Development hell: Difference between revisions

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== Causes ==
The [[concept artist]] and illustrator Sylvain Despretz has suggested that, "Development hell doesn't happen with no-name directors. It happens only with famous directors that a studio doesn't dare break up with. And that's how you end up for two years just, you know, [[Lipstick on a pig|polishing a turd]]. Until, finally, somebody walks away, at great cost."<ref>{{Cite AV media |title=[[The Death of "Superman Lives": What Happened?]] |last=Schnepp, Jon (director) |type=Documentary |year=2015 |time=1:27:52}}</ref>
 
With video games, slow progress and a lack of funds may lead developers to focus their resources elsewhere. Occasionally, completed portions of a game fail to meet expectations, with developers subsequently choosing to abandon the project rather than start from scratch. The commercial failure of a released game may also result in any prospective sequels being delayed or cancelled.<ref>{{cite web |url=https://www.ign.com/articles/2016/05/10/the-13-biggest-video-games-that-never-came-out |title=The 13 Biggest Video Games That Never Came Out |last=Johnson |first=Leif |website=IGN |date=May 2016-05-10, 2016|access-date=May 2022-05-31, 2022|archive-date=April 2021-04-27, 2021|archive-url=https://web.archive.org/web/20210427044729/https://www.ign.com/articles/2016/05/10/the-13-biggest-video-games-that-never-came-out |url-status=live}}</ref>
 
== Turnaround deals ==