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{{short|Video game engine}}▼
{{Infobox Software
| name = Infinity Engine
| logo =
| screenshot = File:Planescape start-room.jpg
| caption = Screenshot of ''[[Planescape: Torment]]'' demonstrating the [[user interface]] and 2D [[isometric graphics]] representative of games using the Infinity Engine
| developer = [[BioWare]]
| released = 1998
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| latest_preview_version =
| latest_preview_date =
| programming language = [[C++]], [[Lua]]
| operating_system = '''Original editions:''' [[Microsoft Windows|Windows]], [[Classic Mac OS|Mac OS]], [[macOS|OS X]]<br />'''Enhanced Editions:''' [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]], [[iOS]], [[Nintendo Switch|Switch]], [[PlayStation 4|PS4]], [[Xbox One|XB1]]<br />'''GemRB:''' [[Microsoft Windows|Windows]], [[macOS]], [[Linux]] (release builds; many more OSs via community builds)
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website =
}}
The '''Infinity Engine''' is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]] adapting the ''[[Dungeons & Dragons]]'' ruleset. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed ''Battleground: Infinity'', which was ultimately re-engineered to become 1998's ''[[Baldur's Gate (video game)|Baldur's Gate]]''
==History==
The Infinity Engine was conceived by BioWare as the foundation for the [[real-time strategy game]], then-titled ''Battleground Infinity'', which eventually evolved into the first ''Baldur's Gate'', a [[computer role-playing game]].<ref name=Inf0>{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=http://www.moddb.com/engines/infinity-engine}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
In December 2002,
The [[Aurora Engine]] is
Players independently wrote GemRB, a [[game engine recreation]] of Infinity that is [[open source]] and [[multiplatform]]. After development started in 2000, it first achieved completability of a game (''BG2'') in 2009, and of all games by 2024.<ref>{{cite web|access-date=2025-08-18 |title=History of the engines and games - GemRB homepage |url=http://gemrb.org/History.html}}</ref>
From 2012 to 2017, Infinity was modernized for [[remaster]]s by [[Beamdog]] of all games (except ''IWD2'', due to the [[lost media|loss of]] its [[source code]]),<ref>{{cite web|access-date=2025-08-24 |date=2017-07-06 |language=en |title=Real Talk - Icewind Dale II, Enhanced Edition Patch Progress, and a Beamdog Client Update - The Beamblog |url=http://blog.beamdog.com/2017/07/real-talk-icewind-dale-ii-enhanced.html}}</ref> as well as for a new [[expansion pack|expansion]] to ''BG1'', ''[[Siege of Dragonspear]]''.<ref>{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur's Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=[[GameSpot]] |author=Brett Todd}}</ref>
== List of games using Infinity Engine ==
The following games and expansions are powered by the Infinity Engine:
* ''[[Baldur's Gate (video game)|Baldur's Gate]]'' (1998)
** ''[[Baldur's Gate: Tales of the Sword Coast]]'' (1999)
* ''[[Planescape: Torment]]'' (1999)
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* ''[[Icewind Dale II]]'' (2002)
* ''[[Baldur's Gate: Enhanced Edition]]'' (2012)
** ''[[Baldur's Gate: Enhanced Edition - Siege of Dragonspear|Baldur's Gate: Enhanced Edition: Siege of Dragonspear]]'' (
* ''[[Baldur's Gate II: Enhanced Edition]]'' (2013)
* ''[[Icewind Dale: Enhanced Edition]]'' (2014)
* ''[[Planescape: Torment#Enhanced Edition|Planescape: Torment: Enhanced Edition]]'' (2017)
== See also ==
* [[BioWare]]▼
* [[Odyssey Engine]]
== References ==
{{Reflist}}
==External links==
* [https://gemrb.sourceforge.net/ GemRB] - Infinity Engine open-source implementation
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[[Category:1998 software]]
[[Category:BioWare]]
[[Category:Infinity Engine games| ]]
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