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{{See also|Game design document}}{{refimprove|date=September 2014}}▼
{{See also|Game design document}}
{{IEEE software documents}}
A '''software design description''' (a.k.a. '''software design document''' or '''SDD'''; just '''design document'''; also [[Software Design Specification]]) is a
▲{{Short description|written design description of a software product}}
▲A '''software design description''' (a.k.a. '''software design document''' or '''SDD'''; just '''design document'''; also [[Software Design Specification]]) is a written description of a [[software]] product, that a software designer writes in order to give a [[software development]] team overall guidance to the architecture of the software project. An SDD usually accompanies an architecture diagram with pointers to detailed feature specifications of smaller pieces of the design. Practically, the description is required to coordinate a large team under a single vision, needs to be a stable reference, and outline all parts of the software and how they will work.
==Composition==
The SDD usually contains the following information:
#The ''
#The ''[[Software architecture|architecture design]]'' uses information flowing characteristics, and maps them into the program structure. The transformation mapping method is applied to exhibit distinct boundaries between incoming and outgoing data. The data flow diagrams allocate control input, processing and output along three separate modules.
#The ''[[Interface (computing)|interface design]]'' describes internal and external program interfaces, as well as the design of the [[User interface design|human interface]]. Internal and external interface designs are based on the information obtained from the analysis model.
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== IEEE 1016 ==
'''IEEE 1016-2009''', titled ''IEEE Standard for Information Technology—Systems Design—Software Design Descriptions'',<ref name="IEEE1016">{{cite book
The 2009 edition was a major revision to IEEE 1016-1998, elevating it from recommended practice to full standard. This revision was modeled after [[IEEE 1471|IEEE Std 1471-2000]], ''Recommended Practice for Architectural Description of Software-intensive Systems'', extending the concepts of [[IEEE 1471#IEEE Conceptual Framework for Architecture Description|view, viewpoint, stakeholder, and concern]] from architecture description to support documentation of high-level and detailed design and construction of software. [IEEE 1016, ''Introduction'']
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*Resource viewpoint
In addition, users of the standard are not limited to these viewpoints but may define their own.<ref>IEEE 1016, sub-clause 4.5.</ref>
== IEEE status ==
IEEE 1016-2009 is currently listed as 'Inactive - Reserved'.<ref>{{cite book | doi = 10.1109/IEEESTD.2009.5167255| title = IEEE Standard for Information Technology--Systems Design--Software Design Descriptions| publisher = IEEE STD 1016-2009| date = July 2009| pages = 1–35| isbn = 978-0-7381-5925-6}}</ref>
== See also ==
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