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|alt=Five cartoon depictions of M&M candies with gems surround a cloudy planet with brown continents. The M&M's logo covers most of the planet and the words "BREAK' EM" appear below the logo.
|developer=Frame Studios Interactive
|publisher={{Video game release|NA|[[Destination Software]]|UK|[[Zushi Games|Zoo Digital Publishing]]}}
|producer=Aeron Guy{{sfn|Destination Software|2007|p=12}}
|programmer=Marco Pacifico<br>Thomas Maniero{{sfn|Destination Software|2007|p=12}}
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The game's story [[Game mechanics#Modes|mode]] revolves around controlling one of five [[M&M's]] with constant vertical movement, completing various [[Level (video games)|level]]s—by destroying [[crystal]]s to free other M&M's, avoiding [[hazard]]s, and fighting [[Boss (video games)|boss]]es—in order to defeat Mr. Runch, a rotten and dangerous [[peanut]] determined to become an M&M. In addition to this [[Single-player video game|single-player]] campaign, the game has a [[Multiplayer video game#Local multiplayer|local multiplayer]] mode, wherein two players compete to break more crystals.
''M&M's Break' Em'' is the fifth [[List of M&M's video games|M&M's video game]], succeeding ''M&M's Blast!'', a 2001 title for the Game Boy Advance.<ref>{{cite web|url=https://www.metacritic.com/game/m-and-ms-blast/|title=''M&M's Blast!''|publisher=[[Metacritic]]|access-date=November 21, 2024|url-status=live|archive-url=https://web.archive.org/web/20241121145449/https://www.metacritic.com/game/m-and-ms-blast/|archive-date=November 21, 2024}}</ref> The game received mixed reviews from critics and was followed by ''[[M&M's Kart Racing]]'', a [[kart racing game]] released for the Wii in 2007 and the Nintendo DS in 2008.<ref>{{cite web|url=https://www.gamerankings.com/wii/942032-mms-kart-racing/|title=''M&M;'s Kart Racing''|
==Gameplay==
[[File:M&M's Break' Em.jpeg|thumb
''M&M's Break' Em'' is a [[puzzle video game]] with [[gameplay]] based on that of ''[[Gem Smashers]]'', another puzzle game developed by Frame Studios Interactive.<ref name="GRYOnline">{{cite web|url=https://www.gry-online.pl/gry/mms-break-em/zd7ea|title=''M&M's Break' Em''|website=GRYOnline.pl|language=Polish|date=December 10, 2007|access-date=October 23, 2022|url-status=live|archive-url=https://web.archive.org/web/20221023175306/https://www.gry-online.pl/gry/mms-break-em/zd7ea|archive-date=October 23, 2022}}</ref><ref name="IGN"/> To complete the [[Single-player video game|single-player]] [[Game mechanics#Modes|game mode]], the player must clear a series of [[Level (video games)|level]]s in areas such as a [[forest]], an [[underwater environment]], and a tropical island. Areas and levels are chosen from a map, with orange spots representing normal levels and blue spots indicating levels that feature a [[Boss (video games)|boss]], which must be unlocked by completing every normal level in the area. [[Level (video games)#Bonus stage|Extra level]]s, represented by pink spots, can be unlocked by finding hidden keys in other levels.{{sfn|Destination Software|2007|p=7}}
The [[player character]] is one of five different-colored [[M&M's]] (Red, Yellow, Blue, Green, or Orange), which vary in speed and power.<ref name="nintendojo"/>{{sfn|Destination Software|2007|p=6}} The controls are the same regardless of which color is chosen: the M&M constantly moves vertically and bounces off objects, eliminating any [[crystal]]s that match its color and freeing the M&M's trapped inside.<ref name="IGN"/><ref name="nintendojo"/><ref name="gamezone"/> The color of the player's M&M can be changed by bumping into color pots or blocks, which can be hidden,<ref name="nintendojo"/> especially in later levels. In both the [[Game Boy Advance]] and [[Nintendo DS]] versions of the game, the player uses the console's [[D-pad]] to move left and right, with the latter allowing the player to also use the [[
To complete each level, the player must reach the exit door,<ref name="IGN"/> which must first be opened by knocking out every crystal.<ref name="gamezone"/> The player can collect [[power-up]]s with positive or negative effects, such as increasing or decreasing the speed of their M&M or temporarily reversing its controls. Skull blocks must be avoided,<ref name="IGN"/> as bumping into one causes the player to instantly lose a [[Life (video games)|life]].{{sfn|Destination Software|2007|p=8}} The player begins the game with a set number of lives and continues, and once all of them have been used, each loss results in a [[game over]], after which the game can be resumed with only one life. [[Life (video games)#Extra lives|Extra lives]] can be earned by collecting a large number of points.<ref name="nintendojo"/>
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==Development and release==
''M&M's Break' Em'' was published by [[Destination Software]].<ref name="gamezone"/> The game was developed by Frame Studios Interactive,<ref name="nintendojo"/><ref name="IGN frame studios">{{cite web|url=http://www.ign.com/companies/frame-studios|title=Frame Studios|website=[[IGN]]|access-date=November 22, 2024|url-status=dead|archive-url=https://web.archive.org/web/20160529102711/http://www.ign.com/companies/frame-studios|archive-date=May 29, 2016}}</ref> an independent [[video game developer]] located in [[Belluno]], Italy.<ref>{{cite web|url=http://www.framestudios.com/index.php?pag=company&numpag=1|title=Company|publisher=Frame Studios|access-date=December 2, 2024|url-status=dead|archive-url=https://web.archive.org/web/20090305054216/http://www.framestudios.com/index.php?pag=company&numpag=1|archive-date=March 5, 2009}}</ref> Frame Studios had previously created ''Gem Smashers'', an [[Action game|action]] puzzle game first released for the Game Boy Advance in 2003,<ref name="IGN"/><ref name="IGN frame studios"/> which revolves around completing single-screen levels by destroying [[Gemstone|gem]]s that match the color of the player character.<ref>{{cite web|last=Tierney|first=Adam|date=December 13, 2018|orig-date=December 3, 2003|url=https://www.ign.com/articles/2003/12/04/gem-smashers|title=''Gem Smashers''|website=[[IGN]]|access-date=November 28, 2024|url-status=live|archive-url=https://web.archive.org/web/20240425175057/https://www.ign.com/articles/2003/12/04/gem-smashers|archive-date=April 25, 2024}}</ref><ref>{{cite web|last=Kaplan|first=Zach|date=November 6, 2011|url=https://www.nintendolife.com/reviews/2011/11/gem_smashers_3ds|title=''Gem Smashers'' Review (3DS)|website=[[Gamer Network#Partnered|Nintendo Life
''M&M's Break' Em'' was released in North America for the Game Boy Advance on February 6, 2007, and for the Nintendo DS on March 25, 2007.<ref name="GRYOnline"/><ref>{{cite web|url=https://www.nintendolife.com/games/ds/mandms_break_em|title=''M&M's Break' Em''|website=[[Gamer Network#Partnered|Nintendo Life
==Reception==
{{Video game reviews
|GR=56%<ref name="gamerankings">{{cite web|url=http://www.gamerankings.com/ds/937792-mms-break-em/index.html|title=''M&M;'s Break' Em''|
|url-status=dead|archive-url=https://web.archive.org/web/20150909122853/http://www.gamerankings.com/ds/937792-mms-break-em/index.html|archive-date=September 9, 2015}}</ref>
|IGN=5/10<ref name="IGN">{{cite web|last=Adams|first=Chris|date=May 17, 2007|orig-date=May 14, 2012|url=https://www.ign.com/articles/2007/05/17/mms-break-em-review|title=''M&M's Break' Em'' Review|website=[[IGN]]|access-date=August 12, 2021|url-status=live|archive-url=https://web.archive.org/web/20221023175304/https://www.ign.com/articles/2007/05/17/mms-break-em-review|archive-date=October 23, 2022}}</ref>
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Critics were also divided on the game's visuals and audio. ''IGN'' offered a more negative response toward these subjects, describing the art as "half-assed" and the [[Sprite (computer graphics)|sprite]]s as "ugly and poorly rendered", in addition to deeming the music and [[sound effect]]s "barely noticeable". ''IGN'' further noted that every time an M&M is knocked out, it flies toward the screen and briefly obscures the player character, potentially causing the player to lose track of them.<ref name="IGN"/> ''GameZone'' also criticized the graphics and audio, stating that the former were "pretty poor to look at" and referring to the latter as "more of an afterthought than anything", as well as noting an absence of [[voice acting]] for the characters.<ref name="gamezone"/> ''Nintendojo'' also acknowledged the lack of voice work in the [[cutscene]]s, though wrote that "[t]he background music is quite appropriate and actually fairly enjoyable".
Miscellaneous criticism was directed toward the multiplayer game mode, which ''IGN'' referred to as "not very creative" and criticized for its requirement of multiple [[Nintendo Game Card|game cartridge]]s,<ref name="IGN"/> as well as the game's continue system, which ''Nintendojo'' believed was "[t]he only real flaw in the game" due to difficulty in obtaining lives. Both ''IGN'' and ''Nintendojo'' stated that the touch screen controls offered by the Nintendo DS version were less precise than the D-pad,<ref name="nintendojo"/> with the former believing that the bottom screen could have instead been used to expand the levels and avoid repetition.
==References==
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==External links==
*{{IMDb title|31639188}}
*{{MobyGames|
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