Sonic Advance and Mosin–Nagant: Difference between pages

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{{Infobox CVG| title = Sonic AdvanceWeapon
|name=Mosin-Nagant M91/30
|image = [[Image:Sonic Advance Box.gif|200px|Box of ''Sonic Advance'']]
|image=[[Image:Mosin-Nagant.jpg|300px]]
|developer = [[Dimps]]
|caption=
|publisher = [[Infogrames]], [[Nokia]], [[SEGA]], [[THQ]]
|origin=[[Russian Empire]]/[[USSR]]
|designer =
|type=[[Service rifle]]
|engine =
<!-- Type selection -->
|released = [[Image:Flag of Japan.svg|22px|Japan]] [[December 20]], [[2001]]<br>[[Image:Flag of the United States.svg|22px|North America]] [[February 4]], [[2002]]<br>[[Image:European flag.svg|22px|Europe]] [[April 12]], [[2002]]
|is_ranged=yes
|genre = [[Platform game|Platformer]]
|is_UK=yes
|modes = [[Single player]], [[multiplayer]]
<!-- Service history -->
|ratings = [[ESRB]]: Everyone
|service=1891-1998
|platforms = [[Game Boy Advance]], [[Nokia N-Gage]]
|used_by=[[Russian Empire]]/[[USSR]], [[Finland]], [[People's Republic of China]], most [[Warsaw Pact]] nations.
|media = [[cartridge (electronics)|32-Megabit cartridge]]
|wars= [[Russo-Japanese War]], [[Russian Civil War]], [[World War I]], [[World War II]], [[Korean War]], [[Vietnam War]], [[Soviet war in Afghanistan|Soviet Invasion of Afghanistan]], numerous others
|requirements =
<!-- Production history -->
|input =
|designer= [[Sergei Ivanovich Mosin|Captain Sergei Mosin]], Léon Nagant
}}[[Image:Sonic Advance Screenshot.png|thumb|Ice Mountain Zone]]
|design_date=1891
'''''Sonic Advance''''' is a [[platform game]] in the [[Sonic the Hedgehog series]], developed by [[Dimps]], and published by [[THQ]] for [[Game Boy Advance]]. It was released in [[Japan]] on [[December 20]], [[2001]], in [[North America]] on [[February 4]], [[2002]] and finally in [[Europe]] on [[April 12]], [[2002]] through [[Infogrames]]. ''Sonic Advance'' was also ported to [[Nokia]]'s [[N-Gage]] system on [[October 7]], [[2003]], under the title '''''SonicN'''''.
|manufacturer=
|production_date=1891-1965
|number=approx 37,000,000 (Russia/Soviet Union)
|variants=M91 Dragoon<br>M1907 Carbine<br>M24(Finland)<br>M27(Finland)<br>M28(Finland)<br>M28/30(Finland)<br>M91/30 <br>M91/30 PEM Sniper Rifle <br>M91/30 PE Sniper Rifle <br>M91/30 PU Sniper Rifle <br>M35(Finland) <br>M38 Carbine<br>M39(Finland) <br>M44 Carbine <br>T53(China) <br>VZ54 Sniper Rifle(Czechoslovakia)<br>M56(Finland) <br>M28/57(Finland) <br>M85(Finland)
<!-- General specifications -->
|weight=4.05 kg (9.62lbs), unloaded
|length=131.8cm (51.37 in)
|part_length=
<!-- Ranged weapon specifications -->
|cartridge=[[7.62x54R]]
|caliber= 7.62x54R
|action= [[Bolt-action]]
|rate= 15 rounds/minute
|velocity= Light Ball, ~2800 fps (853 mps) rifle, ~2650 fps(808 mps) carbine.
|range=600yds (548.64m)
|max_range=2000yds (1828.8m)
|feed=five-round magazine, loaded with five-round charger clips
|sights=Sliding ramp rear sights, fixed-post front sights
|Similar=[[Lee Enflield]],[[Karabiner (weapon)]]
}}
 
The '''Mosin-Nagant''' ({{lang-ru|''Винтовка Мосина''}}, also known as the '''Moisin-Nagant''') is a [[bolt-action]], five-round, magazine fed, military [[rifle]] that was used by the armed forces of [[Imperial Russia]] and later the [[Soviet Union]] and various [[Eastern bloc]] nations. Also known as the '''[[Three-Line]] Rifle''' ({{lang-ru|''Трёхлинейная винтовка''}}), it was the first to use the [[7.62x54R]] cartridge. It was in service in various forms from 1891 until the 1960s, when it was finally replaced in its final function as a [[sniper]] rifle by the [[Dragunov Sniper Rifle|SVD]] ({{lang-ru|''Снайперская винтовка Драгунова''}} — "''Snayperskaya Vintovka Dragunova''").
== Characters ==
The game has four characters, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Miles Prower|Miles "Tails" Prower]], [[Knuckles the Echidna]], and, for the first time as a playable character in a classic-style 2-D Sonic game, [[Amy Rose]]. Sonic can have Tails follow him, [[Sonic 2]]-style, by entering a special code (Up-Right-Down-Right-L-Right-R-Right-A) at the character select screen. All characters have separate save-games which record their individual progress.
 
==History==
Each character has his or her own unique ability which is a determining factor towards the game's overall difficulty. Their special moves are all retained from [[Sonic Adventure]]. Sonic can dash in mid-air, Tails can fly and swim, Knuckles can glide and climb walls and Amy has her hammer to attack. Amy is considered to be the toughest character to play as because of her inability to spin-dash or spin-attack. Each character's strengths and weaknesses particularly come into play when fighting bosses or trying to find access to the special stages.
Because of experiences during the [[Russo-Turkish War, 1877-1878|Russo-Turkish War]], in which Russian troops armed with mostly [[Berdan rifle|Berdan]] single-shot rifles engaged Turks with [[Winchester rifle|Winchester repeating rifles]], the Russian Main Artillery Administration undertook the task of producing a magazine-fed, multiround weapon in 1882. After failing to adequately modify the [[Berdan rifle|Berdan system]] to meet the requirements, a "Special Commission for the testing of Magazine[-fed] Rifles" was formed to test various new designs (such as the [[Mauser]], [[Lee-Metford]], and [[Lebel Model 1886 rifle|Lebel]]). A young captain named [[Sergei Ivanovich Mosin]] submitted his "3-line" calibre rifle, an archaic Russian measure (3 ''[[line|linii]]'' equals 0.30 [[inch]]es or [[7.62x54R|7.62 mm]]), in 1889 alongside [[Nagant|Léon Nagant's]], a Belgian 3.5-line design. When trials concluded in 1891 all units to test the rifles indicated a preference for Nagant's design and the Commission voted 14 to 10 to approve it. However more influential officers pushed for the domestic design resulting in a compromise: Mosin's rifle was used with a Nagant-designed feed mechanism. Thus the 3-line rifle, Model 1891 (its official designation at the time) came into being.
 
Production began in 1892 at the ordnance factories of [[Tula Arsenal]], [[Izhevsk Arsenal]], and [[Sestroryetsk Arsenal]]. Due to the limited capacities of these facilities, an order of 500,000 weapons was placed with the French arms company, [[Châtellerault|''Manufacture Nationale d'Armes de Châtellerault'']]. By the time of the [[Russo-Japanese War]] in 1904, approximately 3,800,000 rifles had been delivered to the army.
== Gameplay ==
The player must play through 6 normal zones, followed by the X-Zone and the Moon Zone. Each of the normal zones contains two acts. Act 1 is finished by passing a [[signpost]] with the face of [[Eggman]] on it. Act 2 is finished by opening a [[capsule]] containing animals, which falls from the sky after defeating a [[boss]]. ''Sonic Advance 1'' was the last game in the Sonic series to use end-level signposts and capsules; ''[[Sonic Advance 2]]'' used a goal post, ''[[Sonic Advance 3]]'' used a floating star symbol, and ''[[Sonic Rush]]'' used giant rings. The X-Zone and the Moon Zone are only visited to battle Eggman.
 
Between adoption in 1891 and 1910, several variants (see [[Mosin-Nagant#Variations produced in the Soviet Union|Variations produced in the Soviet Union]]) and modifications to existing rifles were made, including changed sights, the inclusion of a reinforcing bolt through the finger groove (due to the adoption of a 147-grain pointed (''spitzer'') round), the elimination of the steel finger rest behind the trigger guard, new barrel bands, and the installation of slot-type sling mounts to replace the more traditional swivels. A handguard was also added.
'''Special Springs''' can be found near the top of certain acts. Each normal zone contains one Special Spring, except for Ice Mountain Zone which contains two: one in each act. By jumping onto these springs, the player can reach a [[Special Stage]] - each spring goes to a certain special stage every time it is jumped on. In the Special Stages, the player must collect a given number of rings by the middle of the stage, and once the player passes it, the target number of rings will be doubled. If the player collects this number of rings by the end of the stage, they will win it, otherwise they will lose and be sent back to where the Special Spring was. By winning the stage, the player recieves a [[Chaos Emerald]], although there is only one emerald per stage, so the same stage cannot be repeated for multiple Emeralds. Unlike most other classic 2D Sonic games, the Emeralds are "shared" between all the characters. Once the player has collected all the Emeralds and completed the X-Zone with all four characters, they can access the Moon Zone by completing the X-Zone again with Sonic.
 
With Russia's entrance into [[World War I]], production was restricted to the M1891 dragoon and infantry models for the sake of simplicity. Due to the desperate shortage of arms and the shortcomings of a still-developing domestic industry, the Russian government ordered 1.5 million M1891 infantry rifles from [[Remington Arms]] and another 1.8 million from [[Westinghouse Electric (1886)|New England Westinghouse]] in the [[United States]]. Massive numbers of Mosin-Nagants were captured by [[German Empire|German]] and [[Austro-Hungarian Army|Austro-Hungarian]] forces and saw service with both militaries' rear-echelon forces and the German navy. Many of these Austrian weapons were sold to [[Finland]] in the 1920s.
== Tiny Chao Garden ==
''Sonic Advance'', like ''Sonic Advance 2'' and ''[[Sonic Pinball Party]]'' features an extra game called the Tiny Chao Garden. This is similar to the Chao Gardens found in ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'', and their GameCube counterparts. Players can transfer their Chao from any of the GBA games to the GameCube games and back by using a GBA to GameCube link cable. Unlike the Adventure games, the Tiny Chao Garden is a lot more limited. Chao will not age, can only use fruit and three toys which must be bought in the Tiny Chao Garden itself, and only one Chao can exist in the garden at once. An egg can be stored in the garden too, and will hatch as soon as there is no Chao in the garden. Chao can only leave the garden by being transferred to an Adventure game or by running away (which they will do if they hate the player; this happens very rarely however).
 
During the [[Russian Civil War]], both the infantry and dragoon versions were in production, though in dramatically reduced numbers. Following the victory of the [[Red Army]], a committee was established in 1924 to modernize the rifle that had by then been in service for over three decades. This effort led to the development of the Model 1891/1930 rifle based on the design of the original dragoon version. Changes included the reintroduction of flat rear sights and restamping of sights in metres, instead of the antiquated ''arshinii'' on tsarist weapons; a cylindrical receiver replacing the octagonal (or "hex" as some call it) one around 1936-37; changing the blade front sight to a hooded post around 1932-33; and shortening the barrel 5 mm. Also, a new [[bayonet]] with a spring-loaded catch was designed for it. By 1945, approximately 17,475,000 M91/30 rifles had been produced.
Fruit, toys and eggs must be bought with rings. Rings held by the player when they finish an Act will contribute towards the rings in the Tiny Chao Garden. Also, rings can be earned by playing two mini-games: a matching cards game, and a rock-paper-scissors game. Rings, fruit and eggs can be transferred ''to'' the Adventure games, but not ''from'' them, which many fans complain about as it is much easier to earn rings in the Adventure games.
 
The Mosin-Nagant was adapted as a [[sniper rifle]] in 1932 and was issued to [[Soviet]] [[sniper]]s during [[World War II]] (WWII). Early Mosin-Nagant Model 1891/1930 sniper rifles had a 4x PE or PEM [[telescopic sight|scope]], a Soviet-made copy of a [[Zeiss]] design. They were replaced by the smaller, simpler, and easier-to-produce 3.5x PU scope. It served quite prominently in the [[Battle of Stalingrad]], which made heroes of men like [[Vasily Zaitsev|Vasily Grigoryevich Zaitsev]]. The Mosin Nagant rifle was also used by [[Lyudmila Pavlichenko]], another famous Soviet sniper that fought during World War II. The sniper rifles were very much respected then and now for being very rugged, reliable, accurate, and easy to maintain. Sniper-modified models are highly sought after and valued by collectors, especially in the West.
==Zones==
=== Neo Green Hill Zone ===
Neo Green Hill Zone is the typical easy grassy stage common to all Sonic games. The boss of this zone &mdash; sometimes referred to by fans as "Egghammertank I" (due to the name of [[Sonic Advance 2]]'s first boss being called "Egghammertank II") &mdash; consists of Robotnik driving back and forth across the screen in a vehicle wielding a large hammer, which swings around and tries to crush players. Before the player actually get to the boss, Robotnik appears in his eggpod and then runs off. The Knuckles boss music (part 1) also plays at this point, for an unknown reason.
* Character with an advantage for the Boss: Amy (If players simply jump on top of Robotnik and press Down+B, they can bounce off the boss 7 times in a row. However, Robotnik starts the "hammer catapulting" strategy too quickly for them to take the last hit off him in the same streak).
* Neo Green Hill Zone was the pre-release name for Aquatic Ruin Zone from Sonic the Hedgehog 2.
 
In the years after World War II, the Soviet Union ceased production of all Mosin-Nagants and withdrew them from service in favour of the [[SKS]] series carbines and eventually the [[AK-47|AK]] series rifles. Despite its growing obsolescence, the Mosin-Nagant saw continued service throughout the Eastern bloc and the rest of the world for many decades to come (see [[Mosin-Nagant#Foreign Mosin-Nagants|Foreign Mosin-Nagants]]). Mosin-Nagant rifles and carbines saw service on many fronts of the [[Cold War]], from [[Korean War|Korea]] and [[Vietnam War|Vietnam]] to [[Soviet war in Afghanistan|Afghanistan]] and along the [[Iron Curtain]] of Europe. They were used not only as reserve infantry weapons, but also as front-line infantry weapons as well.
=== Secret Base Zone ===
This zone is similar to Metropolis Zone from [[Sonic 2]]. In the very first part of Act 1, the game uses a [[floodlight]] effect, which was re-used in Sonic Advance 2's Ice Paradise Zone. In this zone, the boss is Robotnik on a giant spring. He is very easy to dodge and hit, and has one special attack, which is to jump above the screen for a few seconds and then land, which will hurt players unless they are in the air when he lands.
* Character with an advantage for the Boss: Tails (He can fly up and hit Robotnik several times in a row due to the way he bounces, and can also stay in the air for a while when Robotnik does his special attack). Knuckles is also useful, for essentially the same reasons as Tails.
 
Recently, a large quantity of Mosin-Nagants have found their way onto markets outside of Russia as antiques and collectibles, and also as a dependable, reasonably accurate, and cheap [[plinking]] and [[hunting]] rifle. Due to the large surplus created by the Soviet small arms industry during [[World War II]], these rifles (mostly M91/30 rifles and M44 carbines) can be acquired today for as little as [[United States Dollar|$]]75 for a standard model. Sniper models are much more expensive, when they can be found. So-called "fake" sniper rifles which are either forgeries or replicas, are often found for sale as actual Mosin-Nagants, and care must be taken to avoid scams and mistakes.
=== Casino Paradise Zone ===
This zone is effectively a downgraded version of Sonic 2's Casino Night Zone. In this zone there are spinning dish-like objects, which are re-used in Angel Island Zone. The boss in this zone is in a special arena, where Robotnik and a spiked ball come out of one of 8 pipes around the screen and travel to the other side.
* Character with an advantage for the Boss: Knuckles (He can punch while crouching, which is an excellent strategy for beating the boss without getting hit a single time.)
 
==Foreign Mosin-Nagants==
=== Ice Mountain Zone ===
===Austria-Hungary===
This zone is extremely similar to [[Sonic 3]]'s Ice Cap Zone, including the water (it is the only zone in Sonic Advance with water) and the snowing effect. The boss here is fought underwater, and players must not only hit Robotnik and dodge his attacks, but also make sure they do not drown. He will drop up to 2 to 4 stalagmites onto the player (which is unrealistic, as ice actually floats on water), which he or she must avoid, and (if playing as Sonic or Knuckles) use to step on to reach Robotnik or the surface. The water will drain away once the boss has been beaten, which usually causes the player to notice the minor design flaw that the character will, if at the same position as the water level while it is draining, be treated as first above the water, and then below, and then above, etc, which essentially causes them to move downwards at the same speed of the water level, and for the "splash" sound to be constantly played. This has no effect on gameplay, and has happened in every 2D Sonic game since the original [[Sonic 1]].
The Austro-Hungarian Empire captured substantial quantities of Mosin Nagant rifles from the Russians during World War I. These rifles were re-furbished and re-issued to troops in the field. Some were modified to fire the Austrian service round, the 8x50r mm. The Austrians also manufactured various ersatz bayonets for the Mosin.
* Character with an advantage for the Boss: Tails (Using Tails, players can simply Swim to the small space of air at the top of the screen, which automatically causes Tails to fly, and use his tails to hit Eggman)
 
===Eastern Europe===
* Character with an advantage for the Boss: Knuckles (Players can simply get to the space of air at the top, and Knuckles will be able to tread the surface of the water, allowing them to stay near Eggman)
With Russia's, and eventually the Soviet Union's, heavy influence on Eastern Europe it is not surprising that many Mosin Nagants found their way into the hands of soldiers in the various [[Balkan Wars]], World War I, WW II, and in the Cold War. The militaries of [[Bulgaria]], [[Czechoslovakia]], [[Estonia]], [[Hungary]], [[Poland]] (see individual heading below), [[Romania]], and [[Serbia]] all used Mosins at some point in the twentieth century.
Mosins in these countries often underwent various refurbishment and modifications and were usually in use until the 1960s or 1970s as training rifles. Many rifles were also produced locally in the cold war years. Notably, Hungary produced commercial grade, high quality copies of M44 carbines, 91-30 rifles, and PU-scoped 91-30 sniper rifles. Czechoslovakia manufactured the Vz. 54 sniper rifle, based on the 91-30, although it has the appearance of a very modern sporting firearm.
 
===People's Republic of China===
* Character with an advantage for the Boss: Amy (Using Amy, players can simply press Down+B to get to the surface for air, and A->B to jump and hit Eggman.)
During the 1920s and 1930s, Chinese Communist forces received Mosin-Nagant rifles from the [[Soviet Union]] for use against Nationalist forces during the [[Chinese Civil War]]. [[People's Republic of China|China]] began production of the M1944 carbine version of the Mosin-Nagant in 1953, leading to its Chinese designation "Type 53". It's likely that the machinery used to make them was provided by the Soviet Union in the early 1950s, at [[Sino-Soviet Treaty of Friendship and Alliance|the height of Sino-Soviet relations]]. They differ little when compared to Soviet weapons with the Chinese Type 53 carbine utilising "Chu-wood" rifle stocks. Though mostly replaced in China's main forces by 1957, the Chinese Type 53 Carbine continued to be in service with provincial militias well into the 1970s and later with many Type 53s being used by the People's Militia and the [[Red Guards (China) | Red Guards]] during the [[Cultural Revolution]] in China. Many Chinese Type 53 carbines, along with locally produced versions of the SKS carbine and the AK-47 rifle, were sent to different corners of the world by Beijing as military aid with many Type 53 carbines finding their way to places like South-East Asia and Africa.
 
=== Angel Island Zone Finland===
Prior to 1917, [[Finland]] was part of the Russian Empire, and military units were equipped with the various models of the Russian-made M1891 Mosin-Nagant bolt-action service rifle. After gaining independence, Finland purchased many more Mosin rifles abroad, primarily Austrian- and German-captured Russian rifles from [[World War I]]. These older rifles were usually refurbished; this process could be as minimal as a Finnish Army property stamp and a new sling or as drastic as a complete redesign, with new stocks, fittings, sights, triggers, and more accurate barrels. The Finnish army and Civil Guard designed and manufactured several new models of Mosin-Nagants, using original French, Russian, and American receivers. Finland never manufactured receivers, relying instead on existing receivers from its stockpiles of purchased and captured Soviet rifles. During the [[Winter War]] of 1939-40, and the [[Continuation War]] of 1941-44, Finland captured additional Mosin-Nagant rifles from the Soviets in huge quantities. Finland also purchased these rifles from Spain, left over from the [[Spanish Civil War]], and from Nazi Germany's stockpile of captured arms. Many of these rifles were simply reissued for use.
This zone takes place on the sacred floating [[Angel Island]], Knuckles' home and the shrine of the [[Master Emerald]]. Judging by the succession of zones, it is suspected that Dr. Eggman is using the island as a launch base for his space station. This would be a reference to the Launch Base zone of [[Sonic 3]], which was also situated on the Angel Island. Another reference to Sonic 3 is in the boss, which is not Knuckles himself but instead [[Metal Knuckles]]. It takes place in two parts, the first part in which Metal Knuckles has only Knuckles' attacks (spin dash, gliding, and punching), and afterwards in part 2, Knuckles goes from red to gray, and gains an extra attack: shooting missiles from his mouth. The music also changes at this point. After one beats Knuckles, characters go right to find Robotnik, who promptly runs off.
* Character with an advantage for the Boss: Sonic (Sonic's spinball can, if timed well, hit Metal Knuckles while he is gliding without Sonic taking any damage.)
* Character with an advantage for the Boss: Tails (Tails' propeller tails can, if timed well, hit Metal Knuckles from below while he is gliding without Tails taking any damage.)
 
The Finnish army continued refurbishing and reissuing Mosin-Nagants well after its wars with the USSR were over. There are Finnish M1939s with barrel dating into the early 1970s, when they were issued as officer training rifles. Finland still issues the [[7.62 TaK 85]], a substantially modified and modernized sniper rifle built on the Mosin-Nagant action.
=== Egg Rocket Zone/Cosmic Angel Zone ===
Although the second Act of this zone is renamed to "Cosmic Angel Zone", it is still the same Zone for a number of reasons: one, both acts are called Zone 6, two, it would make no sense for Cosmic Angel to be called Act 2 if there was no Act 1 in the zone, three, there is no boss in Egg Rocket, and four, they both share the same image in the act select screen. However, of all the zones, this is the most unconventional, as there is a major change in graphics and music between the two Acts, no end sign in Act 1 and no capsule in Act 2, and a strange "sectionization" of Act 1 where the rocket splits off and players are given 5 minutes to complete the section they are in. The boss is very difficult &mdash; the only boss in Sonic Advance needing a two-stage attack. Eggman is moving along a row of orbs, and is usually on the underside with spikes on top. He will fire orbs at players, which will hurt them (and it is worthy to note that in this boss, if players lose their rings it is difficult to get more than 3 back, 4 if they started with a lot of them). Players must first jump near to him, to turn his eggpod upside down so that he is on the top, and then jump onto the eggpod itself to hit. There is also a design flaw shown in this boss if players play as Knuckles and make the last hit while on the left-hand side of the screen: after beating the boss, they can climb down the left wall and watch Eggman hovering to the right of them in his "blackened face" image for as long as they like, which does not at all affect gameplay but is, however, rather humorous to some.
* Character with an advantage for the Boss: Knuckles (He can cling onto the wall after attacking, taking him out of reach of Eggman's spikes &mdash; very useful when he speeds up in the last 2 hits &mdash; and can then jump off at speed to avoid the harmful orbs).
 
Models of Finnish Mosin-Nagant rifles were identified by numbers: M/91-M24 ''Lotta'' rifle, M27, M28 and M28-30 ''Pystykorva'', and M39 ''Ukko-Pekka''. It is worth noting that Finnish rifles M27, 28, 28-30, and 39 were issued with knife [[bayonet]]s instead of the standard Soviet quadangular socket bayonet.
=== X-Zone ===
The X-Zone is home to the final boss, and down-graded versions of the first bosses of Sonic 1 and Sonic 2 (i.e. they are destroyed after 4 hits). The Final Boss itself is protected at all times when it isn't attacking. Robotnik has four attacks; he can: shoot a bomb at players (at one of 2 different angles, jump to avoid); fire a laser beam at them (duck to avoid), try and grab them with a giant hand and then shake their rings away (jump to avoid), or simply try and run into them. Players' best chances to attack are when he does attacks #3 and #4 as he is unprotected for a long time, but if they want to complete the zone quickly, they can try and hit him when he does attacks #1 and #2, too.
 
Finnish Mosin-Nagants are known for their accuracy and dependability. The famous Finnish sniper [[Simo Häyhä]] is widely considered to be the most successful in history [http://www.snipercentral.com/snipers.htm#WWII], and used the M28 ''Pystykorva'' rifle.
*Tails can beat the Sonic 1 boss remake very quickly by flying up and attacking from below.
*Sonic has a slight advantage for the final boss as he can use the Insta-Shield, which makes timing and avoiding the harmful "weapon belt" slightly easier.
 
===Germany===
Completing the X-Zone yields the normal ending.
The German Empire in World War I captured large quantities of Mosin-Nagants. These received various modifications, notably for use with the [[8 mm Mauser]] [[cartridge (firearms)|cartridge]]. Many were fitted with adaptors so that the issue German Mauser blade bayonet could be used. These rifles were issued to second line units and to the Navy. The [[Wehrmacht]] also captured hundreds of thousands of all models of Mosin Nagants in WW II. Some of these were sold to Finland, many were issued for training and guard duties, and used in occupied areas. After World War II Mosin-Nagants were issued to [[East Germany|East German]] border guards.
 
===North Korea===
If the Sonic+Tails code is used (see [[Sonic Advance#Gameplay|above]]), there is a glitch which keeps Tails on the screen even after the rest of the screen fades out at the end of the X-Zone. However, when all the emeralds are collected, Tails will watch Sonic transform and fly to the moon.
Both the [[Soviet Union]] and the [[People's Republic of China]] provided massive numbers of Mosin-Nagants to [[North Korea]] during the [[Korean War]]. However, given the policy of consummate [[Juche|self reliance]] still in effect there today it is possible that the North Koreans produced some rifles themselves. There is evidence that as late as 1993 Mosin-Nagant sniper rifles were still in use.
 
=== The Moon Zone Poland===
In the 1920s Poland converted about 77,000 Mosin Nagant dragoon rifles to caliber 7.92 Mauser (8x57mm). Many alterations were made &mdash; barrels were rebored and rechambered to 8&nbsp;mm, and cut down to 23" length. Other modifications were done to bolts and receivers to enable the 8x57 rounds to load from Mauser stripper clips and feed properly. Rear sights were modified to fit the trajectory of the 8x57 round. Stocks and handguards were shortened, and Mauser-type front bands and bayonet lugs were added. Mauser style blade bayonets, made by Perkun, were issued for use. Some rifles had the Mosin sling escutcheons replaced by wire swivels.
This zone is secret, and can only be accessed by collecting all 7 Chaos Emeralds and then completing the X-Zone with Sonic. A side-note: Once players have completed the Moon Zone once, they must either access it from the act select screen or play through starting from Zones 1 to 6; if players start their game in the X-Zone, even when playing as Sonic, they will just see the normal ending instead of advancing to the Moon Zone. In the Moon Zone, Sonic will start as Super Sonic and has 50 rings. He loses one ring per second. Players can gain about 10 extra rings by dashing into the [[Pac-Man]]-shaped orbs that Robotnik releases from his mech, and must dash into the mech's head to attack him. He will attack by flinging his arms over his head, and by launching a sweeping laser over the ground; both of his attacks will not damage players but simply render them unable to move for a short while.
The resulting rifles were designated Karabinek wz. 91/98/23, wz. 91/98/25, or wz. 91/98/26 &mdash; each with minor differences.
 
Wz. 91/98/25, et al, were used to equip some Horse Artillery and Cavalry units in the regular army until Polish-made Mauser rifles became available. Beginning in the early 1930s, they were issued to Border Guard and National Guard units.
Completing the Moon Zone yields an extended ending.
 
The rifles are stamped on the knoxform with a small Polish eagle and measured caliber, i.e. "7.91" , 7.93". The eagle and rifle serial number is also stamped on the left side of the receiver and on all bolt parts, and on the magazine floorplate, buttplate and stock. It has a unique and distinct appearance among Mosin Nagant variations, and is easily identified by the Mauser front band and bayonet lug, Polish markings, and 42" OAL.
==Reception and follow-up==
The release of ''Sonic Advance'' was somewhat controversial as it was both the debut of Sonic on the Game Boy Advance and of an original Sonic game on a [[Nintendo]] system. The two video game giants have had a notorious rivalry that lasted for over a decade. It was generally well-received from Sonic fans and critics alike, although some feel that it is "too slow" for a Sonic game. The game's success lead to two sequels, [[Sonic Advance 2]] and [[Sonic Advance 3]] as well as spin-offs such as [[Sonic Battle]] and [[Sonic Pinball Party]].
 
After World War II the Polish produced large quantities of the M-44 (Kb. wz M48) carbine at the [[Radom]] arsenal. Many of these did not go into direct military service but rather were put in storage, in the event they were ever needed. These Mosin Nagants can be identified by an 11 inside a circle stamped on the rifle's receiver. This mark is their "country code" that identifies which Eastern European country it was produced in. In addition to being stored they were produced in ideal conditions on Soviet equipment, making them some of the best examples of the Mosin-Nagant in the world.
==SonicN==
[[Image:Krisjohn_sonicn20040908.jpg|thumb|left|SonicN case and card (Australian edition)]]
'''''SonicN''''' is essentially ''Sonic Advance'' for the [[Nokia]] [[N-Gage]]. It was a launch title for the N-Gage and was released in North America on [[October 7]], [[2003]]. Packaging is a box the same width and thickness as the popular DVD "keep case", but exactly half the height. Media for the game itself is an [[Multi Media Card|MMC]] [[Read-only memory|ROM]], which means that progress can be saved in the deck. English-language versions are not [[region coding|region coded]].
 
===Turkey===
The game itself is identical to the Game Boy Advance version except for the exclusion of the Tiny Chao Garden. It runs a bit slower on the N-Gage hardware, and the screen resolution has been altered, which is considered an issue by some. The N-Gage's screen is portrait, so the most notable change in gameplay is the choice between a full resolution mode with a narrow view, or a letterboxed 4:3 mode with scaled-down graphics. Many fans and veterans of the game regard this as a lesser gaming experience.
Like Germany and Austria-Hungary, [[Turkey]] captured many Mosin-Nagants during World War I. Many were also acquired through German aid or when [[White movement|Whites]] sought asylum after the Russian Civil War. These rifles were used during the [[Turkish War of Independence]] and again against Greek forces in the [[Greco-Turkish War (1919-1922)|Greco-Turkish War]].
 
===Others===
While copy protected, the protection was defeated within days of the release by a group calling itself Blizzard (no relation to the [[Blizzard Entertainment|developer]]).
US and Allied military forces encountered Mosin-Nagant rifles and carbines in action in the hands of [[National Front for the Liberation of South Vietnam|NLF]] [[guerrilla warfare|guerrillas]] and [[North Vietnamese Army]] soldiers during the [[Vietnam War]]. These weapons originated from [[Warsaw Pact]] countries, the [[Soviet Union]], and the [[People's Republic of China]]. A number of Russian M-1944s and Chinese Type 53s were used as grenade launching rifles, equipped with locally made copies of the US M7 grenade launcher. PU-scoped M91/30 sniper rifles of both Russian and Hungarian origins were also encountered by US, ARVN, Australian and New Zealand forces in Vietnam. Many Soviet, Eastern European and Chinese-made Mosin-Nagant rifles and carbines (along with many Soviet and Chinese-made [[SKS]] carbines and Russian-captured [[Karabiner 98k|Mauser Kar-98k]] rifles) were brought back to the United States as war trophies by US troops who served in Vietnam.
 
A few rifles were also used by the [[United States]]. When the Tsar was overthrown in 1917, the US Government cancelled the contracts originally held by New England Westinghouse and Remington. Rather than deliver the remainder of the orders to the Bolsheviki, all rifles in transit were purchased by the US military. The rifles in Britain armed the US and British expeditionary forces sent to North Russia in 1918-1920. The rifles still in the US ended up being primarily used as training firearms for the US Army. Some were used to equip US National Guard units, SATC and ROTC units. Designated "U.S. Rifle, 7.62mm, Model of 1916", these are among the most obscure U.S. service arms. In 1917, 50,000 of these rifles were sent via Vladivostok to equip the [[Czechoslovak Legions]] in Siberia to aid in their attempt to secure passage to France. After WW I, remaining rifles were declared surplus and sold to members of the National Rifle Association for only $3.34 each, beginning the long familiarity of Americans with the Mosin Nagant.
== Trivia ==
 
[[Image:Sa-spp-c-p-box.jpg|thumb|Sonic Advance / Sonic Pinball Party combo pack boxshot.''.]]
Virtually every country that received foreign military aid from the old Soviet Union used Mosin Nagant rifles at various times. Spanish Republicans bought tens of thousands of Mosins of all types during the Spanish Civil War. It is estimated that almost all of the Soviet production of M91/30 rifles in 1936 and 1937 went to Spain.
*The background music in the Options mode is a remix from the music in Scrap Brain Zone from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
 
*The background music in the Player Data mode is a remix of the music in Star Light Zone from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
During the Cold War period, Middle Eastern countries under the sphere of Soviet influence&mdash;[[Egypt]], [[Syria]], [[Iraq]], and Palestinian guerilla factions&mdash;received Mosins in addition to other more modern arms.
*The background music in 2P mode is a remix of the music in Emerald Hill Zone (2P mode) in ''[[Sonic the Hedgehog 2]]''.
 
*The backgound music for invincibility is the same one from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2]]''.
The Mosin-Nagant has also seen action in the hands of the [[Mujahadeen]] in [[Afghanistan]] during the Soviet Union's occupation of the country during the 1970s and the 1980s. Its use in Afghanistan continued on well into the 1990s and the early 21st century by [[Afghan Northern Alliance|Northern Alliance]] forces.
*The first two bosses in X-Zone retain their own music themes from their previous game counterparts. The first one has the boss theme from ''Sonic the Hedgehog''; the second one is from ''[[Sonic the Hedgehog 2]]''.
 
*The picture of Amy on the red drawer (on top of Sonic's picture) in [[Sonic Battle]] is the headshot of her pose in Sonic Advance.
The Mosin-Nagant is currently being used by forces in the [[Iraq War]] and the [[War in Afghanistan (2001–present)|current war]] in Afghanistan. They have also been used by Chechen rebels in [[Chechnya]] alongside other modern Russian firearms in the ongoing war there.
*The background at Casino Paradise Zone is similar to the background at [[Walt Disney World]]'s [[Magic Kingdom]].
 
*The first zone is called "Neo Green Hill Zone", which may be a reference to [[Sonic 2 Beta|''Sonic the Hedgehog 2'' beta]].
==Variations produced in Russia and the Soviet Union==
*This game was released on a combo pack along with ''[[Sonic Pinball Party]]''.
* '''Model 1891 Infantry Rifle''' ({{lang-ru|''пeхoтнaя винтовка образца 1891-гo года''}}) — the primary weapon of Russian and Red Army infantry from 1891 to 1930.
*In Japan, this game was also released on a combo pack with ''[[Sonic Battle]]''.
 
*The boss from zone 5 is a repainted and updated version of Mecha Knuckles from Sonic R.
*'''Dragoon Rifle''' ({{lang-ru|''драгунскaя''}}) — intended for use by mounted infantry. 2.5 inches (64 mm) shorter and 0.9 pound (0.4 kg) lighter than the M1891.
 
*'''Cossack Rifle''' ({{lang-ru|''казaчья''}}) — introduced for [[Cossack]] horsemen, it is almost identical to the Dragoon rifle but is sighted for use without a bayonet.
 
*'''Model 1907 Carbine''' — at 11.37 inches (289 mm) shorter and 2.1 pounds (0.95 kg) lighter than the M1891, this model was excellent for cavalry, engineers, signalers, and artillerymen. It was stocked nearly to the front sight and therefore did not take a bayonet. It was produced at least until 1917 in small numbers.
 
*'''Model 1891/30''' ({{lang-ru|''винтовка образца 1891/30-гo года'', ''винтовка Мосина''}}) – the most prolific version of Mosin-Nagant. It was produced for standard issue to all Soviet infantry from 1930 to 1945. Its design was based on the Dragoon rifle.
 
* '''Model 1938 Carbine''' — a rifle based on the M1891/30 design that was in service from 1938-1945, though examples produced in 1945 are quite rare. Essentially a M1891/30 with a shortened barrel and shortened stock, this carbine did not accept a bayonet.
 
* '''Model 1944 Carbine''' — this carbine was introduced into service in late 1943 and remained in production until 1948. Its specifications are very similar to the M1938, with the major exception of having a permanently affixed, folding quadrangular-bladed [[bayonet]]. These were in use not only by the [[USSR]], but also its various satellite nations.
 
* '''Model 1891/59 Carbine''' — existing M1891/30 rifles that were cut down to carbine length. Little is known about them. Some collectors are generally suspicious of this so called "91/59", and feel it may have been produced for commercial sale by arms importers in the United States and Canada{{Fact|date=February 2007}}. There is growing evidence that the 91/59 carbine was made in the Soviet Union for reserve military forces and for militia forces during the 1950s.
 
==References==
*[[Military Heritage]] did a feature about the collectible Finnish version of the Mosin-Nagant rifle--supplies are limited due to the Internet and the limited production runs for the Finnish version (Chuck Lewis, Military Heritage, October 2005, Volume 7, No. 2, p. 26, p. 27, .p 70, p. 71), ISSN 1524-8666.
*Lapin, T.W. (2003). ''The Mosin-Nagant Rifle'' 3rd Edition. Tustin, California: North Cape Publications. ISBN 1-882391-21-7
*Doug Bowser. ''Rifles of the White Death''.
*Markku Palokangas. ''Sotilaskäsiaseet Suomessa 1918-1988''. (Reportedly out of print and written by the director of the Finnish war museum, but has an estimated year 2005 cost of US$350 when the three volume set can be found.)
 
==External links==
*[http://www.mosinnagant.net/ Mosin-Nagant.net]
*{{moby game|id=/sonic-advance|name=''Sonic Advance''}}
*[http://www.7.62x54r.net/ 7.62x54R.net]
* {{dmoz|Games/Video_Games/Platform/Sonic_the_Hedgehog_Series/Sonic_Advance/ |Sonic Advance}}
*[http://www.russian-mosin-nagant.com Russian-Mosin-Nagant.Com]
*[http://www.theghz.com/sonic/advance/advance.html ''Sonic Advance''] page at [http://www.theghz.com/ The GHZ]
*[http://world.guns.ru/rifle/rfl03-e.htm Modern Firearms]
*[http://www.gamefaqs.com/portable/ngage/game/918288.html Gamefaqs Entry on Sonic N]
*[http://www.gunboards.com/ Gunboards.com] -- A message board for collectors and enthusiasts.
*[http://www.soniccenter.org/rankings/sonic_advance/times Sonic Advance Time Attack Records] at [http://www.soniccenter.org The Sonic Center]
*[http://www.globalsecurity.org/military/world/russia/mosin-nagant.htm Global Security page on the Mosin-Nagant]
*[http://www.rt66.com/~korteng/SmallArms/mnsniper.html Korean War website - Mosin-Nagant M-1891/1930 sniper rifle]
*[http://www.rt66.com/~korteng/SmallArms/mn44.html Korean War website - Mosin-Nagant M-1944 carbine]
*[http://www.surplusrifle.com/russianmosin189130/index.asp SurplusRifle.Com - Mosin-Nagant M-1891/1930 rifle]
*[http://www.surplusrifle.com/mosincarbine/index.asp SurplusRifle.Com - Mosin-Nagant M-1938 carbine, M-1944 carbine, M-1891/1959 carbine]
*[http://7.62x54r.net/MosinID/MosinHumor.htm Mosin-Nagant Humor] AK vs. AR vs. Mosin-Nagant
 
{{WWIIUSSRInfWeapons}}
{{SonicGames}}
 
[[Category:GameBolt-action Boy Advance gamesrifles]]
[[Category:N-GageWorld gamesWar I infantry weapons]]
[[Category:2002World computerWar andII videoSoviet gamesinfantry weapons]]
[[Category:THQ7.62 gamesmm firearms]]
[[Category:Sonic the Hedgehog games]]
 
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[[ja:モシン・ナガンM1891/30]]
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