Wii and Fidayeen attack: Difference between pages

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A '''fidayeen attack''' is a suicide tactic used by terrorists. Such attacks are especially common in the [[India|Indian]] state of [[Jammu and Kashmir]]. In a ''fidayeen'', an extremist equips himself (most ''fidayeens'' are men) with weapons and a sizeable amount of ammunition. He then proceeds to gain entrance into a public gathering or other crowded area and proceeds to open fire on law-enforcement personnel and the general public. He continues his attack till he runs out of ammunition, at which point he is either gunned down by security forces or committs suicide. ''Fidayeen'' militants sometimes do attempt to escape but are almost always shot by anti-terrorist squads shortly afterward due to the fact that the terrorists rarely have a "getaway" plan chalked out. These terrorists, like [[suicide bombers]] plan on being killed during the execution of the attack.
{{future product}}
<!--PLEASE READ BEFORE EDITING THIS PAGE!! THE OFFICIAL NAME OF THE CONSOLE IS JUST "Wii", AND **NOT** "Nintendo Wii"! IF YOU FIND THIS CONFUSING OR DISAGREE PLEASE USE THE TALK PAGE. THANK YOU.-->
{{Infobox CVG system
|title = Wii
|logo = [[Image:Wii.svg|200px|center|Wii logo]]
|image = [[Image:Wii at E3 1.jpg|300px|E3 2006 version of console]]
|manufacturer = [[Nintendo]]
|type = [[Video game console]]
|generation = [[History of video game consoles (seventh generation)|Seventh generation era]]
|lifespan = <!--Please do not change this date. Any other date is not yet confirmed and thus should not be added--> [[Image:Map projection-Eckert IV.png|22px|Worldwide]] [[2006 in video gaming|2006]]
|CPU = <!-- 729MHz (speed unconfirmed) this is still speculation at the moment--> [[IBM]] [[PowerPC]]-based <ref name="hard_inf">{{cite web|url=http://wii.nintendo.com/hardware.html|title=Nintendo Wii - Hardware Information|publisher=Nintendo|accessdate=2006-05-09}}</ref> [[Broadway (microprocessor)|"Broadway" (codename)]]
|media = 12 cm optical disc<br/>8cm GameCube optical disc<br/>[[DVD-Video]] (Optional)<br/>[[Secure Digital card]] (SD Flash Media)<br/>USB 2.0 (2)
|onlineservice = [[Nintendo Wi-Fi Connection]]<br/>[[WiiConnect24]]<br/><!--As quoted by Iwata, "Using a design called WiiConnect24, the console automatically enters standby mode without the [fun] running, but still operating key functions." This does not at all say that the online service itself is WiiConnect24.-->
|topgame =
|compatibility = [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], [[Sega Genesis]], [[PC Engine/TurboGrafx 16|TurboGrafx 16]] (see [[Virtual Console (Wii)|Wii Virtual Console]] for details), [[Nintendo GameCube]]
|predecessor = [[Nintendo GameCube]]
}}
The '''Wii''' (pronounced like the word "we", [[IPA chart for English|IPA]]: {{IPA|/wiː/}}) is [[Nintendo]]'s [[History of video game consoles (seventh generation)|seventh-generation]] [[video game console]], and is the company's fifth home console. Its official [[project code name]] was '''Revolution'''.
 
A Fidayeen attack is not a suicide attack. It is a different kind of [[Jihadi]] attack usually carried out by [[Lashkar-e-Toiba]] in Jammu and Kashmir. In this attack a Fidayee or [[Mujahid]] heavily armed enters into a military camp or convoy and start firing bullets and throwing grenades and fights till death. A fidayee does not blow himself up with explosives and if he gets a chance after fulfilling the mission he may try to escape. The record of the organization which introduced Fidayeen attack in Kashmir shows that more than 70 percent of the Fidayeen came back alive after conducting the operation. It was never reported that a Fidayeen opened fire on a public place. A recent Fidayee attack was carried out by Lashkar-e-Toiba in [[Srinagar]] shows that the Fidayee was firing gun shots on security personals while civilians were lying under his legs but he killed none and was himself killed after one hour. (See Aaj Tak TV and Zee TV videos of attack on Congress public meeting)
The Wii is unique in that the console's [[Game controller|controller]], the [[Wii Remote]] (or "Wii-mote"), may be used as a handheld pointing device as well as detecting motion in three dimensions. The controller also contains a [[Loudspeaker|speaker]] and a [[Force feedback|rumbling device]] to provide sensory feedback. The console has a [[sleep mode|stand-by]] feature entitled [[WiiConnect24]], enabling it to receive messages and updates over the [[Internet]] while consuming very little electrical power.
 
Nintendo unveiled the system under the Revolution code name in 2005 at its [[E3]] press conference. [[Satoru Iwata]], Nintendo's President, revealed a prototype of the system's game controller at the 2005 [[Tokyo Game Show]] during his keynote speech in September.<ref name="speech">{{cite web|url=http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm|title=TOKYO GAME SHOW 2005 : TGS FORUM Keynote Speech|accessdate=2006-03-15|author=Satoru Iwata}}</ref> At the E3 2006 show, Wii was widely considered a smash success, amongst both journalists and gamers.<ref>{{cite web|url=http://www.gamespot.com/news/6152135.html|title=Wii tops Game Critics' Best of E3 2006|publisher=GameSpot|date=[[2006-05-31]]|author=Tim Surette|accessdate=2006-07-04}}</ref> The console is scheduled for release in the fourth quarter of 2006 worldwide.
 
==Launch==
===Release date and price===
As of July 2006, an exact release date has not been confirmed. However, Nintendo's most recent statements confirm that the company plans to release the Wii in the fourth quarter of 2006. Internationally, the company hopes to launch with no more than four months difference between the first and last launching regions.<ref name="revspec">{{cite news|url=http://www.eurogamer.net/article.php?article_id=61492|title=Rev specs may not be released|publisher=Eurogamer|date=[[November 1]] [[2005]]|author=Ellie Gibson}}</ref> A previous statement by Satoru Iwata indicated Nintendo's intentions to launch before [[Thanksgiving]].<ref name="Iwata Thanksgiving">{{cite web|last=|first=|authorlink=|coauthors=|date=[[2006-01-18]]|year=|month=|url=http://www.gamespot.com/news/6142572.html|title=Report: Revolution hitting North America by Thanksgiving|format=|work=|pages=|publisher=GameSpot|language=|accessdate=2006-06-07|accessyear=|curly=}}</ref> At a June 2006 briefing in Japan, Iwata stated that a precise release date and price would be announced by September.<ref name="Policy Briefing QA">{{cite web|last=|first=|authorlink=|coauthors=|date=[[2006-06-07]]|year=|month=|url=http://www.nintendo.co.jp/kessan/060607qa_e/index.html|title=Nintendo Co., Ltd. - Corporate Management Policy Briefing : Q&A|format=|work=|pages=4|publisher=Nintendo Co., Ltd.|language=English|accessdate=2006-06-07|accessyear=|curly=}}</ref>
 
While Nintendo has yet to announce an exact price for the console as of July 2006, Yoshihiro Miro, senior managing director for Nintendo, has confirmed that the Wii will cost no more than [[Japanese yen|JP¥]]25,000 <span class="noprint">([http://xe.com/ucc/convert.cgi?Amount=25000&From=JPY&To=USD price in US$]) </span>in Japan, US$250 in America. A Nintendo spokesman said that the price in the UK "will be in line with Japanese and US prices announced"<span class="noprint"> ([http://xe.com/ucc/convert.cgi?Amount=25000&From=JPY&To=GBP Japanese] and [http://xe.com/ucc/convert.cgi?Amount=250&From=USD&To=GBP US] prices in [[British pound|GB£]])</span>. The company intends to release 6 million console units and 17 million software units during the fiscal year ending [[March 31]], [[2007]]; and 4 million or more console units by the end of the 2006 calendar year.<ref name="Policy Briefing QA" /> Despite the price point of US$60 quoted for many next-generation games,<ref name="prices nextgen">{{cite news|first=John|last=Gaudiosi|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=970&Itemid=2|title=Game Pricing|date=[[2006-09-14]]|publisher=Next Generation}}</ref> Satoru Iwata said in an interview that he could not imagine that any [[First-party developer|first-party]] games would cost more than US$50.<ref name="GamePrice">{{cite news|first=Chris|last=Morris|url=http://money.cnn.com/2006/03/29/commentary/game_over/column_gaming/ |title=Nintendo president vows cheap games|Date=2006-03-29|publisher=CNNMoney}}</ref><p>
 
<!-- This is a placeholder for the future addition of official prices.-->
<!-- Do no delete it! When official prices are made available, please -->
<!-- enter them accordingly, and delete countries/regions (if any), -->
<!-- that end up being excluded from launch. And add any not listed. -->
<!-- <div style="clear:both;padding:5px;width:35em; margin:auto;" align="center" class="NavFrame">
<div class="NavHead" style="background-color:#FFFFFF;">'''[[Suggested retail price]] by region'''</div>
<div class="NavContent" style="font-size:80%;">
{|class="wikitable"
|valign="top"|
|colspan=3|'''Pricing on release'''
|-
|Australia ([[Australian dollar|AUD]])
|Unknown
|-
|Canada ([[Canadian dollar|CAD]])
|Unknown
|-
|Europe ([[Euro]])
|Unknown
|-
|Japan ([[Japanese yen|Yen]])
|Unknown
|-
|Latvia ([[Latvian lat|LVL]])
|Unknown
|-
|Mexico ([[Mexican peso|Pesos]])
|Unknown
|-
|New Zealand ([[New Zealand dollar|NZD]])
|Unknown
|-
|Norway ([[Norwegian krone|NOK]])
|Unknown
|-
|Singapore ([[Singapore dollar|SGD]])
|Unknown
|-
|South Korea ([[South Korean won|Won]])
|Unknown
|-
|Sweden ([[Swedish krona|SEK]])
|Unknown
|-
|Taiwan ([[New Taiwan dollar|TWD]])
|Unknown
|-
|United Kingdom ([[Pound sterling|GBP]])
|Unknown
|-
|United States ([[United States dollar|USD]])
|Unknown
|}
</div></div> -->
 
===Expected launch titles===
While only six titles have been confirmed ''for'' launch,<ref name="noe_launch">{{cite web|last=Hatfield|first=Daemon|authorlink=|coauthors=|date=[[2006-06-22]]|year=|month=|url=http://wii.ign.com/articles/714/714008p1.html|title=Six Wii Launch Titles Confirmed|format=|work=|pages=|publisher=IGN Wii|language=English|accessdate=2006-06-22|accessyear=|curly=}}</ref> the rest are, as of July 2006, reported to be available ''at'' launch:
 
<!--This is not a list of all Wii titles, just those that have been confirmed for the system's launch (and please cite your sources). Do not add Super Smash Bros. Brawl or Super Mario Galaxy, the former has been confirmed to be set for release in 2007 and the latter's release date is unknown.-->
<!-- Do not add downloadable 'Virtual Console' titles such as Bonk's Adventure either: they are (technically) not Wii titles.-->
{|class="wikitable"
!Title
![[Software developer|Developer]]
![[Publisher]](s)
!Exclusive?
|-
|''[[Avatar: The Last Airbender (video game)|Avatar: The Last Airbender]]''
|[[THQ]]
|THQ
|No
|-
|''[[Blitz: The League]]''
|[[Midway Games]]
|Midway Games
|No
|-
|''[[Call of Duty 3]]''
|[[Treyarch]]
|[[Activision]]
|No
|-
|''[[Cars (video game)|Cars]]''
|[[THQ#Rainbow Studios|Rainbow Studios]]
|THQ
|No
<!-- Dragon Ball Z: Budokai Tenkaichi 2 is not confirmed for launch! It is expected for release AFTER launch! Please do not list it here!-->
|-
|''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|Dragon Quest Swords]]''*
|[[Square Enix]]
|Square Enix
|Yes
|-
|''[[Elebits]]''
|[[Konami]]
|Konami
|Yes
|-
|''[[Excite Truck]]''
|[[Nintendo]]
|Nintendo
|Yes
|-
|''[[Final Fantasy Crystal Chronicles: The Crystal Bearers]]''
|[[Square Enix]]
|Square Enix
|Yes
|-
|''[[The Legend of Zelda: Twilight Princess]]''**
|[[Nintendo]]
|Nintendo
|No**
|-
|''[[Madden NFL 07]]''
|[[EA Canada]]
|[[EA Sports]]
|No
|-
|''[[Marvel: Ultimate Alliance]]''
|[[Raven Software]]
|Activision
|No
|-
|''[[Metal Slug Anthology]]''
|[[SNK]]
|SNK
|No<ref>{{cite web | url=http://www.gamespot.com/wii/action/metalsluganthology/index.html | title=Metal Slug Anthology | publisher=CNET | work=GameSpot | accessdate=2006-07-15}}</ref>
|-
|''[[Metroid Prime 3: Corruption]]''*
|[[Retro Studios]]
|Nintendo
|Yes
|-
|''[[Rayman Raving Rabbids]]''*
|[[Ubisoft]] Montpellier
|Ubisoft
|No
|-
|''[[Red Steel]]''*
|[[Ubisoft Paris]]
|Ubisoft
|Yes
|-
|''[[SpongeBob SquarePants: Creature from the Krusty Krab]]''
|[[THQ]]
|THQ
|No
<!-- Super Mario Galaxy is not confirmed for launch! It is expected for release AFTER launch! Please do not list it here!-->
|-
|''[[Super Monkey Ball: Banana Blitz]]''*
|[[Sega]]
|Sega
|Yes
<!-- Super Smash Bros. Brawl is not confirmed for launch! It is expected for release in 2007! Please do not list it here! -->
|-
|''[[Tony Hawk's Downhill Jam]]''
|[[Toys For Bob]]
|Activision
|No
|-
|''[[Trauma Center: Second Opinion]]''
|[[Atlus]]
|Atlus
|Yes
|-
|''[[Wii Sports]]''
|[[Nintendo]]
|Nintendo
|Yes
|-
|}
''* Confirmed by Nintendo to be a launch title''
 
''** Will also be released for the [[Nintendo GameCube]]''
 
==Hardware==
===Design===
[[Image:Wii zapper.jpg|thumb|right|The Wii Zapper controller at an event at the Hotel Puerta America (Under Development)]]
The Wii is Nintendo's smallest home game console yet, being approximately the size of three standard [[DVD]] cases stacked together. The console has been confirmed to have the ability to stand either horizontally or vertically. The front of the console features a self-loading media drive illuminated by a blue light and accepts both 12 cm [[Wii Optical Disc]]s and 8 cm optical discs from Nintendo's prior console, the [[Nintendo GameCube|GameCube]].<ref name="hard_inf"/> Nintendo has stated that a small attachment can be used to play DVDs.<ref name="PR E305 on side">{{cite web|last=|first=|authorlink=|coauthors=|date=[[2006-05-17]]|year=|month=|url=http://www.nintendo.com/newsarticle?articleid=02ea1a40-ac09-4cdf-9548-91e5a4e78746|title=Nintendo's Compact Console Will Turn the World of Gaming on Its Side|format=|work=|pages=|publisher=Nintendo of America|language=|accessdate=2006-06-08|accessyear=|curly=}}</ref> The ability to load different sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size.
 
Nintendo has shown the Wii in various colors<ref>{{cite web | url=http://media.revolutionreport.com/image/revofficial%204.jpg | publisher=Revolution Report | title=Wii Colors | accessdate=2006-07-15}}</ref> including silver, lime green, white, black, blue and red. The final colors of the console are still to be announced, although the Wii remote will be available in matching colors.<ref>{{cite web | url=http://news.com.com/i/ne/p/2005/0916nintendopic4_500x375.jpg | title=Wii Remote Colors | publisher=news.com | accessdate=2006-07-15}}</ref>
 
The systems shown at E3 2006 and in various trailers appear to have several small changes from the original design. Not only had the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc loading slot had been enlarged slightly, the reset button had been moved from next to the eject button to the power button, and the power indicator light had been moved from next to the power button to inside the button.
 
A second flap cover is located on the front of the machine, which opens to disclose an [[Secure Digital card|SD card]] slot in the middle<ref name="flap SD">{{cite web|last=Robinson|first=Andy|authorlink=|coauthors=|date=[[2006-06-26]]|year=|month=|url=http://www.computerandvideogames.com/article.php?id=142075|title=Reggie explains what the Wii flap's for|format=|work=|pages=|publisher=Computer and Video Games|language=|accessdate=2006-06-30|accessyear=|curly=}}</ref> and a "SYNCHRO" button. It is used to link the controllers to the console. <ref name="flap SYNC">{{cite web|last=Berlin|first=Scott|authorlink=|coauthors=|date=[[2006-06-29]]|year=|month=|url=http://www.justpause.com/picture-of-the-wii-flap/|title=Picture of the Wii Flap|format=|work=JustPause.com|pages=|publisher=|language=|accessdate=2006-06-30|accessyear=|curly=}}</ref>
 
The [[Computer port (hardware)|port]] for the [[sensor]] bar, a device used for the [[Wii Remote]]'s three-dimensional sensing, is found at the rear of the console. This port did not appear in any of the former Wii hardware images, including the images in Nintendo's E3 media press kit.<ref name="sensorbar_port">{{cite web|last=Casamassina|first=Matt|authorlink=|coauthors=|date=[[2006-05-23]]|year=|month=|url=http://wii.ign.com/articles/709/709832p1.html|title=Wii Hardware Changed|format=|work=|pages=| publisher=IGN Wii|language=English|accessdate=2006-05-24|accessyear=|curly=}}</ref>
 
===Controller===
[[Image:Wii remote (nunchaku).jpg|thumb|150px|right|The Nunchuk controller (left) and main controller shown at E3 2006]]
{{main|Wii Remote}}
 
The primary controller for the Wii uses a one-handed, [[remote control]]-based design. The controller communicates wirelessly with the console via [[Bluetooth]].<ref name="hard_inf"/> It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller [[Light gun#Infrared emitters|light gun]]-like pointer capabilities within 5 meters (approx. 16.5 ft.) of the screen.<ref name="hard_inf"/> <ref name="IGN secrets">{{cite web|last=Casamassina|first=Matt|authorlink=Matt Casamassina|coauthors=|date=[[2006-07-14]]|year=|month=|url=http://wii.ign.com/articles/718/718946p1.html|title=Wii Controllers: Unlocking the Secrets|format=|work=IGN Wii|pages=|publisher=IGN|language=English|accessdate=2006-07-14|accessyear=|curly=}}</ref> Up to four controllers can be connected at once and operated as far as ten meters from the console.<ref name="hard_inf" /> The remote also possesses [[haptic|force-feedback]] capabilities and an internal audio speaker, and can be utilized as an [[NES]] [[gamepad]] when rotated, as well as a pointing device. The Wii-mote features 6KB of "non-volatile" memory. It can run up to 60 hours using only the accelerometer function with two [[AA batteries]] and up to 30 hours when using the precision aim.<ref name="IGN secrets" /> The buttons on the contoller are digital. These include the D-Pad, as well as A, B, 1, 2, -, +, and Power buttons on the controller face, and a SYNCHRO button located inside the battery compartment.
 
The Wii Remote can be augmented by various add-ons. Announced expansions include: a Nunchuk <!-- Nunchuk is the official Nintendo spelling, do not change --> controller (which also has limited motion sensing capabilities) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console and GameCube games, and a "[[NES Zapper|Zapper]] Style" shell for [[First-person shooter]] gameplay which also includes a control stick on the top.<ref name="hard_inf"/>
 
In an interview, [[Shigeru Miyamoto]] revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console.<ref name="personalization">{{cite web|last=Crecente|first=Brian|date=[[2006-05-19]]|url=http://www.kotaku.com/gaming/shigeru-miyamoto/e306-video-shigeru-miyamoto-interview-174909.php|title=Shigeru Miyamoto Interview|publisher=Kotaku.com}}</ref>
 
===Sensor bar===
[[Image:Wiisensor.jpg|thumb|150px|right|The sensor bar]]
The sensor bar is an attachment placed either directly above or below the display screen, which is required for games and applications that use the remote as an on-screen pointer. With the sensor bar it is possible to accurately pinpoint where on screen a Remote is pointing, regardless of the size or type of display used. The sensor bar is around 20 centimeters long.<ref name="IGN secrets" />
 
The role of the sensor bar in determining the ___location of the controller in 3D space is unclear.
 
===Connectivity===
The Wii will have built-in [[IEEE 802.11#802.11g|802.11b/g]] [[Wi-Fi]] connectivity allowing communication over the Internet and with the Nintendo DS via wireless networking. Nintendo has stated that the Wii will have a standard interface for Wi-Fi. An optional USB adapter will provide network connectivity via wired [[Ethernet]] as well.<ref name="hard_inf" />
 
In addition, the console incorporates [[Bluetooth]] wireless communication, with which it communicates with the wireless Wii Remote controller. Connectivity with other Bluetooth devices has not been mentioned.
 
The Wii has a flip lid that can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console)<ref name="flap SD" /> are provided. Additionally a small internal attachment (a [[dongle]]) to be sold as an add-on to the console will allow Wii to play [[DVD#DVD-Video|DVD-Video]].
 
===Technical specifications===
<!-- Please DO NOT put data from IGN Horsepower Article here until confirmed. --->
[[Image:Nintendo-revolution5.jpg|thumb|right|200px|GameCube connectivity at the top of the Wii console underneath a cover.]]
 
Nintendo has, at present, released very little technical specifics regarding the Wii console. The known details include:<ref name="hard_inf" />
<!-- When editing the notes below, please use standard note taking rules and not use any periods or exclamation at the end of each line. -->
 
'''Processors:'''
*[[Central processing unit|CPU]]: [[IBM]] [[PowerPC]] processor codenamed [[Broadway (microprocessor)|"Broadway"]] (made with a [[90 nanometer|90 nm]] [[Silicon on insulator|SOI]] CMOS process)
*[[Graphics processing unit|GPU]]: [[ATI Technologies|ATI]] "Hollywood" (made with a 90 nm CMOS process<ref name="hard_japan">{{ja icon}}{{cite web| url=http://www.nintendo.co.jp/n10/e3_2006/wii/index.html| title=Wiiの概要 (Wii本体)| publisher=Nintendo |accessdate=2006-05-22}}</ref>, contains embedded DRAM made by [[NEC]] Electronics<ref name="PR NEC">{{cite press release|publisher=NEC Electronics Corporation|date=[[2006-06-19]]| title=Nintendo's New Wii™ Video Game Console Uses NEC Electronics' Embedded DRAM| url=http://www.necelam.com/news/newsdetail.html?page=nintendowii| accessdate=2006-06-19}}</ref>)
 
'''Memory:'''
*[[1T-SRAM]] (amount unknown)<ref name="PR MoSys">{{cite press release|publisher=MoSys, Inc.|date=[[2006-06-19]]|title=MoSys' 1T-SRAM(R) Embedded Memory Technology Enables Nintendo's Next Leap in Video Games; High Performance, High Density 1T-SRAM Powers Upcoming Wii Home Game Console|url=http://ir.mosysinc.com/phoenix.zhtml?c=123322&p=irol-newsArticle&ID=873477|accessdate=2006-06-19}}</ref>
 
'''Ports and peripheral capabilities:'''
*Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
*One SD memory card slot
*Two [[Universal Serial Bus|USB 2.0]] ports
*One Sensor Bar port
*Four Nintendo GameCube controller ports
*Two Nintendo GameCube memory card ports
*Compatible with optional USB 2.0 Ethernet LAN adaptor
'''Storage:'''
*512 [[Megabyte|MB]] built-in flash memory
*Expansion available via SD card memory<!--alleged Game Informer information has not been verified as of yet--> and [[USB mass storage device class|USB mass storage]]<ref name="GamePrice" />
*Slot-loading disc drive compatible with:
**12cm Wii optical disc (4.7 GB Single layer or 8.7 GB Dual Layer)
**8cm GameCube optical disc
**DVD Video (optional additional purchase)
*[[Mask ROM]] by [[Macronix]]<ref name="Macronix">{{cite web|url=http://wii.ign.com/articles/719/719299p1.html |title=Macronix Supplies Wii |accessdate=2006-07-18 |accessmonthday= |accessyear= |author=Matt Casamassina |last=Casamassina |first=Matt |authorlink=Matt Casamassina |coauthors= |date=[[2006-07-17]] |year= |month= |format= |work= |publisher=[[IGN]] |pages= |language= |archiveurl= |archivedate=}}</ref>
'''Built-in content ratings systems:'''
*[[PEGI]], [[Entertainment Software Rating Board|ESRB]], [[Computer Entertainment Rating Organization|CERO]], and [[Office of Film and Literature Classification (Australia)|OFLC]]
'''Networking:'''
*[[Wi-Fi]] by [[Broadcom]]
*Standardized Bluetooth by Broadcom
'''Video:'''
*Up to [[480p]] and will work with a computer monitor as well as any TV or projector<ref name="ignfaq">{{cite web|last=Casamassina|first=Matt|url=http://cube.ign.com/articles/522/522559p2.html | title=IGNcube's Nintendo "Revolution" FAQ | org=IGN | accessdate=2006-03-17}}</ref>
*[[Component video|Component]] (including [[Progressive scan]]), [[Composite video|composite]] or [[S-Video]] output
*[[Aspect ratio (image)|16:9]] support
'''Audio:'''
*Main: Stereo - [[Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]]-capable<ref name="no_digital_out">{{cite web|last=Casamassina|first=Matt|authorlink=Matt Casamassina|coauthors=|date=[[2006-05-23]]|year=|month=|url=http://wii.ign.com/articles/709/709823p1.html|title=No Dolby Digital for Wii|format=|work=|pages=|publisher=IGN Wii|language=English|accessdate=2006-05-24|accessyear=|curly=}}</ref>
*Controller: Built-in speaker
 
==Features==
 
===Backward compatibility===
<!--- Wii Download Games Should Not Be Mixed With Launch Titles --->
Nintendo has stated that the Wii will be [[Backward compatibility|backward compatible]] with all GameCube software and most peripherals. This backwards compatibility is achieved through a set of ports on top of the console concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the [[Nintendo GameCube Microphone|GameCube microphone]] should be compatible, as well as the [[Nintendo GameCube-Game Boy Advance cable|GameCube-Game Boy Advance cable]].<ref name="hard_inf" /> There is no indication that the Wii has the high-speed port of the original GameCube, which means that unless otherwise indicated, the [[Game Boy Player]] (which required this port) will not be compatible with the Wii.
 
===Online connectivity===
{{main|Nintendo Wi-Fi Connection}}
The Wii will be able to connect to the Internet through its built-in Wi-Fi<ref name="hard_inf" /> and through a USB-to-Ethernet adapter<ref name="hard_inf" />, with both methods allowing players to access the established [[Nintendo Wi-Fi Connection]] service. The service will have several unique features for the Wii, such as the [[Virtual Console (Wii)|Virtual Console]] and [[WiiConnect24]].
 
On June 18, 2006, it was discovered that a page was posted on Nintendo's official website indicating that Wii would use the Nintendo Wi-Fi connection in much the same way as the Nintendo DS does, with a Friend Code system and no charge to play. The page was taken down shortly after word had spread of its existence.<ref name="Nintendo Wii Wi-Fi page">{{cite web|author=sjohnson|authorlink=|coauthors=|date=[[2006-07-18]]|year=|month=|url=http://www.g4tv.com/thefeed/blog/TheFeed/post/618959/Secret_Wii_Details_Revealed.html|title=Secret Wii Details Revealed|format=|work=The Feed|pages=|publisher=G4 Media, Inc.|language=|accessdate=2006-07-20|accessyear=|curly=}}</ref>[http://66.102.7.104/search?q=cache:4_YpLgT8qGwJ:wii.nintendo.com/wifi.html+&hl=en]
 
====Virtual Console====
[[Image:VirtualConsole E3Preview.jpg|thumb|200px|A variety of classic games are scheduled to be available (design subject to change)]]
{{main|Virtual Console (Wii)}}
 
The [[Virtual Console (Wii)|Virtual Console]] service will allow users to download and play games originally designed for not only the [[NES]], [[Super NES]], and [[Nintendo 64]], but also [[Sega Mega Drive/Sega Genesis|Mega Drive/Genesis]] and [[TurboGrafx-16]] systems. Only a "best of" selection for these systems will be available, not every released title. Nintendo has stated that this service ''"...will be home to new games conceived by indie developers whose creativity is larger than their budgets."''<ref name="hard_inf"/>
 
While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000(≈USD$4–$9 or ≈€3,5–€7).<ref name="Policy Briefing">{{cite web|last=|first=|authorlink=|coauthors=|date=[[2006-06-07]]|year=|month=|url=http://www.irwebcasting.com/060607/04/969fa340e1/index.html|title=Nintendo Co., Ltd. - Corporate Management Policy Briefing|format=WMV|work=|pages=|publisher=E-NEWS, INC.|language=English|accessdate=2006-06-07|accessyear=|curly=}}</ref><ref name="Iwata briefing VC IGN">{{cite web|last=Casamassina|first=Matt|authorlink=|coauthors=|date=[[2006-06-07]]|year=|month=|url=http://wii.ign.com/articles/711/711629p1.html|title=Virtual Console Prices Revealed|format=|work=|pages=|publisher=IGN Wii|language=|accessdate=2006-06-07|accessyear=|curly=}}</ref> In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.<ref name="VC prepaid Spain">{{cite web|last=|first=|authorlink=|coauthors=|date=[[2006-06-29]]|year=|month=|url=http://wii.ign.com/articles/716/716000p1.html|title=Nintendo Currency?|format=|work=IGN Wii|pages=|publisher=IGN|language=|accessdate=2006-06-30|accessyear=|curly=}}</ref>
 
====WiiConnect24====
{{main|WiiConnect24}}
At E3 2006, Nintendo announced [[WiiConnect24]], a feature that will allow the Wii to remain connected to the Internet in standby mode. Some possible uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's village in ''[[Animal Crossing]]'' and downloading updates for games without having to be actively using the system.
 
It has also been said that it would be possible to download [[Nintendo DS]] promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS (see [[#Nintendo DS connectivity|Nintendo DS connectivity]]).<ref name="Iwata Tech-On 3">{{cite web|author=Naoki Asami|authorlink=|coauthors=ITpro Publisher; Hiroki Yomogita, Silicon Valley|date=[[2006-05-25]]|year=|month=|url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20060525/117498/?P=3|title=Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"|format=|work=Tech-On!|pages=3|publisher=Nikkei Business Publications|language=|accessdate=2006-06-09|accessyear=|curly=}}</ref>
 
====Web browser====
Similar to its use as the [[Nintendo DS Browser]], the [[Opera (web browser)|Opera]] [[web browser]] will be included with the Wii.<ref name="opera">{{cite press release|publisher=Opera Software|date=[[2006-05-10]]|title=A Web Revolution in the Living room: Opera partners with Nintendo to put browser on the Wii game console|url=http://opera.com/pressreleases/en/2006/05/10/|accessdate=2006-05-26}}</ref><ref name="c3_opera">{{cite web| last=Temperton| first=James| url=http://www.cubed3.com/news/5329| title=Interview: Opera's Nintendo Wii Browser|date=[[2006-06-03]]| accessdate=2006-06-04| publisher=Cubed3}}</ref> The web browser will be saved in Wii's Flash ROM (allowing access within seconds), and will support [[JavaScript]]. In addition to functioning as a web browser, Opera on Wii will serve as a [[layout engine]] to be used for web-based applications.
 
===Nintendo DS connectivity===
Wii will support wireless connectivity with the [[Nintendo DS]]. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.<ref name="personalization"/>
 
The connectivity will allow the player to use functions like the Nintendo DS's microphone and [[touchscreen]] as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of ''[[Pokémon Battle Revolution]]''. Players with either ''[[Pokémon Diamond and Pearl|Pokémon Diamond or Pearl]]'' will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.<ref name="connectivity returns">{{cite web|last=Gantayat|first=Anoop|authorlink=|coauthors=|date=[[2006-06-07]]|year=|month=|url=http://wii.ign.com/articles/711/711657p1.html|title=Connectivity Returns|format=|work=|pages=|publisher=IGN|language=|accessdate=2006-06-07|accessyear=|curly=}}</ref>
 
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo.<ref name="personalization"/> The Wii will also be able to update and expand DS games. [http://www.nintendospin.com/news/general/1603/news-from-nintendos-management-meeting.html]
 
===Player characters and profiles===
In an interview between [[Wired (magazine)|Wired News]] and Katsuya Eguchi (producer of ''Animal Crossing'' and ''Wii Sports''), Eguchi confirmed that the custom player face feature shown in Nintendo's E3 Media Briefing is built into the hardware, and is part of a "Profile" system that contains the caricature and other information that is yet to be determined.<ref name="caricature">{{cite news|url=http://blog.wired.com/games/index.blog?entry_id=1493873|title=Confirmed: Wii Hardware Stores Player Caricatures, Profiles|publisher=[[Wired]]|accessdate=2006-06-03|first=Chris|last=Kohler}}</ref> The tool being constructed for this caricature creation also includes the option to use several pre-made images for the less "artistically inclined".
 
===Parental controls===
The Wii will feature [[parental controls]], prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level the game will not load without a correct override password.
 
It is confirmed that the European units will use the [[PEGI]] rating system,<ref name="par_pegi">{{cite news|url=http://planetgamecube.com/news.cfm?action=item&id=6665 | title=Revolution To Feature Parental Controls|publisher=Planet GameCube|date=2005-11-16}}</ref> and North American units will use the [[ESRB]] rating system.<ref name="par_esrb">{{cite press release|url=http://www.nintendo.com/newsarticle?articleid=z5UnNGZpQKWULzG0z8R501PA5IHoNPr2|title=Nintendo Announces Play Control System For Next Hardware|publisher=Nintendo of America|date=[[2005-11-16]]}}</ref> While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of [[Computer Entertainment Rating Organization|CERO]] in [[Japan]], the [[Unterhaltungssoftware Selbstkontrolle|USK]] in [[Germany]], or the [[Office of Film and Literature Classification (Australia)|OFLC]] in [[Australia]].
 
==Software library==
{{main|List of Wii games}}
Below is a list of some popular franchises which will be released on the Wii and is in no way a complete list.
<!--It would be beneficial for sizing and aesthetics that the lists of games not exceed 2 columns with 8 games each-->
<!--Hal Laboratories and Kuju Entertainment are not owned by Nintendo. Please research properly before posting. And refrain from deleting the second party-->
 
====First party====
{|-
| valign=top|
*''[[Animal Crossing (Wii)|Animal Crossing]]''
*''[[Donkey Kong (Wii)|Donkey Kong]]''
*''[[Fire Emblem (Wii)|Fire Emblem]]''
*''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda]]''
| valign=top|
*''[[Metroid Prime 3: Corruption|Metroid]]''
*''[[Pokémon Battle Revolution|Pokémon]]''
*''[[Super Mario Galaxy|Super Mario]]''
*''[[WarioWare: Smooth Moves|WarioWare]]''
|}
 
====Second party====
{|-
| valign=top|
*''[[Battalion Wars Wii|Battalion Wars]]''
*''[[Super Smash Bros. Brawl|Super Smash Bros.]]''
|}
 
====Third party====
{|-
| valign=top|
*''[[Bomberman Land|Bomberman]]''
*''[[Call of Duty 3|Call of Duty]]''
*''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|Dragon Quest]]''
*''[[Final Fantasy Crystal Chronicles: The Crystal Bearers|Final Fantasy Crystal Chronicles]]''
| valign=top|
*''[[Madden NFL 07|Madden NFL]]''
*''[[Medal of Honor: Airborne|Medal of Honor]]''
*''[[Need for Speed: Carbon|Need for Speed]]''
*''[[Rayman Raving Rabbids|Rayman]]''
| valign=top|
*''[[Resident Evil (Wii)|Resident Evil]]''
*''[[Sonic Wild Fire|Sonic the Hedgehog]]''
*''[[Super Monkey Ball: Banana Blitz|Super Monkey Ball]]''
*''[[Tony Hawk's Downhill Jam|Tony Hawk]]''
|}
 
===New titles===
There will also be all-new, original titles released for the Wii, including:
{|-
| valign=top|
*''[[Disaster: Day of Crisis]]''
*''[[Elebits]]''
*''[[Project H.A.M.M.E.R.]]''
| valign=top|
*''[[Red Steel]]''
*''[[Wii Sports]]''
*''[[Wii Music]]''
|}
 
===Third party developer support===
<!--This is not meant to be an all-encompassing list, please only add worthwhile info-->
*Many companies, from [[Activision]] and [[Electronic Arts|EA]] to [[Square Enix]] and [[Ubisoft]], have announced development of games for the Wii, among others.<ref name="rrdev">{{cite web|last=Tochen|first=Dan|url=http://www.gamespot.com/news/6149746.html|title=E3 06: Super Mario Galaxy leads first wave of Wii games|accessdate=2006-05-09|publisher=GameSpot}}</ref>
*The [[Software development kit|development kits]] for Wii are available to approved developers at a cost of little more than [[Japanese yen|JP¥]]200,000,<ref name="Policy Briefing QA" /> or about $1,700. ([http://xe.com/ucc/convert.cgi?Amount=200000&From=JPY&To=USD price in US$]). By comparison, the [[PlayStation 2]] development kits cost US$20,000 at the console's launch, while those for the first [[PlayStation]] cost US$4,000–US$5,000 at launch.<ref name="devkitcost">{{cite news|last=Casamassina|first=Matt|url=http://wii.ign.com/articles/690/690730p1.html | title=Reggie: More than 1,000 Kits Shipped|publisher=IGN |date=[[2006-02-22]]}}</ref>
*The Virtual Console will also serve as a [[digital distribution]] service for independent game developers.<ref name="hard_inf"/>
 
==Name==
{{rquote|right|Wii sounds like 'we,' which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.|Nintendo regarding the name}}
{{Wikinews|Nintendo Revolution Name Revealed}}
 
<!--
do we need this short paragraph below? I think the section reads better without it, but... --User:Stratadrake
On [[April 27]][[2006]], Nintendo changed the Revolution section of their official website to announce the official name of the console.
-->
Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers.<ref name="introducing_wii">{{cite web|url=http://wii.nintendo.com/philosophy.html|title=Nintendo Wii: Philosophy|accessdate=2006-05-26}}</ref>
 
During Nintendo's pre-E3 2006 press conference, [[Reginald Fils-Aime|Reggie Fils-Aime]] joked about the mixed reactions to the new name, saying, "First, we want to thank everyone who wrote good things about it the day you heard it... both of you."<ref name="conf_notes">{{cite web|last=Surette|first=Tim|coauthors=Tochen, Dan|date=[[2006-05-09]]|url=http://www.gamespot.com/e3/e3story.html?sid=6149663|title=E3 06: Wii unveiled at Nintendo's E3 conference|publisher=GameSpot|language=English|accessdate=2006-05-26}}</ref>
{{-}}
 
==See also==
*[[List of Wii games]]
*[[Nintendo GameCube]]
*[[Nintendo DS]]
*[[Nintendo DS Lite]]
*[[List of video games published by Nintendo]]
*[[History of video game consoles (seventh generation)]]
*[[Nintendo Wi-Fi Connection]]
 
==References==
{{portal|Nintendo|wikitendo2.PNG}}
{{Dedicated video game consoles}}
<div class="references-small">
<references/>
</div>
 
==External links==
*[http://www.irna.ir/en/news/view/line-16/0511239369185334.htm Example of such an attack in Kashmir]
{{Commonscat|Wii}}
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'''Official'''
*[http://wii.nintendo.com/home.html wii.nintendo.com] - Official Wii page
*[http://www.nintendo.co.jp/n10/e3_2006/speech/english.html Nintendo Corporation] - Nintendo President, Satoru Iwata, media briefing speech at E3 2006
*[http://e3.nintendo.com/e3media.html Wii at E3] - Nintendo E3 2006 coverage
 
'''Unofficial coverage'''
*[http://www.cubed3.com/directory/wii/ Cubed3.com]
*[http://www.gamespot.com/wii/index.html Gamespot.com]
*[http://wii.ign.com/ IGN.com]
*[http://www.revo-europe.com Revolution-Europe.com]
*[http://www.thewiire.com TheWiire.com]
 
{{Nintendo Wi-Fi}}
{{Nintendo hardware|Wii}}
 
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