395 BC and Game Oriented Assembly Lisp: Difference between pages

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'''Game Oriented Assembly Lisp''' (or '''GOAL''') is a computer game programming language developed by [[Andy Gavin]] and the [[Jak and Daxter]] team at [[Naughty Dog]]. It was written using [[Allegro Common Lisp]] and used in the development of the entire [[Jak and Daxter]] series of games.
{{Year nav BC|395}}
{{BCYearInTopic}}
{{Year in other calendars|year={{#expr: 1-395}}|BC}}
__NOTOC__
==Events==
===By place===
====Persian Empire====
* The [[Persian Empire|Persian]] [[satrap]] [[Tissaphernes]]' enemy [[Parysatis]], mother of [[Cyrus the Younger|Cyrus]], succeeds in persuading Persian King [[Artaxerxes II]] to have him executed at [[Colossae]], [[Phrygia]] (now [[Turkey]]). Parysatis cannot forgive Tissaphernes for the rough treatment he has handed out to her favourite son, the late Cyrus.
* After spending the winter in organizing a cavalry force, [[Agesilaus II]], the King of [[Sparta]], makes a successful incursion into [[Lydia]] in the spring.
* [[Tithraustes]] replaces Tissaphernes. An armistice is concluded between Tithraustes and Agesilaus. Tithraustes bribes the Spartans to move north into the satrapy of [[Pharnabazus]].
* Unable to defeat Agesilaus's army, Pharnabazus decides to force Agesilaus to withdraw by stirring up trouble on the Greek mainland. He dispatches [[Timocrates of Rhodes]] to visit [[Athens]], [[Thebes, Greece|Thebes]], [[Corinth]], and [[Argos]] to incite and bribe them to act against Sparta. Timocrates succeeds in persuading powerful factions in each of those states to pursue an anti-Spartan policy.
 
Syntactically GOAL resembles [[Scheme (programming language)|Scheme]], though with many idiosyncratic features inspired by other languages such as classes, inheritance, and virtual functions. An example of what GOAL code looks like can be found at [http://lists.midnightryder.com/pipermail/sweng-gamedev-midnightryder.com/2005-August/003804.html]. GOAL encourages an [[imperative programming]] style: programs tend to be comprised of sequence of events to be executed rather than the [[functional programming]] style of functions to be evaluated recursively. This is a diversion from [[Scheme (programming language)|Scheme]], which allows such [[side-effect (computer science)|side-effects]] but does not encourage imperative style.
====Greece====
* The "[[Corinthian War]]" begins, with [[Athens]], [[Thebes, Greece|Thebes]], [[Corinth]] and [[Argos]] (with the backing of [[Persian Empire|Persia]]) against [[Sparta]]. The Spartans prepare to send out an army against this new alliance, and order Agesilaus to return to Greece. Agesilaus sets out for Sparta with his troops, crossing the [[Hellespont]] and marching west through [[Thrace]].
* The Spartans arrange for two armies, one under the Spartan general [[Lysander]] and the other under the Spartan King [[Pausanias of Sparta|Pausanias]], to rendezvous at and attack the [[Boeotia]]n city of Haliartus. Lysander, arriving before Pausanias, persuades the city of Orchomenus to revolt from the Boeotian confederacy, and then advances to Haliartus with his troops. There, he is killed after bringing his forces too near the walls of the city.
* The [[Battle of Haliartus]] between the Spartans and the Thebans ends inconclusively. Pausanias, arriving a day later, takes back the bodies of the Spartan dead under a truce, and returns to Sparta. There, he is put on trial for his life and flees to [[Tegea]] before he can be convicted. Pausanias is replaced as king of Sparta by his son [[Agesipolis I]].
 
Like many modern implementations of Common [[Lisp programming language|Lisp]], GOAL does not run in an interpreter, but instead is compiled directly into [[PlayStation 2]] machine code for execution. It offers limited facilities for [[Garbage collection (computer science)|garbage collection]], relying extensively on runtime support. It offers dynamic memory allocation primitives designed to make it well-suited to running in constant memory on a video game console. GOAL has extensive support for [[Inline expansion|inlined]] assembly code using a special <code>rlet</code> form[http://lists.midnightryder.com/pipermail/sweng-gamedev-midnightryder.com/2005-August/003804.html], allowing programmers to freely mix assembly and higher-level constructs within the same function.
==Births==
*
 
The GOAL compiler is implemented in [[Allegro Common Lisp]]. It supports a long term compiling listener session which gives the compiler knowledge about the state of the compiled and therefore running program, including the symbol table. This, in addition to dynamic linking, allows a function to be edited, recompiled, uploaded, and inserted into a running game without having to restart. The process is similar to the "edit and continue" feature offered by some [[C++]] compilers, but allows the programmer to replace arbitrary amounts of code (even up to entire object files), and does not interrupt the running game with the debugger. This feature was used to implement code as well as level streaming in the [[Jak and Daxter]] games.
==Deaths==
* [[Lysander]], [[Sparta]]n general and admiral.
* [[Tissaphernes]], [[Persian Empire|Persian]] [[satrap]].
 
GOAL's first use was for the original [[Jak and Daxter]] PS2 game; the predecessor language, GOOL, was also developed by Andy Gavin for [[Crash Bandicoot (video game)|Crash Bandicoot]].
==References==
* Wikipedia articles that link to this article.
 
==External links==
[[Category:395 BC]]
* http://www.franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml &mdash; Franz Inc. success story
* http://bc.tech.coop/blog/060118.html &mdash; Page about LISP developments by [[Paul Graham]] and [[Naughty Dog]]
* http://www.gamasutra.com/features/gdcarchive/2003/White_Stephen.ppt &mdash; (Powerpoint) ''Jak & Daxter: The Precursor Legacy'', development overview, lessons learned, very interesting
* http://www.gamasutra.com/features/gdcarchive/2003/Denman_Stu.ppt &mdash; (Powerpoint) ''Highly detalied continuous worlds'', about the streaming world loader
 
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