Doctor Who: Destiny of the Doctors and National Council for Fire & Emergency Services: Difference between pages

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Members: wikifiying some of the fire departments
 
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'''Australasian Fire Authorities Council''', or ''AFAC'' is the peak body responsible for representing fire, emergency services and land management agencies in the Australasian region. It was formed in 1993 and has 26 full members and 11 affiliate members.<ref>[http://www.afac.com.au/awsv2/index.do AFAC Homepage]</ref>
[[Image:Destiny of the Doctors.jpg|right|200px|thumb|Cover of ''Destiny of the Doctors'']]
'''''Destiny of the Doctors''''' is a [[IBM PC compatible|PC]] [[computer game]] based on the [[United Kingdom|British]] [[science fiction television]] series, ''[[Doctor Who]]''; released on [[5 December]] [[1997]] by [[BBC Multimedia]].
 
== Overview Members==
AFAC is made up of the following full and affiliate members:<ref>[http://www.afac.com.au/awsv2/about/members_list.htm Committee of Management > List of AFAC Members]</ref>
A collaboration between BBC Multimedia and [[Studio Fish]] (a British developer), ''Destiny of the Doctors'' was a [[CD-ROM]] which received an 11+ age rating from [[ELSPA]]. It was supported by [[Microsoft]] [[Windows 95]] (although it also works on all subsequent forms of [[Microsoft Windows|Windows]]). It was released in the [[United Kingdom]] and [[Ireland]], as well as some countries in [[Europe]], and was well-received and found critical acclaim from many magazines (including the now defunct ''[[PC Planet]]''). It was quite successful; however, rumours of a new version of the game based on elements of the revived series have proven to be unfounded.
{| class="wikitable"
|-
! Full Members
! Affiliate Members
 
|-
The game featured extensive, newly recorded audio dialogue by [[Tom Baker]], [[Peter Davison]], [[Colin Baker]] and [[Sylvester McCoy]]. [[William Hartnell]], [[Patrick Troughton]] and [[Jon Pertwee]] were represented by audio clips from the series, as well as voice actors impersonating the deceased Hartnell and Troughton. The substitute Hartnell and Troughton clips were laced with artificial grain to simulate vintage recordings.
|'''National:'''<br>
Australian Council of State Emergency Services<br>
Emergency Management Australia<br>
<p>
'''Australian Capital Territory'''<br>
Australian Capital Territory Emergency Services Agency<br>
Airservices Australia<p>
'''New South Wales:'''<br>
[[New South Wales Fire Brigades]]<br>
[[New South Wales Rural Fire Service]]<br>
Forests New South Wales<br>
Department of Environment and Conservation, NSW
<p>
'''Northern Territory :'''<br>
Northern Territory Fire and Rescue Service<br>
Bushfire Council of Northern Territory
<p>
'''Queensland:'''<br>
Forestry Plantations - Queensland<br>
Queensland Parks and Wildlife Services<br>
Department of Emergency Services - Queensland
<p>
'''South Australia:'''<br>
South Australian Metropolitan Fire Service<br>
[[Country Fire Service]], South Australia<br>
Department of Environment & Heritage, SA<br>
ForestrySA
<p>
'''Tasmania:'''<br>
Forestry Tasmania<br>
Parks & Wildlife, Tasmania<br>
Tasmania Fire Service
<p>
'''Victoria:'''<br>
[[Country Fire Authority]], Victoria<br>
Department of Sustainability & Environment, VIC<br>
[[Metropolitan Fire Brigade (Melbourne)|Metropolitan Fire and Emergency Services Board]], Melbourne
<p>
'''Western Australia:'''
Fire & Emergency Services Authority of Western Australia<br>
Department of Environment & Conservation, WA
<p>
'''New Zealand:'''<br>
New Zealand Fire Service
 
Some fans speculate that the game does indeed fit somewhere in the continuity (somewhere between ''[[Survival (Doctor Who)|Survival]]'' and the [[Doctor Who (1996)|1996 ''Doctor Who'' television movie]]). Considering that at the very end of the game the [[Eighth Doctor]] is glimpsed, and that the [[Master (Doctor Who)|Master]] here is in his [[Anthony Ainley]] incarnation as opposed to [[Eric Roberts]], its place in the series' [[canon (fiction)#Doctor Who|canon]] is, at best, unclear (if it has a place at all).
 
|Government Fire Services Department of Mauritius<br>
== Story ==
Bureau of Meteorology<br>
[[Doctor (Doctor Who)|The Doctor]]'s arch-nemesis the Master has taken control of the planet [[List of Doctor Who planets#S|Siralos]], which is made of "pure [[psychic]] energy". With this planet's power, he plans to mould the universe unto his will. To begin, he takes the first seven incarnations of the Doctor out of [[time]] and [[space]] and puts them in the Determinant, a ___domain he has created from the conquered will of Siralos. He plans to eradicate any trace of the Doctor from time and space; so he may be free to rebuild the [[cosmos]] as he pleases. However the player's character, the Graak (a psychic being created by the Doctor) pledges to stop the Master's insidious plans; and the game begins.
Papua New Guinea Fire Service<br>
Hong Kong Fire Services Department<br>
Brisbane City Council Local Asset Services<br>
CSIRO Forestry & Forest Products<br>
Army Emergency Response<br>
Fire and Rescue and Emergency Services East Timor Public Administration<br>
Communities and Local Government (formerly known as the Office of the Deputy Prime Minister)<br>
New Zealand's Department of Conservation<br>
South Australian Fire and Emergency Services Commission (SAFECOM)<br>
|}
 
== References ==
The Graak is an intelligent, psychic and seemingly altruistic organism that was apparently created by [[Doctor (Doctor Who)|the Doctor]]. It is [[turquoise]] in colour and resembles a [[jellyfish]]. It floats about four feet from the ground, and has no visible organs (nor any recognisable features). The Master states that the Graak is [[protoplasm]]ic.
{{Reflist}}
 
{{primarysources|date=June 2007}}
Although it has no limbs, it is dextrous enough to be able to handle items such as a [[sonic screwdriver]] and a [[radio transmitter]]. It only speaks when it asks the Doctor questions as part of a challenge; but when it does speak, it talks with a high voice, varying in tone and inflection (implying that speaking is a strain to the creature). When the Master calls the Graak "a good little doggie", it is heard to bark.
 
==External Gameplay link==
* [http://www.afac.com.au/awsv2/index.do AFAC Official site]
The bulk of the game takes place in the Doctor's [[TARDIS]] (and, on occasion, the Master's TARDIS; reached via "junctions" between the two [[time travel|time machines]]). The game begins in the Console Room of the [[Fourth Doctor]]; and the player must then select one of the [[Time Lord]]'s seven [[Doctor (Doctor Who)#Changing faces|regenerations]] and activate the TARDIS to go in search of them.
 
[[Category:Organisations based in Australia]]
Upon reaching the TARDIS of the selected Doctor (and also before almost every puzzle in the game), the player can use a "TimeWinder" (a [[pyramid]]-like save point) and then set out into the TARDIS to find the Master (and, accordingly, the Doctor).
[[Category:Firefighting organisations]]
 
{{australia-org-stub}}
Upon leaving the Console Room, the player, as the Graak, must find the Great Divide; a chasm which separates the TARDIS from the Determinant. However, the Master has placed several of the Doctor's enemies in the TARDIS to make things more diffcult for the Graak; such as [[Dalek]]s, [[Cyberman|Cybermen]], [[Auton]]s, [[Ice Warrior]]s, [[List of Doctor Who monsters and aliens#Quark|Quark]]s, [[Sea Devil]]s, [[Silurian (Doctor Who)|Silurian]]s, [[Sontaran]]s, [[Yeti (Doctor Who)|Yeti]], and [[Zygon]]s. There are [[weapon]]s in the TARDIS that can be used to incapacitate or kill these monsters; some of which can be kept throughout the quest (such as the sonic screwdriver, or a radio used to contact [[Brigadier Lethbridge-Stewart]] for advice and hints), and others which can only be used for a limited time (such as dalekanium, or watering cans).
 
Upon reaching the Great Divide, the player selects a symbol and the Master gives the Graak a [[riddle]]; and, during the loading time, a map of the area of the TARDIS the player will explore is shown. The Graak will have to complete a certain objective (eg. perform the ''Doctor Who'' theme on floor tiles), find certain information on monsters or Doctors (either from the Doctor's "City of Thoughts" [[databank]] in his TARDIS; or the Master's "Monster Database"), or collect an item (such as a [[List of Doctor Who items#S|Stattenheim remote]], or a [[Auton|Nestene Consciousness]] control sphere). Whilst the player is scouring the TARDIS(es), they may use telepathic links with the Doctor; these resemble the title sequence effect of the Third Doctor's era, and the Doctor will give a short clue to the player. Having completed their task (out of a possible 28 tasks), the Graak then returns and gives the Master the item, or crosses a grid of tiles, or selects the true Doctor out of three possible choices, or similar. If the player fails, they will have to begin again (from the nearest TimeWinder). If they succeed, they will have to face the Master in the Determinant. If they defeat the Master, that incarnation of the Doctor is freed:
 
*[[First Doctor]] - A chase around the [[Celestial Toymaker]]'s toybox (with Quarks)
*[[Second Doctor]] - A race against the Master on [[London Underground]] trains (with Yeti)
*[[Third Doctor]] - Seek and destroy the [[Dalek]] spaceship
*[[Fourth Doctor]] - Search around the maze that is the Doctor's mind
*[[Fifth Doctor]] - A [[joust]] in a medieval ring against Sontaran on a hoverbike
*[[Sixth Doctor]] - Search the icy wilderness of [[Mars]] to find the Doctor
*[[Seventh Doctor]] - Race against the Master's car in the Doctor's Edwardian car, [[List of Doctor Who items#B|Bessie]] (with Autons)
 
[[Category:Doctor Who computer games]]
[[Category:Windows games]]