Talk:Islam/Archive 24 and The Daedalus Encounter: Difference between pages
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{{Infobox CVG
|title= The Daedalus Encounter
|image=
|caption=
|developer= [[Mechadeus]]
|publisher= [[Virgin Interactive]]
|distributor=
|designer=
|series=
|engine=
|version=
|released= <small><sup>'''[[North America|NA]]'''</sup></small> 1995 <br />
|genre= [[Adventure game|Adventure]]/[[Puzzle computer game|Puzzle]]
|modes= single-player
|ratings=
|platforms= [[Microsoft Windows|Windows]], [[Apple Macintosh|Mac]], [[3DO]]
|media=
|requirements=
|input=
}}
'''The Daedalus Encounter''' is a [[computer game]] from [[1995]]. It is an [[adventure game|adventure]]/[[puzzle computer game|puzzle game]] from the short-lived subgenre of [[interactive movie]]s. It was distributed by [[Virgin Interactive]], and was released for the [[IBM PC compatible]], [[Apple Macintosh]], and [[3DO]].
The game follows a trio of [[space marines]] who fought in an interstellar war: Casey (the [[player character]]), Ari ([[Tia Carrere]]) and Zack ([[Christian Bocher]]). The game opens, and the story begins, just as Casey has been brought [[resuscitation|back to life]] by his partners. After being in a horrible space accident, Casey's body was all but destroyed, and he is now only a [[brain]], grafted to a [[cyborg|small flying pod]] (a "Virtual Control Center"). In this new form, Casey possesses limited ability to interact with his environment, his only way to communicate being through a yes/no interface and by emitting light pulses. Upon awakening, Casey finds out that the war is over and that Ari and Zack have become pirates, stealing salvage from the war to survive. During a salvage mission, the trio crash into and are stranded on a derelict alien [[spacecraft]], which is on a collision course with a star. It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship.
In order to save themselves, the trio must explore the huge alien ship and solve a large number of ''[[Myst]]''-like [[puzzles]], such as connecting colored laser-beams with mirrors, playing an advanced form of connect-the-dots with a computer interface, and one combat sequence, battling aliens called Krin. The puzzles are mixed with acting sequences from Carrere and Bocher, whose interaction with the player creates some light-hearted comedy. For example, during one mission, Bocher's Zack exclaims that the dead aliens on a ship near the beginning are "ugly." Carrere's Ari responds, "Why Zack, I always thought you found aliens quite... attractive." To which Zack says, "Hey, hey, hey, hey, I was drunk that night, you know that, and besides, you swore to me it was female."
The game is available for the [[3DO Interactive Multiplayer|3DO]], [[Apple Macintosh|Macintosh]], and [[personal computer|PC]]. In the 3DO version, the video is full-screen; in the other two versions, the video is in a window inside of an organic interface. The PC version has quite a few bugs that have never been worked out. While the game wasn't a huge hit on [[Microsoft Windows|Windows]], it is still fondly remembered by some [[Apple Macintosh|Macintosh]] gaming fans, as it was a part of the multimedia package that was included with the [[Macintosh Performa]] at the time.
It is said that Tia Carrere developed an oversensitivity to the color [[blue]] as a result of all the [[bluescreen]] filming involved in the game's production. According to Carrere in one interview, she specifically requested that her character be unable to be killed directly by the player.
==Plot==
[[Image:The Daedalus Encounter.jpg|350px|thumb|right|]]
==
In [[outer space]], the year is 2135 and it is the six final days of the first [[interstellar war]] near [[Planet Beta Tranguli]]. Three [[spacecrafts]] fly past and Ari, flying one of them tells the others to maintain the formation and keep alert. She asks [[Casey]] if there's anything on the scanners, and the scanners instantly start showing high levels of [[activity]] in the area. Just then a number of [[Vakkar Spider Spaceships]] appear before them and the war begins. [[Zack]], Ari's parter, shoots at them using the [[lasers]] but the Vakkar spaceships just shoot back at them.
Casey starts shooting rocket [[missles]] at the ships and one of them gets hit with a massive explosion. However, the explosion causes part of the destroyed Vakkar ship to tumble through space towards them. Ari and Zack quickly [[eject]] themselves from their spacecraft just before the destroyed part of the Vakkar ship smashes into it. Unfortunately, Casey is also hit by the impact.
Everything goes black. Ari's voice is heard coming from somewhere. Ari explains that the ejection pod was hit by the [[debris]]. Casey got hit pretty bad but he is being fixed up with life support and [[artificial senses]]. Zack tells Casey to hang in there and that he will be OK.
Two months later, Zack activates the audio link and starts the system. Ari tells him to switch on the normal [[interface]], and Zack replies, "You've got it." Ari explains to Casey that his mind has been placed a support [[mechanism]]. Zack interrupts and says, "She's trying to say you're a brain in a box, Case." Ari asks Zack if he could let her handle this, and Zack disappears offscreen. Ari allows Casey to have a look at himself — the shape of a machine, with two tubes moving up and down, simulating [[breath]]ing. Ari tells Casey that he may not look the same on the outside but she knows it is him on the inside; she then asks him to respond and if he can, he is to use the virtual interface in front of him to transmit a "yes". Casey responds "yes" and Ari is pleased that it works. Zack explains that the War is over; they destroyed another Vakkar ship causing the rest of the fleet to retreat. It put Ari and Zack out of a job but War is not an enjoyable job. Zack walks over to the controls and Ari explains how Casey is now on board the [[Artemis]], they are salvaging vessels in the [[wiktionary:Sector|Sector]] and that she and Zack cobbled it together with some transports. Zack adds that they also "borrowed" engines from a destroyer that was more powerful inside than outside, and that it seems only fair (where they see it) that there's a lot of [[cargo]] floating around out there, free for the taking. Ari says that they figured Casey was interested in joining them so Zack hardwired him into the ship systems. Zack tells Casey that it is good to have him back and adds in a calm to an action tone of voice, "So uh, what do you say guys? Let's do some hunting!"
50 hours later in the [[Draylak System]], the Artemis has finally picked up something on the scanners. Zack activates the [[view screens]] showing an abandoned [[freighter]] floating in space not far ahead of them. Ari tells Casey to activate his [[remote-controlled probe]] to help them get a better look at the derelick. Casey starts up the [[sub systems]], runs the [[diagnostics]] and [[deploys]] the [[probe]]. The probe glides ahead of the Artemis, freely, as if it is getting used to the functions. Zack asks what it feels like but Ari tells him to knock it off and explains to Casey the guiding system is pretty much [[automatic]] so he can concentrate on the job and that most other functions are up to him.
Outside, Casey almost collides with a large floating piece of space rock. As he approaches the freighter, Zack says that the [[collision avoidence]] seems to be working and Ari tells Casey to try the computer link and see how it works by running an [[I.D.]] check (analysis) on the freighter to see if the results can include the name of the [[ship]], and possibilities of the cargo. Casey runs the analysis and continues to approach the freighter. Zack tells him that he's coming up on some cargo [[door]] controls, and to use his [[laser torch]] on the upper right-hand [[switch]] to open the door. Ari warns Casey that Vakkar ships often used [[booby traps]] to keep way their hulks. Casey opens the door and continues through a second door into the cargo area. Ari tells him to activiate the [[floodlight]], but by doing so, a [[Vakkar corpse]] is revealed right in front of him. This makes Zack jump and Ari tells him that she thought he found [[Extraterrestrial life in popular culture|aliens]] quite... actractive. Zack insists that he was drunk that night and that she swore to him it was female. Ari laughs and tells Casey to get a good look around the freighter.
Casey looks around and explores the cargo area of the freighter. It is mostly empty except for a number of bars twisting around the area. As explores the other end of the area, Zack notices a floating object. Casey comes up to it and Ari tells him to grab it. Casey activates his [[grapple-arm]], grabs the object and runs an analysis on it. Zack doesn't seem too pleased at the "nice [[souvenir]]" but Ari tells him that it is a [[Vakkar War Medal]] and that it belongs with the dead. She tells Casey to return to the Artemis as the freighter doesn't seem to contain any cargo that's valuable. Casey releases the medal and returns to the Artemis.
On the way back, Zack tells Ari that they need to go further out and reminds her of some of the interesting times they had in the past, including the [[Mizar system]], and Ari asks him if he wants to go back to [[Mizar]], Zack replies, "Why not?" and Ari explains that it is too close to the Vakkar [[border]]. Casey re-enters the [[probe bay]] and Ari welcomes him. Zack decides to take a [[vote]] for going to Mizar, but no one answers and Zack tells Ari that no one patrols out there, and that there could be some tasty salvage. Ari gets annoyed with Zack talking her into things like this and Zack talks her into somehting else and asks Casey if he would like to go Mizar. Casey responds yes and Ari, out-voted, decides to go with it. Zack checks the Scanner and says that they have a nice clear termious with one hundred and ninety million clicks at the point and Ari says, "Let's do it." The Artemis reverses, positions itself and suddenly accelarates to speeds near to that of [[light]] and disappears into space.
Somewhere further out into space, the Artemis reappears, still moving very fast. An object in the shape pair of [[tongs]] comes into view and Zack quickly tells Ari to pull out as the Artemis is going straight at it. The Artemis changes direction, but not quickly enough, resulting in the Artmemis crashing and boucing off part of the object, getting caught on a row of sharp parts, bouncing off the middle and moving backwards on another part and coming to a sudden halt, causing Ari and Zack to lose [[consciousness]] and for the power systems on board the Artemis to start failing.
Casey quickly runs the diagnostics and a [[puzzle]] appears. After connecting the four power systems, the power is restored and the [[life support]] comes back online again. Ari wakes up and checks the systems. Zack also wakes up and realizes that they have crashed. Ari blames him for saying that the position was clear but Zack replies that the ''scanner'' said that, and that they only pick up metal and rock and that the object must be made of something else. Ari runs some [[instrument checks]] to see what kind of [[damage]] they've sustained and realizes that every one of their drive systems are down, even the [[thrusters]]. Zack tells Ari that the bad news is that the object they've crashed on to is heading directly for the [[Sun]], and that it is taking them with it. Without the thrusters, there's no getting off the object. Ari tells Zack to send a [[distress call]] as the [[short-ranged communication]] is still working and Zack incredulusly asks her if she thinks the object could be a ship. Ari says that she doesn't know but whoever or whatever is on board could help them. Zack sends the distress signal and Casey runs an analysis on the object at Ari's instructions. The results of the analysis show the [[mass]] and [[evidence]] that the object could indeed be a ship, but the name and the cargo are unknown. Zack tells Ari that the distress call resulted in a bad error. Ari decides that either they figure how to alter the course, "... or we're toast," finishes Zack, and Ari says that have four hours. She gets up and tells Casey to activate his probe to see what they are dealing with out there.
Casey activiates the probe in the same way as before and probe bay doors open. Ari tells Casey to be careful and he moves out and sees the Sun in the distance and turns around, showing the Artemis damaged rather badly. Casey moves on and goes behind the massive unknown ship and sees the power system that is moving the ship. Zack and Ari comment about what they are seeing and talk about other events that occurred in the past as Casey passes a large object in the shape of a [[microphone]] on a gigantic stand, a huge glass-like [[dome]] and smaller domes the same colour as the ship. As Casey goes around the first dome, Ari spots a hole in the side of it and tells Casey to hold his position as she and Zack are joining him. Zack doesn't expect this but agrees as they don't have much of a choice, and says, "All right, let's suit up."
He and Ari leave the Artemis and fly out to the small dome where Casey is waiting for them by the massive hole. Zack confirms that the object is definitely a ship. Ari states that is no sign of crew as they must have [[evacuated]] the section. Zack adds they could've been blown out by [[decompression]]. Ari tells Casey that they can't see much; Casey drops inside and activates his floodlight. Zack, followed by Ari, also drop down into the hole. Whilst looking around, Zack breaks off part of a dead alien hanging from the ceiling and Ari finds a round object in the wall, which could be door, in the shape of a [[circle]]. Zack moves to blast it with his [[laser gun]], but Ari stops him saying that it could decompress the entire ship, and adds that if they get through quickly enough and reseal it the ship should [[cycle]] back to normal. Unable to find a way to open the door, Ari tells Casey to give it a try. Casey easily opens the door using [[light pulses]] and Ari, Zack and he proceed to the next room, and the door closes behind them.
Zack states that they are now stuck in the room. Ari walks away and floats up to a device high on the wall, which has pressure coming out of it. Ari drops back to the ground and tells Zack that the ship is cycling back to normal. Zack isn't convinced but Ari states that there's [[oxygen]] and other air levels that are breathable — making human life [[sustainable]] inside the ship. Zack opens the [[helmet section]] of his [[spacesuit]] and breathes the air. Ari does the same. Zack removes his spacesuit but Ari tells him to keep to the [[standard procedure]]. Zack convinces her saying that they're not in [[Terror Fleet]] anymore and that they'll make better time without the spacesuits. Ari hopes they won't end up regretting this and removes hers.
Zack approaches the nearby wall that unexpectedly disappears revealing a huge green live alien, badly wounded but monstrous. Ari and Zack point their laser guns at it and Ari realizes what the reason is for the large hole in the previous room — the ship has been invaded by [[Krin]], flying [[piranha]]-like aliens that are very deadly, and there could thousands of them around the ship. A small coloured light appears on the alien's head alarming Zack but making Ari reckon that it is one of the ways they communicate. The alien breathes its last and dies. Zack realizes how much danger they are in and he, Ari and Casey, laser guns at the ready, explore the room. They come to halt by a partly-opened door with an alien similar to first one stuck halfway through the door. Ari and Zack try to open the door but it doesn't give. Zack says that Casey can make it though, Ari agrees and Casey moves through a gap in the door, leading into two massive sections of a room full of three sets of holes on two rows. It is the [[Crew Quarters]].
In the section that the entrance door is in, Casey approaches the set of three holes that's on the bottom row, second set to the left of the door. Casey enters the top left hole, and is attacked by a live alien, smaller than the first two. Casey shoots it in the eyes with his laser, killing it. Casey runs an analysis on the alien and the round purple and white object it has dropped. It is an [[orb]]. Casey picks it up with his grapple-arm and exits the hole. Outside the Crew Quarters, Ari calls to Casey that they must keep moving. Casey exits the Crew Quarters and Ari and Zack notice that he has found something. Casey presents the orb to Ari and Zack and they instantly find it has great importance. Zack puts it in a bag attached to his suit and is positive that they will get out of their current situation.
[[Alternate Sequence:]] If Casey leaves the Crew Quarters without the orb, Ari will ask him if he saw anything that looked like [[Navigational Controls]]. If Casey reponds "no", the game continues normally. If Casey responds "yes", Ari and Zack become determained to open the partly-opened door (see Alternate Endings).
Ari decides that they had better try another door and Zack agrees. They walk towards the opposite door, but as they approach, it opens by itself. Ari says that she thought Casey was the only one who could open the doors. Zack replies that it is probably because other doors needed Casey to [[override]] the [[walking mechanism]] because of the decompression. The door, like most of the doors inside the ship, are, in fact, automatic, meaning that they will open when approached. Casey glides into the room, floats over a few large round-shaped objects looking like [[sinks]] that are full of [[water]] and stops in front of a [[mirror]]. Zack stops in front of one of the objects, thinks it to be a sink a drinks some of the water. Ari pulls a nearby lever and Zack realizes that the object is actually a [[toilet]]. Ari laughs and jokes that she thought it was a sink and jokes that she is thirsty as they exit the room. Humiliated, Zack argues that it wasn't intentional and asks if they can go now. Ari offers for him to go first, but can't stop laughing, neither can Casey, whom Zack knocks with the back of his fist. Casey shakes off the dizziness and moves forwards after Zack to the final door in the room, which opens at their approach.
One of the krin and two large aliens, badly wounded and dead, lie in the corridor. Air and Zack explain their opinions to each other and Ari concludes they could be a peaceful race. Up ahead, another door awaits them. This one, however, is in the shape of a [[hexagon]]. It also opens at their approach but in different way to how the circular doors open. Ari and Zack proceed to the next room which is much larger than any of the previous rooms. The door closes behind them and Zack identifies the room as a [[Central Hub]]. It seems [[reinforced]] and could keep the krin out. More hexagonal doors are positioned around the Hub which have [[symbols]] on them, which, according to Ari, could tell them what's on the other side.
Casey moves around the Central Hub and examines the blue ray of light in the centre of the Hub coming from the ceiling, which has a beautiful [[fountain]] of white lights continuously coming up in a beautiful shape. The doors themselves have a different number of lines making up the symbols, possibly stating what door number they are. Ari tells Casey that they can't come up with anything, all the doors are sealed and that she and Zack need his help to open them. They start with the door to the left of the door they came in. The door they came in has a straight red line running down the centre of it like the letter "I". The door that Casey proceeds to, has two yellow lines crossing each other in the shape of the letter "X". The colour stating the door colour, otherwise known as "the Yellow Door". Casey runs an analysis on the door, saves the code in six numbers (as the order that the door symbols appear on the [[lock]] of the door), as the number of lines in each symbol) stating the door number.
Casey uses the yellow light pulses on the door lock and the lock opens revealing a second puzzle. After filling up every line in the centre hexagon by rotating the outer symbols, the lock closes and the door opens. As Ari and Zack proceed through the corridor, Ari tells Zack to "Stay left." Zack tells Ari that she's giving a lot of orders for a [[civilian]] and Ari states that she [[out-ranks]] him but Zack corrects her saying that she ''did'' out-rank him. Ari says that everything she got she earned the hard way. Casey glides on ahead of them as they continue the conversation about obeying and disobeying orders. Zack makes Ari understand that if he takes an order from her, it is because he ''chooses'' to.
The circular door ahead of them opens and reveals a circular room which contains two more circular doors and a number of devices on the walls releasing air pressure. Ari decides to try the door on the left and Zack ''chooses'' to follow. The door opens and Ari and Zack enter into a room with dark pink walls and a dark pink floor. Casey goes further into the room and hovers over a red [[table]]-like [[platform]] in the shape of a circle. Something isn't right in the room and Zack hears something. Laser guns at the ready, Ari and Zack turn upwards to where the sound is coming from. Ari says aloud that it is krin and she and Zack get down, only to hear the krin but not see them. Ari realizes that the krin can't see them. They are using the [[air ducts]] to get around the ship, and they could be everywhere. Zack sarcastically says "Oh that, that's great! That's just terrific!" And adds that it is a little too close for comfort. Ari agrees and they quickly exit the room.
Casey leads them to the next door which leads into a much larger room. Zack recognises the machinery and identifies the room as an [[engine room]]. Ari seems pleased but Zack isn't convinced. Ari tells Zack that she ''is'' surprised, and suggests that they split up and look around, also telling Casey to check the left corridor.
==Disk 2==
Casey turns around and glides down the left corridor, which has a large pipe running down it — only to come to a dead end. Casey turns around again and goes back down the corridor, noticing large red disks on one of the walls. Ari walks back along the pipe towards the engine room in opposing corridor, telling Zack that there's nothing around that side of the room. Zack replies that he didn't see anything like the Nav Console, but something like a big [[hot tub]]. Suddenly, a krin comes flying out of the air duct above them and spits on Zack, knocking him out. Ari crushes the krin to death and drags Zack towards the engine room.
More krin come out of the air ducts and notice Ari and Zack at the other side of the engine room and give chase. Ari drags Zack down another corridor (that was seen when they entered the engine room) towards a another room in the shape of a [[shaft]]. The krin almost catch up to them but the door closes just after Casey enters the shaft. One of the krin, however, makes it through but is sliced in half by the door. It slides onto the platform that Ari and Zack are on just as Zack wakes up — only faint again when he sees the badly injured krin. Ari readies her laser gun, and the krin dies. The platform starts to rise and Ari realizes that it's an [[elevator]]. She talks to Casey about the [[training]] that she and Zack went through, how they couldn't wait to get into a real war, how they've all changed, including why Casey can't speak anymore due to a [[speech]] [[interpolation]] system when Ari and Zack pulled Casey from the lab. Ari apologizes to Casey for being in such a hurry and promises him that she will find someone that can build him a voice.
Zack wakes up again and kicks the dead krin off the elevator, clutching his head. Standing up, he tells Ari that his head feels like it got stuck in a power motor's [[claw]]. The elevator reaches the top and Ari and Zack explore the large room before them. One end larger and wider than the other, including an alien device and large [[shutters]] at the opposite end. Ari is impressed by the device although Zack isn't sure what it is. Ari suggests to Casey that he could figure it out. Casey runs an analysis on the device and uses the light pulses on it. This causes the part of the device in front of him to [[glow]] and the shutters to open — revealing a spectacular view of the glass-like dome, the entire front section of the ship, and the Sun. Ari says that it's beautiful and Zack confirms that the device is a [[sundial]]. He also adds that he'd like to find a way out of the room and continues looking around. Ari is determined to find the Navigational Controls and tells Casey to keep working on the sundial, as it might help.
Casey moves towards the sundial again and it becomes the third puzzle. After turning all the lights to yellow, the sundial puzzle flashes like a camera and becomes a normal part of the sundial again. The whole device slowly rotates around as a miniture Sun appears hovering over the front section of it. Ari decides that they've done enough looking around. Zack agrees and Ari adds, "Okay, let's meet up and move out."
As they start back towards the elevator, Zack hears a rustling sound coming from two dead alien bodies next to the elevator. The rustling stops — and a number of krin come flying out. Ari, Zack and Casey battle the krin with their lasers and destroy a number of them. In the process, Zack accidently shoots part of the window at the far end, causing the room to decompressurize.
Ari and Zack are sucked towards the window but they hang on to the sundial. Casey quickly activates the shutters and they close, shutting off the decompression. However, the last of the suction causes Casey to collide with the sundial and the shutters, damaging him. Ari and Zack quickly come to his aid and Ari explains to Casey that he must fix his damage himself and only has a few minutes before complete failure. Zack is very worried for Casey as he runs the diagnostics. The [[Probe Logic Circuit]] puzzle appears and Casey works the logic [[gates]] until all of them are closed, bringing the probe systems back online.
Casey regains power and sees that he, Ari and Zack are back in the Central Hub standing in front of the Yellow Door. Zack tells Casey that he'd thought he'd lost him for a minute and Ari agrees saying that she and Zack had to carry him back to the Hub. Everything is up and running again and Ari says that's it's good thing, as they need him to open another door. Zack adds, "Go to it Case."
Casey glides over to "the Blue Door" which has a large blue upside-down [[triangle]] symbol on it. Casey runs an analysis on the door, saves the six-numbered code and uses the light pulses to open the door lock puzzle.
==Alternate Endings==
The game's way of saying "Game Over" is advanced. Early on, there are two areas in which the game can end:
* Casey not responding to Ari when she asks him to transmit a "yes" makes her realize that it is not working. She apologizes to Casey and tells Zack to shut it down and the screen fades out.
* Not hitting the upper right-hand switch to open the cargo door of the freighter causes an [[explosion]]. Ari, angered, tells Casey that she warned him about traps, he just blew their only probe, that they've got to go back and start all over again and sarcastically thanks him as the screen fades out.
After crashing onto the alien spaceship, two alternate clips of the ship reaching the Sun are randomly shown:
* The alien ship (close-up) reaches the Sun and the Artemis splutters and sparks in the [[heat]]. Casey, in the shape of a machine, disappears into the light. The Artemis burns in the heat and completely [[disintegration|disintegrates]] as the alien ship travels on into space.
* The alien ship (from a distance) reaches the Sun and a fire appears on one part of it — it is the Artemis catching [[fire]] in the extreme heat. As the ship passes under the camera, the Artemis blows up and the alien ship moves onwards, (further away from the camera).
These clips explain that the alien ship is made of an unknown material that is not impervious to damage, but completely impervious to any level of heat, even the [[core temperature]] of the Sun. Most objects inside the ship prove this same ability as one alternate clip shows Zack using his laser on a door — which has absolutely no effect. However, in the room at the top of the elevator leading from the engine room, Zack accidentally shots the window causing it to crack. The shutters and walls around the room, however, are impervious to heat.
After crashing onto the alien ship, there are a number of areas where the game can end:
* The diagnostics not being run after the crash onto the ship results in the power systems failling completely.
* In the Crew Quarters, inside the top-left hole on the second bottom set of three holes from the door, Casey gets attacked by a live alien. Hesitating on killing it results in the alien damaging Casey first.
* Casey responding "yes" when Ari asks him if he saw anything that looked like Navigational Controls in the Crew Quarters gets Ari and Zack determined to open the partly-opened door. Zack shoots the door with his laser, but it has no effect. Zack modifies his laser gun to [[self-destruct]], places it in a gap in the partly-opened door and he, Ari and Casey quickly back away. The explosion is so great, however, that the entire section of the wall around the door is also blown up, ending the game.
*Not killing enough of the krin when they attack after completion of the Sundial puzzle.
* Casey accidentally or deliberately hitting Ari or Zack with his laser whist fighting the krin.
* Hesitating on closing the shutters results in Ari and Zack to be sucked into outer space.
* Failing to complete the Probe Logic Circuit puzzle within the time limit (four minutes).
* Failing to rescue Zack from falling down the deep shaft behind the Blue door.
* Pressing the wrong button when using the surgical instruments in the Sick Bay behind the Orange door causes one of the lasers to turn on Casey whilst firing.
* Hesitating to shut off the electric field in the Library behind the Purple door results in Ari getting destroyed.
* At almost any point during the game, clicking too many times on the small tube near the top of the interface on the small screen versions causes the life support to shut down.
==External links==
* [http://www.imdb.com/title/tt0157501/ The Daedalus Enounter on IMDb]
{{DEFAULTSORT: Daedalus Encounter, The}}
[[Category:1995 video games]]
[[Category:3DO games]]
[[Category:Mac OS games]]
[[Category:Virgin Interactive games]]
[[Category:Windows games]]
[[Category:Puzzle video games]]
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