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==Design/Build Guidelines for Design==
Everyone is welcome to contribute to improving Teahouse!
If you'd like to build new features or processes for the project, hereHere are some principles to keep in mind to make sure your newcreations creation enhancesenhance the user experience and keepswith the spirit of the project.
===Build for new editors===
* Everyone is welcome in Teahouse; however, but new editors are the target audience. Consider Whenhow creating somethingyour new, consider how itcreation will affect new editors first, as this is our primary use-case.
* If your new thingit is better for experienced editors but makes the experiencethings worse for new editors, it probably doesn't belong in Teahouse.
===Keep it simple===
*Wikipedia can be a complicated and confusing place for new editors. Teahouse works because it is simple, uncluttered and easy to use.
*Make the process ofUser interaction asshould muchaim asto possible like whatmatch people's expectexpectations fromof the internet today.
*Teahouse features should be clear and easy for everyone. Features which must beare more complex should only be designed for and surfaced to hosts (not guests)host-facing.
===Invite interaction===
* Present clear, inviting calls to action. Each page hasshould have a clear callprompt tolike action ("Ask a question", or "Introduce yourself."), and the interface is instructive, concise and friendly.
* Concise and friendly instructions work best.
===Be clear and consistent===
* On every page you know you are in the Teahouse and you know its central purpose.
* The [[w:en:Wikipedia:Teahouse/Header|header]] of every page includes the [[:File:WP teahouse logo.png|Teahouse logo]] and a tagline to set the tone, as well as links to all 3 main pages of the space.
*The [[w:en:WP:Teahouse|landing page]] is kept as uncluttered as possible, to route guests quickly to hosts, guests, and questions.
===Surface people and community===
* To show visitors the human side of Wikipedia, we surfacehighlight real people whenever possible. For example, at least one host profile is always showcased above the fold on key pages.
* Guests and hosts have profiles, and every page features an active member of our community.
* ToolsEncourage whichparticipation makeby making it easiereasy to tell someone when they did something well amplifyin thea goodvisible will inand ourfun communityway. ▼
===Show recent activity===
*To showTeahouse shows guests a lively, active space that encourages them to getjoin involved, we have ain. preference for * showingDisplay new things beforeup old thingsfront - we showcase active hosts, and recent guests, and new questions appear at the top of the Q&A board.
* Make sure the space above the fold includes activedynamic content, not just static text.
===Play with the theme===
* Teahouse’s design is inspired by the theme of a Japanese tea garden.
* We tend to use soft, warm colors and a natural theme to set a welcoming tone.
* Be playful. Teahouse is a place of asymmetry and whimsy, and riffing on the theme is welcome.
===Make data-driven decisions=== ▼
===Acknowledge participants===
* Teahouse is based on research and experimentation to see what works best. If you have an idea, be bold and make it into an experiment. ▼
* Create a culture where people reward and encourage great participation.
* Asking Start by asking questions like "what problem am I trying to solve?" and "what has past research shown works or doesn't work?" is usually a good place to start.▼
▲* Tools which make it easier to tell someone when they did something well amplify the good will in our community.
* Test your hunches. Measure outcomes to learn if your change had a positive impact, and make decisions based on the results.
* Provide learning pathways for editors so they have a sense of what skills are out there and what behaviors make Teahouse better.
* Make achievements personal, fun, and visible with badges, barnstars, and thanks.
==See also==
▲===Make data-driven decisions===
* [[Wikipedia:Help Project/Guidelines]]
▲*Teahouse is based on research and experimentation to see what works best. If you have an idea, be bold and make it into an experiment.
▲*Asking questions like "what problem am I trying to solve?" and "what has past research shown works or doesn't work?" is usually a good place to start.
*Test your hunches. What works best for you might not be the best solution for your target audience. Think about how you can design an experiment to learn if your change or new feature is having a positive impact.
*Measure outcomes of changes, and make decisions for the future based on those outcomes.
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