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The '''Secure Real-Time Media Flow Protocol''' ('''RTMFP''') is a [[protocol suite]] developed by [[Adobe Systems]] for encrypted, efficient [[multimedia]] delivery through both [[client–server model|client-server]] and [[peer-to-peer]] models over the [[Internet]]. The protocol was originally [[proprietary protocol|proprietary]], but was later opened up and is now published as {{IETF RFC|7016}}.<ref name="id">{{Cite
==Operation==
RTMFP
clients and not the server, bandwidth is not being used at the server
▲RTMFP will reduce the bandwidth costs for direct, live, real‐time communication solutions, such as audio and [[Videoconferencing|video chat]] and multi‐player games. Because RTMFP flows data between the end‐user
▲clients and not the server, bandwidth is not being used at the server so solutions are less expensive to scale. RTMFP also increases the speed of delivery through the use of [[User Datagram Protocol|UDP]]. UDP is a more efficient (but less reliable) way to send video and audio data over the Internet that reduces the penalties associated with missing, dropped, or out of order packets. RTMFP has two features that may help to mitigate the effects of connection errors.
'''Rapid Connection Restore:''' Connections are re‐established quickly after brief outages. For example, when a [[wireless network]] connection experiences a dropout. After reconnection, the connection has full capabilities instantly.
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[[User Datagram Protocol]] (UDP),<ref name="id" /> whereas [[Real-Time Messaging Protocol]] (RTMP) is based on [[Transmission Control Protocol]] (TCP).
UDP‐based protocols have some specific advantages over TCP‐based protocols when delivering live [[streaming media]], such as decreased latency and overhead, and greater tolerance for dropped or missing packets, at the cost of decreased reliability.
Unlike RTMP, RTMFP also supports sending data directly from one [[Adobe Flash Player]] to another,
without going through a server. A server‐side connection will always be required to establish the initial connection between the end‐users and can be used to provide server‐side data execution or gateways into other systems. The user of a [[Adobe Flash Media Server|Flash Media Server]] will also be required to authorize network address lookup and [[NAT traversal]] services for the clients to prevent Flash Player from being used in an unmanaged way.
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==References==
{{reflist|1}}
{{Adobe Flash}}
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