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{{Short description|1982 video game}}
{{cleanup|November 2006}}
{{Infobox video game
 
| title = Mr. Do!
{{Infobox CVG
|title image = Mr. Do!do arcade.png
| caption = North American arcade flyer
|image = [[Image:Mrdo.png|225px|Screenshot from the game Mr. Do! (Mr. Do is on the right hand side of the screen here)]]
| developer = [[Universal (game company)Entertainment|Universal]]
| publisher = {{vgrelease|WW|Universal|JP|[[Taito]]<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=13 October 2006 |publisher=Amusement News Agency |language=ja |___location=Japan |isbn=978-4990251215 |page=15 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n16}}</ref>}}
|publisher = [[Taito Corporation|Taito]]
| designer = Kazutoshi Ueda
| platforms = [[Arcade video game|Arcade]], [[Apple II]], [[Atari 2600]], [[Atari 8-bit]], [[ColecoVision]], [[Commodore 64]], [[Game Boy]], [[Game Boy Color]], [[MSX]], [[Super Nintendo Entertainment System|Super NES]], [[Tomy Tutor]]
|release = [[1982 in video gaming|1982]]
| released = {{vgrelease|JP|September 1982|NA|December 1982|EU|Late 1982<ref>{{cite web |title=Video Game Flyers: Mr. Do! (EU) |url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=6456&image=1 |website=The Arcade Flyer Archive |access-date=25 April 2021}}</ref>}}
|genre = [[Computer and video game genres#Maze|Maze]]
| genre = [[Maze video game|Maze]]
|modes = Up to 2 players, alternating turns
| series = ''Mr. Do!''
|platforms = [[Arcade game|Arcade]]
| modes = [[Single-player]]
|cabinet = Upright
|arcade system = Main CPU: [[Z80]] (@ 4 MHz)<br>Sound Chips: 2x SN76496 (@ 4 MHz)
|display = [[Raster graphics|Raster]] resolution 192×240 (Vertical) Palette Colors 256
|input = [[Joystick]]
}}
 
{{nihongo foot|'''''Mr. Do!'''''|ミスタードゥ|Misutā Du|lead=yes|group=lower-alpha}} is a [[1982]] [[arcademaze video game]] createddeveloped by [[Universal (game company)Entertainment|Universal]]. The gameIt is similarthe tofirst [[Namco]]'sarcade popularvideo ''[[Dig Duggame]]'', andto sawbe releasereleased on an extremely wide variety of systems. It was the first ofas a [[Mr.Arcade Do seriesconversion|seriesconversion of gameskit]], thefor mostother notablecabinets; (and one could argue more popular than the original) being ''[[Mr. Do's CastleTaito]]'', whichpublished wasthe releasedconversion kit in [[1983]]Japan. ThereThe weregame alsowas ''[[Mr.inspired Doby Namco's Wild Ride]]'' and ''[[Do!Dig Run RunDug]]'', bothreleased fromearlier [[1984]]in 1982. The original ''Mr. Do!'' iswas stilla occasionallycommercial encounteredsuccess atin [[videoJapan arcades]].and TheNorth gameAmerica, wasselling also released as an30,000 arcade conversionunits kitin bythe [[Taito Corporation|Taito]]US, whereand theit casewas offollowed anby older (or perhaps broken)several arcade game was refitted to play ''Mr. Do!''sequels.
 
==Gameplay==
{{More citations needed|section|date=August 2021}}
The title character, whose movements are controlled by the player using a [[joystick]], is a [[clown]]. Mr. Do can be made to dig vertical and horizontal tunnels through an underground maze that already has one such path dug through it when play begins. The existing path also indicates which game's level (or "scene") of play, e.g., the first, eleventh, twenty-first, thirty-first and every level with a 1 in the ones digit, looks like a 'D' (with a tiny "o" in the bottom left-hand corner to spell out a backwards "Do"), the second, twelfth, twenty-second, and every other level with a 2 in the ones digit, looks like a '2,' and so on, up to scene 10, 20, 30, 40, and every tenth level starting from 10, (which looks like a 0). Eight Mini Dinos (on the first level only six) emerge from a point at the center of the board. Laid out on the board are five clusters of cherries (eight to a cluster, arranged in two rows of four or four rows of two) and six apples at various locations. If a horizontal path is dug directly beneath an apple, the apple will fall into the excavated path; the apple can then be pushed to the edge of an intersecting vertical path, and from there can be pushed into the latter path, squashing any monsters that happen to be traveling along it. If a vertical path is dug directly beneath an apple, the apple will immediately fall to the bottom of that path after the player has maneuvered Mr. Do to the left or right, with similar results. Mr. Do also possesses a "power ball" which can be thrown at a monster by pushing a dedicated button, the monster being destroyed if hit by it (however, the ball may ricochet wildly if many paths have already been carved out of the board, so this method of destroying monsters can become unreliable in the later stages of a scene).
The object of ''Mr. Do!'' is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red dinosaur-like monsters called creeps,<ref>{{cite magazine|title=Mr. Do!: The Do Dude Returns |magazine=[[Electronic Gaming Monthly]]|issue=88 |publisher=[[Ziff Davis]]|date=November 1996 |page=252}}</ref> and the player loses a life if Mr. Do is caught by one. The game ends when the last life is lost.
 
[[Image:Mrdo.png|thumb|left|Mr. Do collecting cherries while avoiding creeps]]
Once all the Mini Dinos have left the center, a type of food appears in their place; if Mr. Do then runs over it, the screen changes color and all Mini Dinos remaining on the board become frozen in place (while remaining still deadly to the touch). Three new "Munchie Monsters" (blue in color) plus an additional character known as an "Alphamonster", named as such because it bears one of the letters in the word "EXTRA," emerge from the top of the screen and begin to pursue your Mr. Do, traveling towards him via the shortest distance possible. A single Alphamonster will appear (without Munchie Monster accompanyment) at each increment of 5,000 points i.e. at 10,000, 15,000, 20,000pts, etc; however in no case there can be more than one Alphamonster ever on the board at any one time. The Munchie Monsters have the capability to swallow apples whole, and protect the Alphamonster, whose destruction is your main goal, for each Alphamonster bears one of the five letters, and once each E-X-T-R-A has been captured, the player receives an extra life (the player begins the game with three lives - optionally set by the arcade operator to five. There is a limit of 8 Mr Do!'s a player can have at any given time. Once either the Alphamonster or all three Munchie Monsters have been destroyed, the frozen Mini Dinos cease to be frozen and begin to attack again. If the three Munchie Monsters are killed and the Alphamonster stays alive, it will eventually travel back to its starting point at the top of the screen, no longer able to be destroyed (and his letter, subsequently, no long able to be captured). Also, when the AlphaMonster is destroyed, any undestroyed blue monsters immediately turn into falling apples (which can destroy the resuscitated Mini Dinos if the apples then fall onto vertical paths).
 
Cherries are distributed throughout the level in groups of eight, and collecting all the cherries in one group without a pause awards bonus points. A level is complete either when all cherries are removed, all creeps are destroyed, "EXTRA" is spelled, or a diamond is found.
A scene ends when either all cherries have been eaten (digging Mini Dinos can eat them too to end a scene with no point gain), all regular Mini Dinos have been destroyed, the fifth and final-letter Alphamonster had been hit, or if you capture the random diamond. If the player takes too long to clear a board, the Mini Dinos have a better shot at catching you since more tunnels have been dug (for they continue to tunnel through unexcavated sections of the board as Driller Dinos). The player loses a life when either any of the monsters make contact with Mr. Do, or if an apple falls on him. Note: when one falling apple comes in contact with another apple, both apples split in half and cause no damage to the enemies or Mr. Do.
 
Mr. Do can defeat creeps by hitting them with his bouncing "power ball" or by dropping large apples on them. While the power ball is bouncing toward a creep, Mr. Do is defenseless. If the ball bounces into an area where there are no creeps to hit (such as behind a fallen apple), Mr. Do cannot use it again until he has retrieved it. When the power ball hits a creep, it then reforms in Mr. Do's hands after a delay that increases with each use.
Power ball weapon (regeneration & characteristics) -- Power ball regeneration varies. If you destroy an enemy with the initial deployment of the power ball to start a scene (meaning that it is the first time you've engaged the "fire" button for that scene and the ball hasn't bounced around and come back to you), the ball will immediately regenerate. After that, ball regeneration takes between 4-8 seconds based on the number of cherries dug through. Immediate power ball regeneration ALWAYS occurs when you destroy an Alphamonster, or during the frozen, changed-color period (after you've grabbed the center prize). At this time, the power ball immediately regenerates after the destruction of both Munchie Monsters and Mini Dinos. Note: your power ball will blow up on its own if it fails to strike an enemy or return to you after several dozen ricochets (this occurs quite quickly if the ball becomes pinned in a corner or gets stuck by an apple). Also, the ball will blow up without an enemy strike if it hits an apple that is in the process of cracking in half or has just squashed an enemy and is awarding a point score. Ball regeneration tends to be longer in both of these instances.
 
Mr. Do or the creeps can push an apple off the edge of a vertical tunnel and crush one or more creeps. If an apple falls more than its own height, it breaks and disappears. Mr. Do can also be crushed by a falling apple, causing a loss of life.
Mr. Do is one of the rare arcade games (not including [[pinball machines]]) that provide an opportunity for free games. On occasion, and strictly at random, breaking open an apple will reveal a diamond; running Mr. Do over this diamond provides an extra credit (free game) and also 8,000 points, along with advancement to the next scene. It will disappear if you take too long to get it. Mr. Do's Castle also incorporates this feature.
 
Occasionally, the creeps transform briefly into more powerful multicolored monsters that can tunnel through the ground. If one of these digs through a cherry, it leaves fewer cherries for Mr. Do to collect. When it digs under an apple, it often crushes itself, other creeps, and/or Mr. Do.
After every scene ending in "3," "6," or "9," the machine plays a brief intermission, and a slightly different one following the completion of scenes ending in "0" (10, 20, 30 etc.).
 
As the game progresses, a display at the top of the screen cycles through the letters in the word EXTRA. Every time the player's score reaches a multiple of 5,000 points, the highlighted letter enters the playfield as an Alphamonster, which can be defeated in the same manner as a creep. Defeating the Alphamonster awards its letter; collecting all five letters ends the level, plays a cut scene accompanied by the theme to ''[[Astro Boy]]'', and awards the player an extra life. Alphamonsters attempt to eat any apples they encounter, which makes them difficult to crush.
As the game continues, Mini Dinos move progressively faster, and also start to become Driller Dinos and dig their own paths earlier in the scene, leading to the board becoming steadily more difficult to clear.
 
The creeps spawn at the center of the screen. After they have all appeared, the generator will turn into a food item; picking this up scores bonus points, freezes all the creeps, and calls out an Alphamonster (if one is not already on the field) and three large blue monsters. The latter can eat apples as well. The creeps stay frozen until the player either defeats all three blue monsters, defeats the Alphamonster (in which case any remaining blue monsters are turned into apples), loses a life, or completes the stage.
If, at the end of the game, the player's score is one of the ten highest since power to the machine had last been turned on, (all ranks are at 10,000pts when machine is turned on) the player gets to post three initials beside his/her high score, ranked in the appropriate position among the top ten. The high scores also list the level number that the player lost his/her last life on, and play time.
 
Rarely, dropping an apple reveals a diamond which, if collected, completes the level and awards a bonus credit to the player.
[[Image:Mrdo3.png|thumb|left|The screen that appears when players collect the letters E-X-T-R-A and receive a free man]]
 
==Development==
[[Image:Mrdo4.png|thumb|right|The screen that appears when players collect the diamond and win a free game]]
{{Expand section|date=August 2020}}
''Mr. Do!'' was created by Kazutoshi Ueda.<ref name="G34">{{cite magazine|last=Mitsuji|first=Fukio|author-link=Fukio Mitsuji|url=https://archive.org/stream/gamest0034#page/n74/mode/2up|title=コーナー - 水谷潤のゲームデザイナー入門 5|magazine=[[Gamest]]|issue=34|publisher=[[Shinseisha]]|date=July 1989|pages=70–72|lang=ja}} ([http://shmuplations.com/mtjdesign/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20191230190344/http://shmuplations.com/mtjdesign/|date=2019-12-30}}).</ref><ref name="AKIBAPCH!1">{{cite web|last=Masuda|first=Atsushi|url=https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1103437.html|title=『Mr.Do!』の生みの親、上田和敏氏に開発秘話を聞く!~『Mr.Do!』対談編 前編~|work=AKIBA PC Hotline!|publisher=Impress Corporation|date=3 January 2018|access-date=2020-08-23|language=ja|archive-url=https://web.archive.org/web/20191208160038/https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1103437.html|archive-date=2019-12-08|url-status=live}} ([https://sourcegaming.info/2020/01/14/mrdo/ Translation] by Source Gaming. {{Webarchive|url=https://web.archive.org/web/20200823201055/https://sourcegaming.info/2020/01/14/mrdo/|date=2020-08-23}}).</ref><ref name="AKIBAPCH!2">{{cite web|last=Masuda|first=Atsushi|url=https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1104739.html|title=『Mr.Do!』の制作がきっかけで開発者の上田和敏氏はユニバーサルを退社!? ~『Mr.Do!』対談編 中編~|work=AKIBA PC Hotline!|publisher=Impress Corporation|date=6 February 2018|access-date=2020-08-23|language=ja|archive-url=https://web.archive.org/web/20191209024353/https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1104739.html|archive-date=2019-12-09|url-status=live}}</ref><ref name="AKIBAPCH!3">{{cite web|last=Masuda|first=Atsushi|url=https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1105816.html|title=『Mr.Do』から『スターフォース』、『ギャラクシーウォーズ』まで……開発者の上田和敏氏が語る裏話~『Mr.Do!』対談編 後編~|work=AKIBA PC Hotline!|publisher=Impress Corporation|date=13 February 2018|access-date=2020-08-23|language=ja|archive-url=https://web.archive.org/web/20190513165342/https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1105816.html|archive-date=2019-05-13|url-status=live}}</ref> It was inspired by the gameplay in Namco's ''[[Dig Dug]]'' game, similar to how many of Universal's other games took license from other companies' more successful games, e.g. ''[[Lady Bug (video game)|Lady Bug]]'' (also designed by Ueda) being similar to ''[[Pac-Man]]''. The idea for the power ball came from Mr. Ueda observing a [[Super Ball]] stuck on the roof of a home near the Universal office in Japan.
 
===Scoring=Ports==
''Mr. Do!'' was ported to the [[Atari 2600]], [[Atari 8-bit computers]], [[ColecoVision]], [[Apple II]], [[MSX]], [[Neo Geo]], [[Tomy Tutor]], and [[Commodore 64]]. A handheld [[Liquid crystal display|LCD]] version was released by [[Tomy]] in 1983.
Digging though a single cherry scores 50pts; digging through 8 consecutive cherries without pausing (completing the do-re-mi musical scale) gives a 500pt bonus for the 8th cherry (Group of 8 cherries in a cluster = 850 pts).
 
In the ColecoVision adaptation, the Alphamonster and sidekicks are unable to eat apples, making them easier to crush, but the blue monsters eat the shrubbery and cherries. Also, if an Alphamonster is over a letter that has already been acquired, the dinosaur monsters just freeze for a few seconds.
Shooting any monster with your Power Ball scores 500pts. Crushing an enemy with an apple scores on a scale of how many are crushed at one time (1 enemy = 1000pts; 2 = 2000pts; 3 = 4000pts; 4 = 6000pts; 5 or more = 8000pts).
 
The Apple II and Atari 8-bit computer versions were released in May 1985.<ref name="CE1985">{{cite magazine |title=1985 Index |magazine=[[Computer Entertainer]] |date=January 1986 |volume=4 |issue=10 |page=6 |url=http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_jan86.pdf#page=6}}</ref>
On random occasions, a spilt apple with yield a diamond, which awards the player 8,000pts as well as one free credit.
 
==Reception==
Points are also awarded for capturing the center bonus object, the scale of which increses with each scene -- from 1000pts in Scene 1 up to 8000pts for the prize in Scene 22 and beyond.
{{expand section|date=September 2012}}
In Japan, ''Mr. Do!'' was one of the top ten highest-grossing [[1982 in video games|arcade games of 1982]], on the annual ''[[:ja:ゲームマシン|Game Machine]]'' chart.<ref>{{cite magazine|title="Pole Position" No. 1 Video Game: ''Game Machine''{{'}}s "The Year's Best Three AM Machines" Survey Results|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=207|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 March 1983|page=30|url=https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16}}</ref> ''Game Machine'' later listed ''Mr. Do!'' on their June 15, 1983 issue as being the 21st highest-earning [[table arcade cabinet]] of the month.<ref>{{cite magazine|date=15 June 1983|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|url=https://archive.org/details/game-machine-magazine-19830615p/page/n13/mode/2up|magazine=Game Machine|publisher=Amusement Press|issue=214|page=27|lang=ja}}</ref>
 
The arcade game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984,<ref>{{cite magazine |title=1984—Even Orwell Couldn't Predict How Bad It Was |magazine=[[Play Meter]] |date=December 1984 |volume=10 |issue=23 |pages=23–8 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/23}}</ref> selling approximately 30,000 arcade units in the United States.<ref name="Kent">{{citation|title=[[The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world]]|authorlink=Steve L. Kent|first=Steven L.|last=Kent|publisher=[[Prima Games|Prima]]|year=2001|isbn=0-7615-3643-4|page=352|quote=In 1982, Universal Sales made arcade history with a game called ''Mr Do!'' Instead of selling dedicated ''Mr Do!'' machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with ''Mr Do!'' read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30000 copies of the game in the United States alone.}}</ref> On the ''[[Play Meter]]'' arcade charts, it topped the street locations chart in May 1983.<ref name="May">{{cite magazine |title=Play Meter's Equipment Poll: Top Videos |magazine=[[Play Meter]] |date=May 1, 1983 |volume=9 |issue=8 |page=16 |url=https://archive.org/details/play-meter-volume-9-number-8-may-1st-1983-600dpi/Play%20Meter%20-%20Volume%209%2C%20Number%208%20-%20May%201st%2C%201983%20%28Compressed%29/page/16/mode/1up}}</ref><ref>{{cite magazine |title=The Top 12 Arcade Games: May 15, 1983 |magazine=Video Games |date=July 1983 |volume=1 |issue=10 |page=82 |url=https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n81}}</ref> On the ''RePlay'' arcade charts, it topped the software conversion kit charts for five months in 1983, in June<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=June 1983}}</ref> and then from August<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=August 1983}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=September 1983}}</ref> through November.<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=October 1983}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=November 1983}}</ref> It was among the thirteen highest-earning [[1983 in video games|arcade games of 1983]] in the United States, according to the Amusement & Music Operators Association (AMOA).<ref>{{cite magazine |title=AMOA Votes On Annual Game Awards |magazine=[[Cash Box]] |date=October 29, 1983 |page=60 |url=https://archive.org/details/cashbox45unse_20/page/68}}</ref>
==Ports==
''Mr. Do'', like most of the games of its era, was [[Porting|ported]] to numerous machines, including the [[Atari 2600]], [[Atari 8-bit family|Atari 8-bit home computers]], [[Colecovision]], [[Apple II]], [[MSX]], [[Commodore 64]] and later, the [[Game Boy]], [[Super Nintendo Entertainment System|Super NES]] and the ''Neo Mr. Do!'' for [[Neo Geo (console)|Neo-Geo]]. The most unique port was an [[Liquid crystal display|LCD]] version released by [[Tomy]] in [[1983]] with a [[fluorescent]] backlit display.
 
''[[Computer and Video Games]]'' magazine gave the arcade original a positive review, stating that it "takes the best from" ''Dig Dug'' and said that improves on it.<ref>{{cite journal |title=Have a Ball Down Below: Mr Do |journal=[[Computer and Video Games]] |date=16 February 1983 |issue=17 (March 1983) |page=31 |url=https://www.solvalou.com/arcade/reviews/174/232}}</ref> ''Computer and Video Games'' later rated the ColecoVision version 81% and [[Atari VCS]] version 77% in 1989.<ref name="CVG">{{cite journal |title=Complete Games Guide |journal=[[Computer and Video Games]] |date=16 October 1989 |issue=Complete Guide to Consoles |pages=46–77 |url=https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46}}</ref> ''Computer Games'' magazine gave the ColecoVision and [[Coleco Adam]] conversions a B+ rating in 1985.<ref name="CG1985">{{cite magazine |title=1985 Software Buyer's Guide |magazine=Computer Games |date=February 1985 |volume=3 |issue=5 |publisher=Carnegie Publications |___location=United States |pages=11–8, 51–8 |url=https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up}}</ref>
Unlike other games of its era, though, ''Mr. Do'' and its sequels have not been a part of the popular compilations of classic games. This is probably because ''Mr. Do'' was not made by one of the main video game manufacturers, i.e. [[Williams Electronics]], [[Sega]] or [[Namco]]. In fact, Universal Games (which also made [[Lady Bug (arcade game)|Lady Bug]]) stopped making games after the [[video game crash of 1983]].
 
''[[Famicom Tsūshin]]'' awarded the Super Famicom version of the game 25 out of 40.<ref>{{cite magazine|title=NEW GAMES CROSS REVIEW: Mr. Do!|magazine=Weekly Famicom Tsūshin|issue=341|date=30 June 1995|page=29}}</ref> The four reviewers of ''[[Electronic Gaming Monthly]]'' gave it 4.875 out of 10. All but Dan Hsu felt that ''Mr. Do!'' has fun gameplay, but they criticized the lack of enhancements to what was by then over a decade old game, and recommended that players only get it if it were released at significantly less than the normal retail price for an SNES cartridge.<ref>{{cite magazine|date=November 1996|title=Review Crew: Mr. Do!|url=https://retrocdn.net/images/8/89/EGM_US_088.pdf|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=88|page=90}}</ref> Their later feature on 16-bit games reported that, contrary to their hopes, the game was priced at over $50.<ref>{{cite magazine|date=December 1996|title=16-Bit's Last Stand|url=https://retrocdn.net/images/9/9e/EGM_US_089.pdf|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=89|page=188}}</ref> In 1995, [[Flux (magazine)|Flux]] magazine ranked the arcade version 67th on their "Top 100 Video Games" list.<ref>{{Cite journal |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n29/mode/2up |journal=Flux |publisher=Harris Publications |issue=4 |pages=31}}</ref>
The game was successful enough to spawn several clones, including:
*''Mr Du!'' and ''Mr. Lo!'', a pair of [[Counterfeit|bootleg]] arcade games
*''Mr. Dig'' for the Commodore 64, Atari 8-bit and [[Dragon 32]]; programmed by [[Rita Jay]] and published by [[Microdeal]] in [[1984]]
* [[Digger]] for the PC
 
===Battle=Legacy==
''Mr. Do!'' was followed by three sequels: ''[[Mr. Do's Castle]]'' in 1983, ''[[Mr. Do's Wild Ride]]'', and ''[[Do! Run Run]]'' both in 1984. An expanded 99-level version of ''Mr. Do!'' was released in arcades by Electrocoin in 1988.<ref>{{cite magazine|first=Lacey|last=Eugene|title=Arcade Action: Mr Do|magazine=[[Computer and Video Games]]|issue=87 (January 1989)|date=16 December 1988|edition=1st|publisher=Terry Pratt|page=127|url=https://www.solvalou.com/arcade/reviews/32/232}}</ref>
 
''Neo Mr. Do!'', was developed by [[Visco Corporation|Visco]] and licensed by Universal for [[SNK]]'s [[Neo Geo (console)|Neo Geo]] system in 1997.<ref>{{cite web|url=http://www.neo-geo.com/reviews/neo-reviews/neomrdo/neomrdo.html|title=Neo Mr. Do! Review|publisher=neo-geo.com|access-date=2008-05-09}}</ref> ''Mr. Do!'' was adapted to Nintendo's [[Game Boy]] and [[Super Nintendo Entertainment System|Super NES]] with some new gameplay features. A [[rebranded]] adaptation of the game was released for the [[Game Boy Color]] in 1999 as ''Quest: Fantasy Challenge'' (''Holy Magic Century'' in Europe). It was developed by [[Imagineer (Japanese company)|Imagineer]].
On the SNES verson, there is a mode called "Battle Mode" that uses enhanced graphics for dirt and everying else, and is a 2-player co-op game, where player 1 gets the standard Mr. Do, and player 2 takes on a blue look-like of Mr. Do. There are only 20 levels in Battle mode and there is also a "Green apple" which if it doesn't squish anybody, in will cough up either a star which makes the player harmless to enemies and falling apples, or a clock which freezes time.
 
The arcade version was released for the [[Wii]] [[Virtual Console]] in Japan on April 27, 2010.<ref>[http://vc.nintendolife.com/news/2010/03/japanese_virtual_console_list_april_2010 Virtual Console releases April 2010]</ref>
There is also a cheat on the SNES verson, when the Universal logo appers before the tittle appears, the player quicky presses down 9 times. On the main menu, they will be able to choose a level.
 
===Impact===
<br clear="all" />
''Mr. Do!'' is credited as the first arcade game to be released as a [[Arcade conversion|conversion kit]].<ref name="Kent"/><ref>{{cite magazine |title=Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |publisher=RePlay Publishing |pages=183–5 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/183}}</ref> Multiple clones of ''Mr. Do!'' were released for home systems, including ''[[Magic Meanies]]'' (ZX Spectrum), ''Henri'' (Atari 8-bit),<ref>{{cite web |title=Henri |url=http://www.atarimania.com/game-atari-400-800-xl-xe-henri_2432.html |website=Atari Mania}}</ref> ''[[Fruity Frank]]'' (Amstrad CPC, MSX), ''[[Mr. Dig]]'' (TRS-80 Color Computer, Atari 8-bit).<ref>{{cite web |last1=Boyle |first1=L. Curtis |title=Mr. Dig |url=http://www.lcurtisboyle.com/nitros9/mrdig.html |website=Tandy Color Computer Games}}</ref> and Mr Ee for the BBC Micro.
[[Image:Mr_Dig.png|thumb|left|200 px|'''''Mr. Dig''''', the ''Mr. Do!'' clone for the Commodore 64.]]
[[Image:Neomrdo001.png|thumb|left|200 px|'''''Neo Mr. Do!''''', the ''Mr. Do!'' Remake for the Neo-Geo.]]
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The game's creator Kazutoshi Ueda went on to work at [[Tehkan]] (now Tecmo) and then became a co-founder of [[Atlus]], where he worked on the ''[[Megami Tensei]]'' series. Ueda's work at Universal, particularly ''Mr. Do!'', inspired the game design style of Tehkan's Michitaka Tsuruta, who went on to create ''[[Guzzler]]'' (1983), ''[[Bomb Jack]]'' (1984), ''[[Solomon's Key]]'' (1986), and the ''[[Captain Tsubasa]]'' game series.<ref>{{cite news |last1=Szczepaniak |first1=John |title=Michitaka Tsuruta - a history of Tecmo and classic platform-puzzlers |url=https://www.gamasutra.com/blogs/JohnSzczepaniak/20150610/245663/Michitaka_Tsuruta__a_history_of_Tecmo_and_classic_platformpuzzlers.php |archive-url=https://archive.today/20150611152506/http://www.gamasutra.com/blogs/JohnSzczepaniak/20150610/245663/Michitaka_Tsuruta__a_history_of_Tecmo_and_classic_platformpuzzlers.php |url-status=dead |archive-date=June 11, 2015 |access-date=26 April 2021 |work=[[Gamasutra]] |date=June 10, 2015}}</ref>
===Game Boy Differences===
 
==Notes==
On the Gameboy, there are some differences between the Arcade verson and the Gameboy verson:
{{reflist|group=lower-alpha}}
 
==References==
*The Mini-dinos come out every 2 seconds and whenever one is killed, it comes back to life, therefore, the "Kill all Mini-dinos" task is not possible.
{{reflist}}
*Driller-dinos travel faster and morph into Mini-dinos slower.
*The nest foods are different.
*There is no diamond.
*The music is different.
 
==TriviaExternal links==
* {{KLOV game|id=8767}}
*The music for the "You Win Extra Mr. Do!" panel was taken from the [[Astro Boy (1960s)|Astro Boy]] theme music.
 
{{Mr. Do}}
==External links and sources==
*[http://www.arcadeflyers.com/?page=thumbs&id=4303 The Arcade Flyer Archive entry for ''Mr. Do!'']
*[http://www.klov.com/M/Mr._Do!.html ''Mr. Do!''] at the [[Killer List of Videogames]] (retrieved [[February 9]], [[2005]])
*[http://www.arcade-history.com/index.php?page=detail&id=1684 arcade-history.com entry on ''Mr. Do!''] (retrieved [[February 11]], [[2005]])
*[http://www.fortunecity.com/underworld/run/637/index.html large Mr. Do! website with screenshots and strategy]
 
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