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{{Short description|Mental process of problem solving}}
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'''Creative problem-solving''' ('''CPS''')<ref name=":0" /> is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently.<ref name=":0" /><ref>{{cite web|url=http://punya.educ.msu.edu/presentations//group-dynamics-assignment|title=Creative problem solving for teachers|author=Michigan State University}}{{dead link|fix-attempted=|date=March 2017}}</ref> The creative [[problem-solving]] process was originally developed by [[Alex Osborn]] and [[Sid Parnes]].
▲'''Creative problem-solving''' ('''CPS''')<ref name=":0" /> is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently.<ref>{{cite web|url=http://punya.educ.msu.edu/presentations//group-dynamics-assignment|title=Creative problem solving for teachers|author=Michigan State University}}{{dead link|fix-attempted=|date=March 2017}}</ref> The creative [[problem-solving]] process was originally developed by [[Alex Osborn]] and [[Sid Parnes]].<ref name=":0" />
== Creative solution types ==
The process of creative problem-solving usually begins with defining the problem. This may lead to finding a simple non-creative solution, a textbook solution, or discovering prior solutions developed by other individuals. If the discovered solution is sufficient, the process may then be abandoned.<ref name=":0">[http://www.creativeeducationfoundation.org/creative-problem-solving/ Definition of creative problem solving] on Alex Osborn's (inventor of the term and process of [[brainstorming]]) Creative Education Foundation website.</ref><ref>
A creative solution will often have distinct characteristics that include using only existing components, or the problematic factor, as the basis for the solution. However, a change of perspective may in many cases be helpful.<ref>[http://www.creativethinkingassoc.com/mikevance.html Mike Vence about the 9 dots as a corporate promotion of creative thinking] at the [[Walt Disney Company]] (Creative Thinking Association website)</ref> A solution may also be considered creative if readily available components can be used to solve the problem within a short time limit
If a creative solution has a broad application,
== Techniques and tools ==
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* '''Mental state shift and cognitive re-framing''': Changing one's focus away from active problem-solving and towards a creative solution set.
* '''Multiple idea facilitation''': Increasing the quantity of fresh ideas based on the belief that a greater number of ideas will raise the chances that one of these is valuable. This may include randomly selecting an idea (such as choosing a word from a list) and thinking about its similarities to the situation. In turn, this random act may inspire a related idea that would lead to a solution.
* '''Inducing a change of perspective''': Efficiently entering a fresh perspective may result in a solution that thereby becomes obvious. This is especially useful for solving particularly challenging problems.<ref name=fobes1993>{{cite book|first=Richard|last=Fobes|title=The Creative Problem Solver's Toolbox: A Complete Course in the Art of Creating Solutions to Problems of Any Kind|year=1993|publisher=Solutions Through Innovation |isbn=0-9632221-0-4}}</ref> Many techniques to this end involve identifying independent dimensions that differentiate closely associated concepts.<ref name=fobes1993 /> Differentiating concepts help overcome a tendency to use oversimplified associative thinking, in which two related concepts are so closely associated that their differences are overlooked.<ref name=fobes1993 />
== Idea generation techniques ==
* '''Brainstorming:''' [[Brainstorming]] is an idea generation method invented by '''[[Alex Faickney Osborn|Alex Osborn]]''' and further developed by '''Charles Hutchison Clark'''
* '''Creative Thinking:''' Coming up with ideas, especially innovative ideas, needs creativity and can be supported by certain [[
▲* '''Brainstorming:''' Brainstorming is an idea generation method invented by '''[[Alex Faickney Osborn|Alex Osborn]]''' and further developed by '''Charles Hutchison Clark''', Brainstorming aims to encourage the generation of new and unusual ideas in a group of people, [[Alex Faickney Osborn|Alex Osborn]] based his development of brainstorming on the Indian technique Prai-Barshana, which has been around for about 400 years, he named brainstorming after the idea of this method, namely “using the brain to storm a problem”.
[[Creativity|Creativity processes]] use these influencing factors as they support the search for ideas, problem solving and evaluation, and selection of ideas via rules, a group of people, and a creative process.
▲* '''Creative Thinking:''' Coming up with ideas, especially innovative ideas, needs creativity and can be supported by certain [[Creativity techniques|creativity techniques.]] The creativity process is usually applied through a person, product, process, and place. Thus, creativity means that a creative person develops great ideas and novel products through a creative process in a creative environment.
* '''Design thinking:''' [[Design thinking]] is an approach to problem-solving and ideation process that works through four key elements.
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# Interdisciplinary team
# Iterative process
# Creative environment. In the design thinking process, the '''
* '''Complex Opportunity Recognition Techniques:''' [[Business opportunity|Opportunity Recognition]] describes the identification of opportunities to generate growth for companies. The different idea generation techniques of opportunity recognition are based either on the market, the company, or the
▲* '''Complex Opportunity Recognition Techniques:''' [[Business opportunity|Opportunity Recognition]] describes the identification of opportunities to generate growth for companies. The different idea generation techniques of opportunity recognition are based either on the market, the company, or the company’s environment,<ref name=":1" /> In order for this approach to be suitable for young companies, it must fulfill the following attributes:
# Not too resource-intensive
# Suitable for workshops
# High growth potential
#
== See also ==
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== References ==
== Further reading ==
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* [[Edward de Bono]], ''Lateral Thinking : Creativity Step by Step'', Harper & Row, 1973, trade paperback, 300 pages, {{ISBN|0-06-090325-2}}
* Altshuller, Henry. 1994. ''The Art of Inventing (And Suddenly the Inventor Appeared)''. Translated by Lev Shulyak. Worcester, Massachusetts: Technical Innovation Center. {{ISBN|0-9640740-1-X}}
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