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{{shortShort description|User-made modifications to the video game Minecraft}}
{{DISPLAYTITLE:''Minecraft'' modding}}{{Citations needed|date=April 2020}}
{{More citations needed|date=April 2020}}
A '''''Minecraft'' mod''' is an independent, user-made [[mod (gaming)|modification]] to the [[Mojang]] video game ''[[Minecraft]]''. Tens of thousands of these mods exist,<ref name="Cadenhead1">Cadenhead 2014, p. 367</ref> and users can download them from the internet commonly for free. Utilizing additional software, several mods are typically able to be used at the same time in order to enhance gameplay.<ref name="Escapist">{{Cite web |url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/15175-Minecraft-is-Still-A-Thing |title=Yes, Minecraft is Still A Thing |last=Young |first=Shamus |date=28 December 2015 |website=The Escapist |publisher=Defy Media |access-date=11 February 2016}}</ref><ref name="PUGalacticraft">Van Schaik and Vledder 2015, p. 107</ref>
 
{{Use dmy dates|date=August 2023}}
''Minecraft'' mods are available for computer and mobile versions of the game, but legacy console versions cannot be modded with practical methods.<ref name="MetroConsoles">{{Cite web |url=http://metro.co.uk/2014/01/30/mods-the-one-thing-consoles-are-missing-4271307/ |title=Mods for Minecraft and Skyrim: The one thing consoles are missing |last=Abbott |first=Benjamin |date=30 January 2014 |website=Metro |publisher=DMG Media |access-date=11 February 2016}}</ref><ref name="GigaPEModding">{{Cite web |url=http://www.giga.de/apps/minecraft-pocket-edition-android/tipps/minecraft-pe-mods-installieren-android-ios/ |title=Minecraft PE: Mods installieren (Android/iOS) |last=Wekenborg |first=Jonas |date=8 July 2014 |website=GIGA |publisher=ECONA Internet AG |language=de |access-date=11 February 2016}}</ref><ref name="PcGamesMarketplace">{{Cite web |url=https://www.pcgamesn.com/minecraft/minecraft-marketplace-windows-10-minecraft-pocket-edition |title=Minecraft Marketplace brings all those Java version mods to Windows 10 Edition – for a price |last=Forward |first=Jordan |date=10 April 2017 |website=PCGamesN |publisher=Network N |access-date=27 April 2017}}</ref>
[[File:The Undergarden (Minecraft mod).png|thumb|Most ''Minecraft'' mods focus on adding new content. ''The Undergarden'' (pictured) adds a new dimension to the game.]]
A '''''Minecraft'' mod''' is a [[Video game modding|mod]] that changes aspects of the [[Sandbox game|sandbox]] game ''[[Minecraft]]''. ''Minecraft'' mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While [[Mojang Studios]] does not provide an [[API]] for modding, community tools exist to help developers create and distribute mods. The popularity of ''Minecraft'' mods has been credited for helping ''Minecraft'' become one of the [[List of best-selling video games|best-selling video games]] of all time. {{As of|2025|March}} there are more than 257,308 Mods for ''Minecraft'' across different mod hosting sites such as [[CurseForge]], Modrinth, and PlanetMinecraft.
 
The first ''Minecraft'' mods worked by [[Decompiler|decompiling]] and modifying the [[Java (programming language)|Java]] source code of the game. The original version of the game, now called ''Minecraft: Java Edition'', is still modded this way, but with more advanced tools. ''[[Minecraft: Bedrock Edition]]'', a version of the game available for [[Mobile game|mobile]], [[Console game|consoles]], and [[Microsoft Windows]], is written in [[C++]], and as a result cannot be modded the same way. Instead, modders must use "add-ons" written in a [[scripting language]] to add content.
==Technical feasibility==
''Minecraft'' is a video game particularly known for its adaptability for modifications.<ref name="PCMagHowto">{{Cite web |url=https://www.pcmag.com/article2/0,2817,2422414,00.asp |title=How to Mod Minecraft |last=Eddy |first=Max |date=30 July 2013 |website=PC Magazine |publisher=ZiffDavis |access-date=11 February 2016}}</ref> Over the course of the years, many independent programmers have made use of that in order to create additional content for the game, known as "mods".<ref name="PCMagHowto" /><ref name="MercuryNews">{{Cite web |url=http://www.mercurynews.com/business/ci_27419326/parents-guide-minecraft-advanced-level-mods-and-servers |title=Parents' guide to 'Minecraft,' advanced level: Mods and servers will require your help |last=Avalos |first=George |date=30 January 2015 |website=San Jose Mercury News |publisher=Digital First Media |access-date=11 February 2016}}</ref>
 
==Background==
The ''Java Edition'' of ''Minecraft'' (available for [[Microsoft Windows|Windows]], [[macOS]], and [[Linux]]) can be modded through the client or server.<ref name="PCWorldInstalling">{{Cite web |url=http://www.pcworld.com/article/244306/how_to_install_minecraft_mods.html |title=How to Install Minecraft Mods |last=Ralph |first=Nate |date=18 November 2011 |website=PCWorld |publisher=IDG |access-date=12 February 2016}}</ref> Client mods require the player to add files to their game folder and install a mod launcher/loader such as Forge,<ref name="ChipMods">{{Cite web |url=http://www.chip.de/bildergalerie/Die-besten-Mods-fuer-Minecraft-Galerie_61241637.html |title=Die besten Mods für Minecraft |date=2 April 2013 |website=CHIP |publisher=CHIP Communications |language=de |access-date=12 February 2016}}</ref><ref name="EngadgetHowTo">{{Cite web |url=https://www.engadget.com/2014/03/25/the-ultimate-mac-users-guide-to-minecraft-on-os-x-mods-skins/ |title=The ultimate Mac user's guide to Minecraft on OS X – mods, skins, and more |last=Wehner |first=Mike |date=25 March 2014 |website=Engadget |publisher=AOL |access-date=12 February 2016}}</ref> while server modding leaves the player's game folder untouched and only changes the behavior of the server, to which the player can then log on in order to play a varied game.<ref name="PCWorldInstalling" /> Client mods can change the behavior or appearance of any aspect of the game, and commonly add new blocks, items, mobs, vehicles and even dimensions. Client mods can result in loss of performance (due to resource demands) for older or weaker computers,<ref name="Guardian">{{Cite web |url=https://www.theguardian.com/technology/askjack/2015/dec/31/minecraft-best-laptop |title=What's the best laptop for running Minecraft? |last=Schofield |first=Jack |date=31 December 2015 |website=The Guardian |access-date=10 March 2016}}</ref> especially if the player combines many mods together in a "modpack"; however, some client mods can increase the game's performance. Modifications to the ''Java Edition'' of ''Minecraft'' are possible because for each new major version of the game, the community reverse-engineers ''Minecraft''{{'s}} source code, which is written in [[Java (programming language)|Java]].<ref>Koene 2015, Hour 1, pg. 1</ref>{{Full citation needed|date=November 2019}} Mojang and Microsoft provide little official support for this. The game provides no modding API for the Java edition, although Mojang does provide methods for deobfuscating the game.
''Minecraft: Java Edition'' (available for [[Microsoft Windows|Windows]], [[macOS]], and [[Linux]]) can be modded on the [[Client–server model|client]] (local installations of the game), on [[Server (computing)|servers]], or on both simultaneously.<ref name="PCWorldInstalling">{{Cite web |url=http://www.pcworld.com/article/244306/how_to_install_minecraft_mods.html |title=How to Install Minecraft Mods |last=Ralph |first=Nate |date=18 November 2011 |website=PCWorld |publisher=IDG |access-date=12 February 2016 |archive-date=21 March 2016 |archive-url=https://web.archive.org/web/20160321190538/http://www.pcworld.com/article/244306/how_to_install_minecraft_mods.html |url-status=live }}</ref> Client mods can change the appearance and some behavior of the game. Server only mods (commonly referred to as plugins) can change behavior, and often add minigames, anti-cheat, or login systems. For more complex features such as adding new blocks, items, mobs, or dimensions, or changing some existing features, an equivalent mod must be added to both the client and server, so that they can interoperate. In [[Single-player video game|single-player mode]], the client acts as both client and server, and can run both client and server mods.<ref name="PCWorldInstalling" /><ref name="EngadgetHowTo">{{Cite web |last=Wehner |first=Mike |date=25 March 2014 |title=The ultimate Mac user's guide to Minecraft on OS X – mods, skins, and more |url=https://www.engadget.com/2014/03/25/the-ultimate-mac-users-guide-to-minecraft-on-os-x-mods-skins/ |url-status=live |archive-url=https://web.archive.org/web/20180701194112/https://www.engadget.com/2014/03/25/the-ultimate-mac-users-guide-to-minecraft-on-os-x-mods-skins/ |archive-date=1 July 2018 |access-date=12 February 2016 |website=Engadget |publisher=AOL}}</ref>
 
Client mods can result in loss of performance (due to generally heavy resource demands) on older or weaker computers,<ref name="Guardian">{{Cite web |url=https://www.theguardian.com/technology/askjack/2015/dec/31/minecraft-best-laptop |title=What's the best laptop for running Minecraft? |last=Schofield |first=Jack |date=31 December 2015 |website=The Guardian |access-date=10 March 2016 |archive-date=1 July 2018 |archive-url=https://web.archive.org/web/20180701194123/https://www.theguardian.com/technology/askjack/2015/dec/31/minecraft-best-laptop |url-status=live }}</ref> especially if players run many mods together at once in what is known as a "modpack". Modifications to the game are possible because the community [[Reverse engineering|reverse-engineers]] ''Minecraft''{{'s}} source code, which is written in [[Java (programming language)|Java]], to make these modifications.<ref>{{Cite book |last=Koene |first=Jimmy |title=Sams teach yourself mod development for Minecraft in 24 hours |date=2016 |isbn=978-0-13-438978-3 |___location=Indianapolis, Indiana |oclc=929952688}}</ref>
Modding for the mobile and console versions of ''Minecraft'' on the [[Minecraft#Pocket/Bedrock Edition|Bedrock codebase]] is different as that iteration of the game is written in C++ rather than Java.<ref name="ViceModding" /><ref name="MicrosoftDifferences">{{Cite web |url=https://docs.microsoft.com/en-us/minecraft/creator/documents/differencesbetweenbedrockandjava |title=Differences Between Minecraft: Bedrock Edition and Minecraft: Java Edition |date=15 October 2021 |website=Microsoft |access-date=30 October 2021}}</ref> Players who wish to mod their game on Bedrock codebase versions have a simpler process due to the version's built-in official support for "add-ons", which can be installed faster than ''Java Edition'' mods, and require no external mod loaders.
 
While not officially supported by Mojang, ''Minecraft'' mods are allowed to be created and shared online, and the game's development team has an informal relationship with many modders. Some developers have gone on to work at Mojang after publishing popular mods.<ref name=":1">{{Cite news |date=2021-06-30 |title=Long-time players are making money building for 'Minecraft' |url=https://www.washingtonpost.com/video-games/2021/06/30/minecraft-modders-making-money/ |access-date=2024-01-07 |newspaper=Washington Post |language=en-US |issn=0190-8286}}</ref> ''Minecraft'' mods are generally provided free of charge as a [[hobby]]. Modders that do make money generate it through [[revenue sharing]] on [[Advertising|ads]] on download sites and [[crowdfunding]]. This income has allowed some developers to work full time and even open small game studios dedicated to mods or modding platforms.<ref name=":1" />
== History ==
Although the first version of ''Minecraft'' was released in May 2009,<ref name="PcGamerFirstMoments">{{Cite web |url=http://www.pcgamer.com/the-first-moments-of-minecraft/ |title=The First Moments of Minecraft |last=Smith |first=Graham |date=6 February 2012 |website=PC Gamer |publisher=Future plc |access-date=12 February 2016}}</ref> client-side modding of the game did not become popular in earnest until the game reached its [[Software release life cycle#Alpha|alpha stage]] in June 2010. The only mods that were released during ''Minecraft''{{'s}} Indev and Infdev development stages were a few client-side mods which had minor changes to the game.{{citation needed|date=April 2020}}
 
Modding for the mobile and console versions of ''Minecraft'' on the [[Minecraft#Minecraft:_Pocket_Edition|Bedrock codebase]] is different as those versions are written in C++ rather than Java.<ref name="ViceModding">{{Cite web |last=Maiberg |first=Emanuel |date=6 July 2015 |title='Why Gamers Are Worried About 'Minecraft: Windows 10 Edition' |url=https://www.vice.com/en/article/why-gamers-are-worried-about-minecraft-windows-10-edition/ |access-date=18 February 2016 |website=VICE |publisher=Motherboard |archive-date=9 March 2016 |archive-url=https://web.archive.org/web/20160309174336/http://motherboard.vice.com/read/why-gamers-are-worried-about-minecraft-windows-10-edition |url-status=live }}</ref><ref name="MicrosoftDifferences">{{Cite web |url=https://docs.microsoft.com/en-us/minecraft/creator/documents/differencesbetweenbedrockandjava |title=Differences Between Minecraft: Bedrock Edition and Minecraft: Java Edition |date=15 October 2021 |website=Microsoft |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030225325/https://docs.microsoft.com/en-us/minecraft/creator/documents/differencesbetweenbedrockandjava |url-status=live }}</ref> Players who wish to mod their game on Bedrock codebase versions have a simpler process due to the version's built-in official support for "add-ons", which can be installed faster and easier than ''Java Edition'' mods and do not require external mod loaders. However, addons in [[Bedrock Edition]] have less flexibility and features because they can only modify features that Mojang explicitly exposes.<ref>{{Cite web |title=Differences Between Bedrock and Java |url=https://learn.microsoft.com/en-us/minecraft/creator/documents/differencesbetweenbedrockandjava |website=Minecraft Creator Documentation |publisher=Microsoft |access-date=June 12, 2025}}</ref>
With the release of Alpha, the first server-side mods began to appear.{{citation needed|date=April 2020}} One of them was hMod, which added some simple but necessary tools to manage a server.{{citation needed|date=April 2020}} Michael Stoyke, also known as Searge who would later go on to work for Mojang, created Minecraft Coder Pack (MCP), which was later renamed to Mod Coder Pack, keeping the same acronym. MCP was a tool which decompiled and deobfuscated ''Minecraft'' code. MCP would recompile and reobfuscate new and changed classes, which can be injected into the game. But, if multiple mods modified the same base code, it would conflict. To solve this problem, Risugami's Modloader was created; Modloader prevented any conflict occurring due to multiple mods modifying the same base classes or game resources.{{citation needed|date=April 2020}}
 
Towards the end of 2010, new mods were released which featured more content than previous ones. ''Minecraft'' was now preparing to move into its [[Software release life cycle#Beta|beta development phase]], and popular mods such as ''IndustrialCraft'', ''Railcraft'' and ''BuildCraft'' were first released. As opposed to their predecessors, these mods had the potential to change the entire game instead of simply tweaking minor aspects of it.<ref name="packtpub history">{{Cite web|last=Mills|first=Aaron|date=3 June 2015|title=A Brief History of Minecraft Modding|url=https://www.packtpub.com/books/content/brief-history-minecraft-modding|access-date=11 February 2016|website=Packt Publishing}}</ref> Bukkit, a server-side mod intended to replace hMod was also released during this time. CraftBukkit, a server software which implemented the Bukkit API was also released. Bukkit allowed server owners to install plug-ins which modified the server's way of taking input and giving output to the player without players having to install client-side mods.{{citation needed|date=April 2020}}
 
In 2012, Mojang said they were starting work on a repository for ''Minecraft'' mods.<ref name="MojangHelp">{{Cite web |title=Minecraft mods |url=https://help.mojang.com/customer/en/portal/articles/979212-minecraft-mods |url-status=live |archive-url=https://web.archive.org/web/20181021190724/https://help.mojang.com/customer/en/portal/articles/979212-minecraft-mods |archive-date=21 October 2018 |access-date=10 February 2016 |publisher=Mojang}}</ref> ''Minecraft''{{'}}s creator [[Markus "Notch" Persson]] admitted in 2012 that he was initially skeptical of mods, fearing that the user-made content would threaten his vision for the game. Persson says he came around, as he claims to have realized that mods are "a huge reason of what ''Minecraft'' is".<ref name="NotchVG247">{{Cite web |last=Cook |first=Dave |date=1 August 2012 |title=Notch: 'Minecraft mod used to threaten my vision' – Minecraft creator speaks |url=https://www.vg247.com/2012/08/01/notch-minecraft-mod-used-to-threaten-my-vision-minecraft-creator-speaks/ |url-status=live |archive-url=https://web.archive.org/web/20181021153100/https://www.vg247.com/2012/08/01/notch-minecraft-mod-used-to-threaten-my-vision-minecraft-creator-speaks/ |archive-date=21 October 2018 |access-date=10 March 2016 |website=VG247 |publisher=Videogaming247 Ltd.}}</ref> ''Minecraft'' 1.13 also provides a feature known as "data packs" which allows players or server operators to provide additional content into the game. What can be added is limited to building on existing features, such as adding recipes, changing what items blocks drop when broken, and executing [[Command (computing)|console commands]].<ref>{{Cite web |date=18 July 2018 |title=Minecraft: Java Edition - 1.13 (Update Aquatic) |url=https://feedback.minecraft.net/hc/en-us/articles/360007323492-Minecraft-Java-Edition-1-13-Update-Aquatic- |url-status=live |archive-url=https://web.archive.org/web/20230322190535/https://feedback.minecraft.net/hc/en-us/articles/360007323492-Minecraft-Java-Edition-1-13-Update-Aquatic- |archive-date=22 March 2023 |access-date=22 March 2023 |website=Minecraft.net}}</ref>
Around November 2011, the Forge Mod Loader and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously. Forge utilized MCP mappings. Forge also released a server version of Forge, which allowed mods to be run on servers, which eventually led to people creating modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code.<ref name="packtpub history" /> Forge also included many libraries and hooks which made mod development easier.{{citation needed|date=April 2020}}
 
==History==
[[File:@jeb talking at the modders panel @ MineCon 2012.jpg|thumb|In 2012, Mojang organized a panel on modding at [[MineCon#2012|MineCon 2012]], where ''Minecraft''{{'s}} lead developer [[Jens Bergensten]] held a talk.]]
{{Update section|date=December 2022}}
After ''Minecraft'' was fully released in November 2011, the game's modding community continued to grow.<ref name="packtpub history" /> In February 2012, Mojang hired developers of the Bukkit to work on an official modding [[Application programming interface|API]], allowing mod developers easier access to the ''Minecraft'' game files.<ref name="ModdingAPIEurogamer">{{Cite web |url=http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api |title=Mojang hires Bukkit server-mod team to make official Minecraft API |last=Purchese |first=Robert |date=29 February 2012 |website=Eurogamer |publisher=Gamer Network |access-date=13 February 2016}}</ref> Bukkit was then maintained by the community. A fork of CraftBukkit, called Spigot which was backward compatible with plugins was also in development. An alternative to Forge named Liteloader was released. Liteloader made modding very simple and promoted adding new content instead of modifying existing content. Like Forge, Liteloader also used MCP mappings.{{citation needed|date=April 2020}}
The first ever version of ''Minecraft'' was released in May 2009,<ref name="PcGamerFirstMoments">{{Cite web |url=http://www.pcgamer.com/the-first-moments-of-minecraft/ |title=The First Moments of Minecraft |last=Smith |first=Graham |date=6 February 2012 |website=PC Gamer |publisher=Future plc |access-date=12 February 2016 |archive-date=10 March 2016 |archive-url=https://web.archive.org/web/20160310072221/http://www.pcgamer.com/the-first-moments-of-minecraft/ |url-status=live }}</ref> but client-side modding of the game did not become popular in earnest until the game reached its [[Software release life cycle#Alpha|alpha stage]] in June 2010. The only mods that were released during ''Minecraft''{{'s}} Indev and Infdev development stages were a few client-side mods that had minor changes to the game.{{citation needed|date=April 2020}}
 
===Alpha===
In 2013, Forge soon replaced Risugami's Modloader as the latter wasn't being updated in time by its developers.{{citation needed|date=April 2020}} In early 2014, a new server software named Sponge, which had a very powerful plugin API compared to Bukkit, and was also compatible with running Forge mods was released. Sponge also introduced [[mixin]]s, an alternative to modifying byte code. Soon, Liteloader implemented mixins into their API allowing developers to modify in-game content.{{citation needed|date=April 2020}}
With the release of Minecraft Alpha, the first server-side mods began to appear. One of them was hMod,<ref>{{Cite web |title=Lock this thread (hMod thread) - Server Support and Administration - Support |url=https://www.minecraftforum.net/forums/support/server-support-and/1891855-lock-this-thread-hmod-thread |access-date=21 April 2023 |website=minecraftforum.net |archive-date=21 April 2023 |archive-url=https://web.archive.org/web/20230421201846/https://www.minecraftforum.net/forums/support/server-support-and/1891855-lock-this-thread-hmod-thread |url-status=live }}</ref><ref>{{Citation |title=hMod for Minecraft: Versions 27 through 133 |url=http://archive.org/details/hmod-dump-27-133 |access-date=2025-07-05}}</ref> which added some simple but necessary tools to manage a server. Michael Stoyke, also known as Searge<ref>{{Cite web |title=Michael Stoyke video game credits and biography |url=https://www.mobygames.com/person/125826/michael-stoyke/ |access-date=21 April 2023 |website=MobyGames |language=en |archive-date=21 April 2023 |archive-url=https://web.archive.org/web/20230421201846/https://www.mobygames.com/person/125826/michael-stoyke/ |url-status=live }}</ref> (who would later go on to work for Mojang), created Minecraft Coder Pack (MCP). This was later renamed to Mod Coder Pack, keeping the same acronym. MCP<ref>{{Cite web |url=http://www.modcoderpack.com/ |access-date=21 April 2023 |website=modcoderpack.com |title=Temporary MCP download links |archive-date=21 April 2023 |archive-url=https://web.archive.org/web/20230421201848/http://www.modcoderpack.com/ |url-status=live }}</ref> was a tool that decompiled and deobfuscated ''Minecraft'' code. MCP would recompile and obfuscate new and changed classes, which could be injected into the game. However, if multiple mods modified the same base code, it could cause conflicts resulting in an error. To solve this problem, Risugami's ModLoader<ref>{{Cite web |title=Risugami's Mods - Updated. - Minecraft Mods - Mapping and Modding: Java Edition |url=https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272333-risugamis-mods-updated |access-date=21 April 2023 |website=minecraftforum.net |archive-date=20 April 2023 |archive-url=https://web.archive.org/web/20230420034823/https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272333-risugamis-mods-updated |url-status=live }}</ref>{{Better source needed|reason=The current source is insufficiently reliable ([[WP:NOTRS]]).|date=January 2024}} was created to prevent any conflicts from occurring due to multiple mods modifying the same base classes or game resources.
 
===Beta===
In mid-2014, Spigot released a server software made to link many servers together. The project was called BungeeCord, and had a separate plugin API from spigot and spigot plugins could work side by side with BungeeCord. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together.{{citation needed|date=April 2020}} A programmer by the name of minecrafter<ref name="WaterfallGit">{{Cite web|url=https://github.com/WaterfallMC/Waterfall-Old/commit/a27f55af963bf9502dd5c69ca89c9ada6a65e0b6 |title=First Waterfall Commit| date=23 Nov 2021 |website=GitHub |access-date=23 Nov 2021}}</ref> also released a modified version of BungeeCord called Waterfall, which included optimizations that were not present in BungeeCord. This was later continued by Andrew Steinborn (Tux), until he created the Velocity proxy.<ref name="VelocityWebsite">{{Cite web|url=https://velocitypowered.com/wiki/users/comparisons-to-other-proxies/ |title=Comparing with Other Proxies| date=23 Nov 2021 |website=VelocityPowered Website|access-date=23 Nov 2021}}</ref> This was later transferred to PaperMC.<ref name="PaperMCdoc">{{Cite web |url=https://paper.readthedocs.io/en/latest/index.html?highlight=spigot |title=PaperMC Documentation |date=8 Jan 2021 |website=PaperMC Documentation|access-date=30 October 2021}}</ref>{{not in citation given|date=November 2021}}
Towards the end of 2010, ''Minecraft'' was preparing to move into its [[Software release life cycle#Beta|beta development phase]], and popular mods such as ''IndustrialCraft'', ''Railcraft'' and ''BuildCraft'' were first released. As opposed to their predecessors, these mods added substantial new content and mechanics instead of simply tweaking minor aspects of it.<ref name="packtpub history">{{Cite web|last=Mills|first=Aaron|date=3 June 2015|title=A Brief History of Minecraft Modding|url=https://www.packtpub.com/books/content/brief-history-minecraft-modding|access-date=11 February 2016|website=Packt Publishing|archive-date=25 February 2016|archive-url=https://web.archive.org/web/20160225042033/https://www.packtpub.com/books/content/brief-history-minecraft-modding|url-status=dead}}</ref>
 
Bukkit, a project to create a sufficient replacement for hMod following stagnating development, began development on December 21st, 2010 and was subsequently released in 2011. The project primarily consisted of "Bukkit", a [[GNU General Public License|GPL]]-licensed API for creating plugins which modified the Minecraft server, and "CraftBukkit", a modified version of the vanilla Minecraft version software which allowed Bukkit to run. Like hMod, it allowed server owners to install plugins to modify the server's way of taking input and giving output to the player without players having to install client-side mods.<ref>{{Cite web |title=What is Spigot? CraftBukkit? Bukkit? Vanilla? Forg |url=https://www.spigotmc.org/wiki/what-is-spigot-craftbukkit-bukkit-vanilla-forg/ |access-date=}}</ref><ref>{{Cite web|last=Miller|first=Maddy |title=A Decade of Survival Multiplayer. Celebrating the first 10 years of the Minecraft Multiplayer Community |date=4 August 2020 |url=https://madelinemiller.dev/blog/decade-of-minecraft-multiplayer/#the-launch-of-bukkit |access-date=8 January 2025}}</ref>
Concern arose following Microsoft's acquisition of Mojang in late 2014. Members of the modding community feared that ''Minecraft''{{'}}s new American owners would put an end to Mojang's established practice of giving free rein to mod developers.<ref name="BloombergEdu">{{Cite web |url=https://www.bloomberg.com/news/articles/2016-01-19/microsoft-turns-a-minecraft-mod-into-an-education-business |title=Microsoft Turns a Minecraft Mod Into an Education Business |last=Brustein |first=Joshua |date=19 January 2016 |website=Bloomberg L.P. |publisher=Bloomberg |access-date=13 February 2016}}</ref> Despite the concerns, Microsoft did not announce any changes to Mojang's policies, and modding was unaffected.<ref name="BloombergEdu" />
 
[[CurseForge]], a website that hosts user-generated content for games, added forums and a section for Minecraft mods in mid-2011.<ref>{{Citation |title=Games |url=http://www.curseforge.com:80/games/ |website=CurseForge |access-date=25 August 2023 |archive-url=https://web.archive.org/web/20110820080718/http://www.curseforge.com:80/games/ |url-status=usurped |archive-date=20 August 2011}}</ref> At first, CurseForge mainly linked to Bukkit plugins hosted on Bukkit's website.<ref name=curseforge>{{Citation |title=CurseForge is now hosting Forge Mods! |author=ahamling27 |website=CurseForge |date=21 June 2013 |url=http://www.curseforge.com/announcements/curse-forge-is-now-hosting-forge-mods |access-date=25 August 2023 |archive-url=https://web.archive.org/web/20150513190522/http://www.curseforge.com/announcements/curse-forge-is-now-hosting-forge-mods |archive-date=13 May 2015}}</ref>
In April 2015, Microsoft announced that it was adding a ''Minecraft'' Mod Developer Pack to [[Microsoft Visual Studio]], granting users of the application creation software an easier way to program ''Minecraft'' mods.<ref name="GeekVisualStudio">{{Cite web |url=http://www.geek.com/microsoft/microsoft-embraces-minecraft-modding-with-new-visual-studio-tools-1621890/ |title=Microsoft embraces Minecraft modding with new Visual Studio tools |last=Mathews |first=Lee |date=1 May 2015 |website=Geek.com |publisher=Ziff Davis Media |access-date=13 February 2016 |archive-date=27 February 2018 |archive-url=https://web.archive.org/web/20180227215348/https://www.geek.com/microsoft/microsoft-embraces-minecraft-modding-with-new-visual-studio-tools-1621890/ |url-status=dead }}</ref> Microsoft released the new pack open source and free of charge, amidst a drive to push towards more open source software.<ref name="GeekVisualStudio" /><ref name="MicrosoftOpenSource">{{Cite magazine |url=https://www.wired.com/2015/08/microsoft-moves-toward-open-source-linux-fills-cloud/ |title=Microsoft Moves Toward Open Source as Linux Fills Its Cloud |last=Metz |first=Cade |date=12 August 2015 |magazine=Wired |publisher=Condé Nast Publishing |access-date=14 February 2016}}</ref>
 
===Release===
In September 2016, a new modding toolchain known as Fabric was released. Fabric devised its own set of free mappings to use instead of MCP mappings. Fabric also used Sponge's mixins.{{citation needed|date=April 2020}} Fabric was very light and did not have all the elements of a Forge mod, and could also be released from developmental snapshot versions of Minecraft, which other mod loaders could not.{{citation needed|date=April 2020}}
[[File:@jeb talking at the modders panel @ MineCon 2012.jpg|thumb|In 2012, Mojang organized a panel on modding at [[MineCon#2012|MineCon 2012]], where ''Minecraft''{{'s}} lead developer [[Jens Bergensten]] held a talk.]]
 
Around November 2011, the Forge Mod Loader and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously, utilizing Mod Coder Pack mappings. A server version of Forge was also released, which allowed players to create modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code. Forge also included many libraries and hooks which made mod development easier.<ref name="packtpub history" />
A new [[Windows 10]] version of ''Minecraft'' was announced shortly after which, unlike the previous versions, was to be programmed in [[C++]].<ref name="ViceModding">{{Cite web |url=http://motherboard.vice.com/read/why-gamers-are-worried-about-minecraft-windows-10-edition |title='Why Gamers Are Worried About 'Minecraft: Windows 10 Edition' |last=Maiberg |first=Emanuel |date=6 July 2015 |website=VICE |publisher=Motherboard |access-date=18 February 2016}}</ref> This announcement sparked concern amongst the game's fanbase that the Java-based versions would end up being phased out entirely, which would hamper the production of mods as C++ is not as "reverse engineerable" as Java is known to be. However, Mojang developer Tommaso Checchi reassured fans on [[Reddit]] that modding was "too important" to ''Minecraft'' for the Java-based versions to be discontinued.<ref name="ViceModding" />
 
After ''Minecraft'' was fully released in November 2011, the game's modding community continued to grow.<ref name="packtpub history" /> In February 2012, Mojang hired developers of Bukkit to work on an official modding [[Application programming interface|API]], allowing mod developers easier access to the ''Minecraft'' game files.<ref name="ModdingAPIEurogamer">{{Cite web |url=http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api |title=Mojang hires Bukkit server-mod team to make official Minecraft API |last=Purchese |first=Robert |date=29 February 2012 |website=Eurogamer |publisher=Gamer Network |access-date=13 February 2016 |archive-date=27 March 2018 |archive-url=https://web.archive.org/web/20180327044736/https://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api |url-status=live }}</ref> Bukkit was then maintained by the community.
In April 2017, Mojang announced the upcoming creation of the ''Minecraft Marketplace'', where players would be able to sell user-created content for the Windows 10 version of the game (running on the Bedrock codebase).<ref name="PcGamesMarketplace" /> Although this new digital store would specialize in adventure maps, skins, texture packs, ''PC World'' did note that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original ''Java Edition''.<ref name="PcWorldMarketplace">{{Cite web |url=http://www.pcworld.com/article/3188093/gaming/minecraft-pulls-pocket-users-closer-to-windows-with-paid-dlc-and-paint-3d-support.html |title=Minecraft pulls Pocket users closer to Windows with paid DLC and Paint 3D support |last=Hachman |first=Mark |date=10 April 2017 |website=PCWorld |publisher=IDG |access-date=27 April 2017}}</ref>
 
A fork of CraftBukkit, called Spigot which was backward compatible with plugins started to be developed. In 2012, Spigot released a server software, called BungeeCord, made to link many servers together via a proxy "linking" server. BungeeCord had a separate plugin API from Spigot where Spigot plugins could work side by side. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together.<ref>{{Cite web |title=BungeeCord: Turning Minecraft Servers into a Networks {{!}} Minecraft.Buzz |url=https://minecraft.buzz/post/bungeecord-introduction |access-date=21 June 2022 |website=Minecraft Buzz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702165350/https://minecraft.buzz/post/bungeecord-introduction |url-status=live }}</ref>
In 2018, Forge underwent a large rewrite, partially because of the large changes in ''Java Edition'' version 1.13 and to support their new long-term support system for upcoming versions.<ref>{{Cite web|last=262588213843476|title=1.13 Announcement.|url=https://gist.github.com/LexManos/76765455e6938892aed59544a9061321|access-date=2022-01-12|website=Gist|language=en}}</ref> This made many modders use 1.12.2 as their primary version.{{citation needed|date=April 2020}} Mod Coder Pack stopped receiving updates after 1.12.2. Liteloader was not updated for 1.13, and in its succession came Rift. Rift was a light mod loader for 1.13 to 1.13.2 which also used mixins. However, Liteloader and Rift did not release a mod loader for servers, so Liteloader and Rift mods could only run on the game client.{{citation needed|date=April 2020}}<ref>{{Cite web|title=Rift Page on Curseforge|url=https://www.curseforge.com/minecraft/mc-mods/rift|website=Curseforge}}</ref> A new server software for 1.12.2 named Magma was released, which allowed using PaperMC plugins and Forge mods together.{{citation needed|date=April 2020}}
 
In lateearly 20182014, Fabric underwent a completeserver rewrite.software Mappings'named namesSponge werewas changedreleased andwith more hooks were added to make modding easier. Fabric also began becominga very popularpowerful andplugin 1.14 moddingAPI begancompared to split between ForgeBukkit and Fabric.{{citationsupport needed|date=April 2020}}for Forge releasedmods. theirSponge newalso long-termintroduced support system for ''Java Edition'' version 1.14[[mixin]]s, andan updating modsalternative to newer versions wasmodifying madebyte easiercode.{{citation needed|date=April 2020}}
 
===Microsoft's acquisition===
== Controversies ==
Concern arose following Microsoft's acquisition of Mojang in mid 2014. Members of the modding community feared that ''Minecraft''{{'}}s new owners would put an end to Mojang's established practice of giving free rein to mod developers.<ref name="BloombergEdu">{{Cite web |url=https://www.bloomberg.com/news/articles/2016-01-19/microsoft-turns-a-minecraft-mod-into-an-education-business |title=Microsoft Turns a Minecraft Mod Into an Education Business |last=Brustein |first=Joshua |date=19 January 2016 |website=Bloomberg L.P. |publisher=Bloomberg |access-date=13 February 2016 |archive-date=20 May 2017 |archive-url=https://web.archive.org/web/20170520030021/https://www.bloomberg.com/news/articles/2016-01-19/microsoft-turns-a-minecraft-mod-into-an-education-business |url-status=live }}</ref> Despite the concerns, Microsoft did not announce any changes to Mojang's policies, and modding was unaffected.<ref name="BloombergEdu" />
Over the course of the years, there have been mod-related controversies with ''Minecraft''. One surrounded a mod called GregTech, which was aimed at increasing ''Minecraft''{{'}}s difficulty.<ref>{{Cite web |url=http://crysis.tv/feed-the-beast-the-mod-wars/ |title=Feed The Beast: The Mod Wars |last=Stitz |first=Joe |date=18 August 2013 |website=CrysisTV |publisher=CrysisTV |url-status=dead |archive-url=https://web.archive.org/web/20160216051233/http://crysis.tv/feed-the-beast-the-mod-wars/ |archive-date=16 February 2016 |access-date=11 February 2016}}</ref> In 2013, its developer, Greg, noticed that some of GregTech's added recipes had been overwritten by another mod named Tinkers' Construct. Greg, in retaliation, deliberately inserted code into GregTech which would crash the game client if it detected any other mods (such as Tinkers' Construct). The authors of both mods later settled their dispute.<ref name="RockPaperShotgun" /><ref name="PcGamesGregTinkers">{{Cite web |url=http://www.pcgamesn.com/minecraft/minecraft-mod-gregtech-contains-code-crash-game-should-its-changes-be-undone-other-mods |title=Minecraft mod GregTech contains code to crash game |last=Benson |first=Julian |date=30 June 2013 |website=PCGamesN |publisher=Network N |access-date=18 February 2016}}</ref>
 
In April 2015, Microsoft announced that it was adding a ''Minecraft'' Mod Developer Pack to [[Microsoft Visual Studio]], granting users of the application creation software an easier way to program ''Minecraft'' mods.<ref name="GeekVisualStudio">{{Cite web |url=http://www.geek.com/microsoft/microsoft-embraces-minecraft-modding-with-new-visual-studio-tools-1621890/ |title=Microsoft embraces Minecraft modding with new Visual Studio tools |last=Mathews |first=Lee |date=1 May 2015 |website=Geek.com |publisher=Ziff Davis Media |access-date=13 February 2016 |archive-date=27 February 2018 |archive-url=https://web.archive.org/web/20180227215348/https://www.geek.com/microsoft/microsoft-embraces-minecraft-modding-with-new-visual-studio-tools-1621890/ |url-status=dead }}</ref> Microsoft released the new pack open source and free of charge, amidst a drive to push towards more open source software.<ref name="GeekVisualStudio" /><ref name="MicrosoftOpenSource">{{Cite magazine |url=https://www.wired.com/2015/08/microsoft-moves-toward-open-source-linux-fills-cloud/ |title=Microsoft Moves Toward Open Source as Linux Fills Its Cloud |last=Metz |first=Cade |date=12 August 2015 |magazine=Wired |publisher=Condé Nast Publishing |access-date=14 February 2016}}</ref>
Another surrounded the mod Bukkit, an API which enabled others to install server-side mods.<ref name="Cadenhead2">Cadenhead 2014, p. 2</ref> In 2014, the leader of the Bukkit team Warren "EvilSeph" Loo (who previously worked for Mojang) announced that development would cease, and Mojang stepped in to save the project.<ref name="AsModTurns" /> With Mojang's announcement, the intellectual rights to the project became ambiguous.<ref name="packtpub history" /> Licensing conflicts arose between the original creators of Bukkit and maintainers, largely revolving around who "owned" the project after the primary maintainers resigned. One major contributor tried to pull the rights to use their code in the game, effectively forcing Bukkit to fall in a state of disrepair for a time.<ref name="ProgrammableWeb">{{Cite web |url=https://www.programmableweb.com/news/minecraft-server-software-and-modding-plug-ins-facing-uncertain-future/analysis/2014/09/24 |title=Minecraft Server Software and Modding Plug-Ins Facing Uncertain Future |last=Wagner |first=Janet |date=24 September 2014 |website=ProgrammableWeb.com |publisher=ProgrammableWeb |access-date=26 March 2020}}</ref><ref name="packtpub history" /><ref name="AsModTurns">{{Cite web |url=http://gamepolitics.com/2014/09/05/mod-turns-latest-ongoing-minecraft-bukkit-saga/ |archive-url=https://web.archive.org/web/20141017235432/http://gamepolitics.com/2014/09/05/mod-turns-latest-ongoing-minecraft-bukkit-saga/ |archive-date=17 October 2014 |url-status=dead |title=As The Mod Turns: The Latest In The Ongoing Minecraft 'Bukkit' Saga |last=Fudge |first=James |date=5 September 2014 |website=GamePolitics.com |publisher=Entertainment Consumers Association |access-date=10 March 2016}}</ref>
 
On 4 July 2015 a "[[Windows 10]]" version of ''Minecraft'' was announced. This, unlike the previous versions, was to be programmed in [[C++]].<ref name="ViceModding" /> This announcement sparked concern amongst the game's fanbase that the Java-based versions would end up being phased out entirely, which would hamper the production of mods as [[C++]] can not be [[Reverse engineering|reverse engineered]] like Java. However, [[Mojang Studios|Mojang]] developer Tommaso Chechi reassured fans on [[Reddit]] that modding was "too important" to ''Minecraft'' for the Java-based versions to be discontinued.<ref name="ViceModding" />
Another controversy came about in March 2017, when Slovakian cybercompany [[ESET]] revealed that 87 examples of [[Trojan horse (computing)|trojan horse]] malware were distributed through the [[Google Play Store]] under the guise of ''Minecraft'' mods. Their purpose was to either aggressively display ads or con players into downloading other apps. Combined, these fake mods gathered over one million downloads in the first three months of 2017.<ref name="TNHTrojans">{{Cite web |url=https://www.tnhonline.com/2017/03/24/google-play-store-trojans-in-fake-minecraft-mods/ |title=Google Play Store Trojans in Fake Minecraft Mods |last=Iordache |first=Elena |date=24 March 2017 |website=TNH Online |access-date=27 April 2017}}</ref><ref name="SCMTrojans">{{Cite web |archive-url=https://web.archive.org/web/20171204123143/https://www.scmagazine.com/nearly-a-million-minecraft-players-feel-like-blockheads-after-installing-fake-mod-apps/article/646022/|archive-date=2017-12-04|url-status=dead|url=https://www.scmagazine.com/nearly-a-million-minecraft-players-feel-like-blockheads-after-installing-fake-mod-apps/article/646022/ |title=Nearly a million Minecraft players feel like blockheads after installing fake mod apps |last=Barth |first=Bradley |date=23 March 2017 |website=SC Magazine US |publisher=Haymarket Media Group |access-date=27 April 2017}}</ref>
 
In April 2017, Mojang announced the upcoming creation of the ''Minecraft Marketplace'', where players would be able to sell user-created content for the Windows 10 version of the game (Running on the Minecraft Bedrock codebase).<ref name="PcGamesMarketplace">{{Cite web |last=Forward |first=Jordan |date=10 April 2017 |title=Minecraft Marketplace brings all those Java version mods to Windows 10 Edition – for a price |url=https://www.pcgamesn.com/minecraft/minecraft-marketplace-windows-10-minecraft-pocket-edition |url-status=live |archive-url=https://web.archive.org/web/20181217224414/https://www.pcgamesn.com/minecraft/minecraft-marketplace-windows-10-minecraft-pocket-edition |archive-date=17 December 2018 |access-date=27 April 2017 |website=PCGamesN |publisher=Network N}}</ref> This new digital store would specialize in adventure maps, skins, and texture packs. ''PC World'' noted that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original ''Java Edition''.<ref name="PcWorldMarketplace">{{Cite web |last=Hachman |first=Mark |date=10 April 2017 |title=Minecraft pulls Pocket users closer to Windows with paid DLC and Paint 3D support |url=http://www.pcworld.com/article/3188093/gaming/minecraft-pulls-pocket-users-closer-to-windows-with-paid-dlc-and-paint-3d-support.html |access-date=27 April 2017 |website=PCWorld |publisher=IDG |archive-date=3 July 2017 |archive-url=https://web.archive.org/web/20170703185235/http://www.pcworld.com/article/3188093/gaming/minecraft-pulls-pocket-users-closer-to-windows-with-paid-dlc-and-paint-3d-support.html |url-status=live }}</ref>
==Mod content==
[[File:Tinkers Construct smeltery.png|thumb|The mod ''Tinkers Construct'' adds foundries to the game, which can be used to smelt raw metals into parts for custom-made tools and weapons.]]
The total number of Minecraft mods is hard to calculate because of how numerous they are.{{original research inline|date=February 2020}} One repository website, [[Curse LLC#Curse Client and CurseForge|CurseForge]], features over 99,000 mods {{as of|2022|3|lc=y}}.<ref>{{Cite web |url=https://www.curseforge.com/minecraft/mc-mods |title=Mods - Minecraft |website=CurseForge |access-date=4 February 2020}}</ref>{{non-primary source needed|date=February 2020}}
 
In December 2018, a new modding toolchain and mod loader called Fabric was released.<ref>{{Citation |title=Fabric Announcement |date=10 December 2018 |url=https://fabricmc.net/2018/12/10/announcement.html |work=Fabric |access-date=23 August 2023 |language=en}}</ref><ref name="ModloadersReview">{{Cite web |last=Wright |first=Jason |date=18 November 2023 |title=Every mod loader for Minecraft |url=https://www.sportskeeda.com/minecraft/every-mod-loader-minecraft |access-date=26 February 2025 |website=Sportskeeda |publisher=Nazara Technologies }}</ref>
The types and sorts of content added by these modifications also take on many different forms.<ref name="PUGalacticraft" />
 
In April 2022, a [[Fork (software development)|fork]] of Fabric, known as Quilt, was released. The Quilt loader is intended to be compatible with mods created for Fabric.<ref>{{Citation |title=Quilt FAQ |date=10 July 2023 |url=https://quiltmc.org/en/about/faq |work=Quilt |access-date=6 November 2023 |language=en}}</ref><ref name="ModloadersReview" />
Technology mods are mods that adds an assortment of machines that can help the player to automate the production of certain in-game materials. Examples of technology-oriented mods include ''Extra Utilities'', a mod that introduces various machines that can be used to generate power, and a random assortment of other blocks and items; ''BuildCraft'', a classic mod known for its many variants of machines, pumps, and pipes;<ref name="TimeMods">{{Cite magazine |url=http://techland.time.com/2012/05/08/the-10-best-minecraft-mods/ |title=The 10 Best Minecraft Mods |last=Peckham |first=Matt |date=7 May 2012 |magazine=TIME |publisher=Time Inc. |access-date=18 February 2016}}</ref><ref name="GamestarMods">{{Cite web |url=http://www.gamestar.de/spiele/minecraft/artikel/minecraft,46603,3084253,4.html |archive-url=https://web.archive.org/web/20180702011042/https://www.chip.de/bildergalerie/Die-besten-Mods-fuer-Minecraft-Galerie_61241637.html|archive-date=2018-07-02|url-status=dead|title=Minecraft – Die besten Mods mit Installations-Anleitung |last=Reimers |first=Christopher |date=28 March 2015 |website=GameStar |publisher=Webedia |language=de |access-date=18 February 2016}}</ref><ref name="YahooMods">{{Cite web |url=https://www.yahoo.com/tech/spice-up-your-minecraft-with-these-6-killer-mods-92465782779.html |title=Spice Up Your Minecraft with These 6 Killer Mods |last=Smith |first=Mike |date=22 July 2014 |website=Yahoo! |access-date=18 February 2016}}</ref> and ''IndustrialCraft'', a mod which adds metals, electric tools, generators, including nuclear reactors,<ref name="packtpub history" /><ref name="MakeUseOfMods">{{Cite web |url=http://www.makeuseof.com/tag/5-minecraft-mods-that-give-the-game-a-whole-new-life/ |title=5 Minecraft Mods That Give The Game A Whole New Life |last=Smith |first=Matt |website=MakeUseOf|date=10 October 2013 }}</ref> jetpacks, powered armor, and nuclear items. Its power system also tries to mimic real life electrical circuits in an intuitive way. <ref>{{Cite web |url=https://mods.curse.com/mc-mods/minecraft/242638-industrial-craft |title=Industrial Craft |website=Industrial Craft |language=en-US |access-date=2017-07-16 |archive-url=https://web.archive.org/web/20160723091936/http://mods.curse.com/mc-mods/minecraft/242638-industrial-craft |archive-date=2016-07-23 |url-status=dead }}</ref>{{non-primary source needed|date=March 2021}}
 
In July 2023, a significant part of Forge developers and contributors stated that they were splitting from the project and creating a fork called NeoForge.<ref>{{Citation |title=2023: The Good, The Bad... and The Fork |date=1 January 2024 |url=https://neoforged.net/news/2023-retrospection/ |work=NeoForge |access-date=26 February 2025 |language=en}}</ref>{{non-primary source needed|date=February 2025}}
In addition to ''IndustrialCraft''{{'s}} metal weapons, other projects allow for an even wider range of available weaponry: ''Flan's Mod'' has modern-style warfare including guns, [[tank]]s and [[grenades]],<ref name="PUGalactiFlansRei">Van Schaik and Vledder 2015, p. 113</ref><ref name="TimeMods" /><ref name="GamestarMods" /> while ''Tinkers' Construct'' allows players to forge and customize their own tools and weapons, some involving a [[foundry]] or a [[forge]].<ref name="RockPaperShotgun" /><ref name="USGamerMods" /><ref name="PCGamerMods" /><ref name="MakeUseOfMods" />
==Mod content==
[[File:Tinkers Construct smeltery.png|thumb|The mod ''Tinkers' Construct'' adds [[foundry|foundries]] to the game, which can be used to smelt raw metals into parts for custom-made tools and weapons.]]
The total number of Minecraft mods is difficult to calculate because of how numerous they are. One repository website, [[CurseForge]], features over 200,000 mods {{as of|2025|3|lc=y}}.<ref>{{Cite web |url=https://www.curseforge.com/minecraft/mc-mods |title=Mods - Minecraft |website=CurseForge |access-date=4 February 2020 |archive-date=23 March 2021 |archive-url=https://web.archive.org/web/20210323182008/https://www.curseforge.com/minecraft/mc-mods |url-status=live }}</ref>{{primary source inline|date=February 2020}}
 
Some mods enhance existing features of the game. The mod ''Journeymap'' adds a [[mini-map]] to the game's [[user interface]]. ''Just Enough Items'' adds a browser for the game's crafting recipes. ''Chisel'' adds many new variants of existing blocks for visual appeal. Other mods add biomes, [[crop]]s, dimensions, [[food]], armor, tools, and other content.<ref>{{Cite web |title=The 15 Best Minecraft Mods |url=https://www.lifewire.com/best-minecraft-mods-4158576 |access-date=2024-01-08 |website=Lifewire |language=en}}</ref> Reviewer Julia Lee of [[Polygon (website)|Polygon]] remarked that she "cannot live without" modded tools like a hammer that breaks 3x3x1 blocks at a time and an axe to cut down an entire tree.<ref>{{Citation |last=Lee |first=Julia |title=I don't know why I waited so long to play Minecraft with mods |date=2020-12-02 |work=[[Polygon (website)|Polygon]] |url=https://www.polygon.com/2020/12/2/22029300/minecraft-feed-the-beast-modpack |access-date=2024-08-02 |language=en-US}}</ref>
Other mods attempt to customize the natural elements in ''Minecraft'', with mods like ''Natura'' and ''Forestry'' adding new trees and crops, with the latter adding multiblock automatic farms, beekeeping and butterfly-keeping.<ref name="PCGamerMods" /><ref name="MakeUseOfMods" /> ''Mo' Creatures'', on the other hand, focuses rather on allowing more animal species into ''Minecraft'',<ref name="TimeMods" /><ref name="GamestarMods" /><ref name="PCMagMods">{{Cite web |url=https://www.pcmag.com/article2/0,2817,2422182,00.asp |title=Mods 1–5 – The 10 Best Minecraft Mods Anyone Can Use |last=Eddy |first=Max |date=30 July 2013|archive-url=https://web.archive.org/web/20180810011224/https://www.pcmag.com/article2/0,2817,2422182,00.asp |archive-date=2018-08-10 |url-status=dead |website=PC Magazine |publisher=Ziff Davis |access-date=28 April 2017}}</ref><ref name="PlaguerMods">{{Cite web |url=https://plaguer.com/13-minecraft-mods-you-should-take-a-look-at/ |title=13 Minecraft mods you should take a look at [October 2021] |date=30 October 2021|website=Plaguer |access-date=30 October 2021}}</ref> while ''Pixelmon'' supplements the game with monsters and mechanics such as battling, catching, and gyms from the ''[[Pokémon]]'' franchise.<ref>{{Cite web|title=Minecraft Pixelmon Servers {{!}} Minecraft Server List|url=https://topminecraftservers.net/minecraft-pixelmon-servers|access-date=2022-02-18|website=topminecraftservers.net}}</ref><ref name="RockPaperShotgun" /><ref name="ANNPixelmon">{{Cite web |url=http://www.animenewsnetwork.com/interest/2015-05-12/pixelmon-mod-brings-playable-pokemon-to-minecraft/.88100 |title=Pixelmon Mod Brings Playable Pokémon to Minecraft |last=Loveridge |first=Lynzee |date=5 December 2015 |website=Anime News Network |access-date=11 February 2016}}</ref> ''Fossils & Archaeology'' provides for dinosaurs,<ref name="YahooMods" /><ref name="IGNMods">{{Cite web |url=http://www.ign.com/articles/2012/03/16/awesome-minecraft-mods-and-maps |title=Awesome Minecraft Mods and Maps |last=Gallegos |first=Anthony |date=16 March 2012 |website=IGN}}</ref> while ''CustomNPCs'' and ''Millenaire'' upgrade the game's [[Non-player character|NPC's]].<ref name="ChipMods" /><ref name="USGamerMods">{{Cite web |url=http://www.usgamer.net/articles/the-ten-best-minecraft-mods |title=Ten Best Minecraft Mods: More Creatures, Twilight Forest, Speed Harvester, Custom NPCs, Instant Lakes |last=Oxford |first=Nadia |date=2 October 2014 |website=USgamer |publisher=Gamer Network |access-date=28 April 2017}}</ref>
 
Mods are sometimes grouped together in downloadable content called "modpacks". These can be easily downloaded and played by the user without requiring the player to have extensive knowledge on how to set up a modded environment.<ref name="RockPaperShotgun">{{Cite web |last=Geere |first=Duncan |date=13 October 2014 |title=Minecraft In 2014: Your Guide To Mods and Modpacks |url=https://www.rockpapershotgun.com/2014/10/13/minecraft-mods-guide-2014/ |url-status=live |archive-url=https://web.archive.org/web/20170731033653/https://www.rockpapershotgun.com/2014/10/13/minecraft-mods-guide-2014/ |archive-date=31 July 2017 |access-date=13 February 2016 |website=Rock, Paper, Shotgun}}</ref><ref name="PUModpack">Van Schaik and Vledder 2015, p. 119</ref> Interactions between these mods can be managed and enhanced by content creators,<ref name="TechradarModpacks">{{Cite web |last=Geere |first=Duncan |date=16 April 2017 |title=The Best Minecraft mods |url=http://www.techradar.com/news/the-best-minecraft-mods |url-status=live |archive-url=https://web.archive.org/web/20180125164740/http://www.techradar.com/news/the-best-minecraft-mods |archive-date=25 January 2018 |access-date=27 April 2017 |website=TechRadar |publisher=Future plc}}</ref> often aided by the use of [[configuration file]]s and [[Texture mapping|custom textures]].<ref name="Twitchhelp">{{Cite web |date=16 March 2017 |title=Guide to Modpacks |url=https://help.twitch.tv/customer/en/portal/articles/2764215-guide-to-modpacks |url-status=dead |archive-url=https://web.archive.org/web/20180227153419/https://help.twitch.tv/customer/en/portal/articles/2764215-guide-to-modpacks |archive-date=27 February 2018 |access-date=27 April 2017}}</ref><ref name="Cursesupport">{{Cite web |date=10 March 2021 |title=Installing Modpacks |url=https://support.overwolf.com/en/support/solutions/articles/9000196984-installing-modpacks |url-status=dead |archive-url=https://web.archive.org/web/20211030225326/https://support.overwolf.com/en/support/solutions/articles/9000196984-installing-modpacks |archive-date=30 October 2021 |access-date=30 October 2021}}</ref>
There are also mods that add new dimensions that can be visited by the player. The ''Galacticraft'' mod allows players to build rockets in order to fly to the [[Moon]] and several planets, and collect their resources<ref name="PUGalactiFlansRei" /><ref name="BlastrMods">{{Cite web |url=http://www.blastr.com/2014-12-2/32-awesome-sci-fi-and-fantasy-minecraft-mods |title=32 awesome sci-fi and fantasy Minecraft mods |last=Hoovler |first=Evan |date=2 December 2014 |website=Blastr |publisher=NBC Universal |access-date=18 February 2016}}</ref> and ''Twilight Forest''<ref>{{Cite web |url=https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest |title=The Twilight Forest |website=CurseForge |language=en-us |access-date=2018-05-23 |archive-url=https://web.archive.org/web/20180524004257/https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest |archive-date=2018-05-24 |url-status=dead }}</ref> creates a dimension that enables players to explore a fantasy-style forest and hunt for treasures.<ref name="BlastrMods" /><ref name="USGamerMods" /><ref name="PCGamerMods">{{Cite web |url=http://www.pcgamer.com/best-minecraft-mods/ |title=The 25 best Minecraft mods |last=Geere |first=Duncan |date=20 February 2015 |website=PC Gamer |publisher=Future plc |access-date=18 February 2016}}</ref>
 
===WorldEdit===
Not all mods will add gameplay elements, however. Others merely tweak the GUI, for example by adding a minimap,<ref name="ChipMods" /><ref name="PUGalactiFlansRei" /><ref name="PCMagMods" /><ref name="PlaguerMods" /> try to smoothen the game rendering, like ''OptiFine,'' <ref name="ChipMods" /><ref name="PCGamerMods" /><ref name="GamestarMods" /><ref name="PlaguerMods" /> or by allowing the player to browse through all the items in both the base game and the player's mods and look up how to craft them, like JEI (''Just Enough Items'').<ref name="RockPaperShotgun" /><ref name="PCGamerMods" /><ref name="GamestarMods" /><ref name="YahooMods" />
WorldEdit is an editing tool developed by software group EngineHub that assists the player in building structures and with creating customized terrain. It offers a variety of tools such as brushes and block replacers; and actions such as copying and pasting and filling and selecting geometric shapes. These tools can speed up building time compared to building without the mod as it offers functionality which the game does not have out of the box.<ref name=":1x">{{Cite book |last1=Rossi |first1=Samu |url=https://hdl.handle.net/10125/107075 |title=Minecraft As a Platform For Co-Creation Of Urban Space: A Case-Study With Teenagers |last2=Rossi |first2=Saana |last3=Rossi |first3=Matti |last4=Rossi |first4=Sippo |date=2024-01-03 |hdl=10125/107075 |isbn=978-0-9981331-7-1}}</ref><ref>{{Cite thesis |last=Koutsouras |first=Panagiotis |degree=PhD |title=Crafting Content: The Discovery of Minecraft's Invisible Digital Economy |url=https://eprints.nottingham.ac.uk/51744/1/Crafting%20Content%20The%20Discovery%20of%20Minecraft%27s%20Invisible%20Digital%20Economy.pdf |publisher=[[University of Nottingham]]}}</ref><ref>{{Cite web |url=https://www.howtogeek.com/224190/make-building-in-minecraft-easier-with-worldedit/ |title=Make Building in Minecraft Easier with WorldEdit |last=Heddings |first=Anthony |date=5 August 2015 |website=How-To Geek |access-date=1 February 2020}}</ref> The mod has been featured on the ''Minecraft'' website as one of the most popular building tools,<ref name=":0">{{Cite web |url=https://www.minecraft.net/en-us/article/terrific-tools |title=Terrific Tools |last=Castello |first=Jay |date=20 February 2019 |website=[[Minecraft]] |access-date=1 February 2020 |department=Culture}}</ref> been used in United States patents,<ref name="patent1">{{Cite web |url=https://patents.google.com/patent/US10092836B2/en |title=System for storing display spatial data template created during video game play |website=[[Google Patents]] |access-date=1 February 2020}}</ref><ref name="patent2">{{Cite web |url=https://patents.google.com/patent/US20190366209A1/en |title=Method of automating application program operation in a visual display ecosystem |website=[[Google Patents]] |access-date=1 February 2020}}</ref><ref name="patent3">{{Cite web |url=https://patents.google.com/patent/US10384124B2/en |title=System for storing display spatial data template created during application program operation |website=[[Google Patents]] |access-date=1 February 2020}}</ref> and cited in scientific papers.<ref name="jstor">{{Cite journal |last1=Nebel |first1=Steve |last2=Schneider |first2=Sascha |last3=Daniel |first3=Günter |date=April 2016 |title=Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research |url=https://www.jstor.org/stable/pdf/jeductechsoci.19.2.355.pdf |journal=Journal of Educational Technology & Society |volume=19 |issue=2 |pages=355–366 |jstor=jeductechsoci.19.2.355 |access-date=1 February 2020}}</ref><ref name="deepak">{{Cite thesis |url=https://open.library.ubc.ca/cIRcle/collections/ubctheses/24/items/1.0166086 |title=An exploratory study of socio-technical congruence in an ecosystem of software developers |last=Deepak |first=Azad |date=2014 |publisher=[[University of British Columbia]] |doi=10.14288/1.0166086 |access-date=1 February 2020}}</ref> It was initially released worldwide on 28 September 2010 as a [[plug-in (computing)|plugin]] for the hMod modification, and has since been ported as a Bukkit plugin and as a mod for the Fabric and Forge mod loaders.<ref name="rps">{{Cite web |url=https://www.rockpapershotgun.com/2020/01/03/best-minecraft-mods-1-14-and-a-few-1-12-mods-too/ |title=Best Minecraft mods 1.14 (and a few 1.12 mods too) |last=Toms |first=Ollie |date=3 January 2020 |website=[[Rock, Paper, Shotgun]] |access-date=1 February 2020 |department=Guides}}</ref><ref>{{Cite web|url=https://en.softonic.com/articles/some-of-the-most-useful-plugins-for-minecraft-server-owners|title=Some of the most useful plugins for Minecraft server owners|website=Softonic|date=23 April 2018 |language=en-US|access-date=2020-02-24}}</ref>
 
=== Malware ===
''OptiFine'' is the most popular<ref>{{Cite web|url=https://www.pcgamer.com/best-minecraft-mods/|title=The best Minecraft mods|last1=Geere|first1=Duncan|last2=Copeland|first2=Wesley|date=April 1, 2020|website=PC Gamer|last3=Coles|first3=Jason}}</ref> ''Minecraft'' mod. It decreases the computer resource usage of the game and adds support for installable “[[shader]] packs” to ''Minecraft''. These shader packs can completely change the game look by adding shadows, dynamic{{failed verification|date=April 2020}} lights, reflective surfaces, and other effects. Most shaders are, however, very hardware-demanding.<ref>{{Cite web|url=https://kotaku.com/five-minecraft-shaders-that-look-incredible-1790983099|title=Five Minecraft Shaders That Look Incredible|last=Guthrie|first=Robert|date=January 9, 2020|website=Kotaku}}</ref><ref>{{Cite web|url=https://www.pcgamesn.com/minecraft/minecraft-shaders-best-graphics-mods|title=Minecraft shaders: the best Minecraft shader packs in 2020|date=March 24, 2020|website=PCGamesN}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/best-minecraft-shaders/|title=The best Minecraft shaders that'll brighten up your world|last=Wald|first=Heather|date=March 24, 2020|website=GamesRadar+}}</ref>
''Minecraft'' mods have been an [[attack vector]] of [[malware]] by downloading and running malicious mods.<ref name="Goodin">{{Cite news |last=Goodin |first=Dan |date=7 June 2023 |title=Dozens of popular Minecraft mods found infected with Fracturiser malware |work=[[Ars Technica]] |url=https://arstechnica.com/information-technology/2023/06/dozens-of-popular-minecraft-mods-found-infected-with-fracturiser-malware/ |url-status=live |access-date=8 June 2023 |archive-url=https://web.archive.org/web/20230608013029/https://arstechnica.com/information-technology/2023/06/dozens-of-popular-minecraft-mods-found-infected-with-fracturiser-malware/ |archive-date=8 June 2023}}</ref><ref name="Bleepingcomputer">{{Cite web |last=Toulas |first=Bill |date=7 June 2023 |title=New Fractureiser malware used CurseForge Minecraft mods to infect Windows, Linux |url=https://www.bleepingcomputer.com/news/security/new-fractureiser-malware-used-curseforge-minecraft-mods-to-infect-windows-linux/ |url-status=live |archive-url=https://web.archive.org/web/20230607172019/https://www.bleepingcomputer.com/news/security/new-fractureiser-malware-used-curseforge-minecraft-mods-to-infect-windows-linux/ |archive-date=7 June 2023 |access-date=8 June 2023 |website=[[Bleeping Computer]]}}</ref>
 
In March 2017, Slovak cyber company [[ESET]] revealed that 87 examples of [[Trojan horse (computing)|trojan horse]] malware were distributed through the [[Google Play Store]] under the guise of ''Minecraft'' mods. Their purpose was to either display adverts or con players into downloading other apps. Combined, these fake mods gathered over 1,000,000 downloads in the first three months of early 2017.<ref name="TNHTrojans">{{Cite web |last=Iordache |first=Elena |date=24 March 2017 |title=Google Play Store Trojans in Fake Minecraft Mods |url=https://www.tnhonline.com/2017/03/24/google-play-store-trojans-in-fake-minecraft-mods/ |url-status=live |archive-url=https://web.archive.org/web/20181021111623/https://www.tnhonline.com/2017/03/24/google-play-store-trojans-in-fake-minecraft-mods/ |archive-date=21 October 2018 |access-date=27 April 2017 |website=TNH Online}}</ref><ref name="SCMTrojans">{{Cite web |last=Barth |first=Bradley |date=23 March 2017 |title=Nearly a million Minecraft players feel like blockheads after installing fake mod apps |url=https://www.scmagazine.com/nearly-a-million-minecraft-players-feel-like-blockheads-after-installing-fake-mod-apps/article/646022/ |url-status=dead |archive-url=https://web.archive.org/web/20171204123143/https://www.scmagazine.com/nearly-a-million-minecraft-players-feel-like-blockheads-after-installing-fake-mod-apps/article/646022/ |archive-date=4 December 2017 |access-date=27 April 2017 |website=SC Magazine US |publisher=Haymarket Media Group}}</ref>
== Modpacks ==
Mods are sometimes grouped together in so-called "modpacks", which can be easily downloaded and played by the end user without requiring the player to have extensive knowledge on how to set up the game.<ref name="RockPaperShotgun">{{Cite web |url=https://www.rockpapershotgun.com/2014/10/13/minecraft-mods-guide-2014/ |title=Minecraft In 2014: Your Guide To Mods and Modpacks |last=Geere |first=Duncan |date=13 October 2014 |website=Rock, Paper, Shotgun |access-date=13 February 2016}}</ref><ref name="PUModpack">Van Schaik and Vledder 2015, p. 119</ref> Content creators (modpack developers) use that to their advantage in order to allow mods to interact (alter the vanilla gameplay) so that a particular experience can be delivered,<ref name="TechradarModpacks">{{Cite web |url=http://www.techradar.com/news/the-best-minecraft-mods |title=The Best Minecraft mods |last=Geere |first=Duncan |date=16 April 2017 |website=TechRadar |publisher=Future plc |access-date=27 April 2017}}</ref> sometimes aided by throwing configuration files and [[Texture mapping|custom textures]] into the mix.<ref name="Twitchhelp">{{Cite web |url=https://help.twitch.tv/customer/en/portal/articles/2764215-guide-to-modpacks |title=Guide to Modpacks |date=16 March 2017 |access-date=27 April 2017}}</ref><ref name="Cursesupport">{{Cite web |url=https://support.overwolf.com/en/support/solutions/articles/9000196984-installing-modpacks |title=Installing Modpacks |date=10 March 2021 |access-date=30 October 2021}}</ref> The most popular modpacks can be downloaded and installed through launchers, like ''Feed the Beast'', ''Technic Launcher'', ''ATLauncher'' and ''CurseForge Desktop App''.<ref name="Softonic">{{Cite web |url=http://artikel.de.softonic.com/minecraft-die-11-besten-mod-packs |title=Minecraft: Die 11 besten Mod Packs |last=Fabrizio Ferri-Benedetti |date=24 November 2014 |website=Softonic.com |language=de |access-date=10 March 2016}}</ref><ref name="TechradarModpacks" />
 
In June 2023, attackers gained access to popular mods and modpacks including "Better Minecraft" and created new releases which contained malware, dubbed "Fractureiser" after the CurseForge account that uploaded it.<ref name="Bleepingcomputer" /><ref name="Goodin"/>
== Official support ==
 
In July 2023, an [[arbitrary code execution]] vulnerability was found in several Forge-based ''Minecraft'' mods such as BdLib and EnderCore. The malware was named "BleedingPipe" by a ''Minecraft'' security community. It takes advantage of mods incorrectly using deserialization in the "ObjectInputStream" class. Although the vulnerability existed since 2017, a blog post by MMPA brought it mainstream, spreading its use before fixes could be made.<ref>{{Cite news |last=Toulas |first=Bill |date=31 July 2023 |title=Hackers exploit BleedingPipe RCE to target Minecraft servers, players |work=[[Bleeping Computer]] |url=https://www.bleepingcomputer.com/news/security/hackers-exploit-bleedingpipe-rce-to-target-minecraft-servers-players/ |url-status=live |access-date=1 August 2023 |archive-url=https://web.archive.org/web/20230801213222/https://www.bleepingcomputer.com/news/security/hackers-exploit-bleedingpipe-rce-to-target-minecraft-servers-players/ |archive-date=1 August 2023}}</ref><ref>{{Cite news |date=29 July 2023 |title=Bleeding Pipe: A RCE vulnerability exploited in the wild |work=Minecraft Malware Prevention Alliance |url=https://blog.mmpa.info/posts/bleeding-pipe/ |url-status=live |access-date=1 August 2023 |archive-url=https://web.archive.org/web/20230801213613/https://blog.mmpa.info/posts/bleeding-pipe/ |archive-date=1 August 2023}}</ref>
In 2012, Mojang said they were starting work on a repository for ''Minecraft'' mods.<ref name="MojangHelp">{{Cite web |url=https://help.mojang.com/customer/en/portal/articles/979212-minecraft-mods |title=Minecraft mods |publisher=Mojang}}</ref> Their help website lists video tutorials that teach the player how to install and play ''Minecraft'' mods.<ref name="MojangHelp" />
 
== Reception ==
''Minecraft''{{'}}s creator [[Markus Persson]] admitted in 2012 that he was initially skeptical of mods, fearing that the user-made content would threaten his vision for the game.<ref name="NotchVG247">{{Cite web |url=https://www.vg247.com/2012/08/01/notch-minecraft-mod-used-to-threaten-my-vision-minecraft-creator-speaks/ |title=Notch: 'Minecraft mod used to threaten my vision' – Minecraft creator speaks |last=Cook |first=Dave |date=1 August 2012 |website=VG247 |publisher=Videogaming247 Ltd. |access-date=10 March 2016}}</ref> Persson says he came around, as he claims to have realized that mods are "a huge reason of what ''Minecraft'' is".<ref name="NotchVG247" /> In some cases, authors of mods even ended up getting a job at Mojang,<ref name="GuardianHQTour">{{Cite web |url=https://www.theguardian.com/technology/2017/feb/08/meet-the-blockheads-a-rare-glimpse-inside-minecrafts-hq |title=Meet the blockheads: a rare glimpse inside Minecraft's HQ |last=Stuart |first=Keith |date=8 February 2017 |website=The Guardian |access-date=27 April 2017}}</ref> and some in-game features, such as pistons and horses, were originally from mods.<!--ref=Minecraft Wiki-->
''[[PC World]]''{{'}}s Nate Ralph calls installing mods for ''Minecraft'' "a somewhat convoluted process", but does admit it could serve the player who desires "a little more out of the experience" of playing the game.<ref name="PCWorldInstalling" />
 
Max Eddy of ''[[PC Magazine]]'' also raises a point concerning the process of setting up a game augmented with mods, claiming "it seems rather complicated" and that at first he was "too afraid to mod Minecraft at all", but learned to appreciate it when he realized that modding ''Minecraft'' is "pretty forgiving".<ref name="PCMag10best">{{Cite web |last=Eddy |first=Max |date=30 July 2013 |title=The 10 Best Minecraft Mods Anyone Can Use |url=https://www.pcmag.com/article2/0,2817,2422181,00.asp |access-date=27 April 2017 |website=PC Magazine |publisher=Ziff Davis |archive-date=15 May 2017 |archive-url=https://web.archive.org/web/20170515145604/http://www.pcmag.com/article2/0,2817,2422181,00.asp |url-status=live }}</ref> Eddy does nevertheless mention that he feels Mojang's fast development pace regarding the main game has slowed down the progress of the most popular mods.<ref name="PCMag10best" />
In 2016, Mojang announced their official support for mods for the Bedrock version of ''Minecraft'', where they are known as "add-ons".
 
Minecraft mod ''Galacticraft'' was mod of the week in ''[[PC Gamer]]'' in July 2013.<ref name="PCGamer">{{Cite web |last=Livingston |first=Christopher |date=21 July 2013 |title=Mod of the Week:Galacticraft, for Minecraft |url=https://www.pcgamer.com/mod-of-the-week-galacticraft-for-minecraft/ |access-date=4 February 2020 |website=PC Gamer |archive-date=5 February 2020 |archive-url=https://web.archive.org/web/20200205001139/https://www.pcgamer.com/mod-of-the-week-galacticraft-for-minecraft/ |url-status=live }}</ref>
==Influence==
 
At ''[[San Jose Mercury News]]'', George Avalos claims that mods are definitely suited for "mainstream enthusiasts", but does warn that precaution must be taken in order to avoid downloading "dangerous and spammy software" when looking for ''Minecraft'' mods. Avalos also remarks that installing mods will probably require adult attention,<ref name="MercuryNews">{{Cite web |last=Avalos |first=George |date=30 January 2015 |title=Parents' guide to 'Minecraft,' advanced level: Mods and servers will require your help |url=http://www.mercurynews.com/business/ci_27419326/parents-guide-minecraft-advanced-level-mods-and-servers |url-status=live |archive-url=https://web.archive.org/web/20160309212050/http://www.mercurynews.com/business/ci_27419326/parents-guide-minecraft-advanced-level-mods-and-servers |archive-date=9 March 2016 |access-date=11 February 2016 |website=San Jose Mercury News |publisher=Digital First Media}}</ref> even though ''Minecraft'' typically appeals to children.<ref name="Fox8children" />
===''Minecraft'' itself===
Mods have influenced the main ''Minecraft'' game in three key ways. Mod developer Dr. Zhark added horses to the game through the ''Mo' Creatures'' mod. Later on he helped Mojang adapt horses for use in standard issue ''Minecraft''.<ref>{{Cite tweet |number=319937646673674241 |user=jeb_ |title=Minecraft (PC) has hit 10M! As promised, a subtle hint on the main 1.6 feature (thanks @ebbakier): :D |author-link=Jens Bergensten |date=5 April 2013 |access-date=12 February 2016 |first=Jens |last=Bergensten}}</ref><ref>{{Cite tweet |number=319938276003827712 |user=jeb_ |title=Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen! |author-link=Jens Bergensten |date=5 April 2013 |access-date=12 February 2016 |first=Jens |last=Bergensten}}</ref> Pistons were also originally a part of a mod made by Hippoplatimus too, but impressed ''Minecraft''{{'}}s creators so much that they added the feature to the main game.<ref name="Gamasutra">{{Cite web |url=http://www.gamasutra.com/view/feature/134958/minecraft_intellectual_property_.php3 |title=Minecraft, Intellectual Property, and the Future of Copyright |last=Lastowka |first=Greg |date=17 January 2012 |website=Gamasutra |publisher=UBM |access-date=27 April 2017}}</ref>
 
==Official support==
Mojang also admitted that they admired all of the work done on server side modding API Bukkit. In 2012, the Swedish company ended up hiring the lead developers of the project.<ref name="packtpub history" />
=== Education ===
[[File:Minecraft in school.jpg|thumb|''Minecraft'' is a game which is occasionally used in schools worldwide for educational purposes.]]
''Minecraft'' mods are credited for being a gateway for children to pick up coding and programming.<ref name="verge">{{Cite web |last=Popper |first=Ben |date=15 September 2014 |title=Why parents are raising their kids on Minecraft |url=https://www.theverge.com/2014/9/15/6152085/why-parents-love-minecraft |website=The Verge |publisher=Vox Media |access-date=5 September 2017 |archive-date=8 November 2017 |archive-url=https://web.archive.org/web/20171108035034/https://www.theverge.com/2014/9/15/6152085/why-parents-love-minecraft |url-status=live }}</ref> Several educational projects have been created to further encourage students to learn coding through ''Minecraft'', including LearnToMod,<ref name="Wired">{{Cite magazine |last=Finley |first=Klint |date=18 August 2014 |title=New Minecraft Mod Teaches You Code as You Play |url=https://www.wired.com/2014/08/learntomod/ |magazine=Wired |publisher=Condé Nast Publishing |access-date=11 February 2016}}</ref> ComputerCraftEdu,<ref name="GamasutraTeaching">{{Cite web |last=Wawro |first=Alex |date=6 July 2015 |title=TeacherGaming mods Minecraft to teach basic coding skills |url=https://www.gamedeveloper.com/programming/teachergaming-mods-i-minecraft-i-to-teach-basic-coding-skills |access-date=27 April 2017 |website=Gamasutra |publisher=UBM |archive-date=10 March 2016 |archive-url=https://web.archive.org/web/20160310003156/http://gamasutra.com/view/news/247888/TeacherGaming_mods_Minecraft_to_teach_basic_coding_skills.php |url-status=live }}</ref> and Minecraft: Pi Edition,<ref name="PiEdition">{{Cite web |title=What is Minecraft: PI Edition? |url=https://minecraft.net/en-us/edition/pi/ |access-date=27 April 2017 |website=Mojang |archive-date=15 February 2013 |archive-url=https://web.archive.org/web/20130215014728/http://pi.minecraft.net/?p=68 |url-status=live }}</ref> all of which are offered free to teachers. Programming classes utilizing ''Minecraft'' were also started by the University of California, which aims to teach children aged 8–18 how to program applications.<ref name="Wired" /><ref name="Thoughtstem">{{Cite web |title=Minecraft Modding Classes – ThoughtSTEM |url=http://www.thoughtstem.com/minecraft |access-date=27 April 2017 |website=ThoughtSTEM |archive-date=17 June 2017 |archive-url=https://web.archive.org/web/20170617105602/http://www.thoughtstem.com/minecraft |url-status=live }}</ref><ref name="Fox8children">{{Cite web |date=11 November 2014 |title=Is Minecraft good for kids? |url=http://myfox8.com/2014/11/11/a-parents-guide-to-minecraft/ |access-date=27 April 2017 |website=Fox 8 |publisher=Fox |archive-date=30 April 2017 |archive-url=https://web.archive.org/web/20170430142005/http://myfox8.com/2014/11/11/a-parents-guide-to-minecraft/ |url-status=live }}</ref>
 
In 2011, "[[MinecraftEDU]]" was created as a paid mod sold to schools that enabled the teaching of a wider variety of subjects including language, history and art.<ref name="MinecraftEdu">{{Cite web |title=Minecraft: Education Edition |url=https://education.minecraft.net/ |access-date=27 April 2017 |publisher=Mojang |archive-date=9 August 2018 |archive-url=https://web.archive.org/web/20180809030053/https://education.minecraft.net/ |url-status=live }}</ref> In January 2016, Microsoft bought it and turned it into a separate edition of Minecraft called "Minecraft: Education Edition".<ref name="Fox8children" />
In 2019, kingbdogz, a Minecraft mod developer who was known for creating ''The Aether'' mod stated on Twitter that he was hired by Mojang to work with them for Minecraft.<ref>{{Cite tweet |number=1202594919098961925 |user=kingbdogz |title=Come January 2020, I'll be moving to Sweden to work at Mojang as a Gameplay Developer for Minecraft. Words can't describe the emotions I felt getting the offer. The past 10 years of my life have been dedicated to embracing game development, working on mods like The Aether. |first=kingbdogz |date=5 December 2019 |website=Twitter |access-date=17 November 2020}}</ref>
 
== Education ==
[[File:Minecraft in school.jpg|thumb|''Minecraft'' is a game which is occasionally used in schools worldwide for educational purposes]]
''Minecraft'' mods are credited for being a gateway for children to pick up coding and programming.<ref name="verge">{{Cite web |url=https://www.theverge.com/2014/9/15/6152085/why-parents-love-minecraft |title=Why parents are raising their kids on Minecraft |last=Popper |first=Ben |date=15 September 2014 |website=The Verge |publisher=Vox Media}}</ref> Several educational projects have been created to further encourage students to learn coding through ''Minecraft'', including LearnToMod,<ref name="Wired">{{Cite magazine|last=Finley|first=Klint|date=18 August 2014|title=New Minecraft Mod Teaches You Code as You Play|url=https://www.wired.com/2014/08/learntomod/|access-date=11 February 2016|magazine=Wired|publisher=Condé Nast Publishing}}</ref> ComputerCraftEdu,<ref name="GamasutraTeaching">{{Cite web |url=http://gamasutra.com/view/news/247888/TeacherGaming_mods_Minecraft_to_teach_basic_coding_skills.php |title=TeacherGaming mods Minecraft to teach basic coding skills |last=Wawro |first=Alex |date=6 July 2015 |website=Gamasutra |publisher=UBM |access-date=27 April 2017}}</ref> and Minecraft: Pi Edition,<ref name="PiEdition">{{Cite web |url=https://minecraft.net/en-us/edition/pi/ |title=What is Minecraft: PI Edition? |website=Mojang |access-date=27 April 2017}}</ref> all of which are offered free to teachers. Programming classes utilizing ''Minecraft'' were also started by the University of California, which aims to teach children aged 8–18 how to program applications.<ref name="Wired" /><ref name="Thoughtstem">{{Cite web |url=http://www.thoughtstem.com/minecraft |title=Minecraft Modding Classes – ThoughtSTEM |website=ThoughtSTEM |access-date=27 April 2017}}</ref><ref name="Fox8children">{{Cite web |url=http://myfox8.com/2014/11/11/a-parents-guide-to-minecraft/ |title=Is Minecraft good for kids? |date=11 November 2014 |website=Fox 8 |publisher=Fox |access-date=27 April 2017}}</ref>
 
In 2011, ''[[MinecraftEDU|MinecraftEdu]]'' formed to sell a version of Minecraft to schools that enabled the teaching of a wider variety of subjects including language, history and art.<ref name="MinecraftEdu">{{Cite web |url=https://education.minecraft.net/ |title=Minecraft: Education Edition |publisher=Mojang |access-date=27 April 2017}}</ref> In January 2016, Microsoft announced a new tool, "Minecraft: Education Edition", which would be designed specifically for classroom use and which would continue on the legacy of "MinecraftEdu" to teach a wide variety of subjects using Minecraft.<ref name="Fox8children" />
 
In ''The Parent's Guidebook to Minecraft'', author Cori Dusmann denotes that homeschooling and ''Minecraft'' make for an interesting match, as creating simple mods can be an "illustration of scientific principles," to which homeschooling providers are receptive.<ref name="ParentsGuidebook">Dusman 2013, p. 214</ref>
 
The idea of introducing Minecraft into school curriculums was resisted by [[Tom Bennett (author)|Tom Bennett]], who serves as an adviser to the British government. According to Bennett, Minecraft was a gimmick, and schools would do well to "drain the swamp of gimmicks" and resort to just books for teaching.<ref name="TimesMCEdu">{{Cite web |url=https://www.thetimes.co.uk/article/ca49b94c-ae9f-11e6-aaa6-0a2ee8f5b58e |title=Schools adviser puts block on Minecraft lessons |last=Griffiths |first=Sian |date=20 November 2016 |website=The Sunday Times |publisher=News UK |url-access=subscription |access-date=27 April 2017}}</ref> Bennett's condemnation was rebutted by a number of journalists for ''[[The Guardian]]'', who thought that ''Minecraft'' in schools was a worthwhile innovation.<ref>{{Cite web |url=https://www.pcgamesn.com/minecraft/schools-adviser-dismisses-minecraft-gimmick |title=Government schools adviser says Minecraft is a "gimmick which will get in the way of children actually learning" |last=Scott-Jones |first=Richard |date=21 November 2016 |website=PCGamesN |publisher=Network N |access-date=27 April 2017}}</ref>
 
==Critical reception==
''[[PC World]]''{{'}}s Nate Ralph calls installing mods for ''Minecraft'' "a somewhat convoluted process", but does admit it could serve the player who desires "a little more out of the experience" of playing the game.<ref name="PCWorldInstalling" />
 
In ''The Parent's Guidebook to Minecraft'', author Cori Dusmann denotes that homeschooling and ''Minecraft'' make for an interesting match, as creating simple mods can be an "illustration of scientific principles", to which homeschooling providers are receptive.<ref name="ParentsGuidebook">Dusman 2013, p. 214</ref>
Max Eddy of ''[[PC Magazine]]'' also raises a point concerning the process of setting up a game augmented with mods, claiming "it seems rather complicated" and that at first he was "too afraid to mod Minecraft at all", but learned to appreciate it when he realized that modding ''Minecraft'' is "pretty forgiving".<ref name="PCMag10best">{{Cite web |url=https://www.pcmag.com/article2/0,2817,2422181,00.asp |title=The 10 Best Minecraft Mods Anyone Can Use |last=Eddy |first=Max |date=30 July 2013 |website=PC Magazine |publisher=Ziff Davis |access-date=27 April 2017}}</ref> Eddy does nevertheless mention that he feels Mojang's fast development pace regarding the main game has slowed down the progress of the most popular mods.<ref name="PCMag10best" />
 
The idea of introducing Minecraft into school curriculums was resisted by [[Tom Bennett (author)|Tom Bennett]], who serves as an adviser to the British government. According to Bennett, Minecraft was a gimmick, and schools would do well to "drain the swamp of gimmicks" and resort to just books for teaching.<ref name="TimesMCEdu">{{Cite web |last=Griffiths |first=Sian |date=20 November 2016 |title=Schools adviser puts block on Minecraft lessons |url=https://www.thetimes.com/article/ca49b94c-ae9f-11e6-aaa6-0a2ee8f5b58e |url-access=subscription |access-date=27 April 2017 |website=The Sunday Times |publisher=News UK |archive-date=28 April 2017 |archive-url=https://web.archive.org/web/20170428051643/https://www.thetimes.co.uk/article/ca49b94c-ae9f-11e6-aaa6-0a2ee8f5b58e |url-status=live }}</ref> Bennett's condemnation was rebutted by a number of journalists for ''[[The Guardian]]'', who thought that ''Minecraft'' in schools was a worthwhile innovation.<ref>{{Cite web |last=Scott-Jones |first=Richard |date=21 November 2016 |title=Government schools adviser says Minecraft is a "gimmick which will get in the way of children actually learning" |url=https://www.pcgamesn.com/minecraft/schools-adviser-dismisses-minecraft-gimmick |access-date=27 April 2017 |website=PCGamesN |publisher=Network N |archive-date=28 April 2017 |archive-url=https://web.archive.org/web/20170428142506/https://www.pcgamesn.com/minecraft/schools-adviser-dismisses-minecraft-gimmick |url-status=live }}</ref>
Similarly, Benjamin Abbott of ''[[Metro (British newspaper)|Metro]]'' agrees that adding mods to ''Minecraft'' is "a thorough pain in the backside", though he concedes that "the result is usually worth it".<ref name="MetroConsoles" />
 
=== Influence on ''Minecraft'' itself ===
Minecraft mod ''Galacticraft'' was mod of the week in ''[[PC Gamer]]'' in July 2013.<ref name="PCGamer">{{Cite web |url=https://www.pcgamer.com/mod-of-the-week-galacticraft-for-minecraft/|title=Mod of the Week:Galacticraft, for Minecraft |last=Livingston |first=Christopher |date=21 July 2013 |website=PC Gamer |access-date=4 February 2020}}</ref>
Mod developer Dr. Zhark added horses to the game through the ''Mo' Creatures'' mod. Later on, he helped Mojang adapt horses for use in standard-issue ''Minecraft''.<ref>{{Cite tweet |number=319937646673674241 |user=jeb_ |title=Minecraft (PC) has hit 10M! As promised, a subtle hint on the main 1.6 feature (thanks @ebbakier): :D |author-link=Jens Bergensten |date=5 April 2013 |access-date=12 February 2016 |first=Jens |last=Bergensten}}</ref><ref>{{Cite tweet |number=319938276003827712 |user=jeb_ |title=Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen! |author-link=Jens Bergensten |date=5 April 2013 |access-date=12 February 2016 |first=Jens |last=Bergensten}}</ref> Pistons were also originally a part of a mod made by another developer, Hippoplatimus, but they impressed ''Minecraft''{{'}}s creators so much that they added the feature to the main game.<ref name="Gamasutra">{{Cite web |url=http://www.gamasutra.com/view/feature/134958/minecraft_intellectual_property_.php3 |title=Minecraft, Intellectual Property, and the Future of Copyright |last=Lastowka |first=Greg |date=17 January 2012 |website=Gamasutra |publisher=UBM |access-date=27 April 2017 |archive-date=10 March 2016 |archive-url=https://web.archive.org/web/20160310013501/http://www.gamasutra.com/view/feature/134958/minecraft_intellectual_property_.php3 |url-status=dead }}</ref> Kingbdogz, creator of [[The Aether (mod)|''The Aether'']] mod, a popular mod adding a new eponymous dimension to the game, was hired by Mojang in January 2020. <ref>{{cite web |last1=Troughton |first1=James |title=Minecraft Needs To Add Legends' New Dimension |url=https://www.thegamer.com/minecraft-legends-new-dimension-base-game/ |website=TheGamer |access-date=18 November 2024 |language=en |date=14 April 2023}}</ref><ref>{{cite news |url=https://www.washingtonpost.com/video-games/2021/06/30/minecraft-modders-making-money/ |access-date=18 November 2024 |newspaper=[[The Washington Post]] }}</ref><ref>{{cite web |url=https://x.com/kingbdogz/status/1202594919098961925 |access-date=18 November 2024 |title=Kingbdogz (@kingbdogz) on X |work=X (formerly Twitter) }}</ref>
 
Mojang also admitted that they admired all of the work done on server-side modding API Bukkit. In 2012, the Swedish company ended up hiring the lead developers of the project.<ref name="packtpub history" />
At ''[[San Jose Mercury News]]'', George Avalos claims that mods are definitely suited for "mainstream enthusiasts", but does warn that precaution must be taken in order to avoid downloading "dangerous and spammy software" when looking for ''Minecraft'' mods. Avalos also remarks that installing mods will probably require adult attention,<ref name="MercuryNews" /> even though ''Minecraft'' typically appeals to children.<ref name="Fox8children" />
 
==References==
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==Bibliography==
* Rogers Cadenhead, ''[https://books.google.com/books?id=Aa0wBQAAQBAJ&printsec=frontcover Absolute Beginner's Guide to Minecraft Mods Programming]'', (Indianapolis: Que Publishing, 2014). {{ISBN|0-13-390322-2}}
* Cori Dusmann, ''[https://books.google.com/books?id=Fp5RAgAAQBAJ&printsec=frontcover The Parent's Guidebook to Minecraft]'', (San Francisco: Peachpit Press, 2013). {{ISBN|0-13-352191-5}}
* Jimmy Koene, ''[https://books.google.com/books?id=2FfYCgAAQBAJ&printsec=frontcover Sams Teach Yourself Mod Development for Minecraft in 24 Hours]'', (Indianapolis: Sams Publishing, 2015). {{ISBN|978-0-672-33763-5}}
* Lars van Schaik and Ronald Vledder (eds.), ''[https://books.google.com/books?id=4lFqCgAAQBAJ&printsec=frontcover De ultieme gids voor Minecraft]'', (Doetinchem: Reshift Digital, 2015). {{ISBN|82-261-0074-7}}
 
{{Minecraft}}
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[[Category:Minecraft]]
[[Category:Fan labor]]
[[Category:Video game modsmodding]]