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{{Short description|2003 video game}}
{{Good article}}
{{Use mdy dates|date=March 2025}}
{{Use American English|date=March 2025}}
{{Infobox video game
| title = Sonic Heroes
| image = Sonic Heroes cover.png
| alt = The North American PC cover art of Sonic Heroes. It depicts the cartoonish characters Sonic, a blue hedgehog, Tails, a yellow fox, and Knuckles, a red echidna, making victory poses. Above them, the text "SONIC HEROES" is shown; below them (from left to right) is the ESRB rating of E, the PC-DVD ROM logo, and the Sega logo.
| caption =
| developer = [[Sonic Team#Sonic Team USA / Sega Studios USA|Sonic Team USA]]
| publisher = [[Sega]]
| director = [[Takashi Iizuka (game designer)|Takashi Iizuka]]
| designer = Takashi Iizuka<br/>Eitaro Toyoda
| producer = [[Yuji Naka]]
| artist = [[Kazuyuki Hoshino]]
| writer = Shiro Maekawa
| series = ''[[Sonic the Hedgehog]]''
| composer = [[Jun Senoue]]<br/>[[Tomoya Ohtani]]<br/>Naofumi Hataya<br/>Keiichi Sugiyama<br/>Hideaki Kobayashi<br/>Mariko Nanba<br/>Fumie Kumatani
| engine = [[RenderWare]]
| released = {{collapsible list|title=December 30, 2003|
'''PlayStation 2''', '''Xbox''', '''GameCube'''{{vgrelease|JP|December 30, 2003|NA|January 6, 2004 (GCN) |NA|January 27, 2004 (Xbox, PS2) |EU|February 2, 2004}}
'''Microsoft Windows'''{{vgrelease|NA|November 16, 2004|EU|November 26, 2004|JP|December 9, 2004}}
'''PlayStation Network'''{{vgrelease|EU|February 22, 2012|JP|September 27, 2014}}}}
| genre = [[Platformer|Platform]], [[Action-adventure game|action-adventure]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| platforms = {{unbulleted list|[[GameCube]]|[[PlayStation 2]]|[[Xbox (console)|Xbox]]|[[Microsoft Windows]]}}
}}
{{nihongo foot|'''''Sonic Heroes'''''|ソニック ヒーローズ|''Sonikku Hirozu''|lead=yes|group=lower-alpha}} is a 2003 [[Platformer|platform game]] developed by [[Sonic Team USA]] and published by [[Sega]]. The player races a team of [[Characters of Sonic the Hedgehog|series characters]] through [[Level (video games)|levels]] to amass [[Sonic the Hedgehog#Gameplay|rings]], defeat robots, and collect the seven [[Chaos Emeralds]] needed to defeat [[Doctor Eggman]]. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. ''Sonic Heroes'' downplays the [[Action-adventure game|action-adventure]] and [[Walking simulator|exploration]]-based gameplay of its predecessors ''[[Sonic Adventure]]'' (1998) and ''[[Sonic Adventure 2]]'' (2001) in favor of returning to the linear style of [[Sega Genesis]]-era ''Sonic'' games.
''Heroes'' was the first [[Cross-platform software|multi-platform]] game in the ''[[Sonic the Hedgehog]]'' series, produced for the [[PlayStation 2]], [[Xbox (console)|Xbox]], [[GameCube]], and [[Microsoft Windows]]. Sonic Team USA's [[Yuji Naka]] and [[Takashi Iizuka (game designer)|Takashi Iizuka]] led the game's 20-month development. The team wanted ''Sonic Heroes'' to appeal beyond ''Sonic'' series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis ''Sonic'' games, such as [[Bonus stage|special stages]] and the [[Chaotix]] characters.
Sega released ''Sonic Heroes'' in Japan in December 2003 and worldwide in early 2004. It was a commercial success, with 3.41 million copies sold by 2007, but received mixed reviews. Critics praised the focus on fast gameplay and similarities to the series' original [[2D computer graphics|2D]] entries, a choice that some considered an improvement from the ''Sonic Adventure'' games. Reviewers also highlighted its graphic design and detailed environments and textures. However, they felt it did not address the problems of previous ''Sonic'' games, such as the camera and voice acting.
==Gameplay==
{{multiple image
| align = left
| direction = vertical
| image1 = Sonic_Heroes_Grand_Metropolis.png
| caption1 = Sonic, Tails, and Knuckles in the Grand Metropolis stage
| alt1 = Gameplay screenshot from Sonic Heroes. In it, the cartoonish animals Sonic, Tails, and Knuckles run on top of a building in the Grand Metropolis level; there are gold rings and red hovering robots in front of them. The background depicts high-tech buildings and more of the level's geometry. The score, time, and rings collected are in the upper left corner.
| image2 =
| caption2 = The different teams in ''Sonic Heroes''
}}
''Sonic Heroes'' is a [[3D computer graphics|3D]] [[Platformer|platformer]].<ref>{{cite web |last1=Casamassina |first1=Matt |title=Sonic Heroes |url=https://www.ign.com/articles/2003/07/09/sonic-heroes-5 |website=[[IGN]] |access-date=September 22, 2018 |date=July 9, 2003}}</ref> While the preceding ''[[Sonic Adventure]]'' games for the [[Dreamcast]] featured elements of [[Action-adventure game|action-adventure]] and [[Walking simulator|exploration]], ''Sonic Heroes'' focuses on [[Nonlinear gameplay|linear]] platforming and [[Action game|action]],<ref name="gspyrev" /><ref name="chat" /> similar to the ''[[Sonic the Hedgehog#1990–1991: Conception and first game|Sonic the Hedgehog]]'' games for the [[Sega Genesis]].<ref name="igngc" /> The story is also simpler than those of the ''Sonic Adventure'' games. In it, series antagonist [[Doctor Eggman]] threatens to use a weapon to destroy the world and sends out legions of robots. Four groups of three characters from the franchise's history separately team up to put a stop to Eggman's plans.<ref name="grevogc" /> The player navigates using one of the teams, who serve as the [[player character]]s.<ref name="gspyrev" /> The teams include Team Sonic, which consists of series regulars [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Tails (Sonic the Hedgehog)|Tails]], and [[Knuckles the Echidna]]; Team Dark, which includes [[Shadow the Hedgehog]] and [[Characters of Sonic the Hedgehog#Rouge the Bat|Rouge the Bat]] from ''[[Sonic Adventure 2]]'', and new character [[Characters of Sonic the Hedgehog#E-123 Omega|E-123 Omega]] (considered a spiritual successor to [[Characters of Sonic the Hedgehog#E-102 Gamma|E-102 Gamma]] from ''[[Sonic Adventure]]''); Team Rose, which has [[Amy Rose]], [[Cream the Rabbit and Cheese]] from ''[[Sonic Advance 2]]'' (2002), and [[Big the Cat]] from ''Sonic Adventure''; and Team Chaotix, consisting of [[Espio the Chameleon]], [[Charmy Bee]], and [[Vector the Crocodile]] from ''[[Knuckles' Chaotix]]'' (1995).<ref name="grevogc" /> Each team has its own [[Campaign (gaming)|campaign]], called a story.<ref name=":1" /> Each also represents a different [[Game balance#Difficulty level|difficulty]]. Amy's team, for example, is designed for beginners, while Shadow's is aimed at more experienced players.<ref name="igngc" />
The game begins with a tutorial<ref name=":1">{{Cite book|title=Sonic Heroes (Prima's Official Strategy Guide)|publisher=[[Prima Games]]|year=2004|isbn=978-0761544494}}</ref> followed by fourteen normal [[Level (video games)#Level_design|levels]]<ref name="igngc" /> and seven [[Boss (video games)|boss fights]].<ref name=":1" /> Gameplay is generally similar in each story: the player must race through levels to advance the story and collect [[Sonic the Hedgehog#Gameplay|rings]] for protection and [[Life (video games)|lives]].<ref name="gspyrev" /> Level themes vary<ref name="igngc" /> from beaches to casinos.<ref name="gspotrevgc" /> When the player reaches the end of a level, they are graded based on their performance; an "A" rank is highest, while an "E" is lowest.<ref name="chat" /> Enemy robots are scattered around levels and must be defeated by jumping on them or other means of attack.<ref name=":1" /> The [[level design]]s differ slightly between each story.<ref name="igngc" /> Espio, Charmy, and Vector's levels are distinguished from the other teams' because they are [[Quest (video games)|mission]]-based, requiring players to fulfill a specific objective, like collecting items, to clear a level.<ref name="euroggc2"/>
Teams contain three character types: Speed (such as Sonic), Flight (such as Tails), and Power (such as Knuckles), which the player toggles between.<ref name="euroggc2"/> Speed characters can perform attacks that allow them to lock onto enemies and objects, dash across lines of rings, and can form whirlwinds to climb up poles. Flight characters can temporarily fly and attack airborne enemies, while Power characters can break through objects and glide on gusts of air. By acquiring certain items or enemies, characters can [[Statistic (role-playing games)#Skills|level up]], becoming more efficient when fighting enemies, though these level up items are lost if the player loses a life.<ref name=":1" />
By collecting keys hidden within levels and reaching the end of a level without getting hit, players can enter [[Bonus stage|special stages]].<ref name="gzonedev" /> In special stages, players dash across a tube, collecting spheres containing boost power while avoiding obstacles. There are two types of special stages: Bonus Challenge and Emerald Challenge. Bonus Challenges are optional and award the player with extra lives. Emerald Challenges task the player with catching a [[Sonic the Hedgehog#Chaos Emeralds|Chaos Emerald]] before it disappears.<ref name=":1" />
If players collect all seven Emeralds and clear each story, an additional Last Story is unlocked. The Last Story reveals the plot was orchestrated by [[Characters of Sonic the Hedgehog#Metal Sonic|Metal Sonic]], Eggman's top enforcer and a robotic copy of Sonic, in an effort to destroy his namesake.<ref name=":1" /> Outside the main game, players can unlock promotional trailers to view and music to listen to. The game also features a [[Split screen (computing)|split screen]] [[Multiplayer video game|multiplayer]] mode, in which two players can race or battle.<ref name="igngc" /> Challenges in the multiplayer mode include [[Kart racing game|kart racing]] and collecting as many rings as possible.<ref name="gzonedev" />{{clear}}
==Plot==
Sonic, Tails, and Knuckles receive a letter from Doctor Eggman, telling them that in three days, he will launch his Egg Fleet in an attempt to take over the world, challenging them to stop him. Rouge infiltrates one of Eggman's bases, where she is surprised to discover [[Shadow the Hedgehog|Shadow]], last seen falling from the Space Colony ARK, asleep in a pod. When she awakens him and one of Eggman's robots, E-123 Omega, from their stasis, the three reluctantly agree to work together, with Omega wanting revenge for being locked up and Shadow, who has [[amnesia]], wanting answers regarding who he is. Amy helps Big and Cream track down Big's pet, Froggy, and Cheese's brother, Chocola Chao, who were both reportedly kidnapped by Sonic. The Chaotix Detective Agency (Vector, Espio and Charmy) receive a job offer from a mysterious client, where they execute a series of tasks to prove themselves.
The four teams chase down Eggman through various zones, crossing paths with each other at several points, until they all end up on the Egg Fleet. There, Rouge discovers an armada of Shadow Androids, wondering if their Shadow is just one of them too. The Chaotix end up rescuing their mystery client, revealed to be Eggman. He explains that he was locked up and betrayed by Metal Sonic, now going by "Neo Metal Sonic", who had adopted the guise of Eggman and taken control of the Egg Fleet to prove himself superior to Sonic. Using the data he collected from observing all the teams in action and the power of [[Characters of Sonic the Hedgehog#Chaos|Chaos]] copied from Froggy and Chocola, he transforms into his ultimate state, the "Metal Overlord". Using the power of the Chaos Emeralds all the teams had collected, they work together to take down Metal, with Sonic turning Super (accompanied by Tails and Knuckles) to defeat him. After Metal Sonic is defeated and reverts to his original form, Sonic and everyone go their separate ways, while the Chaotix chase after Eggman, demanding payment from him.
==Development==
[[File:Yuji Naka' - Magic - Monaco - 2015-03-21- P1030036 (cropped).jpg|thumb|right|upright|alt=Yuji Naka, a Japanese man in glasses, a black suit, and a red tie, in 2015. He is the co-creator of Sonic the Hedgehog and producer of Sonic Heroes.|[[Yuji Naka]], the producer of ''Sonic Heroes'', in 2015]]
''Sonic Heroes'' was developed by the 19-member [[Sonic Team#Sonic Team USA / Sega Studios USA|Sonic Team USA]] in [[San Francisco]]<ref name="NPowerQ&A"/> to commemorate the ''Sonic'' series' 12th anniversary.<ref name="w/thecreators"/> Development was led by producer [[Yuji Naka]] and director/lead designer [[Takashi Iizuka (game designer)|Takashi Iizuka]],<ref name="w/thecreators">{{cite web|url=http://www.xbox.com/en-US/games/s/sonicheroes/themakers.htm|title=Sonic Heroes- An Interview with the Creators|last1=Barker|first1=Ben|website=[[Xbox]]|archive-url=https://web.archive.org/web/20071028115944/http://www.xbox.com/en-US/games/s/sonicheroes/themakers.htm|archive-date=October 28, 2007|url-status=dead|access-date=March 1, 2018}}</ref><ref>{{cite web|url=http://www.next-gen.biz/features/interview-nights-watchman|title=Interview: Nights Watchman|date=December 30, 2007|website=[[Next Generation (magazine)|Next Generation]]|archive-url=https://web.archive.org/web/20120612044240/http://www.edge-online.com/features/interview-nights-watchman|archive-date=June 12, 2012|url-status=dead|access-date=April 17, 2008}}</ref> and lasted 20 months. The majority of the development team had worked on previous ''Sonic'' games.<ref name="NPowerQ&A">{{cite magazine |date=January 2004 |title=Takashi Iizuka Q&A |url=http://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg |url-status=live |magazine=[[Nintendo Power]] |issue=175 |pages=50 |archive-url=https://web.archive.org/web/20150726170115/http://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg |archive-date=July 26, 2015 |access-date=August 23, 2018}}</ref> Iizuka did not want to make a sequel to ''[[Sonic Adventure 2]]'' (2001), as he worried it would only appeal to ''Sonic'' fans. Interested in returning to gameplay similar to the [[Sega Genesis|Genesis]] games, Sonic Team decided to design ''Sonic Heroes'' so casual players not familiar with ''Sonic'' could adapt.<ref name="NPowerQ&A"/> Iizuka said the development period of ''Sonic Heroes'' was the most stressful of his career because of deadlines and [[Sega]] management. A fellow designer became ill, so he worked relentlessly, lost {{convert|22|lb|0}}, and suffered from [[insomnia]].<ref>{{cite magazine |last1=Shea |first1=Brian |title=Where Sonic Went Wrong |url=https://www.gameinformer.com/b/features/archive/2016/11/14/where-sonic-went-wrong.aspx?PostPageIndex=3 |magazine=[[Game Informer]] |access-date=October 4, 2018 |archive-url=https://web.archive.org/web/20161116181942/http://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PostPageIndex=3 |archive-date=November 16, 2016 |date=November 14, 2016 |url-status=live }}</ref>
''Sonic Heroes'' was the first [[Cross-platform software|multi-platform]] ''Sonic'' game: it was developed for the [[GameCube]], [[PlayStation 2]] (PS2), and [[Xbox (console)|Xbox]].<ref name="website">''Interview'' section. {{cite web | url = http://www2.sega.com/gamesite/sonicheroes/content.html | archive-url = https://web.archive.org/web/20060321050743/http://www.sega.com/gamesite/sonicheroes/content.html | archive-date = March 21, 2006 | title = Yuji Naka and Takashi Iizuka Speak on Sonic Heroes | access-date = April 1, 2014 | publisher = [[Sega]]}}</ref> Unlike the ''Sonic Adventure'' games, made using [[proprietary software]],<ref name="gzonedev"/> Sonic Team partnered with [[Criterion Games|Criterion Software]] to use the [[RenderWare]] [[game engine]] so the game could be programmed and [[Porting|ported]] with ease to each platform.<ref name="gamesindustryrender">{{cite web|last1=Bramwell|first1=Tom|title=Sonic Heroes uses RenderWare|url=https://www.gamesindustry.biz/articles/sonic-heroes-uses-renderware|website=[[GamesIndustry.biz]]|access-date=March 1, 2018|date=May 28, 2003|url-status=live|archive-url=https://web.archive.org/web/20180324150659/https://www.gamesindustry.biz/articles/sonic-heroes-uses-renderware|archive-date=March 24, 2018}}</ref> Though Sonic Team was able to transfer some [[Texture mapping|textures]] and [[3D modeling|models]] from the ''Sonic Adventure'' games into ''Sonic Heroes'', most of their work started from scratch.<ref name="gzonedev"/> Sonic Team found challenges in working with the Xbox and PS2, platforms with which they had little experience.<ref name="website"/> The content in all versions is the same, but the PS2 version runs at 30 [[Frame rate|frames per second]] (FPS) in contrast to the other versions running at 60 FPS. Sega's Noah Musler explained that running the PS2 version at 60 FPS would have caused performance problems.<ref name="gzonedev"/> Iizuka also noted the system is less powerful than the GameCube and Xbox. Iizuka and Naka decided against including console-exclusive content so players could have the same experience regardless of console.<ref name="chat"/>
Sonic Team was interested in making ''Sonic Heroes''{{'}}s narrative feature characters teaming up to overcome evil, rather than ''Sonic Adventure''{{'}}s approach of individual character stories. This led to the conception of the "team action" concept.<ref name="NPowerQ&A"/> Iizuka stated Sonic Team had a considerable amount of freedom in designing the game due to its new scope. The [[Characters of Sonic the Hedgehog#Chao|Chao]]-raising system—a staple of the ''Sonic Adventure'' games—was removed because Sonic Team feared it would disrupt the pace. To improve [[replay value]], the grading system was made more difficult. The special stages from the 2D games were revived to "refresh players' minds" and change the pace.<ref name="chat"/> Player reactions to previous games influenced the design; for example, the team did not include modes like Big's fishing from ''Sonic Adventure'' and Tails' shooting from ''Sonic Adventure 2'' after both were criticized.<ref name="gzonedev">{{cite web|last1=Bedigian|first1=Louis|title=Sonic Heroes Zooms, Spins and Dashes To a Console Near You|url=http://www.gamezone.com/news/01_08_04_01_11PM.htm|website=GameZone|access-date=March 1, 2018|archive-url=https://web.archive.org/web/20090202095952/http://www.gamezone.com/news/01_08_04_01_11PM.htm|archive-date=February 2, 2009}}</ref>
The [[Characters of Sonic the Hedgehog#Chaotix|Chaotix]], who had appeared in the 1995 [[Spinoff (media)|spinoff]] game ''[[Knuckles' Chaotix]]'', were revived for ''Sonic Heroes'' because Sonic Team thought they were unique and had never used them. Iizuka said he did not consider the Chaotix in ''Sonic Heroes'' the same team from ''Knuckles' Chaotix'', claiming to have created new characters using the same designs from 1995.<ref name="chat">{{cite magazine|url=http://www.egmmag.com/article2/0,2053,1507899,00.asp|title=Afterthoughts: Sonic Heroes -- A candid chat with Sonic Team's lord of the rings|magazine=[[Electronic Gaming Monthly]]|archive-url=https://web.archive.org/web/20040330042803/http://www.egmmag.com/article2/0,2053,1507899,00.asp|archive-date=March 30, 2004|access-date=November 18, 2017}}</ref> The game marks the debut of E-123 Omega in the ''Sonic'' series.<ref>{{cite web|url=http://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2|title=Sonic Heroes Profiles: Team Dark|last=Dunham|first=Jeremy|date=December 2, 2003|website=[[IGN]]|archive-url=https://web.archive.org/web/20140407061825/http://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2|archive-date=April 7, 2014|url-status=live|access-date=March 28, 2014}}</ref> Sonic Team wanted to include as many teams as possible, but time constraints and a desire to keep the gameplay balanced prevented this.<ref name="chat"/> The game features several animated cutscenes produced by Vision Scape Interactive, who had also developed the prototype game ''[[Sonic Extreme]]''.<ref name="visionscapecut">{{cite web|url=https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|title=Previously unknown Sonic skateboarding game has been revealed in video|last1=Hulfish|first1=Garrett|date=May 8, 2017|website=[[Digital Trends]]|archive-url=https://web.archive.org/web/20170920050742/https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|archive-date=September 20, 2017|url-status=live|access-date=March 2, 2018}}</ref> [[Jun Senoue]] composed the majority of the soundtrack. His [[hard rock]] band [[Crush 40]] performed the main theme, "Sonic Heroes", and the final boss theme, "What I'm Made Of". The theme songs for each team were performed by [[Ted Poley]] of [[Danger Danger]], [[Tony Harnell]], [[Kay Hanley]] of [[Letters to Cleo]], [[Julien-K]], and Gunnar Nelson of [[Nelson (duo)|Nelson]].<ref name="allmusic">{{cite web|url=https://www.allmusic.com/album/sonic-heroes-mw0001358774|title=Sonic Heroes - Original Soundtrack|date=November 9, 2004|website=[[AllMusic]]|archive-url=https://web.archive.org/web/20170115213936/http://www.allmusic.com/album/sonic-heroes-mw0001358774|archive-date=January 15, 2017|url-status=live|access-date=March 2, 2018}}</ref> Iizuka said that the intention was for the music "to return to the roots of the ''Sonic'' experience" and be exciting and fast-paced.<ref name="chat" />
Naka believed that ''Sonic Heroes'', a ''Sonic''-themed [[McDonald's]] [[Happy Meal]] toy line, and the [[anime]] television series ''[[Sonic X]]'' would expose the franchise to a new generation.<ref name="chat" /> A demo of the game was released via a special edition bonus disc packaged with ''[[Mario Kart: Double Dash]]'' (2003).<ref>{{cite web | last=Calvert | first=Justin | title=Double Dash!! bonus disc details | website=GameSpot | date=April 12, 2005 | url=https://www.gamespot.com/articles/double-dash-bonus-disc-details/1100-6076471/ | access-date=June 12, 2025}}</ref><ref>{{cite web | last=Bramwell | first=Tom | title=Mario Kart bonus disc contents | website=Eurogamer | date=October 8, 2003 | url=https://www.eurogamer.net/news081003mariokart | access-date=June 12, 2025}}</ref> Sega released ''Sonic Heroes'' in Japan on December 30, 2003, two weeks later than intended, to ensure there were "no compromises" in the final product.<ref name="gspotdelay">{{cite web|url=https://www.gamespot.com/articles/sonic-heroes-japanese-release-delayed/1100-6078224/|title=Sonic Heroes Japanese release delayed|last1=Tochen|first1=Dan|date=November 5, 2003|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20171108094814/https://www.gamespot.com/articles/sonic-heroes-japanese-release-delayed/1100-6078224/|archive-date=November 8, 2017|url-status=live|access-date=March 1, 2018}}</ref> The GameCube version was released in North America on January 6, 2004, followed by the Xbox and PS2 versions on January 27.<ref name="gspotnarelease">{{cite web|url=https://www.gamespot.com/articles/sonic-heroes-ships-for-the-ps2-and-xbox/1100-6087062/|title=Sonic Heroes ships for the PS2 and Xbox|last1=Calvert|first1=Justin|date=January 27, 2004|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20180324150658/https://www.gamespot.com/articles/sonic-heroes-ships-for-the-ps2-and-xbox/1100-6087062/|archive-date=March 24, 2018|url-status=live|access-date=March 1, 2018}}</ref> The European version was released on February 2, 2004.<ref name="eurogmain">{{cite web|url=http://www.eurogamer.net/games/sonic-heroes|title=Sonic Heroes|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20160304200141/http://www.eurogamer.net/games/sonic-heroes|archive-date=March 4, 2016|url-status=live|access-date=March 1, 2018}}</ref> A [[Microsoft Windows]] version was released in North America on November 16, 2004,<ref>{{Cite web |date=2005-03-11 |title=Sega of America |url=http://www.sega.com/corporate/corporate.php?item=pr_20041116a |access-date=2023-03-14 |archive-url=https://web.archive.org/web/20050311041453/http://www.sega.com/corporate/corporate.php?item=pr_20041116a |archive-date=March 11, 2005 }}</ref> followed by Europe on November 26<ref>{{cite web |title=Achat Sonic Heroes sur PC |url=http://www.jeuxvideo.com/jeux/jeu-12915/boutique-boite/id-3700325100535/ |website=[[Jeuxvideo.com]] |language=fr |access-date=September 6, 2018}}</ref> and Japan on December 9.<ref>{{cite web |title=Sonic Heroes Japanese Official Web Site |url=http://sonic.sega.jp/sonic_heroes/ |publisher=[[Sega]] |access-date=September 6, 2018 |language=ja |archive-url=https://web.archive.org/web/20180215125357/http://sonic.sega.jp/sonic_heroes/ |archive-date=February 15, 2018 |url-status=live |df=mdy-all }}</ref> The game was rereleased through the ''[[List of Sonic the Hedgehog video games#Compilations|Sonic PC Collection]]'' for Windows on October 2, 2009,<ref>{{cite web|author1=Sega|author-link=Sega|title=Sonic PC Collection (PC)|url=http://www.gameplanet.co.nz/pc/games/i159810/Sonic-PC-Collection/|website=GamePlanet|access-date=March 13, 2018|date=October 2, 2009|url-status=live|archive-url=https://web.archive.org/web/20180324150658/http://www.gameplanet.co.nz/pc/games/i159810/Sonic-PC-Collection/|archive-date=March 24, 2018}}</ref> and the [[List of downloadable PlayStation 2 games|PS2 Classics]] line for the [[PlayStation 3]] (PS3) on February 22, 2012.<ref name="ps3release">{{cite web|url=https://store.playstation.com/en-gb/product/EP0177-NPED00034_00-GSONICHERO000001|title=Sonic Heroes on PS3|author1=Sega Europe LTD|date=February 22, 2012|website=[[PlayStation Store]]|archive-url=https://web.archive.org/web/20180324150658/https://store.playstation.com/en-gb/product/EP0177-NPED00034_00-GSONICHERO000001|archive-date=March 24, 2018|url-status=dead|access-date=March 1, 2018}}</ref>
==Reception==
{{Video game reviews
| MC = XBOX: 73/100<ref name="mcxbox">{{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=xbox |title=Sonic Heroes for Xbox Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 2, 2018 |archive-url=https://web.archive.org/web/20140201141352/http://www.metacritic.com/game/xbox/sonic-heroes |archive-date=February 1, 2014 |url-status=live}}</ref><br />GCN: 72/100<ref name="mcgc">{{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=gamecube |title=Sonic Heroes for GameCube Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 2, 2018 |archive-url=https://web.archive.org/web/20111214100449/http://www.metacritic.com/game/gamecube/sonic-heroes |archive-date=December 14, 2011 |url-status=live}}</ref><br />PC: 66/100<ref name="mcpc">{{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=pc |title=Sonic Heroes for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 2, 2018 |archive-url=https://web.archive.org/web/20120730004831/http://www.metacritic.com/game/pc/sonic-heroes |archive-date=July 30, 2012 |url-status=live}}</ref><br />PS2: 64/100<ref name="mcps2">{{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=playstation-2 |title=Sonic Heroes for PlayStation 2 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 2, 2018 |archive-url=https://web.archive.org/web/20120429155336/http://www.metacritic.com/game/playstation-2/sonic-heroes |archive-date=April 29, 2012 |url-status=live}}</ref>
| 1UP = C+<ref name="1upgc"/>
| EuroG = 6/10<ref name="euroggc2"/>
| GameRev = {{Rating|3.5|5}}<ref name="grevogc"/>
| GSpot = 7.5/10<ref name="gspotrevgc"/>
| GSpy = {{Rating|3|5}}<ref name="gspyrev"/>
| IGN = 8/10<ref name="igngc"/>
| Allgame = {{Rating|2.5|5}} (GC)<ref>{{cite web|url=http://www.allgame.com/game.php?id=43226&tab=review|title=Sonic Heroes Allgame Gamecube Review|archive-url=https://web.archive.org/web/20141115042055/http://www.allgame.com/game.php?id=43226&tab=review|archive-date=November 15, 2014}}</ref><br/>{{Rating|2.5|5}} (PS2)<ref>{{cite web|url=http://www.allgame.com/game.php?id=43228&tab=review|title=Sonic Heroes Allgame PlayStation 2 Review|archive-url=https://web.archive.org/web/20141115044532/http://www.allgame.com/game.php?id=43228&tab=review|archive-date=November 15, 2014}}</ref><br/>{{Rating|2.5|5}} (Xbox)<ref>{{cite web|url=http://www.allgame.com/game.php?id=43227&tab=review|title=Sonic Heroes Allgame Xbox Review|archive-url=https://web.archive.org/web/20141115044245/http://www.allgame.com/game.php?id=43227&tab=review|archive-date=November 15, 2014}}</ref>
}}
''Sonic Heroes'' received generally "mixed or average" reviews, according to the [[review aggregator]] website [[Metacritic]].<ref name="mcxbox" /><ref name="mcgc" /><ref name="mcpc" /><ref name="mcps2" /> Some reviewers felt the game was better than the previous 3D ''Sonic'' games but still below the quality of the 2D games.<ref name="gspyrev" /><ref name="igngc"/><ref name="1upgc"/> The PS2 and PC's version's reviews were considerably worse than others;<ref name="mcps2"/> reviewers noted [[Clipping (computer graphics)|clipping]], graphic faults, and its lower frame rate.<ref name="ignps2">{{cite web|url=http://www.ign.com/articles/2004/01/24/sonic-heroes-7?page=3|title=Sonic Heroes (PS2)|last1=Casamassina|first1=Matt|last2=Lewis|first2=Ed|date=January 23, 2004|website=[[IGN]]|archive-url=https://web.archive.org/web/20180122124828/http://www.ign.com/articles/2004/01/24/sonic-heroes-7?page=3|archive-date=January 22, 2018|url-status=live|access-date=March 4, 2018}}</ref><ref>{{cite web |title=PlayStation 2: Sonic Heroes |url=http://ps2.gamespy.com:80/playstation-2/sonic-heroes/491370p1.html |website=[[GameSpy]] |access-date=August 23, 2018 |archive-url=https://web.archive.org/web/20050209102944/http://ps2.gamespy.com/playstation-2/sonic-heroes/491370p1.html |archive-date=February 9, 2005 |date=January 31, 2004 |quote=While Heroes has had a bright debut on the GameCube and Xbox, framerate issues plague the PS2 version, rendering some of the fastest areas (like the pinball on crystal meth "Casino" level) a stuttering mess. |url-status=live }}</ref>
The aesthetics and sound were generally well received.<ref name="igngc" /><ref name="grevogc" /><ref name="gspotrevgc" /> ''[[IGN]]'' lauded detailed, varied, and realistic character models, and wrote that the textures were detailed and crisp. They also praised the realistic shading and lighting effects.<ref name="igngc">{{cite web|url=http://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|title=Sonic Heroes|last1=Casamassina|first1=Matt|date=January 5, 2004|website=[[IGN]]|archive-url=https://web.archive.org/web/20180324150658/http://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|archive-date=March 24, 2018|url-status=live|access-date=March 2, 2018}}</ref> Although ''[[GameSpot]]'' thought the graphics were not much of an improvement from previous games—comparing them to "a glorified [[Dreamcast]] game"—they still praised its steady frame rate, art design, and vibrant colors.<ref name="gspotrevgc">{{cite web|url=https://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|title=Sonic Heroes Review|last1=Davis|first1=Ryan|date=January 6, 2004|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20150826222940/http://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|archive-date=August 26, 2015|url-status=live|access-date=March 2, 2018}}</ref> ''[[Eurogamer]]'' disliked the shiny models, but was still pleased by the imaginative aesthetics.<ref name="euroggc2">{{cite web|url=http://www.eurogamer.net/articles/r_sonicheroes|title=Sonic Heroes|last1=Bramwell|first1=Tom|date=February 13, 2004|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20110828075935/http://www.eurogamer.net/articles/r_sonicheroes|archive-date=August 28, 2011|url-status=live|access-date=March 3, 2018}}</ref> In regards to the soundtrack, ''[[Mandatory (company)|Game Revolution]]'' found it upbeat and catchy, offering particular praise for the music of Bingo Highway.<ref name="grevogc">{{cite web|url=http://www.gamerevolution.com/review/32389-sonic-heroes-review|title=Sonic Heroes Review|last1=Dodson|first1=Joe|date=June 4, 2004|website=[[Mandatory (company)|Game Revolution]]|archive-url=https://web.archive.org/web/20180324150658/http://www.gamerevolution.com/review/32389-sonic-heroes-review|archive-date=March 24, 2018|url-status=live|access-date=March 3, 2018}}</ref> Although they called the music laughable and not an improvement from previous games, ''IGN'' thought the rest of the sound was high quality, and praised its "perfectly implemented" sound effects running in [[Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]].<ref name="igngc"/>
Multiple reviewers found the gameplay similar to that of the Genesis ''Sonic'' games.<ref name="gspyrev" /><ref name="gspotrevgc" /><ref name="1upgc" /> ''GameSpot'' found ''Sonic Heroes'' the closest Sonic Team ever got to recreating the classic 2D ''Sonic'' gameplay in 3D. They praised the game for stripping away the shooting and hunting elements from the ''Sonic Adventure'' games, and called it "a purer, more action-packed Sonic experience" than previous games.<ref name="gspotrevgc"/> ''IGN'' considered ''Sonic Heroes'' a major improvement from ''Sonic Adventure'', writing "''Sonic Heroes'' does an absolutely sensational job of re-creating the intensely fast and unpredictable looping, corkscrewing stages from the classic games in 3D".<ref name="igngc"/> ''[[1Up Network|1UP.com]]'' and [[GameSpy]] agreed that the game was a step in the right direction for the series.<ref name="gspyrev" /><ref name="1upgc">{{cite web|url=http://www.1up.com/reviews/sonic-heroes-cj|title=Sonic Heroes Review for GC|author1=''1UP'' Staff|date=January 1, 2004|website=[[1UP.com]]|archive-url=https://web.archive.org/web/20110629065524/http://www.1up.com/reviews/sonic-heroes-cj|archive-date=June 29, 2011|access-date=March 4, 2018}}</ref> Levi Buchanan of the ''[[Chicago Tribune]]'' wrote that "when Sonic is in charge, ''Sonic Heroes'' is a pure action game. It's an enjoyable throwback to the Genesis era, when Sonic was all about speed, running circles around [[Mario]], collecting rings while [[Nintendo]]'s plumber searched high and low for his shape-altering mushrooms. And for gamers who have been numb in the thumb long enough to remember those heady days, the return to form is most welcome. (Especially after those underwhelming Dreamcast ''[[Sonic Adventure|Sonic]] [[Sonic Adventure 2|Adventure]]'' games that Sega ported to the GameCube.)"<ref name="Chicago Tribune">{{Cite web|url=https://www.chicagotribune.com/news/ct-xpm-2004-01-15-0401150335-story.html|last=Buchanan|first=Levi|newspaper=[[Chicago Tribune]]|title=Nobody's 'heroes'|date=January 15, 2004|access-date=March 24, 2023}}</ref> Reviewers called the casino level, Bingo Highway, a highlight.<ref name="igngc" /><ref name="grevogc"/><ref name="gspotrevgc" />
Reviewers were generally divided over the team-based gameplay.<ref name="igngc" /><ref name="gspotrevgc" /><ref name="euroggc2">{{cite web|url=http://www.eurogamer.net/articles/r_sonicheroes|title=Sonic Heroes|last1=Bramwell|first1=Tom|date=February 13, 2004|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20110828075935/http://www.eurogamer.net/articles/r_sonicheroes|archive-date=August 28, 2011|url-status=live|access-date=March 3, 2018}}</ref> GameSpy argued it was well-balanced and thought it greatly increased the replay value.<ref name="gspyrev">{{cite web|url=http://cube.gamespy.com/gamecube/sonic-heroes/494475p1.html|title=GameSpy: Sonic Heroes|last1=Fischer|first1=Russ|date=January 6, 2004|website=[[GameSpy]]|archive-url=https://web.archive.org/web/20140222014716/http://cube.gamespy.com/gamecube/sonic-heroes/494475p1.html|archive-date=February 22, 2014|url-status=live|access-date=March 13, 2018}}</ref> ''IGN'' offered similar praise, praising its easy-to-learn, strategic controls.<ref name="igngc"/> ''Game Revolution'' wrote the system added diversity.<ref name="grevogc"/> However, ''IGN'' also thought it was not as ambitious as expected and did not change the overall experience.<ref name="igngc"/> ''GameSpot'' agreed the controls were easy, but considered the large number of teams unnecessary: "no one cares about these peripheral characters... People play ''Sonic'' games to play as Sonic the Hedgehog".<ref name="gspotrevgc"/> ''1UP'' found the concept was more repetitive than innovative.<ref name="1upgc"/> ''Eurogamer'' considered the gameplay original but "boring and obvious" and thought that the controls were clunky and unorthodox. While ''Eurogamer'' argued ''Sonic Heroes'' was not difficult,<ref name="euroggc2"/> ''Game Revolution'' described it as hard to a fault, exclaiming they "[died] all the time."<ref name="grevogc"/> Buchanan wrote that "when you switch away from Sonic and Tails, the game itself kind of stops cold. Especially when you play as one of the other three teams that feature ancillary characters from Sonic’s stable as they play through similar levels with slightly different goals."<ref name="Chicago Tribune"/> Charles Herold of ''[[The New York Times]]'' wrote that "getting stuck on the fourth level exposed one of the game's major flaws: the levels are fairly static. The old 2-D Sonic games always seemed to have several different routes through different landscapes. Jump across a chasm, and you could take a mountainside path; miss the jump, and you would run through the valley below. You could play these levels repeatedly and rarely take the exact same route. But while in ''Heroes'' you occasionally come to a fork in the road, you are likely to find yourself running basically the same trail every time you go through a level. This is disappointing, and especially surprising considering the team play element. With three characters whose different abilities let them overcome different challenges, it would make sense to have dozens of areas per level where the various characters can lead you to different paths. But the game too rarely capitalizes on this potential."<ref name="NY Times">{{Cite web|url=http://www.nytimes.com/2004/02/19/technology/game-theory-the-fine-art-of-taunting-the-gamer.html|last=Herold|first=Charles|newspaper=[[The New York Times]]|title=Game Theory; The Fine Art of Taunting the Gamer|date=February 19, 2004|access-date=March 24, 2023}}</ref>
The game was criticized for not addressing the problems of prior ''Sonic'' games.<ref name="igngc" /><ref name="gspotrevgc"/><ref name="1upgc" /> ''1UP'' wrote the problems with the camera and "hit-or-miss lock-on attacks that leave you plunging to your doom" that plagued the ''Sonic Adventure'' games were still present in ''Sonic Heroes'' and hurt the experience greatly.<ref name="1upgc" /> ''GameSpot'' said although the camera worked well most of the time, coordination between camera position and character movement caused problems, such that pushing forward may not move the character in the same direction the camera is facing. They also wrote that the game suffered from problems with the collision detection and noted all the shortcomings were present in the ''Sonic Adventure'' games.<ref name="gspotrevgc" /> ''IGN'' agreed the camera had not been improved.<ref name="igngc"/> The voice acting was especially derided; ''IGN'' joked players should "turn down the volume during cut-scenes",<ref name="igngc"/> and GameSpy compared the voice work to the likes of [[Playskool]].<ref name="gspyrev"/>
The editors of ''GameSpot'' ultimately named ''Sonic Heroes'' the best GameCube game of January 2004, and called it "the fastest and most authentic 3D ''Sonic'' experience we've seen yet."<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20040901070114/http://www.gamespot.com/features/6087195/index.html | url=http://www.gamespot.com/features/6087195/index.html | title=''GameSpot''{{'}}s Month in Review for January 2004 | author=Staff | work=[[GameSpot]] | date=February 1, 2004 | archive-date=September 1, 2004 | url-status=dead }}</ref>
===Sales===
''Sonic Heroes'' was a major commercial success. By October 2004, the game had sold over one million copies in Europe.<ref name=":0">{{cite web|url=http://xbox.gamespy.com/xbox/sonic-heroes/561894p1.html|title=Sonic Is Sega's Hero of Sales Figures|last=Van Autrijve|first=Rainier|date=October 29, 2004|website=[[GameSpy]]|archive-url=https://web.archive.org/web/20120604234414/http://xbox.gamespy.com/xbox/sonic-heroes/561894p1.html|archive-date=June 4, 2012|url-status=live|access-date=January 11, 2009}}</ref> The PlayStation 2 version received a "Double Platinum" sales award from the [[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=dpelspa>{{cite web |archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945 |url=http://www.elspa.com:80/?i=3945 |title=ELSPA Sales Awards: Double Platinum |website=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 20, 2009 |url-status=dead }}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |website=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> According to Sega's financial reports, ''Sonic Heroes'' sold 1.42 million units from its release to March 2004 (850,000 in the U.S., 420,000 in Europe, and 150,000 in Japan),<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2004/e_sega_annual_tuuki_2004.pdf|title=Sega Corporation Annual Report 2004|date=July 2004|archive-url=https://web.archive.org/web/20180310073112/https://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2004/e_sega_annual_tuuki_2004.pdf|archive-date=March 10, 2018|url-status=live|access-date=November 27, 2017|page=13}}</ref> 1.57 million units from March 2004 to March 2005,<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|date=July 2006|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|archive-date=March 30, 2016|url-status=live|access-date=November 27, 2017|page=47}}</ref> and 420,000 units in the U.S. from March 2006 to March 2007,<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|page=15|date=May 14, 2007|access-date=November 27, 2017|url-status=live|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016}}</ref> for total sales of at least 3.41 million. By the end of 2004, it had been branded as part of the [[Nintendo Selects|Player's Choice]] line on the GameCube, the [[Greatest Hits (PlayStation)|Greatest Hits]] line on the PS2, and the [[Platinum Hits]] line on the Xbox.<ref name=":0" />
==Legacy==
After ''Sonic Heroes'', Sonic Team USA was renamed Sega Studios USA.<ref name="RetroST">{{cite magazine|last=Smith|first=Sean|year=2006|title=Company Profile: Sonic Team|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=26|pages=24–29|issn=1742-3155}}</ref> Their next project was ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]'' (2005),<ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|title=Shadow the Hedgehog for GameCube Overview|last=Deci|first=TJ|website=[[AllGame]]|archive-url=https://web.archive.org/web/20141114131027/http://www.allgame.com/game.php?id=47158|archive-date=November 14, 2014|url-status=dead|access-date=January 26, 2009}}</ref> a spinoff starring Shadow set shortly after the events of ''Sonic Heroes''.<ref name="Herald Sun">{{cite journal|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|journal=[[Herald Sun]]|issue=1|page=F02}}</ref> In 2008, after working on a few more games, the division was merged with Sonic Team in Japan.<ref name=":4">{{Cite news|url=https://www.mcvuk.com/development/sonic-team-head-returns-to-us-to-establish-development-hub-for-franchise|title=Sonic Team head returns to US to establish development 'hub' for franchise|last=Jarvis|first=Matthew|date=April 1, 2016|work=[[MCV (magazine)|MCV]]|access-date=July 14, 2018|archive-url=https://web.archive.org/web/20180714035715/https://www.mcvuk.com/development/sonic-team-head-returns-to-us-to-establish-development-hub-for-franchise|archive-date=July 14, 2018|url-status=live}}</ref> In 2017 series retrospective, ''[[Gamer Network#Former|USgamer]]'' ranked ''Sonic Heroes'' among the franchise's bottom half of games. They wrote that the system of switching between characters was unwieldy and annoying, but still interesting because it made the game feel like a [[puzzle video game]]. They also praised the design of E-123 Omega.<ref>{{cite web |author1=''USgamer'' Team |title=Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games |url=https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |website=[[USgamer]] |access-date=August 23, 2018 |date=August 18, 2017 |archive-url=https://web.archive.org/web/20170825025119/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |archive-date=August 25, 2017 |url-status=live }}</ref>
''Sonic Heroes'' marked the debut of recurring ''Sonic'' character E-123 Omega,<ref name=":1"/> and reintroduced the obscure Chaotix.<ref name="chat"/> Its concept of switching between characters as necessary was reused in Sonic Team's ''[[Sonic Forces]]'' (2017) and [[Sumo Digital]]'s ''[[Team Sonic Racing]]'' (2019);<ref>{{cite magazine|url=https://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/08/24/sonic-forces-new-tag-mechanic-sonic-heroes.aspx|title=New Tag Mechanic Stirs Up Sonic Heroes Memories|last1=Shea|first1=Brian|date=August 24, 2017|magazine=[[Game Informer]]|archive-url=https://web.archive.org/web/20171202160029/http://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/08/24/sonic-forces-new-tag-mechanic-sonic-heroes.aspx|archive-date=December 2, 2017|url-status=live|access-date=March 24, 2018}}</ref><ref name="GSpotCoop">{{cite web|url=https://www.gamespot.com/articles/sonics-new-game-makes-racing-much-more-cooperative/1100-6460103/|title=Sonic's New Game Makes Racing Much More Cooperative|last1=Knezevic|first1=Kevin|date=July 11, 2018|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20180710185136/https://www.gamespot.com/articles/sonics-new-game-makes-racing-much-more-cooperative/1100-6460103/|archive-date=July 10, 2018|url-status=live|access-date=July 11, 2018}}</ref> Sumo Digital cited it as inspiration for their game.<ref name="GSpotCoop"/> The Seaside Hill level reappears in the 20th anniversary game ''[[Sonic Generations]]'' for PS3, [[Xbox 360]], and Windows,<ref>{{cite web|url=https://www.gamesradar.com/sonic-generations-review/#article-body|title=Sonic Generations review|last1=Towell|first1=Justin|date=October 31, 2011|website=[[GamesRadar+]]|archive-url=https://web.archive.org/web/20180126124736/http://www.gamesradar.com/sonic-generations-review/#article-body|archive-date=January 26, 2018|url-status=live|access-date=March 24, 2018}}</ref> while the [[Nintendo 3DS]] version includes the special stages<ref>{{cite web|url=http://www.ign.com/videos/2011/11/21/sonic-generations-mushroom-hill-special-stage-clip|title=Sonic Generations - Mushroom Hill Special Stage Clip|date=November 21, 2011|website=[[IGN]]|archive-url=https://web.archive.org/web/20170830110555/http://www.ign.com/videos/2011/11/21/sonic-generations-mushroom-hill-special-stage-clip|archive-date=August 30, 2017|url-status=live|access-date=October 23, 2017}}</ref> and the Egg Emperor boss fight.<ref>{{cite video game|title=[[Sonic Generations]]|developer=[[Dimps]]; [[Sonic Team]]|publisher=[[Sega]]|date=November 22, 2011|level=Egg Emperor}}</ref> In the game's remaster, ''[[Shadow Generations|Sonic X Shadow Generations]]'', the Rail Canyon level and Metal Overlord boss fight return.<ref name="PSB: Iizuka">{{cite web |last1=Piedra |first1=Thalia |title=Sonic x Shadow Generations interview: Shadow the Hedgehog's new Doom Powers detailed |url=https://blog.playstation.com/2024/08/20/sonic-x-shadow-generations-interview-shadow-the-hedgehogs-new-doom-powers-detailed/ |website=[[PlayStation Blog]] |access-date=August 21, 2024 |date=August 20, 2024}}</ref> Stages from the game have also appeared in various ''Sonic'' spinoff games, including ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009),<ref name="nlifem&s">{{cite web|url=http://www.nintendolife.com/reviews/2009/10/mario_and_sonic_at_the_olympic_winter_games_wii|title=Mario & Sonic at the Olympic Winter Games Review|last1=Newton|first1=James|date=October 16, 2009|website=[[Nintendo Life]]|archive-url=https://web.archive.org/web/20180221100313/http://www.nintendolife.com/reviews/2009/10/mario_and_sonic_at_the_olympic_winter_games_wii|archive-date=February 21, 2018|url-status=live|access-date=April 7, 2018}}</ref> ''[[Sonic & Sega All-Stars Racing]]'' (2010),<ref name="gzoneseaside">{{cite web|author1=kombo|title=Media: Sonic & SEGA All-Stars Racing – Knuckles Gameplay and Roster Info, Plus Clues to Solve|url=https://www.gamezone.com/originals/media-sonic-sega-all-stars-racing-knuckles-gameplay-and-roster-info-plus-clues-to-solve/|website=GameZone|access-date=April 7, 2018|date=May 4, 2012|archive-url=https://web.archive.org/web/20180407185044/https://www.gamezone.com/originals/media-sonic-sega-all-stars-racing-knuckles-gameplay-and-roster-info-plus-clues-to-solve/|archive-date=April 7, 2018|url-status=live}}</ref> ''[[Sonic & All-Stars Racing Transformed]]'' (2012),<ref name="igntransformed">{{cite web|url=http://www.ign.com/articles/2012/08/13/sonic-all-stars-racing-transforms-on-wii-u|title=Sonic & Sega All-Stars Racing Transformed|last1=Krupa|first1=Daniel|date=August 13, 2012|website=[[IGN]]|archive-url=https://web.archive.org/web/20180407183127/http://www.ign.com/articles/2012/08/13/sonic-all-stars-racing-transforms-on-wii-u|archive-date=April 7, 2018|url-status=live|access-date=April 7, 2018}}</ref> the mobile game ''[[Sonic Dash]]'' (2013)<ref>{{cite web|title=Sonic Dash is a new endless runner for iOS|url=http://www.computerandvideogames.com/394283/sonic-dash-is-a-new-endless-runner-for-ios/|last=Jackson|first=Mike|date=March 5, 2013|website=[[Computer and Video Games]]|url-status=dead|archive-url=https://web.archive.org/web/20130308172056/http://www.computerandvideogames.com/394283/sonic-dash-is-a-new-endless-runner-for-ios/|archive-date=March 8, 2013|access-date=March 5, 2013}}</ref> and [[Sonic Racing: CrossWorlds]] (2025).<ref>{{cite web | last=Tailby | first=Stephen | title=Sonic Racing: CrossWorlds: All Confirmed Characters and Tracks | website=Push Square | date=August 25, 2025 | url=https://www.pushsquare.com/guides/sonic-racing-crossworlds-all-confirmed-characters-and-tracks | access-date=September 18, 2025}}</ref>
==Notes==
{{Reflist|group=lower-alpha}}
==
{{Reflist}}
==External links==
{{Wikiquote}}
* [https://web.archive.org/web/20041213092904/http://www.sega.com/games/game_temp.php?game=sonicheroes#/ Official website]
* [http://www.playstation.com/en-us/games/sonic-heroes-ps2/ Official minisite]
* {{moby game|id=/sonic-heroes}}
* {{IMDb title|id=0395767}}
{{Sonic the Hedgehog}}
{{Sonic Team}}
{{Portal bar|Video games}}
{{Authority control}}
{{DEFAULTSORT:Sonic Heroes}}
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