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{{Short description|Multimedia animation software}}
{{Refimprove|date=July 2016}}
{{Infobox Software
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== GRASP - Graphic Animation System for Professionals ==
 
===GRASP 1.0===
In 1984 Doug Wolfgram conceived of the idea of an animation scripting language that would allow graphics images to move smoothly across a computer screen under program control. [[Persyst Systems]] hired Wolfgram's company to develop some graphics and animation for their new graphics card, the [[Persyst BoB Color Adapter|BoB board]].<ref name="Hart_1985">{{cite journal |author-first1=Glenn A. |author-last1=Hart |author-first2=Jim |author-last2=Forney |title=Video Board Reviews: Persyst BoB Color Adapter |journal=[[PC Magazine]] |date=1985-02-19 |pages=121–133 |url=https://books.google.com/books?id=Q2ad61ZUYQMC&pg=PA132}}</ref> The marketing manager from Persyst then moved to [[AST Research|AST computer]] where he brought in Wolfgram to do similar animation work for the AST line of peripheral cards for PCs. 1
 
Wolfgram saw the growing demand for multimedia so he brought in [[John Bridges (software developer)|John Bridges]], with whom he had co-developed PCPaint for Mouse Systems in 19821984. Together they co-developed the early versions of GRASP for Wolfgram's company, [[Microtex Industries]]. Subsequent versions followed. Version 1.10c was released in September 1986.<ref>[http://archive.sunet.se/pub/multimedia/HDF/pub/misc/file-formats/graphic-formats/grasp.doc ]{{dead link|date=July 2016}}</ref>
 
Starting with John and Doug's source code for [[PCPaint]], the painting aspects were chopped out and
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In a published paper critiquing GRASP 4.0, the authors Stuart White and John Lenarcic said that "The GRASP language offers creative freedom in the development of interactive multimedia presentations, especially to seasoned programmers with an artistic inclination."<ref>{{cite web|url=http://www.ascilite.org.au/aset-archives/confs/iims/1994/qz/white.html |title=The History of GLPRO and the people behind it|website=GMedia|accessdate=2007-05-23 |url-status=dead |archiveurl=https://web.archive.org/web/20010625001824/http://www.gmedia.com/glpro/press/history.html |archivedate=2001-06-25 }}</ref>
 
A stripped-down version of GRASP 4.0 was also included with copies of Philip Shaddock's ''Multimedia Creations: Hands-On Workshop for Exploring Animation and Sound''.<ref>{{cite book|url=https://books.google.com/books?id=316LAAAACAAJ&dqq=Multimedia+Creations |title=Multimedia Creations: Hands-on Workshop for Exploring Animation and Sound |author=Philip Shaddock |year=1992 |publisher=Waite Group Press |isbn=9781878739261 |accessdate=2016-07-23}}</ref>
 
===Multi-Media GRASP 1.0===
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* [[GLPro]]
* [[Mouse Systems]]
* [[:ru:GRASP (программа)#Алгоритмы|*.GL to *.TAR converter]]
 
==References==
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* [https://web.archive.org/web/20070927194338/http://www.concept-usa.us/glpro/glprolist/glprolist.asp?as_q=History+of+GLPRO GLPro Mailing List Archive]
* [https://web.archive.org/web/20010625001824/http://www.gmedia.com/glpro/press/history.html GLPro History]
* The Graphics File Formats Page
: GL - Another animation format
: Dr. Martin Reddy
: Technical Lead, R & D, Pixar Animation Studios
: http://www.martinreddy.net/gfx/2d/GL.txt
 
==External links==
* [[:ru:GRASP (программа)#Алгоритмы|*.GL to *.TAR converter]] at Russian Wikipedia
* [http://www.aftergrasp.com/ afterGRASP homepage with download]
* [https://web.archive.org/web/20010625001824/http://www.gmedia.com/glpro/press/history.html EONQUEST: An interactive multimedia learning environment for elementary mathematical problem solving by Stuart White and John Lenarcic]