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{{short description|Network representation of the relationships between objects in a program}}
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In [[computer science]], in an object-oriented program, groups of objects form a network through their relationships with each other, either through a direct reference to another object or through a chain of intermediate references. These groups of objects are referred to as object graphs.▼
▲In [[computer science]], in an [[Object-oriented programming|object-oriented program]], groups of [[Object (computer science)|objects]] form a network through their relationships with each other, either through a direct [[Reference (computer science)|reference]] to another object or through a chain of intermediate references. These groups of objects are referred to as '''object graphs''', after the mathematical objects called [[Graph (discrete mathematics)|graphs]] studied in [[graph theory]].
An '''object graph''' is a view of an [[object system]] at a particular point in time. Unlike a normal [[data model]] such as a [[Unified Modeling Language|UML]] [[class diagram]], which details the relationships between classes, the object graph relates their instances. [[Object diagram]]s are subsets of the overall object graph.▼
▲An
Object-oriented applications contain complex webs of interrelated objects. Objects are linked to each other by one object either owning or containing another object or holding a reference to another object. This web of objects is called an object graph and it is the more abstract structure that can be used in discussing an application's state.
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==Examples==
For instance, a Car class can compose a Wheel one. In the object graph a Car instance will have up to four links to its wheels, which can be named frontLeft, frontRight,
An example of an [[adjacency list]] representation might be something as follows:
c:Car → {
==See also==
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