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{{Short description|Video game genre}}
{{Redirect|Sidescroller}}
{{VG Graphics}}
A '''side-scrolling video game'''
Hardware support of smooth scrolling backgrounds is built into many [[Arcade game|arcade]] systems and some game consoles and home computers, including 8-bit consoles like [[Atari 8-bit family]] and [[Nintendo Entertainment System]], and 16-bit consoles such as the [[Super Nintendo Entertainment System|Super NES]] and [[Sega Mega Drive|Sega Genesis]] added multiple layers which can be scrolled independently for a [[parallax scrolling]] effect.▼
▲Hardware support of smooth scrolling backgrounds is built into many [[
== History ==
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{{see also|Shoot 'em up|Platform game|Racing game}}
[[Sega]]'s ''Bomber'' was a side-scrolling [[shooter video game]] released for arcades in April 1977.<ref>{{cite web |title=ボンバー |trans-title=Bomber |url=https://sega.jp/history/arcade/product/9580/ |website=[[Sega]] |access-date=2 May 2021 |language=ja}}</ref><ref>{{cite book|title=Sega Arcade History |date=2002 |series=[[Famitsu DC]] |publisher=[[Enterbrain]] |page=33 |url=https://archive.org/details/segaarcadehistoryfamitsudc/page/n34 |lang=ja}}</ref> Side-scrolling was later popularized by side-scrolling [[shoot 'em ups]] in the early 1980s. ''[[Defender (video game)|Defender]]'', demonstrated by [[Williams Electronics]] in late 1980 and entering production in early 1981, allowed side-scrolling in both directions
The first scrolling [[platform game]] was ''[[Jump Bug]]'', a platform-shooter released in 1981. Players
The
[[Activision]] published two side-scrolling [[racing games]] for the [[Atari VCS]] in 1982: the biplane-based ''[[Barnstorming (video game)|Barnstorming]]''<ref>{{cite web |title=Barnstorming |website=Atari Mania |url=http://www.atarimania.com/game-atari-2600-vcs-barnstorming_11534.html}}</ref> and the top-view ''[[Grand Prix (video game)|Grand Prix]]''. By 1984, there were other racing games played from a side-scrolling view, including [[Nintendo]]'s ''[[Excitebike]]''<ref>{{KLOV game|id=7725|name=Excitebike}},</ref> [[SNK]]'s ''[[List of SNK games#1984|Jumping Cross]]{{Broken anchor|date=2024-09-20|bot=User:Cewbot/log/20201008/configuration|target_link=List of SNK games#1984|reason= }}''.<ref>{{KLOV game|id=12730|name=Jumping Cross}}</ref> and ''[[Mystic Marathon]]'' from [[Williams Electronics]], a footrace between fantasy creatures.<ref>{{cite web|title=Mystic Marathon|url=http://www.arcade-museum.com/game_detail.php?game_id=8803|website=Arcade Museum}}</ref>
In 1985, Konami's side-scrolling shooter: ''[[Gradius]]'' gave the player greater control over the choice of weaponry, thus introducing another element of strategy.<ref name="lecture"/> The game also introduced the need for the player to memorize levels in order to achieve any measure of success.<ref name="ashcraft76">Brian Ashcraft (2008), ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', p. 76, [[Kodansha International]]</ref> ''Gradius'', with its iconic protagonist, defined the side-scrolling [[shoot 'em up]] and spawned a series spanning several sequels.<ref>Kasavin, Greg, [https://archive.today/
===Side-scrolling character action games (1984–1995)===
{{see also|Action game}}
In the mid-1980s, side-scrolling character [[action
The most notable early example was [[Irem]]'s ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' (1984),<ref name="Williams"/> the first and most influential side-scrolling [[martial arts]] action game.<ref name="Gregersen">{{cite book |last=Gregersen |first=Andreas |chapter=Hit It: Core Cognitive Structures and the Fighting Game |editor-last1=Perron |editor-first1=Bernard |editor-last2=Schröter |editor-first2=Felix |title=Video Games and the Mind: Essays on Cognition, Affect and Emotion |date=19 July 2016 |publisher=[[McFarland & Company]] |isbn=978-1-4766-2627-7 |pages=61–3 |chapter-url=https://books.google.com/books?id=ZPXBDAAAQBAJ&pg=PA62}}</ref> It adapted combat mechanics similar to single-screen [[fighting game]] ''[[Karate Champ]]'' (1984) for a side-scrolling format,<ref name="Gregersen"/> along with adapting elements from two [[Hong Kong martial arts]] films, [[Bruce Lee]]'s ''[[Game of Death]]'' (1973) and [[Jackie Chan]]'s ''[[Wheels on Meals]]'' (1984),<ref name="tao1"/><ref name="thegamesmachine">{{cite web |last1=Dellafrana |first1=Danilo |title=Le origini di Street Fighter |url=https://www.thegamesmachine.it/speciali/90208/street-fighter/ |website=[[The Games Machine]] |access-date=20 March 2021 |language=it-IT |date=29 August 2017}}</ref> and had elements such as end-of-level [[boss battles]]<ref name="Guardian">{{cite news |last1=Stuart |first1=Keith |title=Bruce Lee, UFC and why the martial arts star is a video game hero |url=https://www.theguardian.com/technology/2014/apr/09/bruce-lee-ea-sports- |access-date=20 July 2020 |work=[[The Guardian]] |date=9 April 2014}}</ref> as well as [[health meter]]s for the [[player character]] and bosses.<ref name="Williams"/>
The side-scrolling character action game format was popular from the mid-1980s to the 1990s. Popular examples included [[ninja]] action games such as [[Taito]]'s ''[[The Legend of Kage]]'' (1985) and Sega's ''[[Shinobi (1987 video game)|Shinobi]]'' (1987), [[beat 'em up]] games such as [[Technōs Japan]]'s ''[[Renegade (video game)|Renegade]]'' (1986) and ''[[Double Dragon (video game)|Double Dragon]]'' (1987),<ref name="Williams"/> and [[
Character action games also include scrolling
====Beat 'em ups====
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In 1984, [[Hong Kong action cinema|Hong Kong cinema]]-inspired ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' laid the foundations for side-scrolling [[beat 'em up]]s, by simplifying the combat of ''Karate Champ'' and introducing numerous enemies along a side-scrolling playfield.<ref name="tao1">Spencer, Spanner, [http://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=2 The Tao of Beat-'em-ups], ''Eurogamer'', Feb 6, 2008, Accessed Mar 18, 2009</ref><ref name = "CGW">Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", ''Computer Gaming World'', Oct 1988, pp. 48-49</ref> In 1986, [[Technōs Japan]]'s ''[[Renegade (video game)|Nekketsu Kōha Kunio-kun]]'' introduced street brawling to the genre. The Western adaptation ''Renegade'' (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games.<ref name="tao2">Spencer, Spanner, [http://www.eurogamer.net/articles/a_taoofbeatemups_pt2_retro The Tao of Beat-'em-ups (part 2)], ''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009</ref> ''Renegade'' set the standard for future beat 'em up games as it introduced the ability to move both [[Belt scroll|horizontally and vertically]].<ref>[http://www.abc.net.au/tv/goodgame/stories/s2067970.htm Evolution of a Genre: Beat 'Em Ups],'' ABC Television'', Nov 6, 2007. Retrieved March 24, 2009.</ref>
In 1987, the release of ''[[Double Dragon (video game)|Double Dragon]]'' ushered in a "Golden Age" for the beat 'em up a genre that lasted nearly 5 years. The game was designed as [[Technos Japan]]'s spiritual successor to ''Renegade'',<ref name="tao2"/> but it took the genre to new heights with its detailed set of martial arts attacks and its outstanding two-player cooperative gameplay.<ref name="tao2"/><ref name="ddhof">Cassidy, William, [http://www.gamespy.com/articles/488/488826p1.html Hall of Fame: Double Dragon] {{webarchive|url=https://web.archive.org/web/20090818045122/http://www.gamespy.com/articles/488/488826p1.html |date=2009-08-18 }}, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009</ref> ''Double Dragon''{{'}}s success largely resulted in a flood of beat 'em ups that came in the late 1980s,<ref name="ddhof"/> where acclaimed titles such as ''[[Golden Axe]]'' and ''[[Final Fight (video game)|Final Fight]]'' (both 1989) distinguished themselves from the others.<ref name="tao2"/> ''Final Fight'' was [[Capcom|Capcom's]] intended sequel to ''[[Street Fighter]]'' (provisionally titled ''Street Fighter '89''),<ref>[http://www.snk-capcom.com/didyouknow/archives/00000001.htm Did You Know? Volume 1: Street Fighter '89] {{webarchive|url=https://web.archive.org/web/20080701021834/http://www.snk-capcom.com/didyouknow/archives/00000001.htm |date=2008-07-01 }}, [[Capcom]], Accessed Aug 17, 2009</ref> but the company ultimately gave it a new title.<ref name="kalata"/> Acclaimed as the best game in the genre,<ref name="finalfight">Navarro, Alex, [http://uk.gamespot.com/wii/action/finalfight/review.html Final Fight Review] {{webarchive|url=https://web.archive.org/web/20090707140056/http://uk.gamespot.com/wii/action/finalfight/review.html |date=2009-07-07 }}, ''GameSpot'', May 10, 2007, Accessed Mar 21 2009</ref><ref>Ashcraft, Brian, [http://kotaku.com/244633/clip-top-ten-beat-em-ups Clip: Top Ten Beat 'Em Ups] {{webarchive|url=https://web.archive.org/web/20090201032925/http://kotaku.com/244633/clip-top-ten-beat-em-ups |date=2009-02-01 }}, ''Kotaku'', Mar 16, 2007, Accessed Mar 21, 2009</ref> ''Final Fight'' spawned two sequels and was later ported to other systems.<ref name="kalata">Kalata, Kurt, [http://www.hardcoregaming101.net/finalfight/finalfight.htm Final Fight] {{Webarchive|url=https://web.archive.org/web/20140101235900/http://www.hardcoregaming101.net/finalfight/finalfight.htm |date=2014-01-01 }}, ''Hardcore Gaming 101'', Accessed Feb 04, 2010</ref> ''Golden Axe'' was acclaimed for its visceral [[hack and slash]] action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles.<ref name="goldenaxe">Kasavin, Greg, [http://uk.gamespot.com/wii/action/goldenaxegen/review.html Golden Axe Review] {{webarchive|url=https://web.archive.org/web/20070128205017/http://uk.gamespot.com/wii/action/goldenaxegen/review.html |date=2007-01-28 }}, ''GameSpot'', Dec 1, 2006, Accessed Mar 19, 2009</ref> It is considered one of the strongest beat 'em up titles for its fantasy elements, distinguishing it from the urban settings seen in other beat 'em ups.<ref name="gamespyhof">Cassidy, William, [http://www.gamespy.com/articles/495/495400p1.html Hall of Fame: Golden Axe] {{webarchive|url=https://web.archive.org/web/20090818050558/http://www.gamespy.com/articles/495/495400p1.html |date=2009-08-18 }}, ''GameSpy'', June 8, 2003. Retrieved March 24, 2009.</ref>
====Scrolling
{{Main|Platform game}}
In 1984, ''[[Pac-Land]]'' took the scrolling
Nintendo's platform game ''[[Super Mario Bros.]]'', designed by [[Shigeru Miyamoto]] and released for the [[Nintendo Entertainment System]] in 1985, became the archetype for many scrolling platformers to follow. It established many of the conventions of the side-scrolling platform genre
''Super Mario Bros.'' went on to sell over 40 million copies according to the 1999 [[Guinness Book of World Records]]. Its success contributed greatly to popularizing the genre during the 8-bit console generation. [[Sega]] attempted to emulate this success with their ''[[Alex Kidd]]'' series, as well as with the ''[[Wonder Boy]]'' series. The later ''Wonder Boy'' games were also notable for combining [[adventure game|adventure]] and [[Role Playing Game|role-playing]] elements with traditional platforming.<ref>{{cite web | url=http://www.hardcoregaming101.net/wonderboy/wonderboy.htm | title=Hardcore Gaming 101: Wonderboy | work=Hardcore Gaming 101 | access-date=2010-02-04 | archive-date=2010-01-07 | archive-url=https://web.archive.org/web/20100107185101/http://www.hardcoregaming101.net/wonderboy/wonderboy.htm | url-status=dead }}</ref>
====Run
{{See|Run
In 1984, ''[[Bangai-O#Series|Hover Attack]]'' for the [[Sharp X1]] was an early [[Run and gun (video game)|run & gun]] shooter that freely scrolled in all directions and allowed the player to shoot diagonally as well as straight ahead. 1985 saw the release of ''[[Thexder]]'', a breakthrough title for platform shooters.<ref name="Leif Ericson Awards"/>
===IBM PC compatibles===
Side-scrolling was a well-known phenomenon in arcades, and
In 1990 [[John D. Carmack|John Carmack]], then working for [[Softdisk]],
==See also==
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* [[Scrolling]]
* [[Vertically scrolling video game]]
* [[Platformer]]
==References==
{{Reflist}}
* [[Steven L. Kent]]. ''[[The Ultimate History of Video Games]]'', {{ISBN|9780761536437}}▼
==Sources==
{{Video game genre}}
{{DEFAULTSORT:Side-Scrolling Video Game}}
[[Category:Side-scrolling video games| ]]
[[Category:Video game
[[Category:Video game graphics]]
[[Category:Video game genres]]
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