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{{Use mdy dates|date=January 2023}}
{{Short description|American video game developer and programmer}}
{{Infobox person
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| alma_mater = [[University of Chicago]]
| occupation = [[Video game developer]], [[video game programmer|programmer]]
| known_for = Co-
| title = [[Chief creative officer|CCO]] of [[Bungie]]
}}
'''Jason Jones''' (born June 1, 1971)<ref>{{cite web |url=http://halo.bungie.org/news.html?item=2923 |title=Happy Birthday, Jason and Peter! |last=Errera |first=Claude |date=June 2, 2001 |website=[[Halo.Bungie.Org]] |access-date=February 22, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100418130048/http://halo.bungie.org/news.html?item=2923 |archive-date=April 18, 2010}}</ref>
Following the modest success of ''Minotaur'', Jones programmed Bungie's next game, ''[[Pathways into Darkness]]'', and worked on code, level design and story development for Bungie's ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth (video game series)|Myth]]'' series. For Bungie's next projects, ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', Jones took on a more managerial role as project lead. He served as director on the 2014 video game ''[[Destiny (video game)|Destiny]]''.<ref>{{cite web |last=Inanimado 001 |title=Destiny 2 Reveal - Interview with Jason Jones Co Founder Bungie |website=[[YouTube]] |url=https://www.youtube.com/watch?v=6TCpaocln8M&t=15 |date=May 18, 2017 |access-date=October 27, 2018 |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211222/6TCpaocln8M |archive-date=December 22, 2021}}{{cbignore}}</ref>
==Early life==
Jones became interested in programming in high school
==Career==
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Bungie focused on the Mac platform due to familiarity with the platform and ease of use. "The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete," Jones said.<ref name="bungie-primordial soup gnop" /> After ''Minotaur'', Bungie began work on a 3D graphics version of the game, but realized that the game's format was not suited to a 3D environment. Instead, Jones and Seropian wrote a brand-new story for what became ''[[Pathways Into Darkness]]''. Since Bungie had no money and Jones was the only one with the available time, he single-handedly coded the game on a [[Macintosh IIfx]], passing art chores to his friend Colin Brent.<ref name="img-93 interview" /><ref name="bungie-primordial soup pathways">{{cite web |author=Staff |url=http://www.bungie.net/inside/history.aspx?link=pathways |title=Bungie History: Primordial Soup—Pathways! |website=[[Bungie]] |access-date=December 21, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20080426200338/http://www.bungie.net/inside/history.aspx?link=pathways |archive-date=April 26, 2008}}</ref> ''Pathways'' was successful enough that Bungie moved from a one-bedroom apartment to an actual office.<ref name="bungie-primordial soup pathways" />
Bungie's next project started as an update of ''Pathways'' but evolved into a science fiction shooter game, [[Marathon (video game)|''Marathon'']]. The game included state-of-the-art graphics, network multiplayer, and voice support, and won a number of awards on release in 1994.<ref name="gamesradar-history of halo" /> Jones recalled that he was surprised anyone ever completed the game and sought to atone for some of its shortcomings with its sequel, ''[[Marathon 2: Durandal]]'',<ref name="bungie-jones interviewed by you">{{cite web |last=Jarrard |first=Brian |date=December 18, 2001 |url=http://www.bungie.net/news/content.aspx?type=topnews&cid=6 |title=Jason Jones Interviewed By You |website=[[Bungie]] |access-date=February 24, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20121013011106/http://www.bungie.net/news/content.aspx?type=topnews&cid=6 |archive-date=October 13, 2012}}</ref> which was also released for [[Microsoft Windows]]. The ''Marathon'' series was followed by a series of [[real-time
Bungie continued to expand, and in 1997 work began on a new project, codenamed ''Blam!''<ref name="gamesradar-history of halo" /> (Jones had changed the name from ''Monkey Nuts'' because he could not bring himself to tell his mother about the new game under that title.)<ref>{{cite book |last=Trautmann |first=Eric |year=2004 |title=The Art of Halo |___location=New York City |publisher=[[Del Ray Publishing]] |page=ix |isbn=0-345-47586-0}}</ref> ''Blam!'' evolved from a real-time strategy game to a third-person shooter to a [[first-person shooter]] called ''[[Halo: Combat Evolved]]''. Jones role in development was unlike ''Marathon'' and ''Myth'', where Jones was involved in developing more than half the levels and much to most of the story. Instead, he was the project lead<ref name="interview">{{cite web|url=http://www.next-gen.biz/features/hot-100-game-developers-2006|archive-url=https://archive.today/20130115042648/http://www.next-gen.biz/features/hot-100-game-developers-2006|url-status=dead|archive-date=January 15, 2013|title=The Hot 100 Game Developers of 2006|work=Next Generation Magazine|date=March 18, 2006|access-date=March 1, 2008}}</ref> and a manager, barely providing any code to the game. He would read war journals by authors such as [[John Kinkead]] and [[Winston Churchill]].<ref name="bungie-jones interviewed by you" />
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In 2000, [[Microsoft]] acquired Bungie, moving the team from Chicago to Washington State. Jones recalled that the buyout was a "blur [...] We'd been talking to people for years and years—before we even published ''Marathon'', [[Activision]] made a serious offer [to buy us]. But the chance to work on [the Microsoft [[Xbox (console)|Xbox]] console]—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."<ref name="history of bungie billion dollar donut">{{cite web |url=http://www.bungie.net/inside/history.aspx?link=oni |title=Billion Dollar Donut: Halo CE |website=[[Bungie]] |access-date=October 8, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080426200333/http://www.bungie.net/inside/history.aspx?link=oni |archive-date=April 26, 2008}}</ref> Around the same time, a glitch in versions of ''Myth II'' was found to entirely erase a player's [[hard disk drive|hard drive]]; this led to a massive recall of the games right before they shipped, costing Bungie nearly one million dollars.<ref name="history of bungie billion dollar donut" /><ref name="game icons">{{cite video |people=Bungie |date=October 12, 2004 |title=Icons: Bungie |url=http://www.wraith-ops.com/hbomirror/Bungie_Icons.mov |publisher=[[G4 (U.S. TV channel)|G4TV]] |format=[[.MOV|MOV]] |access-date=March 14, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080411182932/http://www.wraith-ops.com/hbomirror/Bungie_Icons.mov |archive-date=April 11, 2008}}</ref> Composer [[Martin O'Donnell]] said that this recall created financial uncertainty in the studio, though accepting the offer was not something "Bungie had to do."<ref name="bungie podcast- odonnell">{{cite web |last1=O'Connor |first1=Frank |last2=Smith |first2=Luke |author-link2=Luke Smith (writer) |date=December 12, 2007 |title=Official Bungie Podcast 12/12/2007: With Martin O'Donnell |url=http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime |website=[[Bungie]] |access-date=February 28, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080331164029/http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime |archive-date=March 31, 2008}}</ref> Jones and Seropian refused to accept Microsoft's offer until the entire studio agreed to the buyout.<ref name="game icons" />
''Combat Evolved'' was highly successful, selling more than a million units in its first six months and driving Xbox sales.<ref name="foxnews-halo 3">{{cite news |last=Moreno-Salazar |first=Quibian |date=October 9, 2007 |title=Microsoft Bets Big on Halo 3 |url=
After the release of Halo 2, Jones took a sabbatical from Bungie, not knowing whether he wanted to continue making games.<ref name=":0">{{cite web |url=https://
==References==
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==External links==
* [https://web.archive.org/web/20210121152701/http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=jones Jason Jones profile] at [[Bungie]]
{{Bungie}}
{{Destiny series}}
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{{Good article}}
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