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The challenges in parallel mesh generation methods are: to maintain stability of the parallel mesher (i.e., retain the quality of finite elements generated by state-of-the-art sequential codes) and at the same time achieve 100% code re-use (i.e., leverage the continuously evolving and fully functional off-the-shelf sequential meshers) without substantial deterioration of the scalability of the parallel mesher.
There is a difference between parallel mesh generation and parallel triangulation. In parallel triangulation a pre-defined set of points is used to generate in parallel triangles that cover the [[convex hull]] of the set of points. A very efficient algorithm for parallel [[Delaunay triangulation]]s appears in Blelloch et al.<ref>G. E. Blelloch, J.C. Hardwick, G.~L. Miller, and D. Talmor, Design and implementation of a practical parallel Delaunay algorithm, Algorithmica, 24 (1999), pp. 243--269.</ref> This algorithm is extended in Clemens and Walkington<ref>Clemens Kadow and Noel Walkington. Design of a projection-based parallel Delaunay mesh generation and refinement algorithm. In proceedings of Fourth Symposium on Trends in Unstructured Mesh Generation, 2003.</ref> for parallel mesh generation.
==Parallel mesh generation software==
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A parallel version of the MeshSim mesh generator by Simmetrix Inc.,<ref>{{Cite web |url=http://www.simmetrix.com/products/SimulationModelingSuite/ParallelMeshSim/ParallelMeshSim.html |title=Parallel MeshSim |access-date=2009-08-05 |archive-date=2009-02-18 |archive-url=https://web.archive.org/web/20090218151631/http://simmetrix.com/products/SimulationModelingSuite/ParallelMeshSim/ParallelMeshSim.html |url-status=dead }}</ref> is available for both research and commercial use. It includes parallel implementations of surface, volume and [[boundary layer]] mesh generation as well as parallel mesh adaptivity. The algorithms it uses are based on those in reference
Another parallel mesh generator is '''D3D''',<ref>[http://mech.fsv.cvut.cz/~dr/d3d.html D3D Mesh Generator Web page]</ref> was developed by Daniel Rypl<ref>University Web page of Daniel Rypl, http://mech.fsv.cvut.cz/~dr/</ref> at [[Czech Technical University in Prague]]. '''D3D''' is a mesh generator capable to discretize in parallel (or sequentially) 3D domains into mixed meshes.
BOXERMesh
== Challenges in parallel mesh generation ==
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ended which makes the task of creating leading edge parallel mesh generation codes challenging.
An area with immediate high benefits to parallel mesh generation is ___domain decomposition. The DD problem as it is posed in
Finally, a long term investment to parallel mesh generation is to attract the attention of mathematicians with open problems in mesh generation and broader impact in mathematics.
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