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In [[artificial intelligence]], a '''behavior selection algorithm''',<ref>[http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter04_Behavior_Selection_Algorithms.pdf Behavior Selection Algorithms: An Overview]</ref> or '''[[action selection]] algorithm''', is an algorithm that selects appropriate behaviors or actions for one or more [[intelligent agent]]s. In [[artificial intelligence (video games)|game artificial intelligence]], it selects behaviors or actions for one or more [[non-player character]]s. Common behavior selection algorithms include:
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== See also ==
* [[AI alignment]]
* [[Cognitive model]] - all cognitive models exhibit behavior in terms of making decisions (taking action), making errors, and with various reaction times.
* [[Behavioral modeling]], in systems theory
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[[Category:Artificial intelligence engineering]]
[[Category:Game artificial intelligence]]
▲[[Category:Artificial intelligence]]
[[Category:Algorithms]]
[[Category:Computational neuroscience]]
[[Category:Psychological models]]
[[Category:Cybernetics]]
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