*#REDIRECT [[Visual arts]] ▼
{{other|Image development (disambiguation)}}
{{Original research}}
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'''Image development''' is the process of developing images (mainly but not exclusively [[computer graphic]]s{{Fact|date=March 2007}}) for use in [[media]]{{Fact|date=March 2007}}.
Since the computer has merged skills such as [[illustrator|illustrating]], [[photography]], [[photo editing]], [[3-D modeling]], and [[handicraft]]{{Fact|date=March 2007}}, [[creative professional]]s may find "image development" a more flexible umbrella term to avoid over-specifying or limiting options in the [[design]] process{{Fact|date=March 2007}}. Use of the term may be a synonym of a specific skill, or a label of a unique combination of skills. For example, [[photographer]]s may become [[digital artist]]s. Illustrators may become [[animators]]. [[Handicraft]] may be [[computer-aided]] or use [[computer generated imagery]] as a template. All of which may be individually referred to as image development, or may be summed up by image development. Some skills overlap multiple forms of image development.
The term is also used to distinguish the process of '''preparing elements''' for use in media (e.g. [[photograph]]s, [[illustration]]s, [[chart]]s, [[collage]]s) from the process of '''composing elements''' (e.g. [[page layout]], [[web development]], [[film editing]], [[desktop publishing]]) to a single presentation piece (e.g. [[brochure]], [[web page]], [[movie]], [[Billboard (advertising)|billboard]], [[poster]]){{Fact|date=March 2007}}. Artists that know [[Composition (visual arts)|composition]] skills may also know image development skills. They may do the image development themselves or collaborate with other individually skilled image developers. Collaboration with image developers may be more useful with higher budget projects and projects that require rare or completely unique image development styles{{Fact|date=March 2007}}.
Because the word "[[image]]" can have more than one shade of meaning, the term "image development" may be confused with the development process for the [[corporate image]] called [[brand]]ing or [[Positioning (marketing)|positioning]]{{Fact|date=March 2007}}. Ironically, both uses of the term may apply in the same profession such as the [[advertising agency]] using ''graphic'' image development in the process of developing the ''corporate'' image of a client. The term is also in contrast to "[[image editing]]" which excludes the capturing of images and creation of images from scratch by [[sculpting]] or [[artistic rendering|rendering]]{{Fact|date=March 2007}}. The term "image development" may have emerged due to the lack of an alternative [[umbrella term]] with as broad of a scope. Some may find the scope of the term debatable, depending on its usage in context{{Fact|date=March 2007}}.
Image development is essentially [[visual art]] usually for [[commercial art|commercial purposes]], but may include techniques not considered [[fine art]] or [[artistic]] at all, depending on the usage. {{Fact|date=March 2007}} Image development for the purposes of [[Visualization (graphic)|visualization]], [[technical illustration]], [[cartography]], and [[surveillance|surveillance photography]] are not usually considered artistic since [[aesthetic]]s are irrelevant {{Fact|date=March 2007}}. Some image development involves [[signal processing]] techniques such as [[screen capture]] or [[image scanning]], which may be considered [[imaging]]. Developing images by calculating [[fractal]] mathematical functions may not be considered artistic, despite its usage for aesthetic purposes{{Fact|date=March 2007}}.
==See also==
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* [[Art software]]
* [[Computer art]]
* [[Digital art]]
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* [[Visual effects]]
* [[Graphic Design]]
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* [[Animation]]
* [[Fractal art]]
* [[Image processing]]
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==References==
{{More sources|date=February 2007}}
==Recommended reading==
* Jan Roberts-Breslin , Making Media: Foundations of Sound and Image Production, March 13, 2003
* Garth Gardner, Computer Graphics and Animation: History, Careers, Expert Advice, July 2002
* Michael Sims, ''Working With Agencies: An Insider's Guide,'' Dec 2005 pp:165
* Natanya Pitts, Chelsea Valentine, and Ed Tittel, ''CIW Site Designer Certification Bible,'' Dec 2001 pp:85,109
* Audrey Bennett and Steven Heller, ''Design Studies: Theory and Research in Graphic Design,'' Aug 2006 pp:343
* Scott L. Howell and Mary Hricko, ''Online Assessment And Measurement: Case Studies from Higher Education,'' Aug 2005 pp:165
* Peter Bauer, ''Photoshop CS2 For Dummies,'' Jun 2005 pp:18
* Brian Williams, Peggy J. Schmidt, and Joseph A. Brunoli, ''Computers: Careers Without College,'' Oct 1999 pp:25, 44
* Ray Paton and Irene Neilsen, ''Visual Representations and Interpretations,'' Mar 1999 pp:119
* Melanie Scott, ''ArtsSmarts: A handbook for artists and educators Using the power of the arts to release the creative potential of young people,'' Canadian Conference of the Arts 2003 pp:66-70
* Adam Burke, ''Communications & Development a practical guide,'' March 1999 pp:29
* Hans P.Kellogg and Thomas H. Spotts, ''The Network Server: An Educational Tool for the Graphic Arts Classroom,'' Visual Communications Journal 1998 pp:34
* ''Examination Report 1996 HSC Visual Arts,'' Board of Studies NSW ISBN 0731099370, pp:
==External links==
* [http://www.graphicmentor.com/ GraphicMentor] tutorials for graphic image development.
[[Category:Communication design]]
[[Category:Graphic design]]
[[Category:Artistic techniques]]
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