Content deleted Content added
Tag: Reverted |
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5 |
||
(8 intermediate revisions by 7 users not shown) | |||
Line 1:
{{Short description|IP routing protocol optimized for mobile ad hoc networks}}
{{Redirect|OLSR|ordinary least squares regression|Ordinary least squares}} [[File:Olsr-overview.pdf|thumb|460px|Diagram of OLSR data flow.]]
The '''Optimized Link State Routing Protocol''' ('''OLSR''')<ref name=":6">
== Features specific to OLSR ==
Line 13 ⟶ 14:
Multipoint relays (MPRs) relay messages between nodes. They also have the main role in [[routing]] and selecting the proper route from any source to any desired destination node.
MPRs advertise link-state information for their MPR selectors (a node selected as a MPR) periodically in their control messages. MPRs are also used to form a route from a given node to any destination in route calculation. Each node periodically broadcasts a Hello message for the link sensing, neighbor detection and MPR selection processes.<ref>''Performance Comparison of Wireless Mobile AdHoc Network Routing'' - Arun Kumar, Lokanatha C. Reddy
== Benefits ==
Line 20 ⟶ 21:
The routing overhead generated, while generally greater than that of a reactive protocol, does not increase with the number of routes being created.
Default and network routes can be injected into the system by ''Host and Network Association'' (HNA) messages allowing for connection to the internet or other networks within the OLSR [[MANET]] cloud. Network routes are something reactive protocols do not currently execute well.
Timeout values and validity information is contained within the messages conveying information allowing for differing timer values to be used at differing nodes.
Line 32 ⟶ 33:
Being a link-state protocol, OLSR requires a reasonably large amount of [[Bandwidth (computing)|bandwidth]] and CPU power to compute optimal paths in the network. In the typical networks where OLSR is used (which rarely exceed a few hundreds of nodes), this does not appear to be a problem.
By only using MPRs to flood topology information, OLSR removes some of the redundancy of the flooding process, which may be a problem in networks with moderate to large packet loss rates<ref>{{cite
== Messages ==
OLSR makes use of "Hello" messages to find its one hop neighbors and its two hop neighbors through their responses. The sender can then select its multipoint relays (MPR) based on the one hop node that offers the best routes to the two hop nodes. Each node has also an MPR selector set, which enumerates nodes that have selected it as an MPR node. OLSR uses topology control (TC) messages along with MPR forwarding to disseminate neighbor information throughout the network. ''Host and network association'' (HNA) messages are used by OLSR to disseminate network route advertisements in the same way TC messages advertise host routes.
===
[[Image:olsr-hello-packet.png]]
Line 44 ⟶ 45:
== Other approaches ==
The problem of routing in ad hoc wireless networks is actively being researched, and OLSR is but one of several proposed solutions. To many, it is not clear whether a whole new protocol is needed, or whether [[OSPF]] could be extended with support for wireless interfaces.<ref>{{cite IETF |title=Extensions to OSPF to Support Mobile Ad Hoc Networking
In bandwidth- and power-starved environments, it is interesting to keep the network silent when there is no traffic to be routed. Reactive routing protocols do not maintain routes, but build them on demand. As link-state protocols require database synchronisation, such protocols typically use the distance vector approach, as in [[AODV]] and [[DSDV]], or more ad hoc approaches that do not necessarily build optimal paths, such as [[Dynamic Source Routing]].
Line 51 ⟶ 52:
== OLSR version 2 ==
OLSRv2
== Implementations ==
* [https://web.archive.org/web/20150408143413/http://www.olsr.org/ OLSR.ORG] – Downloadable code for OLSR on Linux, Windows, Mac OS X, FreeBSD, NetBSD and [[OpenBSD]] systems. Features a great deal of documentation, including an informative survey of related work.
* [https://archive.today/20121212232316/http://cs.itd.nrl.navy.mil/work/olsr/index.php NRL-OLSR] – Open source code of NRL-OLSR. Works on Windows, MacOS, Linux, and various embedded PDA systems such as Arm/Zaurus and PocketPC as well as simulation environments [[ns (simulator)|ns2]] and OPNET., http://cs.itd.nrl.navy.mil/focus/ {{Webarchive|url=https://web.archive.org/web/20110910024912/http://cs.itd.nrl.navy.mil/focus/ |date=2011-09-10 }}
* [
== See also ==
* [[B.A.T.M.A.N.]], Better Approach To Mobile Adhoc Networking
* [[IEEE 802.1aq]]
* [[
== References ==
Line 71 ⟶ 72:
* [https://web.archive.org/web/20040912075427/http://hipercom.inria.fr/olsr/ Optimized Link State Routing], which includes this [https://web.archive.org/web/20051013011753/http://hipercom.inria.fr/olsr/mpr-flooding.html Flash Demo].
* [http://pyramid.metrix.net/ Pyramid Linux] – an embedded distro for [http://metrix.net/ embedded x86 boards] with OLSR, web interface, etc. Primarily used in Community Networks.
* [https://archive.today/20121212030031/http://cs.itd.nrl.navy.mil/focus/ NRL's Networks and Communication Systems Branch] – includes project information and open source networking tools and software developed by the U.S. Naval Research Lab.
{{Routing protocols}}
|