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{{futureShort description|2010 video game}}
{{use mdy dates|date=July 2013}}
{{Infobox CVG| title = Tom Clancy's Splinter Cell: Conviction
{{Infobox video game
|image = [[image:Splintercell_conviction_logo.png|300px]]
| title = Tom Clancy's Splinter Cell: Conviction
|developer = [[Ubisoft Montreal]]
| image = Tom Clancy's Splinter Cell Conviction.jpg
|publisher = [[Ubisoft]]
| developer = [[Ubisoft Montreal]]
|producer = Mathieu Ferland
| publisher = {{Unbulleted list|[[Ubisoft]]|[[Microsoft Game Studios]]{{efn|Microsoft has published and distributed the physical and digital versions in certain countries of the [[PAL region]] and [[Japan]].}}}}
|engine = [[Unreal Engine|Unreal Engine 3.0]]
| director = Maxime Béland
|released = [[2007]]
| producer = Alexandre Parizeau
|genre = [[Stealth-based game]]
| designer = Steven Masters
|modes = Single Player, Online Multiplayer, Co-op (speculative)
| artist = {{plainlist|
|ratings = [[ESRB]]: TBR <br> [[Office of Film and Literature Classification (Australia)|OFLC]]: TBR
* Sidonie Weber
|platforms = [[Xbox 360]], [[Games for Windows]]
* The Chinh Ngo
|media = [[DVD]]
* Vincent Jean
|requirements = [[DirectX 10]] (PC) <br>
}}
|input =
| writer = {{plainlist|
* [[Richard Dansky]]
* Mike Lee
}}
| composer = {{plainlist|
* Kaveh Cohen
* Michael Nielsen
* [[Amon Tobin]]
}}
| engine = [[Unreal Engine 2]]<ref name="Hardware">{{cite web |url=http://www.pcgameshardware.com/aid,706783/Splinter-Cell-Conviction-exclusive-interview-PC-version-is-a-console-port-with-extra-quality-features/News/ |title=Splinter Cell: Conviction exclusive interview - PC version is a console port with extra quality features |last=Kristoffer |first=Keipp |date=March 18, 2010 |work=PC Games Hardware |publisher=Computec Media |access-date=July 30, 2013 |archive-date=May 9, 2013 |archive-url=https://web.archive.org/web/20130509063831/http://www.pcgameshardware.com/aid,706783/Splinter-Cell-Conviction-exclusive-interview-PC-version-is-a-console-port-with-extra-quality-features/News/ |url-status=dead }}</ref><ref>{{cite web |url=http://www.techspot.com/article/277-splinter-cell-conviction-performance/ |title=Splinter Cell: Conviction Performance In-depth |last=Steven |first=Walton |date=May 14, 2010 |work=PC Games Hardware |publisher=Computec Media |access-date=July 30, 2013 |archive-date=April 21, 2012 |archive-url=https://web.archive.org/web/20120421023256/http://www.techspot.com/article/277-splinter-cell-conviction-performance/ |url-status=live }}</ref>
| series = ''[[Tom Clancy's Splinter Cell]]''
| platforms = {{plainlist|
* [[Xbox 360]]
* [[Microsoft Windows]]
* [[iOS]]
* [[Cloud computing|Cloud]] ([[OnLive]])
* [[Android (operating system)|Android]]
* [[Mac OS X]]
* [[Windows Phone]]
* [[Bada (operating system)|Bada]]
* [[Java ME]]
}}
| released = {{collapsible list|title=April 13, 2010|'''Xbox 360'''<ref>{{cite web|url=http://xbox360.gamespy.com/xbox-360/tom-clancys-splinter-cell-conviction/|title=Tom Clancy's Splinter Cell: Conviction (Xbox 360)|work=[[GameSpy]]|publisher=[[CBS Interactive]]|access-date=September 2, 2013|archive-date=October 9, 2013|archive-url=https://web.archive.org/web/20131009001523/http://xbox360.gamespy.com/xbox-360/tom-clancys-splinter-cell-conviction/|url-status=live}}</ref>{{vgrelease|NA|April 13, 2010|AUS|April 15, 2010|EU|April 16, 2010}}'''Microsoft Windows'''<ref>{{cite web|url=http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/|title=Tom Clancy's Splinter Cell: Conviction (PC)|work=[[GameSpy]]|publisher=[[CBS Interactive]]|access-date=October 18, 2013|archive-date=October 9, 2013|archive-url=https://web.archive.org/web/20131009010030/http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/|url-status=live}}</ref>{{vgrelease|NA|April 27, 2010|AU|April 29, 2010|EU|April 30, 2010}}'''iOS'''{{vgrelease|WW|May 27, 2010<ref name="iOS release" />}}{{vgrelease|WW|July 29, 2010 <small>(HD)</small><ref>{{cite web|url=http://www.slidetoplay.com/games/splinter-cell-conviction8482-hd/|title=Tom Clancy's Splinter Cell: Conviction HD (iOS)|publisher=Slide to Play|access-date=October 18, 2013|archive-date=January 17, 2016|archive-url=https://web.archive.org/web/20160117170142/http://www.slidetoplay.com/games/splinter-cell-conviction8482-hd/|url-status=live}}</ref>}}'''OnLive'''{{vgrelease|WW|October 25, 2010<ref>{{cite web|url=http://games.onlive.com/games/details/tom-clancys-splinter-cell-conviction#&type=bragclips|archive-url=https://archive.today/20130902171124/http://games.onlive.com/games/details/tom-clancys-splinter-cell-conviction%23&type=bragclips|url-status=dead|archive-date=September 2, 2013|title=Tom Clancy's Splinter Cell Conviction (OnLive)|publisher=[[OnLive]]|access-date=September 2, 2013}}</ref>}}'''Android'''{{vgrelease|WW|December 23, 2010<ref>{{cite web|url=http://www.androidpolice.com/2010/12/23/splinter-cell-conviction-hd-makes-a-stop-by-gameloft-still-not-on-market/|title=Splinter Cell: Conviction HD Makes A Stop By Gameloft, Still Not On Market|last=Gingrich|first=Aaron|publisher=Android Police|date=December 23, 2010|access-date=September 2, 2013|archive-date=June 30, 2013|archive-url=https://web.archive.org/web/20130630102317/http://www.androidpolice.com/2010/12/23/splinter-cell-conviction-hd-makes-a-stop-by-gameloft-still-not-on-market/|url-status=live}}</ref>}}'''Mac OS X'''<ref name="macsp">{{cite news| url=http://www.insidemacgames.com/news/story.php?ID=19589| title=Tom Clancy's Splinter Cell Conviction System Requirements Revealed| access-date=September 2, 2013| last=Kruse| first=Cord| date=February 3, 2011| work=Inside Mac Games| archive-date=January 17, 2016| archive-url=https://web.archive.org/web/20160117170142/http://www.insidemacgames.com/news/story.php?ID=19589| url-status=live}}</ref>{{vgrelease|WW|February 17, 2011 <small>(Online)</small>}}{{vgrelease|WW|March 28, 2011 <small>(Steam)</small>}}'''Windows Phone'''{{vgrelease|WW|February 22, 2012<ref>{{cite web| url=http://ie.ign.com/games/tom-clancys-splinter-cell-conviction/winphone-902602| title=Tom Clancy's Splinter Cell Conviction (Windows Phone)| publisher=[[IGN]]| access-date=September 2, 2013| archive-date=August 25, 2023| archive-url=https://web.archive.org/web/20230825210035/https://www.ign.com/games/tom-clancys-splinter-cell-conviction| url-status=live}}</ref>}}}}
| genre = [[Action-adventure game|Action-adventure]], [[Stealth game|stealth]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
'''''Tom Clancy's Splinter Cell: Conviction''''' is the fifth installment in the ''[[Splinter Cell]]'' series of [[video game]]s. ''Conviction'' will be developed by [[Ubisoft Montreal]] (developers of ''[[Splinter Cell]]'', ''[[Splinter Cell: Chaos Theory]]'' and the 6th generation versions of ''[[Splinter Cell: Double Agent]]'') and published by [[Ubisoft]]. While not much is known about the game in its current state, [[1UP.com]] confirmed the games exclusivity to the [[Xbox 360]] and [[Games for Windows]] platforms. [http://www.1up.com/do/newsStory?cId=3154049]
 
'''''Tom Clancy's Splinter Cell: Conviction''''' is a 2010 [[Stealth game|stealth]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft Montreal]] and published by [[Microsoft Game Studios]] and [[Ubisoft]]. The game is a sequel to ''[[Tom Clancy's Splinter Cell: Double Agent|Splinter Cell: Double Agent]]'' and part of the ''[[Tom Clancy's Splinter Cell|Splinter Cell]]'' series. Key members of the ''[[Tom Clancy's Rainbow Six: Vegas]]'' team, such as creative director Maxime Béland worked on the game. It released for [[Microsoft Windows|Windows]] and [[Xbox 360]] in April 2010. [[Gameloft]] released a handheld version for Apple's [[iOS]] in May/July 2010.<ref name="iOS release">{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+Splinter+Cell%3A+Conviction/news.asp?c=19013 |title=GDC 2010: Splinter Cell: Conviction iPhone emerges from the shadows, available in March |last=Hearn |first=Rob |date=March 10, 2010 |work=[[Pocket Gamer]] |publisher=Steel Media Limited |access-date=March 9, 2010 |archive-date=July 30, 2016 |archive-url=https://web.archive.org/web/20160730121647/http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+Splinter+Cell%3A+Conviction/news.asp?c=19013 |url-status=live }}</ref> There are also versions available for [[Android (operating system)|Android]], [[Windows Phone]] and [[Bada (operating system)|Bada]], as well as a side-scrolling 2D version for mobile phones.
Note: the name "Conviction" was established from the [[September 21]] leak (see "Ubisoft leak" below). Although Ubisoft has acknowledged that a fifth Splinter Cell is in the works, the name "Conviction" was not used by Ubisoft in any official statement. There is, thus, a definite probability that "Splinter Cell: Conviction" is only a working title.
 
''Splinter Cell: Conviction'' received positive reviews from critics. They praised its gameplay, art direction, and narrative, although there was criticism on the short length of the campaign, and departure from the stealth genre when compared to previous titles. The game had sold 1.9 million units by July 2010. A sequel, titled ''[[Tom Clancy's Splinter Cell: Blacklist|Blacklist]]'', released in 2013.
 
==Gameplay==
[[File:SC Conviction ME.jpg|left|thumb|250px|The Mark and Execute gameplay in use. Here, [[Sam Fisher (Splinter Cell)|Sam Fisher]] guns down burglars in the tutorial flashback.]]
Various game magazines, including ''[[Official Xbox Magazine]]'', are already claiming that ''Conviction'' will re-invent player's perception of [[next-gen]] gameplay, graphical detail, and innovation. Other than that brief statement, no other gameplay details have been announced.
''Splinter Cell: Conviction'' introduces a number of new gameplay features to the ''Splinter Cell'' series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard.<ref>{{Cite news |last=Peel |first=Jeremy |date=2021-02-22 |title=Five game mechanics legally protected by the companies that made them |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/5-game-mechanics-legally-protected-by-the-companies-that-made-them/ |access-date=2023-03-18 |archive-date=March 18, 2023 |archive-url=https://web.archive.org/web/20230318110637/https://www.pcgamer.com/5-game-mechanics-legally-protected-by-the-companies-that-made-them/ |url-status=live }}</ref> This creates a visual [[silhouette]] where the guard thinks [[Sam Fisher (Splinter Cell)|Sam]] is, allowing the player to flank his enemies.
 
Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game "a lot of ''[[The Bourne Identity (2002 film)|Bourne Identity]]'' influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk.<ref>{{cite magazine|url=http://www.gamepro.com/article/features/214761/splinter-cell-conviction/ |title=Splinter Cell: Conviction|magazine=[[GamePro]]|last=Davison|first=John |date=April 9, 2010 |access-date=July 30, 2010|archive-url=https://web.archive.org/web/20100412015416/http://www.gamepro.com/article/features/214761/splinter-cell-conviction|archive-date=April 12, 2010}}</ref>
Though no solid evidence supports it, Tom Clancy's Splinter Cell: Conviction is expected to recieve the "M" rating (meaning the age of 17+), as the previous two games had the same rating.
 
Some of the features that were present in the last four games in the series do not appear in this game. Sam's hybrid [[Night vision|night/heat vision goggles]] and his multipurpose SC-20K [[assault rifle]], which were the mainstay of the last four games, no longer appear. However, he can equip sonar goggles in the later stages of the game that helps Fisher to detect enemies across walls and invisible laser lights. His light sensor is also absent, although change in the screen [[Colorfulness|saturation]] into grayscale now shows whether Sam is hidden from view. Sam can no longer move or hide dead bodies, nor can he knock enemies unconscious, as all equipment that helped doing the latter are absent. [[Lock picking]] and [[Hacker (computer security)|hacking]] minigames are also not included in the game. Sam has been equipped with pistols with unlimited ammo and suppressors, which helps him to takedown his enemies in a stealthy way: although long guns such as battle rifles are also available, pistols are the primary weapons of the game.
==Story==
 
One of Ubisoft's stated goals for ''Conviction'' was to make the game more accessible.<ref name="Edgeinterview">{{cite magazine |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/ubisoft-felt-splinter-cell-was-too-hardcore |title=Ubisoft Felt Splinter Cell Was Too Hardcore |magazine=[[Edge (magazine)|Edge]] |date=April 14, 2010 |access-date=August 26, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110815200434/http://www.next-gen.biz/news/ubisoft-felt-splinter-cell-was-too-hardcore |archive-date=August 15, 2011 |df=mdy-all }}</ref> According to Béland, ''[[Tom Clancy's Splinter Cell: Chaos Theory|Chaos Theory]]'' is "very hardcore", which turned off many players and disconnected people from the fantasy of being Sam Fisher. Béland contrasted the earlier games in the series with works containing [[James Bond]] or [[Jason Bourne]], who "run fast, they don't make noise, they kill one, two, three or four guys super quickly", and he stated that ''Conviction'' delivers a similarly dynamic experience with more of an emphasis on action than previous ''Splinter Cell'' games.<ref name="Edgeinterview"/>
{{spoilers}}
Nothing concrete has been revealed regarding the story premise of ''Splinter Cell: Conviction''. However, given the "To Be Continued" ending of the previous game ''[[Splinter Cell: Double Agent]]'', it will likely deal with Sam Fisher on the run from the FBI, who does not know of his [[Non-official_cover|NOC]] status. This game will also determine which choices Sam made in the previous game are [[canonical]], though it doesn't state whether the current-gen or Next-gen versions are canonical (due to the story differences between the two versions of the game). Other details pertaining to ''Conviction's'' story may have been revealed in the [[PlayStation Portable]] game, ''[[Splinter Cell: Essentials]]'', which took place after ''Double Agent''. However, it is unknown whether Lambert will assist Sam in this latest Splinter Cell production, due to the choice of being able to shoot Lambert in ''Double Agent''. It has, however, been revealed that Assistant Director Williams may be the villain for this next installment, as opposed to his previous position as an alleged ally of Fisher's.
 
==Ubisoft leak=Multiplayer===
[[Multiplayer video game|Multiplayer mode]] in ''Splinter Cell: Conviction'' involves both [[Split screen (computer graphics)|split screen]], [[System Link|System link]] (Xbox 360), and [[Multiplayer online game|online cooperative mode]], plus a "Deniable Ops" mode, involving four modes that pit players against [[Artificial intelligence|AI]] enemies in game modes such as "Hunter" (where the player must kill a set number of enemies), "Infiltration" (where the player must kill a set number of enemies without being seen), "Last Stand" (where the player must protect a bomb as enemies try to disarm it), and "Face-Off" (a competitive version of "Hunter").<ref>{{cite web|url=http://kotaku.com/5483059/splinter-cell-convictions-multiplayer-experience-in-three-parts|title=Splinter Cell: Conviction's Multiplayer Experience In Three Parts|last=Fahey|first=Mike|publisher=[[Kotaku]]|access-date=August 11, 2013|date=January 3, 2010|archive-date=July 24, 2013|archive-url=https://web.archive.org/web/20130724194527/http://kotaku.com/5483059/splinter-cell-convictions-multiplayer-experience-in-three-parts|url-status=live}}</ref> "Face-Off" is the game's only competitive multiplayer mode, as it features the ability to kill the opposing player. "Hunter", "Infiltration", and "Last Stand" can be played in single-player modes and do not always have to be played with a human partner. The game does not contain the "Spies Vs Mercenaries" mode featured in the previous games of the series.
 
According to co-op game director Patrick Redding, the stealth in ''Conviction'' is designed around new core elements like "Mark & Execute" and "Last Known Position".
Promotional images, artwork and the logo of ''Tom Clancy's Splinter Cell: Conviction'' were leaked on September 21, 2006 in a [[RAR]] archive that included other unreleased games. [http://uk.ps3.ign.com/articles/733/733959p1.html]
 
==Plot==
{{Tom Clancy games}}
The game's story is divided into two portions. The main portion is the game's single-player campaign, which puts the player in control of Sam Fisher three years after the events of ''[[Tom Clancy's Splinter Cell: Double Agent|Splinter Cell: Double Agent]]''. The "Prologue" portion of the game, meanwhile, is accessed through the multiplayer co-op mode, which puts two players in control of agents Archer and Kestrel 10 days before the campaign starts.<ref>{{cite web|title=Splinter Cell Conviction Co-op Hands-on|url=http://www.ign.com/articles/2009/12/18/splinter-cell-conviction-co-op-hands-on|work=[[IGN]]|last=Brudvig|first=Erik|date=December 18, 2009|access-date=September 28, 2012|archive-date=August 29, 2014|archive-url=https://web.archive.org/web/20140829190026/http://www.ign.com/articles/2009/12/18/splinter-cell-conviction-co-op-hands-on|url-status=live}}</ref>
 
===Prologue===
[[Category:Splinter Cell]]
[[File:Splinter Cell Conviction Co-op.jpg|thumb|250px|right|Split screen mode of the co-op campaign. Archer (left) and Kestrel take armed guards by surprise.]]
Third Echelon agent "Archer" and his Russian partner, Voron agent "Kestrel" are deployed to [[Nevsky Prospect|Nevsky Prospekt]] in [[Saint Petersburg]], Russia to halt rogue elements of the Russian military from selling advanced warheads on the [[black market]]. Intelligence from criminal Andriy Kobin points to drug and human trafficker Valentin Lesovsky as the broker for the sale, and Archer and Kestrel are tasked with terminating Lesovsky and his associate, Boris Sychev, as well as gaining Lesovsky's contact list.
 
Having completed their mission, Archer and Kestrel are then deployed to the Russian embassy in [[Baku]], [[Azerbaijan]] to gather intelligence on an arms deal conducted by former Russian [[Glavnoye Razvedyvatel'noye Upravleniye|GRU]] Colonel Leonid Bykhov. They observe the deal and witness Bhykov betray his associate, Tagizade, ordering his men to kill him. Archer and Kestrel prevent the destruction of the weapons crates, learning that the weapons Bhykov was going to sell were [[Joint Direct Attack Munition|Block II JDAM missile guidance kits]]. They interrogate Bhykov, learning that he is working with Major General Kerzakov, who is in the Yastreb Complex, an underground fortress situated underneath [[Moscow]]'s [[Red Square]].
 
They infiltrate the complex and learn the ___location of the EMP warheads. They render the JDAM kits inoperable by using their portable [[electromagnetic pulse|EMP]] devices, and download data from multiple servers to trace the EMP devices to the [[Mozdok, Republic of North Ossetia–Alania|Mozdok Proving Grounds]]. Sneaking aboard a supply truck, they infiltrate the Proving Grounds and secure the EMP devices with the help of Kobin. During their extraction, Third Echelon director Tom Reed contacts Archer and orders him to kill Kestrel; concurrently, Kestrel reads Archer's OPSAT device, forcing him to act in self-defense. Whilst either player can die, the [[Canon (fiction)|canon]] ending has Kestrel fatally shooting Archer; overcome with grief and unaware of Kobin's presence, Kestrel is shot in the head.
 
===Main game===
[[Private military company]] Black Arrow interrogates Sam Fisher’s former [[United States Navy SEALs|Navy SEAL]] squadmate Victor Coste, who begins to recount the events of the last few days.
 
After quitting Third Echelon, Fisher heads to [[Valletta]], [[Malta]], to investigate rumors that the [[Hit and run (vehicular)|hit-and-run]] death of his daughter, Sarah, might not have been an accident. Suddenly, Anna "Grim" Grímsdóttir, Sam's former colleague, contacts him and warns him of an imminent attack by a group of hitmen. Sam neutralizes them and goes after their contractor, Kobin, who was the true culprit behind Sarah's death. He infiltrates Kobin's mansion, kills his guards, and begins to interrogate him, but a Third Echelon Splinter Cell team subdues him before he can extract anything useful.
 
Grim and Black Arrow bring Sam to Price Airfield in [[Virginia]], where they are to interrogate him. However, Grim releases Sam, revealing that she is working undercover for U.S. President Patricia Caldwell, investigating suspicious circumstances concerning Director Reed, Black Arrow, and the stolen Russian EMP technology. She reveals that Sarah is still alive and helps Sam escape the airfield.
 
Sam then contacts and arranges to meet with Coste at the [[Washington Monument]] to receive some equipment. He also learns that Lucius Galliard, CEO of Black Arrow,<ref>{{cite video game | title = Splinter Cell: Conviction | developer = Ubisoft Montreal | publisher = [[Ubisoft]] | date = April 27, 2010 | platform = PC | version = 1.04 | scene = Lincoln Memorial | level = 7 | quote = '''Lucius Galliard:''' One of my companies, yes. I have several, which includes Black Arrow }}</ref> has tasked them to provide security for White Box Technologies, his recently purchased [[research and development|R&D]] company specializing in EMP technology. Sam infiltrates White Box Technologies and witnesses Black Arrow mercenaries purging scientists that are no longer needed. He hacks a high-security White Box computer and retrieves strategic data about an operation involving EMPs for Grim's analysts to study. He escapes the facility after fighting through more Black Arrow mercenaries, triggering an EMP to cover his tracks. Later, President Caldwell directs him to the [[Lincoln Memorial]] to eavesdrop on Reed and Galliard. The conversation and the subsequent interrogation of Galliard reveal that a group called "Megiddo" funds and organizes the operation, which is to take place in 24 hours. However, a hitman shoots Galliard dead before running away; Sam gives chase, but a car bomb ultimately kills the assassin.
 
Sam then heads to Third Echelon headquarters where he receives a set of advanced sonar goggles from Grim's friend Charlie Fryman, and raids Reed's office for information. However, Sam finds Kobin there and interrogates him. Kobin reveals that Reed works for Megiddo, and is planning to activate three massive EMP devices in Washington DC and assassinate Caldwell in the ensuing chaos, allowing [[Vice President of the United States|Vice President]] Calvin Samson to take over the presidency. Reed would then get a promotion in return. Kobin also reveals that it was Grim who gave him orders to fake Sarah's death. Grim confirms this by playing an audio recording of deceased former director Irving Lambert where he reveals that he discovered a mole in Third Echelon who was plotting to threaten Sarah's safety and use her as leverage against Sam. Although Lambert successfully staged Sarah's death to foil this plan, he was unable to identify the mole. Grim urges an enraged Sam to destroy the EMP device in the Michigan Avenue Reservoir, as Sarah's apartment is within its blast radius. At this time, the Third Echelon building's self-destruct protocol activates, and Sam escapes before the building explodes.
 
With the aid of Coste, Sam attacks the Michigan Avenue Reservoir. After fighting through the Black Arrow mercenaries defending the site, Sam marks the EMP generators for Coste to destroy from the air. Sam is then extracted by Coste and reunites with Sarah before the two remaining EMPs are activated, destroying most of the electronic defenses in the city and causing chaos. Shortly afterward, a [[surface-to-air missile]] takes down Coste's helicopter, but all three survive. While Coste takes Sarah to safety, Sam journeys through downtown Washington to make his way to the White House, which has been overrun by Black Arrow mercenaries and Third Echelon operatives. After he confronts and incapacitates the corrupt Vice President, Sam regroups with Grim.
 
As Grim and Sam must enter the [[Oval Office]] without alarming Reed, who may kill the President, Grim shoots Sam in the shoulder and pretends to detain him at gunpoint, allowing them to enter the Oval Office safely. Reed prepares to execute Sam and the President, revealing that Caldwell was going to shut down Third Echelon after Lambert's death. Reed then plans to frame Sam for assassinating Caldwell as supposed proof that Third Echelon is still needed. Sam and Grim then spring into action, disarming Reed and killing his escorts. Sam interrogates Reed while [[United States Army]] soldiers extract Caldwell. Reed finally reveals himself to be the very mole Lambert was investigating. At this point, Sam or Grim executes Reed depending on the player's choice. Canonically, Grim executes Reed.
 
As Coste begins to wrap up his story, he states that Sam, in his last conversation, promised to protect him just as he would his brother. At that moment, the interrogators hear an alarm, followed by an explosion and gunfire in the background. They abandon the interview and leave Coste behind.
 
==Development==
The existence of a sequel to ''Double Agent'' was [[internet leak|leaked]] to the internet on September 21, 2006 through a 2GB [[RAR (file format)|rar file]] containing, among other media, 75 [[concept art]] images of as-yet unannounced next-generation games uploaded to Ubisoft's public [[File Transfer Protocol|FTP]] site.<ref>{{cite web|title=Ubi's Booby: New Games Leaked|url=http://uk.ps3.ign.com/articles/733/733959p1.html|date=September 21, 2006|access-date=May 16, 2010|first=Matt|last=Wales|work=[[IGN]]|archive-date=February 12, 2012|archive-url=https://web.archive.org/web/20120212064230/http://uk.ps3.ign.com/articles/733/733959p1.html|url-status=live}}</ref> The leaked images showed gloomy images of the Washington Monument under [[martial law|military occupation]], as well as roadside views of Washington, D.C.
 
''Conviction'' was officially announced on May 23, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and utilize hand-to-hand combat against enemies, making the game appear less stealth-based than previous games. The lighting and shadow effects also showed a vast improvement over ''Double Agent''. The game was originally due for release on November 16, 2007.<ref>{{cite web|url=http://xbox.joystiq.com/2007/06/19/ubisoft-dates-its-winter-titles/|title=Ubisoft dates its winter titles|last=Mitchell|first=Richard|date=June 19, 2007|work=[[Joystiq]]|access-date=December 20, 2009|archive-date=March 27, 2010|archive-url=https://web.archive.org/web/20100327220727/http://xbox.joystiq.com/2007/06/19/ubisoft-dates-its-winter-titles/|url-status=dead}}</ref> However, it missed its initial launch date, and on May 19, 2008, ''[[Xbox World]]'' reported that ''Splinter Cell: Conviction'' was "officially on hold," and had been taken "back to the drawing board."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=189247|work=[[Computer and Video Games]]|title=Splinter Cell Conviction "back to the drawing board"|date=May 19, 2008|access-date=April 6, 2009|archive-date=April 26, 2009|archive-url=https://web.archive.org/web/20090426123942/http://www.computerandvideogames.com/article.php?id=189247|url-status=live}}</ref> While Ubisoft never confirmed this, they did announce that the game had been pushed back to the 2009-2010 fiscal year.
 
The game resurfaced at [[Electronic Entertainment Expo 2009|E3 2009]], with a completely new visual style and a more casual-looking Sam. The developers confirmed that the "new" ''Conviction'' had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better."<ref>{{cite web|url=http://www.joystiq.com/2008/09/22/rumor-splinter-cell-conviction-escapes-original-gameplay-visu/|last=Nelson|first=Randy|work=[[Joystiq]]|title=Splinter Cell: Conviction escapes original gameplay, visual design|date=September 22, 2008|access-date=April 6, 2009|archive-date=May 2, 2009|archive-url=https://web.archive.org/web/20090502183712/http://www.joystiq.com/2008/09/22/rumor-splinter-cell-conviction-escapes-original-gameplay-visu|url-status=live}}</ref> The game was given a November 2009 release date at E3, but was later pushed back to the first quarter of 2010. After initially announcing a release date of February 23, Ubisoft delayed the game again until April.<ref>{{cite web|url=http://www.eurogamer.net/articles/sc-conviction-delayed-for-polish|title=Splinter Cell delayed for "polish"|work=[[Eurogamer]]|last=Purchese|first=Robert|date=January 14, 2010|access-date=January 15, 2010|archive-date=January 15, 2010|archive-url=https://web.archive.org/web/20100115190100/http://www.eurogamer.net/articles/sc-conviction-delayed-for-polish|url-status=live}}</ref> On February 4, 2010, Ubisoft officially announced that the game would be released on April 13 for the [[Xbox 360]].<ref>{{cite web|url=http://www.gamespot.com/news/6249491.html|title=Splinter Cell: Conviction infiltrates April 13|work=[[GameSpot]]|publisher=[[CBS Interactive]]|last=Thorsen|first=Tor|date=February 4, 2010|access-date=February 5, 2010|archive-date=February 7, 2010|archive-url=https://web.archive.org/web/20100207213423/http://www.gamespot.com/news/6249491.html|url-status=live}}</ref>
 
''Conviction'' supports [[Advanced Micro Devices|AMD]]'s [[multi-monitor]]-technology [[AMD Eyefinity|Eyefinity]].<ref>{{cite web|url=http://support.amd.com/en-us/recommended/eyefinity-software|title=AMD Eyefinity Validated and Ready Software|access-date=July 3, 2014|archive-date=July 11, 2018|archive-url=https://web.archive.org/web/20180711022155/https://support.amd.com/en-us/recommended/eyefinity-software|url-status=live}}</ref>
 
===Audio===
On July 16, 2007, it was announced that composers Kaveh Cohen and Michael Nielsen, in association with music house [[Groove Worx]], would be composing the score to ''Conviction'', their first score for a video game.<ref>{{cite web|url=http://www.destructoid.com/music-house-groove-addicts-tapped-to-score-splinter-cell-conviction-35418.phtml|archive-url=https://web.archive.org/web/20160305073712/http://www.destructoid.com/music-house-groove-addicts-tapped-to-score-splinter-cell-conviction-35418.phtml|url-status=dead|archive-date=March 5, 2016|title=Groove Addicts compose music for Splinter Cell: Conviction|work=QJ.net|date=July 26, 2007|access-date=July 25, 2007}}</ref> On October 25, 2007, [[Soundtrack.net]] posted a news item from the scoring session for the game, featuring photographs of the orchestral recording of the music.<ref>{{cite web|url=http://www.scoringsessions.com/news/109/|title=Kaveh Cohen and Michael Nielsen score ''Splinter Cell: Conviction'' for Ubisoft Montreal|work=ScoringSessions.com|last=Goldwasser|first=Dan|date=October 25, 2007|access-date=October 25, 2007|archive-date=January 5, 2008|archive-url=https://web.archive.org/web/20080105022523/http://www.scoringsessions.com/news/109/|url-status=live}}</ref> On January 28, 2010, a message was posted on [[Amon Tobin]]'s website, stating that he would contribute to the game.<ref>{{cite web|url=http://amontobin.com/news/amon-contributes-score-splinter-cell-conviction|title=Amon Contributes to Score of Splinter Cell Conviction|work=AmonTobin.com|date=January 28, 2010|access-date=February 11, 2010|archive-date=February 10, 2010|archive-url=https://web.archive.org/web/20100210034354/http://www.amontobin.com/news/amon-contributes-score-splinter-cell-conviction|url-status=live}}</ref>
 
On March 29, 2010, it was revealed in an interview that [[Michael Ironside]] considered not returning to the role as Sam Fisher as a result of not being able to add more to the character. However, he changed his mind when Ubisoft sent him a copy of the script.<ref>{{cite web |last=Sapieha |first=Chad |url=https://www.theglobeandmail.com/news/technology/personal-tech/controller-freak/five-minutes-with-sam-fishererr-michael-ironside/article1515913/ |title=Five minutes with Sam Fisher...err, Michael Ironside |work=[[The Globe and Mail]] |publisher=Phillip Crawley |date=March 29, 2010 |access-date=August 26, 2011 |archive-date=July 26, 2010 |archive-url=https://web.archive.org/web/20100726070617/http://www.theglobeandmail.com/news/technology/personal-tech/controller-freak/five-minutes-with-sam-fishererr-michael-ironside/article1515913/ |url-status=live }}</ref>
 
==Release==
 
===Retail versions===
''Splinter Cell: Conviction'' is available on the Xbox 360 and [[Microsoft Windows]] platforms, as well as mobile versions for the iOS and [[Java Platform, Micro Edition|Java ME]]. Ubisoft has stated that it has no plans to release it on the [[PlayStation 3]] with Max Béland, the creative director of ''Splinter Cell'' further stating; "Well, ''Splinter Cell'' was originally built on Xbox and we've had a great relationship with Microsoft. So ''Conviction'' is an exclusive for 360, it's not going to go to PS3."<ref>{{cite web|url=http://www.vgarabia.com/2010/03/27/ubisoft-conviction-not-coming-to-ps3-maybe-next-game-will/|title=Ubisoft: Conviction not coming to PS3, maybe next game will|last=Dajani|first=Ahmad|date=March 27, 2010|work=VG Arabia|access-date=March 30, 2010|archive-date=March 30, 2010|archive-url=https://web.archive.org/web/20100330055258/http://www.vgarabia.com/2010/03/27/ubisoft-conviction-not-coming-to-ps3-maybe-next-game-will/|url-status=live}}</ref> The [[Personal computer|PC]] version implemented Ubisoft's new [[Digital rights management|DRM]], which requires a permanent internet connection.<ref>{{cite web |last=Edwards |first=Tim |url=http://www.computerandvideogames.com/article.php?id=235596&site=pcg |title=Ubi DRM: Their side of the story |work=[[Computer and Video Games]] |date=February 19, 2010 |access-date=August 26, 2011 |archive-date=February 22, 2010 |archive-url=https://web.archive.org/web/20100222082656/http://www.computerandvideogames.com/article.php?id=235596&site=pcg |url-status=live }}</ref>
 
''Conviction'' was released in four retail versions. As well as the standard version, a ''Special Edition'', a ''Collector's Edition'', and a ''Limited Collector's Edition'' were also released.
 
The ''Special Edition'', called ''Shadow Edition'', was exclusive to Britain, specifically, [[Game (retailer)|Game]], [[Gamestation]] and Gameplay, and featured alternate box art, a [[Franchi SPAS-12|SPAS-12]] silenced shotgun, early in-game access to the SC3000 and a special "Shadow Armor" playable skin. Pre-orders also included ''Tom Clancy's Splinter Cell: Conviction'' Projector Torch.
 
The ''Collector's Edition'' was exclusive to the United States and Canada, and featured a [[USB flash drive]], an artbook based on the ''Splinter Cell'' series, two [[decal]] stickers, a comic book detailing the events leading up to ''Conviction'', and two in-game items: an [[Heckler & Koch MP5|MP5-SD3]] sub-machine gun and a Third Echelon spy suit.<ref>{{cite web|url=http://www.gamestop.com/Catalog/ProductDetails.aspx?Product%5FID=76258|title=Splinter Splinter Cell: Conviction Collector's Edition|publisher=[[GameStop]] |access-date=July 20, 2013|archive-url=https://web.archive.org/web/20120327155539/http://www.gamestop.com/xbox-360/games/splinter-cell-conviction-collectors-edition/76258|archive-date=March 27, 2012}}</ref> Due to a number of defective USB drives, Ubisoft lowered the price of the collector's edition by $10.<ref>{{cite web|url=http://www.gamespot.com/news/6257617.html?tag=latestheadlines%3Btitle%3B2|title=Splinter Cell: Conviction CE cheapened by defective USB drives|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=April 2010|access-date=July 30, 2013|archive-date=April 13, 2010|archive-url=https://web.archive.org/web/20100413105414/http://www.gamespot.com/news/6257617.html?tag=latestheadlines%3Btitle%3B2|url-status=live}}</ref>
 
The ''Limited Collector's Edition'' was exclusive to European, Middle Eastern, Asian and Pacific territories. It included a high quality edition box with a Sam Fisher figurine, steel-book DVD case with the game disc, manual and game soundtrack CD (24 tracks), and a card with 5 bonus in-game content codes: for the MP-5 sub-machine gun, SC-3000 assault rifle, SMG-2 machine pistol, "Infiltration" game mode and the Shadow Armor outfit.
 
Some individual stores also released their own variations. [[GameStop]] pre-orders included a SPAS-12 silenced shotgun code. [[Best Buy]] pre-orders included a SC-3000 assault rifle code. [[Amazon.com|Amazon.co.uk]] released its own ''Limited Edition'' which contained the standard version of the game, a separate DVD case called "Exclusive Pre-order Pack" and the SPAS-12 code, a 32-page comic book ("Digging in the Ashes") and a DVD detailing the making of the game. [[Play.com]]'s version of the game contained the standard edition, plus ''Tom Clancy's Splinter Cell: Conviction'' [[carabiner]] torch.
 
In March 2010, Microsoft announced a special limited edition black Xbox 360 Elite console for ''Tom Clancy's Splinter Cell: Conviction''. The unit includes a 250&nbsp;GB hard drive, two black wireless controllers, a black wired headset, an [[ethernet]] cable, a standard definition [[RCA connector|composite A/V cable]], and the standard edition of the game.<ref>{{cite web|url=http://www.xbox.com/en-US/press/2010/0302-sccspecialedition.htm|title=Xbox 360 Splinter Cell Conviction Special Edition Announced|date=March 2, 2010|work=Xbox.com|publisher=[[Microsoft]]|access-date=July 30, 2013|archive-url=https://web.archive.org/web/20100730194945/http://www.xbox.com/en-US/press/2010/0302-sccspecialedition.htm|archive-date=July 30, 2010}}</ref>
 
===Ports===
On May 27, 2010, a version of the game was released for the iOS. Developed and published by [[Gameloft]], it featured very similar gameplay, with the biggest difference being a simplification of the story, omitting the entire prologue, and many individual scenes and characters from the main game. It did however feature an exclusive level not found in the original game - a speed boat level set on the [[Potomac River]].<ref name="IGNiOS">{{cite web|url=http://www.ign.com/articles/2010/05/27/splinter-cell-conviction-iphone-review|title=Splinter Cell: Conviction iPhone Review|date=May 27, 2010|last=Buchanan|first=Levi|work=[[IGN]]|publisher=[[Ziff Davis]]|access-date=July 30, 2013|archive-date=September 23, 2014|archive-url=https://web.archive.org/web/20140923155248/http://www.ign.com/articles/2010/05/27/splinter-cell-conviction-iphone-review|url-status=live}}</ref>
 
In June 2010, Ubisoft announced a version for the [[Mac OS X]]. It was set for release on October 19, 2010, but was delayed until February 17, 2011.<ref name="macsp"/>
 
A port was released as part of the [[Windows Phone]] "Must Have Games" promotion on February 22, 2012.<ref>{{cite web|url=http://www.wpcentral.com/sneak-peek-splinter-cell-conviction-xbox-live-windows-phone-video|title=Splinter Sneak Peek: Splinter Cell: Conviction on Xbox LIVE for Windows Phone|date=February 21, 2012|last=Rubino|first=Daniel|publisher=Windows Phone Central|access-date=August 19, 2013|archive-date=December 30, 2012|archive-url=https://web.archive.org/web/20121230182036/http://www.wpcentral.com/sneak-peek-splinter-cell-conviction-xbox-live-windows-phone-video|url-status=live}}</ref>
 
===Downloadable content===
''Splinter Cell: Conviction'' released weekly unlockable content every Thursday through the in-game "Extras" menu. The content included weapons, gadgets, multiplayer skins and Deniable Ops maps.<ref>{{cite web| last = Fletcher| first = JC| title = Free Splinter Cell: Conviction DLC weekly| work = [[Joystiq]]| publisher = [[AOL]]| date = April 14, 2010| url = http://www.joystiq.com/2010/04/14/free-splinter-cell-conviction-dlc-every-thursday/| access-date = June 9, 2010| archive-date = May 27, 2010| archive-url = https://web.archive.org/web/20100527191329/http://www.joystiq.com/2010/04/14/free-splinter-cell-conviction-dlc-every-thursday| url-status = live}}</ref><ref>{{cite web| last = Watt| first = Meghan| title = Ubisoft offers free Splinter Cell: Conviction DLC every Thursday| work = Geek.com| date = April 15, 2010| url = http://www.geek.com/articles/games/ubisoft-offers-free-splinter-cell-conviction-dlc-every-thursday-20100415/| access-date = June 9, 2010| archive-date = April 18, 2010| archive-url = https://web.archive.org/web/20100418222528/http://www.geek.com/articles/games/ubisoft-offers-free-splinter-cell-conviction-dlc-every-thursday-20100415/| url-status = dead}}</ref><ref>{{cite web| last = Gaskill| first = Jake| title = First Free Weekly Splinter Cell: Conviction DLC Item -- The Proximity Mine| work = [[G4 (U.S. TV channel)|G4]]| date = April 22, 2010| url = http://g4tv.com/thefeed/blog/post/704143/first-free-splinter-cell-conviction-dlc----the-proximity-mine.html| archive-url = https://archive.today/20120708155524/http://g4tv.com/thefeed/blog/post/704143/first-free-splinter-cell-conviction-dlc----the-proximity-mine.html| url-status = dead| archive-date = July 8, 2012| access-date = June 9, 2010}}</ref> ''Conviction'' also continued with Ubisoft's new [[Ubisoft#Uplay|Uplay]] downloadable rewards program. With Uplay, players earn units for completing set in-game tasks that can be used to purchase various content in ''Splinter Cell'', or saved for content in future Ubisoft releases.<ref>{{cite web| last = Bush| first = Eric| title = Ubisoft Details Splinter Cell: Conviction Uplay Win Rewards| work = Planet Xbox360| date = April 21, 2010| url = http://www.planetxbox360.com/article_10352/Ubisoft_Details_Splinter_Cell_Conviction_Uplay_Win_Rewards| access-date = July 30, 2013|archive-url=https://web.archive.org/web/20120605054643/http://www.planetxbox360.com/article_10352/Ubisoft_Details_Splinter_Cell_Conviction_Uplay_Win_Rewards|archive-date=June 5, 2012}}</ref><ref>{{cite web| last = Sims| first = Daniel| title = Splinter Cell Conviction UPlay Details Revealed | work= Kombo.com| date = December 23, 2009| url = http://360.kombo.com/article.php?artid=18092| access-date = July 30, 2013|archive-url=https://web.archive.org/web/20091226045129/http://360.kombo.com/article.php?artid=18092|archive-date=December 26, 2009}}</ref> On May 27, 2010, the only official DLC map pack was released, titled "The Insurgency Pack." It features four new levels for the Deniable Ops mode, and nine new Achievements worth a total of 250 [[Xbox Live#Gamerscore|Gamerscore]].<ref>{{cite web|url=http://xbox360.cheathost.com/news/splinter-cell-conviction-dlc-/132/ |title=Splinter Cell DLC available |work=Xbox360.cheathost.com |access-date=August 26, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20130729025948/http://xbox360.cheathost.com/news/splinter-cell-conviction-dlc-/132/ |archive-date=July 29, 2013 }}</ref>
 
===''Ghost Recon: Future Soldier'' multiplayer beta===
{{see also|Tom Clancy's Ghost Recon: Future Soldier}}
On April 19, 2012, a closed multiplayer beta was made available to owners of ''Splinter Cell: Conviction'' on Xbox 360 for the upcoming installment in the ''[[Tom Clancy's Ghost Recon|Ghost Recon]]'' series, as well as people who preordered the game from [[GameStop]] or [[PlayStation Network#PlayStation Plus|PlayStation Plus]] members.
 
==Soundtrack==
 
===Original Soundtrack===
{{Infobox album
| name = ''Splinter Cell: Conviction'' - Original Soundtrack
| type = soundtrack
| artist = Michael Nielsen/Kaveh Cohen
| cover =
| alt =
| released = <div style="white-space: nowrap;">April 13, 2010<br /></div>
| recorded = Groove Addicts
| venue =
| studio =
| genre = [[Video game music|Video game soundtrack]]
| length =
| label =
| producer = Ubisoft Music
| prev_title =
| prev_year =
| next_title =
| next_year =
}}
 
On April 13, 2010, Ubisoft Music in conjunction with composers Michael Nielsen and Kaveh Cohen released a 16-track Official Soundtrack to ''Splinter Cell: Conviction'' exclusively via [[iTunes]].<ref>{{cite web |url=https://music.apple.com/us/album/conviction-main-theme/378915949?i=378915956 |title=Tom Clancy's Splinter Cell: Conviction (Original Game Soundtrack) |work=[[iTunes]] |publisher=[[Apple Inc.|Apple]] |date=April 13, 2010 |access-date=August 26, 2011 |archive-date=November 9, 2012 |archive-url=https://web.archive.org/web/20121109003539/https://itunes.apple.com/us/album/conviction-main-theme/id378915949?i=378915956&ign-mpt=uo=4 |url-status=live }}</ref>
 
With the release of the Limited Collector's Edition of ''Splinter Cell: Conviction'', the "Original Soundtrack" CD by Michael Nielsen and Kaveh Cohen was included, featuring one track composed and produced by [[Amon Tobin]], who had previously composed the soundtrack to [[Tom Clancy's Splinter Cell: Chaos Theory|''Chaos Theory'']]. No track list is incorporated onto the CD or packaging. However, on April 18, 2010, Nielson posted a track list for the CD on his [[Myspace]] page.<ref>{{cite web|url=http://www.myspace.com/michaeldavidnielsen/blog/532934742 |title=Splinter Cell Conviction Soundtrack - track listing|work=[[Myspace]] |date=April 17, 2010 |last=Nielsen |first=Michael |access-date=July 30, 2013|archive-url=https://web.archive.org/web/20110706104816/http://www.myspace.com/michaeldavidnielsen/blog/532934742|archive-date=July 6, 2011 }}</ref>
 
On April 20, 2010, a news bulletin was posted on Amon Tobin's website following the release of what is understood to be the majority of his contributions to the ''Splinter Cell: Conviction''{{'}}s score.<ref>{{cite web |url=http://www.amontobin.com/news/splinter-cell-conviction-featuring-amons-soundtrack-contribution-released |title=Splinter Cell: Conviction featuring Amon's soundtrack contribution released |work=AmonTobin.com |date=April 20, 2010 |access-date=August 26, 2011 |archive-date=September 27, 2011 |archive-url=https://web.archive.org/web/20110927212214/http://www.amontobin.com/news/splinter-cell-conviction-featuring-amons-soundtrack-contribution-released |url-status=live }}</ref>
 
==Reception==
 
===Critical reception===
{{Video game reviews
| GEN = true
| iOS = true
| PC = true
| X360 = true
| 1UP_X360 = A-
| EuroG_X360 = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/splinter-cell-conviction-360-review|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|publisher=[[Eurogamer]]|last=Parkin|first=Simon|date=April 15, 2010|access-date=August 27, 2013|archive-date=February 14, 2014|archive-url=https://web.archive.org/web/20140214000218/http://www.eurogamer.net/articles/splinter-cell-conviction-360-review|url-status=live}}</ref>
| GI_X360 = 9/10<ref name="GI">{{cite web|url=https://www.gameinformer.com/games/splinter_cell_conviction/b/xbox360/archive/2010/04/13/review.aspx|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|publisher=[[Game Informer]]|last=Reiner|first=Andrew|date=April 13, 2010|access-date=August 27, 2013|archive-date=June 18, 2013|archive-url=https://web.archive.org/web/20130618230557/http://www.gameinformer.com/games/splinter_cell_conviction/b/xbox360/archive/2010/04/13/review.aspx|url-status=live}}</ref>
| GamePro_PC = 5/5<ref name="PC release">{{cite web|url=http://www.gamefaqs.com/pc/939669-tom-clancys-splinter-cell-conviction/critic|title=Tom Clancy's Splinter Cell: Conviction (PC) Critic Reviews|publisher=[[GameFAQs]]|access-date=August 27, 2013|archive-date=June 24, 2014|archive-url=https://web.archive.org/web/20140624051353/http://www.gamefaqs.com/pc/939669-tom-clancys-splinter-cell-conviction/critic|url-status=live}}</ref>
| GamePro_X360 = 5/5<ref name="Xbox release">{{cite web|url=http://www.gamefaqs.com/xbox360/939336-tom-clancys-splinter-cell-conviction/critic|title=Tom Clancy's Splinter Cell: Conviction (Xbox 360) Critic Reviews|publisher=[[GameFAQs]]|access-date=August 27, 2013|archive-date=August 6, 2013|archive-url=https://web.archive.org/web/20130806012338/http://www.gamefaqs.com/xbox360/939336-tom-clancys-splinter-cell-conviction/critic|url-status=live}}</ref>
| GameRev_GEN = A−<ref>{{cite web|url=http://www.gamerevolution.com/review/tom-clancys-splinter-cell-conviction|title=Tom Clancy's Splinter Cell: Conviction PC Review|publisher=[[Game Revolution]]|last=Card|first=Ben|date=April 27, 2010|access-date=August 27, 2013|archive-date=October 18, 2012|archive-url=https://web.archive.org/web/20121018070203/http://www.gamerevolution.com/review/tom-clancys-splinter-cell-conviction|url-status=live}}</ref>
| GSpot_PC = 6.5/10<ref name="gspot-pc">{{cite web|url=http://www.gamespot.com/pc/action/tomclancyssplintercellconviction/review.html |title=Tom Clancy's Splinter Cell: Conviction PC Review |work=[[GameSpot]]|publisher=[[CBS Interactive]]|last=VanOrd|first=Kevin|date=April 27, 2010|access-date=October 18, 2013|archive-url=https://archive.today/20121107102550/http://www.gamespot.com/tom-clancys-splinter-cell-conviction/reviews/tom-clancys-splinter-cell-conviction-review-6260586/|archive-date=November 7, 2012}}</ref>
| GSpot_X360 = 8/10<ref name="gspot-xbox">{{cite web|url=http://uk.gamespot.com/tom-clancys-splinter-cell-conviction/reviews/tom-clancys-splinter-cell-conviction-review-6257415/|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|work=[[GameSpot]]|publisher=[[CBS Interactive]]|last=VanOrd|first=Kevin|date=April 13, 2010|access-date=August 27, 2013|url-status=dead|archive-url=https://web.archive.org/web/20121123210725/http://uk.gamespot.com/tom-clancys-splinter-cell-conviction/reviews/tom-clancys-splinter-cell-conviction-review-6257415/|archive-date=November 23, 2012|df=mdy-all}}</ref>
| GRadar_X360 = {{Rating|4|5}}<ref>{{cite web|url=http://www.gamesradar.com/tom-clancys-splinter-cell-conviction-review/|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|publisher=[[GamesRadar]]|last=Antista|first=Chris|date=June 24, 2010|access-date=August 27, 2013|archive-date=April 21, 2015|archive-url=https://web.archive.org/web/20150421215914/http://www.gamesradar.com/tom-clancys-splinter-cell-conviction-review/|url-status=live}}</ref>
| GT_X360 = 8.9/10<ref name="GT"/>
| IGN_iOS = 7.4/10<ref name="IGNiOS" />
| IGN_PC = 8.5/10<ref name="IGNPC">{{cite web|url=http://ie.ign.com/articles/2010/07/14/splinter-cell-conviction-review|title=Tom Clancy's Splinter Cell: Conviction PC Review|publisher=[[IGN]]|last=Goldstein|first=Hilary|date=July 14, 2010|access-date=August 27, 2013|archive-date=August 25, 2023|archive-url=https://web.archive.org/web/20230825205941/https://www.ign.com/articles/2010/07/14/splinter-cell-conviction-review|url-status=live}}</ref>
| IGN_X360 = 9.3/10<ref name="IGNX">{{cite web|url=http://ie.ign.com/articles/2010/04/13/splinter-cell-conviction-uk-review|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|publisher=[[IGN]]|last=Meer|first=Alec|date=April 13, 2010|access-date=August 27, 2013|archive-date=August 25, 2023|archive-url=https://web.archive.org/web/20230825205936/https://www.ign.com/articles/2010/04/13/splinter-cell-conviction-uk-review|url-status=live}}</ref>
| OXM_X360 = 8.5/10<ref name="Xbox release" />
| OXMUK_X360 = 8/10<ref name="Xbox release" />
| PCGUK_PC = 87/100<ref name="PC release"/>
| PCZone_PC = 84/100<ref name="PC release"/>
| VG_X360 = 9/10<ref>{{cite web|url=http://www.videogamer.com/xbox360/splinter_cell_conviction/review.html|title=Tom Clancy's Splinter Cell: Conviction Xbox 360 Review|publisher=VideoGamer.com|last=Orry|first=Tom|date=April 13, 2010|access-date=August 27, 2013|archive-date=March 3, 2016|archive-url=https://web.archive.org/web/20160303224831/http://www.videogamer.com/xbox360/splinter_cell_conviction/review.html|url-status=live}}</ref>
| XPlay_X360 = {{Rating|4|5}}
| GR_iOS = 74.14%<ref name="conviction_gr_ios" />
| GR_PC = 82.54%<ref name="conviction_gr_pc" />
| GR_X360 = 86.50%<ref name="conviction_gr_x360" />
| MC_iOS = 72/100<ref name="conviction_mc_ios" />
| MC_PC = 83/100<ref name="conviction_mc_pc" />
| MC_X360 = 85/100<ref name="conviction_mc_x360" />
}}
 
''Splinter Cell: Conviction'' received "generally favorable" reviews from critics, according to [[review aggregator]] website [[Metacritic]].<ref>{{Cite web |title=Tom Clancy's Splinter Cell: Conviction |url=https://www.metacritic.com/game/tom-clancys-splinter-cell-conviction/ |access-date=2023-11-03 |website=www.metacritic.com |language=en}}</ref>
 
''[[IGN]]''{{'}}s Alec Meer awarded it a score of 9.3 out of 10 and gave it an "Editor's Choice Award."<ref name="IGNX" /> ''[[Edge (magazine)|''Edge'']]'' magazine's Tim Ingham awarded ''Conviction'' 8/10 in a lead review, claiming that the title is "in reach of greatness." He was particularly impressed with Sam Fisher's ability to turn any environment into "torture chambers" at the press of a button. The main points of criticism were its short length and that too much of the title is played in [[monochrome]].<ref>{{cite web |last=Ingham |first=Tim |url=http://www.computerandvideogames.com/article.php?id=242110 |title=Splinter Cell Conviction Review |work=[[Computer and Video Games]] |publisher=[[Future Publishing]] |date=April 9, 2010 |access-date=August 26, 2011 |archive-date=April 12, 2010 |archive-url=https://web.archive.org/web/20100412133058/http://www.computerandvideogames.com/article.php?id=242110 |url-status=live }}</ref> ''[[GameSpot]]''{{'}}s Kevin Van Ord awarded the game a score of 8 out of 10, praising its cooperative mode and storytelling, but criticizing its short length and slimmed-down stealth elements, as well as most of the interrogation sections, stating that interrogations were a "missed opportunity" and "more predictable than provocative."<ref name="gspot-xbox" /> ''[[GameTrailers]]'' gave it an 8.9 out of 10 praising the "top-notch voice acting" and the game as a whole, saying "''Conviction'' is a gripping new chapter in the ''Splinter Cell'' saga."<ref name="GT">{{cite web|date=April 13, 2010|url=http://www.gametrailers.com/video/review-splinter-cell/64416|title=Splinter Cell: Conviction Review|work=[[GameTrailers]]|publisher=[[Viacom (2005–present)|Viacom]]|access-date=June 7, 2010|archive-date=April 17, 2010|archive-url=https://web.archive.org/web/20100417002559/http://www.gametrailers.com/video/review-splinter-cell/64416|url-status=live}}</ref> ''[[Game Informer]]'' gave the game a 9 out of 10<ref name="GI" /> and ''[[GamePro]]'' gave it a 5 out of 5.<ref name="Xbox release" />
 
''Conviction'' had a less welcome reception with some PC reviewers. ''GameSpot''{{'}}s Kevin Van Ord scored it 6.5/10, citing bugs, missing features, connection issues and a higher price than a typical PC game.<ref name="gspot-pc" /> ''[[PC Gamer#PC Gamer UK|PC Gamer UK]]'' gave a score of 87/100, but wrote "we can't recommend you buy this game with the current DRM."<ref name="PC release"/>
 
During the [[14th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Splinter Cell: Conviction'' for "[[D.I.C.E. Award for Outstanding Achievement in Animation|Outstanding Achievement in Animation]]".<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2011&idGameAwardType=83 |title=2011 Awards Category Details Outstanding Achievement in Animation |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=20 November 2023}}</ref>
 
===Sales===
In the United States, ''Splinter Cell: Conviction'' sold 486,000 units in April 2010, making it the best-selling game of the month.<ref>{{cite web |last=Cifaldi |first=Frank |url=http://www.1up.com/do/newsStory?cId=3179296 |archive-url=https://archive.today/20120719002519/http://www.1up.com/do/newsStory?cId=3179296 |url-status=dead |archive-date=July 19, 2012 |title=Splinter Cell: Conviction Best-Selling Game in April |work=[[1UP.com]] |date=May 13, 2010 |access-date=August 26, 2011 }}</ref>
 
By July 2010, the game had sold 1.9 million units.<ref>{{cite web|last=Thorsen |first=Tor |url=http://www.gamespot.com/xbox360/action/tomclancyssplintercellconviction/news.html?sid=6268891 |title=Splinter Cell convicts 1.9 million, Driver: San Francisco delayed to 2011 |work=[[GameSpot]] |publisher=[[CBS Interactive]]|date=July 12, 2010|access-date=October 18, 2013|archive-url=https://archive.today/20121108193308/http://www.gamespot.com/news/splinter-cell-convicts-19-million-driver-san-francisco-delayed-to-2011-6268891|archive-date=November 8, 2012}}</ref>
{{clear}}
 
==Notes==
{{notelist}}
 
==References==
{{reflist|30em|refs=
<ref name="conviction_mc_pc">{{cite web | url=https://www.metacritic.com/game/tom-clancys-splinter-cell-conviction/critic-reviews/?platform=pc | title=Tom Clancy's Splinter Cell: Conviction for PC | work=[[Metacritic]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=April 24, 2011 | archive-url=https://web.archive.org/web/20110424110928/http://www.metacritic.com/game/pc/tom-clancys-splinter-cell-conviction | url-status=live }}</ref>
<ref name="conviction_gr_pc">{{cite web | url=http://www.gamerankings.com/pc/939669-tom-clancys-splinter-cell-conviction/index.html | title=Tom Clancy's Splinter Cell: Conviction (PC) | work=[[GameRankings]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=April 17, 2011 | archive-url=https://web.archive.org/web/20110417233147/http://www.gamerankings.com/pc/939669-tom-clancys-splinter-cell-conviction/index.html | url-status=live }}</ref>
<ref name="conviction_mc_x360">{{cite web | url=https://www.metacritic.com/game/tom-clancys-splinter-cell-conviction/critic-reviews/?platform=xbox-360 | title=Tom Clancy's Splinter Cell: Conviction for Xbox 360 | work=[[Metacritic]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=October 16, 2011 | archive-url=https://web.archive.org/web/20111016190012/http://www.metacritic.com/game/xbox-360/tom-clancys-splinter-cell-conviction | url-status=live }}</ref>
<ref name="conviction_gr_x360">{{cite web | url=http://www.gamerankings.com/xbox360/939336-tom-clancys-splinter-cell-conviction/index.html | title=Tom Clancy's Splinter Cell: Conviction (Xbox 360) | work=[[GameRankings]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=April 10, 2011 | archive-url=https://web.archive.org/web/20110410044633/http://www.gamerankings.com/xbox360/939336-tom-clancys-splinter-cell-conviction/index.html | url-status=live }}</ref>
<ref name="conviction_mc_ios">{{cite web | url=https://www.metacritic.com/game/tom-clancys-splinter-cell-conviction/critic-reviews/?platform=ios-iphoneipad | title=Tom Clancy's Splinter Cell: Conviction for iOS | work=[[Metacritic]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=April 26, 2011 | archive-url=https://web.archive.org/web/20110426072613/http://www.metacritic.com/game/ios/tom-clancys-splinter-cell-conviction | url-status=live }}</ref>
<ref name="conviction_gr_ios">{{cite web | url=http://www.gamerankings.com/iphone/997235-tom-clancys-splinter-cell-conviction/index.html | title=Tom Clancy's Splinter Cell: Conviction (iOS) | work=[[GameRankings]] | publisher=[[CBS Interactive]] | access-date=August 27, 2013 | archive-date=October 23, 2013 | archive-url=https://web.archive.org/web/20131023124441/http://www.gamerankings.com/iphone/997235-tom-clancys-splinter-cell-conviction/index.html | url-status=live }}</ref>
}}
 
==External links==
*[https://www.mobygames.com/game/tom-clancys-splinter-cell-conviction ''Tom Clancy's Splinter Cell: Conviction''] at [[MobyGames]]
 
{{Splinter Cell}}
{{Tom Clancy games}}
 
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