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{{Short description|2010 video game}}
{{Distinguish|vvvvv|vvvv|WWW}}
{{other uses|V6 (disambiguation)|6V (disambiguation)}}
{{
{{Use mdy dates|date=January 2024}}
{{Infobox video game
| state = expanded
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| image = VVVVVV logo.svg
| developer = [[Terry Cavanagh (developer)|Terry Cavanagh]]
| publisher = Terry Cavanagh<br>[[Nicalis]] (3DS, PS4, Vita, Switch)
| platforms = [[Microsoft Windows|Windows]], [[Nintendo Switch]], [[OS X]], [[Linux]], [[Nintendo 3DS]], [[PlayStation Vita]], [[PlayStation 4]], [[iOS]], [[Android (operating system)|Android]], [[Ouya]],<ref>{{cite web |url=https://www.eurogamer.net/articles/2014-01-07-vvvvvv-is-heading-to-ios-android-ouya-and-vita |title=VVVVVV is heading to iOS, Android, Ouya and Vita |publisher=Eurogamer.net |date=2014-01-07 |access-date=2014-01-07 |archive-date=2014-01-08 |archive-url=https://web.archive.org/web/20140108195943/http://www.eurogamer.net/articles/2014-01-07-vvvvvv-is-heading-to-ios-android-ouya-and-vita |url-status=live }}</ref> [[Commodore 64]],<ref name=c64/> [[Pandora (console)|Pandora]]
| released = {{Collapsible list|title=January 11, 2010|'''Microsoft Windows''', '''OS X''' <br /> January 11, 2010<ref>{{cite web|url=https://www.gamespot.com/vvvvvv|title=VVVVVV - GameSpot.com|website=[[GameSpot]]|access-date=2010-12-01|archive-date=2011-11-10|archive-url=https://web.archive.org/web/20111110141132/http://www.gamespot.com/vvvvvv|url-status=live}}</ref><br />'''Linux''' <br /> July 26, 2011<br />'''Nintendo 3DS'''{{vgrelease|NA|December 29, 2011<ref>{{cite web |url=https://kotaku.com/5847456/vvvvvv-coming-soon-to-nintendo-3ds |title=VVVVVV Coming Soon to Nintendo 3DS |publisher=Kotaku.com |date=2011-10-06 |access-date=2013-02-23 |archive-date=2013-12-20 |archive-url=https://web.archive.org/web/20131220055048/http://kotaku.com/5847456/vvvvvv-coming-soon-to-nintendo-3ds/ |url-status=live }}</ref>}}{{vgrelease|EU|May 10, 2012<ref>{{cite web |url=https://twitter.com/nicalis/status/195963036698292225 |title=Twitter / nicalis: VVVVVV passed NOE's submission |publisher=Twitter.com |date=2012-04-27 |access-date=2013-02-23 |archive-date=2021-11-10 |archive-url=https://web.archive.org/web/20211110102445/https://twitter.com/nicalis/status/195963036698292225 |url-status=live }}</ref><ref>{{cite web |url=https://twitter.com/nicalis/status/196034952821870593 |title=Twitter / nicalis: MMMMMMay 10th |publisher=Twitter.com |date=2012-04-27 |access-date=2013-02-23 |archive-date=2021-11-10 |archive-url=https://web.archive.org/web/20211110102346/https://twitter.com/nicalis/status/196034952821870593 |url-status=live }}</ref>}}{{vgrelease|AUS|October 4, 2012<ref>{{cite web |url=https://www.vooks.net/vvvvvv-finally-comes-to-the-aussie-eshop-next-week/ |title=VVVVVV finally comes to the Aussie eShop next week |author=Daniel Vuckovic |date=26 September 2012 |publisher=Vooks.net |access-date=27 September 2012 |archive-date=9 October 2012 |archive-url=https://web.archive.org/web/20121009065021/http://www.vooks.net/vvvvvv-finally-comes-to-the-aussie-eshop-next-week/ |url-status=live }}</ref>}}'''Ouya'''<br />June 11, 2014<br />'''iOS''', '''Android''' <br />June 12, 2014<br />'''PlayStation 4''', '''PlayStation Vita'''<br />{{vgrelease|NA|August 25, 2015|PAL|August 26, 2015}}'''Nintendo Switch''' <br />November 17, 2017}}
| genre = [[Puzzle-platform game|Puzzle-platform]]
| modes = [[Single-player video game|Single-player]]
| designer = {{ubl|Terry Cavanagh|[[Bennett Foddy]]{{efn|Foddy is credited
| composer = Magnus Pålsson
| engine = [[Adobe Flash]] (original)
}}
'''''VVVVVV'''''{{efn|Pronounced "V" ({{IPAc-en|'|v|iː|}}, {{respell|VEE}}).<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=wVsa3-H3OGo |title=IndieCade 2010: Terry Cavanagh, VVVVVV |date=2010-10-01 |publisher=Indie Cade |time=0 minutes 47 seconds |access-date=2025-02-11 |archive-url=https://ghostarchive.org/varchive/wVsa3-H3OGo |archive-date=2025-02-11 |url-status=live |via=YouTube}}</ref>}} is a 2010 [[puzzle-platform game]] created by [[Terry Cavanagh (developer)|Terry Cavanagh]]. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards.<ref name="kotaku-review" /> The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
The game was built in [[Adobe Flash]] and released on January 11, 2010, for [[Microsoft Windows]] and [[OS X]]. The game was [[Porting|ported]] to [[C++]] by Simon Roth in 2011,<ref>{{cite web |url=https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |title=I'm Simon Roth, creator of sci-fi god-game Maia. AMA - IAmA |website=[[reddit]] |date=3 November 2012 |access-date=2020-01-12 |archive-date=2021-02-04 |archive-url=https://web.archive.org/web/20210204195338/https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |url-status=live }}</ref> and released as part of the [[Humble Indie Bundle|Humble Indie Bundle #3]]. The port to C++ allowed the porting of the game to other platforms such as [[Linux]], [[Pandora (console)|Pandora]], [[Nintendo 3DS]], and [[Nintendo Switch]].
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[[File:VVVVVV - The Tomb of Mad Carew.png|thumb|left|In this room, Captain Viridian must avoid the red spikes and green ghost. The "C" icon to the left of the spike pit is a checkpoint, which the player is returned to upon dying.]]
Unlike most [[Platform video game|platforming]] games, in ''VVVVVV'', the player is not able to jump, but they instead can reverse the direction of gravity when standing on a surface, causing Captain Viridian to fall either upwards or downwards.<ref name="kotaku-review" /> This novel feature was first seen in the 1986 [[8-bit]] game [[Terminus (1986 video game)|''Terminus'']]. The player uses this mechanic to traverse the game's environment and avoid various hazards, including stationary spikes and moving enemies.
Later areas introduce new mechanics such as moving floors or rooms which, upon touching one edge of the screen, [[wraparound (video games)|cause the player character to appear on the other side]].<ref name="indiegames-review" />
''VVVVVV'' contains eight main [[Level (video gaming)|levels]], including an intro level, four levels which can be accessed in a [[Nonlinear gameplay|non-linear sequence]], two intermission levels, and one final level, only seen outside Dimension VVVVVV (in a "polar dimension"). These are situated inside a large open world for the player to explore, spanning more than 400 individual rooms.<ref name="rps-review" /> Due to its high level of difficulty, the game world contains many checkpoints, to which the player's character is reset upon death.<ref>{{cite news |last1=Dawson |first1=James |title=James D. Plays a lot of Ports in 2011 - Feature |url=https://www.nintendoworldreport.com/feature/28968/the-year-in-review-2011-james-d-plays-a-lot-of-ports-in-2011 |access-date=July 13, 2025 |work=[[Nintendo World Report]] |date=January 21, 2012}}</ref>
{{Clear}}
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Cavanagh first unveiled ''VVVVVV'' on his blog in June 2009. The game had been in development for two weeks, and Cavanagh estimated that the game would be finished in another two, "but hopefully not much longer."<ref>{{cite web |url=http://distractionware.com/blog/2009/06/vvvvvvvv-preview |title=VVVVVVVV Preview |first=Terry |last=Cavanagh |date=2009-06-10 |publisher=Distractionware |access-date=2010-12-01 |archive-date=2012-03-08 |archive-url=https://web.archive.org/web/20120308214845/http://distractionware.com/blog/2009/06/vvvvvvvv-preview/ |url-status=live }}</ref> A follow-up post published in July 2009 included screenshots of the game and an explanation of the game's gravity-flipping mechanic. Cavanagh wrote that ''VVVVVV'', unlike some of his previous work such as ''Judith'' and ''Pathways'', would not be a "storytelling experiment", but rather "focused on the level design".<ref>{{cite web |url=http://distractionware.com/blog/2009/07/when-its-done |title=When It's Done |first=Terry |last=Cavanagh |date=2009-07-15 |publisher=Distractionware |access-date=2010-12-01 |archive-date=2012-03-08 |archive-url=https://web.archive.org/web/20120308214859/http://distractionware.com/blog/2009/07/when-its-done/ |url-status=live }}</ref> The game was first shown publicly at the 2009 [[Eurogamer Expo]], which gave Cavanagh the opportunity to collect feedback from players.<ref>{{cite web |url=http://distractionware.com/blog/?p=1019 |title=Eurogamer Expo 2009 |first=Terry |last=Cavanagh |date=2009-11-05 |publisher=Distractionware |access-date=2010-12-01 |archive-date=2011-07-25 |archive-url=https://web.archive.org/web/20110725230842/http://distractionware.com/blog/?p=1019 |url-status=live }}</ref> In December 2009, a beta version of ''VVVVVV'' which had been given to donors was [[Internet leak|leaked]] on [[4chan]].<ref>{{cite web |url=http://distractionware.com/blog/2009/12/final-push |title=Final Push |first=Terry |last=Cavanagh |date=2009-12-07 |publisher=Distractionware |access-date=2010-12-01 |archive-date=2012-03-08 |archive-url=https://web.archive.org/web/20120308215335/http://distractionware.com/blog/2009/12/final-push/ |url-status=live }}</ref>
The visual style of ''VVVVVV'' is heavily inspired by 8-bit computer games from the 1980s, especially ''[[Jet Set Willy]]'' and ''[[Monty on the Run]]'',<ref>{{Cite web|url=https://www.gamedeveloper.com/pc/intervvvvvview-i-vvvvvv-i-developer-terry-cavanagh|title=Intervvvvvview: VVVVVV Developer Terry Cavanagh|access-date=26 September 2021|date=January 18, 2010|archive-date=25 September 2021|archive-url=https://web.archive.org/web/20210925232251/https://www.gamedeveloper.com/pc/intervvvvvview-i-vvvvvv-i-developer-terry-cavanagh|url-status=live}}</ref> which is referenced by the element of collecting difficult-to-reach shiny objects and most notably the naming of each room; Cavanagh aimed to create a game "that looked and felt like the [[Commodore 64|C64]] games I grew up with." He eventually entrusted naming the rooms to ''[[QWOP]]'' developer [[Bennett Foddy]], who created every room name in the final version.<ref>{{cite web |url=http://distractionware.com/blog/2010/01/down-under |title=Down Under |first=Terry |last=Cavanagh |date=2010-08-01 |publisher=Distractionware |access-date=2013-09-08 |archive-date=2013-08-21 |archive-url=https://web.archive.org/web/20130821160246/http://distractionware.com/blog/2010/01/down-under/ |url-status=live }}</ref> The
Cavanagh also considered this game an opportunity to indulge in his "retro fetish". He has said because he lacks the technical prowess to make more modern-looking games, he instead focuses on making them visually interesting; additionally, he finds this to be made easier by "work[ing] within narrow limits".<ref name="indiegames" /> ''VVVVVV'' was the first game which Cavanagh sold commercially. While his previous games were all released as freeware, due to the size of ''VVVVVV'' compared to his previous work, Cavanagh felt that he "couldn't see [himself] going down that route."<ref name="indiegames" />[[File:Sad Elephant room in the game vvvvvv.jpg|thumb|right|The Sad Elephant near Space Station 2]]
=== Release ===
''VVVVVV'' was released on January 11, 2010, for [[Microsoft Windows]] and [[Mac OS X]]. A [[trial version]] of the game is playable on the website [[Kongregate]].<ref>{{cite web |url=https://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo |title=Play VVVVVV Demo, a free online game on Kongregate |publisher=[[Kongregate]] |access-date=2010-12-01 |archive-date=2011-02-15 |archive-url=https://web.archive.org/web/20110215183115/http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo |url-status=live }}</ref> A [[Linux]] version was in development, but a number of technical difficulties arose in the [[Software port|porting]] process, which led Cavanagh to cancel it for the time being.<ref>{{Cite web|url=https://distractionware.com/blog/2010/01/|title=January 2010 – distractionware|website=distractionware.com}}</ref>
The game was rewritten in C++ by games developer Simon Roth in 2011, allowing Linux support to be successfully implemented. This formed version 2.0 of ''VVVVVV'', launched on July 24, 2011, as part of the third [[Humble Indie Bundle]]. Version 2.0 also features support for custom levels, and a level editor.<ref>{{cite news|title=VVVVVV v2|url=https://www.rockpapershotgun.com/2011/07/26/vvvvvv-v2-0-now-with-added-notch|first=Lewie|last=Procter|date=2011-08-01|website=[[Rock Paper Shotgun]]|access-date=2020-01-12|archive-date=2020-01-12|archive-url=https://web.archive.org/web/20200112231530/https://www.rockpapershotgun.com/2011/07/26/vvvvvv-v2-0-now-with-added-notch/|url-status=live}}</ref> The C++ port also allowed for the implementation of new graphics modes and various speed improvements. Version 2.0, however, does not support saved games from the original Flash version of ''VVVVVV''; many players received this update via Steam without warning, and hence were unable to continue their existing saved games. A save-file exporter is in development.<ref>{{cite web|title=Update Killed My Save File|url=http://distractionware.com/forum/index.php?topic=361.0|website=distractionware forums|access-date=2011-07-31|archive-date=2021-11-10|archive-url=https://web.archive.org/web/20211110102303/https://distractionware.com/forum/index.php?topic=361.0|url-status=live}}</ref>
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Based on this [[source code]] it was also ported in 2011 for the [[Open Pandora]],<ref>{{Cite web|url=https://pdroms.de/openpandoragmbh-pandora-pnd/vvvvvv-v2-2-1-0-pandora-game-port|title=VVVVVV v2.2.1.0 (Pandora Game Port) › Pandora › PDRoms - Homebrew 4 you|date=2011-12-27|website=PDRoms - Homebrew 4 you|language=en-US|access-date=2020-03-18|archive-date=2020-03-18|archive-url=https://web.archive.org/web/20200318191441/https://pdroms.de/openpandoragmbh-pandora-pnd/vvvvvv-v2-2-1-0-pandora-game-port|url-status=live}}</ref> which requires the data files from the [[Microsoft Windows]], [[Mac OS X]] or [[Linux]] version of the game to work.
On October 7, 2011, it was announced that a version of the game was being made for [[Nintendo 3DS]] by Nicalis. It was released on December 29, 2011, in North America and May 10, 2012, in Europe.<ref>{{cite web |url=https://kotaku.com/5847456/vvvvvv-coming-soon-to-nintendo-3ds/ |title=VVVVVV Coming Soon to Nintendo 3DS |publisher=Kotaku.com |date=2011-10-06 |access-date=2013-02-23 |archive-date=2013-12-20 |archive-url=https://web.archive.org/web/20131220055048/http://kotaku.com/5847456/vvvvvv-coming-soon-to-nintendo-3ds/ |url-status=live }}</ref> The Nintendo 3DS version was eventually released in Japan on October 12, 2016, courtesy of Japanese publisher Pikii.<ref>{{cite web |url=https://topics.nintendo.co.jp/c/article/b6bbb7b9-8b87-11e6-9b38-063b7ac45a6d.html |title=ニンテンドーeショップ新作入荷情報 10/12(水)号! 先週の売れ筋 TOP10もご紹介。 |language=ja |website=topics.nintendo.co.jp |date=12 October 2016 |access-date=12 October 2016 |archive-date=12 October 2016 |archive-url=https://web.archive.org/web/20161012153404/https://topics.nintendo.co.jp/c/article/b6bbb7b9-8b87-11e6-9b38-063b7ac45a6d.html |url-status=live }}</ref> In 2010, a demo of the game's early levels was ported to the Commodore 64 by programmer Paul Koller, with Cavanagh's assistance.<ref name=c64>{{cite news |last1=Webster |first1=Andrew |title=One man's quest to bring your favorite indie games to the Commodore 64 |url=https://www.theverge.com/2012/11/26/3693208/c64-indie-games-paul-koller |access-date=14 August 2018 |work=The Verge |date=26 November 2012 |archive-date=14 August 2018 |archive-url=https://web.archive.org/web/20180814103834/https://www.theverge.com/2012/11/26/3693208/c64-indie-games-paul-koller |url-status=live }}</ref> In April 2017 a complete port to the Commodore 64 was released by developer Laxity.<ref>{{cite news |title=VVVVVV + - Incredible news as modern Indie game gets a C64 conversion! |url=https://www.indieretronews.com/2017/04/vvvvvv-incredible-news-as-modern-indie.html |access-date=14 August 2018 |work=www.indieretronews.com |date=26 April 2017 |archive-date=14 August 2018 |archive-url=https://web.archive.org/web/20180814103953/http://www.indieretronews.com/2017/04/vvvvvv-incredible-news-as-modern-indie.html |url-status=live }}</ref>
On the 10th anniversary of the game's release in January 2020, Cavanagh made its source code [[Source-available software|publicly available]] on [[GitHub]].<ref name="opensource">{{cite web | url = https://www.pcgamer.com/vvvvvv-goes-open-source-for-its-10-year-anniversary/ | title = VVVVVV goes open source for its 10 year anniversary | first = Fraser | last = Brown | date = 10 January 2020 | access-date = 10 January 2020 | work = [[PC Gamer]] | archive-date = 12 January 2020 | archive-url = https://web.archive.org/web/20200112032516/https://www.pcgamer.com/vvvvvv-goes-open-source-for-its-10-year-anniversary/ | url-status = live }}</ref> This led to the development of Version 2.3, which was driven mainly by the community. Most of the work was done by one contributor, Misa Kai, who was later compensated by Cavanagh. Version 2.4 was released on January 10, 2024, for the 14th anniversary. It contains a localization system, allowing for 21 new languages to be added.<ref>{{Cite web |date=2024-01-10 |title=VVVVVV - VVVVVV 2.4 out now! - Steam News |url=https://store.steampowered.com/news/app/70300/view/3888358641554236790 |access-date=2024-01-10 |website=store.steampowered.com |language=en}}</ref>
=== Soundtrack ===
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{{Video game reviews
| title =
| MC = PC: 81/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game
| Destruct = PC: 10/10<ref>{{cite web |url=https://www.destructoid.com/reviews/review-vvvvvv/ |title= Review: VVVVVV |last=Burch |first= Anthony |date= 12 January 2010 |website=[[Destructoid]] |access-date= 4 March 2025}}</ref>
| GRadar = 8/10<ref name="gamesradar-review" />
| IGN = 7.5/10<ref name="ign-review" />
| TA =
}}
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The price of ''VVVVVV'' when it was originally released was $15. This was seen by McWhertor as being the game's "one unfortunate barrier" to entry: "While there's plenty to see and do after blazing through the game's core campaign, the steeper than expected asking price will probably turn some off."<ref name="kotaku-review" /> Likewise, Gillen wrote in his review that the cost "does strike you as a lot for an Indie lo-fi platformer", while insisting that "it is worth the money".<ref name="rps-review" /> Since its original release, the price of ''VVVVVV'' has been reduced to $5. On his blog, Cavanagh said that the decision was difficult to make, but added, "I know that the original price of $15 was off putting for a lot of people".<ref>{{cite web |url=http://distractionware.com/blog/2010/09/positive-force/ |title=Positive Force |first=Terry |last=Cavanagh |date=2010-09-08 |publisher=Distractionware |access-date=2010-12-01 |archive-date=2012-03-08 |archive-url=https://web.archive.org/web/20120308215349/http://distractionware.com/blog/2010/09/positive-force/ |url-status=live }}</ref>
''VVVVVV'' was awarded the IndieCade 2010 award for "Most Fun and Compelling" game in October 2010.<ref>{{cite web| url=https://www.indiecade.com/index.php/2010/awardresults | title=IndieCade Awards 2010 |publisher=IndieCade |date=2010-10-08| access-date=2010-11-02 |archive-url=https://web.archive.org/web/20101023130053/http://www.indiecade.com/index.php/2010/awardresults |archive-date=2010-10-23 |url-status=dead}}</ref> Game development blog [[Gamasutra]] honored ''VVVVVV'' in its year-end independent games awards, which earned second place in 2009 and an honorable mention in 2010.<ref name="gamasutra-2009">{{cite web |url=https://www.gamasutra.com/view/news/26241/Gamasutras_Best_Of_2009_Top_10_Indie_Games.php |title=Gamasutra's Best of 2009: Top 10 Indie Games |first=Michael |last=Rose |author2=Tim W. |date=2009-12-18 |website=[[Gamasutra]] |access-date=2011-01-05 |archive-date=2020-11-09 |archive-url=https://web.archive.org/web/20201109025627/http://www.gamasutra.com/view/news/26241/Gamasutras_Best_Of_2009_Top_10_Indie_Games.php |url-status=
==Notes==
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== External links ==
{{
* {{Official website}}
* {{IMDb title|4137442}}
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[[Category:2010 video games]]
[[Category:Linux games]]▼
[[Category:MacOS games]]▼
[[Category:Android (operating system) games]]
[[Category:
[[Category:IOS games]]▼
[[Category:Flash games]]
[[Category:
[[Category:
[[Category:
▲[[Category:Linux games]]
▲[[Category:MacOS games]]
[[Category:Nicalis games]]▼
[[Category:Nintendo 3DS eShop games]]
[[Category:Nintendo Switch games]]
[[Category:Pikii games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation Network games]]
[[Category:PlayStation Vita games]]
[[Category:Puzzle-platformers]]
[[Category:Retro-style video games]]
[[Category:Single-player video games]]
[[Category:Video games designed by Bennett Foddy]]
[[Category:Video games designed by Terry Cavanagh (developer)]]
[[Category:Video games developed in Ireland]]
[[Category:
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▲[[Category:Nicalis games]]
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