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#REDIRECT [[Recurring elements in the Final Fantasy series#Classes]]
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Do not add any speculative information to this page. List characters and/or games ONLY if the character is explicitly defined as a specific character class in its game. Other games and their relation to the class system are noted in the lead, which documents a history of the class system in this series only. Please read the talk page before making additions or your information is likely to be removed!
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In several installments of the ''[[Final Fantasy]]'' series of [[role-playing games]] by [[Square Enix]], '''[[character classes|classes]]''' ('''jobs''') are roles assigned to playable characters that determine the character's proficiencies.<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94221|pages=13, 24}}</ref> Classes can be loosely categorized into physical classes, which specialize in using weapons and techniques; magical classes, which are proficient in magic; and mixed classes, which combine elements of both classes in addition to other special abilities.
 
This article summarizes the most common character classes: many games in the series have featured unique classes that have not reappeared in subsequent games. For information on those classes, see the article regarding the game in which the class appeared. Job classes in ''Final Fantasy XI'' are featured in [[Final Fantasy XI character classes|''Final Fantasy XI'' character classes]]; those in ''Final Fantasy Tactics Advance'' are featured in ''[[List of jobs in Final Fantasy Tactics Advance]]''. Additionally, ''[[Kingdom Hearts II]]'' uses ''Final Fantasy'' classes as models for several [[Organization XIII#Nobody|Nobodies]].{{Fact|date=February 2007}}
 
==History and development==
In ''[[Final Fantasy I]]'', the player allocates permanent class selections to the four playable characters at the beginning of the game.<ref name="OriginsManual">{{cite book |editor=Square Enix Co.|title=Final Fantasy Origins North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|id=SLUS-01541|pages=5}}</ref> ''[[Final Fantasy III]]'' and ''[[Final Fantasy V]]'' changed the formula by allowing the player to change a character's class, as well as acquire new and advanced classes and combine class abilities.<ref name="FF3jobs">[http://na.square-enix.com/ff3/ Final Fantasy III Official Website]. [http://na.square-enix.com Square Enix]. Accessed [[February 17]], [[2007]].</ref><ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=17-18}}</ref> In ''[[Final Fantasy Tactics]]'' and ''[[Final Fantasy Tactics Advance]]'', classes are once again chosen by the player from one of the two starting jobs; however, characters must meet prerequisites before changing classes.<ref name="TacticsManual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94221|pages=24-26}}</ref><ref name="FFTAjobs">[http://na.square-enix.com/games/FFT-A/ Final Fantasy Tactics Official Website] [http://na.square-enix.com Square-Enix.com]. Accessed [[February 18]], [[2007]].</ref> Character classes were re-introduced in ''[[Final Fantasy X-2]]'' as "dressspheres"; these classes are gradually acquired and can be changed at any point, including battle mode.<ref name="X2Manual">{{cite book |editor=Square Enix Co.|title=Final Fantasy X-2 North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|pages=13}}</ref> The classes that appeared in ''[[Final Fantasy XI]]'', the first [[MMORPG]] title in the series, have certain unique implementations that more closely follow MMORPG convention.<ref name="XIMain">[http://www.playonline.com/ff11eu/guide/system/index.html?pageID=system Final Fantasy XI Official Site]. [http://Playonline.com Playonline.com]. Accessed [[February 9]], [[2007]].</ref>
 
Other ''Final Fantasy'' installments deviate from the class system by allowing flexibility in character growth, or featuring pre-determined jobs. Characters in ''[[Final Fantasy II]]'' are molded according to their performance in battle.<ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Origins North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|id=SLUS-01541|pages=23}}</ref> ''[[Final Fantasy IV]]'' introduced characters already locked into a class; abilities related to the character's class are learned as the character gains [[experience point]]s.<ref name="FF4Manual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Chronicles North American instruction manual|origdate= |origyear=2001|publisher=Square Electronic Arts|language=English|id=SLUS-01360|pages=6-9}}</ref> In ''[[Final Fantasy VI]]'', ''[[Final Fantasy VIII|VII]]'', and ''[[Final Fantasy VIII|VIII]]'', characters begin with equipment and attack proficiencies similar to character classes, but the player can allocate magic and statistical bonuses.<ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=47-48}}</ref><ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy VII North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94163|pages=32-34}}</ref><ref>{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=24-35 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> In other words, classes are not specifically defined in these installments.<ref>[http://au.ps2.ign.com/articles/756/756635p1.html The Evolution of Final Fantasy]. [[IGN.com]]. Accessed [[February 11]], [[2006]].</ref> ''[[Final Fantasy IX]]'' have predetermined "dormant abilities" similar to ''IV''; however, the characters in ''IX'' learn abilities by wearing equipment instead of gaining levels.<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy IX North American instruction manual|origdate= |origyear=2000|publisher=Square Electronic Arts|language=English|id=SLUS-01251|pages=16-19}}</ref> ''[[Final Fantasy X]]'' introduced the ''sphere grid''; characters began at certain areas of the grid, which represent traditional character classes by their statistical bonuses and abilities. In ''[[Final Fantasy XII]]'', the player can mold characters into anything, without restriction of traditional classes.<ref>{{cite book |editor= BrandyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=18-19 }}</ref><ref>[http://www.cbsnews.com/stories/2006/12/21/tech/gamecore/main2289842.shtml Final Fantasy XII introduces a new way to experience RPGs]. [[CBS News]]. Accessed [[February 11]], [[2006]].</ref>
 
==Physical classes==
Physical classes fight using weapons, including their bare hands. Many of them specialize in specific techniques, although generally these attacks are not based in magic.
 
===Fighter===
{{seealso|Warrior (character class) }}
[[Image:Fighter Final Fantasy.png|right|The Fighter from ''Final Fantasy'']]
The {{nihongo|'''''Warrior'''''|戦士|Senshi}}, formerly translated as the '''''Fighter''''', is portrayed as an expert [[swordsman]] who uses some of the most powerful armors and weaponry.<ref name="OriginsManual"/><ref name="FF3jobs"/> As such, it is a well-rounded physical combatant with high attack and defense statistics.<ref name="X2Manual"/> Initially, the '''''Knight''''' was treated as an upgraded form of the Warrior class,<ref name="OriginsManual"/><ref name="FF3jobs"/> but later games in the series began to use the two terms interchangeably.<ref name="FF5Manual19">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=19}}</ref> The Warrior has appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy X-2'', ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''Final Fantasy XI'';<ref name="XIMain"/> the Knight has appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> and ''Final Fantasy Tactics''.<ref name="TacticsManual"/> The class ''Squire'' (''Final Fantasy Tactics'') is referred to as the ''Apprentice Warrior'' in the Japanese version of the game,{{Fact|date=February 2007}} although the game has a ''Knight'' class.<ref name="TacticsManual"/> [[Paine (Final Fantasy)|Paine]] (''Final Fantasy X-2'') also starts off with Warrior as her default dressphere.<ref name="X2Manual"/> Many games in the series feature specialized sword-wielding classes, such as ''Dark Knight'', ''Paladin'', or ''Holy Knight''.<ref name="FF3jobs"/><ref name="TacticsManual"/>
 
===Monk===
{{seealso|Monk (character class)}}
[[Image:Gba-blackbelt1.gif|left|The Monk from ''Final Fantasy'']]
The {{nihongo|'''''Monk'''''|モンク|Monku}} is a master of martial arts who favors barehanded fighting,<ref name="OriginsManual"/><ref name="FF5Manual19"/><ref name="FF3jobs"/> sometimes supplemented with claws. In some games, it can use meditative techniques, which improve its power or heal its wounds.<ref name="TacticsManual"/><ref name="FF5Manual19"/> It can often counterattack against physical attacks as well.<ref name="FF5Manual19"/> In early English localizations of the series, the Monk was known as the ''Black Belt'';<ref>[http://psx.ign.com/articles/400/400156p1.html Final Fantasy Origins review]. [[IGN.com]]. Accessed [[February 11]], [[2007]].</ref> in ''Final Fantasy III'', the Black Belt is an upgraded form of the Monk.<ref name="FF3jobs"/> The Monk has appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as [[Yang Fang Leiden]]),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy VI'' (as [[Sabin Rene Figaro]]),<ref name="FF6Manual">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=44-46}}</ref>, ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/>, ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''[[Hataraku Chocobo]]''.
 
===Samurai===
[[Image:FF5 Samurai Bartz.png|right|60px|Bartz as a Samurai, ''Final Fantasy V'']]
'''''Samurai''''' are [[Japan]]ese fighters who fight primarily with [[katana]].<ref name="TacticsManual"/> They hold their weapons with both hands for increased damage, and are often associated with the '''Coin Toss''' (sometimes Gil Toss, GP Rain, or Zeninage) ability.<ref name="FF5Manual20">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=20}}</ref> Samurai are featured as classes in ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy VI'' (as [[Cyan Garamonde]]), ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIJobList">[http://www.playonline.com/ff11us/intro/about/job01.html?pageID=about Final Fantasy XI Official Website: Job Descriptions]. [[Playonline.com]]. Accessed [[February 10]], [[2006]].</ref> and ''Final Fantasy Tactics''. In ''Final Fantasy Tactics'', Samurai can unleash the "spirit" of certain katana with their '''Draw Out''' skill.<ref name="TacticsManual"/>
 
===Dragoon===
[[Image:Kain Highwind.png|left|64px|Kain Highwind from ''Final Fantasy IV'']]
The {{nihongo|'''''Dragoon'''''|竜騎士|Ryūkishi}} (also known as '''''Dragon Knight''''' or '''''Lancer''''') uses spears to '''Jump''' onto enemies and usually wears heavy [[armor]].<ref name="FF5Manual19"/><ref name="FF3jobs"/> ''Jump'' typically does double damage when the user is wielding a spear, and removes the Dragon Knight from combat for several rounds.<ref name="FF5Manual19"/><ref name="FF4Manual"/> While jumping, Dragoons either thrust downward with their spears to skewer enemies,<ref name="TacticsManual"/><ref name="FF4Manual"/> or toss the weapon at the foe from above. In ''Final Fantasy VI'', the "Jump" skill is a special ability conferred by the "Dragoon Boots" relic. Alternatively, the Esper named Palidor allows playable characters in a battle to Jump simultaneously. Dragoons are occasionally connected to the {{nihongo|'''Wyvern'''|飛竜|Hiryū}}, a winged dragon, and often have special abilities to control or combat wyverns and dragons. They were a major plot point in ''Final Fantasy II'', ''Final Fantasy V'' and [[Final Fantasy: Legend of the Crystals]]. In ''Final Fantasy XI'', Dragoons (DRG) can summon a Wyvern to fight by their side through the DRG ability ''Call Wyvern''.<ref name="XIJobList"/>
 
The Dragoon class is playable in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy XI'',<ref name="XIJobList"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''. The English [[software localization]] of ''Final Fantasy IV'', ''Final Fantasy XI'' and ''Final Fantasy Tactics Advance'' refers to Dragon Knights as ''Dragoons'',<ref name="XIJobList"/> and the English localization of ''Final Fantasy Tactics'' refers to them as ''Lancers''.<ref name="TacticsManual"/> In addition, the characters [[List of Final Fantasy II characters#Ricard Highwind|Ricard Highwind]] (''Final Fantasy II''), [[Kain Highwind]] (''Final Fantasy IV''),<ref name="FF4Manual"/> [[Cid Highwind]],<ref name="CidDragoon">{{cite web | author=Khosla, Sheila | year=2003 | title=Tetsuya Nomura 20s | url=http://flaregamer.com/b2article.php?p=81&more=1 | work=[http://flaregamer.com FLAREgamer]|accessmonthday=April 13 |accessyear=2006}}</ref> and [[Freya Crescent]] (''Final Fantasy IX'') are identified as Dragoons. [[List of Final Fantasy V characters#Alexander Highwind Tycoon|Alexander Highwind Tycoon]] (''Final Fantasy V''), though not specifically stated to be a Dragoon, shares the common Highwind surname and wears armor resembling the traditional Dragoon garb. Ward Zabac (''Final Fantasy VIII'') is similar to a Dragoon because he fights with [[harpoon]]-style weapons and features an aerial limit break ("Jump"-like attacks).<ref name="FF7Manual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy VII North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94163|pages=7-11}}</ref> [[Kimahri Ronso]] (''Final Fantasy X'') uses spears for weapons and features an overdrive called ''Jump''.<ref name="FFXJobs">[http://na.square-enix.com/games/FFX/ Final Fantasy X Official Site]. [http://na.square-enix.com Square Enix.com]. Accessed [[February 10]], [[2006]].</ref> In ''Final Fantasy Tactics Advance'', only Bangaa characters can become Dragoons.
 
===Thief===
{{seealso|Thief (character class)}}
The {{nihongo|'''''Thief'''''|シーフ|Shīfu 泥棒}} is generally a nimble and agile physical combatant.<ref name="OriginsManual"/> They usually have very high speed, accuracy, and evasion, but moderate strength and defense.<ref name="X2Manual"/> '''Steal''' is their trademark ability; it allows them to transfer an item or piece of equipment held by an enemy to the player's inventory.<ref name="TacticsManual"/><ref name="X2Manual"/> They can also disarm traps and detect hidden passages.<ref name="FF5Manual19"/> The Thief has appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/>, ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''[[Hataraku Chocobo]]''. [[Locke Cole]] (''Final Fantasy VI'') and [[Zidane Tribal]] (''Final Fantasy IX'') were stated to be Thieves in their respective games.<ref>'''Terra:''' You're Locke, right? Edgar told me about you. Is it true you're a thief? / '''Locke:''' That's TREASURE HUNTER! (''[[Final Fantasy VI]]'')</ref><ref>'''Amarant:''' Listen to you. I lost to some spineless thief. / '''Zidane:''' The sly eagle doesn't kill at whim. (''[[Final Fantasy IX]]'')</ref> [[Rikku]] (''Final Fantasy X-2'') starts off with Thief as her default dressphere.<ref name="X2Manual"/>
 
===Ninja===
The '''''Ninja''''' is generally both fast and powerful; however, to achieve this level of dexterity, Ninja are unable to wear heavy armor. They can equip Ninja-specific weapons, such as Ninja Swords, Katanas, Knives, and Boomerangs. Ninja usually possess the '''Throw''' ability, which allows them to throw powerful, damage-dealing items like shuriken and weapons from the inventory at the enemy.<ref name="TacticsManual"/><ref name="FF5Manual19"/> In many games, Ninja possess the ability to hold a weapon in each hand, sometimes known as ''Doublehand'' or ''Two Swords''.<ref name="TacticsManual"/><ref name="FF5Manual19"/> There are various ''Ninjutsu'' effects that depending on the game appear as magic,<ref name="FF4Manual"/> throwable items, or commands. Specific to ''Final Fantasy XI'', Ninja shares more in common with a spellcaster than a physical job with the line of Ninjutsu spells. In the original ''Final Fantasy'', the Ninja class is a class change of the Thief.<ref name="OriginsManual"/> They also appear in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as [[Edward "Edge" Geraldine]]),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy VI'' (as [[Shadow (Final Fantasy VI)|Shadow]]),<ref name="FF6Manual"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'', and ''Final Fantasy XI''.<ref name="XIJobList"/> The Ninja class also appears in ''[[Mario Hoops 3-on-3]]''.
 
===Hunter===
{{seealso|Ranger (character class)}}
The '''''Hunter''''' (sometimes called '''''Archer''''',<ref name="TacticsManual"/> '''''Ranger''''',<ref name="XIJobList"/> or '''''Gunner'''''<ref name="X2Manual"/>) is a physical class specializing in ranged weapons &mdash; such as [[bow (weapon)|bows]] and [[crossbow]]s.<ref name="TacticsManual"/> Aside from their bow attacks, some Hunters have [[buff]] abilities that temporarily raise their stats, such as Aim, which raises accuracy;<ref name="FF5Manual20"/> or Charge, which increases the damage that arrows inflict.<ref name="TacticsManual"/> They can inflict [[status effect]]s with specialized arrows, and sometimes can detect, capture, or hide from enemies. They have appeared as a class (in some form) in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy XI'',<ref name="XIJobList"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> Some White Mages and Warriors throughout the series can use bows. Rosa from ''Final Fantasy IV'', for example, is a White Mage with the "Aim" ability.<ref name="FF4Manual"/> In ''Final Fantasy Tactics'', the '''Engineer''' and '''Chemist''' classes have the ability to shoot long-range guns. The '''''Sniper''''' is an upgraded class of the Archer in Final Fantasy Tactics Advance, and can use more advanced moves like Doubleshot.
 
==Magical classes==
Magical classes specialize in casting [[Final Fantasy magic|magic]], including traditional white and black [[magic]], as well as more esoteric forms of magic, such as [[geomancy]].
 
===Black Mage===
[[Image:FF_sprite_black_mage.png|48px|right|Bartz as a Black Mage from ''Final Fantasy V'']]
A {{nihongo|'''''Black Mage'''''|黒魔道士|Kuromadōshi}} is a magic user specializing in attack magic, '''[[Final Fantasy magic#Black Magic|Black Magic]]'''.<ref name="OriginsManual"/><ref name="FF5Manual20"/> They are usually depicted wearing distinctive costumes consisting of a blue or black [[robe]] and a large conical, wide-brimmed [[hat]] which obscures their face, with two yellow eyes shining from within the shadow.<ref name="OriginsManual"/><ref name="FF5Manual20"/> The outfit of the Black Mages is similar to the typical iconic appearance of a [[Magician (fantasy)|wizard]] as popularized by the appearance of [[Gandalf]], who in turn is designed after the Norse god [[Odin]]<ref>"Odin, the king of gods in Norse Mythology is believed by David Day to serve as 'the model for the wandering Wizard and Magicians from Merlin to Gandalf' (31)" - John Pike on ''"Magic Swords, Mythic Creatures, and Mighty Warriors: Archetypal Patterns in Fantasy Literature"'' citing: Day, David. ''Tolkien's Ring.'' New York: Barnes and Noble Books, 1999.</ref>. While training in magic, Odin travelled the world of the mortals wearing long baggy robes and a large steepled hat to obscure his left eye.<ref>[http://education.yahoo.com/homework_help/cliffsnotes/mythology/111.html Norse Mythology]. [[Yahoo.com]]. Accessed [[February 9]], [[2007]].</ref> In the original [[NES]] game, the Black Wizard lacked the hat and obscured face that became the defining features of the Black Mage. This was changed in the [[WonderSwan]] remakes and ''[[Final Fantasy Origins]]'' so that he still looks like a traditional Black Mage after becoming a Black Wizard.<ref name="OriginsManual"/> In ''Final Fantasy IX'', the [[List of Final Fantasy IX locations#Outer Continent|Black Mage Village]] is a forested hamlet where many mass-produced Black Mages have become self-aware. ''Final Fantasy IX'' is the only game that has Black Mages as a different race.
 
The Black Mage is available as a class in ''Final Fantasy''.<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy X-2'',<ref name="X2Manual"/> ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> In the English localization of ''Final Fantasy Tactics'', Black Mages were called ''Wizards''.<ref name="TacticsManual"/> In ''Final Fantasy I'', Black Mages can be upgraded into Black Wizards.<ref name="OriginsManual"/> Other black mages throughout the series are [[Rydia]] (who is also a Summoner and loses the ability to cast white Magic halfway through the game) and [[Palom]] of ''Final Fantasy IV'',<ref name="FF4Manual"/> [[Vivi Orunitia]] from ''Final Fantasy IX'',<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy IX North American instruction manual|origdate= |origyear=2000|publisher=Square Electronic Arts|language=English|id=SLUS-01251|pages=18}}</ref> and [[Lulu (Final Fantasy X)|Lulu]] from ''Final Fantasy X''.<ref name="FFXJobs"/>In ''[[Kingdom Hearts]]'', some of [[Donald Duck]]'s rods have the figure head of a Black Mage. A Black Mage is a playable character in the [[PlayStation]] [[racing game]] ''[[Chocobo Racing]]''. A Black Mage also appears in ''[[Dice de Chocobo]]'', ''[[Chocobo Land: A Game of Dice]]'' and ''[[Mario Hoops 3-on-3]]'', while enemy Black Mages appear in ''[[Chocobo's Dungeon 2]]''. [[The Black Mages]] is the name of ''Final Fantasy'' music composer [[Nobuo Uematsu]]'s band that plays [[remix]]es of ''Final Fantasy'' music. In [[8-Bit Theater]], a webcomic parodying the original Final Fantasy, [[Light Warriors (8-Bit Theater)#Black Mage Evilwizardington|Black Mage Evilwizardington]] is a character based on the stereotypes that Black Mages are inherently evil.<ref name="8Bit">[http://www.nuklearpower.com/archive.php Nuklear Power - Home of 8-bit Theater]. Accessed [[February 10]], [[2006]].</ref>
 
===White Mage===
[[Image:White Mage.png|left|The White Mage, ''Final Fantasy'']]
A {{nihongo|'''''White Mage'''''|白魔道士|Shiromadōshi}} uses '''White Magic''',<ref name="OriginsManual"/> which emphasizes defensive spells such as replenishing party members' [[hit point]]s with spells such as ''Cure'', reviving the fallen with spells such as ''Raise'' or ''Life'', and curing status conditions with spells such as ''Esuna''.<ref name="FF5Manual20"/> Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. They often cast 'holy'-element attack spells, which are typically effective against [[undead]] or [[demon|demonic]] enemies. Because of the limited use of the class in combat, the White Mage has occasionally been integrated with the Summoner class. The White Mage is typically depicted as wearing a white cloak or robe, which robe has long sleeves and a hood that covers the Mage's hair.<ref name="OriginsManual"/><ref name="XIJobList"/><ref name="FF3jobs"/> Another feature of the robe is the red, triangular patterns on the cuffs of the sleeves and bottoms of the robes.<ref name="OriginsManual"/><ref name="XIJobList"/><ref name="FF3jobs"/> In some games, female White Mages wear the hood over their hair, while male White Mages normally do not wear the hood at all.
 
White Mages have appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/>, ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy X-2'',<ref name="X2Manual"/> ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> [[List of Final Fantasy II characters#Minwu|Minwu]] of ''Final Fantasy II'' shares many similarities with White Mages, as do [[Rosa Farrell]] and [[Porom]] of ''Final Fantasy IV''.<ref name="FF4Manual"/> [[Garnet Til Alexandros XVII]] and [[Eiko Carol]] (''Final Fantasy IX'') incorporate characteristics of the White Mage class and the Summoner class. Garnet also dons the classic White Mage garb as a disguise near the beginning of the game. [[Yuna (Final Fantasy)|Yuna]]'s area of the sphere grid in ''Final Fantasy X'' almost exclusively contains abilities normally attributed to white mages. Some White Mage NPCs appear in various towns in ''Final Fantasy IV''. In the English localization of ''Final Fantasy Tactics'' White Mages were referred to as ''Priests'' (but not in the introduction movie, oddly).<ref name="TacticsManual"/> Shirma, (or Shiroma) a pink-haired female White Mage, is the partner of the main character Boco in ''[[Chocobo's Mysterious Dungeon 2]]''. Shiroma is also a playable character in ''[[Chocobo Racing]]'' and makes another appearance in the [[Nintendo DS]] game [[Final_Fantasy_Fables:_Chocobo_Tales|Final Fantasy Fables: Chocobo Tales]]''. A White Mage is also playable in ''[[Dice de Chocobo]]'', ''[[Chocobo Land: A Game of Dice]]'', and ''[[Mario Hoops 3-on-3]]''. White Mage is a character in [[8-Bit Theater]], a webcomic parodying the original Final Fantasy.<ref name="8Bit"/>
 
===Summoner===
[[Image:Summoner ff5.png|48px|right|]]
{{nihongo|'''''Summoners'''''|召喚士|Shōkanshi}} use [[Magic in the Final Fantasy series#Summon Magic|'''Summon Magic''']], which calls on powerful entities to attack enemies, protect the party, or render other forms of aid. As a magic-using class, summoners are typically shown to be physically frail as a trade-off for high magical potency, and can traditionally equip only light armaments such as clothing and robes. Summoners often use [[staff (stick)|staves]] or [[Switch (rod)|rod]]s for their offensive means;<ref name="TacticsManual"/> their potential in the use of melee weaponry is downplayed significantly in favor of their ability to use magic. Most summoners feature a horn on the forehead and green robes.<ref name="FF5Manual21">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=21}}</ref><ref name="XIJobList"/>
 
Summoners have appeared as classes in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as Rydia),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy XI'',<ref name="XIJobList"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''. [[Rydia]] of ''Final Fantasy IV'', [[Garnet Til Alexandros XVII]] and [[Eiko Carol]] of ''Final Fantasy IX'', and [[Yuna]] of ''Final Fantasy X'' are identified as summoners,<ref name="FFXJobs"/> though there is usually also a strong White Mage element to the character. In games that lacked Summoners, various means of equipping the summon ability (Magicite in ''Final Fantasy VI'',<ref name="FF6Manual"/> Summon Materia in ''Final Fantasy VII'',<ref name="FF7Manual"/> Guardian Forces in ''Final Fantasy VIII'',<ref>{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=25 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> Espers in ''Final Fantasy XII''.<ref>{{cite book |editor= BrandyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=44 }}</ref>) are provided. In ''Final Fantasy III'', the lower-class name for a Summoner is called an "Evoker".<ref name="FF3jobs"/>
 
===Blue Mage===
[[Image:Bartz Blue Mage.jpg|left|Bartz as a Blue Mage, ''Final Fantasy V'']]
The {{nihongo|'''''Blue Mage'''''|青魔道士|Aomadōshi}} is a practitioner of '''Blue Magic''', which replicates the special attacks of monsters through learning or observation.<ref name="FF5Manual21"/> Originally, ''Blue Mages'' wore blue [[domino mask]]s;<ref name="FF5Manual21"/> throughout the series, however, they have not retained any distinct image like that of the White Mage and Black Mage. Blue Mages have appeared as classes in ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy Tactics Advance'', ''Final Fantasy X-2'' (as ''Gun Mages''), and the ''[[Final Fantasy XI: Treasures of Aht Urhgan]]'' expansion pack. In ''Final Fantasy V'', Blue Mages may "Scan" an enemy for its statistical information.<ref name="FF5Manual21"/> [[Strago Magus]] of ''Final Fantasy VI'' uses '''Lore''', another name for Blue Magic.<ref name="FF6Manual"/> In ''Final Fantasy VII'', the Enemy Skill [[materia]] allows a character to cast Blue Magic. [[Quistis Trepe]] (''Final Fantasy VIII''),<ref name="FF821">{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=21 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> [[Quina Quen]] (''Final Fantasy IX''), and [[Kimahri Ronso]] (''Final Fantasy X'') are other famous Blue Mages in the series. Quistis learns enemy skills by obtaining items, Quina devours enemies that use Blue Magic, and Kimhari draws the skills with his Lancet ability.<ref name="FFXJobs"/>
 
===Time Mage===
{{seealso|Chronomancy#Fiction and games}}
[[Image:Time Mage.png|right|Bartz as a Time Mage, ''Final Fantasy V'']]
The {{nihongo|'''''Time Mage'''''|時魔道士|Tokimadōshi}} is a specialized wizard with the ability to manipulate the [[space-time continuum]] to speed up, slow down, or completely halt the passage of time; control celestial bodies; or influence the pull of gravity.<ref name="FF5Manual21"/> Although it is referred to as ''Time Mage'' in English localizations of the series, some versions call it the Time/Space Mage. In actuality, the Japanese version specifically calls these mages "Time Mages" (時魔道士, ''tokimadōshi''). Time Mages have appeared as classes in ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/>, ''Final Fantasy Tactics Advance'' and ''[[Hataraku Chocobo]]'', commonly depicted wearing tall, pointed wizard hats adorned with star and moon decorations.<ref name="FF5Manual21"/>
 
In most games, Time mages appropriately use '''Time Magic'''. In ''Final Fantasy V'', however, Time Mages used time/space magically (literally 時空 ''jikū'', or time/space). In ''Final Fantasy XI'', Time magic is divided among White, Red, and Black mages; White Mages receive teleport spells and some enhancing and enfeebling spells (''Haste'', ''Slow''), Black Mages receive utility spells to ''Warp'' someone to their home point or ''Tractor'' a fellow adventurer's corpse, and Red Mages receiving the same enhancing and enfeebling time/space magic as White Mage as well as an exclusive enfeeble, ''Gravity''.
 
===Geomancer===
{{seealso|Geomancer#Trivia}}
[[Image:FF sprite geomancer.png|48px|left]]
{{nihongo|'''''Geomancers'''''|風水士|Fūsuishi}} channel the powers of the surrounding environment;<ref name="FF3jobs"/> therefore, their abilities differ depending on their ___location. If in a forest, they will attack with vines and forest animals, if in a cave with rockslides, if in a desert with quicksand, and so on. Geomancers are featured either as a class or in loose association with a characters powers. They first appear in ''Final Fantasy III'',<ref name="FF3jobs"/> and they reappear in ''Final Fantasy V'' and ''Final Fantasy Tactics''.<ref name="FF5Manual22">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=22}}</ref><ref name="TacticsManual"/> In the two first games, the Geomancers are depicted wearing green or blue fur-lined clothes and a fur-lined cap.<ref name="FF5Manual20"/> In the Japanese versions, Geomancers are "風水士 (''fūsuishi'')," which specifically refers to Chinese geomancy or [[feng shui]]. The signature attack for a Geomancer has been called "Gaia" or "Earth" (''Final Fantasy V''),<ref name="FF5Manual22"/> "Terrain" (''Final Fantasy III''),<ref name="FF3jobs"/> and "Elemental" (''Final Fantasy Tactics'').<ref name="TacticsManual"/>
 
==Mixed classes==
These classes can use both adequate physical attacks and magic or magic-related attacks.
 
===Red Mage===
[[Image:Red Mage.gif|left|The Red Mage, ''Final Fantasy'']]
{{nihongo|'''''Red Mages'''''|赤魔道士|Akamadōshi}} use the abilities of Black Mages and White Mages and have the combat abilities of a Fighter, are not as good at any one ability as are any of the other classes. In general, they can only cast a handful of lower-level spells.<ref name="FF3jobs"/> In their later appearances, they were associated with the ability to cast two spells in one combat round (often called ''Dualcast'' or ''Doublecast'').<ref name="FF5Manual21"/> In ''Final Fantasy XI'', Red Mages use additional special skills like the MP-restoring Refresh and the spell charge time-reducing Chainspell. Red Mages are often distinguishable from other classes for wearing a distinct red hat with a white feather.<ref name="XIJobList"/> Other articles of clothing vary, though a red cape is common. Red Mages have appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy IX'' (as [[Non-player character|NPC]]s), ''Final Fantasy XI'',<ref name="XIMain"/>, ''Final Fantasy Tactics Advance'' (as a [[Viera]] job class), and ''[[Hataraku Chocobo]]''.
 
===Bard===
[[Image:Edward Chris von Muir menu.png|right|64px|Edward Chris von Muir, from ''Final Fantasy IV'']]
{{nihongo|'''''Bards'''''|吟遊詩人|Gin'yūshijin}} (also known as '''''Songstress''''') use songs or dances to cause effects, often strengthening the party or weakening the opposition through temporary stat reduction via the '''Sing''' command.<ref name="FF5Manual22"/><ref name="X2Manual"/><ref name="FF3jobs"/> They generally equip harps as weapons,<ref name="FF5Manual22"/> and often have the ability to use Summon Magic. Some Bard incarnations, including [[Edward Chris von Muir]] from ''Final Fantasy IV'', have the ability to '''Hide''' from the enemy.<ref name="FF4Manual"/> This command is mainly inserted due to the Bard's low physical abilities. A variation of the class, the '''''Dancer''''', uses special '''Dances''' to cause status effects or damage to enemies on a battle field.<ref name="TacticsManual"/><ref name="X2Manual"/> Unlike songs, the result of a dance is usually random. Other variations include Moogles, Songstresses,<ref name="X2Manual"/> and members of royalty. Bards in ''Final Fantasy XI'' have MP regeneration songs and stat boosting songs. The Bard class is seen in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'',<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy XI'',<ref name="XIMain"/> and ''Final Fantasy X-2'' as the Songstress.<ref name="X2Manual"/> In ''Final Fantasy Tactics'', Bard and Dancer are the only male and female (respectively) unique classes held by generic units.<ref name="TacticsManual"/> In ''Final Fantasy V'' Bard and Dancer are separate classes. The Dancer class also appears in ''[[Hataraku Chocobo]]''.
 
===Beast Master===
[[Image:Beastmaster_edit.png|left|The Beast Master as they appear in Final Fantasy Tactics Advance.]]
'''''Beast Master''''' (also known as '''''Tamer''''' or '''''Trainer''''') can control or even capture and train monsters.<ref name="FF5Manual22"/> In ''Final Fantasy Tactics'', the ability is adjusted for the job '''''Mediator''''' as learning an ability to communicate with and manipulate monsters.<ref name="TacticsManual"/> The class (or a variation thereof) has also appeared in ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIMain"/> and ''Final Fantasy Tactics Advance'' (restricted to the Nu Mou race).
<ref name="FFTAjobs"/>
 
===Dark Knight===
[[Image:Cecil Harvey - Black Knight battle.png|right|48px|Cecil Harvey the Dark Knight from IV]]
'''''Dark Knights''''' are the embodiment of sorrow, regret, and mourning; they wield dark magic dedicated to stealing the health of an enemy. Their special attacks usually involve draining their own health &mdash; or, in some cases, sacrificing themselves &mdash; to inflict heavy damage on the enemy.<ref name="FF4Manual"/> Some of the most notable dark knights in the series include [[List of Final Fantasy II characters#Leonhart|Leonhart]] (''Final Fantasy II''), [[Cecil Harvey]] (''Final Fantasy IV''),<ref name="FF4Manual"/> and [[List of Final Fantasy Tactics characters#Gaff Gafgarion|Gaff Gafgarion]] (''Final Fantasy Tactics''). Dark Knights are also found in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy X-2'', and ''Final Fantasy XI''. In ''Final Fantasy XI'', they are a damage dealing class but have relatively weak armor and black magic spells.<ref name="XIJobList"/> They do not appear in ''Final Fantasy VIII'' and ''Final Fantasy IX'', but their trademark '''Darkside''' ability is learnable. In ''Final Fantasy XII'', the Soul Eater ability and the Arcana class of magic are learnable off the License Grid.<ref>{{cite book |editor= BrandyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=284-286 }}</ref>
 
===Paladin===
{{seealso|Paladin (character class)}}
[[Image:Cecil Harvey - Paladin battle.png|left|48px]]
'''''Paladins''''' are virtuous knights devoted to the good of the people; these "knights in shining armor" wield low-level white magic to aid the people. The Paladin can use '''Cover''' to temporarily redirect damage from an ally to itself. Notable Paladins in the series include [[Cecil Harvey]] (''Final Fantasy IV''), [[List of Final Fantasy IX characters#General Beatrix|Beatrix]] (''Final Fantasy IX''), [[List of Final Fantasy Tactics characters#Agrias Oakes|Agrias Oakes]], and [[List of Final Fantasy Tactics characters|Delita Hyral]] (both of which are called '''''Holy Knights''''' in ''Final Fantasy Tactics''). In ''Final Fantasy XI'', they rely on curative magic and high defense bonuses to aid their parties in battle.<ref name="XIJobList"/> Paladins also appear in ''Final Fantasy Tactics Advance''.
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===Mystic Knight===
'''''Magic Knights''''', '''''Sorcerers''''', or '''''Mystic Knight''''' are knights that can cast magic on their swords to perform attacks with the power of the spell for several rounds. They have also been called Mageknights or Biskmatars. In the pre-Game Boy Advance English localizations of ''Final Fantasy V'', they are called Sorcerers.<ref name="FF5Manual20"/> In ''Final Fantasy V'', the magic knight can use any magic previously learned on their sword.<ref name="FF5Manual20"/> In ''Final Fantasy Tactics'' it is called ''Temple Knight'' and is a special character class. The skill itself is called '''Magic Sword''' and '''Spellblade''' (''Final Fantasy V Advance''). Although their magic power is weaker than the mages', Mystic Knights use less MP. In ''Final Fantasy XI'', Redmages have "En-" spells, which imbue their weapons with [[element]]s. The Mystic Knight's ability appears in Final Fantasy IX in the form of the combo between Steiner and Vivi, where Vivi cast's a spell on Steiner's sword, who attacks the enemy at the same time.
 
===Chemist===
[[Image:FF sprite chemist.jpg |left|Reina as a Chemist in [[Final Fantasy V]].]]
Highly proficient in the use of items, '''''Chemists''''' are generally support units, who use special abilities such as '''Mix''' to cure party members and relieve status ailments.<ref name="FF5Manual22"/> The Mix command allows the Chemist to combine two items from the player's inventory to produce a special effect.<ref name="FF5Manual22"/> The Chemist has appeared as a class in ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'', and ''Final Fantasy X-2'' (as '''''Alchemist''''' in the latter two). ''Final Fantasy IX'' offers the ability '''Chemist''' which doubles the potency of items. In ''Final Fantasy Tactics'', Chemists do not have the Mix ability; however, they are the only job that can use items, and throw them more than one space, without equipping a special ability.<ref name="TacticsManual"/> In ''Final Fantasy X'', Rikku uses the ability Mix when her overdrive is activated.
 
===Gambler===
[[Image:Setzer Gabbiani menu.png|right|Setzer from Final Fantasy VI]]
The {{nihongo|'''''Gambler'''''|ギャンブラー|Gyanburā}} uses a '''slots''' system in battle. When the player selects the slots command, three slots like those of a [[slot machine]] are presented on screen. Each slot is then stopped by the press of a button. Certain combinations produce beneficial effects such as healing the party or dealing great damage, or even death, to the enemies. However, this is usually balanced with combinations that have disadvantageous effects, such as reducing the party's health, or instant [[game over]]. The first gambler was [[Setzer Gabbiani]] (''Final Fantasy VI'').<ref name="FF6Manual"/> In ''Final Fantasy VII'', Cait Sith's limit break attack featured a slot machine or dice. Selphie from ''Final Fantasy VIII'' uses ''slot'' as her limit break;<ref name="FF821"/> in ''Final Fantasy X'', [[Wakka]]'s Overdrive uses slots as well.<ref name="FFXJobs"/> The gambler class has also appeared as in ''Final Fantasy X-2'' as the Lady Luck dress sphere, using different Dice and Slots attacks. An evolution to the Gambler class has appeared in ''Final Fantasy XI'', which has been dubbed [[Corsair]]. The Corsair class uses a card based game similar to Blackjack (or Twenty-One) to enhance party members' profeciency in battle.
 
===Mime===
[[Image:Mimet-f.jpg|left|A male Mime from Final Fantasy Tactics]]
'''''Mimes''''' can replicate the previous action of another party member with the '''Mimic''' command.<ref name="FF5Manual22"/> In ''Final Fantasy V'', Mimes can equip most weapons and be given other previously-learned abilities and commands.<ref name="FF5Manual22"/> In ''Final Fantasy VI'', [[Gogo (Final Fantasy)|Gogo]] can be given up to three special commands that the other characters have.<ref name="FF6Manual"/> In ''Final Fantasy VII'', the characters equipped with the "Mime" [[Materia]] can mimic the most recent action performed by another party member--even potentially mimicking their own limit breaks. In ''Final Fantasy Tactics'', the Mime is the final unlockable class, available to a character once they unlock all other jobs and achieve certain levels in those other jobs. Although the class does not appear in ''Final Fantasy X'', players can learn a move called "Copycat", which allows the player to perform any previous action of an ally excluding an overdrive or a summon.
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===Corsair===
The '''Corsair''' (COR) is one of the new jobs included in the newest expansion pack, ''[[Final Fantasy XI: Treasures of Aht Urghan|Treasures of Aht Urhgan]]''. They are descendants of the dauntless pirates that once scourged the seas of the Near East. Corsairs rely on the “Hexagun,” a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle. Corsairs serve mainly as a support role in parties using their luck based skills (known as Phantom Rolls) to increase the other parties abilities, much like a [[#Bard|Bard]]. However, the Corsair has a different selection of abilities and has greater capabilities to inflict damage on enemies with the use of ranged weapons, much like a [[#Ranger|Ranger]]. Mid level Corsairs learn ''Quick Draw'' to shoot elemental cards with their guns. This attack requires additional Card items, much like a [[#Ninja|Ninja]] uses Tools. ''Quick Draw'' can not only provide high magical damage, but also increases the effect of debuffs already on the monster, and can be used to inflict Sleep or Dispel. Corsair's two hour is called ''Wild Card'' and produces a different effect depending on the number (1-6) rolled. It is interesting to note that, should a 6 be rolled, all job ability cool downs are reset, allowing for other jobs abilities (including non-Corsair 2 hours) to be immediately used. Ranger is the most common subjob to increase a Corsair's damage output, though some feel that Ninja is also useful; White Mage is sometimes used to make Corsairs more supportive, but this can greatly hamper their damage.
 
===Puppetmaster===
The '''Puppetmaster''' (PUP) was revealed at the ''2006 Final Fantasy Fan Festival'' to be the final new job that will be included in the latest expansion pack, ''[[Final Fantasy XI: Treasures of Aht Urhgan|Treasures of Aht Urhgan]]''.<ref>{{cite web | title= FFXI Fan Festival 2006 Info| publisher= Somepage.com | year=March 11, 2006 | url=http://ffxi.somepage.com/news/252 | accessdate=2006-03-14}}</ref>. Players are able to control a puppet, known as an automaton, to undertake actions in battle. The puppet is semi-autonomous, though players can exert a great deal of influence over the actions the puppet performs. The type and fighting style of the puppet can be adjusted through mixing model pieces. At the present time, 4 different models are available with a separate head and body piece for each of them. Improvements and abilities can be added by equipping attachments that add abilities, or increase the frequency that the automaton performs certain actions. The job also has some limited skills in hand-to-hand combat which can aid their puppet in battle. The Puppetmaster's two hour ability is called "Overdrive" and increases the fighting ability of the automaton to its maximum level. In low levels Monk is a common subjob to increase Hand to Hand skills, though Warrior becomes common once they learn those Martial Arts traits themselves.
 
==See also==
*[[List of character classes]]
 
==References==
<div class="references-2column">
<references/>
</div>
 
{{FF jobs}}
{{Final Fantasy series}}
 
[[Category:Final Fantasy character classes|*]]