Interactive skeleton-driven simulation: Difference between revisions

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{{short description|Scientific  computer simulation  technique}}
'''Interactive skeleton-driven simulation''' (or '''Interactive skeleton-driven dynamic deformations''') is a scientific [[computer simulation]] technique used to approximate realistic physical [[deformation (engineering)|deformation]]s of dynamic bodies in [[real-time computing|real-time]]. It involves using [[Elasticity (physics)|elastic]] [[dynamics (mechanics)|dynamics]] and [[mathematical optimization]]s to decide the body-shapes during motion and interaction with [[force]]s. It has various applications within realistic simulations for [[medicine]], 3D [[computer animation]] and [[virtual reality]].
 
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==External links==
* ''[http://grail.cs.washington.edu/projects/deformation/Capell-2002-ISD-divx.avi Video of an interactive skeletal and model editor with introduction to the basic theory]'', University of Washington, USA.
* ''[http://grail.cs.washington.edu/projects/deformation/ Deformable Objects and Characters project]'', University of Washington, USA. Has example videos of the techniques.
* ''[http://grail.cs.washington.edu/projects/charanim/ Motion Libraries for Character Animation project]'', University of Washington, USA. Has example videos of the techniques.