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The '''Stanford Behavior Design Lab''' (formerly known as the '''Stanford Persuasive Technology Lab''' and '''Stanford Captology Lab''') is a research organization advancing behavior change methods and models based at [[Stanford University]]. Founded in 1998 and directed by [[B. J. Fogg]], the Behavior Design Lab is a team of Stanford students, recent graduates, and quantitative researchers who study factors that impact human behavior, and conduct [[Institutional review board|IRB]] [[research]]. The team is the global authority in a new and systematic way to design for behavior change, an approach called “Behavior Design”Design." The Lab manager is Tanna Drapkin.<ref>{{Cite web |title=People {{!}} Behavior Design Lab |url=https://behaviordesign.stanford.edu/people |access-date=2022-04-30 |website=behaviordesign.stanford.edu}}</ref><ref>{{Cite web |date=2020-02-22 |title=Cardinal Crush clarifies privacy policy, Behavior Design Lab affiliation |url=https://stanforddaily.com/2020/02/22/cardinal-crush-team-clarifies-inaccessible-privacy-policy-false-affiliation-with-behavior-design-lab/ |access-date=2022-04-16 |website=The Stanford Daily |language=en-US}}</ref>
 
The Behavior Design Lab performs research and trains Fortune 500 companies on the use of Computing Technology and Behavior Design to facilitate positive behavior change in product design, and new product development ([[Instagram]], [[Goodyear Tire and Rubber Company|Goodyear Tire]]).<ref>{{Cite journal |last1=Fogg |first1=B.J. |last2=Euchner |first2=Jim |date=2019-09-03 |title=Designing for Behavior Change—New Models and Moral Issues |url=https://doi.org/10.1080/08956308.2019.1638490 |journal=Research-Technology Management |volume=62 |issue=5 |pages=14–19 |doi=10.1080/08956308.2019.1638490 |s2cid=203295092 |issn=0895-6308|url-access=subscription }}</ref><ref>{{Cite web |last=Fogg |first=B. J. |title=I run the Behavior Design Lab at Stanford. Here's how to 'troubleshoot' your bad behavior — or someone else's. |url=https://www.businessinsider.com/steps-to-troubleshoot-bad-behavior-design-stanford |access-date=2022-04-16 |website=Business Insider |language=en-US}}</ref>
 
The Lab is best known as the mobile health and start-up Lab at Stanford University, having been the inception of concepts for big name companies such as [[Instagram]], [[Facebook apps|Facebook Apps]], and [[Clubhouse (app)|Clubhouse]] among others. The Lab's alumni network is extensive, deeply rooted, and has actively driven, participated, advised, and/or invested in multiple successful Silicon Valley unicorns and Fortune 500 companies.<ref>{{Cite web |date=2021-09-09 |title=Notion's COO: Why changing stock prices or valuations don't necessarily reflect the full value you're creating |url=https://venturebeat.com/2021/09/09/notions-coo-why-changing-stock-prices-or-valuations-dont-necessarily-reflect-the-full-value-youre-creating/ |access-date=2022-04-30 |website=VentureBeat |language=en-US}}</ref><ref>{{Cite book |last=Solis |first=Brian |title=Lifescale: How To Live A More Creative, Productive and Happy Life |publisher=John Wiley & Sons, Inc. |year=2019}}</ref>
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In 2009, the Lab focused on technology to promote peace, which later led to a new group at Stanford called the [https://peaceinnovation.stanford.edu/ Peace Innovation Lab].
 
Between 1998 and 2018, the Lab gradually moved away from Persuasive Technology to focus on Behavior Change methods and models. The Lab advises and encourages anyone looking to design persuasive technologies to [https://behaviordesign.stanford.edu/ethical-use-persuasive-technology review their early and significant contributions on ethics] and focus their research and efforts on positive change and helping people succeed and feel successful at doing what they already want to do.<ref>{{Cite magazine |author=WIRED Staff |title=Fiddling With Human Behavior |language=en-US |magazine=Wired |url=https://www.wired.com/2000/03/fiddling-with-human-behavior/ |access-date=2022-04-30 |issn=1059-1028}}</ref><ref>{{Cite web |url=http://citeseerx.ist.psu.edu/messages/downloadsexceeded.html |title=Archived copy |access-date=April 30, 2022 |archive-date=February 15, 2019 |archive-url=https://web.archive.org/web/20190215093515/http://citeseerx.ist.psu.edu/messages/downloadsexceeded.html |url-status=dead }}</ref><ref>{{Cite journalbook |last1=Fogg |first1=BJ |last2=Cypher |first2=Allen |last3=Druin |first3=Allison |last4=Friedman |first4=Batya |last5=Strommen |first5=Erik |datetitle=1999CHI '99 extended abstracts on Human factors in computing systems -05-15 CHI '99 |titlechapter=Is ActiMates Barney ethical?: theThe potential good, bad, and ugly of interactive plush toys |date=1999-05-15 |chapter-url=https://doi.org/10.1145/632716.632772 |journal=CHI '99 Extended Abstracts on Human Factors in Computing Systems |series=CHI EA '99 |___location=New York, NY, USA |publisher=Association for Computing Machinery |pages=91–92 |doi=10.1145/632716.632772 |isbn=978-1-58113-158-1|s2cid=7207987 }}</ref><ref>{{Cite web |title=May 1999 Table of Contents {{!}} Communications of the ACM |url=https://cacm.acm.org/magazines/1999/5 |access-date=2022-04-30 |website=cacm.acm.org}}</ref>
 
In 2018, the sole focus became Behavior Design, thus resulting in the renaming of the Lab as it is used today. The Lab directed its focus to conduct [[research]] advancing Behavior Design methods, models, and maxims that help people do what they already want to do and help people feel successful.<ref>{{Cite web |title=Welcome {{!}} Behavior Design Lab |url=https://behaviordesign.stanford.edu/ |access-date=2022-04-16 |website=behaviordesign.stanford.edu}}</ref>
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*Ari Qayumi, founder of Mindful Venture Capital<ref>{{Cite web |first= |date=2021 |title=Ari Qayumi {{!}} The Pitch 2021 - Constellation Research |url=https://www.constellationr.com/events/thepitch2021/speakers/ari-qayumi |access-date=May 11, 2022 |website=constellationr.com}}</ref>
*[[Ramit Sethi]], founder of GrowthLab.com and co-founder of [[PBworks]]
*Mike Krieger, co-founder of Instagram<ref>{{Cite web |access-date=September 11, 2023 |title=Tech companies use "persuasive design" to get us hooked. Psychologists say its unethical. |last=Lieber |first=Cherie |website=vox.com |url=https://www.vox.com/2018/8/8/17664580/persuasive-technology-psychology}}</ref>
 
== Notes ==
The Lab is committed to improving the methods, models, and applications of Behavior Design, an ongoing process of iteration and learning.
 
The Lab also collaborates with the [[Hasso Plattner Institute of Design|Stanford d.School]], [[Stanford University School of Medicine|Stanford Medicine]], [[Stanford Graduate School of Business|Stanford GSB]], [https://ehs.stanford.edu/ Stanford Environmental Health and Safety], [[Stanford University School of Engineering|Stanford Engineering]], Computer Science Department, HCI and AI Labs, among others.
 
Behavior Design Lab members and alumni become experts in training other people to use Behavior Design in practical ways and have built capacity in organizations around the world to further help tackle their most challenging problems.
 
Training others is another way the Behavior Design Lab can scale its impact.
 
==See also==
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*[http://hstar.stanford.edu/ Human Sciences and Technologies Advanced Research Institute]
 
[[Category:Stanford University independent research institutes|Behavior Design Lab]]