Content deleted Content added
Added Section. Tags: Reverted Visual edit |
Citation bot (talk | contribs) Altered url. URLs might have been anonymized. | Use this bot. Report bugs. | Suggested by Headbomb | Linked from Wikipedia:WikiProject_Academic_Journals/Journals_cited_by_Wikipedia/Sandbox | #UCB_webform_linked 101/1032 |
||
(34 intermediate revisions by 22 users not shown) | |||
Line 1:
{{short description|Art genre}}
{{
[[File:Octopod by syntopia.jpg|thumb|upright=1.5|"Octopod" by [[Mikael Hvidtfeldt Christensen]]. An example of algorithmic art produced with the software ''Structure Synth''.<ref name=Hvidtfeldt>{{cite web |last1=Hvidtfeldt Christensen |first1=Mikael |title=Hvitfeldts.net |url=http://hvidtfeldts.net/ |access-date=2 October 2015}}</ref>]]▼
▲[[File:Octopod by syntopia.jpg|thumb|upright=1.
[[File:Fractal 1.jpg|thumb|[[Fractal art]], 2022]]
'''Algorithmic art''' or '''algorithm art''' is art, mostly [[visual art]], in which the design is generated by an [[algorithm]]. Algorithmic artists are sometimes called algorists. Algorithmic art is created in the form of digital paintings and [[sculpture]]s, [[interactive installation]]s and [[music composition]]s.<ref name="fctc">{{cite web |title=From Code to Canvas: Mastering Algorithmic Art Techniques |url=https://aiartmagazine.org/from-code-to-canvas-mastering-algorithmic-art-techniques/ |website=AI Art Magazine |access-date=}}</ref>
Algorithmic art is not a new [[concept]]. [[Islamic art]] is a good example of the tradition of following a set of rules to create [[pattern]]s. The even older practice of [[weaving]] includes elements of algorithmic art.<ref name="faa">{{cite web |last1=McLean |first1=Alex |last2=Harlizius-Klück |first2=Ellen |date=2018 |title=Fabricating Algorithmic Art |url=https://www.academia.edu/72465153 |website=academia.edu |access-date=20 February 2025}}</ref>
As [[computer]]s developed so did the art created with them. Algorithmic art encourages [[experimentation]] allowing artists to push their [[creativity]] in the [[digital age]]. Algorithmic art allows creators to devise intricate patterns and designs that would be nearly impossible to achieve by hand.<ref name="aawc">{{cite web |date=4 January 2025 |title=Algorithmic Art: Where Code Meets Canvas in 2025 |url=https://toxigon.com/algorithmic-art-where-code-meets-canvas |website=Toxigon Infinte |access-date=20 February 2025}}</ref> Creators have a say on what the input criteria is, but not on the outcome.<ref name="aid">{{cite web |title=An In-Depth Guide to Algorithmic Art |url=https://www.adobe.com/uk/creativecloud/illustration/discover/digital-art/algorithmic-art.html |website=Adobe |access-date=}}</ref>
==Overview==
{{further|Mathematics and art}}
[[File:Algorithmic-art.png|thumb
Algorithmic art, also known as computer-generated art, is a subset of [[generative art]] (generated by an autonomous system) and is related to [[systems art]] (influenced by systems theory). [[Fractal art]] is an example of algorithmic art.<ref name=UCSB>{{cite web |title=Approximating Reality with Interactive Algorithmic Art |url=http://www.mat.ucsb.edu/~g.legrady/academic/courses/01sp200a/students/brentYokota/200a_fin.html |publisher=University of California Santa Barbara |access-date=25 December 2015 |date=7 June 2001}}</ref> Fractal art is both [[Abstract art|abstract]] and mesmerizing.<ref name="fctc"/>
For an image of reasonable size, even the simplest [[algorithm]]s require too much calculation for manual execution to be practical, and they are thus executed on either a single computer or on a cluster of computers. The final output is typically displayed on a [[computer monitor]], printed with a [[wikt:raster|raster]]-type printer, or drawn using a [[plotter]]. Variability can be introduced by using [[pseudo-random]] numbers. There is no consensus as to whether the product of an algorithm that operates on an existing image (or on any input other than pseudo-random numbers) can still be considered computer-generated art, as opposed to computer-assisted art.<ref name=UCSB/>
==History==
[[File:Darb-i Imam shrine spandrel.JPG|thumb
[[Roman Verostko]] argues that [[Islamic geometric patterns]] are constructed using algorithms, as are [[Italian Renaissance]] paintings which make use of [[mathematics and art|mathematical techniques]], in particular [[linear perspective]] and proportion.<ref name=Verostko/>
Line 21 ⟶ 27:
[[File:San Romano Battle (Paolo Uccello, London) 01.jpg|thumb|upright=1.2<!--width for very low image-->|[[Paolo Uccello]] made innovative use of a geometric algorithm, incorporating [[linear perspective]] in paintings such as ''[[The Battle of San Romano]]'' (c. 1435–1460): broken lances run along perspective lines.]]
Some of the earliest known examples of computer-generated algorithmic art were created by [[Georg Nees]], [[Frieder Nake]], [[A. Michael Noll]], [[Manfred Mohr]] and [[Vera Molnár]] in the early 1960s. These artworks were executed by a
Aside from the ongoing work of Roman Verostko and his fellow algorists, the next known examples are
In light of such ongoing developments, pioneer algorithmic artist [[Ernest Edmonds]] has documented the continuing prophetic role of art in human affairs by tracing the early 1960s association between art and the computer up to a present time in which the algorithm is now widely recognized as a key concept for society as a whole.<ref>{{cite journal |author=Ernest Edmonds|date=15 January 2018|title=Algorithmic Art Machines|journal=Arts|volume=7|pages=3|doi=10.3390/arts7010003|doi-access=free|hdl=2086/15275|hdl-access=free}}</ref>
=== Rational approaches to art ===
While art has strong emotional and psychological ties, it also depends heavily on rational approaches. Artists have to learn how to use various tools, theories and techniques to be able to create impressive artwork. Thus, throughout history, many art techniques were introduced to create various visual effects. For example, [[Georges Seurat|Georges-Pierre Seurat]] invented [[pointillism]], a painting technique that involves placing dots of complementary colors adjacent to each other.<ref name=":0">{{Cite book |title=ITI 2008 - 30th International Conference on Information Technology Interfaces |chapter-url=https://ieeexplore.ieee.org/document/4588386/;jsessionid=DOvtuSt2MwDrA91355SD3wddLS9-aYv5BgSeodZGRD4cKKucw7pk!-72395519 |access-date=2024-02-28 | date=June 2008 | pages=75–82 | doi=10.1109/ITI.2008.4588386 | chapter=Algorithmic art: Technology, mathematics and art | last1=Ceric | first1=Vlatko | isbn=978-953-7138-12-7 }}</ref> [[Cubism]] and [[Color theory|Color Theory]] also helped revolutionize visual arts. [[Cubism]] involved taking various reference points for the object and creating a 2-Dimensional rendering. [[Color theory|Color Theory]], stating that all colors are a combination of the three primary colors (Red, Green and Blue), also helped facilitate the use of colors in visual arts and in the creation of distinct colorful effects.<ref name=":0" /> In other words, humans have always found algorithmic ways and discovered patterns to create art. Such tools allowed humans to create more visually appealing artworks efficiently. In such ways, art adapted to become more methodological.
=== Creating perspective through algorithms ===
Another important aspect that allowed art to evolve into its current form is [[Perspectivity|perspective]]. Perspective allows the artist to create a 2-Dimensional projection of a 3-Dimensional object. Muslim artists during the [[Islamic Golden Age]] employed [[linear perspective]] in most of their designs. The notion of perspective was rediscovered by Italian artists during the Renaissance. The [[Golden ratio|Golden Ratio]], a famous mathematical ratio, was utilized by many [[Renaissance]] artists in their drawings.<ref name=":0" /> Most famously, [[Leonardo da Vinci|Leonardo DaVinci]] employed that technique in his ''[[Mona Lisa]]'', and many other paintings, such as ''[[Salvator Mundi (Leonardo)|Salvator Mundi]]''.<ref>{{Cite journal |last=Murtinho |first=Vitor |date=2015-07-01 |title=Leonardo's Vitruvian Man Drawing: A New Interpretation Looking at Leonardo's Geometric Constructions |url=https://doi.org/10.1007/s00004-015-0247-7 |journal=Nexus Network Journal |language=en |volume=17 |issue=2 |pages=507–524 |doi=10.1007/s00004-015-0247-7 |issn=1522-4600|hdl=10316/43761 |hdl-access=free }}</ref> This is a form of using algorithms in art. By examining the works of artists in the past, from the Renaissance and Islamic Golden Age, a pattern of mathematical patterns, geometric principles and natural numbers emerges.
==Role of the algorithm==
[[File:Judson Rosebush Visions 15101 Computer Art April 22, 1978 JGR19780422 100.JPG|thumb|upright=1.5|''Letter Field'' by Judson Rosebush, 1978. [[Calcomp plotter]] computer output with liquid inks on rag paper, 15.25 x 21 inches. This image was created using an early version of what became [[Digital Effects]]' Vision software, in [[APL (programming language)|APL]] and [[Fortran]] on an [[IBM System/370|IBM 370]]/158. A database of the Souvenir font; [[Statistical randomness|random number]] generation, a statistical basis to determine letter size, color, and position; and a hidden line algorithm combine to produce this scan line [[raster image]], output to a plotter.]]
From one point of view, for a work of art to be considered algorithmic art, its creation must include a process based on an [[algorithm]] devised by the artist. An artists may also select parameters and interact as the composition is generated. Here, an algorithm is simply a detailed recipe for the design and possibly execution of an artwork, which may include [[Source code|computer code]], [[function (mathematics)|functions]], [[expression (mathematics)|expressions]], or other input which ultimately determines the form the art will take.<ref name=Verostko/> This input may be [[mathematical]], [[computation]]al, or generative in nature. Inasmuch as algorithms tend to be [[deterministic]], meaning that their repeated execution would always result in the production of identical artworks, some external factor is usually introduced. This can either be a random number generator of some sort, or an external body of data (which can range from recorded heartbeats to frames of a movie.) Some artists also work with organically based gestural input which is then modified by an algorithm. By this definition, [[fractal]]s made by a fractal program are not art, as humans are not involved. However, defined differently, algorithmic art can be seen to include fractal art, as well as other varieties such as those using [[genetic algorithm]]s. The artist [[Kerry Mitchell]] stated in his 1999 ''Fractal Art Manifesto'':<ref name=Mitchell2009>{{cite book |last=Mitchell |first=Kerry |title=Selected Works |url=https://books.google.com/books?id=-QUyAgAAQBAJ&pg=PA7 |date=24 July 2009| publisher=Lulu.com<!--This book is published by the artist himself, and can be relied on only for his own point of view.-->|isbn=978-0-557-08398-5|pages=7–8}} This artist is notable for his place in the Fractal Art movement, as is his opinion and manifesto.</ref><ref name=UCSB/><ref>{{cite web|author=Mitchell, Kerry |title=The Fractal Art Manifesto |url=https://www.fractalus.com/info/manifesto.htm |publisher=Fractalus.com |access-date=27 December 2015 |date=1999}}</ref>
{{blockquote|Fractal Art is not..Computer(ized) Art, in the sense that the computer does all the work. The work is executed on a computer, but only at the direction of the artist. Turn a computer on and leave it alone for an hour. When you come back, no art will have been generated.<ref name=Mitchell2009/>}}
==Algorists==
"Algorist" is a term used for [[digital artist]]s who create algorithmic art.<ref name=Verostko>{{cite web |last1=Verostko |first1=Roman |title=Algorithmic Art |url=http://www.verostko.com/algorithm.html |date=1999 |orig-year=1994}}</ref> Pioneering algorists include [[Vera Molnár]], [[Dóra Maurer]] and [[Gizella Rákóczy]].<ref name="thp">{{cite web |title=The three pioneers of algorithmic art at Pera Museum "Calculations and Coincidences" |url=https://artdaily.com/news/176944/The-three-pioneers-of-algorithmic-art-at-Pera-Museum--Calculations-and-Coincidences- |website=Art Daily |access-date=}}</ref>
Algorists formally began correspondence and establishing their identity as artists following a panel titled "Art and Algorithms" at [[SIGGRAPH]] in 1995. The co-founders were [[Jean-Pierre Hébert]] and [[Roman Verostko]]. Hébert is credited with coining the term and its definition, which is in the form of his own algorithm:<ref name=Verostko/>
Line 47 ⟶ 59:
===Types===
[[File:Morphogenic digital art exhibition by Andy Lomas at Watermans Arts Centre, London.jpg|thumb|''[[Morphogenetic]] Creations'', a computer-generated digital art exhibition using programmed algorithms by [[Andy Lomas]], at the [[Watermans Arts Centre]], west London, 2016]]
Artists can write code that creates [[complexity|complex]] and dynamic visual compositions.<ref name="fctc"/>
[[Cellular automata]] can be used to generate artistic patterns with an appearance of randomness, or to modify images such as photographs by applying a transformation such as the stepping stone rule (to give an impressionist style) repeatedly until the desired artistic effect is achieved.<ref>{{cite web |last1=Hoke |first1=Brian P. |title=Cellular Automata and Art |url=http://www.dartmouth.edu/~matc/math5.pattern/FinalProject/Hoke.html |publisher=Dartmouth College |access-date=24 December 2015 |date=21 August 1996 |archive-date=24 October 2015 |archive-url=https://web.archive.org/web/20151024222057/http://www.dartmouth.edu/~matc/math5.pattern/FinalProject/Hoke.html |url-status=dead }}</ref> Their use has also been explored in music.<ref name="Burraston Edmonds 2005 pp. 165–185">{{cite journal | last1=Burraston | first1=Dave | last2=Edmonds | first2=Ernest | title=Cellular automata in generative electronic music and sonic art: a historical and technical review | journal=Digital Creativity | volume=16 | issue=3 | year=2005 | doi=10.1080/14626260500370882 | pages=165–185| s2cid=16101588 }}</ref>
Genetic or evolutionary art makes use of [[genetic algorithm]]s to develop images iteratively, selecting at each "generation" according to a rule defined by the artist.<ref>{{cite web |last1=Eberle |first1=Robert |title=Evolutionary Art - Genetic Algorithm |url=http://www.saatchiart.com/art/New-Media-Evolutionary-Art-Genetic-Algorithm/57335/1837679/view |publisher=Saatchi Art |access-date=25 December 2015 |archive-url=https://web.archive.org/web/20151226013227/http://www.saatchiart.com/art/New-Media-Evolutionary-Art-Genetic-Algorithm/57335/1837679/view |archive-date=26 December 2015 |url-status=dead }}</ref><ref>{{cite web |last1=Reynolds |first1=Craig |title=Evolutionary Computation and its application to art and design |url=http://www.red3d.com/cwr/evolve.html |publisher=Reynolds engineering & Design |access-date=25 December 2015 |date=27 June 2002}}</ref>
Line 60 ⟶ 73:
The American artist, [[Jack Ox]], has used algorithms to produce paintings that are [[music visualization|visualizations of music]] without using a computer. Two examples are ''visual performances'' of extant scores, such as [[Anton Bruckner]]'s [[Symphony No. 8 (Bruckner)|Eighth Symphony]]<ref>{{cite conference|author=Ox, Jack |year=1990 |url=https://www.academia.edu/35788162 |title=The Systematic Translation of Anton Bruckner's Eighth Symphony into a Series of Thirteen Paintings |conference=Bruckner Symposium 1990 |___location=Linz, Austria}}</ref><ref>{{cite web |url= http://intermediaprojects.org/pages/Bruckner.html |title=Bruckner: Eighth Symphony visualized themes |publisher=Intermedia Projects |access-date=9 April 2018}}</ref> and [[Kurt Schwitters]]' ''Ursonate''.<ref>{{cite journal |author=Ox, Jack |year=1993 |title=Creating a Visual Translation of Kurt Schwitters' Ursonate |journal=Leonardo Music Journal |volume=3 |pages=59–61|doi=10.2307/1513271 |jstor=1513271 |s2cid=61693312 }}</ref><ref>{{cite web|url = http://www.jackox.net/pages/Ursonate/UrPaintMv1.html|title = Ursonate: Movement I|first = Jack|last = Ox|date = 1993}}</ref> Later, she and her collaborator, Dave Britton, created the 21st Century Virtual Color Organ that does use computer coding and algorithms.<ref>{{cite journal |last1=Britton |first1=David |last2=Ox |first2=Jack |year=2000 |title=The 21st Century Virtual Reality Color Organ |url=https://www.academia.edu/785266 |journal=IEEE MultiMedia |volume=7 |pages=6–9 |doi=10.1109/MMUL.2000.10014}}</ref>
Since 1996 there have been [[ambigram#Ambigram generators|ambigram generators]] that auto generate
===
In modern times, humans have witnessed a drastic change in their lives. One such glaring difference is the need for more comfortable and [[aesthetic]] environment. People have started to show particular interest towards decorating their environment with paintings. While it is not uncommon to see renowned, famous [[oil painting]]s in certain environments, it is still unusual to find such paintings in an ordinary family house. Oil paintings can be costly, even if its a copy of the painting. Thus, many people prefer simulating such paintings.<ref name=":1">{{Cite book |last1=Huang |first1=Kun |last2=Jiang |first2=Jianlong |chapter=Application of Machine Learning Algorithm in Art Field – Taking Oil Painting as an Example |date=2022 |editor-last=Tian |editor-first=Yuan |editor2-last=Ma |editor2-first=Tinghuai |editor3-last=Khan |editor3-first=Muhammad Khurram |editor4-last=Sheng |editor4-first=Victor S. |editor5-last=Pan |editor5-first=Zhaoqing |title=Big Data and Security |chapter-url=https://link.springer.com/chapter/10.1007/978-981-19-0852-1_45 |series=Communications in Computer and Information Science |volume=1563 |language=en |___location=Singapore |publisher=Springer |pages=575–583 |doi=10.1007/978-981-19-0852-1_45 |isbn=978-981-19-0852-1}}</ref> With the emergence of Artificial Intelligence, such simulations have become possible. Artificial intelligence image processors utilize an algorithm and machine learning to produce the images for the user.<ref name=":1" />
=== Studies on algorithmic and generative art ===
Recent studies and experiments have shown that [[artificial intelligence]], using algorithms and [[machine learning]], is able to replicate oil paintings. The image look relatively accurate and identical to the original image.<ref name=":1" /> Such improvements in algorithmic art and artificial intelligence can make it possible for many people to own renowned paintings, at little to no cost. This could prove to be revolutionary for various environments, especially with the rapid rise in demand for improved aesthetic. Using the algorithm, the simulator can create images with an accuracy of 48.13% to 64.21%, which would be imperceptible to most humans. However, the simulations are not perfect and are bound to error. They can sometimes give inaccurate, extraneous images. Other times, they can completely malfunction and produce a physically impossible image. However, with the emergence of newer technologies and finer algorithms, research are confident that simulations could witness a massive improvement.<ref name=":1" /> Other contemporary outlooks on art have focused heavily on making art more interactive. Based on the environment or audience [[feedback]], the algorithm is fine-tuned to create a more appropriate and appealing output. However, such approaches have been criticized since the artist is not responsible for every detail in the painting. Merely, the artist facilitates the interaction between the algorithm and its environment and adjusts it based on the desired outcome.<ref>{{Cite journal |last1=Fuchs |first1=Mathias |last2=Wenz |first2=Karin |date=2022-12-01 |title=Introduction: Algorithmic Art. Past and Contemporary Perspectives |url=https://www.degruyter.com/document/doi/10.14361/dcs-2022-0202/html |journal=Digital Culture & Society |language=en |volume=8 |issue=2 |pages=5–12 |doi=10.14361/dcs-2022-0202 |issn=2364-2122|url-access=subscription }}</ref>
==See also==
{{Portal|Visual arts}}
* [[Algorithmic composition]]
▲* [[Artificial intelligence art]]
* [[Computer-aided design]]
* [[DeepDream]]
* [[Demoscene]]
* [[Display hack]]
* [[Low-complexity art]]
* [[Infinite compositions of analytic functions]]
Line 107 ⟶ 102:
==External links==
{{commons category
* [http://www.algorists.org]
* [http://www.verostko.com/algorithm.html Algorithmic Art: Composing the Score for Visual Art] - Roman Verostko
|