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{{short description|Scientific journal}}
{{Use mdy dates|date=March 2025}}
{{Infobox journal
| title
| cover
| formernames
| abbreviation
| discipline
| editor = Pak Chung
| publisher
| country
| history
| frequency
| openaccess
| license
| impact
| impact-year
| ISSN
| eISSN
| CODEN =
| ▲| LCCN = 81645722
▲| OCLC = 682071965
▲| website = http://www.computer.org/csdl/magazine/cg
| link1
▲| link1-name =
▲| link2 = https://www.computer.org/csdl/magazine/cg/past-issues/2020/2023
▲| link2-name = Online archive
}}
'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a bimonthly<ref name=salomon/><ref name=ruller/> [[magazine]] on [[Computer graphics (computer science)|computer graphics]] published by the [[IEEE Computer Society]] since 1981.<ref>{{cite book |title=Handbook of Digital Image Synthesis: Scientific Foundations of Rendering |first=Vincent |last=Pegoraro |publisher=CRC Press |year=2016 |isbn=9781315395210 |page=6 |url=https://books.google.com/books?id=GlOzDQAAQBAJ&pg=PA6}}</ref> The [[editor-in-chief]] is
==Content==
The magazine features shorter and less technical content than would appear in an [[academic journal]] and is meant for both experts and non-experts and often tutorial in nature.<ref>{{Cite web |title=About IEEE Magazines |url=https://magazines.ieeeauthorcenter.ieee.org/get-started-with-ieee-magazines/about-ieee-magazines/ |access-date=2023-10-17 |website=IEEE Author Center Magazines}}</ref> It connects the theory of computer graphics to its practice,<ref name=salomon>{{cite book |first=David |last=Salomon |title=The Computer Graphics Manual |date=18 September 2011 |url=https://books.google.com/books?id=DX4YstV76c4C&pg=PA21 |pages= 21–22 |publisher=[[Springer Science+Business Media]] |isbn=9780857298867}}</ref> providing coverage on topics including modeling, [[Rendering (computer graphics)|rendering]], [[animation]], (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, [[
One of its publishing innovations was the first animated [[hologram]] to appear on a magazine cover. The hologram, on its July 1988 cover, featured the baby from the 1988 [[Pixar]] short film ''[[Tin Toy]]'', opening and closing its mouth.<ref>{{cite web |url=http://www.digicamhistory.com/1988.html |title=1988 |work=Digicam History |access-date=2023-10-26}}</ref><ref>{{cite magazine |magazine=Holosphere |title="The Tin Toy Baby" becomes a hologram |volume=16–17 |pages=21–22 |publisher=Museum of Holography |year=1989 |url=https://books.google.com/books?id=kuZRAAAAMAAJ}}</ref>
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* 2014–2017: Miguel Encarnação
* 2018–2022: Torsten Möller
* 2023–
* 2025–present: Pak Chung Wong
}}
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[[Category:Computer magazines published in the United States]]
[[Category:Bi-monthly magazines]]
[[Category:IEEE
[[Category:English-language magazines]]
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