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{{Short description|Audio tracker file format}}
{{For|the video file format used on many digital camcorders|MOD (video format)}}
{{Other uses|Mod (disambiguation){{!}}Mod}}
'''MOD''' is a computer [[file format]] used to represent [[music]], and was the first [[module file]] format. MOD files use the “.MOD” [[file extension]], except on the Amiga where the original trackers instead use a “mod.” prefix scheme, e.g. “mod.echoing”. A MOD file contains a set of ''instruments'' in the form of [[Sampling (music)|sample]]s, a number of ''patterns'' indicating how and when the samples are to be played, and a list of what patterns to play in what order.▼
{{unfocused|date=September 2017}}
{{Infobox file format
| name = MOD
| icon =
| logo =
| screenshot =
| caption =
| extension = .mod
| mime = audio/mod, audio/x-mod
| type code =
| uniform type =
| magic = 4 bytes "M.K." at offset 0x438
| owner = [[Karsten Obarski|Karsten "Obi" Obarski]]
| genre = Video/music
| released = 1987
| extended to = [[XM (file format)|XM]]
}}
▲'''MOD''' is a computer [[file format]] used primarily to represent [[music]], and was the first [[module file]] format.
== History ==
The first version of the format was created by [[Karsten Obarski]] for use in the [[Ultimate Soundtracker]], [[tracker (music software)|tracker]] software released for the [[Amiga]] computer in 1987.<ref name=Driscoll2009>{{cite journal|url=http://journal.transformativeworks.org/index.php/twc/article/view/96/94 |author1=Driscoll, Kevin |author2=Diaz, Joshua |name-list-style=amp |title=Endless loop: A brief history of chiptunes|doi=10.3983/twc.2009.0096 |quote=''Most importantly, Soundtracker provided an environment in which nonprogrammers could access the sophisticated music tools in their home computers without needing to learn a programming language.''|year=2009|journal=Transformative Works and Cultures |number=2 |access-date=2011-02-13|doi-access=free}}</ref><ref>[http://www.soundtracker.org/ www.soundtracker.org] same named later clone of Obarski's soundtracker</ref> The format has since been supported by hundreds of [[List of Amiga music format players|playback programs]] and dozens of [[List of audio trackers|other trackers]].<ref>{{cite book
The original version of the MOD format featured four channels of simultaneous audio playback, corresponding to the capabilities of the [[original Amiga chipset]], and up to 15 instruments.▼
| last = Sweet
| first = Michael
| title = Writing Interactive Music for Video Games
| publisher = Addison-Wesley
| year = 2014
| isbn = 978-0-321-96158-7
| pages = 272–273}}</ref>
▲The original version of the MOD format featured four channels of simultaneous audio playback, corresponding to the capabilities of the [[original Amiga chipset#Paula|original Amiga chipset]], and up to 15 instruments.
Later variations of the format have extended this to up to 32 channels and 31 instruments.
The format was designed to be directly playable on the Amiga without additional processing: for example, samples are stored in 8-bit [[Pulse-code modulation|PCM]] format ready to be played on the Amiga [[Digital-to-analog converter|
A common misconception is that the [[magic number (programming)|magic number]] "M.K." in the 0x438 offset of MOD files are the initials of Mahoney and Kaktus, two prominent Amiga demomakers at the time, who played an important part in the popularity of the format. They in fact stand for the initials of [[Michael Kleps]] a.k.a. Unknown / DOC, another developer of the format.<ref>{{cite web|url=http://io.debian.net/~tar/debian/xmp/xmp-2.7.1/docs/formats/Ultimate_Soundtracker-format.txt |title=Ultimate Soundtracker module format description |archive-url=https://web.archive.org/web/20100921225940/http://io.debian.net/~tar/debian/xmp/xmp-2.7.1/docs/formats/Ultimate_Soundtracker-format.txt |archive-date=2010-09-21 |access-date=2014-07-02}}, by Michael Schwendt, 1997; distributed in the source of the [http://packages.debian.org/stable/xmp xmp] module player; published at io.debian.net</ref>
{{demoscene}}
After the Amiga's production ceased, the MOD format has had continued popularity in the [[Demoscene]] and as background music for [[independent video games]] and [[Chiptune]]s. It is not uncommon to hear MOD music in [[keygen]]s either.
== Format overview ==
A pattern is typically represented in a sequencer [[user interface]] as a table with one column per channel, thus having
A cell in the table can cause
* Start an instrument playing a new note in this channel at a given volume, possibly with a special effect applied on it
* Change the volume or special effect being applied to the current note
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An instrument is a single sample along with an optional indication of which portion of the sample can be repeated to hold a sustained note.
==
In the original MOD file the minimum time frame
The rate at which pattern data is played is defined by a ''speed setting''. Each row in the pattern data lasts one vertical blanking (or 0.02 seconds) times the current speed setting. The speed setting varied from 1 to 255.
In later versions of the format, the vertical blanking was replaced with an adjustable time period staying in the range [0.
== Other formats that use the MOD
MOD is the [[file extension]] for several other applications:
* The [[MOD (video format)|video file format]] used on many digital [[camcorder]]s, such as the JVC Everio, the Canon FS100 and the Panasonic D-Snap SD-card camcorders.<ref>{{Citation |title=MOD and TOD |date=2024-09-22 |work=Wikipedia |url=https://en.wikipedia.org/w/index.php?title=MOD_and_TOD&oldid=1247080074 |access-date=2025-08-05 |language=en}}</ref>
* Game modules in [[Neverwinter Nights (2002 video game)|Neverwinter Nights]].
* [[AMPL]] model files.
* Old [[phpBB]] modification templates.
* Module files in [[Femap]]
* The extension for the [[binary file|binary]] variant of the [[Wavefront .obj file|Wavefront .obj format]].
* The extension for some games using the Vassal game engine.
* The extension for [[Fortran]] module files.<ref>{{cite web|url=http://parallel.ksu.ru/docs/Intel/f_ug/fced_mod.htm |title=Fortran Programs with Modules}}</ref>
* The extension for [[Visual Basic (classic)|legacy Visual Basic]] module files, for versions before the release of [[Visual Basic .NET]].
* The extension for [[Go (programming language)|Go]] module files, used for package versioning.
* Module for ABB Robotics IRC5 and S4 robot controllers. Contains robotic motion programs written in the language RAPID.
* [[Lanner Group Ltd|Lanner]] WITNESS simulation software model files
* [[Paradox Development Studio]] uses a ".MOD" format for user-created modifications of their games.
* DND adventure modules for [[Fantasy Grounds]], a virtual tabletop application.
* [[GNU GRUB]] boot modules (when found in /boot)
== See also ==
{{Portal|Amiga}}
* [[Module file]]
* [[Tracker (music software)]]
* [[Mod (disambiguation)]]
* [[MOD and TOD (video format)]]
* [[List of Amiga music format players]]
* [[MIDI]]
==References==
== External Amiga-related links ==▼
{{reflist}}
* [http://www.textfiles.com/programming/FORMATS/mod-form.txt Noisetracker/Soundtracker/Protracker Module Format - 3rd Revision]
* [http://www.aes.id.au/modformat.html Noisetracker/Soundtracker/Protracker Module Format - 4th Revision]
* [http://aminet.net/tree?path=mods Music data index site]
* [https://modarchive.org Modarchive]
{{AmigaOS}}
{{DEFAULTSORT:Mod (File Format)}}
[[Category:Amiga music formats]]
[[Category:AmigaOS]]
[[Category:Module file formats]]
[[Category:
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