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{{Short description|1996 video game}}
{{Infobox CVG| title = Mortal Kombat Trilogy
{{Infobox video game
| image = [[Image:MKTBox.jpg|250px]]<br />[[Image:Mkt_select.png|250px]]
| title = Mortal Kombat Trilogy
| developer = [[Midway Games|Midway]]
| image = MKTBox.jpg
| publisher = [[Midway Games|Midway]]
| caption = North American MS-DOS/Windows box art
| designer =
| developer = {{Collapsible list|'''PlayStation'''<br/>[[Avalanche Software]]<br/>'''Nintendo 64'''<br/>[[Leland Corporation|Leland Interactive Media]]<br/>'''Saturn, MS-DOS, Windows'''<br/>Point of View}}
| series = ''[[Mortal Kombat (series)|Mortal Kombat]]''
| publisher = {{Collapsible list|title={{nobold|[[Midway Games #Subsidiaries and studios|Midway Home Entertainment]]}}|'''PlayStation, Saturn'''{{vgrelease|NA|Midway Home Entertainment|PAL|[[Atari, Inc. (formerly GT Interactive)|GT Interactive]]}} '''Nintendo 64'''<br/>Midway Home Entertainment<br/>'''MS-DOS, Windows'''<br/>GT Interactive<br/>'''R-Zone, Game.com'''<br/>[[Tiger Electronics]]}}
| engine =
| producer = Michael Gottlieb<br />Michael Rubinelli
| released = [[1996 in video gaming|1996]]
| designer = [[Ed Boon]]<br />[[John Tobias]]
| programmer = Ed Boon
| artist = John Tobias<br />Steve Beran<br />Tony Goskie
| composer = [[Dan Forden]]
| series = ''[[Mortal Kombat]]''
| platforms = [[PlayStation (console)|PlayStation]], [[Nintendo 64]], [[Sega Saturn]], [[MS-DOS]], [[Microsoft Windows|Windows]], [[R-Zone]], [[Game.com]]
| released = {{Collapsible list|title={{nobold|October 11, 1996}}|'''PlayStation'''{{vgrelease|NA|October 11, 1996<ref>{{Cite news |date=October 9, 1996 |title=Catch It Here First! |url=https://www.newspapers.com/image/280474910 |access-date=July 30, 2024 |work=[[The Daily Journal (New Jersey)|The Daily Journal]] |pages=16 |quote=''Mortal Kombat Trilogy''//Available Friday, Oct. 11}}</ref>|PAL|December 9, 1996<ref name="CTW617">{{cite magazine |title=CTW Games Guide |magazine=Computer Trade Weekly |___location=United Kingdom |date=9 December 1996 |issue=617 |page=25 }}</ref>}} '''Nintendo 64'''{{vgrelease|NA|November 12, 1996<ref>{{Cite web |date=1996-11-01 |title=MK Trilogy Slides |url=https://www.ign.com/articles/1996/11/01/mk-trilogy-slides |access-date=2023-05-21 |website=IGN |language=en}}</ref>|PAL|March 14, 1997}} '''Saturn'''{{vgrelease|NA|August 8, 1997|PAL|November 14, 1997}} '''MS-DOS, Windows'''{{vgrelease|NA|September 1997|EU|1997}} '''R-Zone'''{{vgrelease|NA|1997}} '''Game.com'''{{vgrelease|NA|1998}}
}}
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player]], [[multiplayer]]
| modes = Up to 2 players simultaneously
| ratings = [[BBFC]]: 15<br>[[Entertainment Software Rating Board|ESRB]]: M (Mature)
| platforms = [[Nintendo 64]], [[Personal computer|PC]], [[PlayStation]], [[Sega Saturn|Saturn]], [[Game.com]]
| media =
| requirements =
| input =
}}
[[Image:Mkt fight.png|thumb|180px|Johnny Cage performing his shadow kick while Raiden sends a lighting bolt]]
 
'''''Mortal Kombat Trilogy''''' is a 1996 [[versus fighting game|fighting game]] developed and producedreleased by [[Midway Games|Midway]]. The title is somewhat misleading, as it is not a collection containing three separate games. Instead, it is the thirdsecond and final versionupdate to ''[[Mortal Kombat 3]]'', following(the first being ''[[Ultimate Mortal Kombat 3]]'') for the [[PlayStation (console)|PlayStation]], [[Nintendo 64]], [[Sega Saturn]] and [[Personal computer|PCs]]. Further versions were also released for the [[Game.com]] and [[R-Zone]]. It followsfeatures a similar basic gameplay system and the same story as ''Ultimate Mortal Kombat 3'', but contains all theadds characters and stages restored from ''[[Mortal Kombat (arcade1992 video game)|Mortal Kombat]]'', and ''[[Mortal Kombat II]]'',. ''MortalNew Kombatadditions 3'',to the game included the "Aggressor" bar and ''Ultimatethe [[Brutality (Mortal Kombat)|Brutality]] 3''mechanic. The game was met with mixed to positive reviews upon release.
 
==Characters Gameplay ==
{{Further|Ultimate Mortal Kombat 3#Gameplay|l1=Gameplay of Ultimate Mortal Kombat 3}}
Every character that has ever appeared in a ''Mortal Kombat'' game prior to ''Mortal Kombat Trilogy'' appears in this game. Along with the ''Ultimate Mortal Kombat 3'' roster, ''Mortal Kombat Trilogy'' adds [[Baraka (Mortal Kombat)|Baraka]], and [[Raiden (Mortal Kombat)|Raiden]] as they appeared in ''[[Mortal Kombat II]]'', along with a new version of [[Johnny Cage]] played by a new actor. [[Boss (video games)|Bosses]] [[Motaro]], [[Shao Kahn]], are also now [[playable character|playable]].
[[File:Mkt fight.png|thumb|left|[[Raiden (Mortal Kombat)|Raiden]] from ''[[Mortal Kombat (1992 video game)|MKI]]'' battles the ''MKT'' version of [[Johnny Cage]] in ''[[Mortal Kombat II|MKII]]'''s armory stage. The [[Head-up display (video gaming)|HUD]] is the same as from ''[[Mortal Kombat 3|MK3]]''/''[[Ultimate Mortal Kombat 3|UMK3]]'', while the Aggressor bar is exclusive to ''MKT''.
]]
 
''Mortal Kombat Trilogy'' introduces the "Aggressor" bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character fast movement and greater attack damage for a short period of time.
The [[Playstation]] and [[Sega Saturn]] versions also contain alternate versions of [[Jax (Mortal Kombat)|Jax]], [[Kung Lao]], [[Kano (Mortal Kombat)|Kano]], and Raiden as they appeared the first two games (being the only characters not to change actors during the actual trilogy). [[Boss (video games)|Bosses]] [[Goro (Mortal Kombat)|Goro]] and [[Kintaro (Mortal Kombat)|Kintaro]] are also now [[playable character|playable]]. A new [[secret character]] appears, as well. This character, known as [[Chameleon (Mortal Kombat)|Chameleon]], rapidly switches between all the male [[ninja]]s (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat. He is similar to the original ''[[Mortal Kombat (arcade game)|Mortal Kombat's]]'' version of [[Reptile (Mortal Kombat)|Reptile]], but Chameleon changes his color, not just his stance. This character is playable by performing a special button combination.
 
Many characters gained additional special moves. Some were simple edits of existing moves (such as Stryker throwing two grenades instead of one), while others were unused animations never implemented in their intended previous games. These special moves included ''[[Mortal Kombat (1992 video game)|MK1]]'' [[Kano (Mortal Kombat)|Kano]]'s Knife Spin move, ''[[Mortal Kombat II|MKII]]'' [[Kung Lao]]'s Air Torpedo, [[Goro (Mortal Kombat)|Goro]]'s Spinning Punch move, [[Raiden (Mortal Kombat)|Raiden]]'s Lightning that shoots from behind the opponent, and [[Baraka (Mortal Kombat)|Baraka]]'s Blade Spin move. Additionally, [[Shao Kahn]] gained a throw and grab-and-punch move, and [[Motaro]] gained a proper throw move. [[Sub-Zero (Mortal Kombat)|Sub-Zero]]'s famous "Spine Rip" Fatality reappears in the game but is completely censored, as the screen blacks out with only the "Fatality" text visible. This was due to avoid having to re-animate the fatality for this game.{{citation needed|date=July 2019}}
The [[Nintendo 64]] version, due to limitations of cartridge space, lacks the classic versions of Jax, Kung Lao, Kano, and Raiden, as well as Goro and Kintaro. Also, Motaro and Shao Kahn are not selectable at the main screen. Cheat codes have to be entered to gain access to them. The N64 version also combines the two [[Sub-Zero (Mortal Kombat)|Sub-Zero]]s into one convenient [[palette swap]]ped version. Chameleon is replaced with the secret character [[Khameleon]], a grey female ninja, and is present as both a secret opponent and a playable character. While she, too, switches her move sets (making her considerably weaker), she has a cohesive backstory, unlike her male counterpart.
 
''Trilogy'' introduces the "Brutality" finishing move, which consists of repeatedly attacking the opponent until they explode. It was incorporated into the [[Sega Genesis|Mega Drive/Genesis]] and [[SNES]] ports of ''Ultimate Mortal Kombat 3'', which were released the same month as ''Trilogy''. All of the arenas that featured a [[Stage Fatality]] are featured in this game, except for the one in the Pit II, for similar reasons to the "Spine Rip" Fatality.
==Kombat zones==
Almost every battle arena that has been featured in ''[[Mortal Kombat II]]'', ''Mortal Kombat 3'', and ''Ultimate Mortal Kombat 3'' makes an appearance in this game. The [[Personal computer|PC]], [[PlayStation]], and [[Sega Saturn]] versions only lack the Hidden Portal and Noob Saibot Dorfen from ''MK3'', while the N64 version lacks Kahn's Arena and The Bank from ''MK2'' and ''MK3'', respectively. Only a handful of backgrounds from the first ''Mortal Kombat'' make it into this game such as the Courtyard, Goro's Lair, the Pit, and the Pit Bottom. Palace Gates, Warrior Shrine and Throne Room were not used. The N64 game also includes a new level: the Star Bridge, which is basically the Pit II background with a star-filled sky. Some older backgrounds are also "enhanced" with extra [[computer graphics|graphics]] and added animation. Some examples of this are The Portal, which now includes a temple-like building on each side of the stage, and the N64's Kahn's Kave, which has animated clouds and a glowing floor added to it. Kahn's Arena doesn't have anymore the sprites of [[Kano]] and [[Sonya]] tied in the background. Living Forest doesn't have anymore the sprites of [[Smoke (Mortal Kombat)|Smoke]] and [[Jade (Mortal Kombat)|Jade]] tied in the background and they are a playable characters of ''Ultimate Mortal Kombat 3''. The N64's Lost Bridge also has [[List of minor Mortal Kombat characters#Hornbuckle|Hornbuckle]] and [[Blaze (Mortal Kombat)|Blaze]] appear at random in its background. In the [[PC]] arenas of ''Mortal Kombat II'': The Dead Pool, Wasteland, The Armory and The Portal no animations.
 
All of the battle arenas that were featured in ''MKII'', ''MK3'', and ''UMK3'' are available in ''MKT'', but only four backgrounds from the original ''Mortal Kombat'' are featured (Courtyard, Goro's Lair, the Pit, and the Pit Bottom). The [[Personal computer|PC]], [[PlayStation (console)|PlayStation]], and [[Sega Saturn]] versions lack the Hidden Portal and Noob's Dorfen stages from ''MK3'', while the [[Nintendo 64]] version lacks Kahn's Arena and the Bank from ''MKII'' and ''MK3'', respectively. {{clear left}}
Many of the background music tracks remain intact from ''MKII'' and ''MK3'', especially for the [[CD-ROM]] versions of the game, but many of the songs are not played with their correct levels. The N64 version only uses music from ''MK3''. Oddly enough, all of the music taken from ''MK3'' on the CD-ROM ''MKT'' games is noticeably slowed down in both speed and pitch for unknown reasons. None of the music from the original ''Mortal Kombat'' makes it into any of the stages (or the entire game).
 
== Characters ==
All of the levels that featured a [[Fatality#Stage Fatalities|stage fatality]] made it into this game except for the stage fatality featured in the Pit II level. Because of the great amount of effort required to have filmed new, extra animations with [[actor]]s for the non-''Mortal Kombat II'' character sprites for the Pit II's overhead fall, they simply left the fatality out entirely.
[[File:Mkt select.png|thumb|left|Character select screen from the CD versions of the game]]
 
Along with the ''[[Ultimate Mortal Kombat 3]]'' roster, including those who were originally [[Mortal_Kombat#Hidden_content|hidden]] and specific console exclusives in previous iterations, ''Trilogy'' adds [[Raiden (Mortal Kombat)|Raiden]] and [[Baraka (Mortal Kombat)|Baraka]] exactly as they appeared in ''[[Mortal Kombat II]]'', with added running animations especially created for ''Mortal Kombat Trilogy''. The actors of both characters were Carlos Pesina as Raiden (except for one sprite, which was portrayed by Sal Divita, who portrayed Sektor, Cyrax, Cyborg Smoke and Nightwolf), and Richard Divizio as Baraka (who also portrayed Kano and [[Kabal (Mortal Kombat)|Kabal]], including Noob Saibot only in ''MK3''), respectively. [[Johnny Cage]] was also added to the roster, this time portrayed by Chris Alexander (replacing [[Daniel Pesina]], Carlos' brother, who was legally at odds with Midway), making him the only character exclusive to this version of the game. He kept his moves from ''MKII'' except for the Split Punch, which was excluded since none of the characters from ''MK3''/''UMK3'' had graphics for getting hit in the groin. [[Boss (video gaming)|Bosses]] [[Goro (Mortal Kombat)|Goro]], [[Kintaro (Mortal Kombat character)|Kintaro]], [[Motaro]] and [[Shao Kahn]] are also playable characters from the start (except for the Nintendo 64 version, where only Motaro and Shao Kahn are included and must be unlocked via a cheat menu).<ref name=EGM90>{{cite magazine |title=Mortal Kombat Trilogy: Special Comparison Feature |magazine=[[Electronic Gaming Monthly]]|issue=90|publisher=[[Ziff Davis]]|date=January 1997|pages=158–161}}</ref> The PC, PlayStation and Saturn versions also contain alternate versions of [[Jax (Mortal Kombat)|Jax]], [[Kung Lao]], [[Kano (Mortal Kombat)|Kano]] and Raiden as they appeared in the first two titles. Unlike in ''Mortal Kombat II'', Raiden, Jax and Baraka in this game did not get proper running animations and just feature a sped-up version of their walk animation when they try to run.
===Layers===
The following displays the Kombat Zones where a character can be uppercutted into different backgrounds.
 
Two new [[secret character (video games)|secret characters]] appear as well, depending on the version of the game. Most versions have [[Chameleon (Mortal Kombat)|Chameleon]], a semi-transparent ninja who rapidly switches between all the other male ninjas (Classic Sub-Zero, Scorpion, [[Noob Saibot]], Human [[Smoke (Mortal Kombat)|Smoke]], [[Rain (Mortal Kombat)|Rain]], [[Reptile (Mortal Kombat)|Reptile]], and [[Ermac]]) during combat, portrayed by John Turk (who also portrayed unmasked Sub-Zero and [[Shang Tsung]]). This character is playable by performing a special button combination. The Nintendo 64 version replaced him with a female character named [[List of Mortal Kombat characters#Khameleon|Khameleon]], who switches between the female ninjas instead (Kitana, Mileena, and Jade), portrayed by Becky Gable.
*The Subway → The Street
*The Bank → The Rooftop
*The Soul Chamber → The Balcony
*Scorpion's Lair → Kahn's Kave
*Goro's Lair → The Armory → Kombat Tomb (N64 version only)
 
{{clear left}}
==New to the series==
* ''Mortal Kombat Trilogy'' introduces the Aggressor bar, which fills as the combatants fight. When the bar fills, the character becomes much faster and stronger for a short period of time.
* 3-on-3 simultaneous battles (only in the N64 version).
* Shao Kahn and Motaro both have fatalities they can perform (only in the N64 version).
* A finishing move known as a [[Brutality (Mortal Kombat)|Brutality]] is featured in this game. This finishing move requires the player to perform an 11 button combo which causes their opponent to explode. Brutalities were initially placed in the [[Sega Mega Drive/Sega Genesis|Genesis]] and [[Super Nintendo Entertainment System|SNES]] ports of ''UMK3''.
* Many of ''Mortal Kombat Trilogy'' characters have brand new special moves and finishing moves.
* The spelling mistake in Jade's ending ("Komabt", seen in the arcade version) is corrected.
* In the Playstation version, when playing Shang Tsung the console now loads two additional characters into memory, eliminating the long loading delays of MK3 and UMK3 when morphing.
 
==Storyline Development ==
{{quote box|width=30%|align=left|quote=When {{sic|we going}} to release ''[[Ultimate Mortal Kombat 3|Ultimate MK3]]'' on consoles, it seemed odd to release it on the [[PlayStation (console)|Playstation]] without doing something "special" for it. Since the PS1 had so much space (CD drive) we decided to include the ''[[Mortal Kombat (1992 video game)|MK1]]'' and ''[[Mortal Kombat II|MK2]]'' assets and call it ''MK Trilogy''. Actually we were busy working on the arcade games and our San Diego team was doing the ports and ''MK Trilogy''. It sold HUGE !!<ref>{{cite web|url=https://twitter.com/noobde/status/304303449464520704 |title=Twitter / noobde: When we going to release Ultimate |publisher=Twitter.com |date=2013-02-20 |access-date=2014-03-19}}</ref><ref>{{cite web|url=https://twitter.com/noobde/status/304304234592100352 |title=Twitter / noobde: Since the PS1 had so much space |publisher=Twitter.com |date=2013-02-20 |access-date=2014-03-19}}</ref><ref>{{cite web|url=https://twitter.com/noobde/status/304306767372890112 |title=Twitter / noobde: Actually we were busy working |publisher=Twitter.com |date=2013-02-20 |access-date=2014-03-19}}</ref>|source=—[[Ed Boon]]|}}
''Mortal Kombat Trilogy'' is the same storyline as ''Mortal Kombat 3'', which follows ''Mortal Kombat II'' and precedes ''[[Mortal Kombat 4]]''. The introduction to ''Mortal Kombat Trilogy'' is stated as follows:
{{cquote|Thousands of years ago an order of the wisest men from the far east received visions of the dark realm known as the [[Outworld]]. It was a world ruled by chaos and a vicious Emperor known as Shao Kahn.
 
Actors [[Ho Sung Pak]] ([[Liu Kang]]), Philip Ahn ([[Shang Tsung]]), Elizabeth Malecki ([[Sonya Blade]]), Katalin Zamiar ([[Kitana]]/[[Mileena]]/[[Jade (Mortal Kombat)|Jade]]) and [[Daniel Pesina]] ([[Johnny Cage]] and [[Scorpion (Mortal Kombat)|Scorpion]]/[[Sub-Zero (Mortal Kombat)|Sub-Zero]]/[[Reptile (Mortal Kombat)|Reptile]]/[[Smoke (Mortal Kombat)|Smoke]]) all left Midway prior to the production of the game due to [[royalty payment|royalty]] disputes, and so their respective roles were played by new actors. Initially publisher Williams Entertainment stated that Johnny Cage would not be included in the game at all due to the dispute with Pesina.<ref>{{cite magazine|title=Williams Prepares for a New Era! |magazine=[[Electronic Gaming Monthly]] |issue=85|publisher=[[Ziff Davis]] |date=August 1996 |pages=52–55}}</ref> Carlos Pesina's original sprites were used for Raiden's gameplay, but Sal Divita's image was used for his versus screen picture.
They learned that travel between Earth and the new found realm would someday be possible if the conditions were right, the conditions being the unbalancing of the furies. Negative and positive forces which keep our unstable universe from collapsing onto itself.
 
Most of the background music tracks from ''MKII'' and ''MK3'' remained intact, especially for the [[CD-ROM]] versions of the game. In all versions of the game, many of the tracks do not match their respective arenas when compared to their original arcade counterparts. In all versions of ''MKT'', none of the music from the original ''Mortal Kombat'' game is used. All of the CD-ROM games read the background music directly from the CD, providing high-quality CD sound, but all of the music loops are used when "Finish Him/Her" appears. All of the music taken from ''MK3'' on the CD-ROM ''MKT'' games is noticeably slowed down in both speed and pitch. When these particular songs were converted to ''MKT''' Red Book [[CD-DA]] quality, they were downsampled without resampling them to maintain the original tempo and pitch in the PC, PlayStation, and Saturn versions.
Knowing that an Outworld invasion was imminent, the wise men appealed to the [[Elder Gods (Mortal Kombat)|Elder Gods]]. It was for this reason the Elder Gods created the tournament called ''Mortal Kombat''.
 
== Release ==
For nine generations ''Mortal Kombat'' was ruled by Outworld's finest warrior-prince Goro. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm.
=== PlayStation ===
This version was developed by [[Avalanche Software]].<ref>{{cite magazine|title=Mortal Kombat Trilogy|magazine=[[GamePro]]|issue=96 |publisher=[[International Data Group]] |date=September 1996 |page=41}}</ref> There are at least three public revisions of this game for the PlayStation; the final version is the North American [[Greatest Hits (PlayStation)|Greatest Hits]] and European Platinum edition. With each revision, aspects of the gameplay were refined, producing gameplay closer to that of ''Ultimate Mortal Kombat 3'' for the arcade. Many of the infinite combos and bugs found in the game only existed in earlier revisions.<ref>{{cite magazine |title=MKT Bugs Fixed |magazine=[[Electronic Gaming Monthly]]|issue=94|publisher=[[Ziff Davis]]|date=May 1997 |page=118|quote=Midway has since - without much fanfare - put out a newer version of MKT for the PS, apparently sans glitches.}}</ref> Shang Tsung never appears anywhere within the "Choose Your Destiny" towers, probably because of the loading delays when morphing in the PlayStation version (there are options to completely turn off morphs or let the system load two additional characters into memory when playing as Shang Tsung, thus eliminating the long loading delays when morphing). The only time the CPU ever controls Tsung is during the attract mode.
 
After beating the PlayStation version of the game, the final message in the credits says "''[[Mortal Kombat 4|MK4]]'' coming in 1997". This version of the game exhibits a number of bugs when played on a [[PlayStation 2]] or [[PlayStation 3]] console which causes the game to freeze at certain points.
The warrior [[monk]], Liu Kang, would become the new Champion. But his victory was short lived as he and his comrades find themselves lured into the Outworld to compete in a second tournament.
 
=== Nintendo 64 ===
Little did they know that the tournament was merely a diversion. A scheme devised by the dark Emperor to break the rules set forth by the Elder Gods and witness the reincarnation of his former Queen Sindel on the Earthrealm itself.
The [[Nintendo 64]] port is based on the Windows PC and PlayStation versions of ''Mortal Kombat 3'' and the Sega Saturn version of ''Ultimate Mortal Kombat 3'', and was developed by Williams Entertainment's San Diego development division, [[Leland Interactive Media]].<ref>{{Cite journal |last=Church |first=David |date=2022-01-01 |title=Mortal Kombat: Games of Death |url=https://www.academia.edu/50886107 |journal=Mortal Kombat: Games of Death (Landmark Video Games) |doi=10.3998/mpub.11477677 |isbn=978-0-472-07522-5 }}</ref> This edition includes 3-on-3 simultaneous battles as an exclusive feature.<ref>{{cite magazine |title=Mortal Kombat Trilogy: All the Kombat You'll Ever Need |magazine=[[Electronic Gaming Monthly]]|issue=88 |publisher=[[Ziff Davis]]|date=November 1996|pages=246–7}}</ref> In this version, like in the arcade, the player begins the game with four credits, but after playing a two-player match, the player earns an extra credit, while in the CD-ROM versions anyone can play for free. Free Play must be unlocked on the N64 version, which also has a more cohesive "Supreme Demonstration" feature (which shows every Fatality, Babality, Friendship, Animality, and Brutality for every character) than the PS or Saturn versions (as the latter versions needed to load the Fatalities and thus cannot show every one in the allotted time). This version only uses music from ''MK3'' and is of considerably lower quality than the CD versions. However, all ending tunes and music loops used during the "Finish Him/Her" sequences are intact, unlike in the CD-ROM versions. For some MK3/UMK3 backgrounds, the incorrect background track is used compared to one used for arcade UMK3.
 
Due to cartridge limitations, only 30 characters are included, instead of the 37 featured in the other console versions. The N64 port lacks Goro and Kintaro; the classic versions of Jax, Kung Lao, Kano, and Raiden; as well as the unmasked Sub-Zero (however, the masked Sub-Zero can perform both Sub-Zeros' special moves).<ref name=EGM90/> Chameleon is replaced with the secret character Khameleon, a grey female ninja that randomly switches between Kitana, Mileena and Jade.<ref name=EGM90/> The N64 version of the game, like ''MK3'' and ''UMK3'', provides the player with an "Ultimate Kombat Kode" screen after a single-player game is over, where a 6-digit code can be entered to unlock Human Smoke and Khameleon for normal play.
The unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth.
 
Like the Saturn version, the font of the lifebars for the male and female ninjas is of a different font (Revue) versus the other characters (italicized Arial). Further, the "new" characters: Noob Saibot, Rain, Baraka, Rayden, Johnny Cage, and Khameleon use italicized Arial, but with greater spacing than the original MK3 characters. Also, the announcer does not speak the character's name once Shang Tsung morphs into them, unlike arcade UMK3, with their name appearing in the lifebar instead of Shang Tsung while morphed.
These are the trilogy of events which comprise Shao Kahn's final attempt at taking the Earth.}}
 
The N64 game also includes a new stage, the Star Bridge, made of the Pit II's background with a star-filled sky. Some older backgrounds are also enhanced with extra graphics and added animation. For example, the Pit I features two different sky backgrounds (a pitch-black, star-filled sky in the N64 version, and the same sky background as the Pit II in the CD-ROM versions); Kahn's Kave has animated clouds and a glowing floor added to it; and the Lost Bridge has [[List of Mortal Kombat characters|Hornbuckle]] and [[List of Mortal Kombat characters|Blaze]] appear at random in the background. In the N64 version, the Graveyard stage has more names on the gravestones near the front: besides those of the original Midway design team for ''MK3'', names of the team at Williams Entertainment were added, and the date of death on the stones was changed to the creators' birthdates.
==New actors==
 
In development for the N64 game, both The Bank and Kahn's Arena backgrounds were included, seeming to be building on the UMK3 version made for the Saturn previously. In Kahn's Arena, both Raiden and Baraka (where Kano and Sonya in MK2, respectively) were held captive by Kahn if not actively participating in the fight. The captured animations are made of different frames of the respective character's winning pose. Kahn's Arena recycled The Bridge background music. Since this was only seen in beta versions and not in the final game, the reason for their capture is unknown as well as any impact on the story. Additionally, at the conclusion of the battle, Kahn rises from his seat, something rumored to have been considered for inclusion in MK2 (either after defeating Kintaro or at the end of the match) but ultimately was not.<ref>{{Cite web|url=https://tcrf.net/Proto:Mortal_Kombat_Trilogy_(Nintendo_64)/May_Build|title = Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build - the Cutting Room Floor}}</ref><ref>Archived at [https://ghostarchive.org/varchive/youtube/20211205/w_y64xf9eCk Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20181027183305/https://www.youtube.com/watch?v=w_y64xf9eCk Wayback Machine]{{cbignore}}: {{cite web| url = https://www.youtube.com/watch?v=w_y64xf9eCk| title = N64 Mortal Kombat Trilogy BETA GAMEPLAY! | website=[[YouTube]] | date = 24 October 2018 }}{{cbignore}}</ref><ref>{{Cite web|url=https://hiddenpalace.org/Mortal_Kombat_Trilogy_(May_13,_1996_prototype)|title = Mortal Kombat Trilogy (May 13, 1996 prototype) - Hidden Palace}}</ref>
*[[Baraka (Mortal Kombat)|Baraka]]: [[Richard Divizio]]
*[[Johnny Cage]]: Chris Alexander
*[[Raiden (Mortal Kombat)|Raiden]] (versus screen picture): Sal Divita
*[[Raiden (Mortal Kombat)|Raiden]] (game): [[Carlos Pesina]]
 
In this version, there are two secret menus, because not all the playable characters are unlocked from the start. Motaro and Shao Kahn can each perform a Fatality exclusive to this port. They also have an aggressor meter, unlike in other versions.<ref name=EGM90/> In the Subway's stage fatality, new animations were added for the characters. [[Nightwolf]] has a very different Friendship move exclusive to this version, which he pulls out 3 hatchets and begins to juggle, as opposed to turning into Raiden since this character became playable in this game (although in the other versions, Nightwolf retains his original ''MK3'' Friendship move). In addition, many frames of animation were cut from each character.<ref name=EGM90/> Specific examples of this include Sheeva's win stance (it is essentially reduced to her bowing), Jax's win stance is shortened to just flexing instead of bumping his fists together first, Smoke and Sektor simply assume their winning stance instead of crossing their arm on their chest, among others.
==Versions and Revisions==
*There were at least three public revisions of this game for the PlayStation. With each revision, aspects of the gameplay were refined, producing gameplay closer to ''Ultimate Mortal Kombat 3'' for the Arcade. The final version was the Greatest Hits edition. Many of the infinites and bugs found in the game only existed in earlier revisions.
*There were at least two public revisions of this game for the Nintendo 64. There was little difference between them.
*There were at least two public revisions of this game for the PC. The PC version is a direct port of the PlayStation version. The Final version (indicated by the word 'final' next to the version number in the about dialog box) has gameplay identical to the Greatest Hits PlayStation version. The Windows revision, however, became unplayable following Windows 2000 and subsequent variants (the game would crash frequently). There is an unofficial patch available (updating the game to version 1.1) that removes the code where the game interfaces with your hardware, thus eliminating the bugs. You can find this patch [http://home.comcast.net/~heavyweights/games/mkt/index.htm here].
 
==Bugs= andSega glitchesSaturn ===
The [[Sega Saturn]] version, converted by Point of View and released almost a year after the PlayStation and Nintendo 64 versions, is a straight conversion of the PlayStation version without any substantial changes in content. Due to hardware differences, the porting process from the PlayStation had some technical changes, which included the replacement of almost all transparency effects with mesh patterns and the loss of certain voice samples, like most fighters' running yells and some alternative phrases used by characters like Raiden and Scorpion in their attacks.
*In the N64 version, if you perform [[Noob Saibot]]s' Disabler Orb on someone when you are low in health on the Belltower stage, when you get defeated they will enter the stage fatality code while their attacks are disabled, but they cannot uppercut you. But you still hear the fatality sound. They will even get a Fatality bonus even though no fatality occured.
*If Baraka's Blade Spin move is performed on an opponent who is above a certain height in the air and is close to the corner of the level, it can cause the game to lock up.
*When Baraka's Blade Spin move is performed on female opponents, they yell as if they are a male opponent. This also happens when Noob Saibot's Multi-Slam Fatality is performed on a female opponent.
*If Human Smoke's Teleport Punch fatality is performed on an opponent standing at either end of the stage, the punch will completely miss the opponent and he/she will continue standing, unharmed. The game, however, will still register it as a Fatality.
*By exploiting bugs, most characters can perform infinite combos.
*In the N64 version, performing Mercy as Shao Kahn will only result in him saying 'Smoke Shows Mercy'
*The N64 version of Motaro has a Fatality move in which he rips his opponent's head off and holds it over his head, and sometimes, upon performing it on certain characters, the head will appear several feet from Motaro's hand, still held in the air.
*In the N64 version as well, play as Motaro was meant to be limited to a single battle. However, if a player entered the code to play as Motaro in both the first and the second rounds of a 2-player match, then allowed the timer to run down on player 2, Motaro could be used for an entire tournament. This caused only one major glitch in which, if the ending story was chosen after winning the tournament, the game would freeze, due to the lack of programming for Motaro's ending. The same trick can be used to play as Shao Kahn for an entire tournament (and the same glitch happens).
*If Shang Tsung morphs into Rain and uses his Mind-Control Orb after it says "Finish Her/Him", the game will lock up.
*Another bug in the N64 version is during a fight on the Pit 1 stage. When you defeat an opponent and it says "Finish Him/Her", knock the defeated player into the pit using Smoke (both forms), Scorpion, or any other ninja who has a javelin grapple move. When the falling opponent is about to reach your character's level on the way down, immediately throw a spear at the falling enemy. The spear will catch the falling opponent and you will be able to continually beat on the player until the "(Player) wins" screen pops back up (the screen will halt its downward motion almost immediately and scroll back up to the players on top of the pit). The player will even receive a Fatality bonus. (Note: this glitch was done on the original release of the N64 version, and the second release of the game may have fixed this bug.)
*Randomly, ninjas will turn completely white (like Noob Saibot in previous games, but completely white instead of black), if the player touches the ninja when it's in "absolute zero" glitch, their character will freeze as if Sub-Zero had frozen them.
*If the game is played on a [[Playstation 2]], when the player wins the game - or wins the 8-Man Tournament - the game is supposed to send him/her to Shao Kahn's Treasures, but the game freezes, with a black screen, and the music still going. Also, when the player loses a match, if he/she doesn't press start before the timer runs out, the game will freeze instead of returning to main menu screen.
*In the PlayStation version, there is a glitch associated with Noob Saibot's disabler move. Once a character has been 'disabled' they cannot attack for a period of time. If a combo is being performed on a character when the disabler wears off, the hit counters and damage protection flags reset, allowing for longer combos to happen. This includes when Noob Saibot fires the disabler twice and becomes disabled himself.
*If the players are on either end of the Dead Pool stage when performing its stage fatality, the opponent will float through the wall.
*In the N64 version, if the player performs the Dead Pool stage fatality with Raiden, the skeleton will be black instead of white.
*In the N64 version, the game would occasionally freeze up during the fight with Shao Kahn.
*In the Playstation version, performing Cyrax's helichopper fatality on a non-cyborg character will result in the blood turning black even though they are human.
 
=== MS-DOS and Windows===
==Trivia==
The MS-DOS and Microsoft Windows versions are direct ports from the PlayStation by Point of View and released almost at the same time as the Saturn port. These versions have faster load times than the PlayStation. There are at least two public revisions of the game, the latest of them characterized by the word "final" next to the version number in the about dialog box, and featuring gameplay identical to the Greatest Hits release on PlayStation.
{{trivia}}
*The N64 version of the game, like ''MK3'' and ''UMK3'', provides the player with an "Ultimate Kombat Kode" screen after a single player game is over where a 6 digit code can be entered, presumably to unlock Khameleon and Human Smoke for normal play. However, no correct code has been known to exist.
 
The game was re-released digitally on [[GOG.com]] on 15 August 2022.<ref>{{Cite web |title=Mortal Kombat Trilogy |url=https://www.gog.com/en/game/mortal_kombat_trilogy |access-date=2022-08-15 |website=GOG.com |language=en}}</ref>
*Johnny Cage is the only character to have all new sprites for this game. This is a result of Johnny Cage's original actor, [[Daniel Pesina]], being fired by Midway sometime after the release of ''Mortal Kombat II''. His new sprites are that of Chris Alexander. In addition, new sprites were created to show ''MK2'' Raiden and Baraka running and falling from a standing position.
 
=== Game.com ===
* New frames were also created for ''MK1'' Kano to replace the old frames used for his victory stance and heart rip fatality by modifying Kano's new ''Mortal Kombat 3'' sprites. These new frames are very noticeable as they are not of high quality. No reason for these modifications have been given.
The game was a launch release for the [[Game.com]] handheld console. The game includes a multiplayer mode, accessible only with the compete.com game link cable (to link two Game.com consoles together). Only 13 characters (Cyrax, Ermac, Jade, Mileena, Sektor, Kitana, Motaro, Nightwolf, Noob Saibot, [[Raiden (Mortal Kombat)|Raiden]], Rain, Reptile and Shao Kahn) and 10 Kombat Zones remain in this version (screenshots of early releases showed a different assortment of characters). In addition, each character only has two special moves and four finishing moves: one Fatality, Babality, Friendship, and Brutality. In this version, each finishing move has the same command for every character.
 
== Reception ==
*Several unused special moves from ''MK'' and ''MK2'' make their first official appearance in ''Mortal Kombat Trilogy''. These special moves include ''MK1'' Kano's Spinning Blade move, ''MK2'' Kung Lao's Air Torpedo, Goro's Spinning Punch move and Baraka's Blade Spin move. Shao Kahn also has a throw move and a grab and punch move that is exclusive to this game.
{{Video game reviews
| PS = true
| N64 = true
| SSAT = true
| GR_PS = 67%<ref>{{cite web |url=https://www.gamerankings.com/ps/197997-mortal-kombat-trilogy/index.html |title=Mortal Kombat Trilogy for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2012-10-14}}</ref>
| GR_N64 = 52%<ref>{{cite web |url=https://www.gamerankings.com/n64/197996-mortal-kombat-trilogy/index.html |title=Mortal Kombat Trilogy for Nintendo 64 |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-03-21}}</ref>
| EGM_N64 = 8.125/10<ref name=EGM89>{{cite magazine|title=Review Crew: MK Trilogy |magazine=[[Electronic Gaming Monthly]]|issue=89|publisher=[[Ziff Davis]] |date=December 1996 |page=85}}</ref>
| GI_SSAT = 8.75/10<ref name=GISat>{{cite magazine|title=Mortal Kombat Trilogy |url=http://www.gameinformer.com/aug97/mortal.html |archive-url=https://web.archive.org/web/19971021120233/http://www.gameinformer.com/aug97/mortal.html |archive-date=October 21, 1997|date=August 1997 |url-status=dead |magazine=[[Game Informer]]}}</ref>
| GSpot_N64 = 5.8/10<ref name=GS64>{{cite web|first=Jeff|last=Gerstmann|author-link=Jeff Gerstmann|url=https://www.gamespot.com/reviews/mortal-kombat-trilogy-review/1900-2544832/ |title=Mortal Kombat Trilogy Review |website=[[GameSpot]] |date=December 4, 1996 |access-date=January 17, 2018}}</ref>
| GSpot_SSAT = 6.0/10<ref>{{cite web|url=http://www.gamespot.com/mortal-kombat-trilogy/reviews/mortal-kombat-trilogy-review-2533994/ |title=Mortal Kombat Trilogy Review |website=GameSpot |date=1997-08-31 |access-date=2012-10-14}}</ref>
| GSpot_PS = 8.6/10<ref>{{cite web |first=Hugh|last=Sterbakov|url=http://www.gamespot.com/mortal-kombat-trilogy/reviews/mortal-kombat-trilogy-review-2548427/ |title=Mortal Kombat Trilogy Review |website=GameSpot |date=1996-12-01 |access-date=2012-10-14}}</ref>
| IGN_N64 = 4.1/10<ref name="IGN64r">{{cite web|last=Schneider|first=Peer|title=Mortal Kombat Trilogy|url=http://www.ign.com/articles/1996/11/21/mortal-kombat-trilogy-2|website=[[IGN]]|access-date=17 January 2018|date=November 20, 1996}}</ref>
| IGN_PS = 6.0/10<ref>{{cite web|url=http://uk.ign.com/articles/1996/12/20/mortal-kombat-trilogy |title=Mortal Kombat Trilogy - IGN |publisher=Uk.ign.com |date=December 19, 1996 |access-date=2012-10-14}}</ref>
| N64_N64 = 34%<ref>{{cite magazine | title=Mortal Kombat Trilogy | date=April 1997 | issue=1 |pages=84–85 |last=Hawkins |first=Marcus |magazine=N64 Magazine | publisher=Future Publishing}}</ref>
| PO_N64 = 70<ref>{{cite web|url=http://download.abandonware.org/magazines/Player+One/playerone_numero078/Player+One+n%25B078+(Septembre+1997)+-+Page+069.jpg|title=Player One 078|website=download.abandonware.org}}</ref>
| SGP_SSAT = 5/5<ref>{{cite web|url=https://archive.org/details/SuperGamePower_Ano_03_No._042_1997-09_Nova_Cultural_BR_pt|title=SuperGamePower - Ano 03 No. 042 (1997-09)(Nova Cultural)(BR)(pt)|date=1 September 1997|via=Internet Archive}}</ref>
| SGP_N64 = 4.8/5<ref name="MKTSGP"/>
| rev1 = ''Super Power''
| rev1_N64 = 91%<ref name="SP"/>
| rev2 = ''CD Consoles''
| rev2_PS = {{Rating|2|5}}<ref>{{cite web|url=http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=7224&album=oui|title=CD Consoles 101|website=www.abandonware-magazines.org}}</ref>
| rev3 = ''[[Sega Saturn Magazine]]''
| rev3_SSAT = 88%<ref name=SSM22>{{cite magazine|last=Yeo |first=Matt |title=Review: Mortal Kombat Trilogy|magazine=[[Sega Saturn Magazine]]|issue=26|publisher=[[Emap International Limited]]|date=December 1997|pages=68–71}}</ref>
}}
 
The game's critical reception has varied considerably, depending on the platform and publication. Brazilian magazine ''SuperGamePower'' gave the Nintendo 64 version 4.8 out of 5, and regarded it as the best Mortal Kombat game.<ref name="MKTSGP">{{cite web|url=https://archive.org/details/SuperGamePower_Ano_03_No._033_1996-12_Nova_Cultural_BR_pt/page/n19/mode/2up|title=SuperGamePower - Ano 03 No. 033 (1996-12)(Nova Cultural)(BR)(pt)|date=1 December 1996|via=Internet Archive}}</ref> French magazine ''Super Power'' gave the N64 game 91%, favoring it over the PlayStation version.<ref name="SP">{{cite magazine |author=<!--Staff writer(s): no by-line.-->|title=Mortal Kombat Trilogy|url=http://download.abandonware.org/magazines/Super%20Power/superpower_numero47/SuPow%20n%B047%20-%20Page%20078%20(Et%E91997).jpg|language=fr|magazine=Super Power|page=78|date=c. 1997}}</ref> The four reviewers of ''[[Electronic Gaming Monthly]]'' all gave the Nintendo 64 version their recommendation, citing the impressive amount of content and absence of load times, though Dan Hsu and Crispin Boyer found the graphics disappointing given the capabilities of the console. Both Boyer and Shawn Smith said the game had converted them to the Mortal Kombat fandom.<ref name=EGM89/> ''[[GamePro]]'' likewise praised the amount of content, as well as the accurate recreation of the arcade games' graphics, the addition of the Aggressor meter, and the application of new mechanics to characters from older games in the series. They complained that the game suffers from some slowdown and muted music, but concluded it "delivers with all the fighters, secrets, and carnage that made the series the phenomenon it is today."<ref>{{cite magazine|author=Major Mike|title=Nintendo 64 ProReview: Mortal Kombat Trilogy|magazine=[[GamePro]]|issue=99 |publisher=[[International Data Group]]|date=December 1996|pages=106–7}}</ref> [[Jeff Gerstmann]] of ''[[GameSpot]]'' contradicted ''GamePro'', saying that the music is normal for a non-CD game and it is the sound effects (which ''GamePro'' described as "arcade-perfect") that sound muffled. And while he complimented the Nintendo 64 version's large selection of play modes, he said it is conspicuously missing frames of animation from the arcade games, and that the characters left out of this version are "favorites".<ref name=GS64/> Peer Schneider of [[IGN]] contended that ''all'' of the audio aspects sound muffled. He said the Nintendo 64 version is a faithful conversion of the arcade games, though he compared it unfavorably to the PlayStation version. However, he held that the arcade games themselves are too aged to merit an appearance on the Nintendo 64, referring to them as five years old (in actuality, ''Mortal Kombat 3'' was barely a year old at the time, and even the oldest in the series was four years old).<ref name="IGN64r"/> ''Mortal Kombat Trilogy'' was said to be a "particularly horrible game" among the Nintendo 64 library by ''[[Forbes]]'',<ref>{{cite magazine |first=Michael |last=Noer |title=Blood on the Snow |url=https://www.forbes.com/1997/09/19/col.html |date=1997-09-19 |magazine=Forbes |access-date=2010-03-13 |archive-url=https://archive.today/20130123081745/http://www.forbes.com/1997/09/19/col.html |archive-date=2013-01-23 }}</ref> but was honored in [[Nintendo Power Awards]] '96, coming second in the category "Best Tournament Fighting Game".<ref>''[[Nintendo Power]]'' #96 (May 1997)</ref>
*This was the first (and only, up till ''[[Mortal Kombat: Armageddon]]'') game to feature all the "ninjas" in one game.
 
Reviewing the PlayStation version, ''GamePro'' criticized the overly difficult opponent AI and the unbalanced nature of the playable boss characters, and said the music tracks "sound like a [[45 record]] played at 33 [[RPM]]." They nonetheless concluded it to be "a must for any fighting gamer's library", due to the responsive controls and large amount of content.<ref>{{cite magazine|author=Major Mike|title=PlayStation ProReview: Mortal Kombat Trilogy|magazine=[[GamePro]] |issue=100|publisher=[[International Data Group]]|date=January 1997 |page=84}}</ref> Though ''Electronic Gaming Monthly'' never reviewed the PlayStation version of ''Mortal Kombat Trilogy'', they ran a four-page feature comparing it to the Nintendo 64 version. Shawn Smith picked the Nintendo 64 version as the one to buy, saying that the major bugs in the PlayStation version outweigh the Nintendo 64 version's various shortcomings. The other three members of the review team all voted for the PlayStation version, particularly citing the additional characters and the lower price ($49.99 as compared to $69.99 for the Nintendo 64 version).<ref name=EGM90/> They later named both versions runner-up for Fighting Game of the Year, behind ''[[Tekken 2]]''.<ref>{{cite magazine |title=The Best of '96|magazine=[[Electronic Gaming Monthly]] |issue=92|publisher=[[Ziff Davis]]|date=March 1997|page=88}}</ref>
*After beating the PlayStation version of the game, the final message in the credits says "MK4 coming in 1997".
 
The Saturn version arrived nearly a year (over a year in some countries) after the PlayStation and Nintendo 64 versions and received comparatively little attention. ''[[Sega Saturn Magazine]]'' said the long wait for the conversion was baffling (since the game's 2D visuals fall within the Saturn's specialty and no new content had been created for the Saturn version) and damaging (since superior 2D Saturn fighters had since come out and home versions of ''Mortal Kombat 4'' were on the horizon, making ''Mortal Kombat Trilogy'' both graphically and stylistically outdated).<ref name=SSM22/> ''Sega Saturn Magazine'', ''[[Game Informer]]'', and ''GamePro'' all concluded it to be a must-have for ''Mortal Kombat'' fans due to its comprehensive content and features, but advised non-fans to look to other fighting games on the Saturn, and described it as virtually identical to the PlayStation version.<ref name=GISat/><ref name=SSM22/><ref>{{cite magazine |author=Art Angel |title=Saturn ProReview: Mortal Kombat Trilogy|magazine=[[GamePro]] |issue=108 |publisher=[[International Data Group]] |date=September 1997|page=98}}</ref> ''GamePro'' printed a warning to "think twice before purchasing this version of MK Trilogy" in a reader response section after they learned that Midway had deliberately omitted the animations for some fatalities in order to ship the game on time.<ref>{{cite magazine|author=The Watch Dog |title=Buyers Beware|magazine=[[GamePro]]|issue=111|publisher=[[International Data Group]]|date=December 1997|page=26}}</ref>
*The N64 version is the only version to give Motaro and Shao Khan fatalities to perform, either as computer controlled or regularly controlled characters.
 
Released at a time when the Nintendo 64's popularity was burgeoning and there were few competing games for the system, the Nintendo 64 version of ''Mortal Kombat Trilogy'' saw impressive sales figures.<ref>{{cite magazine |title=Who Won the Videogame Wars of 1996? |magazine=[[Next Generation (magazine)|Next Generation]]|issue=28|publisher=[[Imagine Media]] |date=April 1997|pages=16–19}}</ref> According to a later IGN retrospective, ''Mortal Kombat Trilogy'' "offered something no fan could ignore: It brought every character from the series into the fold, along with most of the levels, making for one massive game that had enough to please everyone. Sure, some of the balance went out the window with the massive cast, but it was a small price to pay to make the ''[[Mortal Kombat]]'' family whole again, and it gave fans the closure they needed for [[Midway Games|Midway]] to move on to ''[[Mortal Kombat 4]]''."<ref>{{Cite web|url=http://retro.ign.com:80/articles/919/919357p4.html|archive-url=https://web.archive.org/web/20110319194829/http://retro.ign.com/articles/919/919357p4.html|archive-date=2011-03-19|title=IGN Presents the History of Mortal Kombat - Retro Feature at IGN|date=2011-03-19|access-date=2018-12-29}}</ref>
*The Playstation and Saturn versions of the game only have twelve boxes for the Kahn's Treasure Cave screen at the end of the tournament, whereas the N64 version has twenty-four to pick from. The N64 version also has a more cohesive "Supreme Demonstration" feature (which shows every Fatality, Babality, Friendship, Animality, and Brutality for every character) than the PS1 or Saturn versions as the latter versions needed to load the fatalities and cannot show every one in the allotted time.
 
== References ==
*In the Nintendo 64 version, The Graveyard stage has more random names on the gravestones near the front. As well as the original Midway design team of ''MK3'', names of the team at Williams Entertainment were added. The date of death on the stones was changed, from [[April 1]] [[1995]] to [[September 30]] [[1996]].
{{Reflist}}
 
== External links ==
*The "combined" Sub-Zero in the Nintendo 64 version wasn't just a combination of both character's special moves, but also of their storylines. He had the unmasked Sub-Zero's bio (without the line "The ninja returns unmasked"), and the classic Sub-Zero's ending. This left some unanswered plot points in both parts of his story.
 
*In the N64 version, the Dead Pool stage is not very iddentical to the arcade version of Mortal Kombat 2, but is the Dead Pool stage from the SNES version of MK2. The PlayStation,PC,& Saturn version of the Dead Pool is that of the arcade MK2.
 
==External links==
<!-- Editor's note: Add a link here ONLY to the Trilogy page on the site being added - any pages not explicitly about MKT will be removed! -->
*{{moby game|id=/mortal-kombat-trilogy}}
*[https://web.archive.org/web/20120626155928/http://www.mortalkombatonline.com/content/games/mkt/ ''Mortal Kombat Trilogy'' at Mortal Kombat Online]
 
{{Mortal Kombat series}}
{{Avalanche Software}}
{{Authority control}}
 
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