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'''Process patterns''' can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a [[software development life cycle]].<ref>{{cite journalbook |last1=Tran |first1=Hanh |last2=Coulette |first2=Bernard |last3=Dong |first3=Bich Thuy |titlechapter=Modeling Process Patterns and Their Application |journaltitle=International Conference on Software Engineering Advances (ICSEA 2007) |date=September 2007 |page=15 |doi=10.1109/ICSEA.2007.52 |urlisbn=https://ieeexplore.ieee.org/abstract/document/4299898 |access978-date=February 20,0-7695-2937-0 2024}}</ref>
 
Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.
 
Typical Examplesexamples are:
# Customer communication (a process activity).
# Analysis (an action).
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# Design model (a work product).
 
Process Patternspatterns can be best seen in [[Software engineering|software design]] cycle which involves the common [[Software release life cycle|stages of development]]. For example, a generic software design life cycles has following steps:
# Communication.
# Planning.