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{{Short description|Concepts in statistics and computer science}}
{{Cleanup|date=October 2005}}
{{one source |date=March 2024}}
An '''Aggregate pattern''' can refer to concepts in either statistics or computer programming. Both uses simplify complexity into smaller, simpler parts.
 
== Statistics ==
'''Aggregate pattern''' can refer to concepts in either statistics or computer programming. Both uses deal with considering a large case as composed of smaller, simpler, pieces.
An aggregate pattern is an important statistical concept in many fields that rely on [[statistics]] to predict the behavior of large groups, based on the tendencies of subgroups to consistently behave in a certain way. It is particularly useful in [[sociology]], [[economics]], [[psychology]], and [[criminology]].
 
== Computer programming ==
==In statistics==
An '''aggregate pattern''' is an important statistical concept in many fields that rely on [[statistics]] to predict the behavior of large groups, based on the tendencies of subgroups to consistently behave in a certain way. It is particularly useful in [[sociology]], [[economics]], [[psychology]], and [[criminology]].
 
In ''[[Design Patterns]]'', an aggregate is not a [[Software design pattern|design pattern]] but rather refers to an object such as a list, vector, or generator which provides an interface for creating [[iterator]]s. The following example code is in [[Python (programming language)|Python]].
==In computer programming==
<syntaxhighlight lang="python">
In [[computer programming]], an '''aggregate pattern''' is a [[Design pattern (computer science)|design pattern]].
def fibonacci(n: int):
a, b = 0, 1
count = 0
while count < n:
count += 1
a, b = b, a + b
yield a
 
for x in fibonacci(10):
Members of a common [[Subclass (computer science)|subclass]] are each known to have certain [[Method (computer science)|method]]s. These methods return information about the state of that particular [[object (computer science)|object]]. It does happen that an application is concerned with an aggregation, or amalgamation, of data from several object of the same type. This leads to code being repeated around the program:
print(x)
 
def fibsum(n: int) -> int:
my $subtotal;
foreach my $itemtotal (@cart)= {0
$subtotalfor +=x $item->query_pricein fibonacci(n);:
total += x
}
return total
my $weight;
foreach my $item (@cart) {
$weight += $item->query_weight();
}
# and so on
 
def fibsum_alt(n: int) -> int:
===Representing===
"""
Representing individual objects when the application is concerned about the general state of several objects is an ImpedenceMismatch. This is a common mismatch as programmers feel the need to model the world in minute detail then are pressed with the problem of giving it all a high level interface.
Alternate implementation. demonstration that Python's built-in function sum()
works with arbitrary iterators.
"""
return sum(fibonacci(n))
 
myNumbers = [1, 7, 4, 3, 22]
Create an object as a [[wrapper pattern|wrapper]], using the same API, with a common subtype
as a cart entry, but allow it to hold other objects of that subtype: make
it a container. Define its accessors to return aggregate information
on the objects it contains.
 
def average(g) -> float:
package Cart::Basket;
return float(sum(g)) / len(g) # In Python 3 the cast to float is no longer be necessary
</syntaxhighlight>
@ISA = qw(Cart::Item);
Python hides essentially all of the details using the [https://docs.python.org/3/library/stdtypes.html#iterator-types iterator protocol]. Confusingly, ''[[Design Patterns]]'' uses "aggregate" to refer to the blank in the code <code>for x in ___:</code> which is unrelated to the term "aggregation".<ref>[[Design Patterns]], p. 22: "Aggregation implies that one object owns or is responsible for another object. ... Aggregation implies that an aggregate object and its owner have identical lifetimes."</ref> Neither of these terms refer to the statistical aggregation of data such as the act of adding up the Fibonacci sequence or taking the average of a list of numbers.
sub query_price {
my $self = shift;
my $contents = $self->{contents};
foreach my $item (@$contents) {
}
}
# other query_ routines here...
sub add_item {
my $self = shift;
my $contents = $self->{contents};
my $item = shift; $item->isa('Cart::Item') or die;
push @$contents, $item;
return 1;
}
 
== See also ==
The aggregation logic, in this case, totalling, need only exist in this
* [[Visitor pattern]]
container, rather than being strewn around the entire program. Less code,
* [[Template class]]
less [[code momentum]], fewer dependencies, more flexibility.
* [[Facade pattern]]
* [[Type safety]]
* [[Functional programming]]
 
== References ==
We have an object of base type //Cart::Item// that itself holds other //Cart::Item//
{{Reflist}}
objects. That makes us recursive and nestable - one basket could hold several
items along with another basket, into which other items and baskets could
be placed. You may or may not want to do this intentionally, but to someone
casually calling //->query_price()// on your //Cart::Basket// object
won't have to concern himself with this - things will just work.
 
[[Category:Software design patterns]]
This will break. Unless the advice of AbstractRootClasses is followed and
[[Category:Articles with example Python (programming language) code]]
different implementations of the same thing share the same interface, the
basket can't confidently aggregate things. Unless the advice of StateVsClass
is heeded, [[abstract root classes]] will never be achieved: the temptation to
draw distinctions between classes that lack certain functions will be too
strong. These distinctions run counter to AbstractRootClasses, causing
segmentation and proliferation of interfaces for no good reason. This proliferation
of types prevents aggregation in baskets and containers. Avoid this vicious
cycle.
 
Aggregation is like iteration in that they both present information gleaned from a number of objects through a tidy interface in one object. While IteratorInterface deals with each contained or known object in turn, AggregatePattern summarizes them in one fell swoop.
 
{{statistics-stub}}
===References===
{{compu-prog-stub}}
*[[Perl Design Patterns Book]]
 
===See also===
*[[Visitor pattern]]
*[[Template class]]
*[[Facade pattern]]
*[[Iterator interface]]
*[[Type safety]]
*[[Functional programming]]
*[[State vs class]]
 
[[Category:Software design patterns]]
[[Category:Articles with example Perl code]]