Modo (software): Difference between revisions

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{{Short description|Software3D graphics software}}
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{{More citations needed|date=June 2010}}
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| developer = [[The Foundry Visionmongers]]<ref name="FXGuide">{{cite web | url=http://www.fxguide.com/featured/foundry-and-luxology-merge-fxg-exclusive | title=Foundry and Luxology Merge | publisher=fxGuide.com LLC | work=fxGuide | date=25 September 2012 | access-date=19 January 2014 | archive-date=19 September 2018 | archive-url=https://web.archive.org/web/20180919061716/https://www.fxguide.com/featured/foundry-and-luxology-merge-fxg-exclusive/ | url-status=live }}</ref>
| latest_release_version = 16v217.1<ref name=Luxology>{{cite web|title=Modo New Releases|url=https://www.foundry.com/products/modo/new-releases|work=foundry.com|publisher=[[The Foundry Visionmongers]]|accessdate=16 August 2022|archive-date=15 November 2017|archive-url=https://web.archive.org/web/20171115082705/https://www.foundry.com/products/modo/new-releases|url-status=live}}</ref>
| latest_release_date = {{Start date and age|df=yes|20222024|0611|2126}}
| operating_system = [[Windows]], [[Linux]], [[macOS]]
| genre = [[3D computer graphics]]
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'''Modo''' (stylized as '''MODO''', and originally '''modo''')<ref>{{cite web | url=http://www.macworld.com/article/45268/2005/06/modo.html | title=Luxology modo ready for Intel switch | work=[[Macworld]] | publisher=[[International Data Group|IDG]] | date=10 June 2005 | accessdate=22 February 2012 | last=Cohen | first=Peter |archive-url=https://archive.today/20130128050253/http://www.macworld.com/article/1045268/modo.html |archive-date=2013-01-28}}</ref> is a discontinued [[polygon]] and [[subdivision surface]] modeling, [[digital sculpting|sculpting]], 3D painting, [[animation]] and rendering package developed by [[Luxology, LLC]], which is now merged with and known as The Foundry.<ref>{{Cite web |last=Seymour |first=Mike |date=September 25, 2012 |title=Exclusive: Foundry and Luxology merge |url=https://www.fxguide.com/fxfeatured/foundry-and-luxology-merge-fxg-exclusive/ |urlwebsite=FX Guide |access-statusdate=live17 July 2024 |websitearchive-date=FX19 September 2018 |archive-url=https://web.archive.org/web/20180919061716/https://www.fxguide.com/featured/foundry-and-luxology-merge-fxg-exclusive/ |url-status=live Guide}}</ref> The program incorporates features such as [[n-gons]] and edge weighting, and runs on [[Microsoft Windows]], [[Linux]] and [[macOS]] platforms.
 
==History==
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After more than three years of development work, Modo was demonstrated at [[SIGGRAPH]] 2004 and released in September of the same year. In April 2005, the high-end visual effects studio [[Digital Domain]] integrated Modo into their production pipeline. Other studios to adopt Modo include [[Pixar]], [[Industrial Light & Magic]], [[Zoic Studios]], [[id Software]], Eden FX, Studio ArtFX, [[The Embassy Visual Effects]], [[Naked Sky Entertainment]] and Spinoff Studios.{{Citation needed|date=August 2024}}
 
Modo 201 was the winner of the [[Apple Design Awards]] for Best Use of [[macOS|Mac OS X]] Graphics for 2006.<ref>{{Cite web |last=Carlson |first=Jeff |date=2006-08-14 |title=Apple Design Award 2006 Winners |url=https://tidbits.com/2006/08/14/apple-design-award-2006-winners/ |access-date=2024-08-24 |website=TidBITS |language=en}}</ref> In October 2006, Modo also won "'''Best 3D/Animation Software'''" from ''[[MacUser]]'' magazine. In January 2007, Modo won the ''[[Game Developer (magazine)|Game Developer]]'' Frontline Award for "Best Art Tool".<ref>{{Cite web |date=2007-01-09 |title=Luxology's modo Receives Prestigious Game Developer Magazine Front Line Award |url=https://www.gamesindustry.biz/luxologys-modo-receives-prestigious-game-developer-magazine-front-line-award |access-date=2024-08-24 |website=GamesIndustry.biz |language=en}}</ref>
 
Modo was used in the production of feature films such as ''[[Stealth (film)|Stealth]]'', ''[[The Ant Bully (film)|Ant Bully]]'', ''[[Iron Man (2008 film)|Iron Man]], and [[Wall-E]]''.
 
On November 7, 2024, Foundry announced the decision to discontinue the development of Modo.
 
==Workflow==
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===Falloffs===
Any tool can be modified with customizable [[falloff]], which modifies its influence and strength according to geometric shapes. [[wikt:radial|Radial]] falloff will make the current tool affect elements in the center of a resizable sphere most strongly, while elements at the edges will be barely affected at all. [[Linear]] falloff will make the tool affect elements based on a gradient that lies along a user-chosen line, etc.{{Citation needed|date=August 2024}}
 
==3D painting==
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==Renderer==
Modo's renderer is multi-threaded and scales nearly linearly with the addition of processors or processor cores. That is, an 8-core machine will render a given image approximately eight times as fast as a single-core machine with the same per-core speed. Modo runs on up to 32 cores and offers the option of network rendering.{{Citation needed|date=August 2024}}
 
In addition to the standard renderer, which can take a long time to run with a complex scene on even a fast machine, Modo has a progressive preview renderer which renders to final quality if left alone. Modo's user interface allows you to configure a work space that includes a preview render panel, which renders continuously in the background, restarting the render every time you change the model. This gives a more accurate preview of your work in progress as compared to the typical hardware shading options. In practice, this means you can do fewer full test renders along the way toward completion of a project. The preview renderer in Modo 401 offers progressive rendering, meaning the image resolves to near final image quality if you let it keep running.{{Citation needed|date=August 2024}}
 
Modo material assignment is done via a shader tree that is layer-based rather than node-based. As of version 801, node-based shading is a part of the work flow as well.{{Citation needed|date=August 2024}}
 
Modo's renderer is a physically based ray-tracer. It includes features like [[caustic (optics)|caustics]], [[Dispersion (optics)|dispersion]], stereoscopic rendering, Fresnel effects, [[subsurface scattering]], blurry refractions (e.g. frosted glass), [[volumetric lighting]] (smokey bar effect), and Pixar-patented Deep Shadows.<ref>{{Cite web |title=Luxology modo 401 Review: modo now has a preset library, packed with models, textures, environments and materials. - Software and Services - Graphics & Publishing - PC World Australia |url=https://www.pcworld.idg.com.au/review/luxology/modo_401/313354/ |access-date=2022-07-20 |website=www.pcworld.idg.com.au}}</ref>