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Three.js allows the creation of [[graphical processing unit]] (GPU)-accelerated 3D animations using the [[JavaScript]] language as part of a [[website]] without relying on proprietary [[browser plugin]]s.<ref>[[O3D]]</ref><ref>[[Unity (game engine)]]</ref> This is possible due to the advent of [[WebGL]],<ref>{{cite news|title=Khronos Releases Final WebGL 1.0 Specification|url=http://www.khronos.org/news/press/khronos-releases-final-webgl-1.0-specification|accessdate=2 June 2012|newspaper=Khronos Group|date=March 3, 2011}}</ref> a low-level graphics API created specifically for the web.<ref>{{Cite web|date=2011-07-19|title=WebGL|url=https://www.khronos.org//|access-date=2022-01-22|website=The Khronos Group|language=en}}</ref>
High-level libraries such as Three.js
== History ==
Three.js was first released by Ricardo Cabello on GitHub in April 2010.<ref name="firstcommit" /> The origins of the library can be traced back to his involvement with the [[demoscene]] in the early 2000s.<ref>{{cite web|url=https://www.youtube.com/watch?v=LXWYOF4VibE|author=NVScene|publisher=YouTube|title=NVScene 2015 Session: Reinventing The Wheel - One Last Time (Ricardo Cabello)|date=24 March 2015 }}</ref> The code was originally developed in the [[ActionScript]] language used by [[Adobe Flash]], later being ported to JavaScript in 2009. In Cabello's mind, there were two strong points that justified the shift away from ActionScript: Firstly, JavaScript provided greater platform independence. Secondly, applications written in JavaScript would not need to be compiled by the developer beforehand, unlike Flash applications.
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Starting from version 118, Three.js uses WebGL 2.0 by default. Older version of the standard is still available via WebGL1Renderer class.<ref>{{cite press release |url=https://github.com/mrdoob/three.js/releases/tag/r118 |title=Release r118 · mrdoob/three.js |accessdate=2023-05-24}}</ref>
Three.js has over
== Features ==
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* Debugging: Stats.js,<ref>{{cite web|url=https://github.com/mrdoob/stats.js |title=Stats.js |publisher=Github.com |date= |accessdate=2013-05-09}}</ref> WebGL Inspector,<ref>{{cite web |url=https://benvanik.github.com/WebGL-Inspector/ |title=WebGL Inspector |publisher=Benvanik.github.com |date= |accessdate=2013-05-09 |archive-date=2023-03-14 |archive-url=https://web.archive.org/web/20230314161016/http://benvanik.github.com/WebGL-Inspector/ |url-status=dead }}</ref> Three.js Inspector<ref>{{cite web |url=https://zz85.github.com/zz85-bookmarklets/threelabs.html |title=Three.js Inspector Labs |publisher=Zz85.github.com |date= |accessdate=2013-05-09 |archive-date=2023-01-27 |archive-url=https://web.archive.org/web/20230127155952/https://zz85.github.com/zz85-bookmarklets/threelabs.html |url-status=dead }}</ref>
* Virtual and Augmented Reality via [[WebXR]]<ref>{{Cite web|url=https://threejs.org/examples/?q=webxr|title=three.js examples|website=threejs.org}}</ref>
* Physically based rendering (PBR): support for physically accurate materials like MeshStandardMaterial and MeshPhysicalMaterial<ref>{{cite web |url=https://threejs.org/docs/#api/en/materials/MeshStandardMaterial |title=MeshStandardMaterial – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial |title=MeshPhysicalMaterial – three.js docs |website=threejs.org}}</ref>
Three.js runs in all browsers supported by WebGL 1.0.▼
* Instancing: use of InstancedMesh for efficient rendering of thousands of repeated objects<ref>{{cite web |url=https://threejs.org/docs/#api/en/objects/InstancedMesh |title=InstancedMesh – three.js docs |website=threejs.org}}</ref>
* Post-processing: built-in post-processing pipeline with effects such as bloom, depth of field, outline, motion blur, SSAO, and FXAA<ref>{{cite web |url=https://threejs.org/docs/#examples/en/postprocessing/EffectComposer |title=EffectComposer – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/examples/?q=post#webgl_postprocessing |title=Post-processing examples – three.js |website=threejs.org}}</ref>
* Built-in editor: graphical scene editor available online for building and exporting 3D scenes<ref>{{cite web |url=https://threejs.org/editor/ |title=three.js editor |website=threejs.org}}</ref>
* Interactive controls: built-in controls such as OrbitControls, DragControls, TransformControls, and PointerLockControls for user interaction and navigation<ref>{{cite web |url=https://threejs.org/docs/#examples/en/controls/OrbitControls |title=OrbitControls – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/docs/#examples/en/controls/TransformControls |title=TransformControls – three.js docs |website=threejs.org}}</ref>
* Alternative renderers: in addition to WebGLRenderer,<ref>{{cite web |url=https://threejs.org/docs/#api/en/renderers/WebGLRenderer |title=WebGLRenderer – three.js docs |website=threejs.org}}</ref> Three.js also provides SVGRenderer<ref>{{cite web |url=https://threejs.org/docs/#examples/en/renderers/SVGRenderer |title=SVGRenderer – three.js docs |website=threejs.org}}</ref> and CSS3DRenderer,<ref>{{cite web |url=https://threejs.org/docs/#examples/en/renderers/CSS3DRenderer |title=CSS3DRenderer – three.js docs |website=threejs.org}}</ref> as well as experimental support for WebGPURenderer.
Three.js is made available under the [[MIT License]].<ref name="license" />
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[[Category:Software using the MIT license]]
[[Category:WebGL]]
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