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A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a [[Non-player character|non-playable character]] (usually a [[historical figure]]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "[[Nostradamus]] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, [[cockade]]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.[[File:Assassin's Creed Unity screenshot.jpg|thumb|left|''Assassin's Creed Unity'' features a crowd system that allows more than 30,000 [[non-playable character]]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=[[GameSpot]]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with [[fencing]] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent [[crossbow]].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
For the first time in the series, the player character, [[Arno Dorian]], presents a unique set of abilities that can be upgraded through a [[skill tree]] system, enabling the player to assign points earned through gameplay to improve Arno's skills in stealth, melee, and ranged combat, as well as his health.<ref>{{cite web |last1=Hawkins |first1=Josh |date=November 17, 2014 |title=Assassin's Creed Unity Character Customization – Outfits, Boosts and Equipment |url=http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |access-date=November 30, 2014 |website=[[Prima Games]] |archive-date=December 4, 2014 |archive-url=https://web.archive.org/web/20141204015943/http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |url-status=live }}</ref> Players are also able to customise Arno's weapons, armor and equipment to further complement their individual style of play.<ref>{{cite web |title=Assassin's Creed Unity: Customize Arno's Skills & Gear |url=http://assassinscreed.ubi.com/en-us/games/assassins-creed-unity/customize-arno/index.aspx |access-date=December 1, 2014 |website=assassinscreed.ubi.com |publisher=Ubisoft |archive-date=December 12, 2014 |archive-url=https://web.archive.org/web/20141212230050/http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity/customize-arno/index.aspx |url-status=live }}</ref> The quality of these items is indicated by their level, which can be a maximum of 5 (in the case of legendary gear). Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs.<ref>[http://m.au.ign.com/wikis/assassins-creed-5-unity/Weapons "Weapons"]. ''[[IGN]]''. Retrieved July 3, 2015.</ref> The ''Dead Kings'' expansion introduces an additional weapon: the Guillotine
Like most previous ''Assassin's Creed'' titles, the game features an in-game economy system, which primarily revolves around the Café Théâtre, a former intelligence gathering front for the Assassins which has fallen into ruin and serves as Arno's main headquarters during the story. The player can renovate the Café by investing in upgrades, which change the building's interior and unlock new rooms, including a secret passage to the Assassins' underground hideout. The Café also functions as a passive business, producing revenue in the background which is deposited in a chest for Arno to collect; the more renovated the Café is, the more money it earns. Players can further increase their income by completing Café-related missions and purchasing additional taverns around Paris.
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===Characters===
{{See also|List of Assassin's Creed characters}}
The main character of the game is [[Arno Dorian]] ([[Dan Jeannotte]]),<ref name="PolygonJune2014">{{cite web |url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution |title=Assassin's Creed Unity hits Oct. 28, pre-orders live |last=Lien |first=Tracey |publisher=[[Polygon (website)|Polygon]] |date=June 9, 2014 |access-date=June 9, 2014 |archive-date=June 13, 2014 |archive-url=https://web.archive.org/web/20140613110622/http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution |url-status=live }}</ref><ref>{{cite magazine|url=
===Setting===
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===Plot===
In 2014, Abstergo releases their Helix software, which allows access to [[Genetic memory (psychology)|genetic memories]], to the general public as a gaming device. While [[Story within a story|playing through a memory]] of [[Jacques de Molay]] (Mario Desmarais), in which he orders a fellow Templar to hide his codex and sword during the sacking of the Paris [[Temple (Paris)|Temple]] in 1307, the player is contacted by the Assassin Brotherhood through their agent, codenamed "Bishop" ([[Kate Todd]]). Bishop invites the player to join the Assassins as an initiate, and presents an Abstergo video memo describing [[Assassin's Creed IV: Black Flag|the capture of a Sage]] who contains precursor DNA. Abstergo
The Initiate relives the memories of [[Arno Dorian]], a French-Austrian nobleman. Orphaned in 1776 after [[Assassin's Creed Rogue|his father Charles was assassinated]], Arno was taken in by François de la Serre, Grand Master of the French Templars. In 1789, Arno is given a message to deliver to de la Serre, but leaves it in his office and goes to meet with his childhood friend Élise, de la Serre's daughter, following her initiation into the Templar Order. Arno later finds de la Serre murdered, and is framed as the killer. He is imprisoned in the [[Bastille]], where he befriends a fellow prisoner, Pierre Bellec ([[Anthony Lemke]]), who knew his father. Bellec invites Arno into the Brotherhood after they escape during the [[Storming of the Bastille]].
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===''Dead Kings''===
One
After discovering the temple's ___location and retrieving the key from one of Napoleon's officers, Arno opens the door to the temple, but is ambushed by Rose, who has betrayed Napoleon and wishes to take the Apple for himself. Arno survives the ambush, kills Rose, and retrieves the Apple, using it to repel the remaining raiders and escape. He later meets de Sade and gives him the manuscript. Arno decides to stay in France, and contacts the Brotherhood to deliver the Apple to Egypt, far from the reach of Napoleon, who is arrested for desertion and treason.{{efn|Within series lore, Napoleon's later [[French campaign in Egypt and Syria|campaign in Egypt]] had the goal of retrieving the Apple of Eden, which allowed him to rise to power as First Consul and eventually [[Emperor of the French]].}}
==Development==
Development for the game began shortly after the completion of 2010's ''[[Assassin's Creed: Brotherhood]]'',<ref name="GITenThings">{{cite magazine|url=http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx|title=Ten Things You Need To Know About Assassin's Creed Unity|last=Miller|first=Matt|magazine=Game Informer|publisher=GameStop|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 14, 2017|archive-url=https://web.archive.org/web/20170614141507/http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx|url-status=dead}}</ref> with the core development team splitting off during the early stages of development on ''[[Assassin's Creed III]]''.<ref>{{cite magazine|url=
At [[E3 2014]], trailers were released for the game, demonstrating the game's [[Cooperative video game|cooperative multiplayer]] mode for up to four players, a first for the series.<ref>{{cite web |url=https://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed |title=E3 2014: Assassin's Creed Unity Co-Op Revealed |last=Jackson |first=Leah B. |work=[[IGN]] |date=June 9, 2014 |access-date=June 9, 2014 |archive-date=June 10, 2014 |archive-url=https://web.archive.org/web/20140610192943/http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed |url-status=live }}</ref> The trailer featured [[Lorde|Lorde's]] cover of [[Everybody Wants to Rule the World]], which was produced by [[Michael A. Levine]] and Lucas Cantor.<ref>{{cite news|url= http://www.3news.co.nz/Assassins-Creed-Unity-trailer/tabid/418/articleID/348249/Default.aspx |title= Assassin's Creed Unity trailer |work= [[3 News]] |publisher= [[MediaWorks New Zealand]] |date= June 12, 2014 |url-status= live |archive-url= https://web.archive.org/web/20140614151100/http://www.3news.co.nz/Assassins-Creed-Unity-trailer/tabid/418/articleID/348249/Default.aspx |archive-date= June 14, 2014}}</ref> The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.<ref name="GITenThings" /> The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.<ref>{{cite web|url=http://www.polygon.com/2014/6/5/5781936/far-cry-4-assassins-creed-unity-the-crew-ubisoft-nvidia-pc|title=Far Cry 4, Assassin's Creed Unity and The Crew will have 'Hollywood-levels' of animation using Nvidia tech|last=Gera|first=Emily|publisher=Polygon|date=June 5, 2014|access-date=June 9, 2014|archive-date=June 8, 2014|archive-url=https://web.archive.org/web/20140608142425/http://www.polygon.com/2014/6/5/5781936/far-cry-4-assassins-creed-unity-the-crew-ubisoft-nvidia-pc|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/nvidia-working-with-ubisoft-on-assassin-s-creed-unity-far-cry-4-pc/1100-6420130/|title=Nvidia Working With Ubisoft on Assassin's Creed Unity, Far Cry 4 PC|last=Newhouse|first=Alex|publisher=Gamespot|date=June 6, 2014|access-date=June 6, 2014|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112034812/https://www.gamespot.com/articles/nvidia-working-with-ubisoft-on-assassin-s-creed-unity-far-cry-4-pc/1100-6420130/|url-status=live}}</ref>
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| Destruct = 7/10<ref name="Destruct">{{cite web |last=Carter |first=Chris |date=November 11, 2014 |url=http://www.destructoid.com/review-assassin-s-creed-unity-283448.phtml |title=Review: Assassin's Creed Unity |publisher=[[Destructoid]] |access-date=November 11, 2014 |archive-date=August 11, 2020 |archive-url=https://web.archive.org/web/20200811190533/https://www.destructoid.com/review-assassin-s-creed-unity-283448.phtml |url-status=live }}</ref>
| EuroG = 7/10<ref name="EuroG">{{cite web |last=Bramwell |first=Tom |date=November 11, 2014 |url=http://www.eurogamer.net/articles/2014-11-11-assassins-creed-unity-review |title=Assassin's Creed Unity review |publisher=[[Eurogamer]] |access-date=November 11, 2014 |archive-date=November 13, 2020 |archive-url=https://web.archive.org/web/20201113142309/https://www.eurogamer.net/articles/2014-11-11-assassins-creed-unity-review |url-status=live }}</ref>
| GI = 8/10<ref name="GI">{{cite web |last=Miller |first=Matt |date=November 11, 2014 |url=
| GSpot = 7/10<ref>{{cite web |last=Walton |first=Mark |date=November 11, 2014 |url=http://www.gamespot.com/reviews/assassin-s-creed-unity-review/1900-6415948/ |title=Assassin's Creed Unity Review |publisher=[[GameSpot]] |access-date=November 11, 2014 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111170931/https://www.gamespot.com/reviews/assassin-s-creed-unity-review/1900-6415948/ |url-status=live }}</ref>
| GRadar = {{Rating|4|5}}<ref name="GRadar">{{cite web |last=Blain |first=Lousie |date=November 11, 2014 |url=https://www.gamesradar.com/assassins-creed-unity-review/ |title=Assassin's Creed Unity review |publisher=[[GamesRadar]] |access-date=November 11, 2014 |archive-date=February 10, 2015 |archive-url=https://web.archive.org/web/20150210001719/http://www.totalxbox.com/82438/reviews/assassins-creed-unity-xbox-one-review/ |url-status=live }}</ref>
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}}
''Assassin's Creed Unity'' received "mixed or average" reviews from critics upon release, according to [[review aggregator]] website [[Metacritic]].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/>
Matt Miller from [[Game Informer]] gave the game 8/10, praising the detailed environment and architecture, decent voice acting, strategy-required missions, challenging gameplay and well-paced story missions, but criticizing the controls and balance, as well as game-breaking technical issues. He also stated that both the navigation system and the combat system still needed to be improved.<ref name="GI"/> Louise Blain from [[GamesRadar]] gave the game 4/5, praising the dense and atmospheric game world, character-focused mission design, overhauled free-running mechanics, in-depth character customization and satisfying combat. However, she criticized the game's framerate and poor enemy [[Artificial intelligence (video games)|AI design]].<ref name="GRadar"/>
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=== Technical issues and developer response ===
Upon release, ''Assassin's Creed Unity'' was subject to widespread [[Software bug|bugs]] and glitches, as well as performance and online connectivity issues.<ref>{{cite web |last1=Hamilton |first1=Kirk |title=Assassin's Creed Unity Just Doesn't Run Very Well On PS4 Or Xbox One |url=https://kotaku.com/assassins-creed-unity-just-doesnt-run-very-well-on-ps-1657617530 |website=Kotaku |date=November 14, 2014 |access-date=March 7, 2021 |archive-date=February 26, 2021 |archive-url=https://web.archive.org/web/20210226061457/https://kotaku.com/assassins-creed-unity-just-doesnt-run-very-well-on-ps-1657617530 |url-status=live }}</ref><ref>{{cite web |last1=Sheridan |first1=Connor |title=Assassin's Creed Unity's glitches are awful, but also kind of amazing |url=https://www.gamesradar.com/uk/assassins-creed-unitys-glitches-are-awful-also-kind-amazing/ |website=GamesRadar+ |date=November 19, 2014 |access-date=March 7, 2021 |archive-date=March 5, 2021 |archive-url=https://web.archive.org/web/20210305170458/https://www.gamesradar.com/uk/assassins-creed-unitys-glitches-are-awful-also-kind-amazing/ |url-status=live }}</ref><ref>{{cite web |last1=Crecente |first1=Brian |title=Ubisoft's guide to everything wrong with Assassin's Creed Unity |url=https://www.polygon.com/2014/11/14/7222679/ubisofts-guide-to-everything-wrong-with-assassins-creed-unity |website=Polygon |date=November 14, 2014 |access-date=March 7, 2021 |archive-date=August 30, 2021 |archive-url=https://web.archive.org/web/20210830215322/https://www.polygon.com/2014/11/14/7222679/ubisofts-guide-to-everything-wrong-with-assassins-creed-unity |url-status=live }}</ref> Ubisoft Montreal CEO Yannis Mallat apologized on behalf of the studio with regard to the poor launch of ''Unity'', stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential".<ref>{{cite news |title=Ubisoft Apologizes for Assassin's Creed Unity With Free DLC |url=https://kotaku.com/ubisoft-apologizes-for-assassins-creed-unity-with-free-1663768202 |access-date=January 28, 2018 |work=[[Kotaku]] |first=Jason |last=Schreier |author-link=Jason Schreier |date=November 26, 2014 |publisher=[[Gizmodo Media Group]] |archive-date=January 24, 2018 |archive-url=https://web.archive.org/web/20180124204746/https://kotaku.com/ubisoft-apologizes-for-assassins-creed-unity-with-free-1663768202 |url-status=live }}</ref> In response to the issues, Ubisoft announced that it would halt sales of the game's season pass and Gold Edition, and offer the first [[downloadable content]] (DLC) pack, ''Dead Kings'', for free. As compensation, those who bought the season pass received a free digital download of one of six Ubisoft games (''[[Assassin's Creed IV: Black Flag]]'', ''[[The Crew (video game)|The Crew]]'', ''[[Far Cry 4]]'', ''[[Just Dance 2015]]'', ''[[Rayman Legends]]'', or ''[[Watch Dogs (video game)|Watch Dogs]]''), and would also "continue to have access to a variety of additional content [for ''Unity''], including ''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: China]]''".<ref>{{cite news|url=http://www.computerandvideogames.com/481815/assassins-creed-unity-season-pass-discontinued-free-game-offered/|title=Assassin's Creed Unity Season Pass 'discontinued', free game offered|author=Mike Jackson|work=[[Computer and Video Games]]|date=November 27, 2014|access-date=November 27, 2014|archive-date=February 16, 2015|archive-url=https://web.archive.org/web/20150216042844/http://www.computerandvideogames.com/481815/assassins-creed-unity-season-pass-discontinued-free-game-offered/|url-status=live}}</ref><ref>{{cite web|url=http://www.pcgamer.com/assassins-creed-unity-season-pass-canceled-free-game-offered-instead/|title=Assassin's Creed Unity season pass sales halted, free game offered to owners|author=Andy Chalk|work=[[PC Gamer]]|date=November 27, 2014|access-date=November 27, 2014|archive-date=December 18, 2020|archive-url=https://web.archive.org/web/20201218051740/https://www.pcgamer.com/assassins-creed-unity-season-pass-canceled-free-game-offered-instead/|url-status=live}}</ref> To claim the game, however, users had to forfeit their right to sue Ubisoft with regard to the game and the devaluation of the season pass.<ref name=gameinformer-unitycatch>{{cite magazine|title=Your Assassin's Creed Unity Season Pass Free Game Comes With A Legal Catch|url=
In February 2016, Ubisoft announced that it would not be announcing any additional ''Assassin's Creed'' games for the rest of the year, citing the many issues of ''Unity'' and stating that, "we've learned a lot based on your feedback." In this statement, Ubisoft pledged its commitment to evolve the game's mechanics in order to create "more enjoyable games".<ref>{{Cite web|title = A Message from the Assassin's Creed Team - UbiBlog - Ubisoft®|url = http://blog.ubi.com/a-message-from-the-assassins-creed-team/|website = UbiBlog - Ubisoft®|access-date = February 23, 2016|language = en-US|archive-date = August 28, 2017|archive-url = https://web.archive.org/web/20170828211851/http://blog.ubi.com/a-message-from-the-assassins-creed-team/|url-status = live}}</ref> This news has possible connections to Ubisoft's third quarter financial report, which was released on the same day, and states that ''Assassin's Creed Syndicate'' had a "slower launch than expected."<ref>{{Cite web|title = No new Assassin's Creed game this year, Ubisoft confirms (update)|url = http://www.polygon.com/2016/2/11/10966664/assassins-creed-no-new-game-2016|website = Polygon|date = February 11, 2016|access-date = February 23, 2016|language = en-US|first = Allegra|last = Frank|archive-date = February 26, 2016|archive-url = https://web.archive.org/web/20160226170636/http://www.polygon.com/2016/2/11/10966664/assassins-creed-no-new-game-2016|url-status = live}}</ref>
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[[Category:Video games scored by Sarah Schachner]]
[[Category:Video game sequels]]
[[Category:Video games set in Paris]]
[[Category:Video games set in the 14th century]]
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