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===== Google Tango Devices =====
[[File:Google ATAP's Project Tango tablet (15387052663).jpg|thumb|Google's Project Tango tablet, 2014]] The [[Tango (platform)|Tango Platform]] is an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It uses computer vision and internal sensors (like gyroscopes) to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. It can therefore be used to provide 6-DOF input which can also be combined with its multi-touch screen.<ref>{{cite journal | last1=Besancon | first1=Lonni | last2=Issartel | first2=Paul | last3=Ammi | first3=Mehdi | last4=Isenberg | first4=Tobias | title=Hybrid Tactile/Tangible Interaction for 3D Data Exploration | journal=IEEE Transactions on Visualization and Computer Graphics | volume=23 | issue=1 | year=2017 | issn=1077-2626 | doi=10.1109/tvcg.2016.2599217 | pmid=27875202 | pages=881–890 | s2cid=16626037 | url = https://hal.inria.fr/hal-01372922/document }}</ref> The Google Tango devices can be seen as more integrated solutions than the early prototypes combining spatially-tracked devices with touch-enabled-screens for 3D environments.<ref>{{cite conference | last1=Fitzmaurice | first1=George W. | last2=Buxton | first2=William | title=Proceedings of the ACM SIGCHI Conference on Human factors in computing systems | chapter=An empirical evaluation of graspable user interfaces | publisher=ACM Press | ___location=New York, New York, USA | year=1997 | pages=43–50 | isbn=0-89791-802-9 | doi=10.1145/258549.258578 | chapter-url = http://www.dgp.toronto.edu/~gf/papers/PhD%20-%20Graspable%20UIs/Thesis.gf.html | doi-access=free }}</ref><ref>{{cite conference | last1=Angus | first1=Ian G. | last2=Sowizral | first2=Henry A. | editor-last=Fisher | editor-first=Scott S. | editor2-last=Merritt | editor2-first=John O. | editor3-last=Bolas | editor3-first=Mark T. | title=Embedding the 2D interaction metaphor in a real 3D virtual environment | series=Stereoscopic Displays and Virtual Reality Systems II | publisher=SPIE | date=1995-03-30 | volume=2409 | pages=282–293 | doi=10.1117/12.205875 }}</ref><ref>{{cite conference | last1=Poupyrev | first1=I. | last2=Tomokazu | first2=N. | last3=Weghorst | first3=S. | title=Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180) | chapter=Virtual Notepad: handwriting in immersive VR | year=1998 | pages=126–132 | publisher=IEEE Comput. Soc | isbn=0-8186-8362-7 | doi=10.1109/vrais.1998.658467 | chapter-url = http://www8.cs.umu.se/kurser/TDBD12/HT02/papers/virtual%20notepad.pdf }}</ref>
===== Microsoft Kinect =====
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