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=== General concepts ===
"Server-side software" refers to a [[computer application]], such as a [[web server]], that runs on remote [[server (computing)#Hardware|server hardware]], reachable from a [[user (computing)|user]]'s local [[computer]], [[smartphone]], or other device.<ref>{{cite web |url=https://www.cloudflare.com/en-gb/learning/serverless/glossary/client-side-vs-server-side/ |title=What do client side and server side mean? Client side vs. server side |publisher=Cloudflare |access-date=17 April 2025
Client and server programs may be commonly available ones such as free or commercial [[web server]]s and [[web browser]]s, communicating with each other using standardized [[protocol (computing)|protocols]]. Or, [[programmer]]s may write their own server, client, and [[communications protocol]] which can only be used with one another.
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Load balancing is defined as the methodical and efficient distribution of network or application traffic across multiple servers in a server farm. Each load balancer sits between client devices and backend servers, receiving and then distributing incoming requests to any available server capable of fulfilling them.
In a [[peer-to-peer]] network, two or more computers (''peers'') pool their resources and communicate in a [[decentralized system]]. Peers are coequal, or equipotent [[Node (networking)|nodes]] in a non-hierarchical network. Unlike clients in a client-server or [[client-queue-client]] network, peers communicate with each other directly. <ref>{{Cite journal | last1 = Alharbi | first1 = A. | last2 = Aljaedi | first2 = A. | title = Peer-to-Peer Network Security Issues and Analysis: Review | journal = IJCSNS International Journal of Computer Science and Network Security |
Both client-server and [[Master/slave (technology)|master-slave]] are regarded as sub-categories of distributed peer-to-peer systems.<ref>
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[[Category:Inter-process communication]]
[[Category:Network architecture]]
[[Category:Distributed computing architecture]]
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