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→First rolling-ball mouse: Folks, don’t invent new translations for the names of universities. Use the official ones where available (like here), and established ones otherwise… |
The Joy-Con 2 in no way merits an entire section, nor mention under the gaming mice section (it’s not a gaming mouse!). Moved to the home game consoles section and copyedited to remove likely untrue fluff. |
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When holding a typical mouse, the [[ulna]] and [[radius (bone)|radius]] bones on the [[arm]] are crossed. Some designs attempt to place the palm more vertically, so the bones take more natural parallel position.<ref>{{cite web |url=https://evoluent.com/products/vm4r/ |title=Evoluent VerticalMouse Vertical Mouse ergonomic mouse ergonomic computer mouse carpal tunnel syndrome repetitive stress disorder RSI |work=evoluent.com}}</ref>
Increasing mouse height and angling the mouse topcase can improve wrist posture without negatively affecting performance.<ref>{{Cite journal |last1=Odell |first1=Dan |last2=Johnson |first2=Peter |date=2015 |title=Evaluation of flat, angled, and vertical computer mice and their effects on wrist posture, pointing performance, and preference
[[File:Roller bar mouse.JPG|thumb|Keyboard with roller bar mouse]]
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[[File:Mouse quadrature encoding Lyon 1980.png|thumb|Signals XA and XB in [[quadrature phase|quadrature]] convey X-direction motion, while YA and YB convey Y-dimension motion; here the pointer (cursor) is shown drawing a small curve.]]
Because the IBM PC did not have a [[quadrature decoder]] built in, early PC mice used the [[RS-232C]] serial port to communicate encoded mouse movements, as well as provide power to the mouse's circuits. The [[Mouse Systems Corporation]] (MSC) version used a five-byte protocol and supported three buttons. The Microsoft version used a three-byte protocol and supported two buttons. Due to the incompatibility between the two protocols, some manufacturers sold serial mice with a mode switch: "PC" for MSC mode, "MS" for Microsoft mode.<ref name="Paul_2002">{{cite web |title=Re: [fd-dev] ANNOUNCE: CuteMouse 2.0 alpha 1 |author-first=Matthias R. |author-last=Paul |work=freedos-dev |date=2002-04-06 |url=https://marc.info/?l=freedos-dev&m=101807226917577 |access-date=2020-02-07 |url-status=live |archive-url=https://web.archive.org/web/20200207130948/https://marc.info/?l=freedos-dev&m=101807226917577&w=2 |archive-date=2020-02-07}}</ref><ref name="Isaja_2003">{{cite web |title=FreeDOS-32 – Serial Mouse driver |author-first=Salvatore |author-last=Isaja |date=2003-09-03 |url=
=== Apple Desktop Bus ===
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In 1988, the [[VTech Socrates]] educational video game console featured a wireless mouse with an attached mouse pad as an optional controller used for some games. In the early 1990s, the [[Super Nintendo Entertainment System]] video game system featured a [[SNES Mouse|mouse]] in addition to its controllers. A mouse was also released for the [[Nintendo 64]], although it was only released in Japan. The 1992 game ''[[Mario Paint]]'' in particular used the mouse's capabilities,<ref>{{cite news |url=http://www.timesfreepress.com/news/life/entertainment/story/2011/aug/19/0819-e1-super-nostalgia-local-gamers-fondly/56755/ |title=Super Nostalgia: Local Gamers Fondly Remember Super Nintendo on Its 20th Anniversary |author-first=Casey |author-last=Phillips |newspaper=[[Times Free Press]] |date=2011-08-19 |access-date=2015-10-18}}</ref> as did its Japanese-only successor ''[[Mario Artist]]'' on the N64 for its [[64DD]] disk drive peripheral in 1999. [[Sega]] released official mice for their [[Sega Genesis|Genesis/Mega Drive]], [[Sega Saturn|Saturn]] and [[Dreamcast]] consoles. [[NEC]] sold official mice for its [[TurboGrafx-16|PC Engine]] and [[PC-FX]] consoles. [[Sony Computer Entertainment|Sony]] released an official mouse product for the [[PlayStation (console)|PlayStation]] console, included one along with the [[Linux for PlayStation 2]] kit, as well as allowing owners to use virtually any [[Universal Serial Bus|USB]] mouse with the [[PlayStation 2|PS2]], [[PlayStation 3|PS3]], and [[PlayStation 4|PS4]]. Nintendo's [[Wii]] also had this feature implemented in a later software update, and this support was retained on its successor, the [[Wii U]]. [[Microsoft|Microsoft's]] [[Xbox]] line of game consoles (which used operaring systems based on modified versions of [[Windows NT]]) also had universal-wide mouse support using USB.
On June 5, 2025, Nintendo released the [[Joy-Con|Joy-Con 2]] controller, a gaming controller with mouse control for the [[Nintendo Switch 2]].<ref>{{Cite web |title=Nintendo Switch 2: System Features and Play Modes - Nintendo US |url=https://www.nintendo.com/us/gaming-systems/switch-2/features/ |access-date=2025-08-04 |website=www.nintendo.com |language=en-US}}</ref>
== See also ==
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