Multi-user dungeon: Difference between revisions

Content deleted Content added
quotations aren't italicized, fix CS1 error
Tag: nowiki added
 
(One intermediate revision by the same user not shown)
Line 177:
 
==Grammatical usage and derived terms==
As a noun, the word '''MUD''' is variously written MUD, Mud, and mud, depending on speaker and context. It is also used as a verb, with '''to mud''' meaning to play or interact with a MUD and '''mudding''' referring to the act of doing so.{{R|hahn-verb}} A '''mudder''' is, naturally, one who MUDs.{{R|internetculture-mudder}} [[Compound (linguistics)|Compound words]] and [[Portmanteau word|portmanteaux]] such as '''mudlist''', '''[[Cybersex|mudsex]]''', and '''[[mudflation]]'''<ref>{{Cite web |last1=Chester |first1=Chris |title=Curing mudflation before it starts |work=[[Engadget]] |date=2008-05-05 |url=https://www.engadget.com/2008/05/05/curing-mudflation-before-it-starts/ |language=en |access-date=2019-11-27 |df=mdy-all |archive-date=November 27, 2019 |archive-url=https://web.archive.org/web/20191127230026/https://www.engadget.com/2008/05/05/curing-mudflation-before-it-starts/ |url-status=live }}</ref> are also regularly coined. [[Pun]]s on the "wet dirt" meaning of "mud" are endemic, as with, for example, the names of the [[ROM (MUD)|ROM]] ('''R'''ivers '''o'''f '''M'''UD), [[TinyMUCK|MUCK]], [[MUSH]], and [[CoffeeMUD]] codebases and the MUD ''Muddy Waters''.
 
==See also==
Line 201:
| isbn = 978-0-7645-7003-2
| pages = 138
| quote = The MUD Connector at <nowiki>http://www.mudconnect.com</nowiki> has just about everything you could possibly need to get on a MUD. It has MUD-related links to FAQs, newsgroups and clients; as well as player discussions and forums about different MUDs. This site also has a listing of over 500 MUDs, with pretty useful descriptions of what you can expect to find on most games. You can even click on the MUD or home page you'd like to see and link right to it. If you're shopping for a new MUD and aren't sure what you're looking for, this is the place to park it. We're talking big time bookmark material here.
}}</ref>
<ref name="pantuso">{{cite book
Line 566:
| isbn = 978-1-59273-000-1
| pages = [https://archive.org/details/developingonline0000mull/page/451 451]
| quote = 1989 [...] Lars Penjske creates ''LPMud'' and opens ''Genesis''. ''"Having fun playing ''TinyMUD'' and ''AberMUD'', Lars Penjske decides to write a server to combine the extensibility of ''TinyMUD'' with the adventures of ''AberMUD''. Out of this inspiration, he designed ''LPC'' as a special MUD language to make extending the game simple. Lars says, '...I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this.' The first running code was developed in a week on Unix System V using IPC, not BSD sockets. Early object-oriented features only existed accidentally by way of the nature of MUDs manipulating objects. As Lars learned C++, he gradually extended those features. The result is that the whole LPMud was developed from a small prototype, gradually extended with features."'' &mdash;'''George Reese's''' ''LPMud Timeline''
}}</ref>
<ref name="livinginternet-lpmud">{{cite web