World of Warcraft: Difference between revisions

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{{short description|2004 video game}}
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{{Infobox video game
| image = World of Warcraft.png
| developer = [[Blizzard Entertainment]]
| publisher = Blizzard Entertainment<ref>{{cite web|url=https://www.gamedeveloper.com/game-platforms/the-activision-blizzard-merger-five-key-points |title=The Activision/Blizzard Merger: Five Key Points |access-date=February 24, 2009 |work=Industry News |publisher=gamasutra.com |date=December 3, 2007 |quote=One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate. |url-status=live |archive-url=https://web.archive.org/web/20081221013844/http://www.gamasutra.com/php-bin/news_index.php?story=16458 |archive-date=December 21, 2008 }}</ref>
| director = {{ubl|[[Mark Kern]]|[[Chris Metzen]]}}
| producer = {{ubl|Shane Dabiri|Carlos Guerrero}}
| designer = {{ubl|[[Rob Pardo]]|[[Jeffrey Kaplan (game designer)|Jeff Kaplan]]|Tom Chilton}}
| programmer = John Cash
| artist = {{ubl|William Petras|Kevin Beardslee|Justin Thavirat}}
| composer = Jason Hayes{{efn|Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford}}
| series = ''[[Warcraft]]''
| released = {{vgrelease|AUS/NA|November 23, 2004|EU|February 11, 2005<ref>{{cite web|url=http://www.blizzard.co.uk/press/050202.shtml|archive-url=https://web.archive.org/web/20050207114532/http://www.blizzard.co.uk/press/050202.shtml |archive-date= February 7, 2005 |title=Blizzard Entertainment announces World of Warcraft European street date – February 11, 2005 |access-date=February 9, 2007 |date=February 2, 2005 |publisher=Blizzard Entertainment}}</ref>}}
| genre = [[Massively multiplayer online role-playing game|Massively multiplayer online role-playing]]
| modes = [[Multiplayer video game|Multiplayer]]
| platforms = {{ubl|[[Mac OS X]]|[[Windows]]}}
}}
 
'''''World of Warcraft''''' ('''''WoW''''') is a 2004 [[massively multiplayer online role-playing game|massively multiplayer online role-playing]] (MMORPG) [[video game]] developed and published by [[Blizzard Entertainment]] for [[Windows]] and [[Mac OS X]]. Set in the ''[[Warcraft]]'' fantasy universe, ''World of Warcraft'' takes place within the [[fictional planet]] [[Azeroth (world)|Azeroth]], approximately four years after the events of the previous game in the series, ''[[Warcraft III: The Frozen Throne]].''<ref name="Blizzard Timeline">{{cite web|title=FICTION TIMELINE |publisher=[[Blizzard Entertainment]] |url=http://www.worldofwarcraft.com/info/story/timeline.html |date=March 9, 2009 |url-status=live |archive-url=https://web.archive.org/web/20101204003841/http://www.worldofwarcraft.com/info/story/timeline.html |archive-date=December 4, 2010 }}</ref> The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had ten major [[expansion packs]]: ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'' (2007), ''[[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]'' (2008), ''[[World of Warcraft: Cataclysm|Cataclysm]]'' (2010), ''[[World of Warcraft: Mists of Pandaria|Mists of Pandaria]]'' (2012), ''[[World of Warcraft: Warlords of Draenor|Warlords of Draenor]]'' (2014), ''[[World of Warcraft: Legion|Legion]]'' (2016), ''[[World of Warcraft: Battle for Azeroth|Battle for Azeroth]]'' (2018), ''[[World of Warcraft: Shadowlands|Shadowlands]]'' (2020), ''[[World of Warcraft: Dragonflight|Dragonflight]]'' (2022), and ''[[World of Warcraft: The War Within|The War Within]]'' (2024). Two further expansions, ''Midnight'' and ''The Last Titan'', were announced in 2023.
{{Infobox CVG| title = World of Warcraft
|image = [[Image:WoW Box Art1.jpg|256px]]
|developer = [[Blizzard Entertainment]]
|publisher = [[Vivendi Universal]]
|designer = [[Rob Pardo]] <br> [[Jeff Kaplan]] <br> [[Tom Chilton (game developer)|Tom Chilton]]
|engine =
|version = US: 2.1.0, [[2007-05-22]] <br>EU: 2.1.0, [[2007-05-23]] <br>KR: 2.1.0 <br>TW: 2.1.0, [[2007-05-24]]<br>CN: 1.12.3, [[2006-11-21]]
|released = {{flagicon|USA}} {{flagicon|New Zealand}} {{flagicon|Canada}} {{flagicon|Australia}} {{flagicon|Mexico}} [[November 23]], [[2004]] <br> {{flagicon|South Korea}} [[January 18]], [[2005]]<ref name=koreareldate>{{cite web|url=http://www.blizzard.co.kr/press/koreanreleasedate.shtml|title=Blizzard Entertainment® announces World Of Warcraft® Korean Release Date – [[18 January]] [[2005]]|accessdate = 2007-03-29|date=2005-01-24|publisher=Blizzard Entertainment}}</ref><br> {{flagicon|Europe}} [[February 11]], [[2005]]<ref name=eurokoreareldate>{{cite web|url=http://www.blizzard.co.uk/press/050202.shtml|title=Blizzard Entertainment® announces World Of Warcraft® Europen street date – [[11 February]] [[2005]]|accessdate = 2007-02-09|date=2005-02-02|publisher=Blizzard Entertainment}}</ref><br> {{flagicon|China}} [[June 6]], [[2005]] <br> {{flagicon|Singapore}} [[July 21]], [[2005]] <br> {{flagicon|Republic of China}} {{flagicon|Hong Kong}} {{flagicon|Macau}} [[November 8]], [[2005]] <br> {{flagicon|South Africa}} [[August 1]], [[2006]]
|genre = [[Fantasy]] [[MMORPG]]
|modes = [[Multiplayer game|Multiplayer]]
|ratings = [[ESRB]]: (T) Teen <br> [[PEGI]]: 12+ <br> [[Office of Film and Literature Classification (Australia)|OFLC]]: E (Exempt)<br />[[Unterhaltungssoftware Selbstkontrolle|USK]]: 12
|platforms = [[Mac OS X]], [[Microsoft Windows|Windows]]
|media = [[Compact disc|CD]] (4) or (5 for the game of the year edition), [[DVD]] (1)
|requirements = '''Windows'''
* [[Windows 2000]], [[Windows Vista]] or [[Windows XP]]
* [[Intel Pentium III]] or [[AMD Athlon]] 800 MHz
* 512 MB or more of RAM
* 32 MB 3D video card with [[Hardware T&L]] or better
* 6.0 GB free HD space
* 4x CD-ROM drive
* 56kbps or faster Internet connection
 
Inspired by other MMORPGs, particularly ''[[EverQuest]]'', ''World of Warcraft'' allows players to create a [[Player character|character]] [[avatar (computing)|avatar]] and explore an [[open world|open game world]] in [[third-person (video games)|third]]- or [[first-person (video games)|first-person]] view, exploring the landscape, fighting various monsters, completing [[Quest (video games)|quests]], and interacting with [[non-player character]]s (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in [[Player versus player|player versus player (PvP)]] combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful, obtain better equipment by defeating monsters and completing challenges, and buy and sell items using in-game currency, among other game systems.
'''Macintosh'''
* Mac OS X 10.3.9 or newer
* 933 MHz or higher G4, or G5, or Intel processor
* 512 MB RAM or higher
* [[ATI]] or [[NVIDIA]] video card with 32 MB [[Video RAM]] or more
* 6.0 GB free HD space
* 4x CD-ROM drive
* 56 kbps or faster Internet connection
|input = [[Computer keyboard|Keyboard]], [[mouse (computing)|mouse]]
|preceded by = [[Warcraft III: The Frozen Throne]]
|followed by = [[World of Warcraft: The Burning Crusade|The Burning Crusade]]
}}
 
''World of Warcraft'' was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.<ref>{{cite web |last=Reilly |first=Jim |url=https://www.ign.com/articles/2010/10/07/world-of-warcraft-reaches-12-million-subscribers |date=May 5, 2012 |publisher=IGN |title=World of Warcraft Reaches 12 Million Subscribers |access-date=January 19, 2021 |archive-date=February 4, 2021 |archive-url=https://web.archive.org/web/20210204142841/https://www.ign.com/articles/2010/10/07/world-of-warcraft-reaches-12-million-subscribers |url-status=live }}</ref> The game had over one hundred million registered accounts by 2014<ref>{{cite web|url=http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |date=January 28, 2014 |publisher=Polygon.com |title=Blizzard reaches 100M lifetime World of Warcraft accounts |url-status=live |archive-url=https://web.archive.org/web/20140201230326/http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |archive-date=February 1, 2014 }}</ref> and by 2017, had grossed over {{US$|9.23 billion|long=no}} in revenue, making ''Warcraft'' one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the [[List of video games considered the best|greatest video games of all time]] and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release.<ref>{{cite web|last=Sawyer|first=Logan|url=https://www.thegamer.com/best-mmorpgs-ever-wow-runescape/|date=May 13, 2020|publisher=TheGamer|title=Ranking The 15 Best MMORPGs Of All Time|access-date=January 19, 2021|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194638/https://www.thegamer.com/best-mmorpgs-ever-wow-runescape/|url-status=live}}</ref><ref>{{cite web|last1=Bradley|first1=Alan|last2=Avard|first2=Alex|last3=Gerblick|first3=Jordan|url=https://www.gamesradar.com/best-mmorpg/3/|date=August 11, 2020|publisher=GamesRadar|title=The best MMORPG games to live out your best fantasy life|access-date=January 19, 2021|archive-date=February 4, 2021|archive-url=https://web.archive.org/web/20210204143537/https://www.gamesradar.com/best-mmorpg/3/|url-status=live}}</ref><ref>{{cite web|last=Lykins|first=Damien|url=https://gamerant.com/best-mmorpgs-all-time-metacritic/|date=September 2, 2019|publisher=GamesRant|title=The Top 10 Best MMORPGs Of All Time (According to Metacritic)|access-date=January 19, 2021|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194638/https://gamerant.com/best-mmorpgs-all-time-metacritic/|url-status=live}}</ref> In 2019, a [[Vanilla software|vanilla]] version of the game titled ''[[World of Warcraft Classic]]'' was launched, allowing players to experience the base game before any of its expansions launched.<ref>{{Cite web|url=https://worldofwarcraft.com/en-us/news/22990080/mark-your-calendars-wow-classic-launch-and-testing-schedule|title=Mark Your Calendars: WoW Classic Launch and Testing Schedule - WoW|website=World of Warcraft|language=en-US|access-date=August 27, 2019|archive-date=May 19, 2019|archive-url=https://web.archive.org/web/20190519011059/https://worldofwarcraft.com/en-us/news/22990080/mark-your-calendars-wow-classic-launch-and-testing-schedule|url-status=live}}</ref><ref>{{Cite news|url=https://www.bbc.com/news/technology-49448935|title=World of Warcraft goes back to basics|date=August 26, 2019|access-date=August 27, 2019|language=en-GB|archive-date=August 28, 2019|archive-url=https://web.archive.org/web/20190828162633/https://www.bbc.com/news/technology-49448935|url-status=live}}</ref> Additional content for ''Classic'' was later released, including versions of some expansions.<ref>{{Cite web |date=June 1, 2022 |title=Burning Crusade Classic: The Dark Portal is Open! |url=https://worldofwarcraft.com/en-us/news/23671134/burning-crusade-classic-the-dark-portal-is-open |access-date=27 September 2022 |website=World of Warcraft |archive-date=September 28, 2022 |archive-url=https://web.archive.org/web/20220928023225/https://worldofwarcraft.com/en-us/news/23671134/burning-crusade-classic-the-dark-portal-is-open |url-status=live }}</ref><ref>{{Cite web |date=September 27, 2022 |title=Shatter the Ice: Wrath of the Lich King Classic™ Now Live! |url=https://worldofwarcraft.com/en-us/news/23850854/shatter-the-ice-wrath-of-the-lich-king-classic%E2%84%A2-now-live |access-date=27 September 2022 |website=World of Warcraft |archive-date=September 28, 2022 |archive-url=https://web.archive.org/web/20220928023227/https://worldofwarcraft.com/en-us/news/23850854/shatter-the-ice-wrath-of-the-lich-king-classic%E2%84%A2-now-live |url-status=live }}</ref>
'''''World of Warcraft''''' (commonly abbreviated as '''''WoW''''') is a pay-to-play [[MMORPG|massively multiplayer online role-playing game]]. It is [[Blizzard Entertainment]]'s fourth game set in the fantasy [[Warcraft Universe]], first introduced by ''[[Warcraft: Orcs & Humans]]'' in [[1994 in video gaming|1994]]. <ref>Excluding [[expansion]] packs and the canceled ''[[Warcraft Adventures: Lord of the Clans]].''</ref> ''World of Warcraft'' takes place within the [[Azeroth (world)|world of Azeroth]], four years after the events at the conclusion of Blizzard's previous release, ''[[Warcraft III: The Frozen Throne]]''. Blizzard Entertainment announced ''World of Warcraft'' on [[September 2]], [[2001]].<ref>[http://www.games-fusion.net/press/content/blizzard_entertainment_announc.php Blizzard Entertainment announces World of Warcraft]</ref> The game was released on [[November 23]], [[2004]], celebrating the 10th anniversary of the [[Warcraft]] [[media franchise|franchise]].
 
==Gameplay==
Although its initial release was hampered by server stability and performance issues,<ref name="queuecraft">{{cite web| url = http://www.gamespot.com/features/freeplay/index.html?story=6144995| title = Welcome to the World of Queuecraft| accessdate = 2006-09-27| last = Massimilla| first = Bethany| date = 2006-02-27| work = Freeplay| publisher = CNET Networks, Inc.| language = [[English language|English]]}}</ref> the game became popular<ref>[http://www.g4tv.com/xplay/features/50757/World_of_WarCraft_Review.html G4 - Feature - World of WarCraft] from G4TV.com Retrieved on 2006-01-16.</ref><ref>[http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html World of Warcraft for PC Review] from gamespot.com Retrieved on 2006-01-16.</ref> and a financial success, becoming the world's most popular<ref>{{cite web |url=http://www.blizzard.com/press/070111.shtml|title=WORLD OF WARCRAFT® SURPASSES 8 MILLION
SUBSCRIBERS WORLDWIDE |accessdate=16 May, 2007 |author=Blizzard |authorlink=Blizzard Entertainment |date=11 |year=2007 |month=January |format=HTML |quote= World of Warcraft has become the most popular MMORPG around the world. }}</ref><ref>[http://www.mmogchart.com/] [http://www.mmogchart.com/Chart1.html]</ref><ref>[http://www.screendigest.com/reports/07westworldmmog/readmore/view.html]</ref> subscription-based MMORPG. On [[March 7]] [[2007]], Blizzard announced that the subscriber base for ''World of Warcraft'' had reached a new milestone, with 8.5 million players worldwide;<ref name=eighthalfmillion>[http://www.blizzard.com/press/070307.shtml World of Warcraft: The Burning Crusade shatters day-1 sales record]. Blizzard Entertainment press release, [[March 7]] [[2007]]. Retrieved [[March 12]] [[2007]].</ref> there are more than 2 million players in North America, 1.5 million players in Europe, and 3.5 million players in China.<ref name=eightmillion>[http://www.blizzard.com/press/070111.shtml "World of Warcraft surpasses 8 million subscribers worldwide"], Blizzard Entertainment press release, [[January 11]] [[2007]]</ref> The game has won numerous awards and recognitions, including [[Gamespot's Best and Worst of the Year Winners|Gamespot's Game of the Year Award]] for 2004.
 
===Starting a character or play session===
There is also a [[World of Warcraft (board game)|World of Warcraft Board Game]] published by [[Fantasy Flight Games]] and a [[World of Warcraft Trading Card Game]] published by [[Upper Deck Entertainment]].
As with other MMORPGs, players control a [[Player character|character]] [[avatar (computing)|avatar]] within a game world in [[third-person (video games)|third]]- or [[first-person (video games)|first-person]] view, exploring the landscape, fighting various monsters, completing quests, and interacting with [[non-player character]]s (NPCs) or other players. Also similar to other MMORPGs, ''World of Warcraft'' requires the player to pay a [[Online pay for play|subscription]] by using a credit or debit card, using [[Prepayment for service|prepaid]] Blizzard game cards or using a WoW Token purchased [[in-game]]. Players without a subscription may use a trial account that lets the player's character reach level 20, but has many features locked.<ref name="gamespot_review"/>
 
To enter the game, the player must select a [[game server|server]], referred to in-game as a 'realm'. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:
The first official expansion pack of the game, the ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'', was released on [[January 16]], [[2007]].
* Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing [[quest (gaming)|quests]], with player-versus-player fights and any [[Role-playing game|roleplay]] are optional.
* RP ([[Role-playing game|roleplay]]) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character.
 
Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories: [[Player versus environment|PvE]] servers and [[Player versus player|PvP]] servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities.
==Gameplay==
[[Image:WoW-Lakeshire.png|thumb|left|A screenshot of the game]]Unlike previous games in the Warcraft series, ''World of Warcraft'' is not a [[real-time strategy]] game, but is a [[MMORPG]]. As with other MMORPGs, such as ''[[EverQuest]]'', players control a character [[avatar (icon)|avatar]] within a persistent gameworld, exploring the landscape, fighting monsters, and performing quests on behalf of computer-controlled characters (also called [[NPC]]s—non-player characters). The game rewards success through money, items, and experience, which in turn allow players to improve in skill and power. In addition, players may opt to take part in battles against other players of an enemy faction, including both duels and fights.
The majority of the quests during the early and middle stages of gameplay can be completed without the help of other players, particularly if the player is a higher level than what the quest suggests. Other portions of the game such as dungeons (also called instances) are designed to require other players to work together for success. Dungeons are designed for parties ranging from two to five players, up to a maximum of 40 for the significantly more difficult "raids" (a term originating from [[Everquest]] gameplay) {{fact|date=May 2007}}. The highest level, most complex dungeons and encounters are designed to take raiding [[Clan (computer gaming)|guilds]] a lot of time (sometimes even months) and many attempts before they succeed.
 
Realms are also categorized by language, with in-game support in the language available.<ref name="realm_types">{{cite web|publisher=[[Blizzard Entertainment]] |title=Realm Types |url=http://us.battle.net/wow/en/game/guide/getting-started |access-date=April 17, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120409180158/http://us.battle.net/wow/en/game/guide/getting-started |archive-date=April 9, 2012 }}</ref>
==Version history==
''World of Warcraft'' runs natively on both [[Apple Macintosh|Macintosh]] and [[Microsoft Windows|Windows]] platforms. Boxed copies of the game use a [[hybrid CD]] to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their [[operating system]].
 
Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.<ref name="gamespot_realm_xfer">{{cite web |author=Patrick Caldwell |website=[[GameSpot]] |title=Azeroth spreads out |url=http://uk.gamespot.com/news/azeroth-spreads-out-6153338 |date=June 29, 2006 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707205656/http://uk.gamespot.com/news/azeroth-spreads-out-6153338 |archive-date=July 7, 2012 }}</ref>
Although there is no official version for any other platform, support for ''World of Warcraft'' is present in Windows [[application programming interface|API]] implementations [[Wine (software)|Wine]] and [[Cedega]], allowing the game to be played under Linux<ref>[http://appdb.winehq.org/appview.php?iVersionId=6482 Wine application notes for WoW]</ref> and [[FreeBSD]].<ref>[http://wiki.bsdforen.de/index.php/FreeBSD_-_WoW_-_English FreeBSD instructions for WoW]</ref>
 
====Races and factions====
As of Patch 1.9.3 the game added native support for the newer [[Apple-Intel architecture|Intel-powered Macs]], making ''World of Warcraft'' a [[Universal binary|Universal application]] (as defined by Apple). As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; ''World of Warcraft'' version 1.9.3 and later will not launch on older versions of Mac OS X.<ref>[http://www.worldofwarcraft.com/patchnotes/patch1p9.html "World of Warcraft Client Patch 1.9.3 (2006-02-07)" patch notes]</ref>
{{Main|Races and factions of Warcraft}}
To create a new character, in keeping with the storyline of previous ''[[Warcraft]]'' games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in ''[[World of Warcraft: Mists of Pandaria|Mists of Pandaria]]'', do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can form cross-faction groups and engage in most types of instanced content, such as raids and dungeons, together. As of patch 10.1, 'Embers of Neltharion', characters can also join guilds of the opposing faction.<ref>{{Cite web |title=Dragonflight: Embers of Neltharion Content Update Notes—Now Live! - WoW |url=https://worldofwarcraft.blizzard.com/en-us/news/23935248 |access-date=2025-08-22 |website=World of Warcraft |language=en-US}}</ref> The player selects the new character's [[Race (fantasy)#Sentient "races"|race]], such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.<ref name="races">{{cite web|publisher=[[Blizzard Entertainment]] |title=Races |url=http://www.worldofwarcraft.com/info/races/index.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210253/https://www.worldofwarcraft.com/info/races/index.html |archive-date=May 12, 2008 }}</ref> Players must select the [[Character class|class]] for the character, with choices such as mages, warriors, and priests available.<ref name="classes">{{cite web|publisher=[[Blizzard Entertainment]] |title=Classes |url=http://www.worldofwarcraft.com/info/classes/index.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210334/https://www.worldofwarcraft.com/info/classes/index.html |archive-date=May 12, 2008 }}</ref> Most classes are limited to particular races.
 
===Ongoing gameplay===
Due to the fact that new content is constantly being added to the game official system requirements often change. As of version 1.12.0 the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and official [[Windows 98]] technical support has been dropped even though the game should still run fine.<ref>
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.<ref name="gamespot_preview1">{{cite web|website=[[GameSpot]] |title=World of Warcraft Updated Hands-On Impressions – The Talent System Returns |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |date=July 13, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110111/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |archive-date=March 17, 2009 }}</ref> Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.<ref name="professions">{{cite web|publisher=[[Blizzard Entertainment]] |title=Professions |url=http://www.fastestguides.com |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110201060435/http://fastestguides.com/ |archive-date=February 1, 2011 }}</ref><ref name=BostonGlobeArcheology>{{cite news|last=Rothman |first=Josh |title=Archaeology: A New Skill in World of Warcraft – Brainiac |url=http://www.boston.com/bostonglobe/ideas/brainiac/2011/01/archaeology_a_n.html |work=[[The Boston Globe]] |access-date=February 22, 2011 |date=January 28, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110629001318/http://www.boston.com/bostonglobe/ideas/brainiac/2011/01/archaeology_a_n.html |archive-date=June 29, 2011 }}</ref> Characters may form and join [[Clan (computer gaming)|guilds]], allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.<ref>{{cite web|url=http://www.worldofwarcraft.com/info/basics/guilds.html |title=Wow:Info:Basics:Guilds |access-date=June 16, 2010 |publisher=Blizzard |url-status=live |archive-url=https://web.archive.org/web/20100507221604/http://www.worldofwarcraft.com/info/basics/guilds.html |archive-date=May 7, 2010 }}</ref>
{{cite web |title=Technology FAQ |work=World of Warcraft Game Guide
|url=http://www.worldofwarcraft.com/info/faq/technology.html
|publisher=[[Blizzard Entertainment]]
|date=[[2006]] |accessdate=2006-09-06 |archivedate=2004-11-13
|archiveurl=http://web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html|}}
</ref>
 
Much of ''World of Warcraft'' play involves the completion of [[quest (gaming)|quests]]. These quests are usually available from [[Non-player character|NPC]]s.<ref name="quests">{{cite web|publisher=[[Blizzard Entertainment]] |title=Quests |url=http://www.worldofwarcraft.com/info/basics/quests.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210341/https://www.worldofwarcraft.com/info/basics/quests.html |archive-date=May 12, 2008 }}</ref> Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.<ref name="ign_review" /> It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions.<ref name="gamespy_review">{{cite web|title=World of Warcraft (PC) |publisher=[[GameSpy]] |url=http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |author=Allen Rausch |date=December 7, 2004 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20041214121145/http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |archive-date=December 14, 2004 }}</ref> Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a [[Quest (gaming)#Quest chains|quest chain]]. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.
==Pricing==
[[Image:ExWoW1.jpg|thumb|right|The original login screen]]
''World of Warcraft'' is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market.
 
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.<ref name="quests"/><ref name="party_roles">{{cite web|publisher=[[Blizzard Entertainment]] |title=Party Roles |url=http://www.worldofwarcraft.com/info/basics/partyroles.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210418/https://www.worldofwarcraft.com/info/basics/partyroles.html |archive-date=May 12, 2008 }}</ref> ''World of Warcraft'' uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.<ref name="gamespot_preview1" /> When a character dies, it becomes a ghost—or [[Will-o'-the-wisp|wisp]] for Night Elf characters—at a nearby graveyard.<ref name="ign_review">{{cite web|title=World of Warcraft Review |website=IGN |url=http://pc.ign.com/articles/572/572070p1.html |author=Tom McNamara |date=December 10, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511160533/http://pc.ign.com/articles/572/572070p1.html |archive-date=May 11, 2008 }}</ref> Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the ___location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.<ref name="death">{{cite web|publisher=[[Blizzard Entertainment]] |title=Death |url=http://www.worldofwarcraft.com/info/basics/death.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512211104/http://www.worldofwarcraft.com/info/basics/death.html |archive-date=May 12, 2008 }}</ref><ref name="items">{{cite web|publisher=[[Blizzard Entertainment]] |title=Items |url=http://www.worldofwarcraft.com/info/items/basics.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080510115038/http://www.worldofwarcraft.com/info/items/basics.html |archive-date=May 10, 2008 }}</ref>
In the United States and Canada, Blizzard distributes ''World of Warcraft'' via [[retail software]] packages that originally had a suggested retail price of [[United States dollar|US$]]50 at the time of release, but have since dropped to around $20. The software package includes 30 days of gameplay (worth $15) for no additional cost. After 30 days in order to continue playing additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. A player pays about US$0.50 for one day of gameplay.<ref>{{cite web
|url=http://www.blizzard.com/support/wowbilling/?id=abl01026p
|title=Payment Options
|publisher=Blizzard Entertainment
|date=2007
|accessdate=2007-04-25
}}</ref>
 
''World of Warcraft'' contains a variety of mechanisms for [[player versus player]] (PvP) play. Players on [[player versus environment]] (PvE) servers can opt to toggle "War Mode" themselves, making themselves attackable to players of the opposite faction.<ref name="gamespot_1.4" /> Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or ___location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.<ref name="gamespot_1.5">{{cite web |author=Tim Surette |website=[[GameSpot]] |title=WOW patch opens new Battlegrounds |url=http://uk.gamespot.com/news/wow-patch-opens-new-battlegrounds-6127080 |date=June 7, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707200148/http://uk.gamespot.com/news/wow-patch-opens-new-battlegrounds-6127080 |archive-date=July 7, 2012 }}</ref> Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.<ref name="gamespot_1.4">{{cite web |author=Tim Surette |website=[[GameSpot]] |title=WOW patched to v1.4 |url=http://uk.gamespot.com/news/wow-patched-to-v14-6122496 |date=April 19, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707200440/http://uk.gamespot.com/news/wow-patched-to-v14-6122496 |archive-date=July 7, 2012 }}</ref>
In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount.<ref>{{cite web
|url=http:http://www.worldofwarcraft.co.kr/billing/
|title=Billing Guide
|publisher=WoW Blizzard Korea
|date=2006
|accessdate=2006-12-17
}}</ref> As of [[December 17]] [[2006]], 30 days of gameplay costs [[South Korean won|₩]]19,800 (US$21.46).
 
===Setting===
In China, because a large number of the players do not own the computer they use to play games (e.g. [[Internet cafe]]s), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for [[Renminbi|¥]]30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes.<ref>{{cite web
''World of Warcraft'' is set in the same universe as the ''[[Warcraft]]'' series of [[real-time strategy]] games and has a similar art direction.<ref name="gamespot_review">{{cite web|author=Greg Kasavin |website=[[GameSpot]] |title=World of Warcraft |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html |date=November 30, 2004 |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20071015083316/http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html |archive-date=October 15, 2007 }}</ref> ''World of Warcraft'' contains elements from [[fantasy]], [[steampunk]], and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, [[time travel]], spaceships, and alien worlds.
|url=http://www.wowchina.com/sales/pcard/index.shtml
|title=Buyers' Guide
|publisher=WoW China
|date=2006
|accessdate=2006-10-21
}}</ref> This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region.
 
''World of Warcraft'' takes place in a [[Three-dimensional space|3D]] representation of the ''Warcraft'' universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.<ref name="gamespot_1.10" /> Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow's End),<ref name="gamespot_1.8" /> Christmas (Winter Veil), Children's Week,<ref name="gamespot_1.4" /> Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.<ref name="gamespot_1.10">{{cite web|author=Tim Surette |website=[[GameSpot]] |title=WOW patched to 1.10 |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110033/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |archive-date=March 17, 2009 }}</ref>
In Australia, the United States and many European countries video game stores commonly stock the trial version of ''World of Warcraft'' in DVD form priced at [[Australian dollar|A$]]2 or [[Euros|€]]2 including [[VAT]], which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
<center>
{| class="wikitable" style="text-align:center;"
|-
!width=125 |
!width=100 |[[Suggested Retail Price]]
!width=100 |Monthly Fee
!width=100 |Paid Character Transfer Fee
|-
|style="text-align:left;"|[[Europe]]
|€19.99<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref>
|€11-€13<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref>
|€19.99<ref name="EU_Xfer_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=Paid Character Transfer FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/paidcharactertransfer.html|accessdate=2006-11-08}}</ref>
|-
|style="text-align:left;"|[[United Kingdom]]
|£14.99<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref>
|£7.70-£9<ref name="EU_Gen_FAQ" />
|£14.99<ref name="EU_Xfer_FAQ" />
|-
|style="text-align:left;"|[[North America]]<br>[[Oceania]]
|US$20<ref>{{cite web|title=World of Warcraft|work=Online Store|publisher=[[Blizzard Entertainment]]|accessdate=2006-11-08|author=Blizzard Entertainment|year=2006|url=http://shop.blizzard.com/section1/#wow}}</ref>
|$13-$15<ref name="US_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Game Guide|url=http://www.worldofwarcraft.com/info/faq/general.html|accessdate=2006-11-08}}</ref>
|$25<ref name="US_Xfer_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=Paid Character Transfer FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Billing Support|url=http://www.blizzard.com/support/wowbilling/?id=abl02008p|accessdate=2006-11-08}}</ref>
|-
|}
</center>
 
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.<ref name="gamespot_bank">{{cite web|author=Justin Calvert |website=[[GameSpot]] |title=World of Warcraft banking info |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |date=March 2, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110010/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |archive-date=March 17, 2009 }}</ref> Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.<ref name="WoW Guild Banks">{{cite web|author=Blizzard |publisher=Activision Blizzard Inc. |title=Guild Banks |url=http://www.worldofwarcraft.com/info/basics/guildbanks.html |access-date=November 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081108213958/http://www.worldofwarcraft.com/info/basics/guildbanks.html |archive-date=November 8, 2008 }}</ref> Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as [[eBay]].<ref name="gamespot_ah">{{cite web |author=Tor Thorsen |website=[[GameSpot]] |title=Online auctions coming to World of Warcraft |url=http://uk.gamespot.com/news/online-auctions-coming-to-world-of-warcraft-6098955 |date=May 21, 2004 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707183617/http://uk.gamespot.com/news/online-auctions-coming-to-world-of-warcraft-6098955 |archive-date=July 7, 2012 }}</ref> Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.<ref name="gamespot_preview1" />
==Realms==
''World of Warcraft'' uses server clusters (known as '[[Realm (World of Warcraft)|realms]]') to allow players to choose their preferred gameplay type and to allow the game to support as many subscribers as it does. Users may have up to ten characters per realm and up to a maximum of fifty characters per account.<ref>{{cite web|url=http://www.worldofwarcraft.com/info/faq/characters.html|title=Characters FAQ|work=World of Warcraft Game Guide|publisher=[[Blizzard Entertainment]]|author=Blizzard Entertainment|date=[[2006]]|accessdate=2006-09-06}}</ref> There are four types of realms: '''Normal''' (also known as PvE or [[player versus environment]]), '''PvP''' ([[player versus player]]), '''RP''' (a [[roleplaying]] Normal/PvE server) and '''RP-PvP''' (roleplaying PvP server). The latter two enforce a set of [[roleplaying]] rules - players can be penalized for not roleplaying.<ref>{{cite web
|url=http://www.blizzard.com/support/wowgm/?id=agm01725p
|title=Roleplaying Policy
|date=2007
|accessdate=2007-04-25
}}</ref>
 
Some of the challenges in ''World of Warcraft'' require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.<ref name="instances">{{cite web|publisher=[[Blizzard Entertainment]] |title=Instancing |url=http://www.worldofwarcraft.com/info/basics/instancing.html |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210340/https://www.worldofwarcraft.com/info/basics/instancing.html |archive-date=May 12, 2008 }}</ref> This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges.<ref name="gamespot_preview2">{{cite web|author=Andrew Park |website=[[GameSpot]] |title=World of Warcraft Updated Preview – Final Details, Player vs. Player, Future Updates |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |date=November 23, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110030/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |archive-date=March 17, 2009 }}</ref> As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.<ref name="gamespot_1.8">{{cite web |author=Tim Surette |website=[[GameSpot]] |title=WOW v1.8 patch adds dragons, holiday festivities |url=http://uk.gamespot.com/news/wow-v18-patch-adds-dragons-holiday-festivities-6135509 |date=October 12, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707175610/http://uk.gamespot.com/news/wow-v18-patch-adds-dragons-holiday-festivities-6135509 |archive-date=July 7, 2012 }}</ref><ref name="gamespot_1.3">{{cite web |author=Tim Surette |website=[[GameSpot]] |title=World of Warcraft patched |url=http://uk.gamespot.com/news/world-of-warcraft-patched-6120905 |date=February 11, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707211012/http://uk.gamespot.com/news/world-of-warcraft-patched-6120905 |archive-date=July 7, 2012 }}</ref>
Blizzard posts announcements on the login screen of ''World of Warcraft'' and on the official forums about realm status or issues. The status for each realm can also be viewed on their main website.
 
===Subscription===
===Player versus Environment (PvE)===
''World of Warcraft'' requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "WoW Token" using in-game currency.<ref>{{cite web|title=Subscription - World of Warcraft Products - Battle.net Shop |url=https://us.battle.net/shop/en/product/world-of-warcraft-subscription |publisher=Blizzard Entertainment |access-date=October 5, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160808100221/https://us.battle.net/shop/en/product/world-of-warcraft-subscription |archive-date=August 8, 2016 }}</ref><ref name="bbcsubs">[https://www.bbc.com/news/technology-32232608 Real money trade hits World of Warcraft game] {{webarchive|url=https://web.archive.org/web/20151118141641/http://www.bbc.com/news/technology-32232608 |date=November 18, 2015 }} April 9, 2015. Retrieved October 29, 2015.</ref> Expansion packs are available online and from retailers. As the game client is the same regardless of the version of ''World of Warcraft'' the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. ''World of Warcraft'' is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.<ref name="gs-starter">{{cite web|url=http://www.gamespot.com/news/6321487/world-of-warcraft-now-free-until-level-20 |title=World of Warcraft now free until level 20 |last=Makuch |first=Eddie |access-date=October 28, 2011 |date=June 28, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110831174908/http://www.gamespot.com/news/6321487/world-of-warcraft-now-free-until-level-20 |archive-date=August 31, 2011 }}</ref>
On the PvE (also known as Normal) realms throughout most of the world the [[Player versus player|PvP]] flag may only be enabled by actively turning it on, attacking a hostile player, entering a "PvP Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a positive spell on a friendly PvP-flagged player or NPC. The PvP flag will be removed after 5 minutes from the last PvP action. If the PvP flag was enabled using the command the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes.
 
In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.<ref>[http://www.wowhead.com/news=245758.3/veteran-account-mode-january-15th-hotfixes-6-1-profession-updates Veteran Account Mode, January 15th Hotfixes, 6.1 Profession Updates] {{webarchive|url=https://web.archive.org/web/20151118185230/http://www.wowhead.com/news%3D245758.3/veteran-account-mode-january-15th-hotfixes-6-1-profession-updates |date=November 18, 2015 }} January 15, 2015. Retrieved November 17, 2015.</ref>
===Player versus Player (PvP)===
On a PvP realm, players are flagged for PvP by default. This flag is only disabled when a character is in a friendly faction city or a zone dedicated to newly created characters. All other zones are considered "contested territory" - players are automatically flagged for PvP upon entering a contested zone. Most players will not need to enter a contested zone until roughly level 20.
 
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.<ref name="bbcsubs"/> At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in ''[[Destiny 2]]''.<ref>[https://www.youtube.com/watch?v=BCWtkTWwpXM WoW Token Overview] {{webarchive|url=https://web.archive.org/web/20170207045025/https://www.youtube.com/watch?v=BCWtkTWwpXM |date=February 7, 2017 }} Blizzard Entertainment, February 6, 2017.</ref>
On PvP servers, a player is limited to creating characters on one faction. This is in contrast to PvE servers, where a player may create characters on both Horde and Alliance.
 
===RoleplayingParental (RP)controls===
The company offers parental controls<ref>[https://us.battle.net/account/parental-controls/index.html us.battle.net] {{webarchive|url=https://web.archive.org/web/20120329190235/https://us.battle.net/account/parental-controls/index.html |date=March 29, 2012 }} Parental controls description</ref> that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.<ref>[http://www.wowhead.com/forums&topic=178118/balancing-real-life-and-wow A forum thread] {{webarchive|url=https://web.archive.org/web/20121004035851/http://www.wowhead.com/forums%26topic%3D178118/balancing-real-life-and-wow |date=October 4, 2012 }} From that, one of the solutions to control playing time is to use parental controls on one's own account.</ref> The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.
The [[roleplaying]] servers use the same ruleset as PvE realms, with the exception that players must act and behave [[in character]], and must follow "naming rules" when they name their character. This means that if players go onto one of these realms, those players act as their characters and anything that is not done in character is then [[out of character]] and usually in ((brackets)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.<ref>{{cite web|url=http://www.blizzard.com/support/wowgm/?id=agm01725p|title=Roleplaying Policy|work=World of Warcraft In-Game Support Knowledge Base|publisher=[[Blizzard Entertainment]]|author=Blizzard Entertainment|date=[[2006]]|accessdate=2006-10-27}}</ref>
 
==Plot==
However, it should be noted that this is very rarely enforced (unless brought to a Gamemaster's attention numerous times){{Fact|date=April 2007}}, and out of character chat is common on RP servers, though usually not in such a blatant manner as on non-RP servers.
{{See also|Warcraft#Setting}}
Intent on settling in Durotar, [[Thrall (Warcraft)|Thrall's]] Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.<ref>The Burning Crusade Game Manual. Blizzard Entertainment.</ref> The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
 
===Assault on Blackwing Lair===
===Role-playing Player versus Player (RPPvP)===
Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.
The role-playing PvP realms are an extension to the role-playing realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched. It was added later, largely due to player request.
 
===Rise of the Blood God===
==Characters==
Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity's avatar into the world. But his followers, the Atal'ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe's ancient capital, Zul'Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls' mighty animal gods. The Soulflayer's dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul'Gurub.
Characters in ''World of Warcraft'' are tied to specific user accounts. User accounts can be used on all servers, or ''realms''. Characters can be moved between servers in the same region (e.g., from one European server to another, but not from a European server to an American one) for a fee. The two playable factions currently in the game are the Alliance and Horde both consisting of five different races each. There are a total of 9 playable classes. The ''[[Burning Crusade]]'' expansion released on [[January 16]] [[2007]] added one new race to each faction (the '''Blood Elves''' and the '''Draenei'''). In a controversial{{Fact|date=April 2007}} decision by Blizzard each of these new races are able to play as the previously faction-specific class of the opposite faction. This means that a [[Blood Elf]] can be a Paladin, and a [[Draenei]] can be a Shaman. (Before the ''Burning Crusade'' only Alliance players were able to be Paladins, and only Horde players were able to be Shamans.)
 
===RacesThe andGates classesof Ahn'Qiraj===
The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun.
:''Main articles: [[Races in the Warcraft universe]] and [[Classes in World of Warcraft]]''
 
===Shadow of the Necropolis===
Players create characters which serve as their [[avatar (virtual reality)|avatars]] in the online world of [[Azeroth (world)|Azeroth]]. When creating a character in ''World of Warcraft'', the player can choose from ten different [[race (fantasy)|race]]s and nine different [[Classes in World of Warcraft|character class]]es. The races are split into two diametrically opposed factions, the [[Alliance (Warcraft)|Alliance]] and the [[Horde (Warcraft)|Horde]].
In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated.
* The Alliance currently consists of [[Human (Warcraft)|Humans]], [[Night Elves]], [[Dwarf (Warcraft)|Dwarves]], [[Gnome (Warcraft)|Gnomes]] and [[Draenei]] (Draenei characters require ''The Burning Crusade'' expansion in order to be created.<ref>[http://www.nytimes.com/2006/05/09/technology/10warcraftqa.web.html?_r=1&oref=slogin Interview: Jeff Kaplan on World of Warcraft Expansion], New York Times</ref>)
* The Horde currently consists of [[Orc (Warcraft)|Orcs]], [[Tauren]], [[Undead (Warcraft)|Undead]] (also known as [[The Forsaken (Warcraft)|Forsaken]]), [[Jungle Troll (Warcraft)|Trolls]] and [[Blood elf|Blood Elves]] (Blood Elves characters require ''The Burning Crusade'' expansion in order to be created.)
 
==Development==
In addition to the ten playable races there are many [[Non-player character|NPC]] races including (but not limited to) [[Goblin (Warcraft)|Goblins]], [[Ogre (Warcraft)|Ogre]]s, [[Murloc]]s, and [[Naga (Warcraft)|Naga]].
After releasing ''[[StarCraft]]'' in 1998, Blizzard began work on its next title. Initially, this was a project known as ''Nomad'', based on the tabletop role-playing game ''[[Necromunda]]'' that took place in a post-apocalyptic setting. Over its first year of development, ''Nomad'' did not have a strong sense of direction; at that time, many of the Blizzard developers had also become fans of the MMORPG ''[[EverQuest]]'', released in 1999 by [[Verant Interactive]]. Interest waned in ''Nomad'' as the company talked about making their own MMORPG, based on the ''Warcraft'' series and improving on aspects that they felt did not work from ''EverQuest''. In a management vote, all but Duane Stinnett, the project lead on ''Nomad'', voted for this shift, and work on ''Nomad'' stopped by the end of 1999 as ''World of Warcraft'' was initiated.<ref>Schreier, 2024, Chapter 8: Nomad</ref><ref>Schreier, 2024, Chapter 9: Everquest, but Better</ref>
 
''World of Warcraft'' was first announced by Blizzard at the [[European Computer Trade Show|ECTS]] trade show in September 2001.<ref name="ECTS">{{cite web|title=ECTS 2001:World of Warcraft |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134 |website=GameSpot |access-date=November 3, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090317110106/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134 |archive-date=March 17, 2009 }}</ref> Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in ''World of Warcraft'' use elements of the proprietary graphics engine originally used in ''Warcraft III''.<ref name="ECTS"/> The game was designed to be an open environment where players are allowed to do as they please.<ref name="gamespot_preview">{{cite web|url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2809173&mode=previews |title=World of Warcraft Preview |access-date=March 8, 2008 |author=Greg Kasavin, Amer Ajami |date=September 1, 2002 |website=GameSpot |url-status=live |archive-url=https://web.archive.org/web/20081207172310/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2809173&mode=previews |archive-date=December 7, 2008 }}</ref> Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called ''player collision''.<ref>{{cite web|title=World of Warcraft Preview |page=2 |archive-url=https://web.archive.org/web/20040215040959/http://www.gamespy.com/previews/january04/wowpc/index2.shtml |archive-date=February 15, 2004 |url=http://archive.gamespy.com/previews/january04/wowpc/index2.shtml |publisher=GameSpy |access-date=November 3, 2007 |url-status=dead }}</ref> The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.<ref>{{cite web|title=World of Warcraft Preview |page=6 |archive-url=https://web.archive.org/web/20040215035438/http://www.gamespy.com/previews/january04/wow2pc/index2.shtml |archive-date=February 15, 2004 |url=http://archive.gamespy.com/previews/january04/wowpc/index6.shtml |publisher=GameSpy |access-date=November 3, 2007 |url-status=dead }}</ref>
The nine available classes are [[Classes in World of Warcraft|Druid]], [[Classes in World of Warcraft|Hunter]], [[Classes in World of Warcraft|Mage]], [[Classes in World of Warcraft|Paladin]], [[Classes in World of Warcraft|Priest]], [[Classes in World of Warcraft|Rogue]], [[Classes in World of Warcraft|Shaman]], [[Classes in World of Warcraft|Warlock]], and [[Classes in World of Warcraft|Warrior]]. The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. However with the release of ''Burning Crusade'' the Draenei (Alliance) are able to be Shamans and the Blood Elves (Horde) are able to be Paladins, thus removing the previous faction exclusivity. Classes are primarily limited by race: for example Night Elves can only be Druids, Hunters, Priests, Rogues or Warriors.
 
''World of Warcraft'' runs natively on both [[Mac (computer)|Mac]] and [[Windows]] platforms. Boxed copies of the game use a [[hybrid CD]] to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their [[operating system]]. Although there is no official version for any other platform, support for ''World of Warcraft'' is present in Windows [[application programming interface|API]] implementations [[Wine (software)|Wine]] and [[CrossOver]] allowing the game to be played under [[Linux]] and [[FreeBSD]].<ref>{{cite web|url=http://appdb.winehq.org/appview.php?iVersionId=6482 |title=Wine application notes for WoW |url-status=live |archive-url=https://web.archive.org/web/20160206184620/https://appdb.winehq.org/appview.php?iVersionId=6482 |archive-date=February 6, 2016 }}</ref> While a native Linux client is neither released nor announced by Blizzard, in January 2011 [[Information technology|IT]] journalist [[Michael Larabel]] indicated in a [[Phoronix]] article that an internal Linux client might exist but is not released due to the non-[[standardization]] of the Linux [[Linux distribution|distro]] ecosystem.<ref name="linuxclient2011">{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ |title=Blizzard Still Has a World of Warcraft Linux Client |first=Michael |last=Larabel |publisher=[[Phoronix]] |date=January 26, 2011 |access-date=July 8, 2013 |quote=It turns out that this appears to still be the case that internally they have a Linux build of World of Warcraft but as of yet they have decided against releasing it to the public. |url-status=live |archive-url=https://web.archive.org/web/20130512083414/http://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ |archive-date=May 12, 2013 }}</ref>
===Character types===
There are two types of characters in the game: Player Characters (PC) and Non-Player Characters (NPCs), the latter having many different offshoots. Player Characters are people around the world actively playing the game. The color of a PC's name tag can vary from blue, green, yellow or red depending on faction and Player vs. Player (PvP) status. NPCs are characters that can only interact with player characters through scripted events or [[artificial intelligence]] (AI).
 
===Regional variations===
There are many types of NPCs. There are friendly NPCs, whose names are displayed in green, and hostile NPCs; mainly the NPCs of the opposing faction and [[Mob (computer gaming)|mobs]] (enemies controlled by AI) (also known as [[Creep (computer gaming)|Creeps]] by some players), whose names are displayed in red. There are also NPCs who are neutral and will only attack if provoked; their names are displayed in yellow.
In the United States, Canada, and Europe, Blizzard distributes ''World of Warcraft'' via [[retail software]] packages.<ref name="blizz_release_pr">{{cite web |url=http://uk.gamespot.com/news/blizzard-entertainment-announces-world-of-warcraft-street-date-november-23-2004-6112390 |title=Blizzard Entertainment Announces World of Warcraft Street Date – November 23, 2004 |access-date=March 8, 2008 |date=November 4, 2004 |publisher=Blizzard Entertainment |url-status=dead |archive-url=https://web.archive.org/web/20120707202249/http://uk.gamespot.com/news/blizzard-entertainment-announces-world-of-warcraft-street-date-november-23-2004-6112390 |archive-date=July 7, 2012 }}</ref> The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.<ref>{{cite web |url=http://www.blizzard.com/support/wowbilling/?id=abl01026p |title=Payment Options |publisher=[[Blizzard Entertainment]] |year=2007 |access-date=April 25, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070410020106/http://www.blizzard.com/support/wowbilling/?id=abl01026p |archive-date=April 10, 2007 }}</ref> In Australia, the United States, and many European countries, video game stores commonly stock the trial version of ''World of Warcraft'' in DVD form, which includes the game and 20 levels<ref>{{cite web|url=http://us.blizzard.com/support/article.xml?locale=en_US&tag=wowStarterEditionfaq&rhtml=true |title=World of Warcraft Starter Edition Account FAQ |publisher=[[Blizzard Entertainment]] |year=2011 |url-status=live |archive-url=https://web.archive.org/web/20111128193416/http://us.blizzard.com/support/article.xml?locale=en_US&tag=wowStarterEditionfaq&rhtml=true |archive-date=November 28, 2011 }}</ref> of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
 
In Brazil, ''World of Warcraft'' was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into [[Portuguese (language)|Brazilian Portuguese]].<ref name="brazilrelease">{{cite web|url=http://us.blizzard.com/pt-br/company/press/pressreleases.html?id=4030662 |title=Blizzard Entertainment: Comunicados à Imprensa |language=pt |publisher=Blizzard |access-date=December 7, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120121073518/http://us.blizzard.com/pt-br/company/press/pressreleases.html?id=4030662 |archive-date=January 21, 2012 }}</ref>
Some NPC interaction is affected by the reputation you have with them, and certain NPC merchants will have more items available if you have a higher reputation with their faction. Your standing with a faction can be increased or decreased by killing certain mobs or handing in items to certain NPCs.
 
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.<ref>{{cite web
You cannot gain reputation with opposing factions; the Horde cannot gain reputation with any Alliance-only faction and vice versa.
|url=http://www.worldofwarcraft.co.kr/billing/
|title=Billing Guide
|publisher=[[Blizzard Entertainment]]
|year=2006
|access-date=December 17, 2006 |url-status=live
|archive-url=https://web.archive.org/web/20061217185951/http://www.worldofwarcraft.co.kr/billing/
|archive-date=December 17, 2006 }}</ref> As software packages are not required, expansion pack contents are available to all players on launch day.
 
In ''World of Warcraft's'' initial Chinese release, players could purchase hourly and daily tokens, which were typically used to play at [[Internet café]]s.<ref name="Eyman">{{Cite book |last=Eyman |first=Douglas |title=Games & Play in Chinese & Sinophone Cultures |date=2024 |publisher=[[University of Washington Press]] |isbn=9780295752402 |editor-last=Guo |editor-first=Li |___location=Seattle, WA |chapter=Translation and Chinese Culture in Video Games |editor-last2=Eyman |editor-first2=Douglas |editor-last3=Sun |editor-first3=Hongmei}}</ref>{{Rp|page=252}} The initial Chinese release was immensely popular, in part because many Chinese had already played the game on North American and European servers.<ref name="Eyman" />{{Rp|page=253}}
NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others patrol around set paths to keep cities defended against attacking players or hostile NPCs that may attempt to invade a city.
 
The Chinese versions feature modifications of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were made, according to the regional licensee [[The9]], in an attempt to "promote a healthy and harmonious online game environment" in ''World of Warcraft''.<ref>{{cite news |url=http://archive.gulfnews.com/articles/07/07/03/10136373.html |title=Censorship reaches internet skeletons |work=Gulf News |date=July 3, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090315034355/http://archive.gulfnews.com/articles/07/07/03/10136373.html |archive-date=March 15, 2009 }}</ref><ref>July 10, 2007, [http://www.china.org.cn/english/entertainment/216622.htm Skeletons Banned in Chinese 'World of Warcraft'] {{webarchive|url=https://web.archive.org/web/20160122103837/http://www.china.org.cn/english/entertainment/216622.htm |date=January 22, 2016 }}, [[Xinhua News Agency]]</ref> Despite the belief that skeletons must be censored before publication in China, the Chinese government does not have regulations against the depiction of such elements and there are examples of such elements in many other games.<ref>{{cite web |last1=Custer |first1=C. |title=China doesn’t censor skeletons: the truth about game censorship in the Middle Kingdom |url=https://www.techinasia.com/china-doesnt-censor-skeletons-the-truth-about-game-censorship-in-the-middle-kingdom |website=[[Tech In Asia]] |date=2 July 2014}}</ref> NetEase took over licensing of ''World of Warcraft'' from [[The9]] in June 2009 following the expiration of The9's contract,<ref>{{cite news|url=https://www.theregister.co.uk/2009/04/16/blizzard_ditches_the9/ |title=Blizzard ditches long-time WoW operator |work=The Register |date=April 16, 2009 |url-status=live |archive-url=https://web.archive.org/web/20160303174624/https://www.theregister.co.uk/2009/04/16/blizzard_ditches_the9/ |archive-date=March 3, 2016 }}</ref> and were able to secure a launch for ''[[Wrath of the Lich King]]'' on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023.<ref>{{cite news |url=https://www.gamespot.com/articles/chinese-wow-servers-shut-down-after-14-years-following-expiration-of-netease-agreement/1100-6510829/ |title=Chinese WoW Servers Shut Down After 14 Years Following Expiration Of NetEase Agreement |publisher=[[GameSpot]] |year=2023 |access-date=January 23, 2023 |archive-date=January 24, 2023 |archive-url=https://web.archive.org/web/20230124195347/https://www.gamespot.com/articles/chinese-wow-servers-shut-down-after-14-years-following-expiration-of-netease-agreement/1100-6510829/ |url-status=live }}</ref> In April 2024, NetEase [https://ir.netease.com/news-releases/news-release-details/blizzard-entertainment-and-netease-renew-agreement-bring-beloved announced] that ''World of Warcraft'' services would be returning to China in the Summer of 2024, later leading to a [https://www.bilibili.com/video/BV1Vx4y187na/ livestream] on June 27, 2024, in which Blizzard team members outlined the release of the ''Wrath of the Lich King'' for ''World of Warcraft Classic'' and ''The War Within'' expansion for ''World of Warcraft'' for Chinese players.<ref>{{Cite web |last=Archimtiros |title=NetEase Announces The War Within Begins in China on August 1st |url=https://www.wowhead.com/news/netease-announces-the-war-within-begins-in-china-on-august-1st-343644 |access-date=2024-06-27 |website=Wowhead |language=en |archive-date=June 27, 2024 |archive-url=https://web.archive.org/web/20240627155715/https://www.wowhead.com/news/netease-announces-the-war-within-begins-in-china-on-august-1st-343644 |url-status=live }}</ref>
===Professions===
During the course of playing the game, players may choose to develop side skills for their character(s). These non-combat skills are called '''professions'''. Professions are divided into two separate categories, primary and secondary. Primary professions are those skills related to weapon/armor creation and/or enhancement (e.g., Blacksmithing). A character is limited to two primary professions. Secondary professions are skills that serve to enhance the player's experience (e.g., Cooking). A character is limited to four secondary professions. The Rogue class has a unique fifth secondary profession: Poisons.
 
===ItemsPost-release and equipmentcontent===
The ''World of Warcraft'' launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for ''World of Warcraft'' players. It provides a way to launch ''World of Warcraft'' and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for ''World of Warcraft'' players, access to ''World of Warcraft''{{'}}s support website, access to the test version of ''World of Warcraft'' when it is available to test upcoming patches, updates to [[Warden (software)|Warden]],<ref name="warden_updates">{{cite web|url=https://www.theregister.co.uk/2007/11/15/world_of_warcraft_warden_encryption/ |title=World of Warcraft spykit gets encrypted |access-date=March 8, 2008 |last=Modine |first=Austin |date=November 15, 2007 |work=The Register |url-status=live |archive-url=https://web.archive.org/web/20080319042025/https://www.theregister.co.uk/2007/11/15/world_of_warcraft_warden_encryption/ |archive-date=March 19, 2008 }}</ref> and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.
Player characters can acquire various items in the game. Items can vary from resources such as herbs or raw ores to items to be retrieved for quests. Player characters can also equip different weapons and armor, either to customize their character or improve abilities such as better attacks or defense skills. Item rarity is classified by the color of the item name: grey means poor rarity, white means common, green means uncommon, blue means rare, purple means "epic", orange means "legendary" and red means "artifact".
 
[[Patch (computing)|Patch]] 1.9.3 added native support for [[Apple–Intel architecture|Intel-powered Macs]], making ''World of Warcraft'' a [[Universal binary|universal application]]. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; ''World of Warcraft'' version 1.9.3 and later will not launch on older versions of Mac OS X.<ref>{{cite web|url=http://www.worldofwarcraft.com/patchnotes/patch1p9.html |title="World of Warcraft Client Patch 1.9.3 (7 February 2006)" patch notes |url-status=live |archive-url=https://web.archive.org/web/20101204052109/http://www.worldofwarcraft.com/patchnotes/patch1p9.html |archive-date=December 4, 2010 }}</ref> [[PowerPC]] architecture Macs are no longer supported since version 4.0.1.<ref>{{cite web|url=http://www.wowpedia.org/Patch_4.0.1_(undocumented_changes)#Game_Engine |title=Patch 4.0.1 (undocumented changes) – Wowpedia – Your wiki guide to the World of Warcraft |url-status=live |archive-url=https://web.archive.org/web/20141019232146/http://wowpedia.org/Patch_4.0.1_%28undocumented_changes%29 |archive-date=October 19, 2014 }}</ref>
===Mounts===
{{main|Mounts (World of Warcraft)}}
 
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256&nbsp;MB to 512&nbsp;MB of RAM. Official [[Windows 98]] technical support was dropped, but the game continued to run there until version 2.2.3.<ref>
A ''mount'' refers to an item that, upon activation, changes the character graphic to represent the player is riding an animal, as opposed to the normal movement graphic of walking/running. Players of certain levels and skill ability have available to them the option of acquiring these mounts in order to increase their movement speed on land. Mounts can also be acquired via reputation with certain factions, completion of quests or through special items produced in related material, or as very rare loot drops obtained by defeating bosses in instances. In the expansion pack [[Burning Crusade]], the ability to purchase or acquire flying mounts became available in the expansion areas.
{{cite web |title=Technology FAQ |work=World of Warcraft Game Guide |url=http://www.worldofwarcraft.com/info/faq/technology.html |publisher=[[Blizzard Entertainment]] |year=2006 |access-date=September 6, 2006 |archive-date=November 13, 2004 |archive-url=https://web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html}}</ref> Before Mists of Pandaria in 2012, ''World of Warcraft'' officially dropped support for [[Windows 2000]],<ref>{{cite web|url=http://blue.mmo-champion.com/topic/215608-wow-no-longer-compatible-with-windows-2000/ |title=WoW No Longer Compatible with Windows 2000 – MMO-Champion BlueTracker |publisher=Blue.mmo-champion.com |date=July 13, 2010 |access-date=May 6, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120118175354/http://blue.mmo-champion.com/topic/215608-wow-no-longer-compatible-with-windows-2000/ |archive-date=January 18, 2012 }}</ref> followed by [[Windows XP]] and [[Windows Vista|Vista]] in October 2017, as well as all 32-bit support.<ref>{{cite web|url=https://www.pcmag.com/news/blizzard-ending-support-for-windows-xp-and-vista|title=Blizzard Ending Support for Windows XP and Vista|last=Humphries|first=Matthew|work=[[PCMag]]|date=July 20, 2017|access-date=January 15, 2021|archive-date=January 21, 2021|archive-url=https://web.archive.org/web/20210121230610/https://www.pcmag.com/news/blizzard-ending-support-for-windows-xp-and-vista|url-status=live}}</ref>
 
Starting with 4.3,<ref>{{cite web|url=http://www.mmo-champion.com/content/2555-64-Bit-Client-Healing-Blue-Posts-Holiday-Card-Contest-TCG-Art-Comics |title=64 Bit Client |publisher=Boubouille@MMO-Champion |date=November 16, 2011 |access-date=September 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120929031207/http://www.mmo-champion.com/content/2555-64-Bit-Client-Healing-Blue-Posts-Holiday-Card-Contest-TCG-Art-Comics |archive-date=September 29, 2012 }}</ref> players could try out an experimental [[64-bit]] version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default. <!-- Hard to get proper written sources for this, well, the patcher simply installs 64-bit client now, and uses that by default -->
===PvP rankings===
:''See also:'' [[Player versus Player#World of Warcraft|World of Warcraft Player versus Player]].
 
Since [[World IPv6 Day]], the client and most of the servers support [[IPv6]].<ref>{{cite web|url=http://us.battle.net/wow/en/forum/topic/2593008179 |title=World IPv6 Day |publisher=Bashiok@Blizzard |date=June 6, 2011 |access-date=September 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130517064539/http://us.battle.net/wow/en/forum/topic/2593008179 |archive-date=May 17, 2013 }}</ref>
Upon defeating another player of the opposite faction in a PvP combat the victor earns "Honor Points" which may be spent as currency to purchase various rewards like armor, weapons and mounts. Some rewards require marks of honor from various Battlegrounds as well (a loss in a battleground awards the losing team 1 mark, while a victory awards the winning team 3). A recently added PvP activity (the Arenas) offer gladiator-like combat in a World of Warcraft setting. The Arenas<ref>Arena facts taken from http://www.worldofwarcraft.com/pvp/arena/index.xml </ref> have a separate system from the Battlegrounds. Instead of honor the Arenas give Arena Points which can be spent to purchase items just like Honor Points. There are also "Arena seasons" where, at the end of each season, the best Arena teams in each category(2v2, 3v3 and 5v5) are awarded unique Epic or Legendary quality items. Only level 70 players can participate in rated arena matches. Lower level players can always participate in arenas but no arena points are awarded.
 
===Expansions===
Players can also be rewarded with titles<ref> http://www.worldofwarcraft.com/pvp/arena/index.xml bottom part of the page </ref> in the Arenas if they belong to one of the top teams at the end of an Arena season. These ranks are (from highest to lowest) Gladiator, Duelist, Rival and Challenger.
 
{| class="wikitable sortable mw-collapsible floatright"
With the release of version 2.0, a change was made to the honor system making it easier to obtain cetain powerful items. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities.
|+Expansions for ''World of WarCraft''
|-
! Title !! Release Date !! Level Cap
|-
| data-sort-value="Burning Crusade"|''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'' || {{dts|2007-01-16}} || 70
|-
| ''[[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]'' || {{dts|2008-11-13}} || 80
|-
| ''[[World of Warcraft: Cataclysm|Cataclysm]]'' || {{dts|2010-12-07}} || 85
|-
| ''[[World of Warcraft: Mists of Pandaria|Mists of Pandaria]]'' || {{dts|2012-09-25}} || 90
|-
| ''[[World of Warcraft: Warlords of Draenor|Warlords of Draenor]]'' || {{dts|2014-11-13}} || 100
|-
| ''[[World of Warcraft: Legion|Legion]]'' || {{dts|2016-08-30}} || 110
|-
| ''[[World of Warcraft: Battle for Azeroth|Battle for Azeroth]]'' || {{dts|2018-08-13}} || 120
|-
| ''[[World of Warcraft: Shadowlands|Shadowlands]]'' || {{dts|2020-11-23}} || 60
|-
| ''[[World of Warcraft: Dragonflight|Dragonflight]]'' || {{dts|2022-11-28}} || 70
|-
| data-sort-value="War Within"|''[[World of Warcraft: The War Within|The War Within]]'' || {{dts|2024-08-26}} || 80
|}
 
Ten [[expansion pack|expansions]] have been released: ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'', released in January 2007; ''[[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]'', released in November 2008; ''[[World of Warcraft: Cataclysm|Cataclysm]]'', released in December 2010; ''[[World of Warcraft: Mists of Pandaria|Mists of Pandaria]]'', released in September 2012; ''[[World of Warcraft: Warlords of Draenor|Warlords of Draenor]]'', released in November 2014; ''[[World of Warcraft: Legion|Legion]]'', released in August 2016; [[World of Warcraft: Battle for Azeroth|''Battle for Azeroth'']], released in August 2018; ''[[World of Warcraft: Shadowlands|Shadowlands]]'', released in November 2020; ''[[World of Warcraft: Dragonflight|Dragonflight]]'', released in November 2022 and ''[[World of Warcraft: The War Within|The War Within]]'', released in August 2024. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so.
As of March 2007, Blizzard has added a section to their main website where any player on any realm can view their current arena team's rankings.
 
The fifth expansion, ''Warlords of Draenor'', was announced at [[BlizzCon#BlizzCon events|BlizzCon 2013]] on November 8, 2013,<ref>[http://www.marketwatch.com/story/world-of-warcraftr-warlords-of-draenortm-remakes-history-at-blizzconr-2013-2013-11-08 World of Warcraft(R): Warlords of Draenor(TM) Remakes History at BlizzCon(R) 2013] {{webarchive|url=https://web.archive.org/web/20131109014843/http://www.marketwatch.com/story/world-of-warcraftr-warlords-of-draenortm-remakes-history-at-blizzconr-2013-2013-11-08 |date=November 9, 2013 }}. MarketWatch (November 8, 2013). Retrieved December 6, 2013.</ref><ref>Entertainment, Blizzard. (November 8, 2013) [http://us.battle.net/wow/en/blog/11514711/World_of_Warcraft_Warlords_of_Draenor_BlizzCon_2013_FAQ-10_30_2013 World of Warcraft: Warlords of Draenor BlizzCon 2013 FAQ – World of Warcraft] {{webarchive|url=https://web.archive.org/web/20131108223413/http://us.battle.net/wow/en/blog/11514711/World_of_Warcraft_Warlords_of_Draenor_BlizzCon_2013_FAQ-10_30_2013 |date=November 8, 2013 }}. Us.battle.net. Retrieved December 6, 2013.</ref> and entered beta on June 27, 2014.<ref>{{cite web|url=http://us.battle.net/wow/en/blog/14605867/world-of-warcraft®-warlords-of-draenor™-beta-test-begins-6-27-2014 |title=World of Warcraft: Warlords of Draenor Beta Test Begins! |publisher=[[Blizzard Entertainment]] |date=June 27, 2014 |url-status=live |archive-url=https://web.archive.org/web/20160427210415/http://us.battle.net/wow/en/blog/14605867/world-of-warcraft%C2%AE-warlords-of-draenor%E2%84%A2-beta-test-begins-6-27-2014 |archive-date=April 27, 2016 }}</ref> ''Warlords of Draenor'' was released on November 13, 2014.<ref name="release">{{cite web|url=http://www.ibtimes.com/world-warcraft-warlords-draenor-release-date-arrives-blizzard-releases-day-one-patch-1723425 |title='World Of Warcraft: Warlords Of Draenor' Release Date Arrives, Blizzard Releases Day One Patch |last=Elise |first=Abigail |website=[[International Business Times]] |date=November 13, 2014 |access-date=November 13, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141117022846/http://www.ibtimes.com/world-warcraft-warlords-draenor-release-date-arrives-blizzard-releases-day-one-patch-1723425 |archive-date=November 17, 2014 }}</ref> On August 6, 2015, Blizzard announced the sixth expansion, ''[[World of Warcraft: Legion|Legion]]'', at [[Gamescom 2015]].<ref>{{cite web|url=http://www.ign.com/articles/2015/07/29/blizzard-to-announce-next-world-of-warcraft-expansion-at-gamescom |title=Blizzard to announce next World Of Warcraft expansion at Gamescom |work=[[IGN]] |publisher=[[Ziff Davis]] |last=Osborn |first=Alex |date=July 29, 2015 |access-date=July 29, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150801005442/http://www.ign.com/articles/2015/07/29/blizzard-to-announce-next-world-of-warcraft-expansion-at-gamescom |archive-date=August 1, 2015 }}</ref> In November 2015, the ''Legion''{{'s}} alpha testing started and in April 2016 the beta test started; the ''Legion'' expansion was released on August 30, 2016. The seventh expansion, ''Battle for Azeroth'', was released worldwide on August 13 and 14 (depending on ___location) in 2018.<ref>{{cite web |author1=Blizzard Entertainment |title=Battle for Azeroth™: One Launch to Rule Them All |url=https://worldofwarcraft.com/en-us/news/21849061/battle-for-azeroth-one-launch-to-rule-them-all |website=worldofwarcraft.com |publisher=Blizzard Entertainment |access-date=August 13, 2018 |date=June 7, 2018 |archive-date=August 14, 2018 |archive-url=https://web.archive.org/web/20180814040102/https://worldofwarcraft.com/en-us/news/21849061/battle-for-azeroth-one-launch-to-rule-them-all |url-status=live }}</ref> The eighth expansion, ''Shadowlands'', was announced on November 1, 2019, and released on November 23, 2020.<ref name="PC GAMER">{{Cite web|url=https://www.pcgamer.com/world-of-warcraft-shadowlands/|title=World of Warcraft: Shadowlands: Release date, Covenants, pre-patch, and everything we know|website=PC Gamer|date=November 21, 2020|last1=Messner|first1=Steven|access-date=January 12, 2021|archive-date=November 4, 2019|archive-url=https://web.archive.org/web/20191104094541/https://www.pcgamer.com/world-of-warcraft-shadowlands/|url-status=live}}</ref><ref name="BlizzardPressRelease">{{cite web|url=https://blizzard.gamespress.com/Prepare-to-Cross-Into-the-Realm-of-the-Dead-in-World-of-Warcraft-Shado|title=Prepare to Cross Into the Realm of the Dead in World of Warcraft: Shadowlands|author=Blizzard Entertainment|date=November 1, 2019|author-link=Blizzard Entertainment|access-date=November 2, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101203513/https://blizzard.gamespress.com/Prepare-to-Cross-Into-the-Realm-of-the-Dead-in-World-of-Warcraft-Shado|url-status=live}}</ref> The ninth expansion, ''Dragonflight'', was announced on April 19, 2022<ref>{{Cite web |date=April 19, 2022 |title=World of Warcraft Dragonflight Expansion Officially Revealed, Takes Players To The Dragon Isles |url=https://www.mmorpg.com/news/world-of-warcraft-dragonflight-expansion-officially-revealed-takes-players-to-the-dragon-isles-2000124831 |access-date=December 17, 2022 |website=MMORPG.com |language=en |archive-date=July 12, 2024 |archive-url=https://web.archive.org/web/20240712194628/https://www.mmorpg.com/news/world-of-warcraft-dragonflight-expansion-officially-revealed-takes-players-to-the-dragon-isles-2000124831 |url-status=live }}</ref> and was released on November 28, 2022.<ref>{{Cite news |author1=Sarah JamesContributions from Lauren Morton |date=October 19, 2022 |title=Everything we know about World of Warcraft: Dragonflight |language=en |work=PC Gamer |url=https://www.pcgamer.com/world-of-warcraft-wow-dragonflight-release-date/ |access-date=December 17, 2022 |archive-date=December 17, 2022 |archive-url=https://web.archive.org/web/20221217045759/https://www.pcgamer.com/world-of-warcraft-wow-dragonflight-release-date/ |url-status=live }}</ref> At [[BlizzCon]] 2023, Blizzard announced the ''Worldsoul Saga'', a story arc that would span the course of three expansions: ''The War Within'', ''Midnight'' and ''The Last Titan'', set to begin in 2024.<ref>{{Cite web |last=Valentine |first=Rebekah |date=2023-11-03 |title=Blizzard Announces Next Three Expansions in World of Warcraft: The Worldsoul Saga - BlizzCon 2023 |url=https://www.ign.com/articles/blizzard-announces-next-three-expansions-in-world-of-warcraft-the-worldsoul-saga-blizzcon-2023 |access-date=2023-11-06 |website=IGN |language=en |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106193629/https://www.ign.com/articles/blizzard-announces-next-three-expansions-in-world-of-warcraft-the-worldsoul-saga-blizzcon-2023 |url-status=live }}</ref>
==The world==
===Geography===
[[Image:WoW Map Cosmic.jpg|thumb|right|''World of Warcraft'' Map (Including 'Outland')]]
The current [[virtual world]] is built around two different planets: [[Azeroth (kingdom)|Azeroth]] and [[Draenor|Outland]]. Azeroth currently consists of two continents: The [[Eastern Kingdoms]] and [[Kalimdor]].
 
Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, ''The Burning Crusade'' expansion was automatically applied to all previous ''Warcraft'' accounts at no cost. On September 19, 2012, the same thing was done with the ''Wrath of the Lich King'' expansion,<ref name="Entertainment">{{cite web |last=Entertainment |first=Blizzard |date=June 28, 2011 |title=World of Warcraft and The Burning Crusade – Together at Last! – World of Warcraft |url=http://us.battle.net/wow/en/blog/2993674#blog |url-status=live |archive-url=https://web.archive.org/web/20111224041339/http://us.battle.net/wow/en/blog/2993674 |archive-date=December 24, 2011 |access-date=December 7, 2011 |publisher=Us.battle.net}}</ref> and on October 15, 2013, the ''Cataclysm'' expansion was also applied.<ref>{{cite web |last=Entertainment |first=Blizzard |date=October 15, 2013 |title=A New Age Has Begun—World of Warcraft Now Includes Cataclysm |url=http://us.battle.net/wow/en/blog/11275287 |url-status=live |archive-url=https://web.archive.org/web/20131029203012/http://us.battle.net/wow/en/blog/11275287 |archive-date=October 29, 2013 |access-date=October 28, 2013 |publisher=Us.battle.net}}</ref> On October 15, 2014, ''Mists of Pandaria'' was applied to all accounts following the release of ''Warlords of Draenor''.<ref>{{cite web |last=Smith |first=Graham |date=October 15, 2014 |title=Black, White And Free All Over: Mists Of Pandaria |url=http://www.rockpapershotgun.com/2014/10/15/mists-of-pandaria-free/ |url-status=live |archive-url=https://web.archive.org/web/20141110154103/http://www.rockpapershotgun.com/2014/10/15/mists-of-pandaria-free/ |archive-date=November 10, 2014 |access-date=November 14, 2014 |website=[[Rock Paper Shotgun]]}}</ref> On May 17, 2016, ''Warlords of Draenor'' was applied to all accounts to coincide with the release of the [[Warcraft (film)|''Warcraft'' movie]] that gives a 30-day trial of the game.<ref>[http://www.mmo-champion.com/content/5706-Warlords-of-Draenor-Added-to-the-Base-Game-Warcraft-Movie-Footage-and-Interview Warlords of Draenor Added to the Base Game, Warcraft Movie Footage and Interview] {{webarchive|url=https://web.archive.org/web/20160520061409/http://www.mmo-champion.com/content/5706-Warlords-of-Draenor-Added-to-the-Base-Game-Warcraft-Movie-Footage-and-Interview|date=May 20, 2016}} May 17, 2016</ref>
[[Kalimdor]] is the beginning continent for the [[Horde (Warcraft)|Horde]] races of the ''Orcs'', ''Trolls'' and ''Tauren''. It is also home to the [[Alliance (Warcraft)|Alliance]] races of the ''Night Elves'', and the ''Draenei'' (added in ''The Burning Crusade'').
All ''The Burning Crusade'', ''Wrath of the Lich King'', ''Cataclysm'', ''Mists of Pandaria'' and ''Warlords of Draenor'' content is now effectively part of the original game, with all new ''World of Warcraft'' accounts automatically including these expansions upon creation.<ref name="Entertainment" /> As of the release of ''The War Within'' expansion in 2024, all expansions up to ''Dragonflight'' are included in the base game.<ref>{{Cite web |title=What Expansions Are Included in World of Warcraft? |url=https://eu.battle.net/support/en/article/000015733 |access-date=2024-10-04 |website=Blizzard Support |language=en-gb}}</ref>
 
===Music===
The [[Eastern Kingdoms]] is the beginning continent for the [[Horde (Warcraft)|Horde]] races of the ''Undead'' and ''Blood Elves'' (added in ''The Burning Crusade''). It also serves as the home of the [[Alliance (Warcraft)|Alliance]] races of the ''Humans'', ''Dwarves'', and ''Gnomes''.
The soundtrack for the original release of ''World of Warcraft'' was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by [[Eímear Noone]]. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game's expansions, which were also given their own album releases.
 
On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, ''World of Warcraft Sheet Music Anthology'' in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included.
Another planet, [[Draenor|Outland]], was added after the release of ''The Burning Crusade''. It is only accessible to those who have bought and activated the expansion pack. It is initially reached by traveling through the Dark Portal in the [[Blasted Lands]].
 
In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.<ref>{{cite news |url=http://www.audiogang.org/2018-awards/ |title=2018 Awards |newspaper=Game Audio Network Guild |access-date=April 14, 2018 |archive-date=May 19, 2019 |archive-url=https://web.archive.org/web/20190519045353/http://www.audiogang.org/2018-awards/ |url-status=live }}</ref>
===Cities===
There are four capital cities for each faction and one neutral city.
 
==Reception==
[[Horde (Warcraft)|Horde]] cities include:
{{Video game reviews
* [[Thunder Bluff]] in [[Mulgore]]
| MC = 93/100<ref name="metacritic_score" />
* [[Orgrimmar]] in [[Durotar]]
| 1UP = A<ref name="1up_review" />
* [[Undercity]] in the [[Tirisfal Glades]]
| Edge = 9/10<ref name="gamespot_others">{{cite web|title=World of Warcraft – Other reviews |website=[[GameSpot]] |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html?mode=web |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110038/http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html?mode=web |archive-date=March 17, 2009 }}</ref>
* [[Silvermoon]] City in [[Eversong Woods]]; added after the release of ''The Burning Crusade''
| EuroG = 8/10<ref name="eurogamer_review" />
[[Alliance (Warcraft)|Alliance]] cities include:
| GI = 9.5/10<ref name="gameinformerreview">{{cite magazine |title=World of Warcraft Review |magazine=[[Game Informer]] |url=http://www.gameinformer.com/Games/Review/200502/R05.0222.0955.59759.htm |author=Adam Biessner |date=February 15, 2005 |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080513221916/http://gameinformer.com/Games/Review/200502/R05.0222.0955.59759.htm |archive-date = May 13, 2008}}</ref>
* [[Stormwind]] in [[Elwynn Forest]]
| GamePro = 4.5/5<ref name="gamepro review">{{cite magazine | date=December 16, 2004 | author=Star Dingo | magazine=[[GamePro]] |issue= 195 | publisher=IDG Entertainment |title=ProReviews: World of Warcraft}}</ref>
* [[Ironforge]] in [[Dun Morogh]]
| GMaster = 93%<ref name="gamespot_others" />
* [[Darnassus]] in [[Teldrassil]]
| GSpot = 9.5/10<ref name="gamespot_review" />
* [[Exodar]] in [[Azuremyst Isle]]; added after the release of ''The Burning Crusade''
| GSpy = {{Rating|5|5}}<ref name="gamespy_review"/>
Neutral cities include:
| IGN = 9.1/10<ref name="ign_review" />
* [[Shattrath City]] in Terrokkar Forest, added in ''The Burning Crusade''
| PCGUK = 94%<ref name="gamespot_others" />
| PCZone = 95%<ref name="gamespot_others" />
}}
 
''World of Warcraft'' received very positive reviews upon release,<ref name="metacritic_score">{{cite Metacritic|title=World of Warcraft |id=world-of-warcraft |type=game |vgtype=pc |access-date=February 14, 2021 |url-status=live |archive-url=https://web.archive.org/web/20210126012706/https://www.metacritic.com/game/pc/world-of-warcraft |archive-date=January 26, 2021 }}</ref> following a period of high anticipation before launch.<ref name="atrip_review">{{cite web |title=World of Warcraft Review |publisher=ActionTrip |url=http://www.actiontrip.com/reviews/worldofwarcraft.phtml |author=Matt Leyendecker |date=December 1, 2004 |access-date=June 25, 2008 |url-status=usurped |archive-url=https://web.archive.org/web/20080610144352/http://www.actiontrip.com/reviews/worldofwarcraft.phtml |archive-date=June 10, 2008 }}</ref> Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,<ref name="gamespot_review" /><ref name="1up_review">{{cite web |title=reviews:World of Warcraft |website=[[1UP.com]] |url=http://www.1up.com/do/reviewPage?cId=3137027 |author=<!-- staff --> |date=December 3, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://archive.today/20121206024729/http://www.1up.com/reviews/world-of-warcraft_2 |archive-date=December 6, 2012 }}</ref> the new approaches to reducing pauses between game encounters were well liked.<ref name="gamespy_review" /> A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in ''World of Warcraft'', a player is able to recover and start playing quickly.<ref name="gamespot_review" /> Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.<ref name="gamespy_review" /> Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time<ref name="gamespy_review" />—while still having "deep" gameplay that would attract players of all levels of interest.<ref name="ign_review" /> The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.<ref name="gamespot_review" />
===Villages and outposts===
The [[Horde (Warcraft)|Horde]] and [[Alliance (Warcraft)|Alliance]] both have several villages and outposts that serve as quest and flight hubs to players. Horde villages include Revantusk Village, Splintertree Post, Ghost Walker Post and more. Alliance villages include Refuge Pointe, Lakeshire, Theramore and more.
 
[[Quest (gaming)|Questing]] was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.<ref name="gamespy_review" /> The high number of quests in each ___location was popular, as well as the rewards for completing them.<ref name="gamespot_review" /> It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character.<ref name="ign_review" /> Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.<ref name="gamespy_review" /> Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.<ref name="ign_review" /> A large number of new players in a particular area meant that there were often no creatures to kill,<ref name="gamespy_review" /> or that players would have to wait and take turns to kill a particular creature to complete a quest.<ref name="gamespot_review" /> Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.<ref name="eurogamer_review">{{cite web|title=World of Warcraft |website=[[Eurogamer]] |url=http://www.eurogamer.net/article.php?article_id=57976 |author=Kieron Gillen |date=February 18, 2005 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20070408221157/http://www.eurogamer.net/article.php?article_id=57976 |archive-date=April 8, 2007 }}</ref> Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.<ref name="ign_review" /> Upon release, a small number of quests had software [[Software bug|bugs]] that made them impossible to complete.<ref name="gamespot_review" />
In addition, several in-game factions maintain villages and outposts where either Alliance or Horde (or both) can obtain quests, reputation-based items or flight paths. Such neutral areas may have auction houses and/or banks.
 
Characters were felt to be implemented well, with each class appearing "viable and interesting", having unique and different mechanisms,<ref name="eurogamer_review" /> and each of the races having a distinct look and feel.<ref name="gamespot_review" /> Character development was also liked, with the talent mechanism offering choice to players,<ref name="1up_review" /> and profession options being praised.<ref name="gamespot_review" /> Character customization options were felt to be low,<ref name="ign_review" /> but the detail of character models was praised.<ref name="atrip_review" />
The most well-known neutral settlements are the Goblin villages of ''Ratchet'', ''Booty Bay'', ''Gadgetzan'', and ''Everlook''. Other examples include the posts and villages maintained by the Cenarion Circle, Sporeggar, Argent Dawn, Thorium Brotherhood and other organizations.
 
The appearance of the game world was praised by critics. Most popular was that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage.<ref name="atrip_review" /> The environment was described as "breathtaking". Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.<ref name="gamespy_review" /> Critics described the environment as "a careful blend of cartoon, fantasy art, and realism".<ref name="1up_review" /> The game was found to run smoothly on a range of computer systems,<ref name="gamespot_review" /> although some described it as basic,<ref name="gamespy_review" /> and mentioned that the [[bloom (shader effect)|bloom]] light rendering effect can blur things.<ref name="ign_review" /> One reviewer described the ability to fly over long stretches of scenery as "very atmospheric".<ref name="eurogamer_review" /> The user interface was liked, being described as "simple", with [[tooltip]]s helping to get the player started.<ref name="gamespot_review" />
===Instances===
:''Main article: [[Instance (World of Warcraft)]]''
Instances, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently.<ref name="Instancing">{{cite web |url=http://www.worldofwarcraft.com/info/basics/instancing.html |title=Instancing |accessdate=2007-01-18 |author=Blizzard Entertainment}}</ref> This means that multiple groups can both be doing the same activities in the same ___location, yet not interfering with one another.
 
The game's audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player's immersion,<ref name="1up_review" /> and that the replay value was increased.<ref name="ign_review" /> The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a "personality" to the game.<ref name="1up_review" />
"Instance" can also refer to a particular copy of such an area. Other areas, such as [[Instance (World of Warcraft)#Battlegrounds|battlegrounds]], are also instances, enabling multiple groups of players to participate at the same time.
 
===Accolades===
==Virtual community==
''World of Warcraft'' won several awards from critics upon release, including ''Editor's Choice'' awards.<ref name="gamespot_review"/><ref name="ign_review" /> In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.<ref name="gamespy_goty">{{cite web |title=Game of the Year Awards-PC Genre |publisher=[[GameSpy]] |url=http://goty.gamespy.com/2004/pc/index12.html |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511162839/http://goty.gamespy.com/2004/pc/index12.html |archive-date=May 11, 2008 }}</ref> The graphics and audio were also praised in the annual awards, with the cartoonish style<ref name="gamespy_special">{{cite web |title=PC Special Awards |publisher=[[GameSpy]] |url=http://goty.gamespy.com/2004/pc/index16.html |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511154531/http://goty.gamespy.com/2004/pc/index16.html |archive-date=May 11, 2008 }}</ref> and overall sound makeup being noted.<ref name="ve_audio">{{cite web|title=2004 PC Game of the Year Awards |publisher=Voodoo Extreme |url=http://ve3d.ign.com/articles/features/12150/2004-PC-Game-of-the-Year-Awards |author=Robert Howarth |date=December 24, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080720022633/http://ve3d.ign.com/articles/features/12150/2004-PC-Game-of-the-Year-Awards |archive-date=July 20, 2008 }}</ref> The game was also awarded ''Best Mac OS X Entertainment Product'' at the 2005 Apple Design Awards.<ref name="macworld_award">{{cite web|title=WWDC: Apple Design Award 2005 winners announced |work=[[MacWorld]] |url=http://www.macworld.com/article/45262/2005/06/design.html |author=Peter Cohen |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080618111452/http://www.macworld.com/article/45262/2005/06/design.html |archive-date=June 18, 2008 |date=June 10, 2005 }}</ref> ''[[Computer Games Magazine]]'' named ''World of Warcraft'' the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation". It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.<ref name=cgm14th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |date=March 2005 | issue=172 | pages=48–56 }}</ref>
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, ''World of Warcraft'' players often participate in the ''World of Warcraft'' [[virtual community]] in creative ways, including fan artwork<ref>[http://www.blizzard.com/inblizz/fanart/page1.shtml Blizzard fan artwork web page]</ref> and comic strip style storytelling.<ref>[http://www.worldofwarcraft.com/community/comics.html World of Warcraft comic strip site]</ref> Blizzard furthers this community by offering in-game and out-of-game prizes, as well as highlighting community events and occurrences. Blizzard has also provided incentives for introducing new members to ''World of Warcraft''. In late October 2005 each subscribed player received a 10-day free pass<ref>Blizzard Entertainment (2005). [http://www.worldofwarcraft.com/news/wow-news-10-2005.html World of Warcraft Community Site - Check your inbox for the Recruit-A-Friend e-mail!] Retrieved March 6, 2006.</ref> which they suggested be employed as seasonal gifts that could either be used by the current player or given to a friend. These passes would generate a free month's usage if the guest player purchased a full account.
 
''World of Warcraft'' was recognized at the 2005 [[Spike (TV channel)|Spike TV]] [[Spike Video Game Awards|Video Game Awards]] where it won ''Best PC Game'', ''Best Multiplayer Game'', ''Best RPG'', and ''Most Addictive Game''.<ref name="spike_awards">{{cite web|title=RE4 named Game of Year at Spike Awards |website=[[GameSpot]] |url=http://www.gamespot.com/news/6140144.html |author=Brendan Sinclair |date=November 9, 2005 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090222201750/http://www.gamespot.com/news/6140144.html |archive-date=February 22, 2009 }}</ref> During the [[8th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] awarded ''World of Warcraft'' with "[[D.I.C.E. Award for Role-Playing Game of the Year|Massively Multiplayer/Persistent World Game of the Year]]", as well as nominations for "Computer Game of the Year" and "[[D.I.C.E. Award for Game of the Year|Game of the Year]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=105 |title=D.I.C.E. Awards By Video Game Details World of Warcraft |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=28 September 2023 |archive-date=September 28, 2023 |archive-url=https://web.archive.org/web/20230928181414/https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=105 |url-status=live }}</ref> In 2008, ''World of Warcraft'' was honoured—along with ''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]'' and ''[[EverQuest]]''—at the 59th Annual [[Technology & Engineering Emmy Award]]s for advancing the art form of MMORPG games.<ref name="emmy">{{cite web |title=Winners of 59th Technology & Engineering Emmy Awards announced by National Television Academy at Consumer Electronics Show |url=http://www.emmyonline.org/mediacenter/tech_2k7_winners.html |publisher=[[National Academy of Television Arts and Sciences]] |date=January 8, 2008 |access-date=June 28, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080509070210/http://www.emmyonline.org/mediacenter/tech_2k7_winners.html |archive-date=May 9, 2008 }}</ref> ''GameSpot'' named it the best massively multiplayer game of 2004, and nominated it for the publication's "Best Graphics, Artistic" award.<ref name=bestworst2004>{{cite web | archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ | url=http://www.gamespot.com/gamespot/features/all/bestof2004/ | title=Best and Worst of 2004 | author=((The ''GameSpot'' Editors)) | date=January 5, 2005 | work=[[GameSpot]] | archive-date=March 7, 2005 | url-status=dead }}</ref> In 2009, ''[[Game Informer]]'' ranked ''World of Warcraft'' 11th on their list of "The Top 200 Games of All Time".<ref name="gi_best">{{cite magazine|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200| date=December 2009 |magazine=[[Game Informer]]|issn=1067-6392|oclc=27315596}}</ref> In 2015, the game placed 3rd on USgamer's The 15 Best Games Since 2000 list.<ref>{{cite web|last1=Rignall|first1=Jaz|title=The 15 Best Games Since 2000, Number 3: World of Warcraft|url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-3-world-of-warcraft|website=USgamer|publisher=Gamer Network|access-date=August 7, 2015|date=August 6, 2015|archive-url=https://web.archive.org/web/20150807112908/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-3-world-of-warcraft|archive-date=August 7, 2015|url-status=live}}</ref> In 2015, [[The Strong National Museum of Play]] inducted ''World of Warcraft'' to its [[World Video Game Hall of Fame]].<ref>{{cite web |title=World of Warcraft |url=https://www.museumofplay.org/games/world-of-warcraft/ |website=[[The Strong National Museum of Play]] |publisher=[[The Strong]] |access-date=6 May 2022 |archive-date=May 14, 2023 |archive-url=https://web.archive.org/web/20230514185315/https://www.museumofplay.org/games/world-of-warcraft/ |url-status=live }}</ref>
There are various [[memes]], including "Face Melting,"<ref>[http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=296239&p=1&tmp=1#post296239 "Face Melting" WoW forum reference]</ref> a reference to a very long thread on the priest forums on the ''World of Warcraft'' website that consisted of players saying, "You will melt faces as a Shadow Priest in PvP" in different ways. This is because the icon for Mind Flay, a powerful skill used heavily by Shadow Priests, looks like a melting face. Another popular phenomenon in the community are [[machinima]] videos such as the one <ref>{{cite video|people=Jenkins, Leeroy (Starring)|publisher=Pals 4 Life|medium=Promotional video|title=Leeroy Jenkins|year=2005|url=http://video.google.com/videoplay?docid=-7714643693602998196}}</ref> starring a player named [[Leeroy Jenkins]], showing him and his guild in a funny encounter. Leeroy's popularity inspired more videos and tributes in other games, and he was even part of a clue on the [[November 16]] [[2005]] episode of the TV [[game show]] ''[[Jeopardy!|College Jeopardy!]]''.<ref>{{cite video|year=2005|title=Jeopardy!|people=Trebek, Alex (Host)|medium=Television series||url=http://video.google.com/videoplay?docid=-2448368923986986124|publisher=[[NBC]]|___location=California, US}}</ref> These memes gain notoriety through postings on the World of Warcraft Forums.<ref>[http://forums.worldofwarcraft.com/thread.html;jsessionid=FF837FAF3A01D074725CB4407601894C?topicId=30027096&sid=1 A WoW Forum Post About Leeroy Jenkins]</ref>
 
===Commercial performance===
As of [[August 2005]], the Dark Iron server has been home to the guilds of web-comic creators Scott Kurtz (''[[PvP]]'') and Mike Krahulik and Jerry Holkins (''[[Penny Arcade (webcomic)|Penny Arcade]]''). Kurtz created Panda Attack and Djörk on the Horde side, while Holkins and Krahulik initiated a series of guilds that is now known as the Penny Arcade Alliance. This event is referred to as the Comic Guild Wars, and has created healthy competition between the authors, to the extent of dedicating some of their strips to the subject. Tim Buckley of ''[[Ctrl+Alt+Del]]'' and the creators of ''[[Holy Bibble]]'' have also joined in on making guilds for Dark Iron players.
''World of Warcraft'' was the [[List of best-selling video games#PC|best-selling PC game]] of 2005 and 2006.<ref>{{cite web|url=http://www.blizzard.com/press/070307.shtml |archive-url=https://web.archive.org/web/20080803184659/http://eu.blizzard.com/en/press/070306.html |archive-date= August 3, 2008 |title=World of Warcraft: The Burning Crusade continues record-breaking sales pace |date=March 7, 2007 |publisher=Blizzard Entertainment}}</ref> In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |magazine=[[Edge (magazine)|Edge]] |archive-date=October 17, 2012 |url-status=dead }}</ref> On January 22, 2008, ''World of Warcraft'' had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=17062 |title=World of Warcraft Hits 10 Million Subscribers |access-date=January 22, 2008 |date=January 22, 2008 |website=[[Gamasutra]] |author=Leigh Alexander |url-status=dead |archive-url=https://web.archive.org/web/20140214123216/http://www.gamasutra.com/php-bin/news_index.php?story=17062 |archive-date=February 14, 2014 }}</ref> At its peak in October 2010 the game had 12 million subscribers.<ref>{{cite magazine|url=https://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/ |title=The Inexorable Decline of World of Warcraft |last=Peckham |first=Matt |date=May 9, 2013 |magazine=[[Time (magazine)|Time]] |access-date=February 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140301180830/http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/ |archive-date=March 1, 2014 }}</ref> As of November 2014 the game has over 10 million active subscribers.<ref name="November 2014">{{cite web|url=http://www.polygon.com/2014/11/19/7250737/world-of-warcraft-warlords-draenor-10-million-subscribers |title=World of Warcraft hits over 10 million subscribers as Warlords of Draenor launches |last=Kollar |first=Philip |date=November 19, 2014 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=November 20, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141121175629/http://www.polygon.com/2014/11/19/7250737/world-of-warcraft-warlords-draenor-10-million-subscribers |archive-date=November 21, 2014 }}</ref> On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game.<ref>{{cite web|url=http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |title=Blizzard reaches 100M lifetime World of Warcraft accounts |last=Sarkar |first=Samit |date=January 28, 2014 |work=[[Polygon (website)|Polygon]] |access-date=January 28, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140201230326/http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |archive-date=February 1, 2014 }}</ref> On May 7, 2015, it was announced that there were 7.1 million active subscriptions.<ref name="figures1">{{cite web|url=http://kotaku.com/why-world-of-warcraft-lost-so-many-subscribers-1702814469 |title=Why World of Warcraft Lost So Many Subscribers |last=Vas |first=Gergo |date=May 7, 2015 |access-date=May 8, 2015 |work=[[Kotaku]] |publisher=[[Gawker Media]] |url-status=live |archive-url=https://web.archive.org/web/20150508151048/http://kotaku.com/why-world-of-warcraft-lost-so-many-subscribers-1702814469 |archive-date=May 8, 2015 }}</ref><ref name="figures2">{{cite web|url=http://www.businessinsider.com/world-of-warcraft-lost-three-million-subscribers-in-three-months-2015-5 |title=World of Warcraft lost three million subscribers in three months |date=May 7, 2015 |access-date=May 8, 2015 |last=Weinberger |first=Matt |website=[[Business Insider]] |url-status=live |archive-url=https://web.archive.org/web/20150509235027/http://www.businessinsider.com/world-of-warcraft-lost-three-million-subscribers-in-three-months-2015-5 |archive-date=May 9, 2015 }}</ref><ref name="figures3">{{cite web|url=http://www.ign.com/articles/2015/05/07/world-of-warcraft-suffers-biggest-quarterly-subscriber-drop-ever |title=World of Warcraft Suffers Biggest Quarterly Subscriber Drop Ever |last=Karmali |first=Luke |date=May 7, 2015 |access-date=May 8, 2015 |website=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20150510021213/http://www.ign.com/articles/2015/05/07/world-of-warcraft-suffers-biggest-quarterly-subscriber-drop-ever |archive-date=May 10, 2015 }}</ref><ref name="figures4">{{cite magazine|url=http://www.pcgamer.com/world-of-warcraft-sheds-3-million-subscribers/ |title=World of Warcraft sheds 3 million subscribers |last=Chalk |first=Andy |date=May 7, 2015 |access-date=May 8, 2015 |magazine=[[PC Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20150509013420/http://www.pcgamer.com/world-of-warcraft-sheds-3-million-subscribers/ |archive-date=May 9, 2015 }}</ref> At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.<ref>{{cite web|last1=Matulef |first1=Jeffrey |title=World of Warcraft subscriptions at nine-year low with 5.6 million |url=http://www.eurogamer.net/articles/2015-08-05-world-of-warcraft-subscriptions-at-nine-year-low-with-5-6-million |website=[[Eurogamer]] |publisher=Gamer Network |access-date=August 5, 2015 |date=August 5, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150807021540/http://www.eurogamer.net/articles/2015-08-05-world-of-warcraft-subscriptions-at-nine-year-low-with-5-6-million |archive-date=August 7, 2015 }}</ref> By the end of September, subscribers were at 5.5 million.<ref>{{cite web|url=http://www.usgamer.net/articles/activision-stops-reporting-wow-subscriber-numbers-at-55-million |title=Activision Stops Reporting WoW Subscriber Numbers at 5.5 Million |date=October 11, 2015 |work=USgamer.net |url-status=live |archive-url=https://web.archive.org/web/20151124112358/http://www.usgamer.net/articles/activision-stops-reporting-wow-subscriber-numbers-at-55-million |archive-date=November 24, 2015 }}</ref>
 
Less than two months after beginning operation of ''World of Warcraft'' in China on September 19, 2009, [[NetEase]] was ordered to immediately stop charging players and to cease accepting registrations.<ref name=gschn>{{cite web |url=http://uk.gamespot.com/news/6238638.html |title=World of Warcraft shut down in China |last=Thorsen |first=Tor |date=November 3, 2009 |publisher=gamespot.com |access-date=November 3, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20091107035926/http://uk.gamespot.com/news/6238638.html |archive-date=November 7, 2009 }}</ref><ref>{{cite news|url=https://www.reuters.com/article/technology-media-telco-SP/idUSN0245010720091102 |title=China clamps down on Activision's top online game |last=Oreskovic |first=Alexei |date=November 2, 2009 |work=Reuters |access-date=November 3, 2009 |url-status=live |archive-url=https://web.archive.org/web/20091105200711/https://www.reuters.com/article/technology-media-telco-SP/idUSN0245010720091102 |archive-date=November 5, 2009 }}</ref> A press estimate indicated that if ''World of Warcraft'' were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share.<ref name=gschn/> In April 2008, ''World of Warcraft'' was estimated to hold 62 percent of the MMORPG subscription market.<ref>{{cite web|title=MMOG Subscriptions Market Share April 2008 |publisher=mmogchart.com, [[Bruce Sterling Woodcock]] |url=http://www.mmogchart.com/Chart7.html |date=April 1, 2008 |access-date=September 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110605194653/http://www.mmogchart.com/Chart7.html |archive-date=June 5, 2011 }}</ref> The game has grossed {{US$|9.23 billion|long=no}} in revenue, making it one of the highest-grossing video games of all time, along with ''[[Space Invaders]]'', ''[[Pac-Man]]'' and ''[[Street Fighter II]]''.<ref name="gamerevolution">{{cite news|title=World of Warcraft Leads Industry With Nearly $10 Billion In Revenue|url=http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|work=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 26, 2017|access-date=June 13, 2018|archive-date=August 18, 2018|archive-url=https://web.archive.org/web/20180818101110/https://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|url-status=live}}</ref> In early 2012, Blizzard started its own series of tournaments for ''World of Warcraft'' and ''[[StarCraft II]]'', known as the [[Battle.net World Championship Series]].<ref>{{cite web |last1=Gaudiosi |first1=John |title=Blizzard Entertainment Expands StarCraft II World Championship Series With Electronic Sports League |url=https://www.forbes.com/sites/johngaudiosi/2012/06/21/blizzard-entertainment-expands-starcraft-ii-world-championship-series-with-electronic-sports-league/#37fca6937094 |website=Forbes |date=June 21, 2012 |access-date=March 13, 2020 |archive-date=September 6, 2018 |archive-url=https://web.archive.org/web/20180906014324/https://www.forbes.com/sites/johngaudiosi/2012/06/21/blizzard-entertainment-expands-starcraft-ii-world-championship-series-with-electronic-sports-league/#37fca6937094 |url-status=live }}</ref><ref>{{cite web |author1=Blizzard Entertainment |title=2012 Battle.net World Championship Event |url=https://blizzcon.com/en-us/news/4338369/2012_Battlenet_World_Championship_Event-1_25_2012 |website=BlizzCon |publisher=Blizzard Entertainment |date=January 25, 2012 |access-date=March 13, 2020 |archive-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613071036/https://blizzcon.com/en-us/news/4338369/2012_Battlenet_World_Championship_Event-1_25_2012 |url-status=dead }}</ref>
==Major world events==
For a time, it was argued that dynamic world-changing events were in extremely short supply in Warcraft. There was an overall feeling that the ongoing "wars" from which the game takes its name were external and out of touch from the player base. The only cross-faction interaction took place during server-crashing city raids and skirmishes in certain "hot spots" around the world such as the popular "Southshore Tug of War" in which Alliance and Horde forces would fight back and forth over the stretch of land between Southshore and Tarren Mill.
 
==Security concerns==
The first world events were added in the form of outdoor raid bosses that could be accessed without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. These were followed by four green dragons corrupted by the "Emerald Nightmare." In addition, certain areas of Azeroth experience an "elemental invasion" where waves of elemental-class monsters will run rampant for a time or until they are destroyed.<ref>{{cite web | last = Blizzard Entertainment | url = http://www.worldofwarcraft.com/community/ingameevents.html | title = In-Game Events | work = WorldofWarcraft.com | accessdate = 2006-08-21}}</ref>
In September 2006, reports emerged of spoof ''World of Warcraft'' game advice websites that contained [[malware]]. Vulnerable computers would be infected through their [[web browser]]s, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.<ref>{{cite web|url=https://www.theregister.co.uk/2006/09/29/warcraft_trojan_attack/ |work=The Register |title=Warcraft gamers locked out after Trojan attack |author=John Leyden |date=September 29, 2006 |url-status=live |archive-url=https://web.archive.org/web/20080919230519/https://www.theregister.co.uk/2006/09/29/warcraft_trojan_attack/ |archive-date=September 19, 2008 }}</ref> In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.<ref>{{cite web
|url=https://www.theregister.co.uk/2007/04/10/wow_hijackings/
|work=The Register
|title=WoW players learn value of Windows updates
|author=Dan Goodin
|date=April 10, 2007 |url-status=live
|archive-url=https://web.archive.org/web/20080906091904/https://www.theregister.co.uk/2007/04/10/wow_hijackings/
|archive-date=September 6, 2008 }}</ref><ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/6526851.stm |work=BBC News |title=Cursor hackers target WoW players |date=April 5, 2007 |url-status=live |archive-url=https://web.archive.org/web/20080726182944/http://news.bbc.co.uk/1/hi/technology/6526851.stm |archive-date=July 26, 2008 }}</ref> Security researcher group [[NortonLifeLock|Symantec]] released a report stating that a compromised ''World of Warcraft'' account was worth US$10 on the [[black market]], compared to US$6 to US$12 for a compromised computer (correct as of March 2007).<ref>{{cite web|url=https://community.broadcom.com/symantecenterprise/communities/community-home/librarydocuments/viewdocument?DocumentKey=2a6b18d0-a99e-4752-aacb-ec08956ca2d6&CommunityKey=1ecf5f55-9545-44d6-b0f4-4e4a7f5f5e68&tab=librarydocuments |publisher=[[NortonLifeLock|Symantec]] |title=HHOSR Roundup: March, 2007 |author=Ron Bowes |date=April 18, 2007 |url-status=live |archive-url=https://web.archive.org/web/20140714181032/http://www.symantec.com/connect/blogs/hhosr-roundup-march-2007 |archive-date=July 14, 2014 }}</ref> In February 2008, [[phishing]] emails were distributed requesting that users validate their account information using a fake version of the ''World of Warcraft'' account management pages.<ref>{{cite web |url=http://www.symantec.com/enterprise/security_response/weblog/2008/02/world_of_phishcraft.html |publisher=[[NortonLifeLock|Symantec]] |title=World of Phishcraft |author=Candid Wüest |date=February 15, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080420121434/http://www.symantec.com/enterprise/security_response/weblog/2008/02/world_of_phishcraft.html |archive-date=April 20, 2008 }}</ref> In June 2008, Blizzard announced the ''Blizzard Authenticator'', available as a hardware [[security token]] or mobile application<ref name=mobileauthenticator>{{cite web|url=http://us.blizzard.com/support/article.xml?locale=en_US&articleId=26109 |title=Battle.net Mobile Authenticator |publisher=Us.blizzard.com |access-date=January 17, 2012 |url-status=live |archive-url=https://web.archive.org/web/20111104020658/http://us.blizzard.com/support/article.xml?locale=en_US&articleId=26109 |archive-date=November 4, 2011 }}</ref> that provides [[Two-factor authentication|two-factor]] security. The token generates a [[one-time password]] based code that the player supplies when logging on. The password, used in addition to the user's own password, is only valid for a couple of minutes, thus providing extra security against keylogging [[malware]].<ref>{{cite web|url=http://eu.blizzard.com/en/press/080626-ba.html |publisher=Blizzard |title=Blizzard Authenticator offers enhances security for World of Warcraft Accounts |date=June 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090926121556/http://eu.blizzard.com/en/press/080626-ba.html |archive-date=September 26, 2009 }}</ref>
 
Blizzard makes use of a system known as [[Warden (software)|Warden]] on the Windows version of the game to detect [[Third-party software component|third-party]] programs, such as [[Internet bot|botting]] software, allowing ''World of Warcraft'' to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to [[anti-virus software]] to analyze other running software on the players' PCs, as well as the [[file system]]. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being [[spyware]].<ref>{{cite web |title=4.5 million copies of EULA-compliant spyware |author=Greg Hoglund |date=October 5, 2005 |access-date=October 21, 2006 |publisher=rootkit.com |url=http://www.rootkit.com/blog.php?newsid=358 |url-status=dead |archive-url=https://web.archive.org/web/20061017020657/http://www.rootkit.com/blog.php?newsid=358 |archive-date=October 17, 2006 |author-link=Greg Hoglund }}</ref> One example of the information Warden collects is the title of every window open on the system while ''WoW'' is running.<ref>{{cite news|title=Warcraft game maker in spying row |author=Mark Ward |date=October 31, 2005 |work=BBC News |url=http://news.bbc.co.uk/1/hi/technology/4385050.stm |url-status=live |archive-url=https://web.archive.org/web/20081224200801/http://news.bbc.co.uk/1/hi/technology/4385050.stm |archive-date=December 24, 2008 }}</ref> On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).<ref>{{cite web|title=World of Warcraft Terms of Use Agreement |date=January 11, 2007 |publisher=[[Blizzard Entertainment]] |url=http://www.worldofwarcraft.com/legal/termsofuse.html |url-status=live |archive-url=https://web.archive.org/web/20080511183010/http://www.worldofwarcraft.com/legal/termsofuse.html |archive-date=May 11, 2008 }}</ref>
Blizzard has also implemented holiday content that could be considered a world event. [[Valentine's Day]], [[Easter]], [[Independence Day]], [[Halloween]], [[Thanksgiving]], [[Christmas]], as well as [[New Year's]] and its [[Lunar New Year|lunar counterpart]] all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen).
 
The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.<ref>{{cite web |title=Opening legal proceedings of MDY INDUSTRIES, LLC. vs. BLIZZARD ENTERTAINMENT, INC |publisher=WoWGlider.com |url=http://www.wowglider.com/Legal/Feb_16_2007/AnswerAndCounterclaims.pdf |url-status=dead |archive-url=https://web.archive.org/web/20080810220214/http://www.wowglider.com/Legal/Feb_16_2007/AnswerAndCounterclaims.pdf |archive-date=August 10, 2008 }}</ref> The lawsuit was filed in federal court in [[Arizona]], and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of [[Glider (bot)|MMO Glider]], software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its [[copyright]] and [[software license agreement]], stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy." Donnelly claims to have sold 100,000 copies of the $25 software.<ref>{{cite news|url=http://www.smh.com.au/news/technology/wow-declares-war/2008/03/28/1206207360290.html?s_cid=rss_technology |title=WoW declares war against automated play |date=March 28, 2008 |access-date=March 29, 2008 |work=[[The Sydney Morning Herald]] |url-status=live |archive-url=https://web.archive.org/web/20080330205450/http://www.smh.com.au/news/technology/wow-declares-war/2008/03/28/1206207360290.html?s_cid=rss_technology |archive-date=March 30, 2008 }}</ref>
===The Darkmoon Faire===
In patch 1.6, players were given the opportunity to plunder the first new 40-player raid dungeon added since launch: Blackwing Lair. However, a more peaceful distraction appeared traveling across Azeroth and coming to rest in Mulgore and Elwynn Forest on opposing months called The Darkmoon Faire. The Darkmoon Faire features attractions from across the globe such as the world's strongest woman, a petting zoo for some of Azeroth's most interesting creatures, various games of skill, a fortune teller, a giant human-launching cannon, and plenty of ale.
 
===Real ID===
Players can perform quests for various members of the Faire and receive Darkmoon Prize Tickets in return. These tickets can then be redeemed for items of various quality, from "Month-Old Mutton" to epic-quality jewelry. Additionally, players can occasionally find Darkmoon Cards scattered throughout the world. Four sets exist at the present time: Elementals, Beasts, Warlords, and Portals. Collecting all eight cards of a set (Ace through 8, there are no face cards) allows the player to combine them into a deck and redeem them for a powerful, epic-quality trinket depending on which set was completed.
{{Main|Battle.net#Privacy and Real ID}}
 
On July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users' accounts would display the real names tied to their accounts.<ref>{{citation|url=http://us.battle.net/realid/faq.html |archive-url=https://web.archive.org/web/20100717062641/http://us.battle.net/realid/faq.html |archive-date=July 17, 2010 |title=Real ID FAQ}}</ref> Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.<ref>{{cite news|title=World of Warcraft maker to end anonymous forum logins |url=https://www.bbc.co.uk/news/10543100 |work=BBC News |access-date=July 19, 2010 |date=July 7, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100717130458/http://www.bbc.co.uk/news/10543100 |archive-date=July 17, 2010 }}</ref>
The Faire sees sporadic updates and expansions in a semi-regular fashion. The most recent addition was a 'battle' minigame in which players take control of tiny, remote controlled tanks called 'Tonks' which use various weapons to disable other Tonks.
 
In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.<ref>{{cite web|url=http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1 |title=Forums – World of Warcraft |publisher=Forums.worldofwarcraft.com |date=November 29, 2011 |access-date=December 7, 2011 |url-status=live |archive-url=https://web.archive.org/web/20100712104342/http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1 |archive-date=July 12, 2010 }}</ref><ref>{{cite news|title=Blizzard backs down over gamers using real names |url=http://news.bbc.co.uk/1/hi/technology/8806623.stm |work=BBC News |access-date=July 19, 2010 |date=July 9, 2010 |first=Maggie |last=Shiels |url-status=live |archive-url=https://web.archive.org/web/20100716002428/http://news.bbc.co.uk/1/hi/technology/8806623.stm |archive-date=July 16, 2010 }}</ref>
===Corrupted Blood plague===
{{main|Corrupted Blood}}
 
== Community and study of player interaction ==
While not an intentional world event, the Corrupted Blood plague nonetheless was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing in close proximity to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease.
{{See also|Social interaction via MMORPGs|emergent gameplay}}
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, ''World of Warcraft'' players often participate in the [[virtual community]] in creative ways, including fan artwork<ref>{{cite web|url=http://www.blizzard.com/us/inblizz/fanart/ |title=Blizzard fan artwork web page |publisher=[[Blizzard Entertainment]] |access-date=July 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081010151703/http://www.blizzard.com/us/inblizz/fanart |archive-date=October 10, 2008 }}</ref> and comic strip style storytelling.<ref>{{cite web |url=http://www.worldofwarcraft.com/community/comics.html |title=World of Warcraft comic strip site |publisher=[[Blizzard Entertainment]] |access-date=July 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080810205228/https://www.worldofwarcraft.com/community/comics.html |archive-date=August 10, 2008 }}</ref>
 
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance.<ref>{{cite web
Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
|title = Blizzard of GLBT gaming policy questions
|publisher = In Newsweekly
|date = February 2, 2006
|access-date = October 21, 2006
|url = http://www.innewsweekly.com/innews/?class_code=Ga&article_code=1172
|url-status = dead
|archive-url = https://web.archive.org/web/20061022162007/http://www.innewsweekly.com/innews/?class_code=Ga&article_code=1172
|archive-date = October 22, 2006
}}</ref><ref>{{cite web |title=World of Warcraft: Don't tell anyone you're queer |publisher=[[Boing Boing]] |date=January 27, 2006 |author=Cory Doctorow |url=http://www.boingboing.net/2006/01/27/world_of_warcraft_do.html |url-status=dead |archive-url=https://web.archive.org/web/20080906002345/http://www.boingboing.net/2006/01/27/world_of_warcraft_do.html |archive-date=September 6, 2008 |author-link=Cory Doctorow }}</ref> Blizzard later reversed the decision to issue warnings to players promoting [[LGBT]]-friendly guilds.
 
On October 7, 2010 ''World of Warcraft'' reached a subscriber base of over 12 million players.<ref>{{cite web|url=http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 |title=World of Warcraft Subscriber Base Reaches 12 Million Worldwide |publisher=Blizzard |date=October 7, 2010 |url-status=live |archive-url=https://web.archive.org/web/20130809153328/http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 |archive-date=August 9, 2013 }}</ref> Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.<ref>{{cite web|url=http://kotaku.com/5857733/world-of-warcraft-subscriptions-down-10 |title=World of Warcraft Subscriptions Down 10% |publisher=Kotaku |first=Luke |last=Plunkett |date=November 9, 2011 |url-status=live |archive-url=https://web.archive.org/web/20111111163736/http://kotaku.com/5857733/world-of-warcraft-subscriptions-down-10 |archive-date=November 11, 2011 }}</ref> In 2012, senior producer John Lagrave told [[Eurogamer]] that the drop in subscriptions may have also been attributed to the recent release of [[BioWare]]'s ''[[Star Wars: The Old Republic]]''.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-03-19-blizzard-acknowledges-star-wars-the-old-republics-impact-on-wow |title=Blizzard acknowledges Star Wars: The Old Republic's impact on WOW |website=[[Eurogamer]] |first=John |last=Bedford |date=March 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120322205053/http://www.eurogamer.net/articles/2012-03-19-blizzard-acknowledges-star-wars-the-old-republics-impact-on-wow |archive-date=March 22, 2012 }}</ref>
===The Gates of Ahn'Qiraj===
Patch 1.9 saw the first true world event in the ''World of Warcraft''. Located in the mysterious insect-infested, quasi-Egyptian themed area of Silithus, Ahn'Qiraj was the capital city of the powerful Qiraji, a race of magical creatures under the thrall of an ancient and terrible Old God who was chained beneath the earth in ages past. A coalition of Night Elves and dragons of the Four Flights fought a war against the Qiraji and their Silithid minions and sealed them behind the Scarab Wall. However, after many centuries the bonds of their prison began to break and Silithus was overrun by the creatures once more. A call for War against Ahn'Qiraj went out and the combined might of the Alliance and Horde sealed away the menace of the Old God for good.
 
''World of Warcraft'' has been the subject of academic study, particularly given its high profile and longevity.<ref name="Eyman" />{{Rp|page=253}} Early academic analysis of the game focused on player collaboration (especially guilds) and was conducted primarily by researchers in fields like [[game studies]], [[Digital anthropology|anthropology]], psychology, and [[Communication studies|communications]].<ref name="Eyman" />{{Rp|page=243}} [[Bonnie Nardi]]'s ''My Life as a Night Elf Priest'' is one of the best-known ''World of Warcraft'' [[Online ethnography|ethnographies]].<ref name="Eyman" />{{Rp|page=253}} Over time, the game attracted researchers from other disciplines including economics, design, and philosophy.<ref name="Eyman" />{{Rp|page=253}}
The world event was triggered by a twofold action. First, the entire server population was able to take part in the Ahn'Qiraj War Effort. Players of every level could turn in various items in both Ironforge and Orgrimmar for their faction's respective war preparations. Metals, herbs, textiles, and other commodities were all collected in great quantities. For example, one collector in Ironforge required players to turn in a stack of 20 runecloth bandages at a time. The total number of runecloth bandages required numbered in the tens of thousands. The faster materials were turned in, the faster the War would commence. In the weeks leading up to the opening of the gates many servers were neck-and-neck as Blizzard provided a rankings page to monitor the progress of each realm. In the end the realm Medivh succeeded in being the first to open the gates of Ahn'Qiraj.
 
=== Sale of virtual goods in the real world ===
At the same time the War Effort was taking in supplies, high level players could engage in a quest chain that spanned the entire world to piece together an artifact called the Scepter of the Shifting Sands. This item would be necessary to ring the Scarab Gong and break the seals holding the Scarab Wall closed. When the War Effort was completed the armies of the Alliance and Horde would march to Ahn'Qiraj. In a spectacular set-piece the armies formed ranks outside the Scarab Wall and the gong was sounded by one lucky person per server. The gates opened and the minions of the Qiraji spilled out in a titanic melee. Additionally, invasions of Silithid insects occurred in almost every populated area of Azeroth.
{{further|Virtual economy}}
 
As with other [[MMORPG]]s, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as [[gold farming]]. Friction resulted from U.S. players of the 2004 release finding themselves competing with Chinese-based players who were employed to generate in-game resources to be sold on trading sites.<ref name="Eyman" />{{Rp|page=253}} In addition to these differences in play style, the game had no translation features for in-game chat and therefore there was little communication between English-speaking and non-English speaking players.<ref name="Eyman" />{{Rp|page=254}} In her analysis of gold farming, media scholar [[Lisa Nakamura]] wrote that although "players cannot see each other's body while playing, specific forms of game labor, such as gold farming and selling, as well as specific styles of play, have become racialized as Chinese, producing new forms of networked [[Anti-Chinese sentiment|racism]] that are particularly easy for players to disavow."<ref name="Eyman" />{{Rp|page=255}}
With the initial event completed the gates were open to everyone on a given server and players were able to access two new raid dungeons: the 20-man ruins zone and the 40-man temple zone and a few new quests.
 
After Blizzard started offering free trial gameplay accounts, players noticed an increase in [[spam (electronic)|spam]] from [[Computer game bot|bots]] advertising these services.<ref>{{cite web|url=http://gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ |title=Inside World of Warcraft Gold Farm, Future of Work |access-date=March 3, 2008 |author=Wagner James Au |date=November 26, 2006 |publisher=gigaom.com |url-status=dead |archive-url=https://web.archive.org/web/20080303175715/http://gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ |archive-date=March 3, 2008 }}</ref> One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.<ref>{{cite web|url=http://www.gamerprice.com/wow-gold-study.html |title=WoW Gold Price research: A World of Warcraft economic study |access-date=March 3, 2008 |publisher=University of Sheffield |url-status=live |archive-url=https://web.archive.org/web/20080705133500/http://www.gamerprice.com/wow-gold-study.html |archive-date=July 5, 2008 }}</ref>
===The Scourge Invasion===
The Invasion began with the launch of patch 1.11. Outside each major city and at various high level zones in the game players could encounter floating undead constructs called Necropoleis or necropolises with at least four groups of undead creatures spread out in a diamond formation below. At each point lay a necrotic crystal guarded by legions of undead. Upon destroying these crystals players could render the accompanying necropolis inert for a time and score a "victory" against the Scourge.
 
In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations.
===The Dark Portal Opens: War Unleashed Upon Azeroth===
On [[January 9]] [[2007]], the [[Dark Portal]] in [[Eastern Kingdoms#The Blasted Lands|Blasted Lands]] opened, with demons pouring out. This event signaled the beginning of the ''[[World of Warcraft: The Burning Crusade]]'' expansion, much of the content of which is accessed by going through the portal. The demon leader Lord Kazzak escaped through the portal, replacing his presence with Highlord Kruul who attacked several areas in the game world. The world event lasted for a week before the release of [[The Burning Crusade]] expansion.
 
In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any ''World of Warcraft'' chat or communication to advertise any business or sell any services relating to ''World of Warcraft''.<ref>{{cite web|url=http://virtuallyblind.com/files/Peons_Injunction.pdf |title=BLIZZARD ENTERTAINMENT, INC. and VIVENDI GAMES, INC., vs. IN GAME DOLLAR, LLC and BENJAMIN LEE |access-date=March 3, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080511183249/http://virtuallyblind.com/files/Peons_Injunction.pdf |archive-date=May 11, 2008 }}</ref> In June 2007, ''World of Warcraft'' player Antonio Hernandez filed a class action lawsuit against [[IGE]] for interfering with the intended use of the game.<ref name="escapistmagazine.com">{{cite news|url=http://www.escapistmagazine.com/news/view/72346-IGE-Sued-By-World-Of-Warcraft-Player |work=EscapistMagazine |title=IGE Sued by World of Warcraft Player |date=June 1, 2007 |url-status=live |archive-url=https://web.archive.org/web/20110828085405/http://www.escapistmagazine.com/news/view/72346-IGE-Sued-By-World-Of-Warcraft-Player |archive-date=August 28, 2011 }}</ref>
==Soundtrack==
The soundtrack for ''World of Warcraft'' was composed and arranged by [[Jason Hayes]], [[Tracy W. Bush]], [[Derek Duke]] and [[Glenn Stafford]]. It was released on [[November 23]], [[2004]] together with the Collectors edition of the game. It is also sold separately on 1 CD, in the [[MP3]] format.
{{Col-begin}}
 
As characters progress in ''World of Warcraft'' and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted ''World of Warcraft'' account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.<ref name="zeuzo">{{cite news|url=http://news.bbc.co.uk/1/hi/technology/7007026.stm |title=The high cost of playing Warcraft |access-date=March 3, 2008 |author=Cristina Jimenez |date=September 24, 2007 |publisher=BBC |url-status=live |archive-url=https://web.archive.org/web/20081221132634/http://news.bbc.co.uk/1/hi/technology/7007026.stm |archive-date=December 21, 2008 }}</ref>
{{Col-1-of-4}}
'''World Themes'''
:1. Main Title: Legends of Azeroth
:2. Exclusive Track: The Shaping of the World
:3. Exclusive Track: Legacy
:4. Exclusive Track: Song of Elune
:5. Exclusive Track: Echoes of the Past
:6. A Call to Arms
:7. Intro Movie: Seasons of War
{{Col-2-of-4}}
'''City Themes'''
:8. Stormwind
:9. Orgrimmar
:10. The Undercity
:11. Thunder Bluff
:12. Darnassus
:13. Ironforge
{{Col-3-of-4}}
'''Ambient Music'''
:14. Elwynn Forest
:15. Duskwood
:16. Dun Morogh
:17. Burning Steppes
:18. Shimmering Flats
:19. Felwood
:20. Stranglethorn Vale
:21. Tanaris
:22. Teldrassil
{{Col-4-of-4}}
'''Intro Cues'''
:23. Tavern
:24. Moonfall
:25. Ruins
:26. Temple
:27. Lurking
:28. Sacred
:29. Graveyard
:30. War
{{Col-end}}
 
The practice of buying or selling gold in ''World of Warcraft'' has generated significant controversy.<ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/6592335.stm |title=The business end of playing games |access-date=March 3, 2008 |author=Richard Scott |date=September 24, 2007 |publisher=BBC |url-status=live |archive-url=https://web.archive.org/web/20080209213051/http://news.bbc.co.uk/1/hi/technology/6592335.stm |archive-date=February 9, 2008 }}</ref> On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used "disruptive hacks ... which can cause realm performance and stability issues".<ref>{{cite web|url=http://www.wow-europe.com/en/info/faq/antigoldselling.html |title=Gold Selling: Effects and Consequences |access-date=March 3, 2008 |date=February 21, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080229121759/http://www.wow-europe.com/en/info/faq/antigoldselling.html |archive-date=February 29, 2008 }}</ref> In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month "game time token" that can be sold for in-game gold on the auction house.<ref name="bbcsubs" />
==Modifications==
[[Image:Modified_WoW_User_Interface.jpg|thumb|250px|right|A heavily modified ''World of Warcraft'' user interface]]''World of Warcraft'' includes significant support for modifications to the [[user interface]] (UI) of a game, colloquially known as "mods" and "addons". At a simple level it allows full control over the content of toolbars and [[hot keys]], as well as [[macros]] to automate sets of operations and the ability to script much more elaborate tools. The range of modifications that are available can be anything from ways to automatically advertise trade skills, to adding extra rows of button bars for spells, skills and more. There are also various humorous mods, including one that reproduces the infamous [[Leeroy Jenkins]] sound.<ref>[http://wow.curse-gaming.com/en/files/details/897/rhysls-leroy-jenkins-battle-cry/ ''Leeroy Jenkins!!!'' sound clip mod]</ref>
 
In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the [[Make-A-Wish Foundation]].<ref>[http://blizzardwatch.com/2015/12/02/brightpaw-the-mana-kitty-is-now-available-for-cash-purchase/ New Make-A-Wish battle pet Brightpaw is now available for cash purchase] {{webarchive|url=https://web.archive.org/web/20160303004500/http://blizzardwatch.com/2015/12/02/brightpaw-the-mana-kitty-is-now-available-for-cash-purchase/ |date=March 3, 2016 }} December 2, 2015</ref> This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.<ref>[http://www.thestreet.com/story/13457657/7/activision-blizzard-atvi-earnings-report-q4-2015-conference-call-transcript.html Activision Blizzard (ATVI) Earnings Report: Q4 2015 Conference Call Transcript] {{webarchive|url=https://web.archive.org/web/20160304140459/http://www.thestreet.com/story/13457657/7/activision-blizzard-atvi-earnings-report-q4-2015-conference-call-transcript.html |date=March 4, 2016 }} February 12, 2016</ref> In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish.<ref>[https://twitter.com/Warcraft/status/829390790690369537 World of Warcraft tweet] {{webarchive|url=https://web.archive.org/web/20170222192607/https://twitter.com/Warcraft/status/829390790690369537 |date=February 22, 2017 }} February 8, 2017</ref> In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the [[American Red Cross|Red Cross]] to help with disaster relief.<ref>{{cite magazine|url=https://www.forbes.com/sites/insertcoin/2017/09/13/blizzard-offers-a-10-world-of-warcraft-pet-to-support-disaster-relief/|title=Blizzard Offers A $10 World of Warcraft Pet To Support Disaster Relief|first=Paul|last=Tassi|magazine=Forbes|access-date=November 6, 2017|archive-date=November 7, 2017|archive-url=https://web.archive.org/web/20171107031732/https://www.forbes.com/sites/insertcoin/2017/09/13/blizzard-offers-a-10-world-of-warcraft-pet-to-support-disaster-relief/|url-status=live}}</ref>
As of the 2.0 release of ''World of Warcraft'', certain modifications and "Addons" no longer function the way they were intended by the addon designer, as the way that an addon interacts with the game has been changed. This has forced all addons pre-2.0 to have to be rewritten. This is such a drastic change to the addons that all players must now download new copies of the addon that they were using. More information on this topic is available in [http://forums.worldofwarcraft.com/thread.html?topicId=48647169&sid=1 this] forum post, made by a Blizzard MVP (Most Valuable Poster).
 
=== Corrupted Blood plague incident ===
Addons are created using one or both [[Lua programming language|Lua]] and [[XML]], and images used for modifications are created using the [[TGA|.TGA (Targa)]] and [[.BLP]] image formats. Blizzard has also released a User Interface Customization tool to support and encourage UI modders.<ref>[http://www.blizzard.com/support/wow/?id=aww01669p Blizzard's WoW User Interface Customization tool download]</ref> However, Blizzard is unable to endorse or provide support for third party interfaces due to issues that may be caused by them.
{{Main|Corrupted Blood incident}}
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a [[Buff (computer gaming)#Debuffs|debuff]] called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
 
Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
Some third-party programs that operate in a stand-alone mode, or independent of ''World of Warcraft'' may be considered exploits, especially if they automate operation beyond that made available using the built-in macro functionality, or pass information in or out of the game. Use of these is against the Terms of Service agreed to when playing the game, and as such, may lead to possible suspension or closure of accounts. Blizzard has stated on the official forums that any modification that uses the Lua programming language will not be considered an exploit, though Blizzard reserves the right to change information available via the Lua language if the modification changes the nature of encounters in the game. See [[World_of_Warcraft#Third_party_extensions|World of Warcraft Thirdparty Extensions]]<ref name="WoWToU_righttochange">{{cite web |url=http://www.worldofwarcraft.com/legal/termsofuse.html |title=Terms of Use |accessdate=2007-01-18 |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |date=2007-01-11 |language=English |quote=Section 9, Changes to ... the Program }}</ref>
 
The Corrupted Blood plague so closely resembled the [[outbreak]] of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/health/6951918.stm |title=Health &#124; Virtual game is a 'disease model' |work=BBC News |date=August 21, 2007 |access-date=March 17, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090127003336/http://news.bbc.co.uk/2/hi/health/6951918.stm |archive-date=January 27, 2009 }}</ref>
==Expansion pack==
{{main|World of Warcraft: The Burning Crusade}}
On [[October 28]], [[2005]] Blizzard revealed that the first [[expansion pack]] would be called ''[[World of Warcraft: The Burning Crusade]]''.<ref>[http://www.1up.com/do/newsStory?cId=3145136 ''CGW Has The Goods on World of Warcraft news from 1up.com''] from 1up.com Retrieved on 2006-01-16</ref> It includes an increased level cap of 70, a new profession (Jewelcrafting), the ability to 'socket' jewels into certain items for increased stats (a feature that originated with ''[[Diablo II]]''), and two new playable races. The additional races are the [[Blood Elves]] for the [[Horde (Warcraft)|Horde]], residing in the capital city of [[Silvermoon]], and the [[Draenei]] for the [[Alliance (Warcraft)|Alliance]], residing in the capital city of [[Exodar]]. The expansion also features Outland as a new playable zone, as well as flying mounts usable only in Outland for high-level players. Some of the expansion's features will be available to all players, though the most significant additions, such as visiting Outland and creating characters of the two new races, requires the ''Burning Crusade'' expansion to be purchased and installed.<ref name=bcfaq>Blizzard Entertainment. [http://www.worldofwarcraft.com/burningcrusade/faq.html ''Burning Crusade'' FAQ]. Retrieved August 24, 2006.</ref>
 
== Legacy ==
On [[July 21]] [[2006]], Blizzard revealed that the new races will be able to use classes traditionally open only to the other faction, and that [[Blood Elves]] do not have the [[Warrior]] class open to them, making them the only race that cannot play a [[Warrior]]. These changes have received mixed feedback.<ref name=bloodelfpallies>Blizzard Entertainment. [http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html ''Burning Crusade'' website]. Retrieved July 23, 2006.</ref>
 
''World of Warcraft'' redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a ___location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. ''World of Warcraft''{{'s}} original talent system, which let players distribute points among upgrades, saw wide adoption, including by ''[[Star Wars: The Old Republic]]''. ''World of Warcraft'' also gave structure to the "raid" group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.<ref>{{Cite news |last1=Thursten |first1=Chris |title=Five ways World of Warcraft changed MMOs forever |work=[[PC Gamer]] |date=November 28, 2014 |url=https://www.pcgamer.com/five-ways-world-of-warcraft-changed-mmos-forever/ |language=en }}</ref>
==Controversy and criticism==
{{main|Criticism of World of Warcraft}}
 
While not the first MMORPG to lead to hundreds of hours of commitment, ''World of Warcraft'' was the most successful one in its time. "Most people", wrote ''[[Vice (website)|Vice]]'' in 2019, "know someone who's said they were 'addicted' to ''World of Warcraft''". For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game's bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. ''World of Warcraft'' also provided hope and purpose to players, some leading to in-person romance.<ref>{{Cite web |last1=Klepek |first1=Patrick |title='World of Warcraft' Changed Video Games and Wrecked Lives |work=Vice Waypoint |date=November 11, 2019 |url=https://www.vice.com/en/article/world-of-warcraft-changed-video-games-and-wrecked-lives/ |language=en |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003020200/https://www.vice.com/en/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives |url-status=live }}</ref>
Although financially successful ([http://www.mmogchart.com/Chart1.html with 8 million players]), ''World of Warcraft'' has received a moderate amount of criticism. Stories of [[game addiction]] to the popular video game are a common source of criticism. In June of 2005 it was reported that a child had died due to [[neglect]] by her ''World of Warcraft''-addicted parents.<ref>http://www.eurogamer.net/article.php?article_id=59697</ref> In August of that year, the government of the [[People's Republic of China]] proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of games such as ''World of Warcraft''. The measure would enforce a time limit on China's estimated total of 20 million gamers.<ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/4183340.stm|title=China imposes online gaming curbs|publisher=BBC|date=[[25 August]] [[2005]]}}</ref>
 
The first ''World of Warcraft''-[[Theme restaurant|themed restaurant]] opened in Beijing in 2008.<ref name="Eyman" />{{Rp|page=254}} In 2011, the ''World of Warcraft''-inspired amusement park, World Joyland Play Valley opened in China.<ref name="Eyman" />{{Rp|page=254}}
Dr. Maressa Orzack, a clinical psychologist at McLean Hospital in Newton, [[Massachusetts]], was interviewed [[August 8]], [[2006]], stating that of the 6 million subscribers "I'd say that 40 percent of the players are addicted."<ref>{{cite news|url=http://www.twitchguru.com/2006/08/08/world_of_warcraft_players_addicted/|title=Expert: 40 Percent of World of Warcraft Players Addicted|publisher=TwitchGuru|date=[[8 August]] [[2006]]}}</ref> The 40 percent figure was not derived from a scientific study overseen by Dr. Orzack, but rather came from "a forum that Nick Yee runs". She added in an August 2006 interview that "even if the percentage is 5 to 10 percent which is standard for most addictive behaviors, it is a huge number of people who are out of control."<ref>[http://arstechnica.com/news.ars/post/20060809-7459.html Ars Technica interview with Dr. Orzack, 8/9/2006]</ref> Also, according to Dr. John Grohol, a colleague of Orzack's, "Dr. Orzack is not claiming that up to 40% of ''World of Warcraft'' gamers are addicted based upon any actual evidence or surveys of players. This is just her opinion, based upon her own experience and observation of the problem."<ref>[http://psychcentral.com/blog/archives/2006/08/10/expert-40-percent-of-world-of-warcraft-players-addicted/ PsychCentral - John M. Grohol, Psy.D., August 10, 2006]</ref>
 
Prior to running [[Breitbart News]] and joining the [[Donald Trump 2016 presidential campaign|Trump campaign]] and [[First presidency of Donald Trump|administration]], [[Steve Bannon]] found a political audience in ''World of Warcraft'' players. He was involved in [[Internet Gaming Entertainment]], a company that employed ''World of Warcraft'' "gold farmers" whose gold would be resold for real money, which introduced Bannon to what he saw as "rootless, white males" with "monster power" even prior to the rise of [[Reddit]]. He built Breitbart into a [[far-right]] news and entertainment website in part by hiring [[Milo Yiannopoulos]] to pursue disaffected gamers.<ref>{{Cite web |last1=Swearingen |first1=Jake |title=Steve Bannon Learned How to Use Gamer Rage Via Gold Farming in World of Warcraft |work=[[Intelligencer (website)|Intelligencer]] |date=July 18, 2017 |url=https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html |language=en-us |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003014910/https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html |url-status=live }}</ref>
In [[2006]], Blizzard's treatment of a [[transgender]] player who created a guild for other gay or gay-friendly players caught some media attention, and that of gay rights group, [[Lambda Legal]]. The incident resulted in changes to the game's terms of service and customer support.<ref>{{cite news|last=Vargas|first=Jose|title=Gay online gamers spark debate over identities.|publisher=[[The Washington Post]]|date=[[21 March]] [[2006]]| accessmonthday = 20 April | accessyear=2006 |url=http://web.archive.org/web/20060523162714/http://www.delawareonline.com/apps/pbcs.dll/article?AID=/20060321/LIFE/603210317/-1/NEWS01}}</ref>
 
[[Vitalik Buterin]], who later co-founded the [[cryptocurrency]] [[Ethereum]], was driven to pursue decentralized technologies following a 2010 patch that changed his ''World of Warcraft'' avatar's preferred spell.<ref>{{Cite news |last1=Macgregor |first1=Jody |title=The creator of Ethereum got into crypto because Blizzard nerfed his character |work=[[PC Gamer]] |date=October 3, 2021 |url=https://www.pcgamer.com/the-creator-of-ethereum-got-into-crypto-because-blizzard-nerfed-his-character/ |language=en |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003014910/https://www.pcgamer.com/the-creator-of-ethereum-got-into-crypto-because-blizzard-nerfed-his-character/ |url-status=live }}</ref> Requests by ''World of Warcraft'' players also led [[Microsoft]] to alter how hotkeys work in their [[Windows]] operating system.<ref>{{Cite web |last1=Harper |first1=Elizabeth |title=How World of Warcraft has influenced the development of Windows |work=[[Engadget]] |date=May 30, 2013 |url=https://www.engadget.com/2013-05-30-how-world-of-warcraft-has-influenced-the-development-of-windows.html |language=en-US |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003022421/https://www.engadget.com/2013-05-30-how-world-of-warcraft-has-influenced-the-development-of-windows.html |url-status=live }}</ref>
After Blizzard started offering free trial gameplay accounts, players started receiving increasing numbers of [[spam]] sent by [[bot]]s in the virtual mailboxes of their characters, advertising virtual gold, honor, and experience selling services.<ref>[http://gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ GigaOM: Inside World of Warcraft Gold Farm, Future of Work] by Wagner James Au, retrieved 2007-01-13</ref> One study shows that this problem is particularly prevalent on the European realms.<ref>[http://www.gamerprice.com/wow-gold-study.html World of Warcraft Gold Farmer Study] by GamerPrice and Sheffield University, retrieved 2007-01-26</ref> In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling, and the "Report spam" function.
 
As part of the 20th anniversary of the release of the game, in 2024 Blizzard partnered with the [[University of Washington]], temporarily renaming [[Washington Huskies|that university's college football team]] "University of Warcraft".<ref>{{Cite web |date=2024-11-12 |title=World of Warcraft Makes NIL Debut with Washington Huskies |url=https://www.si.com/fannation/name-image-likeness/nil-news/world-of-warcraft-makes-nil-debut-with-washington-huskies |access-date=2025-01-16 |website=NIL Daily On SI |language=en-US}}</ref><ref>{{Cite web |date=2024-11-13 |title=Washington announces 'World of Warcraft' 20th anniversary NIL deal with Blizzard Entertainment |url=https://www.cbssports.com/college-football/news/washington-announces-world-of-warcraft-20th-anniversary-nil-deal-with-blizzard-entertainment/ |access-date=2025-01-16 |website=CBSSports.com |language=en}}</ref>
==Film==
In May 2006, production company [[Legendary Pictures]] acquired film rights to adapt Warcraft for the big screen with the game's publisher, Blizzard Entertainment. Blizzard had originally considered hiring a scribe for the film adaptation before teaming up with Legendary Pictures.<ref>{{cite news | author=Pamela McClintock | coauthors=Ben Fritz | url=http://www.variety.com/article/VR1117942792.html?categoryid=13&cs=1 | title=Brave new 'World' | publisher=[[Variety (magazine)|Variety]] | date=[[2006-05-08]] | accessdate=2007-01-31 }}</ref> The companies plan to create a film that would not follow any of the Warcraft games' storylines but still take place in the fantasy universe.<ref>{{cite news | author=Borys Kit | url=http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1002464761 | title=Legendary enters world of 'Warcraft' | publisher=[[The Hollywood Reporter]] | date=[[2006-05-09]] | accessdate=2007-01-31 }}</ref> According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.<ref>{{cite news | author=Tal Blevins | url=http://movies.ign.com/articles/727/727873p1.html | title=GC 2006: ''Warcraft'' Movie Update | publisher=[[IGN]] | date=[[2006-08-24]] | accessdate=2007-01-31 }}</ref>
 
=== In popularother media culture===
''World of Warcraft'' has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning ''[[South Park]]'' episode "[[Make Love, Not Warcraft]]".<ref name="South Park Emmy">{{cite web |url=http://www.emmys.com/awards/2007pt/nominations_crtv.php?action=search_db#1 | archive-url=https://web.archive.org/web/20071211102855/http://www.emmys.com/awards/2007pt/nominations_crtv.php?action=search_db | archive-date=December 11, 2007| title = Academy of Television Arts & Sciences: Outstanding Animated Program (for Programming Less Than One Hour) | access-date =May 11, 2009 | publisher = Academy of Television Arts & Sciences}}</ref><ref name="SP10seasons">{{cite web|url=https://eu.blizzard.com/en/press/061002.html |title=South Park celebrates 10 groundbreaking seasons!!! |date=October 2, 2006 |publisher=eu.blizzard.com |access-date=May 12, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090417235147/http://eu.blizzard.com/en/press/061002.html |archive-date=April 17, 2009 }}</ref> The game has been used to advertise unrelated products, such as [[Toyota]] trucks.<ref name="Crave">{{cite web|url=http://crave.cnet.com/8301-1_105-9792837-1.html |title=What level/class do I need to get a Tacoma in 'WoW'? |website=[[CNET]] |date=November 8, 2007 |access-date=January 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20071020194658/http://crave.cnet.com/8301-1_105-9792837-1.html |archive-date=October 20, 2007 }}</ref>
* The ''[[South Park]]'' episode "[[Make Love, Not Warcraft]]" prominently featured ''World of Warcraft'' through [[machinima]] animation. Blizzard actively collaborated with the ''South Park'' animation team in the making of the episode.<ref>[http://www.blizzard.com/press/061002.shtml Blizzard press release regarding the episode.]</ref> The episode drew 3.4 million viewers, making it Comedy Central's best mid-season premiere since 2000.<ref>TV/Radio notes, Pittsburgh Post-Gazette, October 12,2006</ref>
* The [[September 22]] [[2006]] episode of ''[[Stargate Atlantis]]'', ''[[The Return (Stargate Atlantis)|The Return Part 1]]'', featured a scene where Dr. Weir distracts geeky scientist Bill Lee by telling him she too is a fan of ''World of Warcraft''.<ref>[http://wow.warcry.com/news/view/65010 Warcry news item on World of Warcraft mention in "The Return"]</ref>
* The [[October 10]] [[2006]] episode of ''[[Help Me Help You]]'', "Fun Run," involves Inger meeting her online husband from the game.<ref>[http://abc.go.com/primetime/helpmehelpyou/episodes/2006-2007/3.html ''Help Me Help You'' episode guide]</ref>
* On [[November 20]] [[2006]], Blizzard announced that major national television stations would begin airing the first ''World of Warcraft'' TV spot in North America.The commercial is an edit of a scene from the cult comedy film ''[[Office Space]]'' with footage of the game and a ''World of Warcraft'' box overlaid onto the original footage.<ref>{{cite video
| people =
| year = 2006
| title = World of Warcraft Television Commercial
| url = http://www.worldofwarcraft.com/downloads/movies.html
| format = AVI
| accessdate = 2006-12-14
| medium = Television commercial
| ___location = California
| publisher = [[Blizzard Entertainment]]
}}</ref>
* A main plot of ''[[The Simpsons]]'' episode "[[Marge Gamer]]" is [[Marge Simpson|Marge]] becoming addicted to a game similar to ''World of Warcraft''. After initially discovering the game, she spends a full night playing without realizing it, and at the end of the episode she forgoes playing with the family in order to get revenge for the murder of her son's online character.
 
In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as [[Mr. T]], [[William Shatner]], and [[Verne Troyer]] discussing the virtues of the character classes they play in the game.<ref>{{cite web|url=http://wow.joystiq.com/2007/11/20/new-wow-ads-featuring-shatner-and-mr-t/ |title=New WoW ads featuring Shatner and Mr. T |publisher=Joystiq |date=November 20, 2007 |access-date=April 13, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130511154059/http://wow.joystiq.com/2007/11/20/new-wow-ads-featuring-shatner-and-mr-t/ |archive-date=May 11, 2013 }}</ref> A Spanish commercial featuring [[Guillermo Toledo]], and a French commercial featuring [[Jean-Claude Van Damme]], were also televised.<ref>{{cite web|url=http://www.wow-europe.com/en/downloads/commercials.html |title=World of Warcraft Europe – TV Commercials |publisher=Blizzard Entertainment |date=November 30, 2007 |access-date=July 29, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20100624032116/http://www.wow-europe.com/en/downloads/commercials.html |archive-date=June 24, 2010 }}</ref> Two more were shown in November 2008, featuring [[Ozzy Osbourne]] and [[Steve Van Zandt]].<ref>{{cite web|url=http://www.worldofwarcraft.com/index.xml |title=section: ''New World of Warcraft TV Commercials'' |publisher=Worldofwarcraft.com |access-date=March 17, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090309102730/http://www.worldofwarcraft.com/index.xml |archive-date=March 9, 2009 }}</ref> Another commercial in the series, which began airing in November 2011, featured [[Chuck Norris]] and played on the Internet phenomenon of "[[Chuck Norris facts]]".<ref>{{cite web|url=http://ingame.msnbc.msn.com/_news/2011/11/21/8937607-chuck-norris-lends-his-face-fists-to-world-of-warcraft |title=Chuck Norris lends his face, fists to 'World of Warcraft' |first=Winda |last=Benedetti |work=In-Game |publisher=MSNBC |date=November 21, 2011 |access-date=January 1, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20111219142855/http://ingame.msnbc.msn.com/_news/2011/11/21/8937607-chuck-norris-lends-his-face-fists-to-world-of-warcraft |archive-date=December 19, 2011 }}</ref>
==Third party extensions==
{{unreferencedsect|date=May 2007}}
'''WoW''' is a commonly targeted game for hackers. The core-coding is similar to previous developed games by Blizzard, which makes it easier for already experienced hackers to reverse and decode the memory of ''World of Warcraft'' to succeed with hacks and cheats. Right now, there is a legal conflict between Blizzard Entertainment and the creator of [[WoW Glider]].
 
''World of Warcraft'' has inspired three board games: ''[[World of Warcraft: The Board Game]]'' (including ''Shadow of War'' and ''The Burning Crusade'' expansions),<ref>{{cite web |url=http://www.fantasyflightgames.com/worldofwarcraft_products.html |title=World of Warcraft: The Board Game |publisher=[[Fantasy Flight Games]] |access-date=February 5, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20081012103912/http://www.fantasyflightgames.com/worldofwarcraft_products.html |archive-date=October 12, 2008 }}</ref> ''World of Warcraft: The Adventure Game''<ref>{{cite web |url=http://new.fantasyflightgames.com/edge_minisite.asp?eidm=20 |title=World of Warcraft: The Adventure Game |publisher=[[Fantasy Flight Games]] |url-status=dead |archive-url=https://web.archive.org/web/20090210050912/http://new.fantasyflightgames.com/edge_minisite.asp?eidm=20 |archive-date=February 10, 2009 }}</ref><ref>{{cite web |url=http://www.worldofwarcraft.com/news/rss-07-2008.xml |title=Fantasy Flight's World of Warcraft: The Adventure Game Out Now |date=July 28, 2008 |access-date=February 5, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090204015256/http://www.worldofwarcraft.com/news/rss-07-2008.xml |archive-date=February 4, 2009 }}</ref> (produced by [[Fantasy Flight Games]]), and a ''World of Warcraft'' edition of ''[[Trivial Pursuit]]''.<ref>{{cite web|title = World of Warcraft: Trivial Pursuit|url = https://worldofwarcraft.com/en-us/news/11071841|date = September 27, 2013|author = [[Blizzard Entertainment]]|website = [[worldofwarcraft.com]]|publisher = [[Blizzard Entertainment]]|access-date = April 16, 2020|archive-date = July 12, 2024|archive-url = https://web.archive.org/web/20240712194635/https://worldofwarcraft.blizzard.com/en-us/news/11071841/world-of-warcraft-trivial-pursuit-now-available|url-status = live}}</ref><ref>{{cite web|title = Trivial Pursuit: World of Warcraft (2013)|url = http://boardgamegeek.com/boardgame/149332/trivial-pursuit-world-warcraft|website = [[boardgamegeek.com]]|publisher = [[BoardGameGeek, LLC.]]|access-date = April 16, 2020|archive-date = March 3, 2016|archive-url = https://web.archive.org/web/20160303232751/http://boardgamegeek.com/boardgame/149332/trivial-pursuit-world-warcraft|url-status = live}}</ref> There is also a [[World of Warcraft Trading Card Game|trading card game]],<ref>{{cite web|url=http://entertainment.upperdeck.com/wow/en/ |title=World of Warcraft TCG |publisher=[[Upper Deck Entertainment]] |url-status=dead |archive-url=https://web.archive.org/web/20060819011405/http://entertainment.upperdeck.com/wow/en/ |archive-date=August 19, 2006 }}</ref> and a collectible miniatures game<ref>{{cite news|title=World of Warcraft Miniatures Game |url=http://entertainment.upperdeck.com/wowminis/en/news/default.aspx?aid=4954 |date=November 11, 2008 |publisher=[[Upper Deck Entertainment]] |url-status=dead |archive-url=https://web.archive.org/web/20081216085434/http://entertainment.upperdeck.com/wowminis/en/news/default.aspx?aid=4954 |archive-date=December 16, 2008 }}</ref> on the market, both formerly produced by [[Upper Deck Entertainment]], now produced by [[Cryptozoic Entertainment]]. Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of ''World of Warcraft'' 'building block' toys based on the game scenes, scenarios and characters.<ref>{{cite web |url=http://blog.megabloks.com/ |title=Megabloks World of Warcraft Sets |date=August 20, 2012 |publisher=[[Megabloks]] |url-status=dead |archive-url=https://web.archive.org/web/20121017213041/http://blog.megabloks.com/ |archive-date=October 17, 2012 }}</ref> In March 2014, ''[[Hearthstone]]'' was released, which is a [[free-to-play]] digital card game based on the ''Warcraft'' universe, using classes similar to ''World of Warcraft''.<ref>{{cite web|url=http://us.battle.net/hearthstone/en/blog/13154923/welcome-to-the-hearthstone-launch-3-11-2014 |title=Welcome to the Hearthstone Launch! |author=Zeriyah |date=March 11, 2014 |access-date=March 11, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140311200243/http://us.battle.net/hearthstone/en/blog/13154923/welcome-to-the-hearthstone-launch-3-11-2014 |archive-date=March 11, 2014 }}</ref>
==See also==
 
In November 2007, [[DC Comics]] published the first issue of the ''[[World of Warcraft (comics)|World of Warcraft]]'' comic under their [[WildStorm]] [[imprint (trade name)|imprint]].<ref>{{cite web|url=http://www.dccomics.com/comics/?cm=8393 |title=''World of Warcraft'' #1 |publisher=[[Wildstorm Comics]] |url-status=live |archive-url=https://web.archive.org/web/20071025002103/http://www.dccomics.com/comics/?cm=8393 |archive-date=October 25, 2007 }}</ref>
{{portal|Warcraft}}
 
In 2015, Blizzard released ''[[Heroes of the Storm]]'', a crossover [[multiplayer online battle arena]] video game, in which players can control over 35 heroes from ''Warcraft'' universe such as [[Arthas Menethil|Arthas]], Gul'dan, Kel'thuzad, Malfurion, Ragnaros, [[Sylvanas Windrunner|Sylvanas]], [[Thrall (Warcraft)|Thrall]] and Varian.<ref>{{cite web|url=https://heroesofthestorm.com/en-us/heroes/#/?game=warcraft|title=Warcraft heroes in Heroes of the Storm|publisher=Blizzard|access-date=July 16, 2018|archive-date=October 8, 2019|archive-url=https://web.archive.org/web/20191008213340/https://heroesofthestorm.com/en-us/heroes/#/?game=warcraft|url-status=live}}</ref> The game features a ''Warcraft''-themed battleground named Alterac Pass.<ref>{{Cite web|last=Marshall|first=Cass|date=June 4, 2018|title=Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac|url=https://www.polygon.com/2018/6/4/17424102/heroes-of-the-storm-echoes-of-alterac-event-yrel-alterac-pass|access-date=November 11, 2021|website=Polygon|language=en-US|archive-date=July 16, 2018|archive-url=https://web.archive.org/web/20180716053920/https://www.polygon.com/2018/6/4/17424102/heroes-of-the-storm-echoes-of-alterac-event-yrel-alterac-pass|url-status=live}}</ref> A number of ''Warcraft''-themed skins have been introduced for ''Heroes of the Storm'' in the "Echoes of Alterac" event in June 2018.<ref>{{Cite web|last=Prell|first=Sam|date=June 12, 2018|title=Heroes of the Storm's Echoes of Alterac event may not be Warcraft 4, but it's the next best thing|url=https://www.gamesradar.com/heroes-of-the-storms-echoes-of-alterac-event-may-not-be-warcraft-4-but-its-the-next-best-thing/|access-date=November 11, 2021|website=gamesradar|language=en|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194632/https://www.gamesradar.com/heroes-of-the-storms-echoes-of-alterac-event-may-not-be-warcraft-4-but-its-the-next-best-thing/|url-status=live}}</ref> Various soundtracks from ''World of Warcraft'', such as ''Obsidian Sanctum'' from ''Wrath of the Lich King'', ''The Wandering Isle'' from ''Mists of Pandaria,'' and ''Stormwind'' theme, are present as background music in the game.<ref>{{Cite web|url=https://www.blizzard.com/en-us/games/music/|title=Blizzard Music|website=www.blizzard.com|language=en-us|access-date=September 21, 2019|archive-date=October 8, 2019|archive-url=https://web.archive.org/web/20191008232703/https://www.blizzard.com/en-us/games/music/|url-status=live}}</ref>
<table width=100%><tr>
<td width=50%">
* [[BlizzCon]]
* [[Corrupted Blood]]
* [[Farmer (gaming)|Gold farming]]
* [[Leeroy Jenkins]], a popular WoW [[meme]]
* [[List of Warcraft characters]]
* [[Locations in the Warcraft Universe]]
* [[WoW Glider]]
<td width="50%">
 
===Crossover promotions===
* [[Warcraft the Roleplaying Game]]
* [[World of Warcraft Board Game|World of Warcraft: The Board Game]]
* [[World of Warcraft Trading Card Game]]
* [[.BLP]], [[.DBC]], and [[.MPQ]] file formats
* [[Races in the Warcraft universe]]
</table>
 
To mark the release of ''Hearthstone'', Blizzard released the Hearthsteed mount for ''World of Warcraft'' players. The mount is obtained through winning three games in Arena or Play mode.<ref>{{cite web|url=http://us.battle.net/hearthstone/en/blog/13154922/ride-into-action-on-your-hearthsteed-3-11-2014 |title=Ride Into Action on Your Hearthsteed! |author=Zeriyah |date=March 11, 2014 |access-date=March 14, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140314172415/http://us.battle.net/hearthstone/en/blog/13154922/ride-into-action-on-your-hearthsteed-3-11-2014 |archive-date=March 14, 2014 }}</ref> Widely advertised on various ''World of Warcraft'' websites, this promotion encourages ''World of Warcraft'' players to try ''Hearthstone'' and marked the first significant crossover implemented between Blizzard games.
==References==
{{reflist|2}}
 
Players who purchase ''Warlords of Draenor'' Collector's or Digital Deluxe Edition receive an Orc themed card back in ''Hearthstone''.<ref>{{cite web|url=http://www.cinemablend.com/games/World-Warcraft-Warlords-Draenor-Collector-Edition-Includes-Hearthstone-Card-Back-66763.html |title=World Of Warcraft: Warlords Of Draenor Collector's Edition Includes Hearthstone Card Back |date=September 2014 |access-date=March 27, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150510025951/http://www.cinemablend.com/games/World-Warcraft-Warlords-Draenor-Collector-Edition-Includes-Hearthstone-Card-Back-66763.html |archive-date=May 10, 2015 }}</ref> ''[[Heroes of the Storm]]'' players who reach level 20 receive the Grave Golem battle pet in ''World of Warcraft'' and after reaching level 100 in ''World of Warcraft'' receive an Ironside Dire Wolf mount in ''Heroes of the Storm''.<ref>[http://us.battle.net/heroes/en/blog/19529833/heroes-of-the-storm-patch-notes-june-2-2015-6-2-2015 Heroes of the Storm Patch Notes – June 2, 2015] {{webarchive|url=https://web.archive.org/web/20150605233509/http://us.battle.net/heroes/en/blog/19529833/heroes-of-the-storm-patch-notes-june-2-2015-6-2-2015 |date=June 5, 2015 }} Retrieved June 5, 2015</ref> Starting on March 11, 2016, players who level a character to 20 in ''WoW'', which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in ''Hearthstone''.<ref>[http://www.hearthhead.com/news%3D251829/lady-liadrin-and-fledgling-hero-of-warcraft-leveling-tips-tricks-for-old-and-new Lady Liadrin and Fledgling Hero of Warcraft: Leveling Tips for old and new players] {{webarchive|url=https://web.archive.org/web/20160319063823/http://www.hearthhead.com/news%3D251829/lady-liadrin-and-fledgling-hero-of-warcraft-leveling-tips-tricks-for-old-and-new |date=March 19, 2016 }} Retrieved March 17, 2016.</ref>
{{clear}}
 
Players who buy ''[[Overwatch (video game)|Overwatch]]'' Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in ''WoW''.<ref>{{cite web |last1=Perry |first1=Alex |title='Overwatch: Game of the Year Edition': New version on sale and discounted now — here's what's inside |url=https://www.mic.com/articles/178010/overwatch-game-of-the-year-edition-new-version-on-sale-and-discounted-now-heres-whats-inside |website=Mic |publisher=Bustle Digital Group |date=May 24, 2017 |access-date=April 18, 2020 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919062735/https://www.mic.com/articles/178010/overwatch-game-of-the-year-edition-new-version-on-sale-and-discounted-now-heres-whats-inside |url-status=live }}</ref><ref>{{cite magazine |last1=Kamen |first1=Matt |title=Overwatch, StarCraft II, Hearthstone: Blizzcon 2015's biggest announcements |url=https://www.wired.co.uk/article/blizzcon-2015-announcements |magazine=Wired UK |publisher=Condé Nast Publications |date=November 6, 2015 |access-date=April 18, 2020 |archive-date=November 8, 2019 |archive-url=https://web.archive.org/web/20191108015501/https://www.wired.co.uk/article/blizzcon-2015-announcements |url-status=live }}</ref><ref>{{cite web |last1=Frank |first1=Allegra |title=Overwatch anniversary event, Game of the Year edition could be on the way |url=https://www.polygon.com/2017/5/11/15615146/overwatch-game-of-the-year-edition-anniversary-update |website=Polygon |publisher=Vox Media |date=May 11, 2017 |access-date=April 18, 2020 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111163911/https://www.polygon.com/2017/5/11/15615146/overwatch-game-of-the-year-edition-anniversary-update |url-status=live }}</ref>
==External links==
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==Notes==
;Official websites
{{Notelist}}
* [http://www.worldofwarcraft.com/ The official US ''World of Warcraft'' website]
* [http://www.wow-europe.com/en/ The official EU ''World of Warcraft'' website]
 
==References==
;Useful information
* {{cite book | title= Play Nice: The Rise, Fall and Future of Blizzard Entertainment |first= Jason |last=Schreier |year=2024 |publisher=Grand Central Publishing |isbn=9781538725429}}
* [http://wow.allakhazam.com/ Allakhazam] <!-- This link approved with no objections. See Talk Page -->
<references/>
* [http://www.thottbot.com/ Thottbot]
* [http://www.worldofwar.net/ World of War]
* [http://wowvault.ign.com/ ''World of Warcraft'' Vault]
* [http://www.wowwiki.com/Main_Page WoWWiki]
 
== Further reading ==
;Modification Info
* [http://wow.curse-gaming.com/en/files/addons/ Curse]
* [http://www.wowinterface.com/ WoWInterface]
* [http://ui.worldofwar.net/ ui.worldofwar.net]
* [http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1 Official Interface Customization forum]
 
{{refbegin}}
;Other sites
* {{Cite web |last1=Gilliam |first1=Ryan |title=It's been a weird decade for Warcraft |work=[[Polygon (website)|Polygon]] |date=November 11, 2019 |url=https://www.polygon.com/2019/11/11/20950708/world-of-warcraft-3-reforged-cataclysm-legion-azeroth-pandaria-warlords-blizzard-decade |language=en-US |access-date=November 13, 2019 |archive-date=November 12, 2019 |archive-url=https://web.archive.org/web/20191112191919/https://www.polygon.com/2019/11/11/20950708/world-of-warcraft-3-reforged-cataclysm-legion-azeroth-pandaria-warlords-blizzard-decade |url-status=live }}
* [http://www.metacritic.com/games/platforms/pc/worldofwarcraft ''World of Warcraft''] review listings on [[Metacritic]]
{{refend}}
* {{dmoz|Games/Video_Games/Roleplaying/Massive_Multiplayer_Online/World_of_Warcraft}}
 
==External links==
{{Blizzard}}
{{commons category|World of Warcraft}}
{{WarcraftBGame}}
* {{Linkofficial FA|plwebsite}}
* {{wowpedia|World of Warcraft}}
 
{{Warcraft universe}}
{{Blizzard Entertainment}}
{{Authority control}}
 
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