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{{Short description|Tabletop role-playing game}}
{{Italic title}}
{{Infobox RPG
| title= ''Changeling: The Dreaming''
| image= [[Image:Chandrea_cChandrea c.jpg]]
|caption= + |caption= ''Changeling: The Dreaming'' 1stFirst edition cover art
| designer= 1<small>st</small>1st edition: [[Mark Rein·Hagen]], [[Sam Chupp]], [[Ian Lemke]], [[Joshua Gabriel Timbrook]]<br>2<small>nd< /small>2nd edition: [[Ian Lemke]], [[Jackie Cassada]], [[Brian Campbell (game designer)|Brian Campbell]], [[Richard E. Dansky]], [[Chris Howard (game designer)|Chris Howard]], [[Angel Leigh McCoy]], [[Neil Mick]], [[Nicky Rea]]
| publisher= [[White Wolf, Inc.|White WolfPublishing]]
| date= [[June{{ubl|July 1]] [[1995]] ''(1<small>st</small>1st edition)''<br>[[|August 1]]7, [[1997]] ''(2<small>nd</small>2nd edition)|September 13, 2017 (''20th Anniversary Edition'')}}
| genre= Personal [[Fantasyfantasy]]
| system= [[Storyteller System]]
| series=''[[World of Darkness]]''
|footnotes=
| isbn= 1-56504-700-1
| isbn_note = (1st edition){{ubl|{{isbnt|1-56504-716-8}} (2nd edition)}}
 
}}
'''''Changeling: The Dreaming''''' wasis parta of[[tabletop role-playing game]] originally published by [[White Wolf Publishing]] in July 1995, Inc.|Whiteand Wolfis Gamepart Studio]]'sof originalthe "''[[World of Darkness]]"'' [[role playing game]] lineseries. Player characters are changelings, [[fairy|fae]] souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world. TheWhite gameWolf exploresPublishing thereleased balancea betweensecond imaginationedition andin practicality1997, and the struggle of art and beauty against the dark, mysterious "gothic-punk" World of Darkness. Changeling draws primarily from [[IrishOnyx mythology]],Path particularly stories of the [[sidhePublishing]] andreleased [[Tuathaa ''20th Danann]],Anniversary butEdition'' alsoin uses [[mythology]] and [[folklore]] from various other cultures including [[Native American mythology|Native American nations]], [[Greek mythology|Greece]], [[Indian mythology|India]] and [[Yoruba mythology]] of [[Africa]]2017.
 
The game explores the balance between imagination and practicality, and the struggle of art and beauty against the dark, mysterious "[[Goth subculture|Gothic]]-[[Punk subculture|Punk]]" World of Darkness. ''Changeling'' draws primarily from [[Gaelic mythology]], particularly stories of the [[sidhe]] and [[Tuatha Dé Danann]], but also uses [[mythology]] and [[folklore]] from various other cultures including [[Native American mythology|Native American nations]], [[Greek mythology|Greece]], [[Hindu mythology|India]] and [[Yoruba mythology]] of [[Africa]].
==History==
While Changeling developed (and maintains) quite a devoted following, its themes and subject were often perceived as too complex or too childish, and White Wolf discontinued the game more than a year before the end of the World of Darkness line. [[Time of Judgment]], published in early 2004, included a chapter on the end of the world from a Changeling perspective, and was the last official published material for the game. [[Dark Ages: Fae]] is a ''World of Darkness - Dark Ages'' game with strong links to Changeling. In August 2006, White Wolf published ''[[Promethean: The Created]]'', which included an advertisement for a 2007 version of ''Changeling'', confirming the rumors that Changelings will appear in the New World of Darkness. In the meantime many fans of the game have begun to produce further sourcebooks for changeling on their own. Many are based on books White Wolf originally promised to release and never completed. One such book completes the kithbook series with [http://boggan.digitaldreaming.org/ Kithbook: Boggans]. This collaborative effort includes material from some of the original artists and designers of the Changeling books.
 
==Overview==
The fae are creatures of dreams, drawing magical power and their very existence from "glamourGlamour", the dreams of mankind. Glamour created and maintains a separate realm of imagination known as the Dreaming, from which the fae originally came to the mortal world. During the [[Iron Age]] and the subsequent rise of rational thought and science, glamour became less common in the real world, and the opposing force of banality could injure or kill the fae. In response, the fae nobility (the [[sidhe]]) withdrew to [[Arcadia (utopia)|Arcadia]], their home deep in the Dreaming, and the commoner fae developed "the Changeling wayWay Ritual", and becamemetamorphosed into changelings. Eventually banality became so strong that the Dreaming was sundered from reality. This time period is known as the Shattering and it is associated with the time of the [[Black Plague]]. It was at this time that the changelingChangeling Way ritual was created allowing fae soulsspirits to inhabit human bodies alongside the human host's soul. For many years commoner changelings lived amongst mortals and made their way as best they could in a world where glamour was fading, this was the Interregnum. Then came the Resurgence, man landed on the moon and belief and dreams broke open the doors to Arcadia. Some Sidhesidhe were able to return by inhabiting existing human bodies. With the return of the Sidhesidhe and their desire to once again rule all changelings, the Accordance War broke out. Commoners and Noblesnobles fought for control of the freeholds and glamour until a peace accord was reached by the new High King David.
 
Traditionally, a [[changeling]] is a fairy child substituted for a human baby, but ''Changeling: The Dreaming'' uses a very different interpretation. In the game, a changeling is a fae soul born into a human body. Early in the human's life, usually before puberty, shethey undergoesundergo the "Chrysalis", a magical awakening of the fae soul which previously lay dormant. Once through the Chrysalis, the Changeling exists simultaneously in both the "real" world and in the "chimerical" reality of the fae, where creative ideas and imagination have substance. (The metaphysical aspects of this are the complex concepts present in the game.) The human soul becomes joined with/cohabits alongside the fae soul.
 
As well as the usual [[roleplaying]] traits representing their skills and abilities, ''Changeling'' [[fictional character|characters]] are further defined by their ties to the Dreaming. Each Changeling has [[Seelie|Seelie and Unseelie]] aspects of their being, one of which dominates a given Changeling. The courts do not easily map onto human ideas of [[goodness and value theory|good]] and [[evil]], but instead represent a host of philosophies - light and shadow, law and freedom, duty and passion. In days past rule would be divided between the courts, the Seelie court ruling in the Summersummer months from [[Beltaine]] to [[Samhain]], and the Unseelie court in Winterwinter from [[Samhain]] to [[Beltaine]], but now an uneasy truce exists and each court rules its own regions. Each Changeling has two ''legacies'', one for each court, which represent how the dual nature of hertheir fae soul is expressed.
 
Each ''Changeling'' is also a member of a "kith". Somewhat like different species of fairy, a Changeling's kith indicates the kind of dreams which birthed hertheir soul in the Dreaming. The kiths are based on fairy archetypes[[archetype]]s from various sources, and while the most common kiths are drawn largely from [[Irish mythology]], many others also exist. The descriptions below touch on only a few of the types of stories or traditional fairies which correlate to each Kith.
 
Each Changeling also falls into a certain seeming which is related to their age. The seemings include Childlings , which are the youngest group between the ages of three and thirteen,; Wilders, which are between the ages of thirteen and twenty -five,; and Grumps, which include any older changelings though they rarely make it very long before becoming undone. As Changelings age and pass through the various seemings they lose some of their [[Glamour]]glamour, which is the stuff changeling magic is made of. They also gain Banality, a force created by mortal disbelief.
 
===Seelie Court===
The Seelie have a reputation as the guardians of fae traditions. They are the peacekeepers, protectors of the weak, and uphold the ideals of [[chivalry]]. Most seelieSeelie seek the reunion between the mortal world and the dreaming, and would like to be backreturn to the time before the realms became divided.
 
===The Seelie Code===
*'''Death before dishonor''': Honor is the most important virtue, the source of all glory.
*'''Love Conquers all''': Love lies at the heart of the dreaming. True love transcends all and epitomizes what it means to be Seelie.
:Honor is the most important virtue, the source of all glory.
*'''Beauty is life''': Beauty is a timeless, objective quality that, while it cannot be defined, is always recognized for itself.
*Love Conquers all
*'''Never forget a debt''': One gift deserves another. The recipient of a gift is obliged to return the favor.
:Love lies at the heart of the dreaming. True love transcends all and epitomizes what it means to be Seelie.
*Beauty is life
:Beauty is a timeless, objective quality that, while it cannot be defined, is always recognized for itself.
*Never forget a debt
:One gift deserves another. The recipient of a gift is obliged to return the favor.
 
===Unseelie Court===
Where the Seelie dedicate themselves to preserving the traditions of the fae, the Unseelie style themselves as mockers of those traditions. They stand for the principles of constant change and impulsive action. They have a reputation for fostering war and madness, despising those weaker than themselves, and valuing freedom and wildness over any chivalric code. The unseelieUnseelie see themselves as radical visionaries, bringing about vital change and transformation through whatever means necessary, including violence. Most members of the unseelieUnseelie court believe that the dreamingDreaming has abandoned them, and therefore, that they owe no special loyalty to it or to their lost home of Arcadia.
 
===The Unseelie Code===
*'''Change is good''': Security does not exist. The slightest of circumstances can transform a king into a peasant. Chaos and discord rule the universe. Adapt or die.
*Change is good
*'''Glamour is free''': Glamour is worthless unless used. Acquire it by any means possible, and you will never be without a constant supply.
:Security does not exist. The slightest of circumstances can transform a king into a peasant. Chaos and discord rule the universe. Adapt or die.
*'''Honor is a lie''': Honor has no place in the modern world. It is a fairy tale constructed to cover the essential emptiness behind most traditions.
*Glamour is free
*'''Passion before duty''': Passion is the truest state of the fae spirit. Follow your instincts and act on your impulses. Live life to the fullest without regard to the consequences; they will come about regardless of what you do. Youth passes quickly, so have fun while you can. Death can come at any time, so live without regret.
:Glamour is worthless unless used. Acquire it by any means possible, and you will never be without a constant supply.
*Honor is a lie
:Honor has no place in the modern world. It is a fairy tale constructed to cover the essential emptiness behind most traditions.
*Passion before duty
:Passion is the truest state of the fae spirit. Follow your instincts and act on your impulses. Live life to the fullest without regard to the consequences, they will come about regardless of what you do. Youth passes quickly, so have fun while you can. Death can come at any time, so live without regret.
 
==Kiths==
===The standard kiths===
* [['''Boggan]]''' - workers and busybodies, [[Household deity|house fairies]], gnomes. (See also [[gnome]]s. The dream of the home, the hearth and the people who tend it.)
* [['''Eshu (World of Darkness)|Eshu]]''' - African or Indian spirits; travellers, storytellers, adventurers. (SeeThe alsodream [[Eshu]]of foreign and exotic people, places and the freedom of travel.)
* '''Nocker''' - technological beings, like [[Dwarf (mythology)|dwarves]] and [[gremlin]]s. The dream of technological creativity and creation of your dreams, but also the frustration which people feel when their dreams fail to meet up with reality.
* [[Nocker]] - master artisans, critics, [[kobolds]].
* [['''Pooka (World of Darkness)|Pooka]]''' - tricksters, shapechangers, animal spirits. (See also, [[Púca]].) They dream of a carefree and less controlled life, similar to that of animals which the pooka have affinities with.
* [['''Redcap (World of Darkness)|Redcap]]''' - murderers and cannibals[[Human cannibalism|cannibal]]s, monsters, [[hobgoblin]]s. (SeeFormed alsofrom [[Redcap]]the bottomless hunger which people felt in the depth of winter and the desperation which people felt to fight their hunger.)
* [['''Satyr (World of Darkness)|Satyr]]''' - lovers and revellers, [[horned god]], [[Pan (mythology)|Pan]]. (SeeFormed alsofrom [[Satyr]]the deep passions and lusts of mortals.)
* [['''Sidhe (World of Darkness)|Sidhe]]''' - the nobility, Lords and Ladies, [[elves]], the Shining Host. (SeeThe dream of all that is noble and honourable in leaders, but also [[sídhe]]the arrogance of many leaders.)
* [['''Sluagh (World of Darkness)|Sluagh]]''' - keepers of secrets, [[Bogeyman|bogeymen]], shadows. (SeeThe alsodream [[Sluagh]]of all creepy-crawly which crawl about in the dark of the night, tap on the windows and can never be seen in the clear light.)
* [['''Troll (World of Darkness)|Troll]]''' - honour-bound warriors, [[Titan (mythology)|titans]], [[giant (mythology)|giants]]. (SeeThe alsodream of [[troll]]the honorable and chivalric warrior.)
In the ''Changeling: the Dreaming 20th Anniversary'' publication, Piskies, [[Selkie]]s, and [[Clurichaun]] were added. The Sidhe were divided into two different Kiths: Autumn Sidhe and Arcadian Sidhe.
 
===The Gallain - Kiths not from the corebook===
* The [[Nunnehi]] - This comprises 13 individual kiths, based on Native American geographies, tribes, lore, and archetypes; include the [[May-may-gway-shi]], [[Rock Giants]], [[Water Babies]], [[Nanehi]] and [[Kachina]] among others.
* The [[Thallain]] - Introduced in the ''[[Shadow Court]]'' book, these were dark reflections of the standard kith who had their origins in nightmares and were bent on malice and destruction. They had escaped into the mortal world along with the other members of the Shadow Court, and often pretended to be "normal" Changelings; include the Beasties (resembling Pookas), [[Boggarts]] (resembling Boggans), [[Bogeyman|Bogies]] (resembling Sluagh), [[Ogres]] (resembling Trolls) and [[Goblin]]s (resembling Nockers).
* The [[Menehune]] - Similar to the Nunnehi, the Menehune are a race of their own existing only in [[Hawaii]]; they have their own Kiths which reflect their social roles.
* The [[MerMenehune]] (World- ofSimilar Darkness)|Mer]]to the Nunnehi, apparentlythe twoMenehune oceanicare Kiths;a actuallyrace oneof Kith,their howeverown theexisting animalonly in [[Hawaii]]; they takehave their natureown fromKiths determineswhich reflect their respective Courts andsocial powersroles.
* The [[elementals|Inanimae]] - a series of 6 kiths, five of which are based on the [[Classical elements#Classical elements in Greece|classical elements]] (with earth split into rock and wood) and one based on human creations; their equivalent of the Court system is based on whether they are occurring naturally or have been crafted somehow by humans.
* [[Clurichan (World of Darkness)|Clurichan]] - From the ''Immortal Eyes: Court of All Kings'' Sourcebook; leprechauns. (See also [[leprechaun]].)
* [[Clurichaun]] - From the ''Immortal Eyes: Court of All Kings'' Sourcebook; [[leprechaun]]s.
* [[Piskies (World of Darkness)|Piskies]] - childish tricksters, imps, pixies.
* [[Piskies]] - childish tricksters, imps, pixies.
* [[Selkies (World of Darkness)|Selkies]] - Sea and seal spirits, [[skin changer]]s. (See also [[Selkie]].)
* [[Selkies]] - Sea and seal spirits, [[skin changer]]s.
* [[Ghille-dhu (World of Darkness)|Ghille-dhu]] - tree spirits of Britain, dryads, the Green Man. (See also [[dryad]].)
* [[Ghillie Dhu|Gillhe Dhu]] - tree spirits of Britain, dryads, the Green Man. (See also [[dryad]].)
* The [[elementals|Inanimae]] - a series of 5 kiths, four of which are based on the [[Four Elements#Classical elements in Greece|primal elements]] and one based on human creations; their equivalent of the Court system is based on whether they are occur naturally or have been crafted somehow by humans.
* The [[Kinain]] - technically not a fae kith themselves, these are humans with enough fae blood to work with glamour in the way changelings do.
* [[Adhene]] - the Dark-kin that were released from their confines in the Dreaming after the destruction of the [[Ravnos]] Antediluvian. Many are allied with the Fomorians.
* [[Spriggan]] - child thieves.
* [[River Hags]] - Closely related to Redcaps, but able to breathe water. Connected to some sort of river; cannot leave area of said river for more than a week without starting to die.
* Oba - The little known nobility of the Eshu. Bound to land they rule over. Have perfect, regal features and glowing orbs for eyes.
*
 
====Hsien====
Found in the Bookbook ''Land of Eight Million Dreams'' (by [[James A. Moore]]) these are the closest equivalent to kithain native to the realms of central and western Asia. More so than any other of the gallain, the hsien are not like standard changelings. They use an entirely different system of magic much closer to that of ''[[Mage: The AcsensionAscension]]''. The closest analogue mythologically are the [[Xian (Daoist immortalTaoism)|Hsien]] or Shinma, small gods who were once the servants of greater spirits and who now must secretly answer the prayers of the faithful. Rather than their souls being born into human bodies, Hsien appropriate the bodies and mortal personalities of the recently deceased, usually hiding the fact that they died at all. They are organised into ten "kwannon-jin", kith-like divisions which include the noble Kamuii and the commoner Hirayanu.
 
* Each of the '''Kamuii''' are aligned with one of the five Chinese elements: Suijen ([[Water (classical element)|Water]]), Chu-ih-yu ([[Metal (classical element)|Metal]]), Komuko ([[Earth (classical element)|Earth]]), Hou-chi ([[Wood (classical element)|Wood]]) and Chu Jung ([[Fire (classical element)|Fire]]).
* The '''Hirayanu''' are equivalent to the commoner kith; each can transformmetamorphose into a certain type of animal. There are five: the Nyan ([[cat]]s), Tanuki ([[badger]]s), Hanumen ([[monkey]]s), Heng Po (usually [[fish]], particularly [[carp]] or [[catfish]], or sometimes [[dolphin]]s) and Fu Hsi ([[snake]]s).
 
====The Mer====
Introduced in the ''Blood-Dimmed Tides'' World of Darkness sourcebook: [[Merfolk (Changeling)wikt:merfolk|Merfolk]] (Tritons, mermaids, mermen, the ocean's nobles and seducers) and [[Murdhuacha (Changeling)|Murdhuacha]] (pronounced ''me-ROO-cha''; nucksNucks, merrowMerrow, sea monsters). These two Kiths both begin life as Nereids (Mer children, or the "larval" stage) yet attain maturity by merging with an Apsara, a sea creature ritually bonded with the Nereid to form roughly half of the changeling's new body (usually the body's lower half and the extremities). Nereids whose Apsarae are bony fishes, sharks, cetaceans or even oceanic reptiles evolve into merfolk; Nereids who bond with crustaceans, jellyfish, squids, octopuses, worms or other oceanic invertebrates become murdhuacha. The two Kiths are traditionally mortal enemies, but the rising tides of Banality and the human defilement of the oceans have forced merfolk and murduacha into an unsteady truce.
 
== History ==
''Changeling: The Dreaming'' was originally published by [[White Wolf Publishing]] in July 1995.<ref>{{cite magazine |date=June–July 1995 |title=White Wolf |magazine=[[Casus Belli (magazine)|Casus Belli]] |issue=87 |language=French |page=12 |publisher=Excelsior Publications}}</ref> A second edition was released on August 7, 1997, premiering at the [[Gen Con]] [[gaming convention]] in [[Milwaukee]].<ref>{{cite magazine |date=June 1997 |title=White Wolf |magazine=[[Casus Belli (magazine)|Casus Belli]] |issue=106 |language=French |page=11 |publisher=Excelsior Publications}}</ref><ref>{{cite magazine |date=August 1997 |title=Cons & Pros |magazine=[[Dragon (magazine)|Dragon]] |issue=238 |page=61 |publisher=[[TSR, Inc.]]}}</ref> ''Changeling: The Dreaming 20th Anniversary Edition'' was released on September 13, 2017, by [[Onyx Path Publishing]]<ref>{{cite web |url=http://theonyxpath.com/now-available-changeling-the-dreaming-20th-anniversary-edition/ |title=Now Available: Changeling: The Dreaming 20th Anniversary Edition! |author=Watson, Ian A. A. |date=2017-09-13 |publisher=[[Onyx Path Publishing]] |access-date=2020-12-10 |archive-date=2020-11-12 |archive-url=https://web.archive.org/web/20201112011024/http://theonyxpath.com/now-available-changeling-the-dreaming-20th-anniversary-edition/ |url-status=live }}</ref> – a company formed by ex-White Wolf Publishing staff.<ref name="designers & dragons">{{cite book |last=Appelcline |first=Shannon |year=2014 |title=Designers & Dragons: The '90s |edition=2nd |publisher=Evil Hat Productions |pages=7–52 |isbn=978-1-613170-84-7}}</ref>
 
A ''Player's Guide'' supplement for ''Changeling: The Dreaming'' was released in 1996, adding additional abilities, legacies, flaws and merits not included in the base game's rulebook, material relating to the Autumn People which had been left out of the rulebook due to printing errors, and new information on the game world.<ref name="Arcane10">{{cite journal|last=Szachnowski|first=Lucya|date=September 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=10|page=77}}</ref>
 
''[[Time of Judgment]]'', published in early 2004, included a chapter on the end of the world from a Changeling's perspective, and was the last official published material for the game.
 
''[[Dark Ages: Fae]]'' is a ''[[Dark Ages (World of Darkness)|World of Darkness: Dark Ages]]'' game with strong links to Changeling.
 
== ''Changeling'' in the Chronicles of Darkness ==
{{Main|Changeling: The Lost}}
In August 2006, White Wolf published ''[[Promethean: The Created]]'', which included an advertisement for a 2007 version of ''Changeling'', confirming the rumors that Changelings would appear in the Chronicles of Darkness setting (then known as the "new" World of Darkness).
 
In April 2007, White Wolf unveiled the new "Changeling" line, ''[[Changeling: The Lost]]'', and updated their site periodically with information about the new game. The game approaches [[changeling]] legends more traditionally: the characters are actual humans who were stolen by the Fae, taken to Arcadia as slaves, and finally escaped back to Earth. Their magical nature is the result of changes wrought upon them in the world of the Faerie. The types of changelings lack any direct connection to a particular culture's legends. The Fae are purely antagonists, while Courts are determined by the four [[season]]s, and the [[Supernatural|spiritual]] and past life dimensions have been discarded.
 
''Changeling: The Lost'' was released on August 16, 2007.
 
==Reception==
{{Game ratings
| title = Reception
| rev1 = ''Arcane''
| rev1score = 6/10<ref name="Arcane1"/>
| rev2 = ''Backstab''
| rev2score = 8/10<ref name="backstab review">{{cite magazine |last=Croitoriu |first=Michaël |date=September–October 1997 |title=Changeling : The dreaming Second Édition |language=French |magazine=Backstab |issue=5 |pages=38–39 |publisher=FC Publications}}</ref>
}}
 
Lucya Szachnowski of ''Arcane'' magazine called the game bland compared to White Wolf's other games, felt it failed to create an atmosphere of its own, and criticized the developers' decision to have most fae emigrate to America as it removed the option to have stories set in "the homelands of the brothers Grimm or Hans Christian Andersen". Szachnowski appreciated the use of cantrip cards and the option to play with or without them, but criticized the game's rules for lacking depth, commenting that if the game "had been the first ''Storyteller'' game I doubt it would have sold as well as ''Vampire''".<ref name="Arcane1">{{cite journal|last=Szachnowski|first=Lucya|date=December 1995|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=1|pages=67}}</ref>
 
''Changeling: The Dreaming'' was the sixth highest selling role-playing game in France in the August – September 1996 period.<ref>{{cite magazine |title=Top 10 |language=French |magazine=Backstab |issue=0<!--Preventing citation bot from removing it--> |page=4 |publisher=FC Publications |date=October 1996}}</ref>
 
==Reviews==
*''[[Shadis]]'' #23 (Jan. 1996)<ref>{{Cite web|url=https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2323/page/n85/mode/2up|title=Shadis Magazine : Alderac Entertainment Group : Free Download, Borrow, and Streaming : Internet Archive|date=January 1990 }}</ref>
*''Dosdediez'' (Número 8 - Jul 1996)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/177058/novedades-importacion|title = Novedades - Importación &#124; Article &#124; RPGGeek}}</ref>
*''Rollespilsmagasinet Fønix'' (Danish) (Issue 10 - October/November 1995)<ref>{{Cite web|url=https://rpggeek.com/rpgissuearticle/47454/anmeldelser|title=Anmeldelser &#124; Article &#124; RPGGeek|website=rpggeek.com}}</ref>
*''Envoyer'' (German) (Issue 3 - Jan 1997)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/106378/wechselbalg-der-traum|title = Wechselbalg - der Traum &#124; Article &#124; RPGGeek}}</ref>
*''[[d8 (magazine)|d8 Magazine]]'' #3<ref>{{cite web | url=https://rpggeek.com/rpgissuearticle/302400/reviews | title=Reviews &#124; Article &#124; RPGGeek }}</ref>
*''[[Australian Realms]]'' #27<ref>{{cite web | url=https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2327%20FebruaryMarch%201996/page/6/mode/2up | title=Australian Realms Magazine - Complete Collection | date=June 1988 }}</ref>
 
==See also==
* [[List of Changeling: The Dreaming books]]
 
==References==
{{Reflist}}
''Changeling: The Dreaming 2nd Edition'' - [[White Wolf, Inc.|White Wolf Game Studio]]<br />
* ''Changeling: The Dreaming Players Guide, 2nd Edition'' - [[White Wolf, Inc.|White Wolf Game Studio]], {{ISBN|978-1-56504-716-7}} <br!-- /1565047168 -->
* ''The Shining Host- Changeling: The Dreaming forPlayers Mind'sGuide, Eye2nd TheatreEdition'' - [[Whiteby WolfPhil Brucato, Inc.|published by White Wolf, Game Studio]]{{ISBN|978-1-56504-701-3}}
* ''The Shining Host- Changeling: The Dreaming for Mind's Eye Theatre'' - [[White Wolf, Inc.|White Wolf Game Studio]]
 
==External links==
* [http://www.white-wolf.com White Wolf Publishing, Inc.]
* [https://web.archive.org/web/20131016071608/http://wiki.white-wolf.com/worldofdarkness/index.php?title=Changeling%3A_The_Dreaming White Wolf's Official Changeling: The Dreaming wiki]
 
{{World of Darkness}}
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[[Category:Changeling: The Dreaming| ]]
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[[Category:Dark fantasy role-playing games]]
[[es:Changeling: El Ensueño]]
[[Category:Role-playing games introduced in 1995]]
[[fr:Changelin : le Songe]]
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