Acceleration: Difference between revisions

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Accelerating acceleration = jerk
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{{Short description|Rate of change of velocity}}
[[Image:Acceleration.png|frame|Acceleration is the time rate of change of velocity, and at any point on a v-t graph, it is given by the gradient of the tangent to that point]] In [[physics]], '''acceleration''' (symbol: ''a'') is defined as the rate of change (or time [[derivative]]) of [[velocity]]. It is thus a [[vector (spatial)|vector]] quantity with dimension [[length]]/[[time]]². In [[SI unit|SI units]], this is [[metre per second squared|metre/second²]].
{{About|acceleration in physics}}
{{Redirect|Accelerate}}
{{Use British English|date=January 2025}}
{{Infobox physical quantity
| name = Acceleration
| image = Gravity gravita grave.gif
| caption = {{longitem|In vacuum (no [[Drag (physics)|air resistance]]), objects attracted by Earth gain speed at a steady rate.}}
| symbols = '''a'''
| unit = [[Metre per second squared|m/s{{sup|2}}, m·s{{sup|−2}}, m s{{sup|−2}}]]
| derivations = <math qid=Q11376>\mathbf{a} = \frac{d\mathbf{v}}{dt} = \frac{d^2\mathbf{x}}{dt^2}</math>
| dimension = wikidata
}}
{{Classical mechanics |Fundamentals |width=20.5em}}
 
[[Image:DonPrudhommeFire1991KennyBernstein.jpg|thumb|upright=1.4|[[Drag racing]] is a sport in which specially-built vehicles compete to be the fastest to accelerate from a standing start.]]
To accelerate an object is to change its velocity over a period of time. In this strict scientific sense, acceleration can have positive and negative values&mdash;respectively called acceleration and '''deceleration''' (or retardation) in common speech&mdash;as well as change of direction. Acceleration is defined technically as "the rate of change of velocity of an object with respect to time" and is given by the equation
:<math>
\mathbf{a} = {d\mathbf{v}\over dt}
</math>
 
In [[mechanics]], '''acceleration''' is the [[Rate (mathematics)|rate]] of change of the [[velocity]] of an object with respect to time. Acceleration is one of several components of [[kinematics]], the study of [[motion]]. Accelerations are [[Euclidean vector|vector]] quantities (in that they have [[Magnitude (mathematics)|magnitude]] and [[Direction (geometry)|direction]]).<ref>{{cite book |title=Relativity and Common Sense |first=Hermann |last=Bondi |pages=[https://archive.org/details/relativitycommon0000bond/page/3 3] |publisher=Courier Dover Publications |year=1980 |isbn=978-0-486-24021-3 |url=https://archive.org/details/relativitycommon0000bond/page/3 }}</ref><ref>{{cite book |title=Physics the Easy Way |pages=[https://archive.org/details/physicseasyway00lehr_0/page/27 27] |first=Robert L. |last=Lehrman |publisher=Barron's Educational Series |year=1998 |isbn=978-0-7641-0236-3 |url=https://archive.org/details/physicseasyway00lehr_0/page/27 }}</ref> The orientation of an object's acceleration is given by the orientation of the ''net'' [[force]] acting on that object. The magnitude of an object's acceleration, as described by [[Newton's second law]],<ref>{{cite book |title=The Principles of Mechanics |first=Henry |last=Crew |publisher=BiblioBazaar, LLC |year=2008 |isbn=978-0-559-36871-4 |pages=43}}</ref> is the combined effect of two causes:
where
* the net balance of all external [[force]]s acting onto that object — magnitude is [[Direct proportionality|directly proportional]] to this net resulting force;
* that object's [[mass]], depending on the materials out of which it is made — magnitude is [[Inverse proportionality|inversely proportional]] to the object's mass.
 
The [[International System of Units|SI]] unit for acceleration is [[metre per second squared]] ({{nowrap|m⋅s<sup>−2</sup>}}, <math>\mathrm{\tfrac{m}{s^2}}</math>).
:'''a''' is the acceleration vector
 
For example, when a [[vehicle]] starts from a [[Wikt:standstill|standstill]] (zero velocity, in an [[inertial frame of reference]]) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an acceleration occurs toward the new direction and changes its motion vector. The acceleration of the vehicle in its current direction of motion is called a linear (or tangential during [[circular motion]]s) acceleration, the [[reaction (physics)|reaction]] to which the passengers on board experience as a force pushing them back into their seats. When changing direction, the effecting acceleration is called radial (or centripetal during circular motions) acceleration, the reaction to which the passengers experience as a [[centrifugal force]]. If the speed of the vehicle decreases, this is an acceleration in the opposite direction of the velocity vector (mathematically a [[negative number|negative]], if the movement is unidimensional and the velocity is positive), sometimes called '''deceleration'''<ref>{{cite book |title=Mechanics |author1=P. Smith |author2=R. C. Smith |edition=2nd, illustrated, reprinted |publisher=John Wiley & Sons |year=1991 |isbn=978-0-471-92737-2 |page=39 |url=https://books.google.com/books?id=Zzh_unG7OAsC}} [https://books.google.com/books?id=Zzh_unG7OAsC&pg=PA39 Extract of page 39]</ref><ref>{{cite book |title=Physics, Volume One: Chapters 1-17, Volume 1 |author1=John D. Cutnell |author2=Kenneth W. Johnson |edition=1st0, illustrated |publisher=John Wiley & Sons |year=2014 |isbn=978-1-118-83688-0 |page=36 |url=https://books.google.com/books?id=PJWDBgAAQBAJ}} [https://books.google.com/books?id=PJWDBgAAQBAJ&pg=PA36 Extract of page 36]</ref> or '''retardation''', and passengers experience the reaction to deceleration as an [[inertia]]l force pushing them forward. Such negative accelerations are often achieved by [[retrorocket]] burning in [[spacecraft]].<ref>{{cite book |author1=Raymond A. Serway |author2=Chris Vuille |author3=Jerry S. Faughn |title=College Physics, Volume 10 |year=2008 |publisher=Cengage |isbn=9780495386933 |page=32 |url=https://books.google.com/books?id=CX0u0mIOZ44C&pg=PA32}}</ref> Both acceleration and deceleration are treated the same, as they are both changes in velocity. Each of these accelerations (tangential, radial, deceleration) is felt by passengers until their relative (differential) velocity are neutralised in [[frame of reference|reference]] to the acceleration due to change in speed.
:'''v''' is the velocity vector expressed in m/s
 
== Definition and properties ==
:'''t''' is time expressed in seconds.
[[File:Kinematics.svg|thumb|300px|Kinematic quantities of a classical particle: mass {{mvar|m}}, position {{math|'''r'''}}, velocity {{math|'''v'''}}, acceleration {{math|'''a'''}}.]]
 
===Average acceleration===
This equation gives '''a''' the units of m/(s·s), or m/s&sup2; (read as "metres per second per second", or "metres per second squared").
 
[[File:Acceleration as derivative of velocity along trajectory.svg|right|thumb|Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time {{mvar|t}} is found in the limit as [[time interval]] {{math|Δ''t'' → 0}} of {{math|Δ'''v'''/Δ''t''}}.]]
An alternative equation is:
:<math>
\mathbf{\bar{a}} = {\mathbf{v} - \mathbf{u} \over t}
</math>
 
An object's average acceleration over a period of [[time in physics|time]] is its change in [[velocity]], <math>\Delta \mathbf{v}</math>, divided by the duration of the period, <math>\Delta t</math>. Mathematically,
where
<math display="block">\bar{\mathbf{a}} = \frac{\Delta \mathbf{v}}{\Delta t}.</math>
 
===Instantaneous acceleration===
:<math>\mathbf{\bar{a}}</math> is the average acceleration (m/s&sup2;)
[[File:1-D kinematics.svg|thumb|right|'''From bottom to top''': {{bulleted list
| an acceleration function {{math|''a''(''t'')}};
| the integral of the acceleration is the velocity function {{math|''v''(''t'')}};
| and the integral of the velocity is the distance function {{math|''s''(''t'')}}.
}}]]
Instantaneous acceleration, meanwhile, is the [[limit of a function|limit]] of the average acceleration over an [[infinitesimal]] interval of time. In the terms of [[calculus]], instantaneous acceleration is the [[derivative]] of the velocity vector with respect to time:
<math display="block">\mathbf{a} = \lim_{{\Delta t} \to 0} \frac{\Delta \mathbf{v}}{\Delta t} = \frac{d\mathbf{v}}{dt}.</math>
As acceleration is defined as the derivative of velocity, {{math|'''v'''}}, with respect to time {{mvar|t}} and velocity is defined as the derivative of position, {{math|'''x'''}}, with respect to time, acceleration can be thought of as the [[second derivative]] of {{math|'''x'''}} with respect to {{mvar|t}}:
<math display="block">\mathbf{a} = \frac{d\mathbf{v}}{dt} = \frac{d^2\mathbf{x}}{dt^2}.</math>
 
(Here and elsewhere, if [[Rectilinear motion|motion is in a straight line]], [[Euclidean vector|vector]] quantities can be substituted by [[Scalar (physics)|scalars]] in the equations.)
:<math>\mathbf{u}</math> is the initial velocity (m/s)
 
By the [[fundamental theorem of calculus]], it can be seen that the [[integral]] of the acceleration function {{math|''a''(''t'')}} is the velocity function {{math|''v''(''t'')}}; that is, the area under the curve of an acceleration vs. time ({{mvar|a}} vs. {{mvar|t}}) graph corresponds to the change of velocity.
:<math>\mathbf{v}</math> is the final velocity (m/s)
<math display="block" qid=Q11465>\mathbf{\Delta v} = \int \mathbf{a} \, dt.</math>
 
Likewise, the integral of the [[Jerk (physics)|jerk]] function {{math|''j''(''t'')}}, the derivative of the acceleration function, can be used to find the change of acceleration at a certain time:
:<math>\mathbf{t}</math> is the time interval (s)
<math display="block">\mathbf{\Delta a} = \int \mathbf{j} \, dt.</math>
 
===Units===
[[Transverse]] acceleration (perpendicular to velocity) causes change in direction. If it is constant in magnitude and changing in direction with the velocity, we get a [[circular motion]]. For this [[centripetal acceleration]] we have
Acceleration has the [[dimensional analysis|dimensions]] of velocity (L/T) divided by time, i.e. [[length|L]] [[time|T]]<sup>−2</sup>. The [[International System of Units|SI]] unit of acceleration is the [[metre per second squared]] (m s<sup>−2</sup>); or "metre per second per second", as the velocity in metres per second changes by the acceleration value, every second.
 
===Other forms===
:<math> \mathbf{a} = - \frac{v^2}{r} \frac{\mathbf{r}}{r} = - \omega^2 \mathbf{r}</math>
An object moving in a circular motion—such as a satellite orbiting the Earth—is accelerating due to the change of direction of motion, although its speed may be constant. In this case it is said to be undergoing ''centripetal'' (directed towards the center) acceleration.
 
One common unit of[[Proper acceleration is ''[[gee|g]]'', one ''g'' being the acceleration causedof bya thebody [[gravity]]relative ofto [[Earth]]a atfree-fall [[sea]]condition, levelis atmeasured 45°by latitudean (Paris),instrument orcalled aboutan 9.81 m/s&sup2;[[accelerometer]].
 
In [[classical mechanics]], for a body with constant mass, the (vector) acceleration of the body's center of mass is proportional to the net [[force]] vector (i.e. sum of all forces) acting on it ([[Newton's laws of motion#Newton's second law|Newton's second law]]):
Accelerating acceleration or [[jerk]] is the rate of change of an object's acceleration over time. However, an acceleration of accelerating acceleration would not be distinguished in practice as it would be experienced merely as a different slope of accelerating acceleration.
<math display="block" qid=Q2397319>\mathbf{F} = m\mathbf{a} \quad \implies \quad \mathbf{a} = \frac{\mathbf{F}}{m},</math>
where {{math|'''F'''}} is the net force acting on the body, {{mvar|m}} is the [[mass]] of the body, and {{math|'''a'''}} is the center-of-mass acceleration. As speeds approach the [[speed of light]], [[Special relativity|relativistic effects]] become increasingly large.
 
== Tangential and centripetal acceleration ==
In [[classical mechanics]], acceleration <math> a \ </math> is related to [[Force (physics)|force]] <math>F \ </math> and [[mass]] <math>m \ </math> (assumed to be constant) by way of [[Newton's laws of motion|Newton's second law]]:
{{See also|Centripetal force#Local coordinates|Tangential velocity}}
:<math>
[[File:Oscillating pendulum.gif|thumb|left|An oscillating pendulum, with velocity and acceleration marked. It experiences both tangential and centripetal acceleration.]]
F = m \cdot a
[[File:Acceleration components.svg|right|thumb|Components of acceleration for a curved motion. The tangential component {{math|'''a'''<sub>t</sub>}} is due to the change in speed of traversal, and points along the curve in the direction of the velocity vector (or in the opposite direction). The normal component (also called centripetal component for circular motion) {{math|'''a'''<sub>c</sub>}} is due to the change in direction of the velocity vector and is normal to the trajectory, pointing toward the center of curvature of the path.]]
</math>
 
The velocity of a particle moving on a curved path as a [[function (mathematics)|function]] of time can be written as:
As a result of its [[invariance]] under the [[Galilean transformations]], acceleration is an absolute quantity in [[classical mechanics]].
<math display="block">\mathbf{v}(t) = v(t) \frac{\mathbf{v}(t)}{v(t)} = v(t) \mathbf{u}_\mathrm{t}(t) , </math>
with {{math|''v''(''t'')}} equal to the speed of travel along the path, and
<math display="block">\mathbf{u}_\mathrm{t} = \frac{\mathbf{v}(t)}{v(t)} \, , </math>
a [[Differential geometry of curves#Tangent vector|unit vector tangent]] to the path pointing in the direction of motion at the chosen moment in time. Taking into account both the changing speed {{math|''v''(''t'')}} and the changing direction of {{math|'''u'''<sub>''t''</sub>}}, the acceleration of a particle moving on a curved path can be written using the [[chain rule]] of differentiation<ref>{{cite web|last1=Weisstein|first1=Eric W.|title=Chain Rule| url=http://mathworld.wolfram.com/ChainRule.html |website=Wolfram MathWorld| publisher=Wolfram Research| access-date=2 August 2016}}</ref> for the product of two functions of time as:
 
<math display="block">\begin{alignat}{3}
After defining his theory of [[special relativity]], [[Albert Einstein]] realized that forces felt by objects undergoing constant acceleration are indistinguishable from those in a gravitational field, and thus defined [[general relativity]] (which also resolved how gravity's effects could be limited by the speed of [[light]], but that is another story).
\mathbf{a} & = \frac{d \mathbf{v}}{dt} \\
& = \frac{dv}{dt} \mathbf{u}_\mathrm{t} +v(t)\frac{d \mathbf{u}_\mathrm{t}}{dt} \\
& = \frac{dv }{dt} \mathbf{u}_\mathrm{t} + \frac{v^2}{r}\mathbf{u}_\mathrm{n}\ ,
\end{alignat}</math>
 
where {{math|'''u'''<sub>n</sub>}} is the unit (inward) [[Differential geometry of curves#Normal or curvature vector|normal vector]] to the particle's trajectory (also called ''the principal normal''), and {{math|'''r'''}} is its instantaneous [[Curvature#Curvature of plane curves|radius of curvature]] based upon the [[Osculating circle#Mathematical description|osculating circle]] at time {{mvar|t}}. The components
A key point of general relativity is that it solved the "why does only one object feel accelerated?" problem which had plagued philosophers and scientists since Newton's time (and caused Newton to endorse absolute space). Simply put, if you hop in your car and accelerate away from your friend, you could say (given your frame of reference) that it is your friend who is accelerating away from you, although only you feel any force. This is also the basis for the popular [[Twin paradox]], which asks why only one twin ages when moving away from his sibling at near light-speed and then returning, since the aging twin can say that it is the other twin that was moving.
:<math>\mathbf{a}_\mathrm{t} = \frac{dv }{dt} \mathbf{u}_\mathrm{t} \quad\text{and}\quad \mathbf{a}_\mathrm{c} = \frac{v^2}{r}\mathbf{u}_\mathrm{n}</math>
are called the [[tangential acceleration]] and the normal or radial acceleration (or centripetal acceleration in circular motion, see also [[circular motion]] and [[centripetal force]]), respectively.
 
Geometrical analysis of three-dimensional space curves, which explains tangent, (principal) normal and binormal, is described by the [[Frenet–Serret formulas]].<ref name = Andrews>{{cite book |title = Mathematical Techniques for Engineers and Scientists |author1=Larry C. Andrews |author2=Ronald L. Phillips |page = 164 |url = https://books.google.com/books?id=MwrDfvrQyWYC&q=particle+%22planar+motion%22&pg=PA164 |isbn = 978-0-8194-4506-3 |publisher = SPIE Press |year = 2003 }}</ref><ref name = Chand>{{cite book |title = Applied Mathematics |page = 337 |author1=Ch V Ramana Murthy |author2=NC Srinivas |isbn = 978-81-219-2082-7 | url = https://books.google.com/books?id=Q0Pvv4vWOlQC&pg=PA337 | publisher = S. Chand & Co. | year = 2001| ___location=New Delhi }}</ref>
In special relativity, only [[inertial frame|inertial frames of reference]] (non-accelerated frames) can be used and are equivalent; general relativity considers all frames, even accelerated ones, to be equivalent.
With changing velocity, accelerated objects exist in warped space (as do those that reside in a gravitational field). Therefore, frames of reference must include a description of their local spacetime curvature to qualify as complete.
 
==See alsoSpecial cases ==
*[[equation of motion]]
 
===Uniform acceleration===
==External links and references==
{{See also|Torricelli's equation}}
*[http://calc.skyrocket.de/en/ Online Unit Converter - Conversion of many different units]
[[File:Strecke und konstante Beschleunigung.png|thumb|Calculation of the speed difference for a uniform acceleration]]
*[http://news.yahoo.com/s/space/zeroto76000mphinasecond;_ylt=Ah_UkpuwMSeZ5i8k1ja4xg0PLBIF;_ylu=X3oDMTBiMW04NW9mBHNlYwMlJVRPUCUl Zero to 76,000 mph in a Second] "Scientists at the Sandia National Labs in Albuquerque, New Mexico have accelerated a small plate from zero to 76,000 mph in less than a second. The speed of the thrust was a new record for Sandia's "Z Machine" - not only the fastest gun in the West, but in the world too."
''Uniform'' or ''constant'' acceleration is a type of motion in which the [[velocity]] of an object changes by an equal amount in every equal time period.
 
A frequently cited example of uniform acceleration is that of an object in [[free fall]] in a uniform gravitational field. The acceleration of a falling body in the absence of resistances to motion is dependent only on the [[gravitational field]] strength [[standard gravity|{{math|g}}]] (also called ''acceleration due to gravity''). By [[Newton's second law]] the [[force]] <math> \mathbf{F_g}</math> acting on a body is given by:
[[Category:Physical quantity]]
<math display="block"> \mathbf{F_g} = m \mathbf{g}.</math>
[[Category:Classical mechanics]]
 
Because of the simple analytic properties of the case of constant acceleration, there are simple formulas relating the [[Displacement (vector)|displacement]], initial and time-dependent [[velocity|velocities]], and acceleration to the [[time in physics|time elapsed]]:<ref>{{cite book |title=Physics for you: revised national curriculum edition for GCSE |author =Keith Johnson |publisher=Nelson Thornes |year=2001 |edition=4th |page=135 |url=https://books.google.com/books?id=D4nrQDzq1jkC&q=suvat&pg=PA135 |isbn=978-0-7487-6236-1}}</ref>
[[bn:&#2468;&#2509;&#2476;&#2480;&#2467;]]
<math display="block">\begin{align}
[[ca:Acceleració]]
\mathbf{s}(t) &= \mathbf{s}_0 + \mathbf{v}_0 t + \tfrac{1}{2} \mathbf{a}t^2 = \mathbf{s}_0 + \tfrac{1}{2} \left(\mathbf{v}_0 + \mathbf{v}(t)\right) t \\
[[cs:Zrychlení]]
\mathbf{v}(t) &= \mathbf{v}_0 + \mathbf{a} t \\
[[da:Acceleration]]
{v^2}(t) &= {v_0}^2 + 2\mathbf{a \cdot}[\mathbf{s}(t)-\mathbf{s}_0],
[[de:Beschleunigte Bewegung]]
\end{align}</math>
[[eo:Akcelo]]
 
[[es:Aceleración]]
where
[[fi:Kiihtyvyys]]
* <math>t</math> is the elapsed time,
[[fr:Accélération]]
* <math>\mathbf{s}_0</math> is the initial displacement from the origin,
[[ko:&#44032;&#49549;&#46020;]]
* <math>\mathbf{s}(t)</math> is the displacement from the origin at time <math>t</math>,
[[id:Percepatan]]
* <math>\mathbf{v}_0</math> is the initial velocity,
[[io:Acelero]]
* <math>\mathbf{v}(t)</math> is the velocity at time <math>t</math>, and
[[is:Hröðun]]
* <math>\mathbf{a}</math> is the uniform rate of acceleration.
[[it:Accelerazione]]
 
[[he:&#1514;&#1488;&#1493;&#1510;&#1492;]]
In particular, the motion can be resolved into two orthogonal parts, one of constant velocity and the other according to the above equations. As [[Galileo]] showed, the net result is parabolic motion, which describes, e.g., the trajectory of a projectile in vacuum near the surface of Earth.<ref>{{cite book |title=Understanding physics |author1=David C. Cassidy |author2=Gerald James Holton |author3=F. James Rutherford |publisher=Birkhäuser |year=2002 |isbn=978-0-387-98756-9 |page=146 |url=https://books.google.com/books?id=iPsKvL_ATygC&q=parabolic+arc+uniform-acceleration+galileo&pg=PA146}}</ref>
[[hu:Gyorsulás]]
 
[[nl:Versnelling]]
===Circular motion===
[[ja:&#21152;&#36895;&#24230;]]
{{multiple image
[[pl:Przyspieszenie]]
|align = vertical
[[pt:Aceleração]]
|width1 = 100
[[ru:&#1059;&#1089;&#1082;&#1086;&#1088;&#1077;&#1085;&#1080;&#1077;]]
|image1 = Position vector plane polar coords.svg
[[simple:Acceleration]]
|caption1 = Position vector '''r''', always points radially from the origin.
[[sl:Pospe&#353;ek]]
|width2 = 150
[[fi:Kiihtyvyys]]
|image2 = Velocity vector plane polar coords.svg
[[sv:Acceleration]]
|caption2 = Velocity vector '''v''', always tangent to the path of motion.
[[zh-cn:&#21152;&#36895;&#24230;]]
|width3 = 200
|image3 = Acceleration vector plane polar coords.svg
|caption3 = Acceleration vector '''a''', not parallel to the radial motion but offset by the angular and Coriolis accelerations, nor tangent to the path but offset by the centripetal and radial accelerations.
|footer = Kinematic vectors in plane [[polar coordinates]]. Notice the setup is not restricted to 2d space, but may represent the [[osculating plane]] plane in a point of an arbitrary curve in any higher dimension.}}
 
In uniform [[circular motion]], that is moving with constant ''speed'' along a circular path, a particle experiences an acceleration resulting from the change of the direction of the velocity vector, while its magnitude remains constant. The derivative of the ___location of a point on a curve with respect to time, i.e. its velocity, turns out to be always exactly tangential to the curve, respectively orthogonal to the radius in this point. Since in uniform motion the velocity in the tangential direction does not change, the acceleration must be in radial direction, pointing to the center of the circle. This acceleration constantly changes the direction of the velocity to be tangent in the neighbouring point, thereby rotating the velocity vector along the circle.
 
* For a given speed <math>v</math>, the magnitude of this geometrically caused acceleration (centripetal acceleration) is inversely proportional to the radius <math>r</math> of the circle, and increases as the square of this speed: <math qid=Q2248131 display="block"> a_c = \frac {v^2} {r}\,.</math>
* For a given [[angular velocity]] <math>\omega</math>, the centripetal acceleration is directly proportional to radius <math>r</math>. This is due to the dependence of velocity <math>v</math> on the radius <math>r</math>. <math display="block"> v = \omega r.</math>
Expressing centripetal acceleration vector in polar components, where <math>\mathbf{r} </math> is a vector from the centre of the circle to the particle with magnitude equal to this distance, and considering the orientation of the acceleration towards the center, yields
<math display="block"> \mathbf {a_c}= -\frac{v^2}{|\mathbf {r}|}\cdot \frac{\mathbf {r}}{|\mathbf {r}|}\,. </math>
 
As usual in rotations, the speed <math>v</math> of a particle may be expressed as an [[angular velocity|''angular speed'']] with respect to a point at the distance <math>r</math> as
<math display="block" qid=Q161635>\omega = \frac {v}{r}.</math>
 
Thus <math> \mathbf {a_c}= -\omega^2 \mathbf {r}\,. </math>
 
This acceleration and the mass of the particle determine the necessary [[centripetal force]], directed ''toward'' the centre of the circle, as the net force acting on this particle to keep it in this uniform circular motion. The so-called '[[centrifugal force]]', appearing to act outward on the body, is a so-called [[pseudo force]] experienced in the [[frame of reference]] of the body in circular motion, due to the body's [[linear momentum]], a vector tangent to the circle of motion.
 
In a nonuniform circular motion, i.e., the speed along the curved path is changing, the acceleration has a non-zero component tangential to the curve, and is not confined to the [[Principal normal vector|principal normal]], which directs to the center of the osculating circle, that determines the radius <math>r</math> for the centripetal acceleration. The tangential component is given by the angular acceleration <math>\alpha</math>, i.e., the rate of change <math>\alpha = \dot\omega</math> of the angular speed <math>\omega</math> times the radius <math>r</math>. That is,
<math display="block"> a_t = r \alpha.</math>
 
The sign of the tangential component of the acceleration is determined by the sign of the [[angular acceleration]] (<math>\alpha</math>), and the tangent is always directed at right angles to the radius vector.
 
== Coordinate systems ==
In multi-dimensional [[Cartesian coordinate system]]s, acceleration is broken up into components that correspond with each dimensional axis of the coordinate system. In a two-dimensional system, where there is an x-axis and a y-axis, corresponding acceleration components are defined as<ref>{{Cite web |title=The Feynman Lectures on Physics Vol. I Ch. 9: Newton's Laws of Dynamics |url=https://www.feynmanlectures.caltech.edu/I_09.html |access-date=2024-01-04 |website=www.feynmanlectures.caltech.edu}}</ref><math display="block">a_x=dv_x/dt=d^2x/dt^2,</math> <math display="block">a_y=dv_y/dt=d^2y/dt^2.</math>The two-dimensional acceleration vector is then defined as <math>\textbf{a}=<a_x, a_y></math>. The magnitude of this vector is found by the [[Euclidean distance|distance formula]] as<math display="block">|a|=\sqrt{a_x^2+a_y^2}.</math>In three-dimensional systems where there is an additional z-axis, the corresponding acceleration component is defined as<math display="block">a_z=dv_z/dt=d^2z/dt^2.</math>The three-dimensional acceleration vector is defined as <math>\textbf{a}=<a_x, a_y, a_z></math> with its magnitude being determined by<math display="block">|a|=\sqrt{a_x^2+a_y^2+a_z^2}.</math>
 
== Relation to relativity ==
 
===Special relativity===
{{main|Special relativity|Acceleration (special relativity)}}
The special theory of relativity describes the behaviour of objects travelling relative to other objects at speeds approaching that of light in vacuum. [[Newtonian mechanics]] is exactly revealed to be an approximation to reality, valid to great accuracy at lower speeds. As the relevant speeds increase toward the speed of light, acceleration no longer follows classical equations.
 
As speeds approach that of light, the acceleration produced by a given force decreases, becoming [[infinitesimally]] small as light speed is approached; an object with mass can approach this speed [[asymptotically]], but never reach it.
 
===General relativity===
{{main|General relativity}}
Unless the state of motion of an object is known, it is impossible to distinguish whether an observed force is due to [[gravity]] or to acceleration—gravity and inertial acceleration have identical effects. [[Albert Einstein]] called this the [[equivalence principle]], and said that only observers who feel no force at all—including the force of gravity—are justified in concluding that they are not accelerating.<ref name="Greene">{{cite book |title=The Fabric of the Cosmos: Space, Time, and the Texture of Reality |title-link=The Fabric of the Cosmos |last=Greene |first=Brian |date=8 February 2005 |author-link=Brian Greene |isbn=0-375-72720-5 |publisher=Vintage |page=67}}</ref>
 
== Conversions ==
{{Acceleration conversions}}
 
== See also ==
{{div col |colwidth=22em}}
* [[Acceleration (differential geometry)]]
* [[Four-vector]]: making the connection between space and time explicit
* [[Gravitational acceleration]]
* [[Inertia]]
* [[Orders of magnitude (acceleration)]]
* [[Shock (mechanics)]]
* [[Shock and vibration data logger]] measuring 3-axis acceleration
* [[Space travel using constant acceleration]]
* [[Specific force]]
{{div col end}}
 
== References ==
{{Reflist}}
 
==External links==
{{Commons category}}
* [http://www.unitjuggler.com/convert-acceleration-from-ms2-to-fts2.html Acceleration Calculator] Simple acceleration unit converter
 
{{Kinematics}}
{{Classical mechanics derived SI units}}
{{Authority control}}
 
[[Category:Acceleration| ]]
[[Category:Dynamics (mechanics)]]
[[Category:Kinematic properties]]
[[Category:Vector physical quantities]]