Content deleted Content added
Mangojuice (talk | contribs) clarify, further distance text from copyvio version |
Removed {{Merge}} tag |
||
(28 intermediate revisions by 22 users not shown) | |||
Line 1:
In [[mathematics]], [[computer science]], [[telecommunication]], [[information theory]], and [[searching theory]], '''error-correcting codes with feedback'''
▲In [[mathematics]], [[computer science]], [[telecommunication]], [[information theory]], and [[searching theory]], '''error-correcting codes with feedback''' refers to [[error correcting codes]] designed to work in the presence of feedback from the receiver to the sender.
== Problem ==
The main scenario imagined is the following. Suppose that Alice wishes to send a value ''x'' to Bob, but the communication channel between Alice and Bob is imperfect, and can introduce errors. An error-correcting code is a way of [[coding theory|encoding]] ''x'' as a message where Bob will successfully understand the value ''x'' even if the message Alice sends and the message Bob receives are not exactly the same. In an error-correcting code with feedback, the channel is two-way, where Bob can send feedback to Alice about the message he received.▼
Alice (the sender) wishes to send a value ''x'' to Bob (the receiver). The communication channel between Alice and Bob is imperfect, and can introduce errors.
In an error-correcting code with '''noiseless feedback''', the feedback the sender receives is always free of errors. In an error-correcting code with '''noisy feedback''', errors can occur in the feedback as well as in the message. ▼
== Solution ==
▲
== Noisy feedback ==
An error-correcting code with noiseless feedback is equivalent to an adaptive [[search]]ing strategy with errors.<ref name="deppe" /> ▼
▲In an error-correcting code
▲An error-correcting code with '''noiseless feedback''' is equivalent to an [[Adaptive algorithm|adaptive]] [[search algorithm|search]]
== History ==
Berlekamp's approach was to have the receiver choose a subset of possible messages and ask the sender whether the given message was in this subset, a yes/no answer. Based on this answer the receiver then chooses a new subset and the process is repeated. The game is further complicated as due to noise that some of the answers will be wrong.▼
In 1956, [[Claude Shannon]] introduced the [[Discrete signal|discrete]] [[memoryless]] channel with noiseless feedback. In 1961, [[Alfréd Rényi]] introduced the [[Bar-Kochba game]] (also known as [[Twenty questions]]), with a given percentage of wrong answers, and calculated the minimum number of randomly chosen questions to determine the answer.
▲In his 1964 dissertation, [[Elwyn Berlekamp
==
*[[Noisy channel coding theorem]]▼
==References==
{{reflist}}
==
* {{cite thesis |type=PhD |first=Elwyn R. |last=Berlekamp |title=Block coding with noiseless feedback |publisher=Massachusetts Institute of Technology |year=1964 |url=https://dspace.mit.edu/bitstream/handle/1721.1/14783/17010923-MIT.pdf }}
▲*[[Noisy channel coding theorem]]
* {{citation|first=Christian|last=Deppe|chapter=Coding with Feedback and Searching with Lies|series=Bolyai Society Mathematical Studies| volume = 16|editor=Imre Csiszár |editor2=Gyula O.H. Katona |editor3=Gabor Tardos|title=Entropy, Search, Complexity|publisher=Springer |doi=10.1007/978-3-540-32777-6_2 |chapter-url=https://link.springer.com/chapter/10.1007/978-3-540-32777-6_2 |year=2007 |isbn=978-3-540-32573-4|pages=27–70}}.
* {{citation|first=Ray|last=Hill|chapter=Searching with lies |series=London Mathematical Society Lecture Note Series |title=Surveys in Combinatorics |volume=218 |pages=41–70 |chapter-url=https://archive.org/details/surveysincombina0000unse/page/41 |year=1995|isbn=0-521-49797-3|publisher=Cambridge University Press |url={{GBurl|rbjGGtvkxUkC|pg=PP1}} }}.
[[Category:Error detection and correction]]
|