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{{Short description|2003 social virtual world video game}}
{{Infobox video game
| title = There
| image = There Logo.png
| caption = Logo used for the 2012 relaunch
| developer = Makena Technologies
| released = January 9, 2003 (original) <br /> May 2, 2012 (re-launch)
| genre = [[Virtual world]]
| modes = [[Multiplayer video game|Multiplayer]]
| platforms = [[Microsoft Windows|Windows]] <br />macOS (2025 private alpha)<ref name="MacAlpha">{{cite web |title=Mac Alpha Testing |url=https://there.blog/category/mac-alpha-testing/ |website=There Blog |access-date=May 4, 2025}}</ref>
}}
'''''There''''' is a 3D online [[virtual world]] developed and operated by Makena Technologies. The platform opened to the public in October 2003 after a two-year beta and counted more than one million registered members by 2009.
Designed for social play rather than combat, the world lets players create custom avatars, build and trade user-generated items, and participate in activities such as buggy races, paintball games, hoverboard challenges and player-hosted events. Land is offered as customizable zones and neighborhoods with an in-game rent system, and all transactions use the in-game currency, ''Therebucks (T$)''. Corporate partnerships have featured areas and content from companies like [[The Coca-Cola Company|Coca-Cola]], [[MTV]], [[CosmoGirl!|CosmoGIRL!]] and [[Paramount Pictures]].
There shut down on March 9, 2010, but relaunched on May 2, 2012 under a US$10 monthly subscription model. Interest spiked again in April 2025 after a YouTube documentary went viral, drawing more than 11 million views and prompting a large surge of returning and new players.<ref name="Engadget2010" />
== History ==
=== Development and initial run (1998–2010) ===
There Inc. was founded in 1998; closed beta began in July 2001 and the world launched publicly in October 2003. Tom Melcher, formerly of [[CNET]], served as chief executive officer until 2003.
{{Image frame|width=250|content=
|caption=There.com table at the Virtual Worlds 2007 conference|align=right}}
Lagging growth led to major layoffs in August 2004 and a split into two entities: [[Forterra Systems]] - targeting government simulation - and Makena Technologies for the consumer product.<ref name="Wired2004" />
A US$14 million funding round followed in 2005.<ref name="Wired2005" />, and partnerships with corporate advertisers like [[MTV Networks]] and [[Coca-Cola]] brought a new revenue stream and new content to the world. (see [[#Corporate partnerships|corporate partnerships]])
On March 2, 2010 Makena announced that There.com would close; servers went offline at 11:59 p.m. PST on March 9, 2010.<ref name="Engadget2010" /><ref name="Wired2010" />
=== Relaunch and 2025 revival (2012–present) ===
Founder Michael Wilson confirmed plans to reopen in May 2011, and the world returned on May 2, 2012 with a subscription model and two free-trial tiers.<ref name="MOP2025" />
Interest resurfaced in 2025 when YouTuber [[Globert]] posted a 30-day documentary that drew more than ten million views as of May 2025.<ref name="GlobertVideo" /> ''Massively Overpowered'' reported a population surge and revived in-game events, crediting the video for the spike.<ref name="MOP2025" />
== Gameplay and features ==
=== Avatars and social tools ===
Players create avatars with permanent names and genders and fully customizable appearance. Communication options include text chat, voice, emotes and avatar “body language.”<ref name="NYT2003" />
Makena released ''ThereIM'', a stand-alone instant-messaging client, and ''ThereConnect'', a Facebook plug-in that syndicated in-world events.<ref name="WiredIM2008" />
=== Economy ===
==== Currency ====
The in-game currency, ''Therebucks (T$)'', can be purchased on the website and are valued at 1800 T$ = US$1.<ref name="WiredCommerce2003" /> They can also be earned via various other methods, including events, random drops, and designing content for the world via the Development Program.
==== Property ====
Members can buy or rent virtual real estate and furnish it as homes, clubs, game rooms or racetracks.
Property comes in two forms:
* '''Fixed-___location zones''' - static houses, “fun zones” and “frontier zones” that charge a monthly rental fee.
* '''PortaZones (PAZs)''' - portable lots that can be dropped, picked up and moved at will; no rent is charged while a PAZ is undeployed.<ref name="DesignYourPlace">{{cite web |title=Design Your Place |url=https://www.there.com/info/members/howto/decorate.html |website=There.com |access-date=May 5, 2025}}</ref>
Newer neighborhood lots expand on PAZs by letting multiple owners form planned communities.
==== User-generated content ====
Users create custom content with There’s developer toolkits, using third-party image editing and 3D modeling software to bring clothing, vehicles, buildings, furniture and other items into the game.<ref name="DevFAQ">{{cite web |title=Developer FAQ – Software Requirements |url=https://www.there.com/info/whatisthere/developers/faq |website=There.com |access-date=May 5, 2025}}</ref> Once peer-reviewed, items are listed in the virtual marketplace and sold for Therebucks or sold directly to other players.
=== Activities ===
Popular pursuits include player-run events, paintball, flying jetpacks, treasure hunts, card games and training virtual pets.<ref name="BrownBell2006" /> As of March 2009, the main map featured 14 themed islands plus dozens of smaller atolls.<ref name="DesignPAZ" />
== Corporate partnerships ==
* In 2006 Makena partnered with [[MTV Networks]] to build branded worlds including ''Virtual Laguna Beach'', ''The Virtual Hills'' and the ''Virtual VMAs''.<ref name="Wired2007" />
* [[Coca-Cola]] opened the branded district CC Metro in 2007, hosting minigames and promotions.<ref name="HollywoodReporter2007" />
* [[CosmoGIRL!]] sponsored fashion-oriented quests and contests.<ref name="Wired2010" />
* A 2008 deal with [[Paramount Pictures]] sold movie sound clips as US$1 avatar emotes.<ref name="WiredParamount2008" />
* Apparel collaborations with [[Nike, Inc.|Nike]] and [[Levi Strauss & Co.|Levi’s]] offered branded clothing items.<ref name="WiredCommerce2003" />
== See also ==
* [[Active Worlds]]
* [[CC Metro]]
* [[PlayStation Home]]
* [[Second Life]]
* [[Twinity]]
== References ==
{{reflist|refs=
<ref name="Engadget2010">{{cite web |title=There.com is closing |url=https://www.engadget.com/2010-03-02-there-com-is-closing.html |work=Engadget |date=March 2, 2010 |access-date=May 4, 2025}}</ref>
<ref name="Wired2010">{{cite magazine |title=Dead Media Beat: Was-Once-There.com |url=https://www.wired.com/2010/03/dead-media-beat-was-once-therecom |magazine=Wired |date=March 3, 2010 |access-date=May 4, 2025}}</ref>
<ref name="Wired2005">{{cite magazine |title=Online Game Gets Feeding Tube |url=https://www.wired.com/2005/04/online-game-gets-feeding-tube |magazine=Wired |date=April 2005 |access-date=May 4, 2025}}</ref>
<ref name="Wired2004">{{cite magazine |title=There Turns Off Road to Nowhere |url=https://www.wired.com/2004/08/there-turns-off-road-to-nowhere |magazine=Wired |date=August 2004 |access-date=May 4, 2025}}</ref>
<ref name="Wired2007">{{cite magazine |title=A Second Life for MTV |url=https://www.wired.com/2007/02/mtv |magazine=Wired |date=February 1, 2007 |access-date=May 4, 2025}}</ref>
<ref name="WiredIM2008">{{cite magazine |title=3-D Virtual Worlds Go IM |url=https://www.wired.com/2008/09/3d-virtual-worlds-go-im |magazine=Wired |date=September 3, 2008 |access-date=May 4, 2025}}</ref>
<ref name="WiredCommerce2003">{{cite magazine |title=Commerce Drives Virtual World |url=https://www.wired.com/2003/08/commerce-drives-virtual-world |magazine=Wired |date=August 29, 2003 |access-date=May 4, 2025}}</ref>
<ref name="BrownBell2006">{{cite book | last=Schroeder | first=Ralph | last2=Axelsson | first2=Ann-Sofie | title=Avatars at Work and Play | publisher=Springer Science & Business Media | publication-place=Dordrecht, the Netherlands | date=2006-02-06 | isbn=978-1-4020-3883-9 | oclc=65202343 | url=https://www.worldcat.org/title/ocm65202343 | access-date=2025-05-05 | page=}}</ref>
<ref name="DesignPAZ">{{cite web |title=Design Your Place – Using PAZ Lots |url=https://www.there.com/info/members/howto/decorate.html |website=There.com |access-date=May 4, 2025}}</ref>
<ref name="HollywoodReporter2007">{{cite news |title=Coca-Cola Builds ‘CC Metro’ in Virtual World There.com |url=https://www.hollywoodreporter.com/business/business-news/virtual-reality-coca-cola-therecom-156532/ |newspaper=The Hollywood Reporter |date=December 6, 2007 |access-date=May 4, 2025}}</ref>
<ref name="WiredParamount2008">{{cite magazine |title=Paramount to Monetize Movie Clips in Virtual Worlds |url=https://www.wired.com/2008/04/paramount-virtual-worlds |magazine=Wired |date=April 3, 2008 |access-date=May 4, 2025}}</ref>
<ref name="MOP2025">{{cite web |title=A YouTuber Chronicles His 30-Day Journey to Revive Dead Social MMO ''There'' |url=https://massivelyop.com/2025/04/28/a-youtuber-chronicles-his-30-day-journey-to-find-players-and-throw-a-party-in-dead-social-mmo-there/ |work=Massively Overpowered |author=Chris Neal |date=April 28, 2025 |access-date=May 4, 2025}}</ref>
<ref name="GlobertVideo">{{cite AV media |title=I Spent 30 Days in a Dead Game |url=https://www.youtube.com/watch?v=QSMDb1CWD6Y |author=Globert |date=April 13, 2025 |access-date=May 4, 2025 |via=YouTube}}</ref>
<ref name="NYT2003">{{cite news |title=New Economy: A Nerdy Entrepreneur Dreamed of a Better Place… |url=https://www.nytimes.com/2003/01/13/business/new-economy-nerdy-entrepreneur-dreamed-better-place-now-he-s-made-one-using-33.html |newspaper=The New York Times |date=January 13, 2003 |access-date=May 4, 2025}}</ref>
}}
== External links ==
* {{Official website|https://www.there.com}}
[[Category:
[[Category:
[[Category:MacOS games]]
[[Category:2003 video games]]
[[Category:Virtual economies]]
[[Category:Virtual world communities]]
[[Category:Massively multiplayer online role-playing games]]
[[Category:Video games developed in the United States]]
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