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{{Short description|2002 video game}}
{{Infobox video game
| title = Castlevania: Harmony of Dissonance
| image = Castlevania HoD NA Cover.jpg
| caption = North American box art depicting main protagonist Juste Belmont
| developer = [[Konami Computer Entertainment Tokyo]]
| publisher = Konami
| director = Takashi Takeda
|
| designer = {{ubl|Takashi Takeda|Shinichiro Shimamura}}
| programmer = Kenji Miura
| artist = [[Ayami Kojima]]
| writer = Koji Igarashi
| composer = {{ubl|Soshiro Hokkai|[[Michiru Yamane]]}}
| series = ''[[Castlevania]]''
| platforms = [[Game Boy Advance]]
| released = {{vgrelease|JP|{{start date|2002|06|6}}|NA|September 17, 2002|EU|October 11, 2002}}
| genre = [[Action role-playing game|Action role-playing]], [[Metroidvania]]
| modes = [[Single-player]]
}}
'''''Castlevania: Harmony of Dissonance'''''{{efn|Known in Japan as {{nihongo|'''''Castlevania: Byakuya no Concerto'''''|キャッスルヴァニア 白夜の{{ruby|協|コン}}{{ruby|奏|チェ}}{{ruby|曲|ルト}}|Kyassuruvania Byakuya no Koncheruto|lit. ''Castlevania: Concerto of Midnight Sun''|lead=yes}}<ref>{{cite video game |title=Castlevania: Byakuya no Concerto |developer=[[Konami#Konami Computer Entertainment Tokyo|Konami TYO]] |publisher=[[Konami]] |date=2002-06-06 |platform=[[Game Boy Advance]] |level=prologue, staff credits}}</ref><ref>{{cite AV media notes |url=http://vgmdb.net/album/2947 |title=Dracula — Castlevania: Circle of the Moon – Castlevania: Concerto of Midnight Sun Original Soundtrack |year=2002 |publisher=[[Konami|Konami Music Entertainment, Inc.]] |access-date=2010-09-04 |archive-url=https://web.archive.org/web/20111119031942/http://vgmdb.net/album/2947 |archive-date=2011-11-19 |url-status=live }}</ref> and later rebranded as {{nihongo|'''''Akumajō Dracula: Byakuya no Concerto'''''|悪魔城ドラキュラ 白夜の{{ruby|協|コン}}{{ruby|奏|チェ}}{{ruby|曲|ルト}}|Akumajō Dorakyura: Byakuya no Koncheruto|lit. ''Demon Castle Dracula: Concerto of Midnight Sun''|lead=yes}} for '''''[[:ja:アニバーサリーコレクション#Castlevania Advance Collection|Castlevania Advance Collection]]''''' in 2021.}} is a 2002 [[action role-playing game]] developed and published by [[Konami]] for the [[Game Boy Advance]]. The second installment of the ''[[Castlevania]]'' series on the Game Boy Advance, the game was released in Japan in June 2002 and in North America and [[PAL regions]] later that same year.
''Harmony of Dissonance'' is set in the year 1748, fifty years after [[Simon Belmont]] vanquished [[Dracula (Castlevania)|Dracula's]] curse in ''[[Castlevania II: Simon's Quest]].'' ''Harmony of Dissonance'' focuses on Simon's grandson, Juste Belmont, and his quest to rescue a kidnapped childhood friend. Similarly to previous ''Castlevania'' titles, the game employs [[Role-playing video game|role-playing game]] features alongside more traditional [[Action-adventure game|action adventure game]] elements.
[[Koji Igarashi]] produced ''Harmony of Dissonance'' with the intent of "creat[ing] a game that was similar to ''[[Castlevania: Symphony of the Night]]''", the critically acclaimed [[PlayStation (console)|PlayStation]] game that he had worked on.<ref name="interview"/> ''Harmony of Dissonance'' sold 126,000 units in the United States in its first three months of sales, but it was not a success in Japan.<ref name="interview"/><ref name="sales">{{cite web|url=http://www.rpgamer.com/editor/2006/q2/041706bb.html|title=Crunching Numbers: DS vs. GBA|author=Boulette, Bryan|publisher=RPGamer|access-date=2010-02-24|archive-url=https://web.archive.org/web/20080407135754/http://www.rpgamer.com/editor/2006/q2/041706bb.html|archive-date=2008-04-07|url-status=dead}}</ref> Critics praised its graphics which was considered an improvement over its predecessor, gameplay, and return to elements from ''Symphony of the Night'', while criticism was directed towards its confusing map design, story, and music.
The game was re-released as part of the '''''Castlevania Advance Collection''''' on September 23, 2021 for the [[Nintendo Switch]], [[PlayStation 4]], [[Windows]], and [[Xbox One]] alongside ''[[Castlevania: Circle of the Moon]]'', ''[[Castlevania: Aria of Sorrow]]'', and ''[[Castlevania: Dracula X]]''.<ref>{{cite web |last1=Antonio Pineda |first1=Rafael |date=September 24, 2021 |title=Konami Releases Castlevania Advance Collection With 4 Games |url=https://www.animenewsnetwork.com/news/2021-09-24/konami-releases-castlevania-advance-collection-with-4-games/.177751 |access-date=August 27, 2024 |website=[[Anime News Network]]}}</ref>
==Gameplay==
[[File:Castlevania Harmony of Dissonance (gameplay).jpg|thumb|left|The [[HUD (video games)|HUD]] on the top left of the screen shows the player's current health (red), magic (blue), and what sub-weapon they are currently holding. At the center of the screen, the player character, Juste, is casting a magic attack. |233x233px]]
''Harmony of Dissonance'' makes use of a [[Side-scrolling video game|2D side-scrolling style]] of gameplay, similar to many of the previous ''Castlevania'' video games.<ref name="Spot"/> The objective of the game is to lead the [[player character]], Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend.<ref name="Spot"/> The castle consists of two "layers": Castle A and B. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. Later, the player can use special warp rooms that can teleport Juste to other castle rooms and between castles.<ref name="IGN Guide"/> The two castles share a connection; for example, the destruction of a wall in one castle can cause a change in the other.<ref name="IGN Guide"/> The game further divides the castle into various, named areas: the Shrine of the Apostates, for example.<ref name="IGN Guide"/> [[Relic]]s and keys found within the castle allow Juste to reach previously inaccessible areas.<ref name="RPGamer Preview"/><ref>{{cite web|url=http://guides.ign.com/guides/477811/page_14.html|title=Castlevania: Harmony of Dissonance/ Walkthrough|archive-url=https://web.archive.org/web/20050311205916/http://guides.ign.com/guides/477811/page_14.html|archive-date=2005-03-11|page=14|author=Kepper, Sean|website=[[IGN]]|access-date=2011-06-09}}</ref> ''Harmony of Dissonance'' makes use of the forward dash move, which causes Juste to move forward with a short burst of speed.<ref name="IGN"/> Unique to ''Harmony of Dissonance'' is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle.<ref>{{cite web|url=http://guides.ign.com/guides/477811/page_16.html|archive-url=https://web.archive.org/web/20120225044829/http://guides.ign.com/guides/477811/page_16.html|archive-date=2012-02-25|title=Castlevania: Harmony of Dissonance/ Walkthrough -Page 16|author=Kepper, Sean|website=[[IGN]]|access-date=2010-03-02}}</ref>
Juste primarily attacks at close quarters using the series' traditional whip weapon, the [[Castlevania#Common elements|Vampire Killer]]. It can be brandished to deflect projectile attacks, reminiscent of Simon Belmont's usage of the weapon in ''[[Super Castlevania IV]]''.<ref name="Preview">{{cite web|url=http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/news.html?sid=2866082&mode=previews&tag=result%3Btitle%3B0&page=2|title=Castlevania: Harmony of Dissonance Preview|author=Gamespot staff|date=2002-06-04|website=[[GameSpot]]|access-date=2010-07-05|archive-date=2012-11-07|archive-url=https://web.archive.org/web/20121107051338/http://www.gamespot.com/castlevania-harmony-of-dissonance/previews/castlevania-harmony-of-dissonance-preview-2866082/|url-status=dead}}</ref> A variety of ranged sub-weapons—holy water, a dagger, a [[holy book]], a cross, a gem, an axe, and a thunder gauntlet—are available, one of which can be carried at any given time and combined with one of the five spell books—Fire Book, Ice Book, Bolt Book, Wind Book, and the Summoning Tome<ref>(2002) Konami: ''Castlevania: Harmony of Dissonance – Instruction Booklet.'' Konami, 17.</ref>—hidden throughout the castle to create a magical attack.<ref name="RPGamer Preview">{{cite web|url=http://www.rpgamer.com/games/castlevania/wnc/wncprev.html|title=Preview: Castlevania: Harmony of Dissonance (Game Boy Advance)|author=Henninger, Michael|publisher=RPGamer|access-date=2010-02-24|archive-url=https://web.archive.org/web/20081228013345/http://www.rpgamer.com/games/castlevania/wnc/wncprev.html|archive-date=2008-12-28|url-status=dead}}</ref> Casting a spell renders the player character invincible for a moment.<ref name="IGN Guide"/>
''Harmony of Dissonance'' makes use of [[role-playing video game|role-playing]] elements.<ref name="IGA interview"/> Defeating minor enemies and [[Boss (gaming)|bosses]] procure experience points for Juste, who [[Experience point#Level-based progression|levels up]] when statistical requirements are met.<ref name="IGN Guide"/> Leveling up increases his statistics: [[hit point]]s, the amount of damage the character receives before dying; [[magic point]]s, which affects how often he can cast a magical attack; strength, the power of the physical attack; defense, the reduction of damage taken from an enemy; intelligence, the strength of the magical attack; and luck, which determines the rate of items dropped by enemies.<ref name="IGN Guide"/> Certain relics affect his statistics: the Fang of Vlad increases his defense points, for example.<ref name="Relics">{{cite web|url=http://guides.ign.com/guides/477811/page_13.html|archive-url=https://web.archive.org/web/20090812080648/http://guides.ign.com/guides/477811/page_13.html|archive-date=2009-08-12|title=Castlevania: Harmony of Dissonance/ Walkthrough|page=13|author=Kepper, Sean|website=[[IGN]]|access-date=2011-06-09}}</ref> Equipment in the form of weapon modifications, armor and accessories can be found scattered about the castle and contribute to his statistics.<ref name="Preview"/> Occasionally, an enemy drops an item after being killed.<ref name="IGN Guide"/> Items can be bought with in-game money from a merchant who appears in various places throughout the castle.<ref name="IGN Guide"/>
Additional modes can be unlocked in the game. For Boss Rush Mode, the player is required to complete the game once and can fight the bosses from the game in order with the number of bosses depending on the level of difficulty selected.<ref name="IGN Guide"/> Maxim Mode requires the player to finish the game with the best ending and allows the player to take control of Maxim. Unlike Juste, Maxim cannot equip items and can only use his sword and giant shuriken (sub-weapon) as weapons. Maxim has the ability to triple jump and cast certain spells by inputting certain button combinations.<ref name="IGN Guide">{{cite web|url=http://guides.ign.com/guides/477811/page_2.html|archive-url=https://web.archive.org/web/20120225044824/http://guides.ign.com/guides/477811/page_2.html|archive-date=2012-02-25|title=Castlevania: Harmony of Dissonance/ Walkthrough|page=2|author=Kepper, Sean|website=[[IGN]]|access-date=2010-02-23}}</ref> Finishing with the best ending also unlocks an option to listen to the music of the game.<ref name="IGN Guide"/>
==Plot==
===Setting and characters===
''Harmony of Dissonance'' takes place in 1748, fifty years after [[List of Castlevania characters#Simon Belmont|Simon Belmont]] ended Dracula's curse. A result of his battle against Dracula was that the villagers changed their opinion of him and the Belmont family.<ref name="IGA interview"/> Producer [[Koji Igarashi]] explained: "Simon was regarded as a life-saver, and people started to look upon him as a hero; little by little, the people started to gather around them. A village, therefore, was formed around Belmonts. Juste Belmont grew up in this environment with his childhood friends Maxim Kischine and Lydie Erlanger."<ref name="IGA interview">{{cite magazine |url=http://www.computerandvideogames.com/article.php?id=77052|archive-url=https://web.archive.org/web/20090402012951/http://www.computerandvideogames.com/article.php?id=77052|archive-date=2009-04-02 |title=Konami's vampire Harmony |access-date=2010-09-08|date=2002-07-18 |magazine=[[Computer and Video Games]] |author=Minkley, Johnny}}</ref>
The protagonist and primary player character is [[List of Castlevania characters#Juste Belmont|Juste Belmont]], the grandson of Simon Belmont and descendant of [[List of Castlevania characters#Trevor Belmont|Trevor Belmont]] and [[List of Castlevania characters#Sypha Belnades|Sypha Belnades]],<ref name="RPGamer Preview"/> who at the age of sixteen, gained the Vampire Killer whip.<ref>(2002) Konami: ''Castlevania: Harmony of Dissonance – Instruction Booklet.'' Konami, 22.</ref> Together with his [[amnesia]]c and injured best friend [[List of Castlevania characters#Maxim Kischine|Maxim Kischine]], he sets off to rescue his kidnapped childhood friend, [[List of Castlevania characters#Lydie Erlanger|Lydie Erlanger]]. While exploring the castle, he encounters a merchant who stumbled upon the castle and Death, Dracula's servant.
==
Juste meets Maxim at a castle where Lydie is being held captive; after a brief talk, he leaves Maxim outside and begins to explore the castle. Within the castle, Juste encounters Death, who confirms that the castle is Dracula's. He meets up with a dazed Maxim, whose memory is slowly returning to him, and they split up to cover more ground. While trekking through the castle, Juste notices that the castle sometimes has different atmospheres. He continues to encounter Maxim, but is baffled by how his friend seems to change [[Personality type|personalities]] periodically. In one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank.
Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste. Maxim later confirms this and admits to being Lydie's kidnapper. Juste meets his friend again in the other layer of the castle where he reveals that he lost his memory to protect Lydie. He gives Juste his bracelet to help him locate her in the castle. However, when Juste finds her, Death kidnaps her to use her blood as a means to unite the two castles by destroying Maxim's spirit. Juste defeats Death, and proceeds to search for Maxim. Along the way, he accumulates Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie.
There are three endings to the game. In the first, Maxim, possessed, has already bitten Lydie. With Maxim's defeat, Juste escapes the collapsing castle alone and curses his inability to save either friend. In the second, Maxim struggles against the possession and urges Juste to kill him. In his final moments, he thanks Juste for killing him and reveals that he had wished to save him from his fate as a Belmont. Outside the castle, Lydie awakens, unharmed, and tells Juste not to blame himself for Maxim's death. The third ending begins the same as the first, except that, during the fight, Maxim notices that Juste wore his bracelet and resists the possession. Dracula flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power. Vanquishing him, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear by the time she regains consciousness. Outside the castle, the three resolve to return home.
==Development==
Produced by Koji Igarashi and developed by [[Konami Computer Entertainment Tokyo]], ''Castlevania: Harmony of Dissonance'' is the second installment of Konami's ''[[Castlevania]]'' video game series for the [[Game Boy Advance]] (GBA).<ref name="Retrospective">{{cite web|url=http://xbox.ign.com/articles/756/756729p6.html|title=IGN: Castlevania: The Retrospective – Page 7|website=[[IGN]]|author=Bozon, Mark|date=2007-01-18|access-date=2010-02-17|archive-url=https://web.archive.org/web/20081207165139/http://xbox.ign.com/articles/756/756729p6.html|archive-date=2008-12-07|url-status=dead}}</ref> Its predecessor ''[[Castlevania: Circle of the Moon]]'' had been developed by a different studio, [[Konami#Former subsidiaries|Konami Computer Entertainment Kobe]].<ref name="interview"/> Igarashi began the game's development with the intention of making an installment of the series for GBA that shared similarities with ''Symphony of the Night'' (1997).<ref name="interview"/> [[Ayami Kojima]], who had previously worked on the character designs for ''Symphony of the Night'', designed the characters of ''Harmony of Dissonance''.<ref>{{cite web|url=http://ds.ign.com/articles/756/756726p9.html |title=IGN: Castlevania: The Retrospective |website=[[IGN]] |author=Bozon, Mark |date=2007-01-18 |access-date=2007-11-03 |url-status=dead |archive-url=https://web.archive.org/web/20071102135836/http://ds.ign.com/articles/756/756726p9.html |archive-date=2007-11-02 }}</ref>
''Harmony of Dissonance'' incorporates other changes: a fusion-spell system replaced the dual-card system introduced in ''Circle of the Moon'', and the graphics were brightened and controls improved.<ref name="interview"/> In production at the same time was ''[[Castlevania: Aria of Sorrow]]'' (2003), and as a result, the two share similar programming engines and gameplay elements.<ref>{{cite web|url=http://gameboy.ign.com/articles/382/382951p1.html|title=IGN: Castlevania: Aria of Sorrow|author=IGN Staff|website=[[IGN]]|date=2003-01-16|access-date=2010-07-06|archive-url=https://web.archive.org/web/20110516055215/http://gameboy.ign.com/articles/382/382951p1.html|archive-date=2011-05-16|url-status=live}}</ref>
==
On June 26, 2002, Konami published ''Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack'' (KMCA-162).<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/dracula-gba/index.html|title=RPGFan Soundtrack Reviews – Dracula – Castlevania: Circle of the Moon/Concerto of Midnight Sun OST|author=Kalabakov, Daniel|publisher=RPGFan|access-date=2011-10-18|archive-url=https://web.archive.org/web/20111015231318/http://rpgfan.com/soundtracks/dracula-gba/index.html|archive-date=2011-10-15|url-status=live}}</ref> Soshiro Hokkai composed the soundtrack for ''Harmony of Dissonance'' with [[Michiru Yamane]] creating the additional stage music.<ref>{{cite web|url=http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/tech_info.html?tag=tabs%3Bsummary|title=Castlevania: Harmony of Dissonance for Game Boy Advance|website=[[GameSpot]]|access-date=2010-07-06|archive-date=2012-11-07|archive-url=https://web.archive.org/web/20121107051554/http://www.gamespot.com/castlevania-harmony-of-dissonance/techinfo/platform/gba/|url-status=dead}}</ref> Igarashi later noted that the quality of the music had been "sacrifice[d]" for the graphics of the game.<ref name="interview">{{cite web|author=GameSpot staff|date=2002-09-19|title=TGS 2002: Castlevania Q&A|url=https://www.gamespot.com/articles/tgs-2002-castlevania-qanda/1100-2880807/|website=[[GameSpot]]|access-date=2018-04-22|archive-url=https://web.archive.org/web/20180409171429/https://www.gamespot.com/articles/tgs-2002-castlevania-qanda/1100-2880807/|archive-date=2018-04-09|url-status=live}}</ref>
== Release ==
Originally slated for a mid-June release,<ref name="Preview" /> ''Harmony of Dissonance'' was not released until September 2002.<ref>{{cite web|url=http://www.gamespot.com/news/2869144.html?tag=result%3Btitle%3B0|title=Castlevania: Harmony of Dissonance delayed|author=Gamespot staff|date=2002-06-04|website=[[GameSpot]]|access-date=2010-07-05}}</ref> It was released in Japan on June 6, 2002, in North America on September 17, 2002, and in Europe on October 11, 2002.<ref>{{Cite web |date=2002-10-01 |title=Castlevania: Harmony of Dissonance video game |url=http://pocket.ign.com/objects/477/477811.html |access-date=2023-11-23 |archive-url=https://web.archive.org/web/20021001164336/http://pocket.ign.com/objects/477/477811.html |archive-date=2002-10-01 }}</ref><ref>{{Cite news |date=2002-10-11 |title=What's New? |language=en |work=Eurogamer.net |url=https://www.eurogamer.net/article-46810 |access-date=2023-11-23}}</ref> In the United States, about 126,000 units of ''Harmony of Dissonance'' were sold,<ref name="sales" /> and in Japan, it was not considered a "huge hit" by Igarashi.<ref name="interview" />
''Castlevania: Harmony of Dissonance'' was re-released in North America in January 2006, along with ''Castlevania: Aria of Sorrow'', as part of ''Castlevania Double Pack''. Both games are contained on a single GBA Game Pak. This pack appeared in Europe later that year. It was picked as the IGN Game Boy Game of the Month for January 2006.<ref>{{cite web|author=Bozon, Mark|date=2006-01-31|title=GBA Game of the Month: January 2006|url=http://gameboy.ign.com/articles/684/684746p1.html|website=[[IGN]]|access-date=2008-02-09|archive-url=https://web.archive.org/web/20090113204400/http://gameboy.ign.com/articles/684/684746p1.html|archive-date=2009-01-13|url-status=live}}</ref> It was published on the [[Wii U Virtual Console]] on October 16, 2014, in North America.<ref>{{cite web|url=http://www.vg247.com/2014/10/02/castlevania-harmony-of-dissonance-wii-u-virtual-console/|title=Castlevania: Harmony of Dissonance lands on Wii U Virtual Console this month|author=Nunneley, Stepheny|date=2014-10-02|work=[[VG24/7]]|access-date=2014-10-02|archive-url=https://web.archive.org/web/20141004051050/http://www.vg247.com/2014/10/02/castlevania-harmony-of-dissonance-wii-u-virtual-console/|archive-date=2014-10-04|url-status=live}}</ref>
==Reception==
{{Video game reviews
| GR = 84%<ref name=GameRankings>{{cite web|url=http://www.gamerankings.com/gba/554981-castlevania-harmony-of-dissonance/articles.html?sort=6|title=Castlevania: Harmony of Dissonance Reviews and Articles for Game Boy Advance – GameRankings|publisher=[[GameRankings]]|access-date=2009-07-12|archive-url=https://web.archive.org/web/20121006164032/http://www.gamerankings.com/gba/554981-castlevania-harmony-of-dissonance/articles.html?sort=6|archive-date=2012-10-06|url-status=live}}</ref>
| MC = 87/100<ref name=MC>{{cite web|url=http://www.metacritic.com/games/platforms/gba/castlevaniaharmony?q=harmony%20of|title=Castlevania: Harmony of Dissonance (gba: 2002): Reviews|website=[[Metacritic]]|access-date=2009-07-12|archive-date=2010-11-26|archive-url=https://web.archive.org/web/20101126083316/http://www.metacritic.com/redirectcritic?p=gba&g=castlevaniaharmony|url-status=dead}}</ref>
| EGM = 9.67/10<ref name=GameRankings/>
| Fam = 31/40<ref name="Famitsu">''ゲームボーイアドバンス – キャッスルヴァニア ~白夜の協奏曲~''. Weekly Famitsu. No.915 Pt.2. Pg.122. 30 June 2006.</ref>
| GI = 9.5/10<ref name=GI>{{cite magazine|last=Barber|first=Chett|url=http://www.gameinformer.com/Games/Review/200210/R03.0731.1741.58967.htm?CS_pid=160213|archive-url=https://web.archive.org/web/20060108015526/http://www.gameinformer.com/Games/Review/200210/R03.0731.1741.58967.htm?CS_pid=160213|archive-date=2006-01-08|title=A Portable Symphony of the Night|magazine=[[Game Informer]]|url-status=dead|access-date=2009-07-12}}</ref>
| GamePro = {{Rating|3.5|5}}<ref name=Pro>{{cite magazine|last=Fox|first=Fennec|url=http://www.gamepro.com/article/reviews/26236/castlevania-harmony-of-dissonance/|title=Review : Castlevania: Harmony of Dissonance (Game Boy Advance)|magazine=[[GamePro]]|date=2002-09-17|access-date=2009-07-12|archive-url=https://web.archive.org/web/20110607142217/http://www.gamepro.com/article/reviews/26236/castlevania-harmony-of-dissonance/|archive-date=2011-06-07}}</ref>
| GSpot = 8.2/10<ref name=Spot>{{cite web|last=Kasavin|first=Greg|url=http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/review.html|title=Castlevania: Harmony of Dissonance Review for Game Boy Advance|website=[[GameSpot]]|pages=1–2|date=2002-09-18|access-date=2009-07-12|archive-url=https://web.archive.org/web/20090811013212/http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/review.html|archive-date=2009-08-11|url-status=live}}</ref>
| GSpy = 87/100<ref name=Spy>{{cite web|last=Turner|first=Benjamin|url=http://archive.gamespy.com/reviews/september02/castlevaniahodgba/|title=GameSpy.com – Review|publisher=[[GameSpy]]|date=2002-09-18|access-date=2009-07-12|url-status=dead|archive-url=https://web.archive.org/web/20090909232630/http://archive.gamespy.com/reviews/september02/castlevaniahodgba/|archive-date=2009-09-09}}</ref>
| IGN = 9.2/10<ref name=IGN>{{cite web|last=Harris|first=Craig|author-link=Craig Harris (journalist)|url=http://gameboy.ign.com/articles/371/371225p1.html|title=IGN: Castlevania: Harmony of Dissonance Review|website=[[IGN]]|date=2002-09-16|access-date=2009-07-12|archive-url=https://web.archive.org/web/20090330001658/http://gameboy.ign.com/articles/371/371225p1.html|archive-date=2009-03-30|url-status=live}}</ref>
| NP = 4.2/5<ref name=GameRankings/>
| Play = {{Rating|5|5}}<ref name=GameRankings/>
<!-- Awards -->
| award1Pub = [[IGN]]
| award1 = Editors' Choice Award<ref>{{cite web|url=http://gameboy.ign.com/index/choice.html|title=IGN Game Boy: Games, Cheats, News, Reviews, and Previews|website=[[IGN]]|access-date=2009-07-10|url-status=dead|archive-url=https://web.archive.org/web/20080409215850/http://gameboy.ign.com/index/choice.html|archive-date=2008-04-09}}</ref>
}}
[[Metacritic]] assigned it a score of 87 of 100<ref name=MC/> while [[GameRankings]] gave it an 84%.<ref name=GameRankings/>
Japanese gaming magazine ''[[Famitsu]]'' gave the game a 31 out of 40.<ref name="Famitsu"/> At the time of its release, ''Harmony of Dissonance'' received positive reviews from English-language critics. ''[[GameSpot]]'' commended it as "not just a fine Castlevania game—it's also one of the better Game Boy Advance games to come around in a while".<ref name="Spot" /> ''[[GameSpy]]'' stated: "Despite its unevenness, ''Castlevania: Harmony of Dissonance'' is a quality adventure that represents the best attempt yet made at miniaturizing the brilliance of ''Symphony of the Night''."<ref name="Spy" /> While worrying about the loss of originality of the franchise and noting that "''Harmony of Dissonance'' almost obsessively copies ''Symphony of the Night''", ''[[GamePro]]'' called it "a fun action game and a fine Castlevania game in its own right."<ref name="Pro" /> The improved graphics of ''Harmony of Dissonance'', especially the backgrounds, 3D effects, and multi-jointed bosses, received praise from reviewers, who called them "plentiful and visually stunning",<ref name="Spot" /> and "top-notch".<ref name="IGN" /><ref name="Pro" /> It was a runner-up for ''GameSpot''{{'}}s 2002 "Best Graphics on Game Boy Advance" award.<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=[[GameSpot]] | archive-date=February 7, 2003 | url-status=dead }}</ref> During the [[6th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Harmony of Dissonance'' for "[[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]]", which was ultimately awarded to ''[[Metroid Fusion]]''.<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2003&idGameAwardType=67 |title=2003 Awards Category Details Handheld Game of the Year |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=1 August 2023}}</ref>
The soundtrack of the game was less well received. Critics panned the music as "easily the worst ''Castlevania'' soundtrack"<ref name=Spy/> and "muddy, plodding, and reminiscent of the days of four-channel NES soundtracks".<ref name=Pro/> Conversely, ''GameSpot'' found that the music was "decent" and occasionally "fitting or even catchy", but failed to live up to the high expectations of the series.<ref name=Spot/> The publication later nominated the game for its annual "Most Disappointing Game on Game Boy Advance" award, citing the music.<ref name=bestworst2002 /> ''[[IGN]]'' felt that while not "quite as bad as importers have made it out to be", the songs "aren't nearly as nice as they have been in past ''Castlevania'' adventures."<ref name=IGN/> Reviewers also disliked the lack of difficulty with ''GamePro'' describing it as the game's "biggest flaw".<ref name=Pro/><ref name=Spy/> Other criticism included predictable and easy boss battles,<ref name=Spot/> and "a much smaller explorable area and somewhat less compelling map design".<ref name=Spy/>
Retrospectively, however, websites and fans have been more critical of the game.<ref name="PALGN">{{cite web|url=http://palgn.com.au/3703/franchise-mode-11-castlevania-part-2/|title=Franchise Mode #11 – Castlevania|author=Low, David|date=2006-01-16|website=PALGN|access-date=2011-06-06|url-status=dead|archive-url=https://web.archive.org/web/20121008173757/http://palgn.com.au/3703/franchise-mode-11-castlevania-part-2/|archive-date=2012-10-08}}</ref> ''PALGN''{{'}}s David Low criticized the inclusion of the "possessed ally" element from previous ''Castlevania'' titles along with the game's easier gameplay, the player character's badly animated [[Sprite (computer graphics)|sprite]], and the occasionally gaudy environments.<ref name="PALGN"/> Looking back on the series, Mark Bozon of ''IGN'' concluded: "Still ''Harmony of Dissonance'' shows off some decent visuals as an in-between, mid-generation game, and paved the way for GBA's strongest ''Castlevania'' title, ''Aria of Sorrow''."<ref name="Retrospective"/> ''Game Informer''{{'}}s Tim Turi meanwhile felt that its design was among ''Castlevania''{{'}}s best despite having among the worst music in the series.<ref>{{cite magazine |title=Ranking The Castlevania Bloodline |url=https://www.gameinformer.com/b/features/archive/2012/04/04/ranking-the-castlevania-bloodline.aspx |magazine=[[Game Informer]] |last=Turi |first=Tim |date=2012-04-04 |access-date=2013-12-05 |archive-url=https://web.archive.org/web/20130507064948/http://www.gameinformer.com/b/features/archive/2012/04/04/ranking-the-castlevania-bloodline.aspx |archive-date=2013-05-07 |url-status=live }}</ref>
{{Clear}}
==Notes==
{{Notelist}}
==References==
{{Reflist|30em}}
==
*{{Official website|http://www.konami.jp/gs/game/CV01/contents.html}} {{in lang|ja}}
{{Castlevania series}}
{{Authority control}}
{{Good article}}
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