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{{short description|Canadian television game show}}
'''''Bumper Stumpers''''' was a [[game show]] in which two teams of two solve a series of vanity typed license plates puzzles known as Bumper Stumpers. It aired on the [[USA Network]] from [[June 29]], [[1987]] - [[December 28]], [[1990]], and reran on [[GSN]] during the summer of [[2000]]. It was produced by Barry & Enright productions, and was the second show created by former [[Tic Tac Dough]] host [[Wink Martindale]], and was hosted by [[Canadian]] TV personalty Al Dubois.
{{Use Canadian English|date=May 2022}}
{{Use mdy dates|date=May 2022}}
{{Infobox television
| image = Bumper Stumpers.jpg
| caption = ''Bumper Stumpers'' title card
| genre = [[Game show]]
| creator = [[Wink Martindale]]
| director = William G. Elliott
| developer = Mark Maxwell-Smith
| presenter = Al Dubois
| announcer = Ken Ryan
| composer = Ed Lojeski
| executive_producer = [[Dan Enright]]<br />[[Wink Martindale]]
| producer = Doug Gahm
| company = [[Global Television Network]]<br />[[Barry & Enright Productions]]<br />Wink Martindale Enterprises<br />[[USA Network]]
| ___location = [[CIII-DT|Global Television Studios]]<br />[[Toronto]], [[Ontario]]
| runtime = 22–24 minutes
| country = Canada
| channel = [[Global Television Network]]<br />[[USA Network]]
| first_aired = {{Start date|1987|06|29}}
| last_aired = {{End date|1990|12|28}}
| num_seasons = 3
| num_episodes =
}}
 
'''''Bumper Stumpers''''' is a Canadian [[game show]]. Two teams of two players competed to decipher letter puzzles presented as fictional [[vanity licence plate]]s.<ref>{{cite journal |title=Bumper Stumper |journal=South Carolina Lawyers Weekly |date=July 11, 2014 |url=https://sclawyersweekly.com/news/2014/07/11/bumper-stumper/ |access-date=9 May 2022 |id={{gale|A375088812}} }}</ref>
== The Main Game ==
 
The show was a joint production of Canada's [[Global Television Network]] and the United States' [[USA Network]], in association with [[Barry & Enright Productions]]<ref>{{cite news |title=Games people play |url=https://www.newspapers.com/image/492048160 |access-date=9 May 2022 |work=[[New York Daily News|Daily News]] |date=March 26, 1987 |___location=[[New York City]] |page=88}}</ref> and [[Wink Martindale]] Enterprises. This was one of three original series that USA and Global co-produced in the 1980s, with a 1985 revival of ''[[Jackpot (game show)|Jackpot]]'' and 1986's ''[[Chain Reaction (game show)|The New Chain Reaction]]'' preceding it; of the three, ''Bumper Stumpers'' was the only one that was not a revival of a previous series, and was ordered by Global without a pilot.<ref>{{cite news |last1=Atherton |first1=Tony |title=Plans for new TV shows fall into place |url=https://www.newspapers.com/image/463073432 |access-date=9 May 2022 |work=[[Ottawa Citizen]] |date=February 4, 1987 |page=D9}}</ref>
=== The Jump-In Round ===
In the jump-in round both teams are shown two plates. Host Al reads a clue (which is usually someone or something the plate belongs to) which pertains to one of those plates. The first player to buzz-in gets to choose which plate (either the left or the right) the clue belongs to. If he/she is correct, then his/her partner gets 10 seconds to solve the plate (originally the buzzing in player gets to decide to either let his/her partner play or challenge their opponents. That rule was scrapped when more people wanted to play rather than pass). If he/she is wrong then the opposing team gets to solve the right plate for 10 seconds. The winning team gets to solve the Super Stumper.
 
''Bumper Stumpers'' started taping on June 10<ref>{{cite news |last1=Bawden |first1=Jim |title=Dini Petty moves on with new fall show |work=[[Toronto Star]] |date=May 29, 1987 |page=E20 |id={{ProQuest|435562472}} }}</ref> and premiered on June 29, 1987, and aired concurrently on Global and USA until December 28, 1990. It was created by [[Wink Martindale]],<ref>{{cite news |title=''Dallas'' signs up 2 fresh - but familiar - faces |work=[[USA Today]] |date=9 Apr 1987 |___location=[[McLean, Virginia]] |page=3D |id={{ProQuest|305845251}} }}</ref> the second creation of his to make air (''[[Headline Chasers]]'', which Martindale launched in syndication in 1985 in the United States with himself as host, was the first) and developed by Mark Maxwell-Smith. Al Dubois, who at the time was a weather forecaster for Global, hosted the show with Ken Ryan serving as the announcer. The show was taped at the [[CIII-DT|Global Television Studios]] in [[Toronto]], [[Ontario]] and it was also the last [[USA Network]] game show to be taped in [[Canada]].
=== The Super Stumper ===
The game starts out by revealing a special license plate in the center monitor of a seven monitored game board called the "Super Stumper". The Super Stumper is a plate with seven blank spaces minus the first one given for free at the start. The winners of a jump-in round gets to choose which of the remaining spaces to reveal. After that the team gets five seconds to solve it and if they do they win the game, otherwise another jump-in is played. Play continues until the Super Stumper is solved or if all seven spaces are revealed but no one solves it. At which point the game shifts into a speed round in which teams alternate turns (starting with the team who won the last jump-in) revealing spaces until one team solves it.
 
Reruns of the series were seen on Global in Canada from 1990 to 1995 and on [[Game Show Network]] in the United States in 1994–95 and 2000. ''Bumper Stumpers'' later aired on the Canadian specialty channel [[GameTV]] from October 1, 2012, until 2017, from January 8 to February 25, 2018, and again from February 4, 2019, to March 1, 2019.
=== Winning the Match ===
Originally the match consists of one game with the winning team recieving $500 (plus $500 or double value for each game not won), with the losing team retiring after two losses. Later it was a best 2 out of 3 with the winning team winning $1,000. In either case the winning also plays a bonus round for more money.
 
==Main game==
''Bumper Stumpers'' featured two teams, one usually a returning champion pair. The teams' goal was to correctly solve the Super Stumper, a puzzle designed to resemble a vanity licence plate that consisted of seven spaces and was said at the beginning of each game to belong to someone or something.<ref>{{cite book | title=Total Television: A Comprehensive Guide to Programming from 1948 to the Present | publisher=Penguin Books | year=1991 | pages=116}}</ref> After host Dubois relayed that information to the teams, the first space in the Super Stumper was revealed.
 
Each space concealed either a letter or a number, which was only revealed after the team chose a space. In order to fill in the spaces, the teams played a series of toss ups with different vanity plates. For each toss up, two different plates were displayed, one of which fit a specific description. One team member would buzz in and select one of the two plates, and if correct his/her teammate got ten seconds to decipher it; if unsuccessful, the opposing team received ten seconds to guess. The first team to correctly decipher the plate selected a space on the Super Stumper to fill in.
== The Bonus Rounds ==
 
If all seven spaces were filled and the team that filled the last one could not solve the Super Stumper, the opposing team was given one last chance to solve. If it was still unsolved after that, a speed-up round was played with a new Super Stumper. Control started with the team that gave the last correct answer, and they chose a space and were given five seconds. If they could not solve, the other team chose its own space to fill. The teams took turns filling in the blanks until one of them solved the Super Stumper.
 
The first team to solve the Super Stumper won the game. The first team to solve Two Super Stumpers won the match, along with {{CAD|1,000|link=yes}}, and advanced to the bonus round for a chance to win more money.
 
Originally, solving a Super Stumper won the team that did so {{CAD|500}} and the right to play the bonus round. If a Super Stumper went unsolved, the next one was played for an additional {{CAD|500}}, and play continued in this manner until a Super Stumper was solved. Also, the team who correctly buzzed in first was able to play or pass; this was dropped relatively early in the run after many more contestants elected to play.
 
===Plates===
The writers on ''Bumper Stumpers'' had various methods they used to relay the necessary information to lead the contestants to how to read the plate.
 
For instance, a plate belonging to swashbucklers might read PYR88, with the solution being "pirates" ("pyr" + "eights"). Another plate belonging to [[Bill Cosby]] might read IIPI, with the solution being his television series ''[[I Spy (1965 TV series)|I Spy]]'' ("I's" + "pi"). In both these cases, pairs of letters and numbers are read as plurals instead of “eighty-eight” or “eye-eye”. This was the case in most uses of pairs, but not all.
 
In other instances Roman numerals might be used, such as in the plate IVTHST8. This plate reads “fourth estate”, with the number four represented by the IV at the beginning of the plate. Any plate that had “H2O” in it would have something to do with water, as that is its chemical symbol.
 
Other plates simply required the contestants to figure out proper pronunciation, such as for the plate TPRT (tea party), CUNL (see you in Hell), or TYRDFHM (tired of him). In most cases the use of vowels implied that the long pronunciation of the letters was being sought, such as in the plates “ARAD” or “SPRARAD”, which translate to “air raid” and “spray Raid”.
 
==Bonus round==
This show had three bonus rounds throughout the run.
 
=== Bonus Roundround #1 ===
The first bonus round was split into two halves, with the objectives being different depending on the outcome of the first portion.
 
In the first half, the team trying to identify up to seven plates within 30 seconds. Correctly solving all seven plates before time ran out won the champions {{CAD|2,000|link=yes}}.
 
If the team had not solved all seven plates but had solved at least one of them before time ran out, they received a second chance to win some bonus money in the second half of the round, which was referred to “The Final Stumper”. This portion of the round was played two different ways.
 
====Format #1====
The seven game board monitors each displayed a letter in the word “STUMPER”, and each letter concealed something underneath. For each plate the team correctly solved, money amounts were added to the board. The first amount added was {{CAD|500}}, and depending on how many plates were solved up to five additional amounts would be added. {{CAD|100}} was added to the board first, {{CAD|200}} second, {{CAD|300}} third, {{CAD|400}} fourth, and an additional {{CAD|500}} space was added last. Any letter that did not receive a money amount instead concealed a [[stop sign]].
 
The team could keep choosing as long as they kept revealing dollar amounts and could stop at any point. Revealing a stop sign ended the round and froze the team's winnings. If they managed to find at least $500, the money was doubled. A team could win a maximum of $1,800 in this portion of the round ({{CAD|100}}, {{CAD|300}}, {{CAD|500}} = {{CAD|900}}, multiplied by two).
 
====Format #2====
This bonus is split into two halves. In the first half, the winning team solves seven license plates for the next 30 seconds. In the second half, the winning couple plays a round called "The Final Stumper" in which the seven monitors spell out the word "STUMPER" S-T-U-M-P-E-R. There were two versions of the Final Stumper.
In the second format, the goal became to accumulate $1,000 or more. This time, in addition to the five dollar amounts one of the letters in STUMPER hid a space marked “WIN.” That space was added first, then the rest of the dollar amounts.
 
If the team managed to accumulate $1,000 or more or find the WIN space, their bonus total was augmented to $2,000. This time, finding one of the stop signs cost the team all of their bonus winnings.
==== Final Stumper #1 ====
 
===Bonus round #2===
Behind some of the letters in "stumper" are money amounts ranging from $100 - $500, while the remaining letters hide stop signs (the number of stop signs are determined by how many plates were missed in the first half). The winning team calls out letters and hope to reveal nothing but dollars. If the winning team racks up $500 or more, the team wins double the money won, and unlike most Barry & Enright shows, if they find a stop sign the game is over but does get to keep whatever money won up to that point.
In the second bonus round, the team was given 30 seconds and up to five plates to solve. They were required to solve four of them before time ran out. If they did so, they were rewarded with {{CAD|200}}; otherwise, the round ended there and they won nothing additional.
 
If the team did correctly solve the necessary four plates, they were presented with a chance to take their winnings and quit or risk the money to try and double it by solving another plate. If they decided to take the risk, they were shown the plate and given seven seconds to solve it.
==== Final Stumper #2 ====
 
Up to three additional plates could be played, and the team could win up to {{CAD|1,600}} for correctly solving all three. They could also stop at any time and take their winnings, and the same double-or-nothing principle was in play for every word.
Later although the first half remains unchanged, the Final Stumper was altered a bit. For the board has now a "WIN" square along with the dollar amounts still ranging from $100 - $500 (this time in descending order). Plus in the tradition of Barry & Enright shows, if they find a stop sign the game is over and they lose the money. However the team gets a option to stop & take the money after they uncover a money amount. This time if the winning reaches $1,000 or more or find the "WIN", the winning team wins $2,000.
 
=== Bonus Roundround #2 3===
The third ''Bumper Stumpers'' bonus round consisted of a series of five plates connected to a subject, with each plate serving as a clue to the subject's identity.
 
This bonustime, isonly splitone intoplayer twofrom halvesthe againwinning Inteam played the first half, of the winninground. teamThat solvesplayer upwas given 30 seconds to fivedecipher licensethe plates, insteadwith of{{CAD|100}} sevengiven for each. Unlike the nextprevious 30bonus seconds.round Ifformats, theDubois winningdid teamnot solvegive fourout ofclues to the fiveplates. theyAfter winthe $200time pluswas aup, chancethe toplayer solvewas upgiven toa threechoice: moreeither platesstop ifwith theywhatever choosemoney tohe/she had accumulated, or not.risk Init theto secondsee halfif forthe everyother plateplayer, solveisolated thebackstage, teamcould doublescome up with the amountowner meaningof the mostplates. If the team cantook winthe isrisk $1,600.and Butthe ifsecond theyplayer failwas able to solveidentify anythe platesubject orusing solvethe lesssolved thanplates, fourthe inteam's thewinnings firstwould halfbe tripled. Thus, the gamemaximum isamount overa &team theycould losewin thewas money{{CAD|1,500}}.
 
Winning teams could stay on the show until defeated or winning five matches. Under the original format, where the bonus round was played after each game rather than each match, a team could also be retired by being defeated twice in the front game.
=== Bonus Round #3 ===
 
==Tournament of Champions==
In the final bonus round of the series, one member of the winning team is headed off to an isolation booth while the other member solves five plates in 30 seconds. Each plate is a clue to a puzzle and pays off $100 to the contestant for every plate solved. After the 30 seconds are up, the plate solving player gets to decide to have his/her partner solve the master puzzle or keep the money won in the first half. In either case the isolated player is brought back out, and if the plate solving player chooses to go, and if the puzzle solving player solves the puzzle, they triple the money for a maximum total of $1,500; otherwise they win nothing.
Near the end of the show's run, airing on USA in September 1990 and repeated in December of that year, a "Tournament of Champions" was held, with 16 undefeated teams returning to compete. The winning team received an additional $10,000, while $5,000 was awarded to the runners-up.
 
==References==
== Notes on Gameplay ==
{{Reflist}}
*In both versions of bonus round #1, if the winning team solves all seven plates in 30 seconds or less they automatically win $2,000. But if they fail to solve a plate, the game is over right then & there.
 
==External links==
*Winning teams stay on the show till they lose (twice) or win five matches in a row.
* {{IMDb title|id=0198071|title=Bumper Stumpers}}
 
{{USANetwork Shows}}
== External Links ==
*[http://www.xanfan.com/bumperstumpers/index.htm SuperShow 8000: The Bumper Stumpers Page]
*[http://community-2.webtv.net/TamWarner/bumperstumpers/ Tammy Warner's Bumper Stumpers Page]
*[http://www.crosswinds.net/~gsfan/bs.html The Bumper Stumpers Rule Page]
*[http://imdb.com/title/tt0198071/ Bumper Stumpers @ IMDB.com]
 
[[Category:Game1987 showsCanadian intelevision Canadaseries debuts]]
[[Category:Global1990 networkCanadian showstelevision series endings]]
[[Category:1980s Canadian game shows]]
[[Category:1990s Canadian game shows]]
[[Category:Canadian English-language television shows]]
[[Category:Global Television Network original programming]]
[[Category:Television series by Corus Entertainment]]
[[Category:Television series by Barry & Enright Productions]]
[[Category:Television series by Sony Pictures Television]]
[[Category:Television series by Universal Television]]
[[Category:Television shows filmed in Toronto]]
[[Category:USA Network original programming]]