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{{Short description|2003 video game}}
{{Infobox CVG| title = Mario Kart: Double Dash!!
{{Redirect|Double Dash|uses of a double dash symbol|-- (disambiguation){{!}}--}}
|image = [[Image:Mk doubledash.jpg|200px|Mario Kart: Double Dash!! U.S. Box cover]]
{{Use mdy dates|date=April 2016}}
|developer = [[Nintendo]]
{{Infobox video game
|publisher = [[Nintendo]]
| title = Mario Kart: Double Dash!!
|designer =
| image = Mario Kart Double Dash.jpg
|engine =
| caption = North American box art
|released = [[November 18]], [[2003]]
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|genre = [[Racing game]]
| publisher = [[Nintendo]]
|modes = [[Single player]], [[multiplayer]]
| director = {{Unbulleted list|Yasuyuki Oyagi | Futoshi Shirai | Daiji Imai}}
|ratings = [[ESRB]]: Everyone (E), [[PEGI]]: 3+
| producer = {{Unbulleted list|[[Shigeru Miyamoto]] | [[Tadashi Sugiyama]] | Shinya Takahashi | [[Takashi Tezuka]]}}
|platforms = [[Nintendo GameCube|GameCube]]
| composer = {{Unbulleted list|Shinobu Tanaka | Kenta Nagata}}
|media = 1.5 [[gigabyte]] [[optical disc]]
| series = ''[[Mario Kart]]''
|requirements =
| platforms = [[GameCube]]
|input =
| released = {{vgrelease|JP|November 7, 2003<ref name=Rdates>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2004/040129e.pdf|title=CONSOLIDATED FINANCIAL STATEMENTS|website=Nintendo.co.jp|access-date=1 September 2017|archive-url=https://web.archive.org/web/20090304083944/http://www.nintendo.co.jp/ir/pdf/2004/040129e.pdf|archive-date=March 4, 2009|url-status=live|df=mdy-all}}</ref>|PAL|November 14, 2003<ref name=Rdates /><ref>{{Cite web |date=November 14, 2003 |title=Dash Into Stores ''Now''!! |url=http://www.nintendo.com.au/nintendo/news/index.php |archive-url=https://web.archive.org/web/20031202222005/http://www.nintendo.com.au/nintendo/news/index.php |archive-date=December 2, 2003 |access-date=May 23, 2024 |website=[[Nintendo|Nintendo Australia]]}}</ref>|NA|November 17, 2003<ref name=Rdates />}}
| genre = [[Kart racing game|Kart racing]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| programmer = Kenji Yamamoto
| artist = Junji Morii
| designer = Tsuyoshi Watanabe
}}
'''''Mario Kart: Double Dash!!''''' is a [[video game]] developed and published by [[Nintendo]] for the [[GameCube]] [[video game console]]. It combines features from earlier [[Mario Kart]] games (''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'' and ''[[Mario Kart Super Circuit]]''). The game features the ability for two players to ride on a kart: one to drive and one to throw weapons. It was one of the most popular console games of [[2003]]. Although Nintendo does not have online support for the game, you can connect up to four GameCubes together using a [[local area network|LAN]] to have up to 16 players in one game. ''Double Dash'' has five different cups and new karts and characters to unlock. When the game launched back in November 2003, those who pre-ordered [[Mario Kart: Double Dash!! Bonus Disc|received a special Bonus Disc]] containing movies, demos, and other features.
 
{{nihongo foot|'''''Mario Kart: Double Dash!!'''''|マリオカートダブルダッシュ|Mario Kāto: Daburu Dasshu!!|lead=yes|group=lower-alpha}} is a 2003 [[Kart racing game|kart racing video game]] developed and published by [[Nintendo]] for the [[GameCube]]. It is the fourth main entry in the ''[[Mario Kart]]'' series. Similar to previous titles, ''Double Dash'' challenges [[Mario (franchise)|''Mario'' series]] player characters to race against each other on 16 ''Mario''-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart.
==Characters==
All of the characters have been featured in other popular Nintendo games. Each character also has special weapons like Yoshi and Birdo's exploding egg or Wario and Waluigi's bomb. There are 20 characters, which can be combined in any way, giving 190 possible [[character]] [[combination]]s.
 
''Double Dash'' released in November 2003 and received positive reviews from critics, who praised the graphics, new gameplay features, character and [[Item (game terminology)|item]] rosters, arcade aesthetic and track design, but the audio received mixed reactions. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the [[List of best-selling GameCube video games|second best-selling GameCube game of all-time]], selling around 7 million copies worldwide, behind ''[[Super Smash Bros. Melee]]''.
'''[[Mario]]''' - the classic Nintendo character<br>
'''[[Luigi]]''' - Mario's brother
 
== Gameplay ==
'''[[Mario#Baby_Mario|Baby Mario]]''' - from ''[[Super Mario World 2: Yoshi's Island|Yoshi's Island]]''<br>
{{See also|Mario Kart#Gameplay|l1=Gameplay of the Mario Kart series}}
'''[[Luigi#Baby_Luigi|Baby Luigi]]''' - from ''Yoshi's Island''
[[File:Slide-Attack.png|thumb|left|Donkey Kong and Wario racing at Luigi Circuit, the introductory track of the game. Two players can ride on a kart instead of one in ''Mario Kart: Double Dash''.]]
''Mario Kart: Double Dash!!'' is a [[kart racing game]] in which the player controls characters from the [[Mario (franchise)|''Mario'' series]], who operate karts in [[tandem]]: the rider in front drives the kart while the rider in back controls the use of items. Any combination of characters is possible; for example, [[Mario]] can be paired with his brother [[Luigi (character)|Luigi]] or his [[archenemy]] [[Bowser]]. In single-player mode, the player controls both riders, while in co-op play, each player controls one of the riders.{{sfn|Nintendo|2003|pp=6–7}} While racing, the player can accelerate, steer, reverse, brake, drift, switch character positions or use weapons and power-ups with the game controller's analog stick and buttons.{{sfn|Nintendo|2003|pp=8–11}} The game supports [[Local area network|LAN]] setups for up to sixteen players in eight pairs.{{sfn|Nintendo|2003|pp=36–39}}
 
Both characters and karts are divided into light, medium, and heavy classes; characters cannot ride in karts that are smaller than they are.{{sfn|Nintendo|2003|pp=18–21}}{{sfn|Nintendo|2003|pp=22–23}} Light karts have fairly low top speeds but accelerate quickly and are scarcely affected by off-road terrain. Heavy karts have high top speeds and can knock away lighter karts on impact but have poor acceleration and lose significant speed off-road. Medium karts are average in both speed and acceleration.{{sfn|Nintendo|2003|pp=22–23}}
'''[[Wario]]''' - Mario's greedy counterpart<br>
'''[[Waluigi]]''' - Luigi's sneaky counterpart
 
The player can acquire weapons and power-ups by running into Item Boxes scattered across the tracks and arenas of the game. The item the player receives is determined randomly and can be used to hinder other racers or boost the player's own performance.{{sfn|Nintendo|2003|pp=16–17}} Each pair of characters has a unique item that others cannot receive and are picked up in the same way as standard items; for example, only Mario and Luigi can launch fireballs against other racers.{{sfn|Nintendo|2003|pp=18–21}} Singular Item Boxes grant an item to the rear rider, while Double Item Boxes give an item to both riders. When a racer suffers a crash, any items they were carrying will fall onto the course, and any racer who runs into these items will be instantly affected.{{sfn|Nintendo|2003|pp=16–17}} In co-op play, if the rear rider is not already carrying an item, they can steal an item from other racers by using one of the shoulder buttons to attack an opponent.{{sfn|Nintendo|2003|pp=8–11}}
'''[[Princess Peach]]''' - the princess of the Mushroom Kingdom<br>
'''[[Princess Daisy]]''' - the princess of Sarasaland
 
The player can send their kart into a drift by pressing one of the shoulder buttons while making a turn, allowing them to take a tight corner while maintaining speed. While drifting, the sparks emanating from the kart's tires will change color; the player will obtain a short burst of speed if they exit a drift when the sparks are blue. At the beginning of a race, the player can receive a burst of speed by pressing the acceleration button at the same time [[Lakitu]]'s start signal turns green; if both players in co-op play execute this input simultaneously, an even greater burst of speed can be achieved.{{sfn|Nintendo|2003|pp=12–13}}
'''[[Bowser (Nintendo)|Bowser]]''' - the Koopa King<br>
'''[[Bowser_Koopa_Junior#Bowser_Jr.|Bowser Jr.]]''' - Bowser's hatchling
 
===Modes===
'''[[Toad (Nintendo)|Toad]]''' - a humanoid mushroom of his race<br>
''Mario Kart: Double Dash!!'' features four [[Game mechanics#Modes|game modes]]: Grand Prix, Time Trial, Versus, and Battle. In the Grand Prix mode, the player races in one of a series of Cups consisting of four tracks each. A race is held on each track, and the racers receive points depending on their finishing positions. Upon the conclusion of a Cup, the top three racers are awarded gold, silver and bronze trophies. A player who sets a new time record can enter their initials after the trophies are awarded. The Time Trial is a single-player mode in which the player can race over a set number of laps to record the fastest completion time. The player can set records in total race time and individual lap time, and can race against a "ghost", a recording of the player's best time on a track. A ghost cannot be created if the race takes too long or if the completed race is not faster than the current ghost. In the Versus mode, two or more human players can race against each other on any given track, with the race concluding when all but the last-place racer finish the race. The frequency of items and number of laps are customizable in this mode.{{sfn|Nintendo|2003|pp=24–29}}
'''[[Toadette]]''' - Toad's best friend
 
The Battle mode is divided into three multiplayer games that take place on one of a selection of arenas. In "Balloon Battle", each player has three balloons, with one being lost when a player is hit by a weapon or hazard; players who lose all their balloons are eliminated, with victory going to the last player standing. Players can steal balloons using the same method for stealing items in races. In "Shine Thief", players fight for possession of a single [[Super Mario Sunshine|Shine Sprite]], which activates a timer upon being collected. Whoever is holding the Shine Sprite when the timer reaches zero is the winner. Players can steal the Shine Sprite by attacking the player and making them drop it. In "Bob-omb Blast", players gain points by attacking other players with [[Bob-omb]]s and lose points when hit by opponents' Bob-ombs, with the winner being the first to reach three or four points depending on the number of players.{{sfn|Nintendo|2003|pp=32–35}}
'''[[Donkey Kong]]''' - a gorilla<br>
'''[[Diddy Kong]]''' - DK's monkey sidekick
 
== Development and release ==
'''[[Koopa Troopa]]''' - a green turtle<br>
[[File:Shigeru Miyamoto cropped.jpg|thumb|[[Shigeru Miyamoto]] provided a number of opinions to the development team.]]
'''[[Koopa_Troopa#Paratroopas|Paratroopa]]''' - a red flying turtle
''Mario Kart: Double Dash!!'' was first shown at [[E3 2001]] as a seven-second video clip. The clip featured Mario and Luigi driving their karts on a [[bump mapping|bump mapped]] 3D surface with no background. At the time, it was early in development, and the working title of the game was ''Mario Kart''.<ref>{{cite web|date=June 6, 2001|title=Mario Kart for GameCube|url=http://www.ign.com/articles/2001/06/06/mario-kart-for-gamecube|url-status=live|archive-url=https://web.archive.org/web/20090811051024/http://cube.ign.com/articles/136/136574p1.html|archive-date=August 11, 2009|access-date=June 9, 2022|publisher=IGN|df=mdy-all}}</ref> In April 2003, Nintendo released the first pictures and details of the game, as well as revealing the title to be ''Mario Kart: Double Dash!!''.<ref>{{cite web|date=April 23, 2003|title=Mario Kart Double Dash Revealed|url=https://www.ign.com/articles/2003/04/23/mario-kart-double-dash-revealed|url-status=live|archive-url=https://web.archive.org/web/20090811051029/http://cube.ign.com/articles/394/394681p1.html|archive-date=August 11, 2009|access-date=June 9, 2022|publisher=IGN|df=mdy-all}}</ref> At [[E3 2003]], a playable demo was available. New features, such as having two characters drive one kart, had been implemented.<ref>{{cite web|last=Lewis|first=Cory D.|date=May 14, 2003|title=E3 2003: Hands-on Mario Kart: Double Dash!!|url=https://www.ign.com/articles/2003/05/14/e3-2003-hands-on-mario-kart-double-dash|url-status=live|archive-url=https://web.archive.org/web/20080127204959/http://cube.ign.com/articles/402/402170p1.html|archive-date=January 27, 2008|access-date=June 9, 2022|publisher=IGN|df=mdy-all}}</ref> An updated demo with some additions was shown at the [[Games Convention]] in August 2003.<ref>{{cite web|last=Schneider|first=Peer|date=August 21, 2003|title=GC 2003: Playing Mario Kart|url=https://www.ign.com/articles/2003/08/21/gc-2003-playing-mario-kart|url-status=live|archive-url=https://web.archive.org/web/20080522131355/http://cube.ign.com/articles/434/434879p1.html|archive-date=May 22, 2008|access-date=June 9, 2022|publisher=IGN|df=mdy-all}}</ref> In September, Nintendo held a Gamers' Summit for the press, in which a nearly complete and more sped up version of ''Double Dash'' was displayed. The Gamers' Summit announced the North American release date to be November 17, 2003.<ref>{{cite web|last=Mirabella III|first=Fran|date=September 17, 2003|title=NGS 2003: Mario Kart: Double Dash!!|url=https://www.ign.com/articles/2003/09/17/ngs-2003-mario-kart-double-dash|url-status=live|archive-url=https://web.archive.org/web/20101216044122/http://cube.ign.com/articles/450/450395p1.html|archive-date=December 16, 2010|access-date=June 9, 2022|publisher=IGN|df=mdy-all}}</ref>
 
The development team struggled in devising gameplay features that would be enjoyed by the fans of the series. One of the hardest tasks chief director Kiyoshi Mizuki was assigned to do was to attract people who had no prior experience with the series; he decided to make the gameplay as simple as possible. Producer [[Shigeru Miyamoto]] presented the staff with a variety of opinions which they in turn would have to incorporate the best way possible. Miyamoto let the team decide which graphics they wanted to use without restrictions.<ref name="Interview">{{cite web|date=November 3, 2003|title=Mario Kart: Double Dash!! - the Interview!|url=http://www.computerandvideogames.com/article.php?id=98090|url-status=dead|archive-url=https://web.archive.org/web/20090301225615/http://www.computerandvideogames.com/article.php?id=98090|archive-date=March 1, 2009|access-date=January 8, 2009|work=[[Computer and Video Games]]|df=mdy-all}}</ref>
'''[[Yoshi]]''' - a green dinosaur<br>
'''[[Birdo]]''' - a pink dinosaur with a large mouth
 
Connectivity to the [[Game Boy Advance]] was discussed as an opportunity among the developers, but they eventually agreed that ''Double Dash'' was not suited to these connectivity ideas and decided to exclude it. It was desirable to narrow down the gap between the ability of veteran and novice players. Gameplay features like the ability to escape the banana were removed; the staff wanted both veteran and novice players to enjoy the game.<ref name="Interview" />
'''[[Petey Piranha]]''' - an oversized flying piranha plant from ''[[Super Mario Sunshine]]''<br>
'''[[King Boo]]''' - the king of [[Boo (Nintendo)|Boo]]s, with the same appearance that he had in ''[[Luigi's Mansion]]''
 
A special edition was released, which included a bonus disc containing playable demos of ''[[F-Zero GX]]'', ''[[Mario Party 5]]'', ''[[Sonic Heroes]]'', ''[[Star Wars Rogue Squadron III: Rebel Strike]]'', and ''[[Teenage Mutant Ninja Turtles (2003 video game)|Teenage Mutant Ninja Turtles]]''.<ref>{{cite web | last=Calvert | first=Justin | title=Double Dash!! bonus disc details | website=GameSpot | date=April 12, 2005 | url=https://www.gamespot.com/articles/double-dash-bonus-disc-details/1100-6076471/ | access-date=June 12, 2025}}</ref><ref>{{cite web | last=Bramwell | first=Tom | title=Mario Kart bonus disc contents | website=Eurogamer | date=October 8, 2003 | url=https://www.eurogamer.net/news081003mariokart | access-date=June 12, 2025}}</ref> The disc also contains several video trailers, as well as the ability to unlock bonus content for ''[[Fire Emblem: The Blazing Blade]]'' on the [[Game Boy Advance]] using the [[GameCube – Game Boy Advance link cable]].<ref>{{cite web | last=Harris | first=Craig | title=Mario Kart Demo Disc Revealed | website=IGN | date=October 8, 2003 | url=https://www.ign.com/articles/2003/10/08/mario-kart-demo-disc-revealed | access-date=June 12, 2025}}</ref>
In addition, numerous other Nintendo characters play minor roles in the game. [[Lakitu]] reprises his role as the racetrack keeper, meaning that he signals the start of each race, alerts players when they complete a lap, and returns drivers to the racetrack when they fall into dangerous areas. Other characters who make cameos include [[Shy Guy]]s, [[Piranha Plant]]s, and [[Wiggler]]s. [[Toadsworth]] drives the winners of a cup around Peach Beach in the Parade kart, which can later be unlocked by the player.
 
==Karts Reception ==
{{Video game reviews
There are 21 karts in all, each has a rating out of 5 for acceleration, speed, and weight. It also has a class; Light, Medium, or Heavy (L = Light, M = Medium, H = Heavy). Players must choose a kart to fit their heaviest character (if their heaviest character is a Lightweight, they must choose a Light kart, if their heaviest character is a Middleweight, they must choose a Medium kart, if their
<!-- Aggregators -->
heaviest character is a Heavyweight, they must choose a Heavy kart.) The only exception is the Parade Kart, which isn't bound to weight restrictions, therefore in the "all" class (A = All).
| MC = 87/100<ref name=Metacritic>{{cite web |url=http://www.metacritic.com/games/platforms/cube/mariokartdoubledash |archive-url=https://web.archive.org/web/20050207053554/https://www.metacritic.com/games/platforms/cube/mariokartdoubledash/ |title=''Mario Kart: Double Dash!!'' (cube: 2003): Reviews |publisher=[[Metacritic]] |archive-date=February 7, 2005 |access-date=February 14, 2008 |url-status=dead |df=mdy-all}}</ref>
<!-- Reviewers -->
| 1UP = 9.5/10<ref name=1UP>{{cite web |url=http://www.1up.com/article2/0%2C4364%2C1384014%2C00.asp |archive-url=https://web.archive.org/web/20031205004715/http://www.1up.com/article2/0,4364,1384014,00.asp |title=''Mario Kart: Double Dash!!'' Review for GameCube |last=Hiranand |first=Ravi |website=[[1Up.com]] |publisher=[[Ziff Davis]] |date=November 14, 2003 |archive-date=December 5, 2003 |access-date=May 16, 2024 |url-status=dead}}</ref>
| Edge = <!-- 5/10<ref name="Edge">{{cite magazine |date=Christmas 2003 |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future Publishing]] |title=''Mario Kart: Double Dash!'' |page=98}}</ref> -->
| EGM = 29.5/30<ref name="EGM">{{cite magazine |url=https://archive.org/details/electronic-gaming-monthly-issue-173-december-2003/page/230/mode/2up |title=Review Crew: ''Mario Kart: Double Dash!!'' |first1=Shane |last1=Bettenhausen |first2=Greg |last2=Ford |first3=Demian |last3=Linn |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=173 |date=December 2003 |page=230}}</ref>
| EuroG = 9/10<ref name=EuroG>{{cite web |url=http://www.eurogamer.net/article.php?article_id=53660 |archive-url=https://web.archive.org/web/20031206091015/http://www.eurogamer.net/article.php?article_id=53660 |title=''Mario Kart: Double Dash‼'' review |last=Bramwell |first=Tom |website=[[Eurogamer]] |date=November 3, 2003 |archive-date=December 6, 2003 |access-date=June 9, 2022 |url-status=dead |df=mdy-all}}</ref>
| GI = 9.25/10<ref name="GI">{{cite web |url=http://www.gameinformer.com/Games/Review/200312/R03.1215.0923.49679.htm |title=''Mario Kart: Double Dash!!'' review |publisher=[[Game Informer]] |last1=Leeper |first1=Justin |last2=McNamara |first2=Andy |url-status=dead |archive-url=https://web.archive.org/web/20040115063954/http://www.gameinformer.com/Games/Review/200312/R03.1215.0923.49679.htm |archive-date=January 15, 2004}}</ref>
| GamePro = 18/20<ref name=GamePro>{{cite magazine |url=http://www.gamepro.com/nintendo/gamecube/games/reviews/31746.shtml |archive-url=https://web.archive.org/web/20031206051332/http://www.gamepro.com/nintendo/gamecube/games/reviews/31746.shtml |title=GameCube Review: ''Mario Kart: Double Dash‼'' |magazine=[[GamePro]] |publisher=IDG Entertainment |last=Buzz |first=Bro |date=November 17, 2003 |archive-date=December 6, 2003 |access-date=February 11, 2008 |url-status=dead}}</ref>
| GameRev = B<ref name=GameRev>{{cite web |url=http://www.game-revolution.com/games/gamecube/racing/mario_kart_double_dash.htm |archive-url=https://web.archive.org/web/20031119062924/http://www.game-revolution.com/games/gamecube/racing/mario_kart_double_dash.htm |title=''Mario Kart: Double Dash‼'' review |author=G-Wok |publisher=[[GameRevolution]] |date=November 2003 |archive-date=November 19, 2003 |access-date=June 9, 2022 |url-status=dead}}</ref>
| GSpot = 7.9/10<ref name="GSpot">{{cite web |url=https://www.gamespot.com/reviews/mario-kart-double-dash-review/1900-6083532/ |title=''Mario Kart: Double Dash!!'' review |publisher=[[GameSpot]] |last=Davis |first=Ryan |date=November 13, 2003 |access-date=February 11, 2008 |archive-url=https://web.archive.org/web/20080516050343/http://www.gamespot.com/gamecube/driving/mariokartdoubledash/review.html |archive-date=May 16, 2008 |url-status=live |df=mdy-all}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="GSpy">{{cite web |url=http://cube.gamespy.com/gamecube/mario-kart-double-dash/6372p1.html |title=''Mario Kart: Double Dash!!'' review |publisher=[[GameSpy]] |last=Williams |first=Bryn |date=November 1, 2003 |access-date=June 9, 2022 |archive-url=https://web.archive.org/web/20080217021656/http://cube.gamespy.com/gamecube/mario-kart-double-dash/6372p1.html |archive-date=February 17, 2008 |url-status=live |df=mdy-all}}</ref>
| GRadar = 95%<ref name="GRadar">{{cite web |url=http://gamesradar.msn.co.uk/reviews/default.asp?subsectionid=168&articleid=66260&pagetype=2 |archive-url=https://web.archive.org/web/20031204173404/http://gamesradar.msn.co.uk/reviews/default.asp?subsectionid=168&articleid=66260&pagetype=2 |title=''Mario Kart: Double Dash!!'' |last=Kitts |first=Martin |website=[[GamesRadar]] |publisher=[[Future plc]] |date=December 1, 2003 |archive-date=December 4, 2003 |access-date=April 15, 2012 |url-status=dead |df=mdy-all}}</ref>
| GameZone = 9.7/10<ref name=GZone>{{cite web |url=http://gamecube.gamezone.com/gzreviews/r19314.htm |archive-url=https://web.archive.org/web/20031119083612/http://gamecube.gamezone.com/gzreviews/r19314.htm |title=''Mario Kart: Double Dash'' Review |first=Louis |last=Bedigian |publisher=GameZone |date=November 17, 2003 |archive-date=November 19, 2003 |access-date=January 9, 2009 |url-status=dead}}</ref>
| IGN = 7.9/10<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2|title=''Mario Kart: Double Dash!!'' review|publisher=IGN|last=Mirabella III|first=Fran|date=November 11, 2003|access-date=June 9, 2022|archive-url=https://web.archive.org/web/20110303052045/http://cube.ign.com/articles/458/458922p1.html|archive-date=March 3, 2011|url-status=live|df=mdy-all}}</ref>
| NLife = {{Rating|9|10}}<ref>{{Cite web |url=https://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash |archive-url=https://web.archive.org/web/20210418230335/https://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash |title=''Mario Kart: Double Dash!!'' Review |last=McIlvaine |first=Spencer |date=May 14, 2009 |access-date=April 18, 2021 |website=Nintendo Life |language=en-GB |archive-date=April 18, 2021 |url-status=live}}</ref>
| NP = {{Rating|5|5}}<ref name="NP">{{cite magazine |url=https://archive.org/details/nintendo-power-issue-175-january-2004/page/n167/mode/2up |title=Now Playing: ''Mario Kart: Double Dash!!'' |first1=Alan |last1=Averill |first2=Christopher |last2=Shepperd |first3=Scott |last3=Pelland |first4=Steve |last4=Thomason |first5=Steven |last5=Grimm |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |date=January 2004 |issue=175 |page=154}}</ref>
| NWR = 8.5/10<ref name=PlanetGameCube>{{cite web |url=http://www.planetgamecube.com/reviews.cfm?action=profile&id=413 |archive-url=https://web.archive.org/web/20040503084121/http://www.planetgamecube.com/reviews.cfm?action=profile&id=413 |title=Reviews: ''Mario Kart: Double Dash!!'' |last=Metts |first=Jonathan |website=Planet GameCube |date=November 30, 2003 |archive-date=May 3, 2004 |access-date=May 16, 2004 |url-status=dead}}</ref>
| PALGN = 7.5/10<ref name=PALGN>{{cite web |url=http://palgn.com.au/article.php?id=1374 |archive-url=https://web.archive.org/web/20040813134350/http://palgn.com.au/article.php?id=1374 |title=''Mario Kart: Double Dash'' Review |last=Sell |first=Chris |website=PALGN |date=July 30, 2004 |archive-date=August 13, 2004 |access-date=May 17, 2024 |url-status=dead}}</ref>
| XPlay = {{Rating|5|5}}<ref name=Xplay>{{cite web |url=http://www.techtv.com/xplay/reviews/story/0%2C24330%2C3588070%2C00.html |archive-url=https://web.archive.org/web/20040218140204/http://www.techtv.com/xplay/reviews/story/0,24330,3588070,00.html |title=''Mario Kart: Double Dash!!'' (GCN) Review |last=Miller |first=Skyler |website=[[Xplay]] |publisher=[[TechTV]] |date=December 15, 2003 |archive-date=February 18, 2004 |access-date=May 16, 2024 |url-status=dead}}</ref>
}}
 
''Mario Kart: Double Dash!!'' received "generally favorable" reviews from critics according to [[review aggregator]] website [[Metacritic]].<ref name=Metacritic/> ''[[Nintendo Power]]'' gave the game a perfect score, and said the graphics were of "3-D perfection" and the controls and game mechanics "rival those of any [GameCube] racing game".<ref name="NP"/> Bro Buzz of ''[[GamePro]]'' commented that the gameplay remains "fast and furious".<ref name=GamePro/> The feature of having two riders per kart was praised by Justin Leeper and Andy McNamara of ''[[Game Informer]]''; McNamara stated: "Giving the player control of two different characters is pretty cool in single-player, but add a friend on the back of your kart in multiplayer and it opens the game up like never before."<ref name="GI"/> Bryn Williams of ''[[GameSpy]]'' called ''Double Dash'' a "great-looking, great-playing game that most gamers will instantly warm to."<ref name="GSpy"/> Tom Bramwell of ''[[Eurogamer]]'' thought the game was one of the "finest pieces of electronic entertainment ever developed."<ref name=EuroG/> ''GameZone''{{'}}s Louis Bedigian felt that none of the racing games he had played for the GameCube were as "spectacular" as ''Double Dash''.<ref name=GZone/> ''[[GMR (magazine)|GMR]]''{{'}}s Andrew Pfister said, "''Mario Kart: Double Dash'' is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that".<ref name=gmr>{{cite web |url=http://www.gmrmagazine.com/article2/0,4364,1487147,00.asp |archive-url=https://web.archive.org/web/20040301235803/http://www.gmrmagazine.com/article2/0%2C4364%2C1487147%2C00.asp |title=Ain't it funny how time slips away? |last=Pfister |first=Andrew |archive-date=March 1, 2004 |date=December 2, 2003 |work=[[GMR (magazine)|GMR]] |access-date=April 11, 2010 |url-status=dead}}</ref> ''[[Electronic Gaming Monthly]]'' said that the game's "pure, exhilarating glee will envelop your soul".<ref name="EGM"/>
Red Fire (Mario): Accel.:3, Speed:3, Weight:3 M
 
Reactions to the audio were mixed. Ryan Davis of ''[[GameSpot]]'' and Skyler Miller of ''[[Xplay]]'' characterized the music as upbeat, with Davis classifying some of the tracks as [[ska]], [[Swing music|swing]] and [[big band]].<ref name="GSpot"/><ref name=Xplay/> Leeper and Bramwell found the music infectious,<ref name=EuroG/><ref name="GI"/> and Bramwell and ''Planet GameCube''{{'}}s Jonathan Metts appreciated the soundtrack's focus on original compositions rather than arrangements of series standards.<ref name=EuroG/><ref name=PlanetGameCube/> However, Metts and ''[[IGN]]''{{'}}s Fran Mirabella III dismissed the score as simplistic and unimpressive, and Metts considered the amount of [[whistling]] odd.<ref name="IGN"/><ref name=PlanetGameCube/> The reviewers of ''Electronic Gaming Monthly'' also regarded some of the music to be subpar.<ref name="EGM"/> Chris Sell of ''PALGN'' proclaimed that the music, while decent, was the game's weakest aspect and lacked the catchiness of previous ''Mario Kart'' titles.<ref name=PALGN/> Bro Buzz said that while the audio was "safe and sweet", it was beginning to feel too familiar.<ref name=GamePro/> Leeper, Davis and Metts warned of the repetitive character voices, with Metts mentioning that the player characters each had a single first-place victory comment.<ref name="GI"/><ref name="GSpot"/><ref name=PlanetGameCube/> Mirabella and Sell remarked that the game's [[Dolby Pro Logic II]] support was useful in gauging when an opponent is approaching the player.<ref name="IGN"/><ref name=PALGN/>
Green Fire (Luigi): Accel.:2, Speed:4, Weight:2 M
 
''Double Dash'' has received criticism from the media. Considering the 7-year gap since ''[[Mario Kart 64]]'', Davis stated that he was "a little disappointed with the limited scope of the game".<ref name="GSpot"/> Mirabella was critical towards ''Double Dash'' for not progressing beyond its predecessor, calling the game a "mediocre effort".<ref name="IGN"/> G-Wok of ''[[GameRevolution]]'' criticized the game's single-player mode for lacking substance and the track design for being "bland".<ref name=GameRev/>
DK Jumbo (DK): Accel.:2, Speed:4, Weight:4 H
 
=== Sales ===
Barrel Train (Diddy): Accel.:3, Speed:4 Weight:3 L
In its first seven weeks of sales, ''Double Dash'' sold 1 million units, making it the fastest-selling GameCube game up to that point.<ref>Chad Phelps, January 14, 2004 [http://www.itprotoday.com/management-mobility/nintendo-shows-strong-sales-growth-2003 Nintendo Shows Strong Sales Growth in 2003] {{Webarchive|url=https://web.archive.org/web/20210810092153/https://www.itprotoday.com/compute-engines/nintendo-shows-strong-sales-growth-2003 |date=August 10, 2021 }} IT Pro Today</ref> By July 2006, the game had sold 2.2 million copies and earned $105 million in the United States. ''[[Next Generation (magazine)|Next Generation]]'' ranked it as the 12th highest-selling game launched for the [[PlayStation 2]], [[Xbox (console)|Xbox]] or [[GameCube]] between January 2000 and July 2006 in that country.<ref name="nextgensales2">{{cite web|url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1|title=The Top 100 Games of the 21st Century|author=Campbell, Colin|last2=Keiser, Joe|date=July 29, 2006|work=[[Next Generation (magazine)|Next Generation]]|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1|archive-date=October 28, 2007|url-status=dead}}</ref> The game ultimately sold 3.8 million units in the United States,<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=January 6, 2007 |date=December 27, 2007 |access-date=February 5, 2008 |url-status=dead }}</ref> and over 802,000 units in Japan.<ref>{{cite web |url=http://www5e.biglobe.ne.jp/~hokora/gcrank.html |title=GameCube Best Selling Ranking |publisher=Shrine of Data Sales Database |archive-url=https://archive.today/20050225220704/http://www5e.biglobe.ne.jp/~hokora/gcrank.html |archive-date=February 25, 2005 |date=November 5, 1997 |access-date=January 11, 2007 |url-status=dead }}</ref> It received a "Gold" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=goldelspa>{{cite web |archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}</ref> indicating sales of at least 200,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Game Developer (website)|Game Developer]]|access-date=June 9, 2022 |archive-date=September 18, 2017 |url-status=live}}</ref> According to the [[NPD Group]], ''Double Dash'' was the best-selling game of November 2003.<ref>{{cite web|url=http://www.gamespot.com/gamecube/driving/mariokartdoubledash/news.html?sid=6085813|title=Monthly NPD console game sales chart: November 2003|last=Thorsen|first=Tor|date=December 17, 2003|publisher=[[GameSpot]]|archive-url=https://web.archive.org/web/20090302050314/http://www.gamespot.com/gamecube/driving/mariokartdoubledash/news.html?sid=6085813|archive-date=March 2, 2009|url-status=dead|access-date=February 28, 2008}}</ref> It is also the third best-selling GameCube game in Australia<ref>{{cite web|url=http://www.vooks.net/the-best-selling-gamecube-games-australias-choice/|title=The Best Selling GameCube Games – Australia's Choice|publisher=Vooks|last=Vuckovic|first=Daniel|date=October 16, 2006|access-date=May 2, 2012|archive-url=https://web.archive.org/web/20120507204545/http://www.vooks.net/the-best-selling-gamecube-games-australias-choice/|archive-date=May 7, 2012|url-status=live|df=mdy-all}}</ref> and was rereleased under the label of Players Choice only in that region. [[Joystiq]] reported in February 2009 that the game had sold nearly seven million copies worldwide.<ref>{{cite web|url=https://www.engadget.com/2009-02-26-guinness-pours-out-its-top-50-games-of-all-time.html|title=Guinness pours out its Top 50 Games of All Time|last=Ransom-Wiley|first=James|date=February 26, 2009|publisher=Engadget|archive-url=https://web.archive.org/web/20150629142921/http://www.engadget.com/2009/02/26/guinness-pours-out-its-top-50-games-of-all-time/|archive-date=June 29, 2015|url-status=live|access-date=June 9, 2022}}</ref>
 
=== Awards ===
Heart Coach (Peach): Accel:4, Speed:2, Weight:3 M
The game received the "Multiplayer Game" award from [[ITV (TV network)|ITV]]'s ''Game Stars'' in 2004.<ref>{{cite web|url=http://www.gamedaily.com/games/mario-kart-double-dash/gamecube/game-news/united-kingdom-game-stars-awards/362/6150/|archive-url=https://web.archive.org/web/20090301034506/http://www.gamedaily.com/games/mario-kart-double-dash/gamecube/game-news/united-kingdom-game-stars-awards/362/6150/|archive-date=March 1, 2009|title=United Kingdom: Game Stars Awards (GCN) |website=[[GameDaily]]|last=Radd|first=David|date=April 19, 2004|access-date=February 28, 2008}}</ref> It received the GameCube Video Game of the Year award from the [[Video Software Dealers Association]] (VSDA).<ref>{{cite news |title=Home Entertainment Award Winners Announced By the Video Software Dealers Association |url=http://www.vsda.org/Resource.phx/public/press/july2004/july15b-04.htx |access-date=9 November 2021 |work=[[Video Software Dealers Association]] (VSDA) |date=July 14, 2004 |url-status=dead |archive-url=https://web.archive.org/web/20040810185210/http://www.vsda.org/Resource.phx/public/press/july2004/july15b-04.htx |archive-date=August 10, 2004 }}</ref><ref>{{cite news |last1=Golze |first1=Benjamin |title=VSDA honors games in annual awards |url=https://www.gamespot.com/articles/vsda-honors-games-in-annual-awards/1100-6102912/ |access-date=9 November 2021 |work=[[GameSpot]] |date=July 16, 2004 |archive-date=November 9, 2021 |archive-url=https://web.archive.org/web/20211109205822/https://www.gamespot.com/articles/vsda-honors-games-in-annual-awards/1100-6102912/ |url-status=live }}</ref> During the [[Academy of Interactive Arts & Sciences|AIAS]]' [[7th Annual Interactive Achievement Awards]], ''Double Dash'' received a nomination for "[[D.I.C.E. Award for Racing Game of the Year|Console Racing Game of the Year]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=277 |title=D.I.C.E. Awards By Video Game Details ''Mario Kart: Double Dash!!'' |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=23 August 2023 |archive-date=September 30, 2023 |archive-url=https://web.archive.org/web/20230930130324/https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=277 |url-status=live }}</ref>
 
In 2009, the game placed 63rd in ''[[Official Nintendo Magazine]]''{{'}}s 100 greatest Nintendo games of all time.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=7206 |title=80-61 ONM |publisher=[[Official Nintendo Magazine|ONM]] |access-date=February 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090223134335/http://www.officialnintendomagazine.co.uk/article.php?id=7206 |archive-date=February 23, 2009 }}</ref> In 2021, ''[[Kotaku]]'' ranked the game second best ''Mario Kart'' game, praising the two-player co-op mode and track design.<ref>{{cite web |last1=Plunkett |first1=Luke |title=Let's Rank The ''Mario Kart'' Games, Worst To Best |url=https://www.kotaku.com.au/2023/03/lets-rank-the-mario-kart-games-worst-to-best-4/ |website=[[Kotaku]] |publisher=[[G/O Media]] |access-date=12 March 2023 |date=11 March 2023 |archive-date=March 12, 2023 |archive-url=https://web.archive.org/web/20230312102252/https://www.kotaku.com.au/2023/03/lets-rank-the-mario-kart-games-worst-to-best-4/ |url-status=dead }}</ref>
Bloom Coach (Daisy): Accel.:3, Speed:3, Weight:2 M
{{clear}}
 
== Notes ==
Wario Car: Accel.:2, Speed:4, Weight:4 H
{{notelist}}
 
== References ==
Waluigi Racer: Accel.:3 Speed:3, Weight:3 M
=== Citations ===
{{Reflist}}
 
=== Bibliography ===
Turbo Yoshi: Accel.:4, Speed:2, Weight:3 M
* {{cite book |title=Mario Kart: Double Dash (Nintendo GameCube) instruction booklet |year=2003 |publisher=[[Nintendo]] |ref={{harvid|Nintendo|2003}}}}
 
== External links ==
Turbo Birdo: Accel.:3, Speed:3, Weight:4 M
* [https://web.archive.org/web/20051124190027/http://www.mariokart.com/doubledash/launch/home.html Official website]
* [http://www.nintendo.co.jp/ngc/gm4j/index.html Official Japanese website]
* {{IMDb title|0371816}}
* {{MobyGames|/mario-kart-double-dash}}
 
{{Mario Kart|state=expanded}}
Goo-Goo Buggy (Baby Mario): Accel.:5, Speed:1, Weight:2 L
{{Authority control}}
{{Portal bar|Video games|2000s}}
 
[[Category:2003 video games]]
Rattle Buggy (Baby Luigi): Accel.:4, Speed:2, Weight:2 L
[[Category:Cooperative video games]]
 
Koopa King (Bowser): Accel.:1, Speed:5, Weight:5 H
 
Bullet Blaster (Bowser Jr.): Accel.:3, Speed:4, Weight:1 L
 
Koopa Dasher: Accel.:4, Speed:2, Weight:2 L
 
Para Wing (Paratroopa): Accel.:5, Speed:1, Weight:2 L
 
Toad Kart: Accel.:4, Speed:2, Weight :2 L
 
Toadette Kart: Accel.:5, Speed:1, Weight:2 L
 
Pirahna Pipes (Petey): Accel.:2, Speed:4, Weight:5 H
 
Boo Pipes (King Boo): Accel.:4, Speed:2, Weight:5 H
 
Parade Kart: Accel.:3, Speed:4, Weight:4 A
 
{{wikibookspar||How to unlock all karts, characters, and courses in Mario Kart: Double Dash!!}}
 
==Tracks==
 
All the tracks have 3 laps, except For Baby park (the shortest track,) which has 7 laps and Wario Colosseum (the longest track,) which has 2 laps.
 
'''Mushroom cup'''
*Luigi Circuit
*Peach Beach
*Baby Park
*Dry Dry Desert
 
'''Flower Cup'''
*Mushroom Bridge
*Mario Circuit
*Daisy Cruiser
*Waluigi Stadium
 
'''Star Cup'''
*Sherbet Land
*Mushroom City
*Yoshi Circuit
*DK Mountain
 
'''Special Cup'''
*Wario Colosseum
*Dino Dino Jungle
*Bowser's Castle
*Rainbow Road
 
 
'''All-cup Tour'''
*All of the above tracks in one cup in a random order (apart from Luigi Circuit, which is always first, and Rainbow Road, which is always last)
 
==Difficulty Levels==
*50cc cup (easiest)
*100cc cup (medium difficulty)
*150cc cup (hard)
*Mirror cup (hardest; all tracks are mirror versions of their original counterparts. All vehicles go as fast as in 150cc mode.)
 
==Points System==
Mario Kart: Double Dash features a different points system to previous Mario Kart games. Rather than
the 9-6-3-1-0-0-0-0 points system with no points for 5th-8th place, it has a 10-8-6-4-3-2-1-0 system which rewards 5th-7th place. It looks like this system will be kept for [[Mario Kart DS]]. Also, a player will move on to the next race regardless of the position that they came in, as opposed to [[Mario Kart 64]].
 
==Battle Mode==
There are three battle mode options: Balloon Battle, Shine Thief, and [[Bob-omb Blast]]. The six arenas are:
 
*Cookie Land
*Block City
*Nintendo GameCube
*Pipe Plaza
*Luigi's Mansion (unlockable)
*Tilt-a-Kart (unlockable)
 
==Items==
The available items are split into three types, with few exceptions.
 
*Projectile: can be fired ahead of the player (by hitting X or Y) or behind (by pulling back on the control stick while hitting X or Y).
*Stationary weapon: can be fired ahead of or behind the player. Stays stationary once it hits the ground.
*Performance booster: helps the current player. All boosters can also be used as weapons when used correctly.
 
===Standard items===
*Green shell - simple projectile. Breaks after several collisions with walls or other non-racer obstacles.
*Red shell - homing projectile. Can be fired either ahead or behind the racers,though will lose its homing capacities when launched behind. Otherwise homes in tightly on the nearest player at the time of use. Breaks on a single non-racer collision or when thrown over ramps.
*Spiny Shell - homing projectile. Blue with spikes, but sized similarly to green and red shells. Homes in quickly on the current leader and causes a large explosion which can take out nearby racers. Rare, usually only acquirable when in the last three places, but can be obtained from any position except first.
*[[Super Mushroom|Mushroom]] - performance booster. Boosts the player's speed greatly for a short time. Necessary to clear some (optional) jumps. Hitting another player during the boost allows you to steal any items he/she may be carrying.
*Triple Mushrooms - performance booster. A set of three Mushrooms, used the same way. Any racer can get it, but your chances of getting it increase dramatically if you're in last place.
*Banana - stationary weapon. A banana peel. Collision causes the racer to skid and lose control of the vehicle for a second. Unlike in Mario Kart 64, the player cannot regain control under any circumstances; forward momentum, however, is not affected nearly as much.
*[[Starman (Nintendo)|Star]] - performance booster. A gold star - the Invincibility Starman. Collision with any racer will cause them to spin out; collision with any weapon will immediately nullify that weapon. Invincible racers receive a constant speed boost throughout the gold star's duration. Only given to racers in lower positions.
*Thunderbolt - global weapon. On use, all other racers will shrink approximately fourfold after a brief loss of control, and slow down greatly, This won't affect you if you have a star when the lightning bolt is used, or if you're not in control of your car, e.g. if you're spinning out of control, if you have fallen of the track or whilst being shot on the "DK mountain" course or going through the large pipe on the "Rainbow Road" course. If you fall from the track while small, you will always be returned at normal size. Given only to places 5th to 8th, though rarely.
*Fake Item - stationary weapon. Similar in appearance to item blocks, but can be identified by the upside-down question mark. Turns brick red when a player approaches. Causes the player to flip over several times, seriously reducing momentum.
 
===Special items===
*Fire Balls ([[Mario]]/[[Luigi]]) - projectile. A set of 5 orange (Mario) or green (Luigi) fireballs. Collision causes the racers to spin out.
*Heart ([[Princess Peach]]/[[Princess Daisy]]) - performance booster. A set of 2 pink hearts surround the racers (similar to the triple shell items in Mario Kart 64); collision with most weapons on the course will give that weapon to the racers. Once hit the item, the player loses one heart.
*Yoshi's Egg / Birdo's Egg ([[Yoshi]] / [[Birdo]]) - projectile. A green (Yoshi) or pink (Birdo) egg. Collision causes the player to crash, and spills 3 random items onto the track. This weapon has certain homing abilities, although not as powerful as the abilities of the red shell.
*[[Chomp (Mario)|Chain Chomp]] (Baby Mario / Baby Luigi) - performance booster. A giant Chain Chomp, attached to the current vehicle. Collision with the Chain Chomp causes a spin out. The Chain Chomp pulls the vehicle along the main path at an increased speed, with no input from the player. The Chain Chomp eventually stops pulling the racer, returning control to the player without warning. The rarest item, it will only be given to the 8th.
*Triple shells ([[Koopa Troopa]] / Paratroopa) - projectile. A set of 3 green or red shells. Works the same as single green and red shells. Note that the color of the Koopa who gets the item has no effect on the color of the shells, for example, the green Koopa can get both green and red triple-shell power-ups.
*Giant Banana ([[Donkey Kong]] / [[Diddy Kong]]) - stationary weapon. A giant banana peel. Works the same as a normal banana, large size notwithstanding. Collision also causes 3 normal-sized bananas to appear. It is the only item that can deflect a Bowser Shell.
*Bowser's Shell ([[Bowser (Nintendo)|Bowser]] / [[Bowser Junior]]) - projectile. A giant shell, spiked and colored like Bowser's own shell. Works like a green shell, with the difference of longevity: Bowser's shell lasts for a given time, regardless of collisions. Collision with movable obstacles (the cars in Mushroom Bridge, for example) and racers do not destroy it or change its trajectory. The only exception is a Giant Banana, which will cause the Bowser Shell to bounce off, and travel back in the direction from which it approached. When players are hit by Bowser's Shell, they lose any items they may have had. Since a head-on hit from Bowser's Shell will cause the player to be pushed back, this head-on hit is often known as "being rolled."
*[[Bob-omb]] ([[Wario]] / [[Waluigi]]) - projectile. A standard Bob-omb: a black spherical bomb with brown feet and white eyes. Explodes either 3 seconds after being thrown or when hit by a kart, which ever happens first. All racers caught within the blast are launched upwards, including Wario and Waluigi (and anybody who steals their Bob-omb &mdash; see below), and even racers who drive into the bomb's fallout can spin out.
*Golden Mushroom ([[Toad (Nintendo)|Toad]] and [[Toadette]]) - performance booster. A racer with the golden mushroom can obtain a boost equivalent to a normal Mushroom as many times as they wish to, for a period of about 10 seconds from their first boost.
*[[Petey Piranha]] and [[King Boo]] can get any of the specials.
 
(Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item another player can steal it by colliding with the player holding the item while under the influence of a Mushroom.)
 
==Screenshots==
<gallery>
Image:Mario Kart Double Dash (1).jpg
Image:Mario Kart Double Dash (2).jpg
Image:Mario Kart Double Dash (3).jpg
Image:Mario Kart Double Dash (4).jpg
Image:Mario Kart Double Dash (5).jpg
Image:Mario Kart Double Dash (6).jpg
Image:Mario Kart Double Dash (7).jpg
Image:Mario Kart Double Dash (8).jpg
</gallery>
 
==Actors and Their Characters==
*[[Charles Martinet]] - Mario/Luigi/Wario/Waluigi
*[[Jen Taylor]] - Peach/Daisy/Toad
*[[Scott Burns]] - Bowser
*[[Isaac Marshall]] - Yoshi/Bowser/Donkey Kong
 
{{MarioKart}}
 
==External links==
{{wikibookspar||List of Mario Kart: Double Dash!! character combinations}}
* [http://www.mariokart.com/ Official Site]
* {{Nintendo.com|id=m-Game-0000-652|title=Mario Kart: Double Dash!!}}
*[http://www.mariokart64.com/mkdd/ Mario Kart Double Dash world records page]
* [http://cubeonline.warppipe.com/ Warp Pipe Technologies]- Warp Pipe network tunneling application to play ''Mario Kart: Double Dash!!'' and other GameCube games online
 
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