Byte-oriented protocol: Difference between revisions

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{{Refimprove|date=September 2012}}
Byte-oriented framing protocol is similar to [[bit-oriented protocol]] except that instead of viewing the frame as a collection of bits, byte-oriented framing views the frame as a collection of bytes.
'''Byte-oriented framing protocol''' is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol."<ref>{{cite web|last=The Free Dictionary|title=byte-oriented protocol|url=http://encyclopedia2.thefreedictionary.com/byte-oriented+protocol|work=McGraw-Hill Dictionary of Scientific & Technical Term|accessdate=September 4, 2012}}</ref> For example [[UART]] communication is byte-oriented.
 
The term "character-oriented" is deprecated, {{By whom|date=December 2017}} since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters (or strictly speaking [[code point]]s) can be 1, 2, 3 or 4 bytes in [[UTF-8]], and other encodings of [[Unicode]] use two or four bytes per code point.
 
==See also==
* [[Bit-oriented protocol]]
 
==References==
{{Reflist}}
 
{{DEFAULTSORT:Byte-Oriented Protocol}}
[[Category:Data transmission]]
 
 
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